Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.12 @ 15:42:57 Player: Grimbling Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (551) 2755 Value Destroyed (25601) 25601 Prototype IDs (62) 1240 Alien Tech Used (2) 400 Bonus (9751) 9751 TOTAL SCORE: 50047 Bonus ------- High Alert Combat Kills 1602 Follower Combat Kills 249 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1284/1600 Matter 119/300 Energy 319/340 System Corruption 8% Temperature Cool (15) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Graviton Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY (14) ----- Experimental Power Amplifier Experimental Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Advanced Target Analyzer Core Analyzer Improved Weapon Cycler > --- WEAPON (4) ------- Compact Mass Driver Compact Mass Driver > --- INVENTORY (20) --- Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads Experimental Power Amplifier Point Defense Array Improved Heavy Machine Gun Railgun Linear Accelerator Fusion Bomb Launcher Dirty Datajack (20) Improved Plasma Cutter Self-destruct Interrupter (25) Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Scout] Advanced Target Analyzer Recoil Nullifier Advanced Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Phase Shifter Centrium Light Armor Plating Experimental Force Field High-powered Tractor Beam > --- WEAPON ----------- Linear Accelerator Linear Accelerator Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Siege Treads Experimental Power Amplifier Experimental Heat Sink EM Disruption Field Point Defense Array Improved Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon Micro-nuke Launcher Dirty Datajack Improved Plasma Cutter Self-destruct Interrupter [Rating: 212] Favorites ----------- Power Zionite Light DM Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Zionite Glidesys I Utility Experimental Heat Sink Device Experimental Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Zionite Laser-S Energy Cannon Proton Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Special Weapon Mining Laser Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 19 | . 1 . 2 . . . 2 2 2 . . . . . 2 . . . . 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Utility 12 | . 1 . 1 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 1 2 1 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 324 | 7 6 8 8 . 3 3 17 4 4 . 5 10 27 1 23 . 5 1 . 23 3 43 9 9 9 4 45 13 34 Power 43 | 1 . 2 . . . . 2 . 1 . 3 . 3 . 1 . 2 . . 2 1 4 1 3 1 . 5 . 11 Engine 12 | 1 . 2 . . . . 2 . . . 2 . . . . . . . . . . 3 . . . . 1 . 1 Core 4 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 1 . . . . . Reactor 27 | . . . . . . . . . . . . . 3 . 1 . 2 . . 2 1 1 . 2 1 . 4 . 10 Propulsion 48 | 2 2 . 4 . . 1 2 . 1 . . . 6 1 6 . . . . 2 1 8 . . . . 5 4 3 Treads 46 | 2 2 . 4 . . 1 2 . 1 . . . 4 1 6 . . . . 2 1 8 . . . . 5 4 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 134 | 2 3 1 1 . . 2 6 3 2 . 1 4 12 . 12 . 3 1 . 15 . 19 . 1 6 2 20 7 11 Device 71 | . 1 1 1 . . 1 4 2 1 . 1 1 5 . 6 . 1 . . 4 . 13 . 1 5 1 12 4 6 Storage 17 | 1 1 . . . . . . . . . . 2 2 . 2 . . . . 6 . 1 . . 1 . 1 . . Processor 15 | 1 1 . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . 1 4 2 3 Hackware 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Protection 28 | . . . . . . 1 1 1 1 . . 1 5 . 4 . 1 1 . 2 . 5 . . . . 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 1 5 3 . 3 . 7 1 . . 1 6 6 . 4 . . . . 4 1 12 8 5 2 2 15 2 9 Energy Gun 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 62 | 2 . 5 3 . 2 . 7 1 . . 1 3 3 . 3 . . . . 4 . 10 6 3 . 2 6 1 . Ballistic Cannon 23 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 2 . 9 1 8 Launcher 5 | . . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . . . . 1 Special Weapon 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 40 | . . 1 . . . . 1 . . . . 3 11 . 2 . . . . 3 . 4 . . 5 . 5 1 4 Corrupted Parts 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Lost 53 | . . . . . . . 1 1 1 . 1 . 3 . 2 . 2 . . 2 . 8 . 1 2 . 12 . 17 Power 9 | . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . . . . 1 . 4 Propulsion 5 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 . 1 Utility 33 | . . . . . . . . 1 1 . . . 1 . 2 . 2 . . 1 . 5 . 1 2 . 8 . 9 Weapon 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 3 Highest Loss Streak 10 | . . . . . . . 1 1 1 . 1 . 1 . 2 . 2 . . 2 . 5 . 1 2 . 3 . 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 89 | . 100 100 99 100 98 99 99 97 99 100 99 99 79 75 76 77 77 83 83 87 92 84 89 89 85 89 87 89 83 Engine 3 | . 12 12 10 10 10 10 8 7 6 6 6 6 1 . . . . . . . . 5 . . . . . . . Core 1 | . . . . . . . . . 6 6 6 6 3 . . . . . . . . . 4 4 . . . . . Reactor 5 | . . . . . . . . . . . . . 7 12 10 11 11 11 11 9 10 3 5 5 10 10 8 8 6 Treads 19 | . 25 25 29 30 30 29 25 21 25 25 25 25 24 25 21 22 22 22 22 16 15 15 10 10 10 10 12 11 10 Device 21 | . 