Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 10:57:05

Player: Suspectator

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1683)     1683
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3598

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     110/300
Energy                     211/265
System Corruption          1%
Temperature                Critical (647)
Movement                   Walking (400) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Targeting Computer
     Light Armor Plating
           Reactive Plating
>          --- WEAPON (2) -------
     Heavy Particle Cannon
           Scythe
>          --- INVENTORY (15) ---
     Small Matter Pod (0)
           Field Recycling Unit (0)
           Scythe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
                Shield Generator
                Field Recycling Unit
>               --- WEAPON -----------
                Particle Gun
           Mini Grenade Launcher
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
                Airjet
  High-capacity Battery
         Medium Matter Pod
                Core Shielding
                Shield Generator
                Field Recycling Unit
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Improved Targeting Computer
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             98   | 6   19  36  37  
  Power                    10   | 1   3   3   3   
    Engine                 7    | 1   2   2   2   
    Core                   3    | .   1   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               41   | 2   5   20  14  
    Treads                 9    | 2   2   2   3   
    Leg                    28   | .   3   15  10  
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   .   3   1   
    Flight                 .    | .   .   .   .   
  Utility                  21   | 1   4   5   11  
    Device                 3    | .   .   .   3   
    Storage                10   | 1   3   3   3   
    Processor              3    | .   1   2   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   .   5   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 2   7   8   9   
    Energy Gun             6    | .   1   1   4   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          13   | 2   6   5   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               4    | .   .   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 30   | .   2   10  18  
  Power                    2    | .   .   1   1   
  Propulsion               17   | .   .   7   10  
  Utility                  3    | .   1   .   2   
  Weapon                   8    | .   1   2   5   
  Highest Loss Streak      9    | .   2   9   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   94  96  74  
  Engine                   5    | .   6   4   5   
  Core                     5    | .   7   6   3   
  Treads                   4    | .   13  .   .   
  Leg                      28   | .   12  40  23  
  Device                   1    | .   .   .   4   
  Storage                  13   | .   19  11  9   
  Processor                8    | .   3   11  9   
  Energy Gun               4    | .   4   1   10  
  Ballistic Gun            15   | .   23  19  .   
Naked Turns                1    | .   1   .   .   
Heaviest Build             50   | 13  16  33  50  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  7    | .   1   7   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         11   | 7   7   13  12  
  Most Carried             15   | 2   8   15  14  
  Average Carried          9    | 1   7   12  8   
  Final Capacity           15   | 8   8   15  15  
  Final Carried            13   | 2   8   13  3   

