Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 22:08:08

Player: WayneKnight

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (87)      435
Value Destroyed (2690)     2690
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 8583

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/1300
Matter                     81/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
  Improved Signal Interpreter
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Fission Core
     Large Storage Unit
  Improved Cloaking Device
     Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Impulse Thruster
>              --- UTILITY ----------
  Experimental Heat Sink
      Improved Signal Interpreter
      Advanced Signal Interpreter
               System Shield
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
               Fission Core
         Large Storage Unit
               Gauss Rifle
         Heavy Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   1   .   
  Utility                  9    | .   .   .   1   2   1   2   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             112  | .   7   9   39  26  17  4   3   5   2   
  Power                    14   | .   .   1   7   1   3   .   1   1   .   
    Engine                 11   | .   .   1   7   1   2   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               37   | .   2   1   14  9   4   3   1   3   .   
    Treads                 23   | .   2   .   12  9   .   .   .   .   .   
    Leg                    3    | .   .   1   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 10   | .   .   .   .   .   4   3   .   3   .   
  Utility                  28   | .   3   .   6   6   8   1   1   1   2   
    Device                 5    | .   .   .   .   .   3   .   1   1   .   
    Storage                9    | .   2   .   5   2   .   .   .   .   .   
    Processor              6    | .   .   .   1   1   2   1   .   .   1   
    Hackware               4    | .   .   .   .   1   2   .   .   .   1   
    Protection             4    | .   1   .   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   2   7   12  10  2   .   .   .   .   
    Energy Gun             7    | .   1   5   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   .   2   8   5   2   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   3   .   .   .   .   .   
    Launcher               5    | .   1   .   2   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   .   .   
Parts Lost                 38   | .   .   6   6   4   3   8   1   4   6   
  Power                    6    | .   .   1   1   1   1   1   .   .   1   
  Propulsion               15   | .   .   1   3   .   2   4   1   2   2   
  Utility                  9    | .   .   .   .   1   .   3   .   2   3   
  Weapon                   8    | .   .   4   2   2   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   5   5   2   2   8   1   2   3   
Average Slot Usage (%)     88   | .   97  97  95  99  82  52  34  31  22  
  Engine                   8    | .   14  13  9   9   6   .   .   .   .   
  Treads                   20   | .   27  25  25  27  4   .   .   .   .   
  Leg                      2    | .   .   2   5   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   22  13  5   5   4   
  Device                   1    | .   .   .   .   .   7   4   4   5   .   
  Storage                  23   | .   24  28  30  27  9   .   .   .   .   
  Processor                4    | .   .   .   2   3   11  18  11  10  10  
  Hackware                 4    | .   .   .   .   8   13  8   5   5   4   
  Protection               1    | .   1   .   .   5   .   .   .   .   .   
  Energy Gun               3    | .   9   12  2   .   .   .   .   .   .   
  Ballistic Gun            12   | .   14  14  18  10  2   3   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   7   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 12  42  44  62  82  90  9   5   12  12  
  Greatest Support         69   | 20  40  40  60  69  66  18  8   40  20  
  Greatest Overweight (x)  4    | .   1   4   4   1   2   .   1   1   3   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   16  16  22  24  24  4   4   4   4   
  Average Capacity         17   | 6   13  16  20  22  12  4   4   4   4   
  Most Carried             24   | 6   15  16  22  24  24  4   4   4   4   
  Average Carried          16   | 6   11  14  19  22  11  3   3   3   4   
  Final Capacity           24   | 6   16  16  22  24  4   4   4   4   4   
  Final Carried            24   | 6   15  12  22  24  4   4   4   4   4   

 Class Distribution 
--------------------
 35% | Hauler-Mutant
 32% | Mutant
 22% | Scavenger-Mutant
  4% | Hacker-Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
  Hacker-Scout | -7/Factory
        Mutant | -6/Factory
        Mutant | -5/Factory
        Mutant | -4/Factory
        Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           2173 | 200  91   171  868  790  53   .    .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3310 | .    129  348  1688 1038 107  .    .    .    .    
  Parts                    182  | .    7    13   100  59   3    .    .    .    .    
