Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:27:20 Player: Photon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3004) 3004 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 7945 Bonus ------- High Alert Combat Kills 516 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 98/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Actuator Array Improved Actuator Array Improved Actuator Array Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Hacking Suite Field Recycling Unit > --- WEAPON ----------- Ion Cannon Greatsword > --- INVENTORY -------- Improved Cooling System Small Battery Improved Light Armor Plating Gauss Cannon [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . 1 . . . . Propulsion 4 | . . . 1 1 2 . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . 1 . . . Parts Attached 147 | 14 16 20 42 50 3 2 Power 19 | 1 2 4 6 6 . . Engine 15 | 1 2 4 3 5 . . Core 4 | . . . 3 1 . . Reactor . | . . . . . . . Propulsion 38 | 6 5 2 10 14 1 . Treads 12 | . 3 2 4 3 . . Leg 13 | 3 . . 6 4 . . Wheel 5 | 3 2 . . . . . Hover 2 | . . . . 1 1 . Flight 6 | . . . . 6 . . Utility 45 | 3 2 6 15 18 . 1 Device 31 | 2 . 2 13 13 . 1 Storage 4 | 1 1 1 . 1 . . Processor 4 | . . 1 2 1 . . Hackware 1 | . . . . 1 . . Protection 5 | . 1 2 . 2 . . Artifact . | . . . . . . . Weapon 45 | 4 7 8 11 12 2 1 Energy Gun 14 | 2 4 4 1 3 . . Energy Cannon 11 | . . 2 5 4 . . Ballistic Gun 7 | 1 2 1 1 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 5 | . . 1 4 . . . Special Weapon 3 | 1 1 . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 29 | . . 4 9 10 . 6 Power 7 | . . 2 2 3 . . Propulsion 9 | . . 1 3 4 . 1 Utility 5 | . . 1 . 1 . 3 Weapon 8 | . . . 4 2 . 2 Highest Loss Streak 8 | . . 2 3 8 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 97 93 94 75 33 23 Engine 11 | . 14 20 9 6 . . Core 1 | . . . 8 . . . Treads 11 | . 13 18 13 3 . . Leg 3 | . . . 10 7 . . Wheel 3 | . 15 2 . . . . Flight 2 | . . . . 11 . . Device 12 | . 22 12 12 11 6 5 Storage 4 | . 1 7 5 3 . . Processor 4 | . . 3 9 4 6 3 Hackware 1 | . . . . 6 6 3 Protection 2 | . 2 5 . 1 . . Energy Gun 9 | . 26 14 1 3 . . Energy Cannon 5 | . . 1 19 3 . . Ballistic Gun 1 | . 1 2 . 3 . . Launcher 1 | . . 3 3 . . . Naked Turns 133 | . . . . . . 133 Heaviest Build 50 | 8 28 40 50 46 7 7 Greatest Support 60 | 20 20 40 60 60 8 8 Greatest Overweight (x) 9 | . 1 1 9 9 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 5 5 Average Capacity 9 | 5 5 11 10 9 5 5 Most Carried 15 | 5 5 15 15 12 5 5 Average Carried 6 | 3 4 8 9 4 3 4 Final Capacity 15 | 5 15 15 5 5 5 5 Final Carried 14 | 5 5 14 5 4 5 5 Class Distribution -------------------- 40% | Mutant 30% | Scavenger-Mutant 21% | Scavenger-Gunner 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 2061 | 392 110 449 622 428 . 60 Remotely . | . . . . . . . Salvage Created 3605 | 175 168 1239 1269 633 . 121 Parts 237 | 16 25 72 87 33 . 4 Haulers Intercepted 3 | . . . 1 2 . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled 18 | . . . . 18 . . Retrieved Matter 154 | . . . . 154 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 70 | 1 9 22 26 10 . 2 Melee 7 | . . . . 5 . 2 Guns 28 | 1 9 15 . 3 . . Cannons 23 | . . 2 19 2 . . AOE 12 | . . 5 7 . . . Classes Destroyed 13 | 3 2 3 4 1 . . Worker 7 | 1 1 3 2 . . . Builder 6 | . . 2 4 . . . Tunneler 4 | 4 . . . . . . Hauler 3 | . . . 1 2 . . Recycler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 5 | . 1 3 1 . . . Swarmer 15 | . 8 3 3 1 . . Grunt 37 | 1 1 14 16 3 . 2 Duelist 2 | . . . 2 . . . Sentry 12 | . . 5 4 3 . . Hunter 3 | . . . 1 2 . . Programmer 1 | . . . . 1 . . Best Kill Streak 10 | 2 4 6 10 2 . 1 Combat Bots Only 7 | 1 3 3 7 2 . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 475 | 4 53 77 122 135 . 84 Missed 142 | 2 13 21 25 54 . 