Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 11:27:40

Player: Banheia

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (996)      996
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1089)               1089
              TOTAL SCORE: 3835

 Bonus
-------
Pacifist                   200
Follower Combat Kills      289
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     325/325
System Corruption          1%
Temperature                Cool (55)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Antimatter Reactor
>          --- PROPULSION (2) ---
           Aluminum Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Small Storage Unit
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Particle Cannon
           Barrage Gun
>          --- INVENTORY (8) ----
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Trap Scanner
           Terrain Scan Processor
           Hacking Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           Aluminum Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
           Reaction Control System
           Hacking Drone Bay
>          --- WEAPON -----------
           Particle Cannon
           Barrage Gun
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Trap Scanner
           Terrain Scanner
           Terrain Scan Processor
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | 6   2   15  .   4   5   
  Power                    4    | 1   .   2   .   .   1   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               8    | 2   .   5   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   .   5   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   6   .   3   2   
    Device                 9    | .   2   3   .   3   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   .   2   .   1   1   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          4    | 2   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
Parts Lost                 11   | .   .   8   .   .   3   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  5    | .   .   2   .   .   3   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      5    | .   .   5   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            5    | .   1   6   6   6   7   
  Power                    1    | .   .   1   1   1   1   
  Propulsion               1    | .   .   1   1   1   1   
  Utility                  3    | .   .   2   4   4   3   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             4    | .   .   1   .   .   3   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  95  60  86  96  
  Engine                   2    | .   14  2   .   .   .   
  Core                     8    | .   .   8   11  11  2   
  Leg                      22   | .   28  21  16  22  22  
  Device                   27   | .   12  24  22  31  28  
  Storage                  11   | .   14  11  11  11  11  
  Protection               2    | .   .   6   .   .   2   
  Energy Gun               2    | .   .   7   .   .   .   
  Energy Cannon            6    | .   .   .   .   10  11  
  Ballistic Gun            7    | .   28  13  .   .   10  
Peak Build Rating          36   | 6   7   15  9   24  36  
  Average Rating           18   | 3   6   13  9   21  31  
  On Entrance              8    | .   6   7   6   9   23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 11  13  24  13  18  37  
  Greatest Support         38   | 20  20  20  20  20  38  
  Greatest Overweight (x)  2    | .   .   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 4   2   8   7   8   8   
  Average Carried          5    | 1   1   6   6   6   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | .   2   8   6   6   7   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           865  | 113 3   554 .   96  99  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1186 | .   .   979 .   .   207 
  Parts                    70   | .   .   62  .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   13  
  Prevented                3    | .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   .   20  .   .   3   
  Guns                     20   | .   .   20  .   .   .   
  Cannons                  3    | .   .   .   .   .   3   
Classes Destroyed          7    | .   .   5   .   .   2   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Grunt                    12   | .   .   12  .   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   8   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   3   .   .   2   
  Combat Bots Only         3    | .   .   3   .   .   2   
Max Kills in Single Turn   1    | .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        244  | .    .    207  .    .    37   
  Missed                   72   | .    .    62   .    .    10   
  Hits                     172  | .    .    145  .    .    27   
    Projectile             172  | .    .    145  .    .    27   
  Critical Strikes         5    | .    .    5    .    .    .    
Damage Taken               1803 | .    20   1401 .    .    382  
  Core                     419  | .    .    291  .    .    128  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   540  | .    5    426  .    .    109  
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              92   | .    .    78   .    .    14   
  Largest                  2    | .    .    2    .    .    2    
  Hottest                  96   | .    .    79   .    .    96   
Shots Fired                176  | .    .    148  .    .    28   
  Gun                      162  | .    .    148  .    .    14   
  Cannon                   14   | .    .    .    .    .    14   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  117  | .    .    103  .    .    14   
  Thermal                  59   | .    .    45   .    .    14   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         26   | .    .    26   .    .    8    
  Robot Miss Streak        3    | .    .    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           141  | .    .    121  .    .    20   
  Core Hits                51   | .    .    43   .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    4    .    .    .    
    Burn                   4    | .    .    4    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1973 | .    .    1590 .    .    383  
  Guns                     1744 | .    .    1588 .    .    156  
  Cannons                  227  | .    .    .    .    .    227  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    .    
  Kinetic                  1217 | .    .    1061 .    .    156  
  Thermal                  754  | .    .    527  .    .    227  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    1    
  Average Corruption       1    | .    1    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   2    | .    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        146  | .    .    13   .    .    146  
  Average Temperature      28   | .    .    7    .    .    42   
  Received Heat Transfer   929  | .    .    798  .    .    131  
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         2035 | .    .    1628 .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             173  | .   8   173 .   .   .   
  Initial                  .    | .   .   .   .   .   .   
  Average                  61   | .   1   86  .   .   .   
Influence Increases        857  | .   32  533 .   .   292 
  Destroy 0b10 Robot/C     620  | .   .   400 .   .   220 
  Destroy 0b10 Robot/NC    15   | .   .   15  .   .   .   
  Destroy Leader           122  | .   .   112 .   .   10  
  Allied During Kill       62   | .   .   .   .   .   62  
