Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.27 @ 14:59:22

Player: Ms. V3-11A

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (716)      716
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1671

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     259/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
       Improved Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Small Laser
                Grenade Launcher
>               --- INVENTORY (20) ---
                Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
          Large Battery (200)
         Medium Matter Pod (100)
                Melee Analysis Suite
          Light Armor Plating
                EM Pulse Gun
          Small Laser
          Light Assault Rifle
                Katana

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Small Laser
          Small Laser
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Wheel
          Large Battery
         Medium Matter Pod
                Melee Analysis Suite
          Light Armor Plating
                EM Pulse Gun
          Light Assault Rifle
                Grenade Launcher
                Katana
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | .   5   4   .   9   
  Power                    4    | .   1   1   .   2   
    Engine                 3    | .   1   .   .   2   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | .   .   3   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | .   .   3   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   3   .   .   1   
    Device                 1    | .   .   .   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | .   1   .   .   3   
    Energy Gun             2    | .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   1   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   1   .   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   97  100 100 99  
  Engine                   6    | .   14  .   .   12  
  Core                     7    | .   .   13  14  1   
  Leg                      28   | .   28  28  28  28  
  Storage                  14   | .   14  14  14  14  
  Protection               12   | .   11  14  14  8   
  Energy Gun               3    | .   .   .   .   17  
  Ballistic Gun            24   | .   28  28  28  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 13  52  52  52  53  
  Greatest Support         26   | 20  20  20  20  26  
  Greatest Overweight (x)  2    | .   2   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         16   | 8   9   20  20  20  
  Most Carried             16   | 5   8   12  13  16  
  Average Carried          10   | 4   7   9   12  15  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            16   | 4   7   11  13  16  