27 Damage Taken 5441 | 23 324 798 1838 1311 . 1147 Core 2084 | 11 87 78 492 559 . 857 Absorbed by Shields 70 | . . . . . . 70 Regen/Repaired (Parts) 157 | . . 43 . 114 . . Core Remaining (%) 53 | 95 60 80 10 20 . . Volleys Fired 239 | 33 29 68 73 36 . . Largest 3 | 2 2 2 3 3 . . Hottest 191 | 140 120 124 191 148 . . Shots Fired 468 | 48 58 137 151 74 . . Gun 264 | 42 57 119 6 40 . . Cannon 167 | . . 8 125 34 . . Launcher 30 | . . 10 20 . . . Special 7 | 6 1 . . . . . Kinetic 83 | 12 1 34 . 36 . . Thermal 292 | 36 57 61 100 38 . . Explosive 11 | . . . 11 . . . Electromagnetic 82 | . . 42 40 . . . Robot Hit Streak 13 | 4 6 6 13 11 . . Robot Miss Streak 6 | 2 4 3 6 3 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 300 | 20 28 83 94 60 . 15 Core Hits 161 | 7 13 45 63 28 . 5 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . 1 4 . 4 . 6 Burn 3 | . 1 2 . . . . Destroy 2 | . . 2 . . . . Blast 4 | . . . . 4 . . Sever 6 | . . . . . . 6 Melee Attacks 39 | . . . . 17 . 22 Impact . | . . . . . . . Slashing 39 | . . . . 17 . 22 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 7820 | 224 348 1585 3597 1523 . 543 Guns 2101 | 224 348 1090 58 381 . . Cannons 2566 | . . 61 2001 504 . . Explosions 1952 | . . 424 1528 . . . Melee 1122 | . . . . 583 . 539 Ramming 79 | . . 10 10 55 . 4 Kinetic 725 | 60 . 250 . 415 . . Thermal 3226 | 164 348 575 1669 470 . . Explosive 969 | . . 93 876 . . . Electromagnetic 1699 | . . 657 1042 . . . Impact . | . . . . . . . Slashing 1122 | . . . . 583 . 539 Piercing . | . . . . . . . Highest Corruption 17 | . . 8 . 10 . 17 Average Corruption 9 | . . 7 . 8 . 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . 19 . 4 . 9 Message Errors 7 | . . 4 . 1 . 2 Matter Fused 2 | . . 2 . . . . Heat Flow Errors 4 | . . 4 . . . . Energy Discharges 5 | . . 1 . 2 . 2 Parts Rejected 2 | . . 1 . . . 1 Data Loss (minor) 3 | . . 2 . . . 1 Data Loss (major) 2 | . . 2 . . . . Misfires 2 | . . 2 . . . . Alerts 1 | . . . . 1 . . Misdirections 3 | . . . . . . 3 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 186 | . . 27 46 81 . 32 Projectiles 30 | . . . 12 18 . . Explosions 61 | . . 27 34 . . . Melee 95 | . . . . 63 . 32 Knockbacks 6 | . . . . 6 . . Impact 2 | . . . . 2 . . Kinetic 4 | . . . . 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 289 | . . 103 165 19 . 2 Shots 12 | . . 5 7 . . . Rammed 15 | . . 1 . 11 . 3 Targets Rammed 17 | . . 1 2 11 . 3 Kicked 1 | . . . 1 . . . Crushed 1 | . . . 1 . . . Highest Temperature 596 | 12 450 300 596 335 . . Average Temperature 137 | 10 198 76 192 76 . . Received Heat Transfer 1867 | 12 12 309 819 396 . 319 Effects 27 | . 2 . 25 . . . Shutdowns 7 | . 1 . 6 . . . Energy Bleed 4 | . 1 . 3 . . . Interference 4 | . . . 4 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 2 1 . . Heat Transferred 6355 | 375 907 1530 2655 888 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . 3 6 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 949 | 40 205 541 949 621 285 394 Initial 431 | . 3 54 225 431 285 205 Average 356 | 25 97 330 649 499 285 265 Maximum Alert Level 3 | . 1 2 3 2 1 1 Low Security (%) 25 | 100 82 15 . . . . Level 1 34 | . 17 55 22 10 100 100 Level 2 29 | . . 28 21 89 . . Level 3 10 | . . . 56 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 4 8 6 . . Investigation 6 | . 2 1 1 2 . . Extermination 2 | . . . . 2 . . Reinforcement 10 | . 1 3 4 2 . . Assault 1 | . . . 1 . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . 2 3 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | 1 15 26 32 18 . 23 Peak Tracking Total 12 | 1 4 4 4 4 . 12 Tactical Retreats 9 | . 1 . . 3 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 10 | . 1 1 3 1 . 4 Indirectly 2 | . . . 2 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 10 | . 