Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 11:18:22 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (258) 1290 Value Destroyed (5919) 5919 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1091) 1091 TOTAL SCORE: 11280 Bonus ------- High Alert Combat Kills 1091 Cogmind --------- Core Integrity 565/700 Matter 222/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter System Shield > --- WEAPON (4) ------- Cooled Particle Cannon Minigun > --- INVENTORY (10) --- Light Nuclear Core Armored Leg High-capacity Matter Pod (90) Transport Network Coupler Improved Medium Armor Plating Field Recycling Unit (55) Cooled Particle Cannon Precision Rocket Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Medium Armor Plating System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Enhanced Autogun Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Aluminum Leg High-capacity Matter Pod Advanced Sensor Array Matter Filter System Backup Module Field Recycling Unit Minigun Precision Rocket Launcher Improved Datajack Katana [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . 2 1 . Weapon 2 | . . 2 . . . . Parts Attached 261 | 9 30 52 34 95 40 1 Power 21 | 1 5 7 2 2 4 . Engine 17 | 1 5 7 2 2 . . Core 4 | . . . . . 4 . Reactor . | . . . . . . . Propulsion 59 | 4 6 10 9 21 9 . Treads 28 | 2 1 8 9 8 . . Leg 20 | 2 5 2 . 4 7 . Wheel 11 | . . . . 9 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 47 | 2 4 5 1 23 11 1 Device 26 | 1 2 2 . 14 6 1 Storage 4 | 1 1 2 . . . . Processor 7 | . 1 1 . 4 1 . Hackware 3 | . . . 1 2 . . Protection 7 | . . . . 3 4 . Artifact . | . . . . . . . Weapon 134 | 2 15 30 22 49 16 . Energy Gun 20 | . 1 5 2 11 1 . Energy Cannon 9 | . . . 4 1 4 . Ballistic Gun 50 | 2 2 14 6 20 6 . Ballistic Cannon 17 | . 9 2 3 3 . . Launcher 26 | . . 7 7 10 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 11 | . 3 2 . 4 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 8 | . . 3 2 3 . . Parts Lost 24 | . 3 2 1 9 4 5 Power 3 | . 1 . . 1 1 . Propulsion 7 | . 1 . . 2 2 2 Utility 2 | . 1 . . . . 1 Weapon 12 | . . 2 1 6 1 2 Highest Loss Streak 5 | . 1 1 1 3 2 5 Average Slot Usage (%) 99 | . 98 99 99 99 98 100 Engine 10 | . 14 10 11 8 3 . Treads 12 | . 6 19 22 8 . . Leg 7 | . 21 2 . 7 22 23 Device 4 | . 3 2 . 8 6 7 Storage 8 | . 11 6 11 9 7 7 Processor 10 | . 12 13 2 12 14 15 Hackware 4 | . . . 8 5 7 7 Energy Gun 3 | . 1 2 . 6 . . Ballistic Gun 22 | . 3 36 23 19 18 15 Ballistic Cannon 6 | . 22 1 10 2 . . Launcher 4 | . . 1 8 5 6 7 Naked Turns . | . . . . . . . Heaviest Build 48 | 13 17 37 43 48 46 37 Greatest Support 60 | 40 40 40 43 43 60 43 Greatest Overweight (x) 3 | 3 1 1 1 3 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 8 | 5 5 7 10 10 10 10 Most Carried 10 | 6 6 10 10 10 10 10 Average Carried 8 | 3 5 6 9 9 9 9 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 6 6 10 10 9 10 10 Class Distribution -------------------- 29% | Mutant 20% | Skirmisher 18% | Gunner 13% | Scavenger-Gunner 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Matter Collected 7662 | 281 927 1822 1399 2419 814 . Remotely 239 | 127 101 . . 11 . . Salvage Created 8826 | 101 818 3234 1526 2399 748 . Parts 565 | 9 61 174 98 192 31 . Haulers Intercepted 21 | . 2 6 6 6 1 . Recyclers Shooed 9 | . 3 3 2 . 1 . Parts Field Recycled 43 | . . . . 32 11 . Retrieved Matter 361 | . . . . 286 75 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 132 | . 