Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 03:21:41 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1118) 1118 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2993 Bonus ------- None Cogmind --------- Core Integrity 295/550 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine High-capacity Battery (250) Large Matter Pod (150) High-capacity Matter Pod (200) Weight Redist. System Improved Terrain Scanner Seismic Detector ECM Suite Propulsion Shielding Light Armor Plating Shield Generator Hacking Suite Field Recycling Unit (0) Ion Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Datajack Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Deuterium Engine High-capacity Battery Large Matter Pod High-capacity Matter Pod Weight Redist. System Improved Terrain Scanner Seismic Detector ECM Suite Propulsion Shielding Light Armor Plating Shield Generator Hacking Suite Field Recycling Unit Ion Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Datajack Hammer [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 34 | 7 3 14 10 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 5 2 Treads . | . . . . Leg 2 | . . 2 . Wheel 7 | 2 . 3 2 Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 3 3 Device 3 | 1 . 2 . Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 11 | 2 1 4 4 Energy Gun 5 | 2 . 3 . Energy Cannon . | . . . . Ballistic Gun 3 | . . . 3 Ballistic Cannon 1 | . 1 . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . . 3 9 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 4 | . . 1 3 Weapon 3 | . . 2 1 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Backups 15 | 2 12 17 19 Power 1 | . 1 2 2 Propulsion 1 | 1 2 2 . Utility 8 | . 6 9 11 Weapon 2 | . 1 2 4 Tool/Special . | . . . . Unused Backups 22 | . 1 4 17 Power 5 | . . 1 4 Propulsion . | . . . . Utility 13 | . 1 1 11 Weapon 3 | . . 2 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 94 | . 100 95 87 Engine 11 | . 14 10 8 Leg 4 | . . 9 . Wheel 21 | . 28 12 29 Device 14 | . 11 20 8 Storage 11 | . 14 11 9 Processor 2 | . . 1 9 Protection 6 | . 2 9 7 Energy Gun 15 | . 19 17 7 Ballistic Cannon 2 | . 8 . . Impact Weapon 1 | . . 1 4 Peak Build Rating 23 | 7 8 17 23 Average Rating 12 | 6 7 12 18 On Entrance 7 | . 7 8 16 Avg Prop Armor Cover (%) 6 | . 7 6 . Naked Turns . | . . . . Heaviest Build 62 | 15 51 58 62 Greatest Support 64 | 26 26 38 64 Greatest Overweight (x) 3 | . 3 3 3 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 17 20 20 Most Carried 20 | 4 15 20 20 Average Carried 15 | 2 12 17 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 15 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1119 | 270 199 410 240 Remotely . | . . . . Salvage Created 1336 | 192 230 488 426 Parts 72 | 15 6 27 24 Haulers Intercepted 5 | . 2 1 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 4 13 11 Guns 21 | . 2 11 8 AOE 4 | . . 1 3 Classes Destroyed 11 | 3 3 5 . Worker 2 | 2 . . . Builder 2 | . . 1 1 Tunneler 3 | 3 . . . Hauler 5 | . 2 1 2 Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 5 | . 1 4 . Grunt 17 | . 3 6 8 Brawler 2 | . . 1 1 Sentry 4 | . . 2 2 Best Kill Streak 5 | 4 2 4 5 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 176 | . 21 66 89 Missed 48 | . 3 30 15 Hits 128 | . 18 36 74 Projectile 128 | . 18 36 74 Critical Strikes 3 | . . . 3 Actively Blocked 1 | . . . 1 Damage Taken 1943 | . 189 575 1179 Core 488 | . 65 168 255 Absorbed by Shields . | . . . . Redirected to Shielding 51 | . 8 35 8 Regen/Repaired (Parts) 146 | . . 35 111 Core Remaining (%) 77 | 100 74 58 . Volleys Fired 146 | 11 27 50 58 Largest 2 | 2 2 2 2 Hottest 115 | 100 100 115 65 Shots Fired 224 | 22 43 82 77 Gun 205 | 22 32 82 69 Cannon 11 | . 11 . . Launcher 8 | . . . 8 Special . | . . . . Kinetic 49 | . 11 . 38 Thermal 165 | 22 32 80 31 Explosive 8 | . . . 8 Electromagnetic 2 | . . 2 . Robot Hit Streak 25 | 10 10 12 25 Robot Miss Streak 10 | 1 2 10 4 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 177 | 14 26 63 74 Core Hits 121 | 7 8 42 64 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 6 | . 2 4 . Burn 4 | . 1 3 . Blast 1 | . 1 . . Smash 1 | . . 1 . Melee Attacks 13 | . . 6 7 Impact 13 | . . 6 7 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 1 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3283 | 174 375 1008 1726 Guns 2370 | 174 321 857 1018 Cannons 54 | . 54 . . Explosions 588 | . . 79 509 Melee 271 | . . 72 199 Ramming . | . . . . Kinetic 561 | . 54 . 507 Thermal 1907 | 174 321 901 511 Explosive 509 | . . . 509 Electromagnetic 35 | . . 35 . Impact 271 | . . 72 199 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 109 | . . 106 3 Projectiles . | . . . . Explosions 34 | . . 34 . Melee 75 | . . 72 3 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 182 | . . 182 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 416 | 117 416 84 76 Average Temperature 65 | 52 151 33 27 Received Heat Transfer 828 | . 90 135 603 Effects 1 | . 1 . . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . 4 . Impact Corruptions 3 | . . 