Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 11:54:56 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (549) 549 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2954 Bonus ------- None Cogmind --------- Core Integrity 627/700 Matter 90/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Small Storage Unit Improved Power Shielding > --- WEAPON (3) ------- Arc Projector Arc Projector Missile Launcher > --- INVENTORY (8) ---- Micro Nuclear Core Cargo Legs Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Power Shielding > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Micro Nuclear Core Cargo Legs Arc Projector Missile Launcher Missile Launcher Missile Launcher [Rating: 36] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Improved Power Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . . 2 1 Weapon 1 | . . . 1 . Parts Attached 35 | 7 . 3 20 5 Power 6 | 1 . . 4 1 Engine 4 | 1 . . 3 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 12 | 2 . 1 7 2 Treads 4 | 2 . 1 1 . Leg 6 | . . . 4 2 Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 . . 3 . Device 1 | 1 . . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 12 | 2 . 2 6 2 Energy Gun 5 | . . 1 3 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 2 . 1 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 8 3 3 Power 2 | . . 1 1 . Propulsion 5 | . . 2 2 1 Utility 1 | . . 1 . . Weapon 6 | . . 4 . 2 Highest Loss Streak 5 | . . 5 2 3 To Critical Strikes 1 | . . . 1 . Average Backups 4 | 3 4 3 4 5 Power . | . 1 1 . 1 Propulsion 1 | 1 2 2 1 1 Utility . | . . . . . Weapon 1 | 1 1 . 1 3 Tool/Special . | . . . . . Unused Backups 4 | . . . 1 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 74 | . 100 74 70 73 Engine 5 | . 14 10 7 . Core 5 | . . . . 14 Treads 8 | . 28 26 4 . Leg 12 | . . . 11 23 Wheel 1 | . . . 5 . Device 1 | . 14 1 . . Storage 9 | . 14 14 9 7 Protection 6 | . . . 9 7 Energy Gun 6 | . . 1 1 16 Energy Cannon 2 | . . . 7 . Ballistic Gun 10 | . 28 19 13 . Launcher 1 | . . . . 3 Peak Build Rating 36 | 7 7 7 32 36 Average Rating 19 | 4 7 5 17 33 On Entrance 10 | . 7 7 4 32 Naked Turns . | . . . . . Heaviest Build 33 | 12 12 12 25 33 Greatest Support 52 | 40 40 40 45 52 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 6 4 5 8 8 Average Carried 5 | 3 4 3 5 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 4 5 8 5 Class Distribution -------------------- 49% | Tank 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 549 | 247 . 102 200 . Remotely . | . . . . . Salvage Created 585 | 44 . 176 243 122 Parts 36 | 3 . 12 15 6 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . 5 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 17 | . . 4 9 4 Guns 7 | . . 4 3 . Cannons 6 | . . . 6 . AOE 4 | . . . . 4 Classes Destroyed 5 | 1 . 2 2 . Tunneler 3 | 2 . . . 1 Hauler 1 | . . . 1 . Swarmer 7 | . . . 7 . Grunt 8 | . . 2 2 4 Subdweller 2 | . . 2 . . Best Kill Streak 5 | 1 . 2 4 5 Combat Bots Only 4 | . . 2 4 4 Max Kills in Single Turn 2 | 1 . 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 185 | . . 73 72 40 Missed 41 | . . 27 8 6 Hits 144 | . . 46 64 34 Projectile 144 | . . 46 64 34 Critical Strikes 7 | . . 1 4 2 Damage Taken 2411 | . . 1084 754 573 Core 294 | . . 163 58 73 Absorbed by Shields . | . . . . . Redirected to Shielding 72 | . . . 29 43 Core Remaining (%) 74 | 100 . 34 89 . Volleys Fired 87 | 5 . 27 46 9 Largest 3 | 2 . 2 3 3 Hottest 165 | 40 . 60 165 165 Shots Fired 173 | 10 . 41 105 17 Gun 132 | 10 . 41 69 12 Cannon 36 | . . . 36 . Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 109 | 10 . 33 66 . Thermal 36 | . . . 36 . Explosive 5 | . . . . 5 Electromagnetic 23 | . . 8 3 12 Robot Hit Streak 10 | 4 . 10 8 9 Robot Miss Streak 4 | 2 . 2 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 111 | 6 . 33 60 12 Core Hits 46 | 2 . 12 18 14 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . 1 1 . Destroy 1 | . . . 1 . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2017 | 76 . 524 775 642 Guns 846 | 76 . 391 284 95 Cannons 488 | . . . 488 . Explosions 680 | . . 133 . 547 Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 665 | 76 . 305 284 . Thermal 621 | . . 133 488 . Explosive 547 | . . . . 547 Electromagnetic 181 | . . 86 . 95 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 33 | . . 33 . . Projectiles . | . . . . . Explosions 33 | . . 33 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 68 | . . 56 1 11 Shots 3 | . . 1 . 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 476 | . . 7 476 247 Average Temperature 160 | . . 