  Successful Hack          36   | .   32  4   .   .   .   
  Destroy Structure        2    | .   .   2   .   .   .   
Influence Decreases        682  | .   32  533 .   .   117 
  Time Decay               422  | .   32  313 .   .   77  
  Lost Part                90   | .   .   70  .   .   20  
  Lost Ally                20   | .   .   .   .   .   20  
  Purge Threat             150  | .   .   150 .   .   .   
Squads Dispatched          5    | .   1   3   .   .   1   
  Investigation            3    | .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   1   29  .   .   16  
  Peak Tracking Total      10   | .   2   10  .   .   10  
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            3    | .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          9    | .   7   2   .   .   .   
  Terminals                7    | .   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   19  7   .   .   .   
  Successful               13   | .   9   4   .   .   .   
  Failed                   13   | .   10  3   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   2   .   1   .   
  Terminals                21   | .   14  7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   7   4   .   .   .   
  Record                   3    | .   2   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   6   1   .   .   .   
  Full Trace Events        3    | .   2   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          30   | .   30  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               6    | .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   6   6   
  Highest-Rated Group      343  | .   .   .   .   343 343 
  Highest-Rated Ally       96   | .   .   .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   38  
  Total Damage             664  | .   .   .   .   .   664 
  Kills                    8    | .   .   .   .   .   8   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Active Infowar (turns)     1178 | .   238 735 15  149 41  
  Terrain                  1013 | .   73  735 15  149 41  
  ECM                      384  | .   165 219 .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2559 | 39   257  735  15   1265 248  
Spaces Moved               1683 | 34   209  286  10   987  157  
  Core                     18   | 18   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1665 | 16   209  286  10   987  157  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            126  | 82   120  163  120  120  123  
  Slowest Speed            260  | 120  120  260  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    46   36   7    82   26   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      1934 | 45   214  410  12   1069 184  
  Wait                     75   | .    .    8    .    65   2    
  Move                     1678 | 33   208  285  9    986  157  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 6    3    13   .    6    4    
  Fast Attach              3    | .    .    1    .    1    1    
  Attach                   20   | 6    1    4    2    4    3    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     19   | .    1    13   1    1    3    
  Drop                     12   | .    .    7    .    5    .    
  Fire                     92   | .    .    78   .    .    14   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    1    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 16)
   40 | -11/Scrapyard      | Entered Materials
  111 | -10/Materials      | Discovered new exit (range 7)
  275 | -10/Materials      | Discovered new exit (range 15)
  297 | -10/Materials      | Entered another Materials area
  297 | -9/Materials       | Evolved 2 slots: Utility x2
  318 | -9/Materials       | Build established: Mutant
  652 | -9/Materials       | Discovered new exit (range 6)
  757 | -9/Materials       | Build established: Scavenger-Mutant
  986 | -9/Materials       | Discovered new exit (range 15)
 1014 | -9/Materials       | Core integrity fell below 50%
 1032 | -9/Materials       | Entered Mines
 1037 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1047 | -9/Mines           | Entered Zion
 1062 | -7/Zion            | Lost 5 parts (1p1n1u2w)
 1088 | -7/Zion            | Given A8's code to call for help
 1193 | -7/Zion            | Given the Hacking Drone Bay
 1195 | -7/Zion            | Found Prototype Device
 1196 | -7/Zion            | Identified Hacking Drone Bay
 1314 | -7/Zion            | Found Prototype Device
 1316 | -7/Zion            | Identified Bomb Factory No. 2
 1470 | -7/Zion            | Met Imprinter
 1491 | -7/Zion            | Imprinted
 1493 | -7/Zion            | Declared Zion's savior
 1496 | -7/Zion            | Build established: Mutant
 1596 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 2002 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2014 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2292 | -7/Zion            | Discovered new exit (range 10)
 2312 | -7/Zion            | Entered Proximity Caves
 2312 | -6/Proximity Caves | Accompanied by 6 allies
 2313 | -6/Proximity Caves | Identified exit to Factory
 2484 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2492 | -6/Proximity Caves | Spotter reported a threat
 2497 | -6/Proximity Caves | Core integrity fell below 20%
 2530 | -6/Proximity Caves | Lost 3 parts (3u)
 2557 | -6/Proximity Caves | Spotted B-75 Beast
 2560 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
02512_ Acquired Adv. Heat Sink.
02513_ KE Penetrator fries itself beyond repair.
02514_ Imp. Deuterium Engine melted.
02514_ L-41 Fighter destroyed.
02516_ Mace fries itself beyond repair.
02517_ Acquired 14 matter.
02518_ Microactuators fries itself beyond
  repair.
02522_ Carbon-fiber Leg fries itself beyond
  repair.
02523_ Imp. Light Armor Plating fries itself
  beyond repair.
02551_ C-30 ARC bursts open, deploying its
  payload.
02551_ G-67 Veteran unfolds itself.
02551_ L-41 Fighter unfolds itself.
02551_ G-50 Soldier unfolds itself.
02551_ M-28 Smith unfolds itself.
02558_ System corrupted: Adv. Heat Sink
  rejected.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????  BB?????????????????????? |
| ????????????????????????  BB?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ???????????????????????? %;#?????????????????????? |
| ????????????????????????  ;#?????????????????????? |
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| ????????#????????????##    ##??????     ?????????? |
| ##??####??####????????##    #####     #??????????? |
|  ####  ####  #????#???##             #???????????? |
|   ##   ##*%= ##########              #???????????? |
|   ##     %  %      #         ###         ????????? |
|           %%%               ##???       ?????????? |
| ###       #  %   #     M   ##??????   ???????????? |
| #?##      ##" %"##     #####????????? #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
             Focal Shield | -7/Zion | Archive
            Lightning Gun | -7/Zion | Archive
        Hvy. Phase Cannon | -7/Zion | Archive
 Hvy. Shock Bomb Launcher | -7/Zion | Archive
     Imp. EM Pulse Cannon | -7/Zion | Archive
             Phase Cannon | -7/Zion | Archive
     Adv. Terrain Scanner | -7/Zion | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Help From High Places
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              NeutronAlertMegatreads
  Manual?         0
Play Time         00:32:01
  Cumulative      2.9 hours
  Start           2025.05.10 @ 10:56:26
  End             2025.05.10 @ 11:27:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ab2f2e9-d129-4a9e-ac3a-ff97c0d1ba2f