Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:36:33 Player: Neurotypical Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1959) 1959 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5309 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Armor Integrity Analyzer Improved Weapon Shielding > --- WEAPON (2) ------- Katana > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating Hacking Suite Lightning Gun Lightning Gun Heavy Particle Gun Enhanced Autogun Enhanced Autogun Flak Gun Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON ----------- Enhanced Autogun Scythe > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Weapon Shielding Hacking Suite Lightning Gun Lightning Gun Heavy Particle Gun Enhanced Autogun Flak Gun Improved Datajack Great Maul Katana [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Improved Weapon Shielding Weapon Scythe Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 105 | 7 7 3 24 47 13 4 Power 18 | 1 3 1 2 4 6 1 Engine 12 | 1 1 1 2 4 2 1 Core 6 | . 2 . . . 4 . Reactor . | . . . . . . . Propulsion 25 | 2 . 1 8 13 . 1 Treads 4 | . . . . 3 . 1 Leg 21 | 2 . 1 8 10 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 1 . 3 14 6 1 Device 14 | 1 1 . 2 7 3 . Storage 4 | 1 . . 1 1 1 . Processor 5 | . . . . 3 2 . Hackware . | . . . . . . . Protection 4 | . . . . 3 . 1 Artifact . | . . . . . . . Weapon 35 | 2 3 1 11 16 1 1 Energy Gun 12 | 2 3 . 3 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . . 2 4 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 2 . . . Special Weapon 4 | . . . 4 . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 8 | . . . . 6 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 5 | . 1 . 1 3 . . Parts Lost 29 | . 4 2 4 9 . 10 Power 5 | . . 1 . 1 . 3 Propulsion 15 | . 1 1 2 6 . 5 Utility 3 | . . . 1 1 . 1 Weapon 6 | . 3 . 1 1 . 1 Highest Loss Streak 10 | . 3 2 3 3 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 92 85 95 95 98 88 Engine 8 | . 6 4 11 9 3 . Core 2 | . 7 8 . . 10 12 Treads 2 | . . . . 4 . . Leg 30 | . 22 15 40 29 30 21 Device 10 | . 14 14 10 10 12 5 Storage 9 | . 14 14 11 9 7 7 Processor 6 | . . . . 7 13 23 Protection 4 | . . . . 7 3 1 Energy Gun 5 | . 25 14 9 . . . Ballistic Gun 2 | . . . 6 1 7 4 Launcher 1 | . . 13 3 . . . Slashing Weapon 8 | . . . . 14 6 9 Naked Turns . | . . . . . . . Heaviest Build 42 | 15 15 16 24 34 42 42 Greatest Support 65 | 20 20 30 65 60 40 40 Greatest Overweight (x) 13 | 1 1 1 . 1 1 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 Average Capacity 10 | 7 8 8 8 11 15 15 Most Carried 15 | 5 8 8 10 15 15 15 Average Carried 9 | 2 3 7 8 10 14 14 Final Capacity 15 | 8 8 8 10 15 15 15 Final Carried 15 | 2 8 7 10 14 15 14 Class Distribution -------------------- 51% | Scavenger-Mutant 36% | Mutant 12% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1513 | 257 53 70 401 580 89 63 Remotely . | . . . . . . . Salvage Created 2528 | 137 335 41 592 1268 89 66 Parts 143 | 8 14 5 35 71 7 3 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 56 | . 9 5 11 29 1 1 Melee 26 | . . . . 24 1 1 Guns 15 | . 6 . 7 2 . . Cannons 1 | . . . 1 . . . AOE 11 | . 3 5 3 . . . Classes Destroyed 12 | 2 2 1 5 2 . . Worker 3 | . . . 3 . . . Tunneler 5 | 2 1 2 . . . . Hauler 2 | . . . 1 1 . . Recycler 3 | 1 . . 2 . . . Watcher 6 | . . . 1 4 1 . Swarmer 13 | . 3 . . 10 . . Grunt 19 | . 6 . 7 6 . . Brawler 1 | . . . . 1 . . Duelist 2 | . . . 1 1 . . Sentry 15 | . . . 3 10 1 1 Hunter 1 | . . . . 1 . . Assembled 5 | . . 5 . . . . Best Kill Streak 9 | 2 8 5 6 9 1 1 Combat Bots Only 7 | . 7 3 3 7 1 1 Max Kills in Single Turn 4 | 1 3 4 4 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 1 . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 510 | . 50 6 76 128 6 244 Missed 149 | . 14 1 23 28 . 83 Damage Taken 4605 | . 545 253 923 1169 66 1649 Core 1111 | . 114 40 128 119 . 710 Absorbed by Shields . | . . . . . . . Redirected to Shielding 75 | . . . . 11 . 64 Regen/Repaired (Parts) 122 | . . . 122 . . . Core Remaining (%) 71 | 100 . 38 68 78 . . Volleys Fired 99 | 8 28 6 52 5 . . Largest 2 | 2 2 2 2 2 . . Hottest 140 | 90 90 73 140 50 . . Shots Fired 185 | 15 49 12 101 8 . . Gun 155 | 15 49 6 77 8 . . Cannon . | . . . . . . . Launcher 19 | . . 