Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 16:35:33 Player: MLGOON Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1670) 1670 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6090 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (700) Ox13 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Sensor Array Weapon Cycler Advanced ECM Suite Improved Trap Extractor (0/6) Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg Arachnoskeleton > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Field Laser Heavy Particle Cannon Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Light Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Core Analyzer Weapon Cycler Improved Trap Extractor Heavy Rocket Launcher Rocket Array Remote Datajack Great Axe [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Gun Armor Weapon Grenade Launcher Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Slots Evolved 8 | . . . . . 6 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 3 2 . Weapon 1 | . . . . . 1 . . Parts Attached 68 | 6 6 5 7 2 23 8 11 Power 8 | 1 . 1 1 . 3 2 . Engine 6 | 1 . 1 1 . 3 . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 14 | 2 1 1 2 2 3 3 . Treads 11 | 2 1 1 2 2 . 3 . Leg 3 | . . . . . 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 4 . 1 . 9 3 5 Device 6 | . 1 . . . 3 2 . Storage 5 | 1 3 . . . 1 . . Processor 7 | . . . . . 4 1 2 Hackware 1 | . . . . . 1 . . Protection 4 | . . . 1 . . . 3 Artifact . | . . . . . . . . Weapon 23 | 2 1 3 3 . 8 . 6 Energy Gun 7 | 1 1 . 1 . 3 . 1 Energy Cannon 6 | . . . . . 4 . 2 Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 2 . . . 2 Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 27 | . . . 2 . 3 1 21 Power 4 | . . . 1 . 1 . 2 Propulsion 4 | . . . . . . 1 3 Utility 9 | . . . . . . . 9 Weapon 10 | . . . 1 . 2 . 7 Highest Loss Streak 12 | . . . 1 . 2 1 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 96 100 99 100 74 94 67 Engine 10 | . 14 14 12 12 11 2 . Core 1 | . . . . . . 10 7 Treads 19 | . 27 28 24 25 . 13 9 Leg 2 | . . . . . 10 4 . Device 6 | . 11 14 5 . 5 12 8 Storage 10 | . 14 14 12 12 5 5 6 Processor 4 | . . . . . 11 18 17 Protection 5 | . . . 7 12 3 . 3 Energy Gun 4 | . 14 5 6 . 3 5 4 Energy Cannon 2 | . . . . . 7 12 3 Ballistic Gun 2 | . 14 14 . . . . . Launcher 11 | . . . 18 25 4 . 2 Impact Weapon 6 | . . 8 12 12 . . . Peak Build Rating 68 | 6 10 17 29 24 67 68 50 Average Rating 30 | 4 8 15 23 24 58 52 34 On Entrance 23 | . 6 10 16 24 24 59 48 Naked Turns . | . . . . . . . . Heaviest Build 82 | 11 28 36 48 43 76 76 82 Greatest Support 77 | 40 40 40 40 40 77 77 60 Greatest Overweight (x) 18 | . . . 1 1 1 3 18 Average Overweight (x) . | . . . . 1 . . 4 Largest Inventory Capacity 20 | 8 20 15 15 15 20 20 20 Average Capacity 15 | 7 12 15 15 15 15 20 20 Most Carried 17 | 7 15 15 15 15 15 16 17 Average Carried 14 | 5 10 14 14 15 14 13 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 16 | 7 15 15 15 15 13 16 11 Class Distribution -------------------- 57% | Mutant 34% | Bomber 4% | Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Bomber | -7/Factory Bomber | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -10 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Matter Collected 1400 | 293 17 107 340 190 222 159 72 Remotely . | . . . . . . . . Salvage Created 1507 | 54 17 178 323 222 318 177 218 Parts 72 | 8 . 9 19 6 14 8 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Combat Hostiles Destroyed 39 | . . 7 16 2 5 3 6 Melee 3 | . . 2 . . . . 1 Guns 9 | . . 5 2 . . . 2 Cannons 7 | . . . . . 4 3 . AOE 17 | . . . 12 2 . . 3 Classes Destroyed 15 | 2 1 4 2 2 2 . 2 Worker 4 | 1 . 1 . . 1 1 . Builder 1 | . . . . 1 . . . Tunneler 2 | 2 . . . . . . . Recycler 2 | . . . . 2 . . . Turret 2 | . . . 