6 12 20 20 20 16 15 22 22 18 18 18 13 12 18 22 22 27 27 24 25 23 30 29 27 29 25 37 31 Storage 7 | . 12 12 10 10 10 10 8 7 6 6 6 8 7 6 5 5 5 5 5 10 10 10 10 10 10 10 8 4 3 Processor 4 | . 18 12 10 10 10 3 . . . . . . . . . . . 5 5 5 5 5 5 5 5 10 9 8 8 Protection 6 | . . . . . . 9 8 10 7 12 12 9 10 12 13 11 10 5 5 5 5 4 5 5 2 . 2 2 4 Ballistic Gun 14 | . 24 23 19 20 18 20 32 28 25 25 24 24 8 6 4 5 5 5 5 12 13 5 19 19 13 19 13 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 6 . 4 16 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 18 29 36 37 37 37 45 51 60 66 66 66 80 67 64 68 66 66 65 65 89 93 107 88 99 109 92 124 131 149 Greatest Support 245 | 40 46 46 69 69 69 69 69 66 89 89 89 89 92 89 111 111 111 111 111 132 132 150 150 150 150 150 185 185 245 Greatest Overweight (x) 4 | . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 35 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 15 15 14 13 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 19 19 20 20 Average Carried 15 | 1 11 14 13 14 14 14 14 14 13 13 14 14 14 14 14 14 14 12 15 16 18 18 19 19 19 18 17 16 19 Final Capacity 20 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 14 14 15 13 13 15 14 14 15 15 15 12 15 15 20 18 19 20 20 20 18 16 20 14 Class Distribution -------------------- 26% | Hacker-Tank 22% | Hacker-Skirmisher 19% | Hacker-Gunner 15% | Hacker-Mutant 14% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Hacker-Mutant | -4/Waste Hacker-Skirmisher | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Tank | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 22252 | 193 245 546 200 14 . 218 1138 349 65 30 419 . 919 370 1516 132 531 . 318 2661 198 2220 605 356 95 142 4104 514 4154 Remotely 14638 | . . . 200 14 . 218 1088 311 65 30 419 . 589 . 1316 132 531 . 318 2037 198 1035 605 356 95 142 1238 514 3187 Salvage Created 27889 | . 241 465 189 91 . 227 1826 423 30 55 545 . 764 499 2161 253 714 . 430 5047 478 3029 458 226 25 95 5740 152 3726 Parts 1246 | . 12 21 13 2 . 15 124 26 1 . 20 . 61 15 104 10 34 . 13 251 . 97 19 13 . 5 222 4 164 Haulers Intercepted 26 | . 1 . 3 . . . 4 . . . . . . . 2 . . . . 4 . 2 . . . . 4 1 5 Recyclers Shooed 15 | . . 1 . . . . . . . . . . . . 1 . . . . 3 . 2 . . . . 6 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 390 | . 4 8 1 . . 5 31 6 1 1 11 . 15 7 27 4 13 . 7 56 2 46 10 9 . 2 58 3 63 Guns 270 | . 4 8 1 . . 5 31 6 1 1 11 . 15 7 23 4 13 . 7 56 . 10 10 9 . 2 46 . . Cannons 110 | . . . . . . . . . . . . . . . . . . . . . . 36 . . . . 12 3 59 AOE 10 | . . . . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . 4 Classes Destroyed 23 | . 5 3 . . . 2 1 . . . 1 . 2 1 3 . . . . . 1 1 . . . . 1 2 . Worker 38 | . 1 1 . . . . 3 1 . . . . . . 1 . . . . 15 . 1 . . . . 8 . 7 Builder 32 | . . 1 . . . . 2 . . . . . . . 1 . . . . 7 . 7 . . . . 1 . 13 Tunneler 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Hauler 26 | . 1 . 3 . . . 4 . . . . . . . 2 . . . . 4 . 2 . . . . 4 1 5 Recycler 38 | . . 1 . 1 . 1 1 . . . . . . . 2 . . . . 4 . 8 . . . . 16 . 4 Operator 10 | . . . . . . . 1 2 . . . . . . . . . . . 2 . . . . . . 4 . 1 Watcher 24 | . 2 . 1 . . . 4 1 . . . . . . 2 . . . . 6 . . . . . . 4 . 4 Swarmer 47 | . 2 2 1 . . 2 8 . 1 . 3 . . . . . 2 . 2 7 . . 3 7 . . . . 7 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 148 | . 2 4 . . . 1 13 5 . 1 7 . . 4 9 4 5 . 2 25 . 19 1 . . . 25 . 21 Brawler 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . Duelist 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . 1 Sentry 31 | . . 2 . . . . 10 1 . . . . . 1 . . 1 . 1 6 . 3 1 1 . . 2 . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 53 | . . . . . . 1 . . . . . . . 1 4 . 2 . 2 6 . 13 2 . . 2 8 . 12 Programmer 73 | . . . . . . . . . . . 1 . . . 12 . 2 . . 12 . 8 2 . . . 19 . 17 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Behemoth 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 3 Compactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 4 3 1 1 . 3 10 3 1 1 4 . 6 4 6 4 7 . 5 17 2 16 3 3 . 2 8 2 16 Combat Bots Only 15 | . 3 2 1 . . 2 7 3 1 1 4 . 6 4 6 4 7 . 5 5 2 15 3 3 . 2 6 2 11 Max Kills in Single Turn 7 | . 1 1 1 1 . 1 2 1 1 1 1 . 1 1 4 1 1 . 1 7 1 2 2 2 . 1 2 1 4 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 1 . . . . . Exploded 3 | . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 17380 | . 50 180 117 . . 237 563 502 57 . 416 . 606 275 574 36 140 11 166 1595 82 2850 257 730 502 126 2603 327 4378 Core 1316 | . 25 10 12 . . . 18 41 . . 66 . 148 . 12 11 22 . 10 97 . 248 24 16 39 . 179 22 316 Absorbed by Shields 2312 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2312 Reduced by Siege Mode 67 | . . . . . . . . . . . . . . . . . . . . . . . . 67 . . . . . Redirected to Shielding 319 | . . . . . . . . . . . . . 71 56 146 . 46 . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 86 . . . 