Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 16:38:53

Player: Prominous Vale

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (23)      115
Value Destroyed (456)      456
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3771

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           EM Pulse Gun
     Heavy Plasma Cannon
  Enhanced Autogun
           Gauss Rifle
           Assault Cannon

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
       Light Fission Core
>            --- PROPULSION -------
             Titanium Leg
    Improved Carbon-fiber Leg
     Armored Leg
    Improved VSS Leg
    Improved VSS Leg
>            --- UTILITY ----------
    Advanced Heat Sink
       Small Storage Unit
             Seismic Detector
    Improved Targeting Computer
    Improved Power Shielding
             Field Recycling Unit
>            --- WEAPON -----------
                 (None)
>            --- INVENTORY --------
             EM Pulse Gun
             Gatling Laser
       Heavy Plasma Cannon
    Enhanced Autogun
             Gauss Rifle
             Assault Cannon
  Long-range Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   .   1   
  Utility                  4    | .   .   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             26   | 7   .   .   2   7   2   8   
  Power                    3    | 1   .   .   .   1   .   1   
    Engine                 2    | 1   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   1   3   1   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | 2   .   .   1   3   1   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 2   .   .   .   3   .   2   
    Device                 3    | 1   .   .   .   1   .   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   4    | 2   .   .   1   .   1   .   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   .   1   1   17  
  Power                    3    | .   .   .   .   1   .   2   
  Propulsion               8    | .   .   .   .   .   .   8   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   3    | .   .   .   .   .   1   2   
  Highest Loss Streak      12   | .   .   .   .   1   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 79  96  83  82  
  Engine                   8    | .   14  14  11  6   7   5   
  Core                     1    | .   .   .   .   .   .   3   
  Leg                      29   | .   28  28  24  35  29  30  
  Device                   14   | .   14  14  11  18  15  14  
  Storage                  8    | .   14  14  11  9   7   6   
  Processor                3    | .   .   .   .   1   7   6   
  Protection               1    | .   .   .   .   7   .   3   
  Energy Gun               2    | .   .   .   .   .   3   4   
  Ballistic Gun            13   | .   28  28  22  18  10  4   
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             35   | 15  15  15  16  27  25  35  
  Greatest Support         81   | 20  20  20  30  61  44  81  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 3   3   6   8   8   8   8   
  Average Carried          6    | 1   3   5   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 3   3   6   8   7   8   5   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac 
Matter Collected           793  | 300 .   24  118 138 73  140 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            679  | 129 .   26  300 151 73  .   
  Parts                    48   | 6   .   4   26  11  1   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  20   | .   .   2   12  5   1   .   
  Guns                     20   | .   .   2   12  5   1   .   
Classes Destroyed          5    | 2   .   1   2   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Swarmer                  13   | .   .   2   8   3   .   .   
  Grunt                    4    | .   .   .   2   2   .   .   
  Sentry                   3    | .   .   .   2   .   1   .   
Best Kill Streak           6    | 2   .   2   6   3   1   .   
  Combat Bots Only         6    | .   .   2   6   3   1   .   
Max Kills in Single Turn   2    | 2   .   1   2   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Hostile Shots Fired        382  | .    .    8    43   21   90   220  
  Missed                   127  | .    .    3    14   10   24   76   
Damage Taken               3216 | .    .    43   298  134  479  2262 
  Core                     965  | .    .    .    19   10   75   861  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  103  | .    .    .    .    .    .    103  
Core Remaining (%)         96   | 100  .    100  95   98   89   .    
Volleys Fired              70   | 5    .    4    26   13   15   7    
  Largest                  2    | 2    .    2    2    2    2    2    
  Hottest                  79   | 40   .    40   43   43   79   79   
Shots Fired                129  | 10   .    8    52   26   19   14   
  Gun                      129  | 10   .    8    52   26   19   14   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  121  | 10   .    8    52   26   18   7    
  Thermal                  8    | .    .    .    .    .    1    7    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         7    | 1    .    4    7    6    6    5    
  Robot Miss Streak        3    | 3    .    1    3    3    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           81   | 3    .    4    33   16   14   11   
