Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.06 @ 19:28:06 Player: cptwinky Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (217) 1085 Value Destroyed (7294) 7294 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4182) 4182 TOTAL SCORE: 15341 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3622 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 99/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Component Analysis Suite Gauss Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Launcher Guidance Computer Improved Field Recycling Unit > --- WEAPON ----------- Minigun Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Medium Treads High-capacity Matter Pod High-capacity Matter Pod Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Medium Reactive Plating Component Analysis Suite High-powered Tractor Beam Minigun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Improved Datajack Chainsword [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 159 | 2 19 6 25 8 23 76 Power 11 | . 3 . 3 . 2 3 Engine 10 | . 3 . 2 . 2 3 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 33 | 2 2 . 10 2 10 7 Treads 32 | 2 2 . 10 2 10 6 Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 44 | . 5 1 6 2 5 25 Device 19 | . 1 . 1 1 2 14 Storage 2 | . 1 1 . . . . Processor 7 | . 2 . 2 . 1 2 Hackware . | . . . . . . . Protection 16 | . 1 . 3 1 2 9 Artifact . | . . . . . . . Weapon 71 | . 9 5 6 4 6 41 Energy Gun 4 | . 4 . . . . . Energy Cannon 7 | . . . . . 3 4 Ballistic Gun 34 | . 5 3 5 2 1 18 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 18 | . . 2 . 1 1 14 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . . . . 4 Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 26 | . . . 1 3 1 21 Power 2 | . . . . . . 2 Propulsion 9 | . . . . 2 . 7 Utility 9 | . . . 1 1 1 6 Weapon 6 | . . . . . . 6 Highest Loss Streak 9 | . . . 1 3 1 9 Average Slot Usage (%) 98 | . 99 100 99 99 99 97 Engine 9 | . 14 14 7 11 9 6 Treads 30 | . 27 28 33 33 36 28 Device 5 | . 1 . . 2 8 9 Storage 10 | . 14 14 11 11 9 6 Processor 11 | . 8 14 11 11 9 12 Protection 6 | . 4 . 9 8 8 6 Energy Gun 1 | . 10 . . . . . Energy Cannon 2 | . . . . . 13 1 Ballistic Gun 15 | . 16 27 21 18 2 12 Ballistic Cannon 1 | . . . . 3 2 1 Launcher 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 91 | 12 32 51 55 58 60 91 Greatest Support 88 | 40 40 40 60 60 80 88 Greatest Overweight (x) 30 | . . 1 . . . 30 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 8 14 15 20 20 20 19 Most Carried 20 | 6 15 15 20 20 20 20 Average Carried 18 | 6 13 14 19 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 5 Final Carried 20 | 6 15 15 20 20 20 5 Class Distribution -------------------- 52% | Mutant 27% | Scavenger-Mutant 11% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 4903 | 215 473 134 563 223 405 2890 Remotely 917 | . . . . . . 917 Salvage Created 7266 | . 624 148 973 213 1266 4042 Parts 372 | . 29 12 61 21 55 194 Haulers Intercepted 13 | . 2 . 6 . 3 2 Recyclers Shooed 7 | . 1 . 2 . . 4 Parts Field Recycled 30 | . . . . . . 30 Retrieved Matter 183 | . . . . . . 183 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 167 | . 12 11 14 10 22 98 Guns 55 | . 12 3 14 4 3 19 Cannons 24 | . . . . . 15 9 AOE 87 | . . 8 . 6 3 70 Classes Destroyed 17 | . 6 . 4 2 1 4 Worker 5 | . . . . 1 2 2 Builder 9 | . . . 1 . . 8 Tunneler 2 | . 1 . . . . 1 Hauler 13 | . 2 . 6 . 3 2 Recycler 15 | . 2 . 1 . 2 10 Mechanic 11 | . . . . . . 11 Operator 2 | . . . 1 . 1 . Watcher 4 | . 2 . 1 . . 1 Swarmer 25 | . 6 9 . 4 . 6 Grunt 75 | . 6 2 8 2 14 43 Brawler 8 | . . . . . . 8 Duelist 12 | . . . 1 . 1 10 Protector 6 | . . . . . . 6 Sentry 16 | . . . 5 2 6 3 Demolisher 2 | . . . . 2 . . Hunter 14 | . . . . . 1 13 Programmer 9 | . . . . . . 9 Best Kill Streak 19 | . 3 5 4 6 7 19 Combat Bots Only 16 | . 