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           649  | 200 148 153 .   148 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            941  | .   300 278 .   363 
  Parts                    57   | .   24  10  .   23  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  31   | .   12  6   .   13  
  Guns                     30   | .   12  6   .   12  
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          6    | .   3   .   .   3   
  Hauler                   1    | .   1   .   .   .   
  Swarmer                  15   | .   9   .   .   6   
  Grunt                    13   | .   3   6   .   4   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   2   .   7   
  Combat Bots Only         7    | .   3   2   .   7   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               1347 | .   289 249 .   809 
  Core                     254  | .   14  25  .   215 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              76   | .   27  18  .   31  
  Largest                  2    | .   2   2   .   2   
  Hottest                  80   | .   40  40  .   80  
Shots Fired                150  | .   54  36  .   60  
  Gun                      149  | .   54  36  .   59  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 1    | .   .   .   .   1   
  Special                  .    | .   .   .   .   .   
  Kinetic                  116  | .   54  36  .   26  
  Thermal                  33   | .   .   .   .   33  
  Explosive                1    | .   .   .   .   1   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         19   | .   16  19  .   14  
  Robot Miss Streak        4    | .   4   1   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        9    | .   3   1   .   5   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           119  | .   39  32  .   48  
  Core Hits                51   | .   18  14  .   19  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Destroy                1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1478 | .   426 430 .   622 
  Guns                     1443 | .   426 430 .   587 
  Cannons                  .    | .   .   .   .   .   
  Explosions               35   | .   .   .   .   35  
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1147 | .   426 430 .   291 
  Thermal                  296  | .   .   .   .   296 
  Explosive                35   | .   .   .   .   35  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        75   | .   32  31  .   75  
  Average Temperature      16   | .   11  12  .   22  
  Received Heat Transfer   477  | .   90  177 .   210 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   2   
  Heat Transferred         675  | .   .   .   .   675 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             290  | .   255 176 .   290 
  Initial                  61   | .   .   61  .   .   
  Average                  130  | .   126 118 .   156 
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         87   | 100 89  100 .   63  
  Level 1                  12   | .   10  .   .   36  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   17  6   .   19  
  Peak Tracking Total      6    | .   4   2   .   6   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          5    | .   4   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   18  .   1   .   
  Successful               12   | .   11  .   1   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   17   | .   16  1   .   .   
  Terminals                18   | .   18  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   9   .   1   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           4    | .   4   .   .   .   
  Robot Schematic          2    | .   2   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  2    | .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Jun Mat Min Exi Min 
Turns Passed               2371 | 4   685 645 629 408 
Spaces Moved               1044 | 3   467 220 242 112 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1044 | 3   467 220 242 112 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 260 260 260 
  Average Speed            200  | 120 127 260 260 260 
  Slowest Speed            260  | 120 260 260 260 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       42   | 2   78  34  65  34  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          9    | .   .   .   .   9   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      9    | .   .   .   .   9   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1183 | 4   508 259 243 169 
  Wait                     16   | .   1   8   .   7   
  Move                     1040 | 2   466 219 241 112 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | .   5   5   2   5   
  Fast Attach              7    | .   3   1   .   3   
  Attach                   3    | .   1   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   1   3   .   4   
  Drop                     16   | 2   4   5   .   5   
  Fire                     76   | .   27  18  .   31  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 0)
    5 | -11/Junkyard  | Entered Materials
   66 | -10/Materials | Discovered new exit (range 13)
  243 | -10/Materials | Central database locked down
  277 | -10/Materials | Discovered new exit (range 12)
  309 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 9)
  690 | -10/Materials | Entered Mines
  742 | -10/Mines     | Learned 2 Materials zone layouts
 1322 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1325 | -10/Mines     | Discovered new exit (range 5)
 1335 | -10/Mines     | Entered Exiles
 1374 | -10/Exiles    | Discovered new exit (range 15)
 1413 | -10/Exiles    | Met 8R-AWN
 1458 | -10/Exiles    | Met EX-HEX
 1629 | -10/Exiles    | Met EX-DEC
 1694 | -10/Exiles    | Learned location of Zion (-6)
 1738 | -10/Exiles    | Met EX-BIN
 1933 | -10/Exiles    | Discovered new exit (range 14)
 1964 | -10/Exiles    | Entered Mines
 2145 | -9/Mines      | Discovered new exit (range 5)
 2251 | -9/Mines      | Core integrity fell below 50%
 2287 | -9/Mines      | Destroyed 7 combat bots
 2296 | -9/Mines      | Build established: Scavenger-Mutant
 2330 | -9/Mines      | Assembled infested the area
 2371 | -9/Mines      | Core integrity fell below 20%
 2372 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02248_ Acquired 34 matter.
02253_ Acquired Lgt. Armor Plating.
02260_ G-34 Mercenary destroyed. <x2>
02274_ Dropped Ion Engine.
02275_ Acquired Rnf. Ion Engine.
02292_ Acquired 10 matter.
02298_ Dropped Aluminum Leg.
02299_ Acquired Aluminum Leg. <x2>
02309_ Acquired 10 matter.
02330_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02350_ K-01 Serf collects debris.
02364_ C-30 ARC bursts open, deploying its payload.
02364_ D-53 Grenadier unfolds itself. <x2>
02368_ as-63797 destroyed.
02368_ as-77479 destroyed.
02368_ Imp. Heat Sink destroyed.
02372_ Imp. Aluminum Leg destroyed.
02372_ as-53012 destroyed.
02372_ as-99278 destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#??????????????????????????????? |
| ?????????????????#  ?????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
| ??????????????????   ????????????????????????????? |
| ???????????????????  ????????????????????????????? |
| ???????????????????# $???????????????????????????? |
| ??????????????????##  ???????????????????????????? |
| ??????????????????#    ??????????????????????????? |
| ??????????????????#    ######????????????????????? |
| ??????????????????#  %      ##???????????????????? |
| ??????????????????#          ##??????????????????? |
| ??????????????????#           #####??????????????? |
| ??????????????????#          d    #??????????????? |
| ???????????????????#     @   d    #??????????????? |
| ???????????????????#           #  #??????????????? |
| ??????????????????#               ##?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????##               #?????????????? |
| ???????????????????#               ##????????????? |
| ??????????????????#                %##???????????? |
| ?????????????????#                 *%##?###??????? |
| ????????????????       ##           ! ##  ##?????? |
| ???????????????       #?##                 #?????? |
| ??????????????        ??##         =       #?????? |
| ??????????????         ##         %       ##?????? |
| ????????????????     *=%*                ##??????? |
| ??????????????????##  %%%               #####????? |
| ???????????????????#                        #????? |
| ??????????????????##                        #????? |
| ??????????????????#                   ##### #????? |
| ?????????????????               %    ##?????#????? |
|   ???????????????      ######       ##???????????? |
|   ??????????????????????????##  *  ##????????????? |
|   ???????????????????????????##    #?????????????? |
|   ???????????????????????????##    #?????????????? |
|   ??????????????????????????##    ##?????????????? |
|   ???????????######?????????#    ##??????????????? |
|   ??????????##    ##????????#    ##??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
  Hcp. Storage Unit | -10/Materials | Hacked
        Lgt. Treads | -10/Materials | Hacked
 Lgt. Armor Plating | -10/Materials | Hacked
         Ion Engine | -10/Materials | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireAngularThrower
  Manual?         0
Play Time         00:18:21
  Cumulative      181.2 hours
  Start           2023.05.27 @ 14:40:35
  End             2023.05.27 @ 14:59:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          144
  Rogue           63
  Adventurer      55
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          68
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: e3f3e81a-42c2-45d4-956d-cee329c2bfad