2 . . . . Watcher 2 | . 1 . . . 1 . . Swarmer 10 | . . 4 6 . . . . Grunt 5 | . . 1 . . 1 . 3 Sentry 6 | . . 1 . 2 2 1 . Demolisher 1 | . . 1 . . . . . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . 1 2 . Heavy 1 | . . . . . . . 1 Subdweller 10 | . . . 10 . . . . Best Kill Streak 5 | 2 1 2 5 3 2 2 4 Combat Bots Only 4 | . . 2 4 1 2 1 4 Max Kills in Single Turn 3 | 2 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . 1 Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Hostile Shots Fired 386 | . . 37 63 4 71 24 187 Missed 96 | . . 8 24 1 17 9 37 Damage Taken 5499 | . 48 321 673 42 1001 188 3226 Core 1252 | . . 74 65 . 258 14 841 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 48 | . 48 . . . . . . Core Remaining (%) 69 | 100 . . . 44 63 . . Volleys Fired 113 | 6 6 14 27 3 26 10 21 Largest 3 | 2 2 2 3 2 3 3 3 Hottest 224 | 70 85 88 145 70 224 218 188 Shots Fired 227 | 12 12 28 42 4 54 29 46 Gun 109 | 12 12 28 9 . 15 10 23 Cannon 65 | . . . . . 37 19 9 Launcher 51 | . . . 33 4 . . 14 Special 2 | . . . . . 2 . . Kinetic 33 | 6 6 14 4 3 . . . Thermal 143 | 6 6 14 9 . 52 29 27 Explosive 44 | . . . 29 1 . . 14 Electromagnetic 5 | . . . . . . . 5 Robot Hit Streak 16 | 1 2 8 16 4 10 11 9 Robot Miss Streak 3 | 3 2 3 2 . 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 153 | 4 6 21 19 7 42 20 34 Core Hits 84 | 4 2 8 26 3 12 9 20 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . 1 2 1 . . . Critical Strikes 7 | . . 1 2 1 2 . 1 Burn 1 | . . . . . 1 . . Meltdown 1 | . . . . . 1 . . Smash 4 | . . 1 2 1 . . . Sever 1 | . . . . . . . 1 Melee Attacks 19 | . . 7 6 3 . . 3 Impact 16 | . . 7 6 3 . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 4 | . . 1 . 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5398 | 51 58 444 1819 417 1000 537 1072 Guns 1037 | 51 58 242 83 . 190 137 276 Cannons 1311 | . . . . . 786 400 125 Explosions 2241 | . . . 1485 180 . . 576 Melee 784 | . . 202 251 237 . . 94 Ramming 25 | . . . . . 24 . 1 Kinetic 630 | 25 30 82 325 168 . . . Thermal 2171 | 26 28 160 83 . 976 537 361 Explosive 1748 | . . . 1160 12 . . 576 Electromagnetic 40 | . . . . . . . 40 Impact 690 | . . 202 251 237 . . . Slashing 94 | . . . . . . . 94 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 3 12 Average Corruption 3 | . . . . . . 2 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . 10 9 Message Errors 1 | . . . . . . . 1 Matter Fused 6 | . . . . . . 5 1 Heat Flow Errors 6 | . . . . . . 4 2 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 511 | . . 121 154 182 13 41 . Projectiles 54 | . . . . . 13 41 . Explosions 31 | . . . 31 . . . . Melee 426 | . . 121 123 182 . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 95 | . . . 35 . . . 60 Shots 7 | . . . 4 . . . 3 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . . 1 . 1 Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 554 | 40 112 322 36 9 478 554 278 Average Temperature 138 | 19 56 117 20 7 170 189 158 Received Heat Transfer 1197 | . . 123 111 18 72 18 855 Effects 19 | . . . . . 8 9 2 Shutdowns 2 | . . . . . 2 . . Energy Bleed 3 | . . . . . . 1 2 Interference 5 | . . . . . 2 3 . Matter Decay 2 | . . . . . 2 . . Short Circuit 2 | . . . . . 1 1 . Damage (minor) 2 | . . . . . 1 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . 2 2 . . . Combat Hostiles 2 | . . . 2 . . . . Parts Fried 8 | . . 3 2 3 . . . Impact Corruptions 12 | . . 4 3 5 . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . . 1 . . 3 1 . Heat Transferred 3984 | 74 74 370 148 . 1747 855 716 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Peak Influence 185 | 15 45 125 . 112 142 185 123 Initial 69 | . 9 2 . 69 . 69 . Average 37 | 6 10 43 . 29 32 64 67 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . . . 2 1 2 Investigation 2 | . 1 . . . 1 . . Extermination 2 | . . . . . 1 1 . Reinforcement 2 | . . . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 2 14 20 1 9 3 16 Peak Tracking Total 8 | . 2 3 6 1 3 1 8 Tactical Retreats 7 | . 1 2 1 . 1 . 2 Traps | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Most Traps Carried 1 | . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Machines Disabled 5 | . . . 5 . . . . Max in Single Turn 3 | . . . 3 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Machines Accessed 17 | . 2 . 1 7 5 2 . Terminals 11 | . . . . 6 4 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 5 . 9 13 10 2 . Successful 25 | . 4 . 9 6 5 1 . Failed 14 | . 1 . . 7 5 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . . . 1 10 4 . . Terminals 19 | . . . . 11 7 1 . Fabricators . | . . . . . . . . Repair Stations 5 | . 4 . . . . 1 . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . . . 9 1 4 1 . Record 11 | . . . 8 . 3 . . Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . 4 . . . Terminals 4 | . . . . 4 . . . Botnet 4 | . . . . 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . 4 3 1 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Total Allies 2 | . . 2 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . 4 . . . . . Total Damage 61 | . . 61 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Turns Passed 6971 | 153 548 910 1663 1522 1083 828 264 Spaces Moved 3304 | 82 285 494 768 628 637 371 39 Core 23 | 14 . . . . . . 9 Treads 2500 | 68 285 494 768 628 . 227 30 Legs 781 | . . . . . 637 144 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 90 113 240 Average Speed 186 | 141 160 160 203 240 135 194 388 Slowest Speed 950 | 160 160 160 250 240 180 400 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 46 89 57 84 18 12 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 3 . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 310 | . . . 143 57 . . 110 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 310 | . . . 143 57 . . 110 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Total 3872 | 107 368 583 823 637 814 455 85 Wait 275 | 2 51 52 9 1 90 63 7 Move 3297 | 81 284 493 767 627 636 370 39 Hop . | . . . . . . . . Pick Up 57 | 10 13 5 3 . 21 3 2 Fast Attach 14 | 5 1 . 1 . 2 2 3 Attach 22 | 1 . . 3 . 9 3 6 Detach . | . . . . . . . . Swap 32 | . 5 5 3 2 12 3 2 Drop 40 | 2 8 7 4 1 17 1 . Fire 113 | 6 6 14 27 3 26 10 21 Melee 19 | . . 7 6 3 . . 3 Ram 2 | . . . . . . . 2 Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -9/Recycling -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 448 | -10/Materials | Repaired Lgt. Treads 659 | -10/Materials | Discovered new exit (range 13) 702 | -10/Materials | Entered Mines 703 | -10/Mines | Assembled infested the area 825 | -10/Mines | Learned location of Zion (-7) 845 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1029 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1066 | -10/Mines | Discovered new exit (range 7) 1126 | -10/Mines | Discovered new exit (range 4) 1577 | -10/Mines | Discovered new exit (range 11) 1612 | -10/Mines | Entered Subcaves 1710 | -10/Subcaves | Ambushed by Subdweller buried in earth 1762 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1762 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1945 | -10/Subcaves | Core integrity fell below 50% 2077 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2172 | -10/Subcaves | A Subdweller sparked back to life 2172 | -10/Subcaves | A Subdweller sparked back to life 2172 | -10/Subcaves | A Subdweller sparked back to life 2213 | -10/Subcaves | Found Prototype Protection 2214 | -10/Subcaves | Identified Gun Armor 2216 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 2362 | -10/Subcaves | Visited 4L-MR0's