1 6 3 . . . Max in Single Turn 2 | . 1 2 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 17 | . 1 4 2 6 1 3 Terminals 9 | . 1 1 1 3 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 1 . . Recycling Units 3 | . . 2 . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 54 | . 5 13 8 23 2 3 Successful 39 | . 4 9 6 17 2 1 Failed 15 | . 1 4 2 6 . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 5 1 6 10 . 3 Fabricators . | . . . . . . . Repair Stations 13 | . . 4 2 7 . . Recycling Units 12 | . . 8 . 4 . . Scanalyzers 2 | . . . . 2 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 18 | . 4 1 5 7 . 1 Record 11 | . 4 1 2 4 . . Robot Analysis 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . 3 1 6 . . Scan Component 6 | . . 2 1 3 . . Repair 4 | . . 1 . 3 . . Recycling Unit Hacks 9 | . . 5 . 4 . . Recycle Component 4 | . . 3 . 1 . . Process 2 | . . 1 . 1 . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 1 4 2 6 . 2 Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 1 . 3 . . Time 140 | . . 32 . 108 . . Parts Recycled 4 | . . 3 . 1 . . Recycled Matter 31 | . . 17 . 14 . . Retrieved Matter 14 | . . . . 14 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 4074 | 406 555 1150 783 790 25 365 Spaces Moved 2627 | 300 282 496 315 681 33 520 Core 289 | 28 . . 8 27 2 224 Treads 922 | . 245 496 130 51 . . Legs 416 | 101 . . 177 138 . . Wheels 208 | 171 37 . . . . . Hover 327 | . . . . . 31 296 Flight 465 | . . . . 465 . . Fastest Speed 27 | 50 80 160 100 27 50 50 Average Speed 103 | 90 152 166 150 64 56 50 Slowest Speed 795 | 120 240 240 500 795 150 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 9 44 48 33 17 1 52 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | 1 1 . . . . . Terrain Destroyed 134 | 1 1 46 80 6 . . Melee . | . . . . . . . Projectile 17 | 1 1 . 9 6 . . AOE 117 | . . 46 71 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 3465 | 374 344 684 494 934 40 595 Wait 171 | 9 6 71 10 75 . . Move 2620 | 299 281 495 314 678 33 520 Hop 1 | . . . . 1 . . Pick Up 97 | 14 3 23 22 30 2 3 Fast Attach 18 | . 2 2 5 8 . 1 Attach 52 | 10 . 7 7 24 3 1 Detach 12 | 3 . 1 1 5 2 . Swap 77 | 4 14 11 30 18 . . Drop 76 | 2 9 5 30 28 . 2 Fire 239 | 33 29 68 73 36 . . Melee 37 | . . . . 17 . 20 Ram 13 | . . . . 10 . 3 Kick 1 | . . . 1 . . . Crush 3 | . . 1 1 1 . . Escape Stasis 45 | . . . . . . 45 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 407 | -11/Scrapyard | Entered Materials 428 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 13) 595 | -10/Materials | Discovered new exit (range 12) 782 | -10/Materials | Discovered new exit (range 16) 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1006 | -9/Materials | Repaired Med. Armor Plating 1387 | -9/Materials | Discovered new exit (range 9) 1510 | -9/Materials | Build established: Scavenger-Mutant 1898 | -9/Materials | Discovered new exit (range 5) 2112 | -9/Materials | Entered another Materials area 2112 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2313 | -8/Materials | Garrison activated, responded to threat 2363 | -8/Materials | Destroyed 7 combat bots 2528 | -8/Materials | Core integrity fell below 50% 2531 | -8/Materials | Core integrity fell below 20% 2556 | -8/Materials | Lost 3 parts (3n) 2624 | -8/Materials | Build established: Scavenger-Gunner 2880 | -8/Materials | Discovered new exit (range 15) 2895 | -8/Materials | Entered Factory 2895 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3064 | -7/Factory | Repaired Lgt. Deuterium Engine 3064 | -7/Factory | Repaired Hvy. Assault Rifle 3102 | -7/Factory | Repaired Ion Cannon 3528 | -7/Factory | Discovered new exit (range 15) 3640 | -7/Factory | Lost 8 parts (2p3n1u2w) 3658 | -7/Factory | Core integrity fell below 50% 3658 | -7/Factory | System