Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 16:24:17

Player: GayPredator

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (491)      491
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1676

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             346/400
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (276)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
     Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Assault Rifle
           Mining Laser
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Heat Sink
  Improved Terrain Scanner
           Particle Charger
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
           Particle Charger
           Hacking Suite
           Hacking Suite
           System Shield
           Datajack
           Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 7   4   4   6   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   2   1   
    Treads                 5    | 2   .   2   1   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   .   1   4   
    Device                 1    | 1   .   .   .   
    Storage                3    | 1   .   1   1   
    Processor              .    | .   .   .   .   
    Hackware               2    | .   .   .   2   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   1   1   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 94  
  Engine                   13   | .   14  14  11  
  Treads                   21   | .   10  26  22  
  Wheel                    4    | .   17  1   .   
  Device                   10   | .   14  14  3   
  Storage                  13   | .   14  14  11  
  Hackware                 6    | .   .   .   22  
  Energy Gun               1    | .   5   .   .   
  Ballistic Gun            12   | .   9   14  11  
  Launcher                 12   | .   12  14  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 13  16  21  33  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | 2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  
  Average Capacity         9    | 7   8   9   11  
  Most Carried             10   | 4   8   10  10  
  Average Carried          8    | 3   5   9   9   
  Final Capacity           15   | 8   8   10  15  
  Final Carried            10   | 4   8   10  10  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           606  | 270 66  227 43  
  Remotely                 .    | .   .   .   .   
Salvage Created            375  | 15  97  240 23  
  Parts                    26   | 3   14  6   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  10   | .   1   9   .   
  Guns                     2    | .   .   2   .   
  AOE                      8    | .   1   7   .   
Classes Destroyed          6    | 1   4   .   1   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | 1   .   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    10   | .   1   9   .   
Best Kill Streak           3    | 1   3   3   1   
  Combat Bots Only         3    | .   1   3   .   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        50   | .   .   14  36  
  Missed                   10   | .   .   4   6   
Damage Taken               481  | .   .   133 348 
  Core                     66   | .   .   12  54  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         97   | 100 .   95  .   
Volleys Fired              41   | 4   14  12  11  
  Largest                  2    | 2   2   2   2   
  Hottest                  120  | 80  50  50  120 
Shots Fired                58   | 8   15  18  17  
  Gun                      35   | 8   8   8   11  
  Cannon                   .    | .   .   .   .   
  Launcher                 17   | .   7   10  .   
  Special                  6    | .   .   .   6   
  Kinetic                  27   | .   8   8   11  
  Thermal                  14   | 8   .   .   6   
  Explosive                17   | .   7   10  .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | 3   5   7   2   
  Robot Miss Streak        4    | 1   2   1   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           28   | 5   6   9   8   
  Core Hits                30   | 1   9   17  3   
  Critical Kills           1    | .   .   1   .   
  Critical Parts Destroyed 1    | .   .   1   .   
  Critical Strikes         2    | .   .   2   .   
    Destroy                2    | .   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1222 | 56  341 682 143 
  Guns                     271  | 56  64  61  90  
  Cannons                  .    | .   .   .   .   
  Explosions               886  | .   277 609 .   
  Melee                    .    | .   .   .   .   
  Ramming                  17   | .   .   12  5   
  Kinetic                  215  | .   64  61  90  
  Thermal                  104  | 56  .   .   48  
  Explosive                886  | .   277 609 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   .   
  Average Corruption       1    | .   1   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  7    | .   2   5   .   
    Message Errors         3    | .   1   2   .   
    Heat Flow Errors       1    | .   1   .   .   
    Energy Discharges      2    | .   .   2   .   
    Data Loss (minor)      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   .   1   1   
Targets Rammed             2    | .   .   1   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        270  | 72  118 10  270 
  Average Temperature      81   | 38  79  4   132 
  Received Heat Transfer   240  | .   .   72  168 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         225  | 125 .   .   100 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             300  | 5   203 300 90  
  Initial                  78   | .   3   78  66  
  Average                  118  | .   78  181 80  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         77   | 100 93  52  100 
  Level 1                  22   | .   6   47  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   1   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   7   9   10  
  Peak Tracking Total      5    | .   2   3   5   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          8    | .   6   2   .   
  Max in Single Turn       3    | .   3   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   2   1   6   
  Successful               4    | .   .   1   3   
  Failed                   4    | .   2   .   2   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        1    | .   .   .   1   
  Manual                   10   | .   2   .   8   
  Terminals                8    | .   2   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   1   2   
  Part Schematic           1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1202 | 91  266 530 315 
Spaces Moved               725  | 44  220 308 153 
  Core                     8    | 8   .   .   .   
  Treads                   536  | 36  57  290 153 
  Legs                     .    | .   .   .   .   
  Wheels                   181  | .   163 18  .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  160 
  Average Speed            139  | 144 100 156 160 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 4   39  73  20  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          81   | .   21  57  3   
  Melee                    .    | .   .   .   .   
  Projectile               3    | .   .   .   3   
  AOE                      78   | .   21  57  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      843  | 60  247 342 194 
  Wait                     27   | 2   4   4   17  
  Move                     722  | 43  219 307 153 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 4   5   7   3   
  Fast Attach              9    | 7   .   1   1   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   4   3   2   
  Drop                     11   | .   1   7   3   
  Fire                     41   | 4   14  12  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   1   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat x2)

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 9)
  358 | -10/Materials | Entered Mines
  454 | -10/Mines     | Discovered new exit (range 5)
  612 | -10/Mines     | Learned 2 Materials zone layouts
  808 | -10/Mines     | Discovered new exit (range 16)
  825 | -10/Mines     | Met a Derelict shopkeep closing up shop
  888 | -10/Mines     | Entered Materials
  888 | -9/Materials  | Evolved 2 slots: Utility x2
  889 | -9/Materials  | Identified exit to Materials
 1105 | -9/Materials  | Central database locked down
 1200 | -9/Materials  | Build established: Hacker-Mutant
 1203 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01105_ ALERT: Central database lockdown, local
  access denied.
01121_ O-16 Technician destroyed.
01123_ Acquired 6 matter.
01125_ W-16 Scout suffers critical hit (Burn).
01125_ W-16 Scout destroyed.
01135_ Acquired Lrg. Storage Unit.
01136_ Dropped Med. Storage Unit.
01146_ Acquired 4 matter.
01149_ Acquired Hacking Suite.
01155_ DA-8R4(g) destroyed.
01156_ U-05 Engineer builds a Door.
01179_ R-06 Scavenger collects Beamcaster.
01183_ R-06 Scavenger collects Imp. Heat Sink.
01183_ U-05 Engineer destroyed.
01186_ U-05 Engineer builds a Wall.
01186_ R-06 Scavenger collects Terrain Scan
  Processor.
01190_ U-05 Engineer builds a Wall. <x2>
01203_ Ion Engine destroyed.

 Map 
-----
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|                     #######=  #       #     ?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterCoolingStorm
  Manual?         0
Play Time         00:15:00
  Cumulative      110.9 hours
  Start           2024.05.17 @ 16:12:25
  End             2024.05.17 @ 16:24:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           48
  Adventurer      32
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          62
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 0340c2e6-093f-4284-ad48-46746b1de7c2