97 96 94 . . . . . 74 . . . . 94 . . . . . . 57 86 98 80 Volleys Fired 1097 | . 21 19 16 2 1 22 72 22 2 2 26 2 38 24 64 7 30 . 20 184 17 115 19 25 2 7 177 12 149 Largest 4 | . 2 2 2 2 1 2 4 4 4 4 4 1 4 1 1 1 1 . 1 4 3 4 4 4 4 4 4 4 4 Hottest 264 | . 100 46 48 48 100 48 96 98 98 98 98 48 96 60 60 60 60 . 60 80 60 120 60 60 136 60 264 264 264 Shots Fired 3128 | . 40 38 32 4 1 44 286 88 8 8 102 2 46 24 64 7 31 . 20 517 25 298 76 96 9 28 698 48 488 Gun 2289 | . 38 38 32 4 . 44 286 88 8 8 102 1 46 24 64 7 31 . 20 517 12 134 76 96 5 28 580 . . Cannon 818 | . . . . . . . . . . . . 1 . . . . . . . . . 164 . . 4 . 118 48 483 Launcher 18 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . 5 Special 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3107 | . 38 38 32 4 . 44 286 88 8 8 102 2 46 24 64 7 31 . 20 517 12 298 76 96 9 28 698 48 483 Thermal 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 18 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 57 | . 25 57 18 7 . 24 25 16 5 12 28 . 16 52 40 57 32 . 15 37 23 49 33 25 10 11 57 16 44 Robot Miss Streak 7 | . 1 . 1 . . 3 2 1 1 . 1 . 7 3 4 1 2 . 2 2 1 4 1 2 1 1 2 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Secondary Targets 44 | . . 2 2 . . 1 9 2 1 . 2 . . . . . . . . 5 . 3 4 2 . . 11 . . Max Gunslinging Chain 2 | . . 1 1 . . 1 2 1 1 . 1 . . . . . . . . 1 . 1 1 1 . . 1 . . Shots Hit Robots 2448 | . 31 32 26 3 . 33 206 69 6 7 77 . 42 24 63 7 29 . 20 409 24 247 64 77 9 23 532 34 354 Core Hits 1254 | . 15 19 7 1 . 10 79 23 2 2 27 . 36 20 91 10 30 . 18 223 5 154 27 17 7 8 218 9 196 Critical Kills 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 . . Critical Parts Destroyed 10 | . . . 1 . . . 2 . . . . . . . . . . . . . . 1 . . . . 6 . . Critical Strikes 88 | . . . 1 . . . 4 . . . . . . . . . . . . . . 7 . 2 . . 19 7 48 Destroy 20 | . . . 1 . . . 4 . . . . . . . . . . . . . . 1 . 2 . . 12 . . Blast 68 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 7 7 48 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83344 | . 347 406 430 47 . 497 3244 1102 98 136 1285 . 2177 1764 5525 480 1933 . 1258 13079 1942 10416 1351 1757 255 373 13843 1427 18172 Guns 48254 | . 347 406 422 47 . 497 3244 1102 98 136 1285 . 2177 1764 4735 480 1933 . 1258 11585 226 2087 1351 1757 94 373 10850 . . Cannons 29522 | . . . . . . . . . . . . . . . . . . . . . . 8329 . . 161 . 2985 1427 16620 Explosions 5530 | . . . . . . . . . . . . . . . 790 . . . . 1494 1716 . . . . . . . 1530 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 38 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 8 . 22 Kinetic 77776 | . 347 406 422 47 . 497 3244 1102 98 136 1285 . 2177 1764 4735 480 1933 . 1258 11585 226 10416 1351 1757 255 373 13835 1427 16620 Thermal 436 | . . . . . . . . . . . . . . . 436 . . . . . . . . . . . . . . Explosive 4737 | . . . . . . . . . . . . . . . . . . . . 1491 1716 . . . . . . . 1530 Electromagnetic 357 | . . . . . . . . . . . . . . . 354 . . . . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 2 2 2 2 . . . . . . . . 3 3 3 3 . 2 9 17 18 18 18 18 11 2 8 Average Corruption 7 | . . . 2 2 2 2 . . . . . . . . 1 3 3 3 . 1 6 13 17 18 18 18 7 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Effects 430 | . . . 2 4 8 13 . . . . . . . . 20 11 12 3 . 14 5 78 34 32 33 22 71 . 68 Message Errors 86 | . . . . 2 2 3 . . . . . . . . 4 1 4 2 . 5 1 15 8 9 10 2 10 . 8 Matter Fused 105 | . . . 1 . 3 2 . . . . . . . . 4 3 3 1 . 3 1 14 8 8 7 6 19 . 22 Heat Flow Errors 47 | . . . 1 . . 3 . . . . . . . . 1 2 1 . . . 1 12 1 2 5 3 6 . 9 Energy Discharges 53 | . . . . . 2 1 . . . . . . . . 3 2 . . . 2 . 11 7 1 5 5 8 . 6 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 Data Loss (minor) 63 | . . . . 2 1 2 . . . . . . . . 3 2 2 . . 1 1 11 7 5 3 3 15 . 5 Data Loss (major) 17 | . . . . . . 2 . . . . . . . . 2 1 1 . . 1 . 2 1 3 1 1 . . 2 Misfires 21 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 4 1 1 1 1 6 . 4 Alerts 9 | . . . . . . . . . . . . . . . 1 . . . . . 1 3 . . 1 . 2 . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 24 | . . . . . . . . . . . . . . . 1 . . . . 1 . 4 1 2 . 1 5 . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1527 | . . . . . . . . . . . . . . . 145 . . . . 195 . 309 . . . . 99 48 731 Projectiles 1187 | . . . . . . . . . . . . . . . . . . . . . . 309 . . . . 99 48 731 Explosions 340 | . . . . . . . . . . . . . . . 145 . . . . 195 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 207 | . . . . . . . . . . . . . . . . . . . . . . 78 . . 7 . 9 11 102 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 182 | . . . . . . . . . . . . . . . . . . . . . . 65 . . 7 . 9 11 90 Secondary 25 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . 12 Self-Inflicted Damage 103 | . . . . . . . . . . . . . . . . . . . . 11 35 . . . . . 57 . . Shots 4 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . 1 . . Rammed 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Targets Rammed 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 545 | . 40 27 134 4 56 300 54 144 . . 3 . 545 132 216 237 173 . 74 58 44 197 . . 6 . 35 . 347 Average Temperature 55 | . 15 9 18 3 32 160 9 66 . . 3 . 207 47 50 68 41 . 37 31 44 64 . . 6 . 20 . 66 Received Heat Transfer 3064 | . 39 129 90 . . 9 297 408 . . 282 . 234 57 54 21 18 9 75 240 . 419 45 99 27 . 369 . 143 Effects 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Turns 26 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Longest Duration 26 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Heat Transferred 300 | . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1133 | . 103 105 135 42 . 85 500 144 53 . . . . . 307 . . . . 543 142 571 . . . . 339 125 1133 Initial 92 | . . 28 28 37 . . 13 11 . . . . . . 57 . . . . . 66 76 . . . . 26 92 12 Average 172 | . 32 41 76 34 . 23 165 53 8 . . . . . 84 . . . . 223 120 294 . . . . 137 67 448 Maximum Alert Level 4 | . . . . . . . 2 . . . . . . . 1 . . . . 2 . 2 . . . . 1 . 4 Low Security (%) 67 | 100 100 100 100 100 . 100 49 100 100 . . . . . 90 . . . . 43 100 31 . . . . 71 100 32 Level 1 20 | . . . . . . . 42 . . . . . . . 9 . . . . 41 . 36 . . . . 28 . 24 Level 2 6 | . . . . . . . 8 . . . . . . . . . . . . 14 . 31 . . . . . . 7 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . . 1 . . . . 6 4 . . . . . . 9 . . . . 10 . 11 . . . . 14 3 13 Investigation 16 | . . 1 . . . . 2 2 . . . . . . 2 . . . . 2 . 2 . . . . 3 . 2 Extermination 26 | . . . . . . . . 1 . . . . . . 5 . . . . 5 . 3 . . . . 5 . 7 Reinforcement 23 | . . . . . . . 1 1 . . . . . . 2 . . . . 3 . 4 . . . . 6 3 3 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison 5 | . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 Haulers Reinforced 7 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 23 | . 1 . . . . . 5 . . . . . . . . . . . . 4 . 2 . . . . 1 7 3 Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 24 Distress Signals 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 24 Times Spotted 482 | . 8 10 8 1 . 4 45 9 2 2 11 . 15 7 29 4 12 3 7 67 6 56 11 9 3 2 68 7 76 Peak Tracking Total 10 | . 3 3 3 6 . 2 6 3 2 2 4 . 5 4 6 4 5 4 3 5 4 10 3 3 3 2 6 4 8 Tactical Retreats 12 | . . 1 . . . . . . . . . . . . . . . 1 . . . 6 . . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 14 | . . . 3 . . . . . 1 . . . . . 2 . . . . 2 . 2 . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . 6 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reused 8 | . 4 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . 4 . . . . . 4 . . . . . . . . . . 10 . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 42 | . . . 1 . . . . . . . . . . . 7 . 2 . . 16 . 4 . . . . 8 . 4 Max in Single Turn 4 | . . . 1 . . . . . . . . . . . 4 . 1 . . 2 . 1 . . . . 2 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 61 | . 5 1 1 . 2 . 7 3 1 1 . 1 . . 8 . . 5 . 5 . 4 . . 5 . 5 . 7 Terminals 36 | . 5 . 1 . . . 7 3 1 . . . . . 6 . . . . 3 . 2 . . . . 3 . 5 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 147 | . 11 1 1 . 10 . 14 8 2 1 . 6 . . 27 . . 5 . 11 . 5 . . 14 . 16 . 15 Successful 101 | . 7 1 1 . 10 . 5 2 1 1 . 6 . . 19 . . 5 . 7 . 5 . . 14 . 9 . 8 Failed 46 | . 4 . . . . . 9 6 1 . . . . . 8 . . . . 4 . . . . . . 7 . 7 Catastrophic 6 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 3 . 1 . 1 . 6 6 . . . 4 . . 8 . 1 . . 10 . 3 . . . . 4 . 8 Terminals 88 | . 11 . 1 . . . 14 8 2 . . . . . 21 . . . . 9 . 2 . . . . 10 . 10 Fabricators 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . 2 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 8 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . 3 Scanalyzers 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 75 | . 7 1 1 . 10 . 5 2 1 1 . 6 . . 10 . . 5 . 2 . 1 . . 14 . 6 . 3 Record 21 | . . . . . 10 . . . . . . . . . 3 . . 4 . . . . . . 2 . 1 . 1 Part Schematic 10 | . . . . . . . . . . . . 6 . . . . . . . . . . . . 4 . . . . Robot Analysis 6 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 4 . . . . Prototype ID Bank 10 | . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 4 . 1 . . Open Door 4 | . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . Locate Traps 4 | . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . Reprogram Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Build 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . . . . . . . . . . . . 3 . . . . 5 . 2 . . . . 1 . 3 Terminals 10 | . . . . . . . . . . . . . . . 3 . . . . 3 . 1 . . . . 1 . 2 Track 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Detonate 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 Search 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Monitor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . . . . . 6 3 1 . . . . . 5 . . . . 4 . 2 . . . . 5 . 7 Full Trace Events 13 | . . . . . . . 