  Core Hits                36   | 3    .    2    16   9    5    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1217 | 50   .    50   475  225  197  220  
  Guns                     1194 | 50   .    50   475  225  197  197  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  23   | .    .    .    .    .    .    23   
  Kinetic                  1106 | 50   .    50   475  225  197  109  
  Thermal                  88   | .    .    .    .    .    .    88   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    15   
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    10   
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           5    | .    .    .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    4    
  Kicked                   4    | .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        236  | .    .    .    17   .    3    236  
  Average Temperature      94   | .    .    .    12   .    3    130  
  Received Heat Transfer   891  | .    .    .    78   54   138  621  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Peak Influence             348  | 15  9   58  348 277 176 101 
  Initial                  146  | .   9   3   22  146 126 86  
  Average                  113  | 10  9   18  195 215 147 61  
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         85   | 100 100 100 61  38  100 100 
  Level 1                  14   | .   .   .   38  61  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   .   2   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              40   | .   1   3   15  7   2   12  
  Peak Tracking Total      7    | .   3   3   5   4   1   7   
  Tactical Retreats        4    | .   .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            4    | .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   .   .   
  Successful               1    | .   .   .   1   .   .   .   
  Failed                   2    | .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac 
Turns Passed               1738 | 85  79  108 357 186 310 613 
Spaces Moved               1169 | 49  62  77  208 98  210 465 
  Core                     15   | 13  .   .   .   .   .   2   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1154 | 36  62  77  208 98  210 463 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 126 90  
  Average Speed            120  | 109 120 120 120 125 126 119 
  Slowest Speed            195  | 120 120 120 120 127 126 195 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   17  35  25  15  8   16  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Total                      1361 | 70  66  84  263 134 237 507 
  Wait                     63   | .   5   1   23  11  6   17  
  Move                     1163 | 48  61  76  207 97  209 465 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | 10  .   3   3   4   3   4   
  Fast Attach              8    | .   .   .   2   1   1   4   
  Attach                   15   | 7   .   .   .   4   1   3   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     3    | .   .   .   .   2   .   1   
  Drop                     8    | .   .   .   2   2   2   2   
  Fire                     70   | 5   .   4   26  13  15  7   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 13)
  165 | -10/Materials | Entered Mines
  255 | -10/Mines     | Discovered new exit (range 16)
  273 | -10/Mines     | Entered Materials
  273 | -9/Materials  | Evolved 2 slots: Propulsion x2
  303 | -9/Materials  | Build established: Mutant
  609 | -9/Materials  | Discovered new exit (range 16)
  630 | -9/Materials  | Entered another Materials area
  630 | -8/Materials  | Evolved 2 slots: Utility x2
  811 | -8/Materials  | Discovered new exit (range 4)
  816 | -8/Materials  | Entered Factory
  816 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1116 | -7/Factory    | Discovered new exit (range 9)
 1126 | -7/Factory    | Entered another Factory area
 1126 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1272 | -6/Factory    | Build established: Scavenger-Mutant
 1598 | -6/Factory    | Lost 5 parts (3n2w)
 1704 | -6/Factory    | System corruption reached 10%
 1733 | -6/Factory    | Core integrity fell below 50%
 1737 | -6/Factory    | Core integrity fell below 20%
 1739 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Critical hit (Burn: +37).
Penetrated by Slug.
Lgt. Fission Core destroyed.
Imp. VSS Leg destroyed.
System corrupted: Adv. Heat Sink rejected.
Penetrated by Slug. <x2>
Imp. VSS Leg destroyed.
Triggered EM Surge Trap.
The floor emits a surge of raw power.
System corrupted (+3).
Penetrated by Slug. <x2>
Imp. Targeting Computer destroyed.
Penetrated by Slug. <x2>
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
Slug penetrates G-50 Soldier.
Penetrated by Slug.
R-10 Processor collects Adv. Heat Sink.
Sml. Storage Unit destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                57
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerDataSuperbattery
  Manual?         0
Play Time         00:19:42
  Cumulative      10.5 hours
  Start           2024.05.04 @ 17:28:11
  End             2024.05.05 @ 16:38:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e44b0448-65be-4de1-98ae-d88650c4fe25