19 49 21 32 11 . Melee 2 | . . . . 1 1 . Guns 76 | . 6 37 9 19 5 . Cannons 22 | . 13 2 6 . 1 . AOE 32 | . . 10 6 12 4 . Classes Destroyed 15 | 2 7 4 . 2 . . Worker 26 | 2 4 4 6 10 . . Builder 25 | . 2 2 3 16 2 . Tunneler 5 | . . . . 5 . . Hauler 21 | . 2 6 6 6 1 . Recycler 25 | 1 3 9 3 6 3 . Mechanic 2 | . 1 . 1 . . . Operator 6 | . 2 1 . 3 . . Watcher 16 | . 3 5 2 5 1 . Swarmer 23 | . 9 4 3 3 4 . Grunt 62 | . 10 31 5 11 5 . Brawler 5 | . . 1 . 3 1 . Duelist 3 | . . 2 . 1 . . Protector 2 | . . 1 . 1 . . Sentry 34 | . . 10 13 10 1 . Hunter 3 | . . . . 3 . . Best Kill Streak 12 | 2 8 8 12 7 6 . Combat Bots Only 7 | . 7 6 3 4 5 . Max Kills in Single Turn 5 | 1 2 5 3 4 2 . Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 1 2 1 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Damage Taken 6765 | . 1042 1453 747 2285 1151 87 Core 765 | . 174 196 53 207 134 1 Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 30 . 37 62 . . Volleys Fired 575 | 11 118 109 106 182 43 6 Largest 4 | 2 2 4 4 4 4 4 Hottest 236 | 40 70 158 163 236 152 113 Shots Fired 1504 | 22 227 410 287 443 98 17 Gun 1068 | 22 99 370 154 342 74 7 Cannon 309 | . 128 21 95 50 11 4 Launcher 127 | . . 19 38 51 13 6 Special . | . . . . . . . Kinetic 1162 | 22 197 348 217 297 74 7 Thermal 156 | . 30 . 32 83 7 4 Explosive 94 | . . 3 21 51 13 6 Electromagnetic 92 | . . 59 17 12 4 . Robot Hit Streak 23 | 5 11 23 16 12 9 5 Robot Miss Streak 8 | 2 5 4 5 8 4 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 10 | . . 9 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 831 | 15 132 256 145 222 47 14 Core Hits 398 | 5 45 125 65 125 32 1 Critical Hits 7 | . 2 1 1 2 . 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | . 2 1 1 1 . . Melee Attacks 23 | . 5 1 . 12 5 . Impact . | . . . . . . . Slashing 20 | . 5 1 . 12 2 . Piercing . | . . . . . . . Sneak Attacks 6 | . 1 . . 2 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17173 | 102 1987 4059 2960 5953 1397 715 Guns 8793 | 102 711 2934 1258 2882 788 118 Cannons 3146 | . 1139 153 1027 615 131 81 Explosions 4668 | . . 972 675 2092 413 516 Melee 563 | . 137 . . 361 65 . Ramming 3 | . . . . 3 . . Kinetic 9897 | 102 1636 2698 2066 2489 788 118 Thermal 1854 | . 214 248 343 914 54 81 Explosive 3491 | . . 234 257 2071 413 516 Electromagnetic 1365 | . . 879 294 115 77 . Impact . | . . . . . . . Slashing 563 | . 137 . . 361 65 . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Effects 5 | . . . 5 . . . Message Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 178 | . 79 4 21 58 11 5 Projectiles 54 | . 23 . 21 10 . . Explosions 57 | . . 4 . 48 . 5 Melee 67 | . 56 . . . 11 . Knockbacks 25 | . 11 2 5 7 . . Impact . | . . . . . . . Kinetic 24 | . 11 2 4 7 . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 398 | . . 76 2 184 102 34 Shots 22 | . . 5 1 8 5 3 Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 417 | . 256 303 382 417 223 60 Average Temperature 64 | . 72 56 81 58 47 25 Received Heat Transfer 2313 | . 402 615 231 873 192 . Effects 5 | . 1 3 1 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . 1 . . . . Interference 3 | . 1 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 3 . . Heat Transferred 3423 | . 629 338 607 1664 74 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . 6 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Peak Influence 1316 | 15 327 1000 582 1316 889 294 Initial 598 | . 