Haulers Intercepted        4    | .    .    .    3    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  79   | .   3   13  34  27  2   .   .   .   .   
  Guns                     61   | .   3   13  29  14  2   .   .   .   .   
  Cannons                  10   | .   .   .   .   10  .   .   .   .   .   
  AOE                      7    | .   .   .   4   3   .   .   .   .   .   
Classes Destroyed          9    | .   1   2   5   1   .   .   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   .   .   3   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   2   1   .   .   .   .   .   
  Swarmer                  15   | .   .   3   4   8   .   .   .   .   .   
  Grunt                    41   | .   3   6   18  12  2   .   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   10  6   .   .   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   4   5   5   2   .   .   .   .   
  Combat Bots Only         4    | .   2   4   4   4   2   .   .   .   .   
Max Kills in Single Turn   2    | .   1   1   1   2   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               7828 | .    90   634  2149 1555 212  974  214  528  1472 
  Core                     2929 | .    .    106  308  248  48   600  106  197  1316 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    57   23   54   93   29   89   82   .    
Volleys Fired              257  | .    7    45   113  85   7    .    .    .    .    
  Largest                  2    | .    2    2    2    2    2    .    .    .    .    
  Hottest                  115  | .    60   95   115  67   51   .    .    .    .    
Shots Fired                474  | .    14   75   210  161  14   .    .    .    .    
  Gun                      410  | .    14   75   205  102  14   .    .    .    .    
  Cannon                   51   | .    .    .    .    51   .    .    .    .    .    
  Launcher                 13   | .    .    .    5    8    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  392  | .    7    45   173  153  14   .    .    .    .    
  Thermal                  61   | .    .    29   32   .    .    .    .    .    .    
  Explosive                8    | .    .    .    5    3    .    .    .    .    .    
  Electromagnetic          13   | .    7    1    .    5    .    .    .    .    .    
  Robot Hit Streak         45   | .    6    18   36   45   18   .    .    .    .    
  Robot Miss Streak        3    | .    1    3    3    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           365  | .    10   52   159  130  14   .    .    .    .    
  Core Hits                155  | .    6    20   60   56   5    1    .    .    7    
  Critical Hits            6    | .    .    .    4    1    1    .    .    .    .    
  Critical Kills           3    | .    .    .    3    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    1    1    .    .    .    .    
Melee Attacks              13   | .    .    .    13   .    .    .    .    .    .    
  Impact                   13   | .    .    .    13   .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6761 | .    114  765  2762 2751 272  21   .    .    76   
  Guns                     4627 | .    114  756  2230 1255 272  .    .    .    .    
  Cannons                  1093 | .    .    .    .    1093 .    .    .    .    .    
  Explosions               633  | .    .    .    268  365  .    .    .    .    .    
  Melee                    240  | .    .    .    240  .    .    .    .    .    .    
  Ramming                  168  | .    .    9    24   38   .    21   .    .    76   
  Kinetic                  4834 | .    48   349  1817 2348 272  .    .    .    .    
  Thermal                  808  | .    .    395  413  .    .    .    .    .    .    
  Explosive                440  | .    .    .    268  172  .    .    .    .    .    
  Electromagnetic          271  | .    66   12   .    193  .    .    .    .    .    
  Impact                   240  | .    .    .    240  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    .    2    1    15   
  Average Corruption       3    | .    .    .    .    .    .    .    2    1    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    15   38   .    .    .    .    .    
  Projectiles              32   | .    .    .    .    32   .    .    .    .    .    
  Explosions               6    | .    .    .    .    6    .    .    .    .    .    
  Melee                    15   | .    .    .    15   .    .    .    .    .    .    
Knockbacks                 8    | .    .    1    .    7    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    6    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    .    15   92   .    10   .    .    34   
  Shots                    7    | .    .    .    1    6    .    .    .    .    .    
  Rammed                   31   | .    .    1    6    4    .    2    .    .    18   
Targets Rammed             31   | .    .    1    6    4    .    2    .    .    18   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355  | .    39   337  355  45   1    .    .    .    .    
  Average Temperature      91   | .    23   128  116  12   1    .    .    .    .    
