Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 19:45:50 Player: harambe Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2505) 2505 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2793) 2793 TOTAL SCORE: 11043 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 2028 Met Imprinter 300 Was Imprinted 300 Friendly Fire -91 Cogmind --------- Core Integrity 0/1300 Matter 241/300 Energy 93/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Improved Weapon Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Rifle Compact HERF Cannon Hypervelocity Gauss Cannon Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Neutrino Core Light Particle Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads Heavy Treads Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Small Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Improved Transmission Jammer Improved Reaction Control System Hardened Light Armor Plating > --- WEAPON ----------- Quantum Rifle Heavy Phase Cannon Slug Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Armored Medium Treads Compact HERF Cannon Nova Cannon Hypervelocity Gauss Cannon Grenade Launcher Phasing Sabre [Rating: 112] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 6 | . . . . . . 5 1 . . Utility 6 | . . 2 . . . . 1 2 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 113 | 2 14 6 4 1 14 28 19 9 16 Power 11 | . 2 1 . . . 4 1 1 2 Engine 6 | . 2 1 . . . 1 . 1 1 Core 4 | . . . . . . 3 1 . . Reactor 1 | . . . . . . . . . 1 Propulsion 33 | 2 2 . 3 . 2 10 9 1 4 Treads 12 | . 1 . . . 2 2 4 . 3 Leg 8 | . . . 3 . . 3 . 1 1 Wheel 3 | 2 1 . . . . . . . . Hover 5 | . . . . . . 2 3 . . Flight 5 | . . . . . . 3 2 . . Utility 31 | . 2 4 1 . 4 6 7 5 2 Device 19 | . 2 2 1 . 2 2 5 4 1 Storage 2 | . . . . . . 1 1 . . Processor 3 | . . . . . . 2 1 . . Hackware . | . . . . . . . . . . Protection 7 | . . 2 . . 2 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 38 | . 8 1 . 1 8 8 2 2 8 Energy Gun 5 | . . . . . . 2 1 1 1 Energy Cannon 9 | . 3 . . . 1 2 1 . 2 Ballistic Gun 10 | . 4 1 . . 3 2 . . . Ballistic Cannon 4 | . . . . . 1 . . . 3 Launcher 5 | . . . . . 3 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 4 | . . . . 1 . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 2 1 . . Parts Lost 38 | . 1 . 1 . 2 8 9 . 17 Power 4 | . 1 . . . . 1 . . 2 Propulsion 18 | . . . 1 . . 4 6 . 7 Utility 8 | . . . . . 2 . 2 . 4 Weapon 8 | . . . . . . 3 1 . 4 Highest Loss Streak 17 | . 1 . 1 . 2 3 5 . 17 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 96 94 100 100 99 78 74 85 78 Engine 7 | . 13 11 11 11 11 5 . . 1 Core 1 | . . . . . . 4 4 5 3 Treads 7 | . 4 . . . 19 9 6 21 11 Leg 11 | . . . 18 22 2 2 11 14 15 Wheel 3 | . 23 22 3 . . . . . . Hover 1 | . . . . . . 2 12 . . Flight 3 | . . . . . . 17 8 . . Device 17 | . 10 18 22 22 21 9 12 20 18 Storage 8 | . 14 11 11 11 11 5 2 5 3 Processor 2 | . . . . . . 6 6 5 3 Protection 5 | . . 8 11 11 11 . . . 3 Energy Gun 1 | . 5 . . . . 1 2 3 3 Energy Cannon 5 | . 8 11 11 4 1 5 1 5 3 Ballistic Gun 7 | . 13 11 11 11 9 2 1 . . Ballistic Cannon 1 | . . . . . 10 2 . . 3 Slashing Weapon 1 | . . . . 6 . . . 1 . Naked Turns 50 | . . . . . . . . . 50 Heaviest Build 66 | 11 18 28 28 28 32 51 36 51 66 Greatest Support 143 | 32 32 32 32 20 40 60 143 143 69 Greatest Overweight (x) 3 | . . . 2 1 1 3 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 7 6 8 7 Most Carried 10 | 6 8 8 8 8 8 10 8 8 8 Average Carried 7 | 6 7 7 7 7 7 7 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 8 8 5 Final Carried 8 | 6 8 8 8 8 8 3 7 8 5 Class Distribution -------------------- 57% | Mutant 33% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 1974 | 220 200 131 75 14 396 268 253 206 211 Remotely . | . . . . . . . . . . Salvage Created 2838 | . 