Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 11:27:40 Player: Banheia Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (996) 996 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 3835 Bonus ------- Pacifist 200 Follower Combat Kills 289 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 325/325 System Corruption 1% Temperature Cool (55) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- Aluminum Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Particle Cannon Barrage Gun > --- INVENTORY (8) ---- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Trap Scanner Terrain Scan Processor Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Cooling System Small Storage Unit Reaction Control System Hacking Drone Bay > --- WEAPON ----------- Particle Cannon Barrage Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Trap Scanner Terrain Scanner Terrain Scan Processor [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | 6 2 15 . 4 5 Power 4 | 1 . 2 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . 1 . . . Reactor 1 | . . . . . 1 Propulsion 8 | 2 . 5 . . 1 Treads . | . . . . . . Leg 8 | 2 . 5 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 6 . 3 2 Device 9 | . 2 3 . 3 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 3 . . 1 Artifact . | . . . . . . Weapon 6 | 2 . 2 . 1 1 Energy Gun 1 | . . 1 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 11 | . . 8 . . 3 Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 5 | . . 2 . . 3 Weapon 3 | . . 3 . . . Highest Loss Streak 5 | . . 5 . . 3 To Critical Strikes . | . . . . . . Average Backups 5 | . 1 6 6 6 7 Power 1 | . . 1 1 1 1 Propulsion 1 | . . 1 1 1 1 Utility 3 | . . 2 4 4 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 98 95 60 86 96 Engine 2 | . 14 2 . . . Core 8 | . . 8 11 11 2 Leg 22 | . 28 21 16 22 22 Device 27 | . 12 24 22 31 28 Storage 11 | . 14 11 11 11 11 Protection 2 | . . 6 . . 2 Energy Gun 2 | . . 7 . . . Energy Cannon 6 | . . . . 10 11 Ballistic Gun 7 | . 28 13 . . 10 Peak Build Rating 36 | 6 7 15 9 24 36 Average Rating 18 | 3 6 13 9 21 31 On Entrance 8 | . 6 7 6 9 23 Naked Turns . | . . . . . . Heaviest Build 37 | 11 13 24 13 18 37 Greatest Support 38 | 20 20 20 20 20 38 Greatest Overweight (x) 2 | . . 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 2 8 7 8 8 Average Carried 5 | 1 1 6 6 6 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 2 8 6 6 7 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 865 | 113 3 554 . 96 99 Remotely . | . . . . . . Salvage Created 1186 | . . 979 . . 207 Parts 70 | . . 62 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . . 20 . . 3 Guns 20 | . . 20 . . . Cannons 3 | . . . . . 3 Classes Destroyed 7 | . . 5 . . 2 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Watcher 1 | . . 1 . . . Grunt 12 | . . 12 . . . Duelist 1 | . . . . . 1 Sentry 9 | . . 8 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 3 | . . 3 . . 2 Combat Bots Only 3 | . . 3 . . 2 Max Kills in Single Turn 1 | . . 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 244 | . . 207 . . 37 Missed 72 | . . 62 . . 10 Hits 172 | . . 145 . . 27 Projectile 172 | . . 145 . . 27 Critical Strikes 5 | . . 5 . . . Damage Taken 1803 | . 20 1401 . . 382 Core 419 | . . 291 . . 128 Absorbed by Shields . | . . . . . . Ignored by Resistances 540 | . 5 426 . . 109 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 92 | . . 78 . . 14 Largest 2 | . . 2 . . 2 Hottest 96 | . . 79 . . 96 Shots Fired 176 | . . 148 . . 28 Gun 162 | . . 148 . . 14 Cannon 14 | . . . . . 14 Launcher . | . . . . . . Special . | . . . . . . Kinetic 117 | . . 103 . . 14 Thermal 59 | . . 45 . . 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . . 26 . . 8 Robot Miss Streak 3 | . . 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 141 | . . 121 . . 20 Core Hits 51 | . . 43 . . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 4 | . . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1973 | . . 1590 . . 383 Guns 1744 | . . 1588 . . 156 Cannons 227 | . . . . . 227 Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 1217 | . . 1061 . . 156 Thermal 754 | . . 527 . . 227 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 1 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 146 | . . 13 . . 146 Average Temperature 28 | . . 7 . . 42 Received Heat Transfer 929 | . . 798 . . 131 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2035 | . . 1628 . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 173 | . 8 173 . . . Initial . | . . . . . . Average 61 | . 1 86 . . . Influence Increases 857 | . 32 533 . . 292 Destroy 0b10 Robot/C 620 | . . 400 . . 220 Destroy 0b10 Robot/NC 15 | . . 15 . . . Destroy Leader 122 | . . 112 . . 10 Allied During Kill 62 | . . . . . 62 Successful Hack 36 | . 32 4 . . . Destroy Structure 2 | . . 2 . . . Influence Decreases 682 | . 32 533 . . 117 Time Decay 422 | . 32 313 . . 77 Lost Part 90 | . . 70 . . 20 Lost Ally 20 | . . . . . 20 Purge Threat 150 | . . 150 . . . Squads Dispatched 5 | . 1 3 . . 1 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 1 29 . . 16 Peak Tracking Total 10 | . 2 10 . . 10 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 7 2 . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 19 7 . . . Successful 13 | . 9 4 . . . Failed 13 | . 10 3 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 . 1 . Terminals 21 | . 14 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 4 . . . Record 3 | . 2 1 . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 6 1 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . . 7 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 30 | . 30 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 343 | . . . . 343 343 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 38 | . . . . . 38 Total Damage 664 | . . . . . 664 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1178 | . 238 735 15 149 41 Terrain 1013 | . 73 735 15 149 41 ECM 384 | . 165 219 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2559 | 39 257 735 15 1265 248 Spaces Moved 1683 | 34 209 286 10 987 157 Core 18 | 18 . . . . . Treads . | . . . . . . Legs 1665 | 16 209 286 10 987 157 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 82 120 163 120 120 123 Slowest Speed 260 | 120 120 260 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 46 36 7 82 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1934 | 45 214 410 12 1069 184 Wait 75 | . . 8 . 65 2 Move 1678 | 33 208 285 9 986 157 Hop . | . . . . . . Pick Up 32 | 6 3 13 . 6 4 Fast Attach 3 | . . 1 . 1 1 Attach 20 | 6 1 4 2 4 3 Detach 1 | . . . . 1 . Swap 19 | . 1 13 1 1 3 Drop 12 | . . 7 . 5 . Fire 92 | . . 78 . . 14 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 7) 275 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 652 | -9/Materials | Discovered new exit (range 6) 757 | -9/Materials | Build established: Scavenger-Mutant 986 | -9/Materials | Discovered new exit (range 15) 1014 | -9/Materials | Core integrity fell below 50% 1032 | -9/Materials | Entered Mines 1037 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1047 | -9/Mines | Entered Zion 1062 | -7/Zion | Lost 5 parts (1p1n1u2w) 1088 | -7/Zion | Given A8's code to call for help 1193 | -7/Zion | Given the Hacking Drone Bay 1195 | -7/Zion | Found Prototype Device 1196 | -7/Zion | Identified Hacking Drone Bay 1314 | -7/Zion | Found Prototype Device 1316 | -7/Zion | Identified Bomb Factory No. 2 1470 | -7/Zion | Met Imprinter 1491 | -7/Zion | Imprinted 1493 | -7/Zion | Declared Zion's savior 1496 | -7/Zion | Build established: Mutant 1596 | -7/Zion | Learned location of 1 exit from Proximity Caves 2002 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2014 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2292 | -7/Zion | Discovered new exit (range 10) 2312 | -7/Zion | Entered Proximity Caves 2312 | -6/Proximity Caves | Accompanied by 6 allies 2313 | -6/Proximity Caves | Identified exit to Factory 2484 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2492 | -6/Proximity Caves | Spotter reported a threat 2497 | -6/Proximity Caves | Core integrity fell below 20% 2530 | -6/Proximity Caves | Lost 3 parts (3u) 2557 | -6/Proximity Caves | Spotted B-75 Beast 2560 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 02512_ Acquired Adv. Heat Sink. 02513_ KE Penetrator fries itself beyond repair. 02514_ Imp. Deuterium Engine melted. 02514_ L-41 Fighter destroyed. 02516_ Mace fries itself beyond repair. 02517_ Acquired 14 matter. 02518_ Microactuators fries itself beyond repair. 02522_ Carbon-fiber Leg fries itself beyond repair. 02523_ Imp. Light Armor Plating fries itself beyond repair. 02551_ C-30 ARC bursts open, deploying its payload. 02551_ G-67 Veteran unfolds itself. 02551_ L-41 Fighter unfolds itself. 02551_ G-50 Soldier unfolds itself. 02551_ M-28 Smith unfolds itself. 02558_ System corrupted: Adv. Heat Sink rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? BB?????????????????????? | | ???????????????????????? BB?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? %;#?????????????????????? | | ???????????????????????? ;#?????????????????????? | | ???????????????????????? ;#?????????????????????? | | ????????????????????????ml #??###????????????????? | | ???????????????????????? ### #????????????????? | | ????????????????????????#gg #????????????????? | | ?????????????????????#### #?????????????????? | | ?????????????????????# #?????????????????? | | ????#?#??????????????# ??????????????????? | | ????#???????????#????# @ #?????????#???????????? | | ????????#????????????## ##?????? ?????????? | | ##??####??####????????## ##### #??????????? | | #### #### #????#???## #???????????? | | ## ##*%= ########## #???????????? | | ## % % # ### ????????? | | %%% ##??? ?????????? | | ### # % # M ##?????? ???????????? | | #?## ##" %"## #####????????? #??????????? | | #??## #" % # M #?????????????????????????? | | ????# ## #" # M #?????????????????????????? | | ???# ## #" "# # #?????????????????????????? | | ???# ## #"" ""# # ##?????????????????????????? | | ???# # ######## # #??????????????????????????? | | #### ?????? ??????????????????????????? | | ?????? # ?????????????????????????? | | ### ????? ### ?????????????????????????? | | #### #??##?????#??## ????????????????????????? | | ### #??#??????????## ???????????????????????? | | ## ##??????????????###????????????????????????? | | * ##????????????????????????????????????????? | | #????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ####?????????????????????????????????????????? | | ## #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Help From High Places Robot Respite The One Tourist Challenges ------------ None Game ------ Seed NeutronAlertMegatreads Manual? 0 Play Time 00:32:01 Cumulative 2.9 hours Start 2025.05.10 @ 10:56:26 End 2025.05.10 @ 11:27:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab2f2e9-d129-4a9e-ac3a-ff97c0d1ba2f