corruption reached 10% 3685 | -7/Factory | Entered another Factory area 3685 | -6/Factory | Evolved 2 slots: Propulsion x2 3710 | -6/Factory | Identified exit to Garrison 3710 | -6/Factory | Entered Garrison 3786 | -6/Garrison | Triggered checkpoint 3816 | -6/Garrison | Triggered checkpoint 3896 | -6/Garrison | Build established: Mutant 3902 | -6/Garrison | Triggered checkpoint 3912 | -6/Garrison | Triggered checkpoint 3942 | -6/Garrison | System corruption reached 10% 3955 | -6/Garrison | Discovered new exit (range 12) 3972 | -6/Garrison | Lost 6 parts (1n3u2w) 3982 | -6/Garrison | Triggered checkpoint 3992 | -6/Garrison | Core integrity fell below 50% 4005 | -6/Garrison | Installed Relay Interface Framework 4030 | -6/Garrison | Core integrity fell below 20% 4075 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04028_ Field strength at 42. 04029_ Field strength at 31. 04030_ Field strength at 25. 04031_ System corrupted: Component data lost. 04031_ Field strength at 15. 04032_ Field strength at 9. 04033_ Stasis field depleted. 04046_ UVNZYZ9GWB0%JOCJOWXL,R2UX1&/BP|/L9S 04062_ System corrupted: Energy discharge (-22). 04065_ Connecting with Garrison Terminal... You are not limited to hacking targets listed on a Terminal. Any hack can be entered via the Manual option at the bottom, simply start typing and use autocomplete if desired (Up/Down/Tab/Enter). So-called indirect hacking has a lower chance of success, and is described in more detail in the manual. 04068_ C-30 ARC bursts open, deploying its payload. 04068_ G-67 Veteran unfolds itself. 04068_ G-50 Soldier unfolds itself. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????+?????????? | | ??????????????+???+????????????????????????????? | | ???????????????????????????+???????????????????? | | ??????????????+???+????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????++?????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????#????????????????????? | | ??????????????????????????"???????+????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #??#+##?????????????? | | ?????????????????????????# #?## ????+????????? | | ????????????????????????? ?? #?????????????? | | ????????????????????????? ?? #?????????????? | | ?????????????????????????#+#??# #?????????????? | | ?????????????????????????# #??# #?????????????? | | ??????????????????????#### #### #?????????????? | | ??????????????????????# g + +?????????????? | | ???????????????########s####### #?????????????? | | ????????######## #????# #?????????????# | | ????????#" g@ #????# #?????????????# | | ????????#"T"#### s g #????# #????????##+### | | ????????######## "s ###### #####+#### | | ?????????????#"""" """ / | | ?????????????###" "s ###### | | ???????????????#" #????############# ## | | ???????????????#" " #????????????????# ## | | ???????????????#""""" #????????????????" | | ???????????????###########????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# ## | | ????????????????????????????????########### ## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ######## | | ??????????????????????????????????????????##+### | | ???????????????????????????????????????????# ??# | | ???????????????????????????????????????????#???# | | ???????????????????????????????????????????????? | | ???????????????????????????????????+???????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 25 Energy Capacity 415 Matter Stores 344 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Shopping List Storm Trooper System Compromised Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SubatomicMetafiberBox Manual? 0 Play Time 06:26:56 Cumulative 6.4 hours Start 2024.03.31 @ 12:11:48 End 2024.04.01 @ 13:27:20 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 73acf25e-c748-4412-a6a8-79b74b5319de