200 144 143 . 343 1292 77 227 412 Parts 139 | . 14 9 8 . 13 61 5 8 21 Haulers Intercepted 2 | . . . . . . 1 . . 1 Recyclers Shooed 3 | . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . Prevented 12 | . . . . . 12 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 53 | . 9 4 3 . 9 13 1 7 7 Guns 18 | . 6 . 3 . 3 3 . 1 2 Cannons 27 | . 3 4 . . 3 6 1 6 4 AOE 7 | . . . . . 3 4 . . . Classes Destroyed 14 | . 2 1 . . 1 7 . 2 1 Worker 9 | . . . . . . 9 . . . Builder 4 | . . . . . . 3 . . 1 Tunneler 2 | . . . . . . 2 . . . Hauler 2 | . . . . . . 1 . . 1 Recycler 6 | . . . . . . 6 . . . Operator 1 | . . . . . . 1 . . . Watcher 1 | . . . . . . 1 . . . Swarmer 20 | . 6 2 . . 2 7 . . 3 Grunt 18 | . 3 . 3 . 5 6 . 1 . Sentry 5 | . . 2 . . 1 . 1 . 1 Programmer 2 | . . . . . . . . 1 1 Behemoth 1 | . . . . . 1 . . . . Striker 2 | . . . . . . . . . 2 Assembled 5 | . . . . . . . . 5 . Best Kill Streak 29 | . 3 3 2 . 3 29 1 3 5 Combat Bots Only 4 | . 3 3 2 . 3 4 1 3 4 Max Kills in Single Turn 5 | . 1 1 1 . 2 5 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 654 | . 45 15 10 . 136 103 42 33 270 Missed 219 | . 9 9 3 . 49 35 14 9 91 Damage Taken 8685 | . 311 78 100 . 1298 1219 919 548 4212 Core 1791 | . 44 . 17 . 218 62 116 19 1315 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 15 | . . . . . . . . . 15 Regen/Repaired (Parts) 16 | . 16 . . . . . . . . Core Remaining (%) 83 | 100 82 . . . 41 92 88 98 . Volleys Fired 164 | . 31 10 8 . 47 31 2 12 23 Largest 3 | . 2 2 2 . 2 2 2 2 3 Hottest 268 | . 91 91 91 . 78 124 150 150 268 Shots Fired 327 | . 59 19 16 . 89 50 4 23 67 Gun 143 | . 40 10 8 . 40 11 2 11 21 Cannon 176 | . 19 9 8 . 45 37 2 12 44 Launcher 8 | . . . . . 4 2 . . 2 Special . | . . . . . . . . . . Kinetic 169 | . 31 10 8 . 85 15 . . 20 Thermal 92 | . 19 9 8 . . 12 2 12 30 Explosive 8 | . . . . . 4 2 . . 2 Electromagnetic 58 | . 9 . . . . 21 2 11 15 Robot Hit Streak 12 | . 5 10 7 . 12 8 5 11 8 Robot Miss Streak 5 | . 3 2 3 . 4 3 . 3 5 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 199 | . 30 12 10 . 60 32 4 14 37 Core Hits 133 | . 12 6 4 . 24 48 2 13 24 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . 5 . . . 1 Critical Strikes 8 | . . . . . 5 . . 1 2 Destroy 7 | . . . . . 5 . . . 2 Corrupt 1 | . . . . . . . . 1 . Melee Attacks 6 | . 1 . . 1 . 1 . 2 1 Impact 1 | . 1 . . . . . . . . Slashing 5 | . . . . 1 . 1 . 2 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8304 | . 516 222 164 . 1451 3622 105 534 1690 Guns 1585 | . 253 59 103 . 483 131 37 214 305 Cannons 3089 | . 205 163 61 . 775 516 68 320 981 Explosions 3585 | . 58 . . . 193 2975 . . 359 Melee 45 | . . . . . . . . . 45 Ramming . | . . . . . . . . . . Kinetic 2210 | . 175 59 103 . 1258 192 . . 423 Thermal 1862 | . 263 163 61 . . 262 68 320 725 Explosive 3471 | . . . . . 193 2919 . . 359 Electromagnetic 716 | . 78 . . . . 249 37 214 138 Impact . | . . . . . . . . . . Slashing 45 | . . . . . . . . . 45 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 2 2 7 Average Corruption 2 | . . . . . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . 3 Effects 12 | . . . . . . 2 2 5 3 Matter Fused 5 | . . . . . . . 1 3 1 Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 344 | . . . . . 63 277 . . 4 Projectiles 96 | . . . . . 62 30 . . 4 Explosions 248 | . . . . . 1 247 . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 5 1 . . 3 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . 5 1 . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 92 | . . . . . 