3 5 4 6 4 16 Max Kills in Single Turn 5 | . 1 2 2 3 1 5 Gunslinging 1 | . . . 1 . . . Exploded 5 | . . 2 . 3 1 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 7556 | . 449 178 672 745 1138 4374 Core 1175 | . 108 31 103 49 179 705 Absorbed by Shields 213 | . . . . 88 . 125 Core Remaining (%) 68 | 100 . 44 . 62 67 . Volleys Fired 387 | . 46 8 57 16 91 169 Largest 3 | . 2 2 2 2 2 3 Hottest 139 | . 100 46 46 46 136 139 Shots Fired 796 | . 92 11 114 28 178 373 Gun 496 | . 92 6 114 25 22 237 Cannon 205 | . . . . . 153 52 Launcher 95 | . . 5 . 3 3 84 Special . | . . . . . . . Kinetic 497 | . 46 6 114 25 43 263 Thermal 204 | . 46 . . . 132 26 Explosive 95 | . . 5 . 3 3 84 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 9 3 18 7 18 26 Robot Miss Streak 5 | . 3 3 3 1 5 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . 3 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 571 | . 67 6 97 19 126 256 Core Hits 417 | . 33 14 42 16 45 267 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed 5 | . 1 . 2 . . 2 Critical Strikes 18 | . 4 1 4 . 3 6 Burn 3 | . 3 . . . . . Destroy 8 | . 1 1 4 . . 2 Blast 7 | . . . . . 3 4 Melee Attacks 2 | . . . 1 . 1 . Impact 2 | . . . 1 . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 24226 | . 979 738 1637 712 3099 17061 Guns 6073 | . 974 41 1582 301 242 2933 Cannons 3404 | . . . . . 2508 896 Explosions 14653 | . . 688 . 393 349 13223 Melee . | . . . . . . . Ramming 96 | . 5 9 55 18 . 9 Kinetic 6571 | . 515 41 1582 301 684 3448 Thermal 2906 | . 459 . . . 2066 381 Explosive 14281 | . . 688 . 393 349 12851 Electromagnetic 372 | . . . . . . 372 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . . . 20 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 48 | . . . . . . 48 Message Errors 16 | . . . . . . 16 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 5 | . . . . . . 5 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . . . 6 Misdirections 1 | . . . . . . 1 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 457 | . . 58 . . 43 356 Projectiles 68 | . . . . . 43 25 Explosions 389 | . . 58 . . . 331 Melee . | . . . . . . . Knockbacks 14 | . . . . . 8 6 Impact 1 | . . . . . . 1 Kinetic 12 | . . . . . 7 5 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 427 | . . 64 . 49 . 314 Shots 12 | . . 3 . 1 . 8 Rammed 10 | . . 3 3 2 . 2 Targets Rammed 14 | . 1 3 4 3 . 3 Kicked . | . . . . . . . Crushed 4 | . 1 . 1 1 . 1 Highest Temperature 402 | . 402 4 22 47 306 212 Average Temperature 77 | . 141 4 7 11 84 36 Received Heat Transfer 1895 | . 129 15 258 147 639 707 Effects 1 | . 1 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 16 | . 7 . . . 8 1 Heat Transferred 5468 | . 1361 . . . 3478 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 2726 | . 189 301 184 209 351 2726 Initial 159 | . . 26 . 34 . 159 Average 387 | . 65 135 88 75 180 885 Maximum Alert Level 5 | . . 1 . 1 1 5 Low Security (%) 60 | 100 100 69 100 69 50 28 Level 1 14 | . . 30 . 30 49 2 Level 2 1 | . . . . . . 4 Level 3 12 | . . . . . . 34 Level 4 4 | . . . . . . 11 Level 5 1 | . . . . . . 3 High Security 5 | . . . . . . 14 Max Security . | . . . . . . . Squads Dispatched 38 | . 3 . 2 . 3 30 Investigation 6 | . 3 . 1 . 1 1 Extermination 5 | . . . . . . 5 Reinforcement 8 | . . . 1 . 2 5 Assault 19 | . . . . . . 19 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 4 | . . . . . . 4 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . 1 . 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 256 | . 21 13 23 10 39 150 Peak Tracking Total 14 | . 6 3 6 6 5 14 Tactical Retreats 12 | . 3 . 1 . 2 6 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts 102 | . . . . . . 102 Triggered . | . . . . . . . Disarmed 1 | . . . . . . 1 Reprogrammed 12 | . 3 . . . . 9 Reused 3 | . 1 . . . . 2 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . 1 . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 15 | . . . . 3 1 11 Max in Single Turn 6 | . . . . 2 1 6 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 36 | . 9 1 8 . 7 11 Terminals 22 | . 8 1 5 . 4 4 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . 1 . 2 . . 2 Recycling Units 7 | . . . 1 . 2 4 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 111 | . 29 2 31 . 24 25 Successful 52 | . 13 1 16 . 8 14 Failed 58 | . 15 1 15 . 16 11 Catastrophic 12 | . 5 . . . 2 5 Database Lockouts 1 | . 1 . . . . . Manual 59 | . 16 2 13 . 15 13 Terminals 73 | . 25 2 21 . 12 13 Fabricators 1 | . . . . . . 1 Repair Stations 17 | . 4 . 8 . . 5 Recycling Units 17 | . . . 2 . 9 6 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 23 | . 9 1 6 . 3 4 Part Schematic 1 | . 1 . . . . . Robot Schematic 1 | . . 1 . . . . Robot Analysis 5 | . 2 . 2 . 1 . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 3 | . . . 1 . 1 1 Unreport Threat 3 | . 1 . 1 . 1 . Locate Traps 4 | . 1 . 1 . . 2 Reprogram Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . 4 . 8 . . 4 Scan Component 8 | . 2 . 4 . . 2 Repair 8 | . 2 . 4 . . 2 Recycling Unit Hacks 3 | . . . 1 . 2 . Retrieve Components 3 | . . . 1 . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . . . 1 . 2 6 Terminals 5 | . . . 1 . 1 3 Botnet 5 | . . . 1 . 1 3 Fabricators 1 | . . . . . . 1 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 1 2 Mask 3 | . . . . . 1 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 34 | . 8 1 8 . 6 11 Full Trace Events 7 | . 5 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 2 . 4 . . 2 Time 226 | . 52 . 104 . . 70 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . . . 6 . 12 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 4 | . . 3 . . . 1 Largest Group 3 | . . 3 1 . . 1 Highest-Rated Group 40 | . . 40 16 . . 16 Highest-Rated Ally 16 | . . 16 16 . . 16 Total Orders 2 | . . . . . . 2 STAY 1 | . . . . . . 1 FOLLOW 1 | . . . . . . 1 Ally Attacks 32 | . . 19 8 . . 5 Total Damage 374 | . . 193 102 . . 79 Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 5 | . 2 . 2 . 1 . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 10043 | 16 1514 1035 1310 1111 1458 3599 Spaces Moved 4341 | 9 635 591 554 535 640 1377 Core 19 | . . . . . . 19 Treads 4304 | 9 635 591 554 535 640 1340 Legs . | . . . . . . . Wheels 18 | . . . . . . 18 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 50 Average Speed 165 | 160 160 165 160 160 160 173 Slowest Speed 1550 | 160 160 260 160 160 162 1550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 60 | 2 88 99 50 99 55 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 35 | . . 15 1 6 1 12 Terrain Destroyed 381 | . . 56 1 24 45 255 Melee 2 | . . . 1 . 1 . Projectile 2 | . . . . . . 2 AOE 377 | . . 56 . 24 44 253 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 6497 | 10 1046 637 862 760 899 2283 Wait 1291 | . 295 24 183 192 110 487 Move 4335 | 8 634 590 553 534 639 1377 Hop . | . . . . . . . Pick Up 91 | . 26 3 21 3 14 24 Fast Attach 25 | . 8 . 5 3 3 6 Attach 21 | . 1 . 5 2 1 12 Detach 3 | . 3 . . . . . Swap 113 | 2 10 6 15 3 19 58 Drop 97 | . 22 3 18 4 21 29 Fire 387 | . 46 8 57 16 91 169 Melee 2 | . . . 1 . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 14 | . 1 3 4 3 . 3 Escape Stasis . | . . . . . . . Rewire 16 | . . . . . . 16 Trap 102 | . . . . . . 