9 51 422 169 598 258 Average 501 | 3 180 448 374 742 641 257 Maximum Alert Level 4 | . 1 3 2 4 3 1 Low Security (%) 14 | 100 69 16 . 1 . . Level 1 30 | . 30 34 56 15 . 100 Level 2 31 | . . 29 43 29 85 . Level 3 16 | . . 19 . 33 14 . Level 4 6 | . . . . 20 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 5 6 1 6 2 . Investigation 5 | . 3 2 . . . . Extermination . | . . . . . . . Reinforcement 8 | . 2 1 . 3 2 . Assault 5 | . . 3 . 2 . . Garrison 2 | . . . 1 1 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Distress Signals 14 | . 3 2 5 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 201 | . 38 66 25 52 15 5 Peak Tracking Total 7 | . 4 7 3 5 5 5 Tactical Retreats 10 | . 2 3 2 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Traps Triggered 18 | . 4 4 9 . 1 . Indirectly 8 | . . 2 6 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Machines Disabled 35 | . 2 4 14 11 4 . Max in Single Turn 4 | . 1 1 2 4 2 . Garrison Access 2 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Machines Accessed 51 | . 6 15 13 15 2 . Terminals 33 | . 5 11 9 8 . . Fabricators . | . . . . . . . Repair Stations 7 | . 1 2 1 2 1 . Recycling Units 6 | . . 1 2 2 1 . Scanalyzers 3 | . . 1 . 2 . . Garrison Access 2 | . . . 1 1 . . Total Hacks 164 | . 19 31 46 65 3 . Successful 106 | . 9 23 26 48 . . Failed 58 | . 10 8 20 17 3 . Catastrophic 9 | . 2 1 2 3 1 . Database Lockouts . | . . . . . . . Manual 42 | . 8 4 18 12 . . Terminals 106 | . 15 22 37 32 . . Fabricators . | . . . . . . . Repair Stations 19 | . 4 6 2 6 1 . Recycling Units 18 | . . 1 5 10 2 . Scanalyzers 17 | . . 2 . 15 . . Garrison Access 4 | . . . 2 2 . . Terminal Hacks 58 | . 5 14 20 19 . . Record 5 | . . 1 . 4 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 4 | . . . 3 1 . . Prototype ID Bank 4 | . 1 1 1 1 . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 4 | . . 3 . 1 . . Terminal Index 3 | . . 1 1 1 . . Scanalyzer Index 2 | . . . 1 1 . . Alert Level 8 | . 1 3 4 . . . Unreport Threat 4 | . . . 3 1 . . Locate Traps 9 | . 1 2 1 5 . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 8 | . . 2 4 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 4 6 2 3 . . Scan Component 9 | . 2 3 1 3 . . Repair 6 | . 2 3 1 . . . Recycling Unit Hacks 14 | . . 1 3 10 . . Process 1 | . . . . 1 . . Report Inventory 9 | . . 1 2 6 . . Retrieve Matter 2 | . . . . 2 . . Retrieve Components 2 | . . . 1 1 . . Scanalyzer 17 | . . 2 . 15 . . Insert Component 8 | . . 1 . 7 . . Analyze 9 | . . 1 . 8 . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 40 | . 6 13 7 12 2 . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 1 . 8 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 2 3 1 . . . Time 187 | . 52 103 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 142 | . . . . 142 . . Retrieved Matter 499 | . . . . 499 . . Retrieved Components 6 | . . . 3 3 . . Parts Scanalyzed 8 | . . 1 . 7 . . Part Schematics Acquired 8 | . . 1 . 7 . . Parts Damaged 2 | . . 1 . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . parse_system 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . find_recycling 1 | . . . . . 1 . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 82 | . . . . . . 82 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Robot Analysis Total 4 | . . . 