2 2 . . . . . . 2 . . . . 1 . 1 . . . . 3 . 2 Feedback Events 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Corruption 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . . . . . . . . . . . . . . . . . . . . . . 58 . . . . . . 38 Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . 9 Part Schematics Acquired 27 | . . . . . . . . . . . . 21 . . 2 . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Total Allies 41 | . . . . 5 . . . 12 3 . . . . . . . . . . 12 . 6 . . . . . . 3 Largest Group 5 | . . . . 5 2 . . 5 3 3 3 . . . . . . . . 4 . 3 . . . . . . 3 Highest-Rated Group 142 | . . . . 82 42 . . 107 93 93 93 . . . . . . . . 142 . 75 . . . . . . 75 Highest-Rated Ally 46 | . . . . 31 31 . . 31 31 31 31 . . . . . . . . 46 . 25 . . . . . . 25 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 116 | . . . . 11 . . . 1 3 13 12 . . . . . . . . 42 . 26 . . . . . . 8 Total Damage 2408 | . . . . 179 . . . 12 42 250 171 . . . . . . . . 932 . 486 . . . . . . 336 Kills 17 | . . . . 4 . . . . 1 1 3 . . . . . . . . 6 . 1 . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 4 . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 1 . 2 . 2 . 1 . . 1 . . . 1 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 154 | . . . . . . . . . . . . . . . . . . . . 41 1 23 . . . . 48 8 33 Traps 97 | . . . . . . . . . . . . . . . . . . . . 27 . 17 . . . . 33 . 20 Emergency Access 49 | . . . . . . . . . . . . . . . . . . . . 13 . 5 . . . . 14 7 10 Garrisons 7 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 3 Exits 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 33249 | 126 735 1122 305 445 729 1189 1884 862 587 1038 1068 1755 1783 799 2001 663 995 863 451 2652 205 1954 814 773 700 498 2687 875 2691 Spaces Moved 17777 | 73 407 651 152 252 450 679 967 448 351 638 574 1069 1023 424 983 390 566 514 257 1311 109 939 469 435 403 192 1244 501 1306 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 17772 | 69 407 651 152 252 450 679 967 448 351 638 574 1069 1022 424 983 390 566 514 257 1311 109 939 469 435 403 192 1244 501 1306 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 163 162 162 162 162 160 162 162 167 167 167 167 158 158 156 160 160 160 160 150 150 155 Average Speed 161 | 153 160 160 160 160 160 160 160 163 162 162 162 162 162 162 165 167 167 167 167 163 158 159 160 160 160 160 158 162 157 Slowest Speed 370 | 160 160 160 160 160 160 160 163 163 162 162 162 162 370 162 167 167 167 167 167 167 158 238 160 160 160 160 170 168 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 5 51 99 18 51 78 76 75 8 11 88 66 79 79 60 19 53 67 59 58 31 77 21 61 53 91 29 21 16 27 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . . 1 . 1 . . . . . . . . 1 1 . . . . . Known Exits Taken 27 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . . . . . . 3 1 2 . 1 . 2 4 . 1 . . . 1 3 . 1 . . . Spaces Dug 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terrain Destroyed 423 | . 2 . . . . . . . . . . . 6 1 41 . 1 . 1 49 72 58 . . . . 50 13 129 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 217 | . 2 . . . . . . . . . . . 6 1 6 . 1 . 1 1 . 58 . . . . 28 13 100 AOE 206 | . . . . . . . . . . . . . . . 35 . . . . 48 72 . . . . . 22 . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Total 21222 | 83 451 697 187 291 459 742 1140 534 365 639 660 1091 1147 537 1373 404 624 519 283 1816 130 1252 511 484 454 374 1739 541 1695 Wait 1642 | . 2 9 . 36 . 37 62 54 8 . 53 . 13 85 267 6 10 . 7 268 . 115 4 5 28 172 226 . 175 Move 17749 | 72 406 650 152 251 449 678 966 447 350 637 573 1068 1022 423 982 389 565 513 256 1311 108 938 468 434 402 191 1243 500 1305 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 123 | 4 12 2 5 1 1 1 6 5 . . 1 1 13 2 11 1 7 3 . 11 . 7 1 2 1 . 11 4 10 Fast Attach 189 | 7 1 2 3 . 1 1 5 1 2 . 1 6 18 . 11 . . 1 . 14 . 30 9 8 9 . 31 12 16 Attach 71 | . 1 . 2 . . 1 5 2 2 . 1 1 6 . 6 . 3 . . 5 . 9 . 1 . 2 12 1 11 Detach 35 | . 1 1 . . . . 4 . . . . 2 3 . 4 . . . . 4 . 7 1 1 . . 5 1 1 Swap 66 | . 4 6 3 . 2 1 7 1 . . 3 3 3 1 6 . 2 . . 4 3 4 . . 2 2 2 . 7 Drop 245 | . 3 8 6 1 5 1 13 2 1 . 2 8 31 2 22 1 7 2 . 15 2 27 9 8 8 . 31 11 19 Fire 1097 | . 21 19 16 2 1 22 72 22 2 2 26 2 38 24 64 7 30 . 