lab 2406 | -10/Subcaves | Found Arachnoskeleton 2534 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2547 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2761 | -10/Subcaves | Build established: Gunner 2951 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3102 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3226 | -10/Subcaves | Discovered new exit (range 14) 3228 | -10/Subcaves | Build established: Bomber 3275 | -10/Subcaves | Entered Recycling 3276 | -9/Recycling | Met a Zionite searching for Scraptown 3565 | -9/Recycling | Build established: Mutant 4759 | -9/Recycling | Discovered new exit (range 16) 4797 | -9/Recycling | Entered Factory 4797 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4799 | -7/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 5082 | -7/Factory | Found Prototype Launcher 5122 | -7/Factory | Build established: Bomber 5786 | -7/Factory | Discovered new exit (range 8) 5805 | -7/Factory | Identified Rocket Array 5880 | -7/Factory | Entered another Factory area 5880 | -6/Factory | Evolved 2 slots: Utility x2 6290 | -6/Factory | Identified exit to DSF 6708 | -6/Factory | Entered DSF 6748 | -6/DSF | Additional patrols routed to DSF 6903 | -6/DSF | Lost 12 parts (1p3n2u6w) 6928 | -6/DSF | Core integrity fell below 50% 6931 | -6/DSF | System corruption reached 10% 6954 | -6/DSF | Core integrity fell below 20% 6972 | -6/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06930_ Knocked back. 06934_ Critical hit (Burn: +37). 06936_ Hrd. Light Armor Plating destroyed. 06940_ The unstable cave ceiling collapses. 06940_ B-48 Gladiator Lgt. Treads severed. 06941_ Target Analyzer destroyed. 06941_ System corrupted by crushing effect (+2). 06941_ Knocked back. 06943_ System corrupted: Energy discharge (-34). 06944_ Great Axe destroyed. 06950_ Acquired Imp. Heavy Armor Plating. 06951_ The unstable cave ceiling collapses. 06952_ Slammed into G-50 Soldier. 06955_ The unstable cave ceiling collapses. 06963_ System corrupted: Heat flow error (+147). 06963_ C-30 ARC bursts open, deploying its payload. 06963_ S-27 Virus unfolds itself. 06964_ Knocked back. 06969_ Imp. Heavy Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????##?????????????????????? | | ??????????"#?????????????????????? | | ??????????"#?????????????????????? | | ??????####"##????????????????????? | | ??????#"""""#?###??##???? ?????? | | ??????#"""""##!!# #!! #????? | | ???#"##"" ????? | | ???#""""" ????? | | ???####"" ## # ### #??????? | | ?????#### ##???#????????????????? | | ?????# ## ###???????????????????? | | ??????#; !!#???????????????????? | | ???????#! !#???????????????????? | | ??????##g@%###???????????????????? | | ??????#;gbg #?? ##??????????????? | | ??????# !s s# #??????????????? | | ??????##! s # #??????????????? | | ??????## ## ##??????????????? | | ?????## [ !!!#????????????? | | ????# # % !!!#????????????? | | ????### s =* ???? | | ?????# %= ???? | | ????# % ???? | | ????## ## #= =## #?????? | | ?????# == #? ##?????? | | ????? # ## ### #?? #??????? | | ????## / ### #!!???//?????? | | ?????# / ## #!! ???/?????? | | ?????## / ## #?! ?????????? | | ??????## # #?? ????????? | | ???????# /# #??? ???????? | | ??????? ### ##??????????????? | | ???????# # ???????????????????? | | ???????## ?#???????????????????? | | ????????" ?????????????????????? | | ????????" ?????????????????????? | | ????????" ?????????????????????? | | ?????????"""?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Quantum Hacking Challenges ------------ None Game ------ Seed BackupTimingArray Manual? 0 Play Time 01:38:58 Cumulative 12.6 hours Start 2024.08.06 @ 01:57:03 End 2024.08.17 @ 16:35:33 Sessions 22 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e9dee72-c7d8-4029-b7f9-d500cb5e7f93