25 67 . . . Shots 2 | . . . . . 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 305 | . 240 93 63 . 305 138 1 9 15 Average Temperature 59 | . 90 27 26 . 70 25 1 9 15 Received Heat Transfer 1806 | . 66 18 75 . 671 324 30 69 553 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . . . 1 1 . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . Heat Transferred 2351 | . 470 296 111 . . 420 74 333 647 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 945 | . 152 264 222 . . 945 482 906 858 Initial 429 | . . 63 102 . . 99 424 137 429 Average 326 | . 51 166 159 . . 335 399 553 580 Maximum Alert Level 3 | . . 1 1 . . 3 2 3 3 Low Security (%) 42 | 100 100 51 44 . . 61 . 11 . Level 1 16 | . . 48 55 . . 1 22 22 . Level 2 26 | . . . . . . 20 77 14 82 Level 3 14 | . . . . . . 16 . 51 17 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . . . . 6 2 4 5 Investigation 4 | . . . . . . 2 1 1 . Extermination 4 | . . . . . . 1 1 1 1 Reinforcement 7 | . 1 . . . . 2 . 2 2 Assault 2 | . . . . . . 1 . . 1 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 8 | . 1 3 . . . 2 . 1 1 Communications Jammed 31 | . . . . . . 1 . . 30 Distress Signals 28 | . . . . . . 1 . . 27 Times Spotted 159 | . 16 7 5 . 19 33 8 25 46 Peak Tracking Total 19 | . 6 4 3 . 4 6 3 5 19 Tactical Retreats 17 | . . 2 2 . 4 2 3 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 4 | . 2 . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 1 . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 32 | . . . . . . 23 . 8 1 Max in Single Turn 4 | . . . . . . 4 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 7 | . 4 1 . . . . 1 1 . Terminals 6 | . 3 1 . . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . 5 1 . . . . 2 1 . Successful 4 | . 2 . . . . . 1 1 . Failed 5 | . 3 1 . . . . 1 . . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 37 | . 1 . . . . 8 7 10 11 Terminals 7 | . 3 1 . . . . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . . . . . 1 1 . Open DSF 2 | . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 28 | . . . . 4 . 7 2 7 8 Largest Group 8 | . . . . 4 4 7 1 8 6 Highest-Rated Group 590 | . . . . 159 159 572 146 590 561 Highest-Rated Ally 146 | . . . . 41 41 96 146 146 146 Zionite Dispatches 9 | . . . . . . 2 1 2 4 Heavy 4 | . . . . . . 1 . . 3 Light 2 | . . . . . . 1 . 1 . Fire 1 | . . . . . . . . 1 . Hacker 1 | . . . . . . . . . 1 Hero 1 | . . . . . . . 1 . . Total Orders 6 | . . . . . . . . 6 . EXPLORE 6 | . . . . . . . . 6 . Ally Attacks 222 | . . . . . 34 49 12 67 60 Total Damage 10436 | . . . . . 1142 1140 116 3855 4183 Kills 58 | . . . . . 5 7 1 28 17 Allies Corrupted 2 | . . . . . . . . 1 1 Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches 6 | . . . . . . . . 6 . Drone Recoveries 5 | . . . . . . . . 5 . Decoded 0b10 Intel 18 | . . . . . . 15 3 . . Traps 13 | . . . . . . 11 2 . . Emergency Access 5 | . . . . . . 4 1 . . Zionite Intel Received 4 | . . . . . . 1 1 1 1 Main Access 1 | . . . . . . . . 1 . Branch Access 1 | . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 6359 | 5 690 285 504 1686 660 902 463 651 513 Spaces Moved 4044 | 3 540 212 273 884 288 517 461 443 423 Core 127 | . . . . . . . . . 127 Treads 665 | . . . . . 248 336 46 32 3 Legs 1959 | . . . 214 884 40 19 98 411 293 Wheels 814 | 3 540 212 59 . . . . . . Hover 148 | . . . . . . . 148 . . Flight 331 | . . . . . . 162 169 . . Fastest Speed 39 | 100 100 100 100 190 170 39 47 120 50 Average Speed 135 | 100 100 100 171 190 173 136 89 123 94 Slowest Speed 330 | 100 100 100 260 190 250 330 190 162 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . 1 . 