Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.29 @ 15:31:47 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (3172) 3172 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6257 Bonus ------- None Cogmind --------- Core Integrity 49/700 Matter 147/300 Energy 99/100 System Corruption 3% Temperature Cool (18) Movement Rolling (95) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Medium Matter Pod (100) Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Heavy Ion Cannon Heavy Assault Rifle Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Chainsword > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Heavy Assault Rifle Advanced Assault Cannon Improved Grenade Launcher Great Axe [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 1 1 Weapon 1 | . . 1 . . Parts Attached 83 | 6 9 14 16 38 Power 17 | 1 2 2 5 7 Engine 12 | 1 2 2 4 3 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 23 | 2 2 6 6 7 Treads 22 | 2 2 6 6 6 Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 2 1 3 10 Device 10 | . . . 2 8 Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 26 | 2 3 5 2 14 Energy Gun 6 | . 2 1 1 2 Energy Cannon 3 | . . . . 3 Ballistic Gun 7 | 2 . 2 1 2 Ballistic Cannon 3 | . . . . 3 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 3 | . 1 . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 27 | . . . 2 25 Power 4 | . . . 1 3 Propulsion 10 | . . . . 10 Utility 6 | . . . 1 5 Weapon 7 | . . . . 7 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes 1 | . . . . 1 Average Backups 7 | 1 6 7 7 8 Power . | . 1 . . . Propulsion 1 | . . 2 3 . Utility 3 | . 2 4 3 4 Weapon 2 | . 2 1 1 2 Tool/Special . | . . . . . Unused Backups 23 | . 2 6 1 14 Power 4 | . 1 . . 3 Propulsion . | . . . . . Utility 13 | . . 5 1 7 Weapon 6 | . 1 1 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 96 99 98 96 Engine 11 | . 14 11 14 9 Core 2 | . . . 2 4 Treads 28 | . 28 33 27 28 Device 8 | . . . 9 15 Storage 9 | . 14 11 9 7 Processor 2 | . . . . 5 Protection 5 | . 11 11 8 . Energy Gun 4 | . 5 6 7 2 Energy Cannon 1 | . . . . 3 Ballistic Gun 11 | . 19 20 10 5 Ballistic Cannon 1 | . . . . 3 Launcher 2 | . . 3 . 2 Impact Weapon 2 | . . 1 8 2 Slashing Weapon 1 | . 3 . . 1 Peak Build Rating 36 | 6 8 13 23 36 Average Rating 21 | 4 6 11 18 31 On Entrance 9 | . 6 7 13 23 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 53 | 14 17 22 30 53 Greatest Support 88 | 40 40 60 66 88 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 8 8 15 Average Capacity 8 | 7 8 8 8 9 Most Carried 12 | 4 10 8 8 12 Average Carried 7 | 1 6 7 7 8 Final Capacity 15 | 8 8 8 8 15 Final Carried 9 | 2 8 8 8 9 Class Distribution -------------------- 46% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Tank 13% | Gunner 7% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2635 | 178 355 520 555 1027 Remotely . | . . . . . Salvage Created 3689 | . 381 950 757 1601 Parts 197 | . 34 58 39 66 Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 74 | . 9 13 16 36 Melee 8 | . 2 . 1 5 Guns 36 | . 7 13 12 4 Cannons 15 | . . . . 15 AOE 8 | . . . . 8 Classes Destroyed 15 | . 5 4 3 3 Worker 5 | . 1 . 1 3 Builder 1 | . . . 1 . Tunneler 2 | . . . . 2 Hauler 5 | . 2 2 1 . Recycler 7 | . . 3 3 1 Mechanic 4 | . . 1 1 2 Operator 1 | . . . 1 . Watcher 10 | . 2 5 1 2 Swarmer 24 | . 6 3 11 4 Grunt 27 | . 3 3 3 18 Brawler 2 | . . . . 2 Duelist 3 | . . 1 . 2 Sentry 11 | . . 6 1 4 Hunter 2 | . . . 1 1 Programmer 5 | . . . . 5 Best Kill Streak 7 | . 5 4 6 7 Combat Bots Only 7 | . 5 4 5 7 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee 1 | . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 1001 | . 54 62 167 718 Missed 333 | . 13 17 45 258 Hits 668 | . 41 45 122 460 Melee 13 | . . 5 . 8 Projectile 655 | . 41 40 122 452 Critical Strikes 9 | . . 1 1 7 Actively Blocked 1 | . . 1 . . Part Disruptions 2 | . . . . 2 Damage Taken 5920 | . 268 495 1137 4020 Core 996 | . 66 56 223 651 Absorbed by Shields 220 | . . . . 220 Redirected to Shielding 212 | . 5 44 118 45 Ignored by Resistances 1881 | . 91 146 346 1298 Regen/Repaired (Parts) 243 | . 102 81 44 16 Core Remaining (%) 79 | 100 73 86 59 . Volleys Fired 230 | . 29 58 51 92 Largest 3 | . 2 3 3 3 Hottest 190 | . 60 116 79 190 Shots Fired 502 | . 54 146 103 199 Gun 374 | . 54 143 102 75 Cannon 108 | . . . . 108 Launcher 20 | . . 3 1 16 Special . | . . . . . Kinetic 324 | . 