Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 19:23:07 Player: ILikeGoodFood Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1823) 1823 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 5340 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 48/100 System Corruption 9% Temperature Cool (0) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (86) Terrain Scan Processor Microactuators Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scanner Melee Analysis Suite > --- WEAPON ----------- Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Cesium-ion Thruster Heavy Mace [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Improved Cooling System Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Mace Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 2 . . Weapon 2 | . . . . 1 1 Parts Attached 76 | 5 14 25 7 7 18 Power 16 | 1 3 6 4 1 1 Engine 15 | 1 2 6 4 1 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 31 | 2 4 12 1 4 8 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 6 | 2 . 3 . . 1 Hover 16 | . 4 6 . . 6 Flight 8 | . . 3 1 4 . Utility 9 | . 3 1 2 . 3 Device 3 | . . . 1 . 2 Storage . | . . . . . . Processor 5 | . 2 1 1 . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 20 | 2 4 6 . 2 6 Energy Gun 4 | 1 1 . . . 2 Energy Cannon 4 | . 1 1 . . 2 Ballistic Gun 6 | 1 1 2 . . 2 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . 2 . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 48 | . 5 12 2 11 18 Power 9 | . 2 3 1 2 1 Propulsion 18 | . 1 7 1 5 4 Utility 7 | . . . . 2 5 Weapon 14 | . 2 2 . 2 8 Highest Loss Streak 11 | . 2 3 2 11 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 94 84 77 81 36 Engine 11 | . 12 17 9 5 1 Wheel 5 | . 13 6 . . 1 Hover 10 | . 14 15 . . 1 Flight 3 | . . 1 26 23 . Device 2 | . . . 3 6 8 Processor 17 | . 20 22 20 22 6 Energy Gun 1 | . 8 . . . . Energy Cannon 5 | . 3 7 . . 3 Ballistic Gun 8 | . 13 10 . . 4 Ballistic Cannon 1 | . . 2 . . . Impact Weapon 4 | . . 1 18 22 5 Naked Turns 18 | . . . . . 18 Heaviest Build 28 | 9 12 17 14 15 28 Greatest Support 32 | 32 32 32 15 20 30 Greatest Overweight (x) 5 | 2 1 2 1 2 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 4 5 Average Carried 3 | . 3 4 4 2 1 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 . 3 Class Distribution -------------------- 79% | Mutant 13% | Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1583 | 221 483 511 103 65 200 Remotely . | . . . . . . Salvage Created 2085 | . 779 865 121 56 264 Parts 137 | . 56 70 . . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 13 24 3 . 5 Melee 1 | . . . 1 . . Guns 20 | . 7 9 . . 4 Cannons 15 | . . 14 . . 1 AOE 6 | . 6 . . . . Classes Destroyed 12 | . 7 3 . . 2 Worker 5 | . 5 . . . . Builder 2 | . 2 . . . . Tunneler 1 | . 1 . . . . Recycler 2 | . 2 . . . . Operator 2 | . 1 . . 1 . Watcher 9 | . 3 5 . 1 . Swarmer 11 | . . 10 . . 1 Grunt 22 | . 13 6 2 . 1 Brawler 1 | . . . . . 1 Duelist 3 | . . 1 1 . 1 Sentry 7 | . . 7 . . . Programmer 1 | . . . . . 1 Best Kill Streak 14 | . 14 6 2 1 3 Combat Bots Only 5 | . 3 5 2 . 3 Max Kills in Single Turn 3 | . 3 2 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5297 | . 600 1150 435 858 2254 Core 1608 | . 91 203 115 347 852 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 54 | . . 21 . 33 . Core Remaining (%) 68 | 100 63 49 79 50 . Volleys Fired 165 | . 51 88 . . 26 Largest 3 | . 2 2 . . 3 Hottest 133 | . 80 91 . . 133 Shots Fired 309 | . 96 170 . . 43 Gun 194 | . 76 88 . . 30 Cannon 96 | . 1 82 . . 13 Launcher 19 | . 19 . . . . Special . | . . . . . . Kinetic 192 | . 48 118 . . 26 Thermal 97 | . 29 52 . . 16 Explosive 19 | . 19 . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 12 | . 10 12 . . 5 Robot Miss Streak 9 | . 6 9 . . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 173 | . 47 85 13 6 22 Core Hits 95 | . 42 37 . . 16 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 5 | . . 2 2 . 1 Critical Strikes 7 | . . 3 3 . 1 Meltdown 1 | . . 1 . . . Destroy 3 | . . 2 . . 1 Smash 3 | . . . 3 . . Melee Attacks 28 | . . . 18 9 1 Impact 28 | . . . 18 9 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . . 2 2 . Damage Inflicted 4461 | . 1402 1437 651 279 692 Guns 1536 | . 528 570 . . 438 Cannons 1083 | . 18 867 . . 198 Explosions 856 | . 856 . . . . Melee 948 | . . . 651 279 18 Ramming 38 | . . . . . 38 Kinetic 1508 | . 302 817 . . 389 Thermal 1122 | . 265 620 . . 237 Explosive 835 | . 835 . . . . Electromagnetic 10 | . . . . . 10 Impact 948 | . . . 651 279 18 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 3 1 8 Average Corruption 4 | . . . 1 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 289 | . 7 1 163 118 . Projectiles 1 | . . 1 . . . Explosions 7 | . 7 . . . . Melee 281 | . . . 163 118 . Knockbacks 10 | . . 3 4 2 1 Impact 7 | . . . 4 2 1 Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . 32 . . . 16 Shots 1 | . 1 . . . . Rammed 15 | . . . . . 15 Targets Rammed 15 | . . . . . 15 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | . 303 369 6 . 262 Average Temperature 91 | . 100 92 6 . 61 Received Heat Transfer 1549 | . 321 297 189 90 652 Effects 5 | . . 5 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . . 5 3 . Impact Corruptions 12 | . . . 7 5 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 3 | . . 3 . . . Heat Transferred 2396 | . 753 1258 . . 385 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 655 | . 655 648 333 196 72 Initial 235 | . . 207 235 151 42 Average 263 | . 258 405 274 163 29 Maximum Alert Level 2 | . 2 2 1 . . Low Security (%) 41 | 100 51 2 . 100 100 Level 1 30 | . 6 52 100 . . Level 2 28 | . 41 45 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 3 . 1 2 Investigation 2 | . 1 1 . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 2 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 20 36 4 3 13 Peak Tracking Total 7 | . 4 5 3 3 7 Tactical Retreats 7 | . . 3 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed 6 | . . . 6 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . 2 3 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 4 9 3 1 3 Terminals 13 | . 2 7 1 . 3 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 54 | . 9 26 8 5 6 Successful 35 | . 5 19 4 4 3 Failed 18 | . 3 7 4 1 3 Catastrophic 3 | . 1 1 . . 1 Database Lockouts 1 | . 1 . . . . Manual . | . . . . . . Terminals 36 | . 7 18 5 . 6 Fabricators . | . . . . . . Repair Stations 9 | . . 4 . 5 . Recycling Units 2 | . 2 . . . . Scanalyzers 6 | . . 4 2 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 21 | . 4 12 2 . 3 Record 5 | . 2 1 . . 2 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . . 3 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 1 . . 1 Locate Traps 3 | . 1 1 1 . . Disarm Traps 1 | . . 1 . . . Reprogram Traps 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 3 . 4 . Scan Component 4 | . . 2 . 2 . Repair 3 | . . 1 . 2 . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 5 | . . 4 1 . . Insert Component 3 | . . 2 1 . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 13 | . 3 4 2 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 2 . Time 129 | . . 53 . 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3111 | 57 555 1425 167 197 710 Spaces Moved 2441 | 43 500 962 295 273 368 Core 177 | 14 . . . 