6 13 . . . Special 11 | . . . 11 . . . Kinetic 49 | . . . 41 8 . . Thermal 79 | 8 18 6 47 . . . Explosive 19 | . . 6 13 . . . Electromagnetic 38 | 7 31 . . . . . Robot Hit Streak 15 | 3 13 2 15 6 . . Robot Miss Streak 4 | 2 2 4 4 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 197 | 8 40 3 64 71 4 7 Core Hits 98 | 3 17 8 34 30 3 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 16 | . 3 . . 9 1 3 Burn 2 | . 2 . . . . . Corrupt 1 | . 1 . . . . . Smash 4 | . . . . 4 . . Sever 9 | . . . . 5 1 3 Melee Attacks 100 | . . . . 88 4 8 Impact 21 | . . . . 21 . . Slashing 79 | . . . . 67 4 8 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 14 | . . . . 13 . 1 Damage Inflicted 5448 | 121 749 543 1420 2261 130 224 Guns 1459 | 121 492 36 730 80 . . Cannons . | . . . . . . . Explosions 1419 | . 257 507 655 . . . Melee 2535 | . . . . 2181 130 224 Ramming . | . . . . . . . Kinetic 495 | . . . 415 80 . . Thermal 875 | 63 426 36 350 . . . Explosive 1162 | . . 507 655 . . . Electromagnetic 381 | 58 323 . . . . . Impact 691 | . . . . 691 . . Slashing 1844 | . . . . 1490 130 224 Piercing . | . . . . . . . Highest Corruption 5 | . . 5 . . . . Average Corruption 5 | . . 5 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . 1 . . . . Matter Fused 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 274 | . . 11 . 263 . . Projectiles . | . . . . . . . Explosions 11 | . . 11 . . . . Melee 263 | . . . . 263 . . Knockbacks 5 | . . . . 5 . . Impact 5 | . . . . 5 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 278 | . 94 127 57 . . . Shots 7 | . 2 3 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | 90 300 20 36 . . 11 Average Temperature 68 | 33 104 11 14 . . 6 Received Heat Transfer 1558 | . 231 40 270 234 36 747 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 4 . . Impact Corruptions 11 | . . . . 11 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . 1 1 . . Heat Transferred 2075 | 185 895 75 920 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 351 | 15 253 136 317 351 206 162 Initial 154 | . 9 98 50 133 154 147 Average 170 | 5 139 115 151 202 170 135 Maximum Alert Level 1 | . 1 . 1 1 1 . Low Security (%) 65 | 100 61 100 70 53 79 100 Level 1 34 | . 38 . 30 46 20 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 3 4 1 . Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 1 . 2 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 7 | . 1 . 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 14 6 16 41 2 11 Peak Tracking Total 7 | . 5 3 4 7 1 7 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts 11 | . . . . 11 . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 20 | . 1 . 6 12 1 . Terminals 13 | . 1 . 4 8 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 56 | . 4 . 17 33 2 . Successful 30 | . 3 . 10 16 1 . Failed 26 | . 1 . 7 17 1 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 4 . . Terminals 35 | . 4 . 12 19 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 5 | . . . . 5 . . Scanalyzers 8 | . . . 1 7 . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 17 | . 3 . 6 8 . . Record 4 | . . . . 4 . . Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 3 | . 1 . 2 . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 6 | . . . . 6 . . Insert Component 3 | . . . . 3 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 . 4 9 1 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 82 | . . . 82 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 3794 | 114 323 191 760 1960 262 184 Spaces Moved 2246 | 69 164 107 325 1289 172 120 Core 15 | 11 . . . . . 4 Treads 100 | . . . . 96 . 4 Legs 2131 | 58 164 107 325 1193 172 112 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 110 110 Average Speed 121 | 109 137 148 120 119 110 130 Slowest Speed 700 | 190 190 190 120 240 186 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 36 43 30 77 4 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 145 | . 13 51 81 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 145 | . 13 51 81 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 2981 | 92 211 128 588 1589 236 137 Wait 284 | . 