38 111 64 111 Thermal 158 | . 16 32 38 72 Explosive 20 | . . 3 1 16 Electromagnetic . | . . . . . Robot Hit Streak 32 | . 11 29 32 16 Robot Miss Streak 3 | . 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 9 | . 2 3 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 429 | . 41 98 102 188 Core Hits 155 | . 19 37 29 70 Critical Kills . | . . . . . Critical Parts Destroyed 11 | . . 1 5 5 Critical Strikes 24 | . . 2 8 14 Burn 6 | . . 1 3 2 Destroy 3 | . . 1 1 1 Blast 3 | . . . . 3 Smash 9 | . . . 4 5 Sever 3 | . . . . 3 Melee Attacks 72 | . 15 2 21 34 Impact 41 | . . 2 21 18 Slashing 31 | . 15 . . 16 Piercing . | . . . . . Sneak Attacks 4 | . . . 3 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9772 | . 539 1432 2173 5628 Guns 3911 | . 470 1335 1267 839 Cannons 2251 | . . . . 2251 Explosions 1517 | . . 97 32 1388 Melee 2093 | . 69 . 874 1150 Ramming . | . . . . . Kinetic 4084 | . 370 1014 783 1917 Thermal 2510 | . 100 321 484 1605 Explosive 1085 | . . 97 32 956 Electromagnetic . | . . . . . Impact 1488 | . . . 874 614 Slashing 605 | . 69 . . 536 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 4 | . . . . 4 Matter Fused 4 | . . . . 4 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 860 | . 2 . 263 595 Projectiles 67 | . . . . 67 Explosions 292 | . . . 3 289 Melee 501 | . 2 . 260 239 Knockbacks 19 | . . . 4 15 Impact 6 | . . . 4 2 Kinetic 13 | . . . . 13 Secondary . | . . . . . Self-Inflicted Damage 388 | . . . 7 381 Shots 7 | . . . 1 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 309 | . 6 210 24 309 Average Temperature 50 | . 6 56 10 53 Received Heat Transfer 2011 | . 60 159 369 1423 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . . . 4 4 Combat Hostiles 7 | . . . 3 4 Parts Fried 12 | . . . 8 4 Impact Corruptions 21 | . . . 11 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . . 5 2 6 Heat Transferred 5357 | . 225 877 1443 2812 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 97 | 100 100 98 100 96 Level 1 2 | . . 1 . 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 231 | . 100 204 155 231 Initial 40 | . . 23 37 40 Average 81 | . 34 125 64 91 Influence Increases 2647 | . 307 503 518 1319 Destroy 0b10 Robot/C 1480 | . 180 260 320 720 Destroy 0b10 Robot/NC 175 | . 25 55 45 50 Destroy Leader 360 | . 38 104 54 164 Successful Hack 179 | . 46 58 14 61 Disable Machine 126 | . . . . 126 Destroy Structure 192 | . 3 26 10 153 Lose Combat Pursuer 135 | . 15 . 75 45 Influence Decreases 2608 | . 242 462 519 1385 Entered New Map 176 | . . 42 69 65 Time Decay 2173 | . 242 420 430 1081 Lost Part 259 | . . . 20 239 Squads Dispatched 11 | . 1 1 . 9 Investigation 6 | . 1 1 . 4 Extermination 4 | . . . . 4 Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 15 22 31 48 Peak Tracking Total 5 | . 4 3 5 5 Tactical Retreats 9 | . 1 . 5 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . . . 14 Max in Single Turn 4 | . . . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 35 | . 5 8 8 14 Terminals 25 | . 4 7 6 8 Fabricators 1 | . . . . 1 Repair Stations 5 | . 1 1 1 2 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 110 | . 19 24 28 39 Successful 63 | . 10 18 17 18 Failed 47 | . 9 6 11 21 Catastrophic 9 | . 1 3 2 3 Database Lockouts . | . . . . . Manual 51 | . 10 14 14 13 Terminals 80 | . 14 20 23 23 Fabricators 2 | . . . . 2 Repair Stations 16 | . 5 4 2 5 Recycling Units 8 | . . . . 8 Scanalyzers 4 | . . . 3 1 Garrison Access . | . . . . . Terminal Hacks 27 | . 4 10 8 5 Part Schematic 1 | . . 1 . . Prototype ID Bank 6 | . 1 2 1 2 Open DSF 1 | . . . . 1 Level Access Points 4 | . . 2 2 . Branch Access Points 1 | . . . . 1 Emergency Access Points 2 | . 1 1 . . Terminal Index 2 | . . . 2 . Alert Level 1 | . . 1 . . Locate Traps 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 3 | . 1 1 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . . . 1 1 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 13 | . 4 4 2 3 Scan Component 7 | . 2 2 1 2 Repair 6 | . 2 2 1 1 Recycling Unit Hacks 4 | . . . . 4 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Retrieve Matter 2 | . . . . 2 Scanalyzer 3 | . . . 3 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 2 4 4 4 Terminals 13 | . 2 4 4 3 Botnet 13 | . 2 4 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Monitor 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 34 | . 