12 151 Treads . | . . . . . . Legs 14 | . . . . . 14 Wheels 594 | 29 158 286 . . 121 Hover 1011 | . 342 587 . . 82 Flight 645 | . . 89 295 261 . Fastest Speed 26 | 50 56 29 29 26 50 Average Speed 71 | 106 73 67 29 30 141 Slowest Speed 300 | 150 120 195 112 195 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 75 88 29 7 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 98 | . 96 . 2 . . Melee 2 | . . . 2 . . Projectile . | . . . . . . AOE 96 | . 96 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3451 | 53 590 1564 349 373 522 Wait 637 | . 4 452 23 85 73 Move 2436 | 42 499 961 294 272 368 Hop . | . . . . . . Pick Up 70 | 6 16 21 5 2 20 Fast Attach 14 | . 1 11 1 . 1 Attach 51 | 5 7 9 6 7 17 Detach 3 | . . . 3 . . Swap 11 | . 6 5 . . . Drop 26 | . 6 17 2 . 1 Fire 165 | . 51 88 . . 26 Melee 23 | . . . 15 7 1 Ram 15 | . . . . . 15 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Central database locked down 379 | -10/Materials | Discovered new exit (range 14) 492 | -10/Materials | Discovered new exit (range 18) 523 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Identified exit to Materials 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 671 | -9/Materials | Build established: Mutant 913 | -9/Materials | Lost 3 parts (1p2n) 1127 | -9/Materials | Discovered new exit (range 3) 1129 | -9/Materials | Identified exit to Materials 1231 | -9/Materials | Lost 3 parts (1p1n1w) 1414 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Lost 3 parts (3n) 1506 | -9/Materials | Core integrity fell below 50% 1965 | -9/Materials | Discovered exit to Materials (range 7) 2030 | -9/Materials | Repaired Broken Lgt. Deuterium Engine 2038 | -9/Materials | Entered another Materials area 2038 | -8/Materials | Evolved 2 slots: Utility x2 2178 | -8/Materials | Discovered new exit (range 8) 2185 | -8/Materials | Identified exit to Factory 2191 | -8/Materials | Discovered new exit (range 20) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2246 | -7/Factory | Build established: Sprinter 2283 | -7/Factory | Repaired Cesium-ion Thruster 2323 | -7/Factory | Repaired Cesium-ion Thruster 2342 | -7/Factory | Discovered new exit (range 20) 2401 | -7/Factory | Identified exit to Factory 2402 | -7/Factory | Entered another Factory area 2402 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2428 | -6/Factory | Lost 11 parts (2p5n2u2w) 2663 | -6/Factory | Build established: Mutant 2782 | -6/Factory | Lost 6 parts (1n2u3w) 3027 | -6/Factory | Core integrity fell below 50% 3041 | -6/Factory | Core integrity fell below 20% 3069 | -6/Factory | Lost 10 parts (1p1n3u5w) 3112 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Adv. Targeting Computer destroyed. System corrupted by crushing effect (+4). Critical hit (Burn: +50). Slammed into G-67 Veteran. R-10 Processor collects Carbon-fiber Leg. Slammed into P-60 Hacker. Slammed into Y-54 Guardian. System corrupted: Energy discharge (-11). Slammed into R-10 Processor. Acquired Imp. Gravmag System. System corrupted: Energy discharge (-12). Acquired Imp. Gravmag System. K-01 Serf cleans the Assembly Bed. Imp. Gravmag System destroyed. System corrupted: Component data lost. Slammed into P-60 Hacker. Imp. Gravmag System destroyed. Slammed into P-60 Hacker. P-60 Hacker knocked back. Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | # """ = ?????????????????????????????????????? | | # ""F"" ??????????????????????????????????????? | | # "" "" """"???? ??????????????????????????????? | | # """"?# ??????????????????????????????? | | # """" + ?????????????????????????????? | | # ! 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