3 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Turns Passed 13144 | 122 1815 3116 2680 4446 817 148 Spaces Moved 6880 | 51 1016 1588 1354 2320 460 91 Core 11 | 11 . . . . . . Treads 3944 | 16 184 1391 1354 999 . . Legs 2605 | 24 832 197 . 1003 458 91 Wheels 320 | . . . . 318 2 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 90 110 123 Average Speed 148 | 137 128 155 160 150 128 123 Slowest Speed 200 | 200 160 160 180 190 160 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 5 99 97 98 97 11 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 336 | . . 7 134 165 30 . Terrain Destroyed 1167 | . . 43 343 650 95 36 Melee 5 | . . 1 . 4 . . Projectile 18 | . . . 6 8 4 . AOE 1144 | . . 42 337 638 91 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Total 8698 | 79 1297 1979 1662 2946 620 115 Wait 632 | 1 90 163 123 215 25 15 Move 6875 | 50 1015 1587 1353 2319 460 91 Hop . | . . . . . . . Pick Up 123 | 7 13 25 14 46 17 1 Fast Attach 72 | 7 9 16 8 20 12 . Attach 35 | . 3 7 2 18 5 . Detach 22 | . 2 5 2 9 4 . Swap 155 | 2 18 29 24 58 23 1 Drop 184 | 1 24 37 30 65 26 1 Fire 575 | 11 118 109 106 182 43 6 Melee 23 | . 5 1 . 12 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 16) 632 | -10/Materials | Destroyed 7 combat bots 688 | -10/Materials | Identified exit to Mines 813 | -10/Materials | Discovered new exit (range 6) 818 | -10/Materials | Identified exit to Materials 1121 | -10/Materials | Discovered exit to Materials (range 16) 1370 | -10/Materials | Repaired Lgt. Cannon 1485 | -10/Materials | Core integrity fell below 50% 1759 | -10/Materials | Discovered exit to Materials (range 16) 1866 | -10/Materials | Repaired Lgt. Cannon 1938 | -10/Materials | Entered another Materials area 1938 | -9/Materials | Evolved 2 slots: Weapon x2 2082 | -9/Materials | Repaired Lgt. Cannon 2110 | -9/Materials | Repaired Sensor Array 2451 | -9/Materials | Build established: Scavenger-Skirmisher 2733 | -9/Materials | Discovered new exit (range 15) 2801 | -9/Materials | Discovered new exit (range 16) 2876 | -9/Materials | Identified exit to Storage 3300 | -9/Materials | Discovered new exit (range 7) 3599 | -9/Materials | Identified exit to Mines 3605 | -9/Materials | Build established: Scavenger-Gunner 3835 | -9/Materials | Repaired Imp. Assault Rifle 4032 | -9/Materials | Discovered new exit (range 8) 4280 | -9/Materials | Discovered new exit (range 15) 4338 | -9/Materials | First assault squad dispatched 4558 | -9/Materials | Identified exit to Materials 5054 | -9/Materials | Entered Storage 5464 | -9/Storage | Core integrity fell below 50% 5793 | -9/Storage | Garrison activated, responded to threat 6228 | -9/Storage | Repaired Imp. Light Cannon 6531 | -9/Storage | Build established: Gunner 7248 | -9/Storage | Discovered exit to Materials (range 9) 7518 | -9/Storage | Build established: Mutant 7734 | -9/Storage | Entered Materials 7734 | -8/Materials | Evolved 2 slots: Utility x2 7900 | -8/Materials | Garrison activated, responded to threat 8672 | -8/Materials | Discovered new exit (range 5) 8676 | -8/Materials | Identified exit to Factory 8709 | -8/Materials | Build established: Skirmisher 9357 | -8/Materials | Lost 3 parts (1n2w) 10441 | -8/Materials | Discovered exit to Factory (range 3) 11281 | -8/Materials | Discovered exit to Factory (range 15) 11334 | -8/Materials | First assault squad dispatched 12180 | -8/Materials | Entered Factory 12180 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12533 | -7/Factory | Discovered new exit (range 10) 12607 | -7/Factory | Identified exit to Lower Caves 12997 | -7/Factory | Sucked down chute 12997 | -7/Factory | Entered Waste 12998 | -7/Waste | Met a frightened Derelict 13063 | -7/Waste | Spotted C-40 Crusher 13063 | -7/Waste | Spotted C-40 Crusher 13123 | -7/Waste | Spotted C-40 Crusher 13131 | -7/Waste | Spotted C-40 Crusher 13131 | -7/Waste | Spotted C-40 Crusher 13144 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13145 | -7/Waste | Self-destructed Last Messages --------------- 12997_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 12998_ UP-YQ5(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 13016_ Dropped Lgt. Nuclear Core. 13017_ Acquired Arm. Leg. 13117_ Slug penetrates C-40 Crusher. 13119_ The unstable cave ceiling collapses. 13120_ C-40 Crusher suffers critical hit. 13141_ Mni. Grenade Launcher destroyed. 13141_ Destroyed Mni. Grenade Launcher. 13141_ Gauss Rifle destroyed. 13141_ Destroyed Gauss Rifle. 13144_ Imp. Titanium Leg crushed. 13144_ Lgt. Nuclear Core crushed. 13144_ Aluminum Leg crushed. 13144_ Imp. Aluminum Leg destroyed. 13144_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#########????? | | ???????????????????????????????????? #????? | | ???????????????????????????????????? #????? | | ????????????????????????????????????? ?????? | | ????????????????????????????????????? ?????? | | ????????????????????????????????????? ?????? | | ????????????????????????????????????? ! ??????? | | ????????????????????????????????????? ??????? | | ?????????????????????????######?????? ??????? | | ?????????????????????????# #??????# #??????? | | ?????????????????????????# #??????# #??????? | | ?????????????????????????# #??????# #??????? | | ?????????????????????????# #??????# #??????? | | ???????????????????????### ######## ######## | | ???????????????????????# | | ???????????????????????# = CC | | ???????????????????????# @CC CC CCCC | | ???????????????????????# CC CC CC | | ???????????????????????## ######## #??????? | | ???????????????????????? ?????# #??????? | | ???????????????????????? ##????# #??????? | | ????????????????????????## ###???# #??????? | | ???????????????????????## CC # # #??????? | | ???????????????????????# CC #??????? | | ???????????????????????# #?????? | | ???????????????????????# * #?????? | | ???????????????????????# #?????? | | ???????????????????????### ## #?????? | | ???????????############??# #?# # #?????? | | ???????????# #??# #??## ##?????? | | ???????????# #??# #?????## #??????? | | ???????????# #### ######## #??????? | | ???????????# * #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# #### ######## #??????? | | ???????????# ! #??# #??????# #??????? | | ???????????# #??# #??????# #??????? | | ???????????############??# #??????# #??????? | | ?????????????????????????# #????### ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 42 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Prc. Rocket Launcher | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Salvage Targeting Computer | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Treasure Hunter Use The Force Challenges ------------ None Game ------ Seed SurveybotLargeActivator Manual? 0 Play Time 05:54:27 Cumulative 134.3 hours Start 2020.11.05 @ 22:08:40 End 2020.11.07 @ 11:18:22 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04c1e3c5-0c58-4ed3-a35f-b521e81770d2