5 8 8 13 Full Trace Events 8 | . 2 2 . 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 25 | . . . . 25 Total Part Build Rating 2 | . . . . 2 Part Studies Acquired 3 | . . . 3 . Parts Repaired 6 | . 2 2 1 1 Time 148 | . 26 58 26 38 Parts Recycled . | . . . . . Recycled Matter 10 | . . . . 10 Retrieved Matter 10 | . . . . 10 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5007 | 70 819 845 886 2387 Spaces Moved 2321 | 40 392 361 375 1153 Core 8 | 6 . . . 2 Treads 2309 | 34 392 361 375 1147 Legs . | . . . . . Wheels 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 95 Average Speed 161 | 143 160 160 162 162 Slowest Speed 500 | 160 160 160 163 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 52 34 41 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 8 | . 3 2 . 3 Terrain Destroyed 225 | . 3 27 11 184 Melee 8 | . 3 2 . 3 Projectile 1 | . . . . 1 AOE 216 | . . 25 11 180 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3020 | 53 499 515 516 1437 Wait 132 | . 27 41 33 31 Move 2317 | 39 391 360 374 1153 Hop . | . . . . . Pick Up 71 | 8 15 12 4 32 Fast Attach 17 | . . 4 5 8 Attach 28 | 6 1 3 2 16 Detach . | . . . . . Swap 72 | . 13 13 14 32 Drop 81 | . 8 22 12 39 Fire 230 | . 29 58 51 92 Melee 72 | . 15 2 21 34 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 15) 868 | -10/Materials | Repaired Lgt. Treads 882 | -10/Materials | Repaired Lgt. Treads 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 982 | -9/Materials | Discovered new exit (range 15) 1007 | -9/Materials | Identified exit to Materials 1260 | -9/Materials | Repaired Lgt. Treads? 1267 | -9/Materials | Build established: Scavenger-Tank 1319 | -9/Materials | Repaired Hvy. Assault Rifle 1735 | -9/Materials | Entered another Materials area 1735 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2078 | -8/Materials | Identified exit to Factory 2143 | -8/Materials | Build established: Scavenger-Mutant 2186 | -8/Materials | Repaired Propulsion Shielding 2621 | -8/Materials | Entered Factory 2621 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3343 | -7/Factory | Repaired Recoil Stabilizer 3700 | -7/Factory | Fabricated Lgt. Treads? 3790 | -7/Factory | Destroyed 7 combat bots 4003 | -7/Factory | Identified exit to Storage 4003 | -7/Factory | Identified exit to Lower Caves 4025 | -7/Factory | Build established: Scavenger-Gunner 4404 | -7/Factory | Build established: Gunner 4838 | -7/Factory | Build established: Mutant 4886 | -7/Factory | Core integrity fell below 50% 4920 | -7/Factory | Lost 5 parts (1p2n2w) 4962 | -7/Factory | Garrison activated, responded to threat 5003 | -7/Factory | Core integrity fell below 20% 5008 | -7/Factory | Self-destructed Last Messages --------------- Shock Rifle (40%). 04998_ K-01 Serf collects debris. 04999_ U-05 Engineer lays Concrete. 04999_ R-06 Scavenger collects Flak Gun. 05000_ U-05 Engineer lays Concrete. 05001_ U-05 Engineer builds a Wall. 05002_ Chainsword destroyed. 05002_ K-01 Serf collects debris. 05002_ Acquired Wheel. 05003_ U-05 Engineer builds a Wall. 05003_ U-05 Engineer lays Concrete. 05004_ U-05 Engineer destroyed. 05004_ R-06 Scavenger collects Lgt. Ion Engine. 05005_ K-01 Serf collects debris. 05006_ U-05 Engineer lays Concrete. 05007_ U-05 Engineer builds a Wall. 05007_ R-06 Scavenger collects Terrain Scanner. 05007_ Mic. Nuclear Core destroyed. 05008_ U-05 Engineer lays Concrete. 05008_ K-01 Serf collects debris. 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" ; #####" | | #########""""" ;;;###################### | | | | | | """ | | "F" | | " % | | """ ##############+#############+### ## # ## | | """ #???????# #?# ] | | #???????# #?# | | #?####### #?# | | """ ###*% # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -7/Factory Repaired ---------- Lgt. Treads | 62% | -10/Materials Lgt. Treads | 64% | -10/Materials Lgt. Treads | 67% | -9/Materials Hvy. Assault Rifle | 69% | -9/Materials Propulsion Shielding | 12% | -8/Materials Recoil Stabilizer | 36% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed ZipGrenadeDeflector Manual? 0 Play Time 00:46:34 Cumulative 58.3 hours Start 2026.07.28 @ 12:37:24 End 2026.07.29 @ 15:31:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 60 Rogue 4 Adventurer 56 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8866a244-edc1-45d6-a441-2d67b1e33e96