20 184 17 115 19 25 2 7 177 12 149 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 15) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Utility x1 189 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Hacker-Mutant 862 | -10/Materials | Entered Mines 1038 | -10/Mines | Identified exit to Materials 1038 | -10/Mines | Discovered exit to Materials (range 9) 1502 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1506 | -10/Mines | Found Prototype Device 1506 | -10/Mines | Identified Exp. Sensor Array 1722 | -10/Mines | Discovered exit to Materials (range 9) 1763 | -10/Mines | Met a Derelict shopkeep closing up shop 1984 | -10/Mines | Entered Materials 1984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2049 | -9/Materials | Identified exit to Mines 2049 | -9/Materials | Identified exit to Storage 2289 | -9/Materials | Entered Mines 2403 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2449 | -9/Mines | Identified exit to Materials 2449 | -9/Mines | Discovered exit to Materials (range 6) 2499 | -9/Mines | Learned location of Storage (-9) 2621 | -9/Mines | Assembled infested the area 2668 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2689 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2690 | -9/Mines | Identified exit to Exiles 2690 | -9/Mines | Discovered exit to Exiles (range 5) 2734 | -9/Mines | Entered Exiles 2734 | -9/Exiles | Accompanied by 2 allies 2764 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2771 | -9/Exiles | Met 8R-AWN 2798 | -9/Exiles | Met EX-HEX 2904 | -9/Exiles | Met EX-DEC 2967 | -9/Exiles | Visited The Gauntlet 3127 | -9/Exiles | Met EX-BIN 3150 | -9/Exiles | Aligned with FarCom system 3151 | -9/Exiles | Given EX-Vault access code 3199 | -9/Exiles | Opened EX-Vault 3296 | -9/Exiles | Found Prototype Ballistic Gun 3329 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3443 | -9/Exiles | Identified exit to Mines 3443 | -9/Exiles | Discovered exit to Mines (range 14) 3463 | -9/Exiles | Left Exiles lab with XL Autogun Array 3463 | -9/Exiles | Entered Mines 4622 | -8/Mines | Discovered exit to Materials (range 6) 4635 | -8/Mines | Discovered exit to Materials (range 11) 4652 | -8/Mines | Entered Materials 4652 | -8/Materials | Evolved 2 slots: Weapon x2 4654 | -8/Materials | Identified XL Autogun Array 4958 | -8/Materials | Build established: Hacker-Skirmisher 5238 | -8/Materials | Destroyed 7 combat bots 5779 | -8/Materials | Garrison activated, responded to threat 5913 | -8/Materials | Identified exit to Factory 6536 | -8/Materials | Entered Factory 6536 | -7/Factory | Evolved 2 slots: Utility x2 6824 | -7/Factory | Build established: Hacker-Tank 6984 | -7/Factory | Identified exit to Factory 6984 | -7/Factory | Discovered exit to Factory (range 14) 7292 | -7/Factory | Build established: Hacker-Skirmisher 7398 | -7/Factory | Entered another Factory area 7398 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7618 | -6/Factory | Allied Derelicts emerged from ambush trap array 7920 | -6/Factory | Identified exit to Lower Caves 7920 | -6/Factory | Discovered exit to Lower Caves (range 12) 7985 | -6/Factory | Entered Lower Caves 7985 | -6/Lower Caves | Accompanied by 3 allies 8028 | -6/Lower Caves | Learned 4 Factory zone layouts 8075 | -6/Lower Caves | Build established: Hacker-Tank 8248 | -6/Lower Caves | Encountered a Warlord checkpoint 8285 | -6/Lower Caves | Identified exit to Lower Caves 8285 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 9023 | -6/Lower Caves | Entered another Lower Caves area 9023 | -6/Lower Caves | Accompanied by 3 allies 9203 | -6/Lower Caves | Attracted the attention of an 0b10 base 10070 | -6/Lower Caves | Identified exit to Zion 10070 | -6/Lower Caves | Discovered exit to Zion (range 15) 10091 | -6/Lower Caves | Entered Zion 10236 | -6/Zion | Given the Hacking Drone Bay 10266 | -6/Zion | Learned Factory emergency access door positions 10344 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11035 | -6/Zion | Found Prototype Device 11035 | -6/Zion | Identified Bomb Factory No. 2 11186 | -6/Zion | Found Prototype Launcher 11186 | -6/Zion | Identified Gui. Missile Launcher 11195 | -6/Zion | Found Prototype Launcher 11195 | -6/Zion | Identified Rocket Array 11618 | -6/Zion | Rebuked by Imprinter 11812 | -6/Zion | Opened final containment barrier to the Deep Caves 11838 | -6/Zion | Identified exit to Deep Caves 11838 | -6/Zion | Discovered exit to Deep Caves (range 5) 11841 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11846 | -6/Zion | Entered Deep Caves 12158 | -6/Deep Caves | Attacked by Z-Imprinter 12165 | -6/Deep Caves | Destroyed Z-Imprinter 12202 | -6/Deep Caves | Found Prototype Device 12202 | -6/Deep Caves | Identified Zio. Metafield Generator 12224 | -6/Deep Caves | Found Prototype Protection 12224 | -6/Deep Caves | Identified Zio. Weapon Casing 12373 | -6/Deep Caves | Found Zio. Weapon Casing 12380 | -6/Deep Caves | Found Zio. Weapon Casing 12395 | -6/Deep Caves | Z-Facility disabled 12484 | -6/Deep Caves | Found Prototype Protection 12484 | -6/Deep Caves | Identified Zio. Heavy Carapace 12551 | -6/Deep Caves | Found Zio. Heavy Carapace 13618 | -6/Deep Caves | Identified exit to Proximity Caves 13618 | -6/Deep Caves | Discovered exit to Proximity Caves (range 6) 13629 | -6/Deep Caves | Entered Proximity Caves 13748 | -5/Proximity Caves | Learned 4 Factory zone layouts 13918 | -5/Proximity Caves | Spotted B-75 Beast 13931 | -5/Proximity Caves | Destroyed B-75 Beast 13941 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14273 | -5/Proximity Caves | Build established: Scavenger-Tank 14410 | -5/Proximity Caves | Identified exit to Factory 14410 | -5/Proximity Caves | Discovered exit to Factory (range 7) 14428 | -5/Proximity Caves | Entered Factory 14428 | -5/Factory | Evolved 2 slots: Utility x2 14817 | -5/Factory | Build established: Hacker-Tank 15537 | -5/Factory | Cargo convoy interrupted 15657 | -5/Factory | Found Prototype Launcher 15659 | -5/Factory | Identified Tesla Bomb Launcher 15845 | -5/Factory | Identified exit to Upper Caves 15845 | -5/Factory | Discovered exit to Upper Caves (range 6) 16429 | -5/Factory | Entered Upper Caves 16710 | -5/Upper Caves | Build established: Scavenger-Tank 16720 | -5/Upper Caves | Learned 4 Factory zone layouts 17067 | -5/Upper Caves | Identified exit to Upper Caves 17067 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 17092 | -5/Upper Caves | Entered another Upper Caves area 17951 | -5/Upper Caves | Identified exit to Warlord 17951 | -5/Upper Caves | Discovered exit to Warlord (range 6) 17976 | -5/Upper Caves | Attracted the attention of an 0b10 base 18006 | -5/Upper Caves | Destroyed 7 combat bots 18087 | -5/Upper Caves | Entered Warlord 18144 | -5/Warlord | Identified exit to Proximity Caves 18144 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 18346 | -5/Warlord | System corruption cleaned by Quarantine Array 18704 | -5/Warlord | Met Warlord 18729 | -5/Warlord | Warlord's base attacked by MAIN.C 18905 | -5/Warlord | Opened side exit 18950 | -5/Warlord | Entered Proximity Caves 19098 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19251 | -4/Proximity Caves | Learned 8 Research zone layouts 19393 | -4/Proximity Caves | Identified exit to Factory 19393 | -4/Proximity Caves | Discovered exit to Factory (range 5) 19401 | -4/Proximity Caves | Entered Factory 19401 | -4/Factory | Evolved 2 slots: Utility x2 19402 | -4/Factory | Identified exit to Research 19852 | -4/Factory | Build established: Hacker-Skirmisher 21485 | -4/Factory | Found Prototype Hackware 21485 | -4/Factory | Identified Exp. System Shield 21988 | -4/Factory | Found Prototype Processor 21988 | -4/Factory | Identified Exp. Melee Analysis Suite 22053 | -4/Factory | Sucked down chute 22053 | -4/Factory | Entered Waste 22068 | -4/Waste | EMP discharged 22091 | -4/Waste | Spotted C-40 Crusher 22098 | -4/Waste | Spotted C-40 Crusher 22105 | -4/Waste | Destroyed C-40 Crusher 22109 | -4/Waste | Destroyed C-40 Crusher 22115 | -4/Waste | Spotted C-40 Crusher 22124 | -4/Waste | Spotted C-40 Crusher 22141 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 22163 | -4/Waste | Spotted C-40 Crusher 22168 | -4/Waste | EMP discharged 22178 | -4/Waste | Spotted C-40 Crusher 22238 | -4/Waste | Identified exit to Factory 22258 | -4/Waste | Entered Factory 22393 | -4/Factory | Fabricated C-17 Slicer? 22801 | -4/Factory | Garrison activated, responded to threat 22848 | -4/Factory | System corruption reached 10% 22949 | -4/Factory | Lost 5 parts (2p1n2u) 22967 | -4/Factory | Destroyed 15 combat bots 23354 | -4/Factory | Identified exit to Upper Caves 24212 | -4/Factory | Entered Upper Caves 24416 | -4/Upper Caves | Learned location of Armory (-3) 24504 | -4/Upper Caves | Build established: Hacker-Gunner 24940 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24948 | -4/Upper Caves | Identified exit to Upper Caves 24948 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 25026 | -4/Upper Caves | Entered another Upper Caves area 25156 | -4/Upper Caves | Spotted B-86 Titan 25350 | -4/Upper Caves | Destroyed B-86 Titan 25501 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25772 | -4/Upper Caves | Identified exit to Zhirov 25772 | -4/Upper Caves | Discovered exit to Zhirov (range 7) 25799 | -4/Upper Caves | Entered Zhirov 25799 | -4/Zhirov | Identified exit to Proximity Caves 25799 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 25828 | -4/Zhirov | Met Zhirov 25916 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25958 | -4/Zhirov | Found Alien Artifact 25958 | -4/Zhirov | Identified Integrated Dissipator 25958 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25981 | -4/Zhirov | Found Alien Artifact 25981 | -4/Zhirov | Identified Transdimensional Reconstructor 25981 | -4/Zhirov | Warped through subspace 26196 | -4/Zhirov | Attacked by Zhirov 26204 | -4/Zhirov | Zhirov warped through subspace 26209 | -4/Zhirov | Zhirov detonated his lab 26209 | -4/Zhirov | Cloak Generator disabled 26499 | -4/Zhirov | Entered Proximity Caves 26850 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 26973 | -3/Proximity Caves | Discovered exit to Research (range 15) 26997 | -3/Proximity Caves | Entered Research 26997 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26998 | -3/Research | Identified exit to Research 28560 | -3/Research | Found Prototype Processor 28560 | -3/Research | Identified