  Received Heat Transfer   1980 | .    51   258  816  489  93   144  72   48   9    
  Effects                  5    | .    .    .    5    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    3    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1631 | .    .    851  780  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Peak Influence             553  | .   63  210 553 385 150 102 94  65  42  
  Initial                  150  | .   .   19  3   107 150 53  49  40  23  
  Average                  130  | .   13  67  179 184 92  64  58  48  28  
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   .   
  Low Security (%)         74   | 100 100 95  58  55  100 100 100 100 100 
  Level 1                  20   | .   .   4   27  44  .   .   .   .   .   
  Level 2                  4    | .   .   .   13  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   2   4   2   3   2   1   2   
  Investigation            2    | .   .   .   1   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   1   
  Reinforcement            9    | .   .   .   1   1   1   3   1   1   1   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Distress Signals           19   | .   .   1   6   7   1   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   5   17  55  53  17  33  13  13  10  
  Peak Tracking Total      16   | .   2   4   8   4   6   16  8   6   8   
  Tactical Retreats        24   | .   .   2   1   7   3   4   3   3   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            5    | .   .   .   1   .   .   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          3    | .   .   .   2   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          36   | .   4   .   14  8   3   1   1   1   4   
  Terminals                27   | .   3   .   10  6   3   1   .   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                116  | .   12  .   46  37  5   2   2   3   9   
  Successful               74   | .   7   .   33  25  .   1   2   .   6   
  Failed                   41   | .   4   .   13  12  5   1   .   3   3   
    Catastrophic           9    | .   1   .   1   1   4   .   .   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   56   | .   8   .   15  18  5   2   .   3   5   
  Terminals                84   | .   8   .   25  34  5   2   .   3   7   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          7    | .   .   .   7   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   1   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   14  2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             26   | .   1   .   8   16  .   .   .   .   1   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   2   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   3   2   .   .   .   .   1   
  Locate Traps             4    | .   .   .   1   3   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   3   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   11  2   .   .   .   .   .   
  Insert Component         7    | .   .   .   6   1   .   .   .   .   .   
  Analyze                  6    | .   .   .   5   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         23   | .   4   .   8   6   .   1   .   .   4   
  Terminals                23   | .   4   .   8   6   .   1   .   .   4   
    Track                  7    | .   2   .   2   1   .   .   .   .   2   
    Botnet                 16   | .   2   .   6   5   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   .   11  6   3   1   .   1   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   
    Matter                 124  | .   .   .   .   .   .   .   124 .   .   
    Time                   62   | .   .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   2   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   .   .   
  Time                     84   | .   .   .   84  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   6   1   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   4   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   .   .   .   .   .   
  Total Damage             20   | .   .   20  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       3    | .   1   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               7531 | 3    637  800  2636 1824 780  168  149  209  325  
Spaces Moved               4826 | 3    342  354  1091 788  681  392  350  400  425  
  Core                     626  | .    .    .    .    .    .    86   7    185  348  
  Treads                   2507 | .    333  310  1001 788  75   .    .    .    .    
  Legs                     146  | 3    9    44   90   .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1547 | .    .    .    .    .    606  306  343  215  77   
  Fastest Speed            31   | 120  120  160  180  160  31   34   40   34   37   
  Average Speed            121  | 120  172  186  185  177  57   39   41   49   71   
  Slowest Speed            240  | 120  180  240  240  183  197  50   100  100  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    .    .    .    9    1    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    42   72   91   67   23   21   11   17   18   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    6    4    .    .    .    .    .    
Terrain Destroyed          31   | .    .    .    16   15   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    .    .    .    .    .    
  AOE                      28   | .    .    .    16   12   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      6001 | 2    375  423  1482 1066 1049 402  353  404  445  
  Wait                     631  | .    1    11   169  122  325  3    .    .    .    
  Move                     4791 | 2    341  353  1090 787  662  389  349  393  425  
  Hop                      13   | .    .    .    .    .    9    1    .    3    .    
  Pick Up                  64   | .    12   2    20   17   10   1    1    1    .    
  Fast Attach              39   | .    3    1    13   2    7    4    2    5    2    
  Attach                   18   | .    .    5    3    5    4    .    1    .    .    
