Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 10:57:05 Player: Suspectator Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1683) 1683 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3598 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 110/300 Energy 211/265 System Corruption 1% Temperature Critical (647) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Light Armor Plating Reactive Plating > --- WEAPON (2) ------- Heavy Particle Cannon Scythe > --- INVENTORY (15) --- Small Matter Pod (0) Field Recycling Unit (0) Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Shield Generator Field Recycling Unit > --- WEAPON ----------- Particle Gun Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Airjet High-capacity Battery Medium Matter Pod Core Shielding Shield Generator Field Recycling Unit [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 98 | 6 19 36 37 Power 10 | 1 3 3 3 Engine 7 | 1 2 2 2 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 41 | 2 5 20 14 Treads 9 | 2 2 2 3 Leg 28 | . 3 15 10 Wheel . | . . . . Hover 4 | . . 3 1 Flight . | . . . . Utility 21 | 1 4 5 11 Device 3 | . . . 3 Storage 10 | 1 3 3 3 Processor 3 | . 1 2 . Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 26 | 2 7 8 9 Energy Gun 6 | . 1 1 4 Energy Cannon 1 | . . . 1 Ballistic Gun 13 | 2 6 5 . Ballistic Cannon 1 | . . . 1 Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 30 | . 2 10 18 Power 2 | . . 1 1 Propulsion 17 | . . 7 10 Utility 3 | . 1 . 2 Weapon 8 | . 1 2 5 Highest Loss Streak 9 | . 2 9 9 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 94 96 74 Engine 5 | . 6 4 5 Core 5 | . 7 6 3 Treads 4 | . 13 . . Leg 28 | . 12 40 23 Device 1 | . . . 4 Storage 13 | . 19 11 9 Processor 8 | . 3 11 9 Energy Gun 4 | . 4 1 10 Ballistic Gun 15 | . 23 19 . Naked Turns 1 | . 1 . . Heaviest Build 50 | 13 16 33 50 Greatest Support 43 | 40 40 40 43 Greatest Overweight (x) 7 | . 1 7 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 7 7 13 12 Most Carried 15 | 2 8 15 14 Average Carried 9 | 1 7 12 8 Final Capacity 15 | 8 8 15 15 Final Carried 13 | 2 8 13 3 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1578 | 213 306 814 245 Remotely . | . . . . Salvage Created 1973 | . 261 975 737 Parts 100 | . 18 54 28 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled 2 | . . . 2 Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | . 7 17 15 Guns 27 | . 7 15 5 Cannons 1 | . . . 1 AOE 10 | . . 2 8 Classes Destroyed 7 | . 3 3 1 Worker 1 | . . . 1 Recycler 3 | . . 2 1 Watcher 4 | . 1 3 . Swarmer 3 | . 3 . . Grunt 28 | . 4 12 12 Duelist 2 | . . 1 1 Sentry 6 | . . 4 2 Best Kill Streak 5 | . 3 5 5 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 4 | . . 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 364 | . 47 129 188 Missed 96 | . 13 28 55 Damage Taken 4252 | . 423 1663 2166 Core 1018 | . 61 392 565 Absorbed by Shields 269 | . . . 269 Core Remaining (%) 59 | 100 75 2 . Volleys Fired 129 | . 21 58 50 Largest 2 | . 2 2 2 Hottest 130 | . 60 85 130 Shots Fired 230 | . 42 108 80 Gun 215 | . 42 105 68 Cannon 9 | . . . 9 Launcher 6 | . . 3 3 Special . | . . . . Kinetic 136 | . 26 101 9 Thermal 53 | . . 4 49 Explosive 6 | . . 3 3 Electromagnetic 35 | . 16 . 19 Robot Hit Streak 12 | . 11 12 11 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 6 | . 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 159 | . 25 78 56 Core Hits 88 | . 14 40 34 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Burn 2 | . . . 2 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3222 | . 348 1188 1686 Guns 2273 | . 348 1026 899 Cannons 150 | . . . 150 Explosions 795 | . . 162 633 Melee . | . . . . Ramming 4 | . . . 4 Kinetic 1277 | . 211 979 87 Thermal 1144 | . . 47 1097 Explosive 325 | . . 162 163 Electromagnetic 472 | . 137 . 