2 1 Robots Melted 3 | . 2 1 . Combat Hostiles 3 | . 2 1 . Parts Melted 6 | . 3 3 . Heat Transferred 4184 | 518 962 2054 650 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 186 | 10 77 186 184 Initial 67 | . . 18 67 Average 58 | 1 14 84 74 Influence Increases 1108 | 30 164 469 445 Destroy 0b10 Robot/C 560 | . 80 260 220 Destroy 0b10 Robot/NC 75 | 30 10 20 15 Destroy Leader 132 | . 24 44 64 Successful Hack 35 | . 20 6 9 Disable Machine 75 | . . 60 15 Destroy Structure 51 | . . 34 17 Lose Combat Pursuer 180 | . 30 45 105 Influence Decreases 924 | 30 119 354 421 Entered New Map 120 | . . 27 93 Time Decay 684 | 30 119 297 238 Lost Part 120 | . . 30 90 Squads Dispatched 4 | . 2 . 2 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 10 25 19 Peak Tracking Total 7 | . 3 7 7 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 4 | . . 4 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 4 6 5 Terminals 11 | . 4 3 4 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 52 | . 16 21 15 Successful 31 | . 9 14 8 Failed 21 | . 7 7 7 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 28 | . 13 7 8 Terminals 35 | . 16 8 11 Fabricators . | . . . . Repair Stations 6 | . . 2 4 Recycling Units 4 | . . 4 . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 9 | . 6 1 2 Record 1 | . . . 1 Part Schematic 1 | . 1 . . Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Recycling Unit Index 1 | . . . 1 Locate Traps 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 2 4 Scan Component 3 | . . 1 2 Repair 3 | . . 1 2 Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 7 | . . 7 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 3 2 2 Terminals 7 | . 3 2 2 Assimilate 1 | . 1 . . Botnet 4 | . 2 1 1 Disrupt 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 14 | . 4 6 4 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . 1 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 3 | . . 1 2 Time 84 | . . 26 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . . 6 . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 825 | 68 510 247 . Seismic 825 | 68 510 247 . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2351 | 141 654 1043 513 Spaces Moved 1434 | 99 502 552 281 Core 1 | 1 . . . Treads . | . . . . Legs 156 | . . 156 . Wheels 1277 | 98 502 396 281 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 90 Average Speed 114 | 89 105 136 95 Slowest Speed 190 | 90 145 190 135 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 69 44 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 2 1 Terrain Destroyed 49 | . . 34 15 Melee 3 | . . 2 1 Projectile . | . . . . AOE 46 | . . 32 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1898 | 125 581 749 443 Wait 209 | 5 35 99 70 Move 1431 | 98 501 551 281 Hop . | . . . . Pick Up 38 | 4 12 14 8 Fast Attach 14 | 7 . 3 4 Attach 6 | . . 3 3 Detach . | . . . . Swap 23 | . 4 13 6 Drop 18 | . 2 10 6 Fire 146 | 11 27 50 58 Melee 13 | . . 6 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 7) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Repaired Ion Engine 950 | -9/Materials | Discovered new exit (range 15) 1719 | -9/Materials | Discovered new exit (range 16) 1839 | -9/Materials | Entered another Materials area 1839 | -8/Materials | Evolved 2 slots: Propulsion x2 2036 | -8/Materials | Repaired Spread Laser 2063 | -8/Materials | Repaired Hammer 2256 | -8/Materials | Lost 4 parts (2n1u1w) 2352 | -8/Materials | Self-destructed Last Messages --------------- 02290_ Dropped Imp. Assault Rifle. 02292_ Acquired Imp. Assault Rifle. 02298_ Com. Wheel+ destroyed. 02305_ R-06 Scavenger collects Lgt. Treads. 02308_ R-06 Scavenger collects Spread Laser. 02309_ R-06 Scavenger collects Weight Redist. System. 02312_ Deuterium Engine destroyed. 02312_ K-01 Serf collects debris. 02315_ R-06 Scavenger collects Ion Engine. 02316_ Critical hit (Burn: +37). 02316_ G-47 Trooper destroyed. 02316_ Switching to secondary target: G-47 Trooper. 02321_ G-47 Trooper destroyed. 02324_ Acquired 50 matter. 02327_ Acquired 52 matter. 02331_ K-01 Serf collects debris. 02346_ Com. Wheel+ destroyed. 02348_ Heat Sink destroyed. 02349_ G-50 Soldier destroyed. 02349_ R-06 Scavenger collects Lgt. Nuclear Core. 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"""#? | | ?????????????????# """ + + """#? | | ?????????????????# # T # """#? | | ?????????????????# """ # ### # ] #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Com. Wheel | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 41% | -9/Materials Spread Laser | 38% | -8/Materials Hammer | 38% | -8/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles You Again Challenges ------------ None Game ------ Seed FrostOpticalShovel Manual? 0 Play Time 00:25:34 Cumulative 388.6 hours Start 2026.06.28 @ 02:54:14 End 2026.06.28 @ 03:21:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 293 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/0/3/1/0/0/0/0/0/0 Lore% 76 Gallery% 72 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82fa7062-c7a6-433a-b688-5726408e01a1