  Detach                   7    | .    1    .    4    .    2    .    .    .    .    
  Swap                     55   | .    4    3    23   19   6    .    .    .    .    
  Drop                     82   | .    6    2    28   25   17   2    .    2    .    
  Fire                     257  | .    7    45   113  85   7    .    .    .    .    
  Melee                    13   | .    .    .    13   .    .    .    .    .    .    
  Ram                      20   | .    .    .    .    .    .    2    .    .    18   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    1    6    4    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    4 | -11/Scrapyard | Entered Materials
   32 | -10/Materials | Discovered new exit (range 15)
  249 | -10/Materials | Central database locked down
  318 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 7)
  614 | -10/Materials | Discovered new exit (range 12)
  641 | -10/Materials | Entered Mines
 1003 | -10/Mines     | Discovered new exit (range 7)
 1004 | -10/Mines     | Met a Derelict testing a Signal Generator
 1235 | -10/Mines     | Assembled infested the area
 1337 | -10/Mines     | Lost 5 parts (1p1n3w)
 1414 | -10/Mines     | Discovered new exit (range 12)
 1441 | -10/Mines     | Entered Materials
 1441 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1922 | -9/Materials  | Build established: Scavenger-Mutant
 2007 | -9/Materials  | Lost 5 parts (1p3n1w)
 2315 | -9/Materials  | Build established: Hauler-Mutant
 2321 | -9/Materials  | Repaired Lgt. Treads
 2382 | -9/Materials  | Discovered new exit (range 5)
 2538 | -9/Materials  | Identified exit to Mines
 3002 | -9/Materials  | Core integrity fell below 50%
 3205 | -9/Materials  | Repaired Imp. Ion Engine
 3231 | -9/Materials  | Repaired Lgt. Treads
 3610 | -9/Materials  | Build established: Scavenger-Mutant
 3645 | -9/Materials  | Discovered new exit (range 15)
 3969 | -9/Materials  | Discovered new exit (range 15)
 4077 | -9/Materials  | Entered another Materials area
 4077 | -8/Materials  | Evolved 2 slots: Utility x2
 4113 | -8/Materials  | Discovered new exit (range 17)
 4345 | -8/Materials  | Garrison activated, responded to threat
 4921 | -8/Materials  | Discovered new exit (range 4)
 5052 | -8/Materials  | Build established: Hauler-Mutant
 5168 | -8/Materials  | Discovered new exit (range 16)
 5794 | -8/Materials  | Discovered new exit (range 16)
 5901 | -8/Materials  | Entered Factory
 5901 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6679 | -7/Factory    | Discovered new exit (range 7)
 6681 | -7/Factory    | Identified exit to Factory
 6681 | -7/Factory    | Entered another Factory area
 6681 | -6/Factory    | Evolved 2 slots: Utility x2
 6762 | -6/Factory    | Spotted B-75 Beast
 6827 | -6/Factory    | Core integrity fell below 50%
 6839 | -6/Factory    | Lost 8 parts (1p4n3u)
 6842 | -6/Factory    | Discovered new exit (range 15)
 6848 | -6/Factory    | Identified exit to Factory
 6849 | -6/Factory    | Entered another Factory area
 6849 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 6975 | -5/Factory    | Fabricated Imp. Sensor Array?
 6988 | -5/Factory    | Discovered new exit (range 15)
 6997 | -5/Factory    | Identified exit to Factory
 6998 | -5/Factory    | Entered another Factory area
 6998 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7079 | -4/Factory    | Build established: Mutant
 7203 | -4/Factory    | Discovered new exit (range 12)
 7207 | -4/Factory    | Identified exit to Research
 7207 | -4/Factory    | Entered Research
 7207 | -3/Research   | Evolved 2 slots: Utility x2
 7402 | -3/Research   | Lost 3 parts (1p2n)
 7500 | -3/Research   | Core integrity fell below 50%
 7516 | -3/Research   | System corruption reached 10%
 7524 | -3/Research   | Core integrity fell below 20%
 7532 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07434_ Slammed into A-15 Conveyor.
07439_ Slammed into K-01 Serf.
07476_ Imp. System Shield destroyed.