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1578 | 213 306 814 245 
  Remotely                 .    | .   .   .   .   
Salvage Created            1973 | .   261 975 737 
  Parts                    100  | .   18  54  28  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       2    | .   .   .   2   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  39   | .   7   17  15  
  Guns                     27   | .   7   15  5   
  Cannons                  1    | .   .   .   1   
  AOE                      10   | .   .   2   8   
Classes Destroyed          7    | .   3   3   1   
  Worker                   1    | .   .   .   1   
  Recycler                 3    | .   .   2   1   
  Watcher                  4    | .   1   3   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    28   | .   4   12  12  
  Duelist                  2    | .   .   1   1   
  Sentry                   6    | .   .   4   2   
Best Kill Streak           5    | .   3   5   5   
  Combat Bots Only         5    | .   3   4   5   
Max Kills in Single Turn   5    | .   1   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   1   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        364  | .    47   129  188  
  Missed                   96   | .    13   28   55   
Damage Taken               4252 | .    423  1663 2166 
  Core                     1018 | .    61   392  565  
  Absorbed by Shields      269  | .    .    .    269  
Core Remaining (%)         59   | 100  75   2    .    
Volleys Fired              129  | .    21   58   50   
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    60   85   130  
Shots Fired                230  | .    42   108  80   
  Gun                      215  | .    42   105  68   
  Cannon                   9    | .    .    .    9    
  Launcher                 6    | .    .    3    3    
  Special                  .    | .    .    .    .    
  Kinetic                  136  | .    26   101  9    
  Thermal                  53   | .    .    4    49   
  Explosive                6    | .    .    3    3    
  Electromagnetic          35   | .    16   .    19   
  Robot Hit Streak         12   | .    11   12   11   
  Robot Miss Streak        3    | .    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    1    3    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           159  | .    25   78   56   
  Core Hits                88   | .    14   40   34   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    .    2    
    Burn                   2    | .    .    .    2    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3222 | .    348  1188 1686 
  Guns                     2273 | .    348  1026 899  
  Cannons                  150  | .    .    .    150  
  Explosions               795  | .    .    162  633  
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  1277 | .    211  979  87   
  Thermal                  1144 | .    .    47   1097 
  Explosive                325  | .    .    162  163  
  Electromagnetic          472  | .    137  .    335  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            119  | .    .    5    114  
  Projectiles              .    | .    .    .    .    
  Explosions               119  | .    .    5    114  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      232  | .    .    117  115  
  Shots                    5    | .    .    3    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        661  | .    64   111  661  
  Average Temperature      126  | .    37   25   171  
  Received Heat Transfer   1970 | .    231  606  1133 
  Effects                  12   | .    .    .    12   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           3    | .    .    .    3    
    Matter Decay           3    | .    .    .    3    
    Damage (minor)         1    | .    .    .    1    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1891 | .    .    111  1780 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             331  | .   173 261 331 
  Initial                  11   | .   .   11  7   
  Average                  102  | .   47  95  190 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         82   | 100 100 88  47  
  Level 1                  17   | .   .   11  52  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              57   | .   8   22  27  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   2   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   6   5   2   
  Terminals                11   | .   5   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   17  8   2   
  Successful               16   | .   9   5   2   
  Failed                   11   | .   8   3   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   4   3   1   
  Terminals                25   | .   16  7   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   8   4   2   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  2    | .   2   .   .   
  Locate Traps             5    | .   2   3   .   
  Reprogram Traps          1    | .   1   .   .   
  Dispatch Records         2    | .   1   .   1   
  Recall Reinforcements    1    | .   .   .   1   
  Hauler Manifests         2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   1   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2848 | 78   770  1321 679  
Spaces Moved               1713 | 46   479  851  337  
  Core                     10   | 5    1    3    1    
  Treads                   227  | 41   174  5    7    
  Legs                     1385 | .    285  843  257  
  Wheels                   .    | .    .    .    .    
  Hover                    91   | .    19   .    72   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   50   120  60   
  Average Speed            129  | 148  133  121  138  
  Slowest Speed            400  | 160  190  400  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    63   46   22   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    .    .    8    
Terrain Destroyed          88   | .    .    17   71   
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      85   | .    .    17   68   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2118 | 53   571  1029 465  
  Wait                     60   | .    18   27   15   
  Move                     1710 | 45   478  850  337  
  Hop                      .    | .    .    .    .    
  Pick Up                  55   | 2    11   34   8    
  Fast Attach              40   | 6    10   12   12   
  Attach                   27   | .    3    11   13   
  Detach                   12   | .    6    3    3    
  Swap                     31   | .    6    13   12   
  Drop                     53   | .    18   21   14   
  Fire                     129  | .    21   58   50   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    .    1    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   79 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Discovered new exit (range 16)
  656 | -10/Materials | Discovered new exit (range 14)
  674 | -10/Materials | Identified exit to Materials
  849 | -10/Materials | Entered another Materials area
  849 | -9/Materials  | Evolved 2 slots: Propulsion x2
  983 | -9/Materials  | Build established: Scavenger-Mutant
 1083 | -9/Materials  | Discovered new exit (range 11)
 1365 | -9/Materials  | Discovered new exit (range 16)
 1426 | -9/Materials  | Identified exit to Mines
 1778 | -9/Materials  | Discovered new exit (range 15)
 1916 | -9/Materials  | Core integrity fell below 50%
 1937 | -9/Materials  | Core integrity fell below 20%
 1987 | -9/Materials  | Lost 9 parts (1p6n2w)
 2170 | -9/Materials  | Entered another Materials area
 2170 | -8/Materials  | Evolved 2 slots: Utility x2
 2256 | -8/Materials  | Lost 4 parts (3n1w)
 2523 | -8/Materials  | Core integrity fell below 50%
 2547 | -8/Materials  | Lost 9 parts (1p4n2u2w)
 2844 | -8/Materials  | Core integrity fell below 20%
 2850 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Acquired Lgt. Armor Plating.
K-01 Serf collects debris.
R-06 Scavenger collects Corrupted Hvy. Assault
  Rifle.
R-06 Scavenger collects Corrupted Beam Rifle.
K-01 Serf collects debris. <x2>
Acquired Hvy. Particle Cannon.
K-01 Serf collects debris. <x4>
System corrupted: Energy discharge (-100).
Aluminum Leg destroyed.
Overheating: Energy bleed (-37).
Hvy. EM Shotgun destroyed.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
G-47 Trooper destroyed.
Critical hit (Burn: +37).
Power failure, Imp. Ion Engine shutdown.
Overheating: Matter decay (-21).
K-01 Serf collects debris.
Overheating: Core damaged (-99).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
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| ????????????????????????????????  #????????????#   |
| ?????????????????###??????????#   #????????????#   |
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| ?????????????????   ??????????#   ########?????#   |
| ?????????????????   ??????????#   ##     ###???#   |
| ??????????????####+##?????????#   #""""""""##??#   |
| ??????????????#     #########?#   #"        #??#   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            515
Matter Stores              350
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              GammaCommCalibrator
  Manual?         0
Play Time         00:42:39
  Cumulative      6.7 hours
  Start           2024.05.17 @ 10:14:30
  End             2024.05.17 @ 10:57:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: fd7700ac-1718-43c8-86e1-4754a6cbad3f