2 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 1 71 22 67 83 49 19 16 33 24 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 5 | . . . . 1 . . . . 4 Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . . 2 2 1 . . . . Spaces Dug 5 | . 1 . . . . 1 . 3 . Terrain Destroyed 140 | . 3 . . . 36 81 . 3 17 Melee 4 | . 1 . . . . 1 . 2 . Projectile 28 | . . . . . 11 3 . 1 13 AOE 108 | . 2 . . . 25 77 . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 4613 | 4 633 266 296 890 357 660 505 521 481 Wait 185 | . 25 32 6 . 1 65 5 46 5 Move 4027 | 2 539 211 272 881 287 512 458 442 423 Hop 4 | . . . . 1 . 2 1 . . Pick Up 53 | . 12 2 2 3 3 7 10 7 7 Fast Attach 34 | . 4 3 1 . 3 11 10 1 1 Attach 30 | . 3 . 1 . 1 7 5 3 10 Detach 4 | . . . . . . 2 . . 2 Swap 49 | 2 7 3 2 1 10 10 4 5 5 Drop 53 | . 11 5 4 3 5 12 6 3 4 Fire 164 | . 31 10 8 . 47 31 2 12 23 Melee 6 | . 1 . . 1 . 1 . 2 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 452 | -10/Materials | Repaired Seismic Detector 516 | -10/Materials | Discovered new exit (range 9) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Discovered new exit (range 9) 981 | -9/Materials | Entered Mines 1153 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1473 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1485 | -9/Mines | Entered Zion 1672 | -7/Zion | Learned 12 Factory zone layouts 2327 | -7/Zion | Given A8's code to call for help 2443 | -7/Zion | Imprinted 2445 | -7/Zion | Declared Zion's savior 2680 | -7/Zion | Learned location of Warlord (-4) 3154 | -7/Zion | Discovered new exit (range 10) 3171 | -7/Zion | Entered Proximity Caves 3171 | -6/Proximity Caves | Accompanied by 4 allies 3189 | -6/Proximity Caves | Spotted B-75 Beast 3220 | -6/Proximity Caves | Destroyed B-75 Beast 3521 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3559 | -6/Proximity Caves | Build established: Scavenger-Mutant 3564 | -6/Proximity Caves | Core integrity fell below 50% 3809 | -6/Proximity Caves | Discovered new exit (range 15) 3831 | -6/Proximity Caves | Entered Factory 3831 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x5 3832 | -6/Factory | Identified exit to Extension 4457 | -6/Factory | Lost 3 parts (1n2w) 4531 | -6/Factory | First assault squad dispatched 4609 | -6/Factory | Lost 3 parts (1p1n1w) 4614 | -6/Factory | Zion Heavy squad teleported in 4617 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4617 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4629 | -6/Factory | Retrieved Zion intel report: Branch Access 4629 | -6/Factory | Identified exit to Lower Caves 4630 | -6/Factory | Zion Light squad teleported in 4641 | -6/Factory | Discovered new exit (range 14) 4696 | -6/Factory | Identified exit to Factory 4733 | -6/Factory | Entered another Factory area 4733 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4755 | -5/Factory | Lost 4 allies 4826 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4925 | -5/Factory | Lost 5 parts (3n1u1w) 5086 | -5/Factory | Zion hero teleported in (NK-0LA) 5179 | -5/Factory | Discovered new exit (range 11) 5193 | -5/Factory | Identified exit to Factory 5196 | -5/Factory | Entered another Factory area 5196 | -4/Factory | Accompanied by 1 ally (NK-0LA) 5196 | -4/Factory | Evolved 2 slots: Utility x2 5407 | -4/Factory | Assembled infested ambush trap array 5494 | -4/Factory | Spotted B-86 Titan 5538 | -4/Factory | Retrieved Zion intel report: Main Access 5538 | -4/Factory | Identified exit to Research 5563 | -4/Factory | Zion Light squad teleported in 5631 | -4/Factory | Zion Fire squad teleported in 5847 | -4/Factory | Entered Research 5847 | -3/Research | Accompanied by 5 allies (NK-0LA) 5847 