07494_ Connecting with Terminal...
07494_ P-80 Master resets K-01 Serf, system corruption cleaned.
07502_ System corrupted: Component data lost.
07511_ Slammed into S-43 Plague. <x3>
07514_ Slammed into P-80 Master.
07514_ Destabilizing: System corrupted (+2).
07515_ Slammed into P-80 Master.
07515_ Adv. Signal Interpreter destroyed.
07515_ System corrupted by crushing effect (+4).
07515_ Destabilizing: System corrupted (+2).
07521_ K-01 Serf cleans the Terminal.
07521_ Penetrated by Slug.
07524_ Door malfunctions.
07526_ U-05 Engineer lays Concrete.
07530_ System corrupted: Matter fused (-9).
07531_ U-05 Engineer lays Concrete.
07532_ ALERT: Rogue bot located, Programmers report to Research Zone 1Q.

 Map 
-----
+----------------------------------------------------+
| #     =  #??# #    +                        #????? |
| # =      #??# #    # ###################    #????? |
| ##########??# #    # #?????????????????#    #??### |
| #???????????# #   ?# #???????#########?#    #?     |
| #???????????# #   ?# #???????#        ?#    #?     |
| #???????????# #  ??# #????????         #    #      |
| #???????????# #  ??+  ?????????  """   #    #      |
| #???????????  + ???#  ?????????? """"  +    +      |
| #???????????#+##???#  ?????????? """"  #    #      |
| +???????????? ?????#  ?????????]  """  #    #      |
| #???????????? ??????##?????????       ?#    #?     |
| #???????????? ????????????????? !     ?#    #?     |
| #???????????? ???????????????? ######??#    ###### |
| #???????????? ???????????????????????###    #      |
| #???????????? ???????##########??????#""    #      |
| #????????????????????#        #??????#"T    #      |
| #????????????????????#        #??????###    #      |
| #????????????????????#        #????????#    # = !  |
| #???????? #??????????#        #????????#    #      |
| #??????   #??????????#!!      #????????#    #      |
| #????     #??????????#!!      #????????#    #      |
| #??  !    #??????????#        #????????#    #      |
| #         #???????????        #????????#    #      |
| + |       #?????????????     ??????????#    #      |
| ########??????????########+#############    ###+## |
| #?????????????????#      @                         |
| #?????????????????#                    p           |
| #############+#####                    sp          |
|                             u                      |
|               k        ### ######+######/######### |
|                        #?#+#???     ??#    ??????# |
|                        #     #        #      ????# |
|                        #     #        #        ??# |
|                        #     #   """  #      ! #?# |
| ###################    #     #   """  #  " "   #?# |
| ?????????#        +    +     #   """  #  "R"   #?# |
|   ???????#        #    #     #        #  """   #?# |
| ""  ?????#        #    #     #  ]     #        #?# |
| ""  #????#      =?#    #     #     ?? #   ?    #?# |
| ""  #????#       ?#    ##########?????####?#??##   |
| "" =#????#  """"??#    #???????????????????????#   |
| "?? #????#  """"??#    #???????????????????????# ! |
|  ????????#  """???#    #???????????????????????#   |
|  ????????#????"???#    #???????????????????????#   |
|  ?????????????????#    #???????????????????????#   |
|  ?????????????????#    #???????????????????????### |
|  ?????????????????#    #?????????????????????????? |
| #???????###########    #?????????????????????????? |
| ????????#         #    #?????????????????????????? |
| ????????#         +    #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          21
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           3
Defensive Hacking          30

 Item Schematics 
-----------------
    Grenade Launcher | -9/Materials | Scanalyzed
  Med. Armor Plating | -9/Materials | Scanalyzed
   Imp. Sensor Array | -9/Materials | Scanalyzed
   Lrg. Storage Unit | -9/Materials | Scanalyzed
 Shock Bomb Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoHardcellFlakker
  Manual?         0
Play Time         01:12:07
  Cumulative      52.4 hours
  Start           2020.10.14 @ 20:15:39
  End             2020.10.14 @ 22:08:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          43
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 532b0cf5-9f5e-4e66-94c4-47917aba9d92