Exp. Signal Interpreter 29111 | -3/Research | Spotted B-86 Titan 29124 | -3/Research | Destroyed B-86 Titan 29577 | -3/Research | System corruption reached 10% 29610 | -3/Research | Lost 3 parts (3u) 29684 | -3/Research | Entered another Research area 29684 | -2/Research | Warlord forces began assault on 0b10 29684 | -2/Research | Evolved 2 slots: Utility x2 29794 | -2/Research | Research machine network offline 29993 | -2/Research | Borebot progress halted 29997 | -2/Research | Build established: Scavenger-Tank 30011 | -2/Research | Met up with Warlord 30265 | -2/Research | Borebot progress halted 30321 | -2/Research | Spotted Striker 30323 | -2/Research | Spotted Striker 30331 | -2/Research | Borebot progress halted 30340 | -2/Research | Destroyed Striker 30345 | -2/Research | Destroyed Striker 30370 | -2/Research | Warlord destroyed during the assault 30524 | -2/Research | Identified exit to Access 30524 | -2/Research | Discovered exit to Access (range 16) 30540 | -2/Research | Spotted Executioner 30543 | -2/Research | Spotted Executioner 30556 | -2/Research | Found Corrupted Prototype Device 30556 | -2/Research | Identified Adv. Kinecellerator 30559 | -2/Research | Entered Access 30559 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 30849 | -1/Access | Build established: Scavenger-Gunner 31370 | -1/Access | Identified exit to Surface 31390 | -1/Access | Spotted B-99 Colossus 31544 | -1/Access | Destroyed B-99 Colossus 31709 | -1/Access | Found Prototype Device 31709 | -1/Access | Identified Exp. Force Field 31975 | -1/Access | Build established: Hacker-Gunner 32224 | -1/Access | Garrison activated, responded to threat 32319 | -1/Access | Destroyed 11 combat bots 32394 | -1/Access | Spotted B-99 Colossus 32639 | -1/Access | Found Fusion Bomb Launcher 32822 | -1/Access | Fabricated C-17 Slicer? 32984 | -1/Access | Build established: Hacker-Mutant 33036 | -1/Access | Spotted B-99 Colossus 33036 | -1/Access | Spotted B-99 Colossus 33123 | -1/Access | Destroyed B-99 Colossus 33176 | -1/Access | Destroyed B-99 Colossus 33192 | -1/Access | Lost 10 parts (3p1n3u3w) 33250 | *** | Escaped! Last Messages --------------- 33176_ B-99 Colossus destroyed. 33179_ Acquired 30 matter. 33179_ K-01 Serf collects debris. 33182_ Acquired 17 matter. 33183_ K-01 Serf collects debris. 33187_ K-01 Serf cleans the Longscan Aggregator. 33188_ Acquired 42 matter. 33190_ Acquired 18 matter. 33191_ K-01 Serf collects debris. 33193_ Acquired 7 matter. 33195_ K-01 Serf collects debris. 33196_ >> DECODED: Emergency access location. 33198_ K-01 Serf cleans the Longscan Aggregator. 33201_ K-01 Serf collects debris. 33207_ System corrupted: Component data lost. Sealed Barrier opened remotely. 33225_ The Access Shell folds into the floor. 33226_ System corrupted: Energy discharge (-88). 33237_ >> DECODED: Garrison Access location. 33238_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? +? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# ## | | ??????????#????????????????????????????????# # | | ??????????# ???????###?????????????????????# # | | ??????????# ####### #####################?# # | | ??????????# """T""" #?# # | | ??????????# """ """ ### # | | ??????????# "## # | | ??????????# " | | ??????????# "" " | | ??????????# @" " | | ??????????# " | | ??????????# "## " | | ??????????# ### %% " | | ??????????# k ### "" | | ??????????# ####### ######################" | | ??????????# ??????###????????????????????## | | ??????????# ?????????????????????????????#" % % | | ??????????# ?????????????????????????????# " | | ??????????# ?????????????????????????????####"#"%# | | ??????????#?????????????????????????????????# # # | | ????????????????????????????Y???????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 66 Energy Capacity 590 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 1350 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 12 Core Analysis 6 Recoil Reduction 12 Particle Charging 30 Kinecelleration 50 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Power Sword | -6/Zion | Archive Lance | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Point Defense System | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Minigun | -5/Factory | Scanalyzed Hcp. Matter Pod | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive C-17 Slicer | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ C-17 Slicer | x3 | -4/Factory C-17 Slicer | x3 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Are We The Baddies? Treasure Hunter True Hacker Challenges ------------ None Game ------ Seed MasterFissionPick Manual? 0 Play Time 04:47:17 Cumulative 69.4 hours Start 2022.04.10 @ 14:12:25 End 2022.04.12 @ 15:42:57 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 0 Adventurer 1 Explorer 15 Win Type 0 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c20a6ec-5901-49a1-8802-a1e32e5fdcd5