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5975 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 6084 | -3/Research | Lost 5 allies 6126 | -3/Research | Build established: Tank 6130 | -3/Research | Zion Heavy squad teleported in 6138 | -3/Research | First assault squad dispatched 6159 | -3/Research | Zion Hacker squad teleported in 6232 | -3/Research | Zion Heavy squad teleported in 6241 | -3/Research | Spotted Executioner 6241 | -3/Research | Spotted Striker 6241 | -3/Research | Spotted Striker 6242 | -3/Research | Cargo convoy interrupted 6242 | -3/Research | Spotted Executioner 6243 | -3/Research | Garrison activated, responded to threat 6250 | -3/Research | Allies destroyed Executioner 6251 | -3/Research | P-80 Master assimilated allied A5-HJI(Z) 6265 | -3/Research | Destroyed Striker 6280 | -3/Research | Destroyed Striker 6289 | -3/Research | Released all parts (9) 6290 | -3/Research | Core integrity fell below 50% 6296 | -3/Research | Lost 5 allies 6299 | -3/Research | Zion Heavy squad teleported in 6318 | -3/Research | Lost 17 parts (2p7n4u4w) 6336 | -3/Research | Spotted B-86 Titan 6356 | -3/Research | Core integrity fell below 20% 6360 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- [ 2 : Explosive Resupply ] [ 3 : 89-MBS(Z)/Heavy(2) ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 06299_ 89-MBS(Z): "I am PUMPED!" 06300_ Acquired Quantum Rifle. 06305_ P-80 Master destroyed. 06306_ 89-MBS(Z) suffers critical hit (Destroy). 06306_ 89-MBS(Z) destroyed. 06306_ Slug penetrates K2-B38(Z). 06307_ P-80 Master fails to hack K2-B38(Z). 06309_ C-30 ARC bursts open, deploying its payload. 06309_ G-73 Enforcer unfolds itself. 06309_ L-61 Swordsman unfolds itself. 06309_ G-67 Veteran unfolds itself. 06309_ I-47 Archangel unfolds itself. 06309_ Critical hit (Burn: +50). 06320_ Detecting system override signal. 06322_ System corrupted: Matter fused (-9). 06339_ Acquired Imp. Weapon Shielding. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#"""""#?????????????????????????????????????????? | | ##""Y""###????????###+##?????????????????????????? | | #????????# +?????????????????????????? | | #????????# #?????????????????????????? | | +????????# #?????????????????????????? | | !]] #????????+ #?????????????????????????? | | !]] #????????# #?????????????????????????? | | !] #????????# #?????????????????????????? | | ########## ###+#######???????????????? | | @ ????????? | | ????????? | | g t ????????? | | gg u ?????????? | | ############+######g################ ?????????? | | #????????? #?? ???????????????????????????? | | #??????? ## ??????????????????????????? | | #????? ## #?????????????????????????? | | #???# ## #?????????????????????????? | | ##??#! ## """ #?????????????????????????? | | #??# ## """ #?????????????????????????? | | ##??# ## """ =#?????????????????????????? | | #???# ## ??? #?????????????????????????? | | #???############ ???? #?????????????????????????? | | ######?????????? ????? #?????????????????????????? | | #????????????????!??????????????????????????? | | ### #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 37 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 62 Recoil Reduction 5 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Axe | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Ripper | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Lance | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed ArchitectBehemothBiocell Manual? 0 Play Time 02:22:55 Cumulative 77.5 hours Start 2024.07.17 @ 15:44:39 End 2024.07.17 @ 19:45:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dc9c6a3-843c-4d10-8e73-02c8afa9e072