335 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 119 | . . 5 114 Projectiles . | . . . . Explosions 119 | . . 5 114 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 232 | . . 117 115 Shots 5 | . . 3 2 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 661 | . 64 111 661 Average Temperature 126 | . 37 25 171 Received Heat Transfer 1970 | . 231 606 1133 Effects 12 | . . . 12 Shutdowns 3 | . . . 3 Energy Bleed 3 | . . . 3 Matter Decay 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | . . . 3 Heat Transferred 1891 | . . 111 1780 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 331 | . 173 261 331 Initial 11 | . . 11 7 Average 102 | . 47 95 190 Maximum Alert Level 1 | . . 1 1 Low Security (%) 82 | 100 100 88 47 Level 1 17 | . . 11 52 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 8 22 27 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 6 5 2 Terminals 11 | . 5 4 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 17 8 2 Successful 16 | . 9 5 2 Failed 11 | . 8 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 8 | . 4 3 1 Terminals 25 | . 16 7 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 8 4 2 Prototype ID Bank 1 | . . 1 . Emergency Access Points 2 | . 2 . . Locate Traps 5 | . 2 3 . Reprogram Traps 1 | . 1 . . Dispatch Records 2 | . 1 . 1 Recall Reinforcements 1 | . . . 1 Hauler Manifests 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2848 | 78 770 1321 679 Spaces Moved 1713 | 46 479 851 337 Core 10 | 5 1 3 1 Treads 227 | 41 174 5 7 Legs 1385 | . 285 843 257 Wheels . | . . . . Hover 91 | . 19 . 72 Flight . | . . . . Fastest Speed 50 | 50 50 120 60 Average Speed 129 | 148 133 121 138 Slowest Speed 400 | 160 190 400 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 63 46 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . . 8 Terrain Destroyed 88 | . . 17 71 Melee . | . . . . Projectile 3 | . . . 3 AOE 85 | . . 17 68 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2118 | 53 571 1029 465 Wait 60 | . 18 27 15 Move 1710 | 45 478 850 337 Hop . | . . . . Pick Up 55 | 2 11 34 8 Fast Attach 40 | 6 10 12 12 Attach 27 | . 3 11 13 Detach 12 | . 6 3 3 Swap 31 | . 6 13 12 Drop 53 | . 18 21 14 Fire 129 | . 21 58 50 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Discovered new exit (range 14) 674 | -10/Materials | Identified exit to Materials 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x2 983 | -9/Materials | Build established: Scavenger-Mutant 1083 | -9/Materials | Discovered new exit (range 11) 1365 | -9/Materials | Discovered new exit (range 16) 1426 | -9/Materials | Identified exit to Mines 1778 | -9/Materials | Discovered new exit (range 15) 1916 | -9/Materials | Core integrity fell below 50% 1937 | -9/Materials | Core integrity fell below 20% 1987 | -9/Materials | Lost 9 parts (1p6n2w) 2170 | -9/Materials | Entered another Materials area 2170 | -8/Materials | Evolved 2 slots: Utility x2 2256 | -8/Materials | Lost 4 parts (3n1w) 2523 | -8/Materials | Core integrity fell below 50% 2547 | -8/Materials | Lost 9 parts (1p4n2u2w) 2844 | -8/Materials | Core integrity fell below 20% 2850 | -8/Materials | Core destroyed Last Messages --------------- Acquired Lgt. Armor Plating. K-01 Serf collects debris. R-06 Scavenger collects Corrupted Hvy. Assault Rifle. R-06 Scavenger collects Corrupted Beam Rifle. K-01 Serf collects debris. Acquired Hvy. Particle Cannon. K-01 Serf collects debris. System corrupted: Energy discharge (-100). Aluminum Leg destroyed. Overheating: Energy bleed (-37). Hvy. EM Shotgun destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. G-47 Trooper destroyed. Critical hit (Burn: +37). Power failure, Imp. Ion Engine shutdown. Overheating: Matter decay (-21). K-01 Serf collects debris. Overheating: Core damaged (-99). 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