4 8 158 80 30 4 Move 2241 | 68 163 106 324 1288 172 120 Hop . | . . . . . . . Pick Up 104 | 9 9 3 21 50 10 2 Fast Attach . | . . . . . . . Attach 45 | 7 3 2 10 17 3 3 Detach 1 | . . . 1 . . . Swap 60 | . 4 1 14 30 10 1 Drop 52 | . . 2 8 35 7 . Fire 99 | 8 28 6 52 5 . . Melee 84 | . . . . 73 4 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 11 | . . . . 11 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Destroyed 7 combat bots 322 | -10/Materials | Build established: Mutant 374 | -10/Materials | Lost 3 parts (1n2w) 380 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Entered Mines 445 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 468 | -10/Mines | Assembled infested the area 469 | -10/Mines | Learned Materials emergency access door positions 473 | -10/Mines | Assisted by a Guerilla fighting off Assembled 541 | -10/Mines | Core integrity fell below 50% 621 | -10/Mines | Discovered new exit (range 7) 629 | -10/Mines | Entered Materials 629 | -9/Materials | Evolved 2 slots: Propulsion x2 811 | -9/Materials | Repaired Rocket Launcher 862 | -9/Materials | Repaired Flexi-carbon Leg 1317 | -9/Materials | Lost 3 parts (2n1u) 1359 | -9/Materials | Discovered new exit (range 6) 1389 | -9/Materials | Entered another Materials area 1389 | -8/Materials | Evolved 2 slots: Utility x2 1521 | -8/Materials | Lost 3 parts (1p1n1w) 1534 | -8/Materials | Destroyed 7 combat bots 1602 | -8/Materials | Build established: Scavenger-Mutant 1648 | -8/Materials | Garrison activated, responded to threat 3145 | -8/Materials | Build established: Scavenger-Gladiator 3164 | -8/Materials | Identified exit to Factory 3349 | -8/Materials | Entered Factory 3349 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3611 | -7/Factory | Identified exit to Garrison 3611 | -7/Factory | Entered Garrison 3613 | -7/Garrison | Build established: Scavenger-Mutant 3734 | -7/Garrison | Triggered checkpoint 3734 | -7/Garrison | Triggered checkpoint 3740 | -7/Garrison | Triggered checkpoint 3760 | -7/Garrison | Core integrity fell below 50% 3790 | -7/Garrison | Core integrity fell below 20% 3795 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03747_ VSS Leg destroyed. 03747_ Critical hit (Burn: +37). 03747_ Acquired 33 matter. 03752_ Y-54 Guardian Lgt. Treads severed. 03753_ Imp. Heat Sink destroyed. 03756_ Acquired 10 matter. 03770_ Acquired Lgt. Treads. 03771_ G-47 Trooper destroyed. 03772_ Acquired 10 matter. 03774_ Critical hit (Burn: +37). 03778_ Imp. Deuterium Engine destroyed. 03778_ Katana follow-up attack on Y-54 Guardian. 03778_ Y-54 Guardian destroyed. Garrison Door activated. 03780_ G-47 Trooper destroyed. 03785_ Lgt. Treads destroyed. 03786_ Acquired Imp. Light Armor Plating. 03787_ Scythe destroyed. 03789_ Mic. Nuclear Core destroyed. 03790_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #???????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########## #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????######??????????????????? | | ?????????# #???????????#%%=%#??? #?????????????? | | ?????????# ############# [[!## #?????????????? | | ?????????# *@*! * #?????????????? | | ?????????# [ g #?????????????? | | ?????????# gg #?????????????? | | ?????????############ gg## ## #?????????????? | | ????????????????????# ##gg #? #?????????????? | | ??????????????????? ????????????? | | ??????????????????# #???????????? | | ??????????????????# #???????????? | | ??????????????????# #???????????? | | ??????????????????### ## ##^ ###???????????? | | ????????????????????# ## #? #?????????????? | | ???????????????????? #?????????????? | | ???????????????????? +?????????????? | | ????????????????????# ##????????????? | | ????????????????????###### ## #?????????????? | | ?????????????????????????# C#? ??#?????????????? | | ??????????????????????????#####?? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Troublemaker Challenges ------------ None Game ------ Seed SalvageUltimateTendrils Manual? 0 Play Time 01:18:56 Cumulative 8.8 hours Start 2024.04.02 @ 23:29:16 End 2024.04.03 @ 10:36:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36ef92ab-5a34-453b-958e-28565554b579