7 174 121 Received Heat Transfer 876 | . . 228 306 342 Effects 10 | . . . 10 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Matter Decay 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 988 | . . 100 888 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 118 | 5 . . 100 118 Initial 2 | . . . . 2 Average 28 | 1 . . 38 31 Influence Increases 457 | 10 . 50 235 162 Destroy 0b10 Robot/C 300 | . . 40 180 80 Destroy 0b10 Robot/NC 20 | 10 . . 5 5 Destroy Leader 42 | . . 10 22 10 Successful Hack 26 | . . . 12 14 Disable Machine 15 | . . . . 15 Destroy Structure 9 | . . . 1 8 Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 457 | 10 . 50 230 167 Entered New Map 3 | . . . . 3 Time Decay 414 | 10 . 50 210 144 Lost Part 40 | . . . 20 20 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . . 6 17 14 Peak Tracking Total 7 | . . 3 4 7 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 7 | . 1 . 4 2 Terminals 6 | . 1 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 2 . 10 5 Successful 6 | . . . 5 1 Failed 11 | . 2 . 5 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 13 | . 2 . 8 3 Terminals 15 | . 2 . 8 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 3 1 Terminals 4 | . . . 3 1 Botnet 1 | . . . 1 . Skim 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 96 | 12 70 14 . . Seismic 96 | 12 70 14 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 1417 | 131 70 253 491 472 Spaces Moved 851 | 73 42 115 264 357 Core 18 | 18 . . . . Treads 281 | 55 42 115 69 . Legs 447 | . . . 90 357 Wheels 105 | . . . 105 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 80 120 Average Speed 128 | 132 160 160 117 122 Slowest Speed 190 | 160 160 160 160 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 12 | 4 11 6 29 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . . 3 . 8 Melee . | . . . . . Projectile . | . . . . . AOE 11 | . . 3 . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1040 | 98 45 147 374 376 Wait 23 | 3 4 . 14 2 Move 847 | 72 41 114 263 357 Hop . | . . . . . Pick Up 35 | 11 . 3 19 2 Fast Attach 7 | . . . 7 . Attach 28 | 7 . 3 13 5 Detach . | . . . . . Swap 2 | . . . 2 . Drop 10 | . . . 9 1 Fire 87 | 5 . 27 46 9 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 6) 202 | -10/Materials | Entered Subcaves 203 | -10/Subcaves | Approached by a straggling Scientist 292 | -10/Subcaves | Discovered new exit (range 15) 299 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 310 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 312 | -10/Subcaves | Build established: Mutant 355 | -10/Subcaves | A Subdweller sparked back to life 355 | -10/Subcaves | A Subdweller sparked back to life 355 | -10/Subcaves | A Subdweller sparked back to life 422 | -10/Subcaves | Lost 5 parts (1p1n3w) 436 | -10/Subcaves | Core integrity fell below 50% 445 | -10/Subcaves | Found Prototype Leg 455 | -10/Subcaves | Entered Materials 455 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 803 | -8/Materials | Discovered new exit (range 16) 861 | -8/Materials | Build established: Tank 946 | -8/Materials | Entered Factory 946 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1178 | -7/Factory | Lost 3 parts (1n2w) 1418 | -7/Factory | Self-destructed Last Messages --------------- 01155_ G-50 Soldier IFF system glitched. 01155_ G-50 Soldier destroyed. 01160_ G-47 Trooper destroyed. 01162_ M-13 Machinist system corruption misinterpreted. 01162_ M-13 Machinist triggered Blade Trap. 01162_ Massive razor-sharp blades shoot up from within the floor. 01162_ Lgt. Ion Engine severed. 01162_ Recalibrator severed. 01162_ Wheel severed. 01163_ U-05 Engineer lays Concrete. 01167_ The unstable cave ceiling collapses. 01168_ U-05 Engineer lays Concrete. 01197_ K-01 Serf cleans the Matter Pump. 01209_ K-01 Serf cleans the DSF Access. 01210_ Connecting with DSF Access... 01212_ K-01 Serf cleans the DSF Access. 01223_ K-01 Serf cleans the TF Node. 01296_ Acquired Imp. Titanium Leg. 01297_ Dropped Carbon-fiber Leg. 01381_ U-05 Engineer works on Pressure Siphon. 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"""" #??? | | ???????????????????????????????????? ???? #???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSystemRedistributor Manual? 0 Play Time 00:10:07 Cumulative 359.9 hours Start 2025.10.06 @ 11:16:58 End 2025.10.06 @ 11:54:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 474 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/1/2/1/0/1/0/0/0 Lore% 87 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07854a36-749f-448a-872e-4692ba042267