102 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Discovered new exit (range 15) 1240 | -10/Materials | Discovered new exit (range 7) 1285 | -10/Materials | Repaired Lgt. Treads 1313 | -10/Materials | Repaired Lgt. Treads 1531 | -10/Materials | Entered Mines 1617 | -10/Mines | Core integrity fell below 50% 1988 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2016 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2016 | -10/Mines | Discovered new exit (range 5) 2092 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2169 | -10/Mines | Discovered new exit (range 9) 2420 | -10/Mines | Discovered new exit (range 15) 2431 | -10/Mines | Learned Materials garrison access intel 2566 | -10/Mines | Entered Materials 2566 | -9/Materials | Accompanied by 1 ally 2566 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2922 | -9/Materials | Identified exit to Mines 3010 | -9/Materials | Discovered new exit (range 13) 3148 | -9/Materials | Build established: Scavenger-Mutant 3659 | -9/Materials | Repaired Lgt. Treads 3686 | -9/Materials | Repaired Lgt. Treads 3830 | -9/Materials | Repaired Core Shielding 3858 | -9/Materials | Repaired Lgt. Treads 3876 | -9/Materials | Entered Mines 3953 | -9/Mines | Learned 2 Materials zone layouts 3956 | -9/Mines | Build established: Mutant 4053 | -9/Mines | Assembled infested the area 4430 | -9/Mines | Discovered new exit (range 5) 4631 | -9/Mines | Lost 3 parts (2n1u) 4774 | -9/Mines | Discovered new exit (range 15) 4792 | -9/Mines | Learned Materials terminal intel 4930 | -9/Mines | Build established: Scavenger-Mutant 4987 | -9/Mines | Entered Materials 4987 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4988 | -8/Materials | Identified exit to Factory 4990 | -8/Materials | Loaded intel: 11 terminal locations 4991 | -8/Materials | Loaded intel: 1 garrison access location 5587 | -8/Materials | Discovered exit to Factory (range 11) 6445 | -8/Materials | Entered Factory 6445 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7116 | -7/Factory | Identified exit to Storage 7116 | -7/Factory | Identified exit to Lower Caves 7557 | -7/Factory | Cargo convoy interrupted 7895 | -7/Factory | Repaired Hvy. Rocket Launcher 7922 | -7/Factory | Repaired Lgt. Treads 7956 | -7/Factory | Build established: Gunner 8445 | -7/Factory | First assault squad dispatched 8886 | -7/Factory | Build established: Mutant 9423 | -7/Factory | Destroyed 10 combat bots 9523 | -7/Factory | High security lockdown imminent 9603 | -7/Factory | High security lockdown engaged 9816 | -7/Factory | Destroyed 16 combat bots 9909 | -7/Factory | Destroyed 16 combat bots 9912 | -7/Factory | Lost 4 parts (1n1u2w) 9933 | -7/Factory | Crushed by falling debris 9933 | -7/Factory | System corruption reached 10% 9964 | -7/Factory | Lost 3 parts (2n1u) 10013 | -7/Factory | Destroyed 7 combat bots 10029 | -7/Factory | Core integrity fell below 50% 10039 | -7/Factory | Core integrity fell below 20% 10044 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10028_ M-28 Smith destroyed. 10028_ Penetrated by Slug. 10030_ H-55 Commando destroyed. 10031_ System corrupted: Imp. Deuterium Engine rejected. 10031_ The unstable cave ceiling collapses. 10032_ Destroyed Shock Rifle. 10032_ H-55 Commando destroyed. 10032_ Penetrated by Slug. 10032_ Med. Reactive Plating destroyed. 10034_ The unstable cave ceiling collapses. 10035_ C-30 ARC bursts open, deploying its payload. 10035_ G-50 Soldier unfolds itself. 10035_ B-48 Gladiator unfolds itself. 10035_ G-47 Trooper unfolds itself. 10035_ I-36 Angel unfolds itself. 10036_ Dropped Hcp. Storage Unit. 10037_ Hvy. Missile Launcher destroyed. 10038_ Penetrated by Slug. 10041_ Acquired 15 matter. 10044_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | """ """ ""#?????????????????????????????????? | | """ """ Y"#???######????????????????????????? | | """ """ ""#?? ?????????????????????????? | | #?? ?????????????????????????? | | /#?! """"?????????????????????????? | | ########## #? """"?????????????????????????? | | # # #! 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"" | | ! # ## #?????# #??????????????? | | % ]# """" """" ?# #????? ! ??????????????##### | | ! # """" "?????# ????? ??????????????????? | | #? """"???????# #????? ??????????????????? | | #??""""???????# #?????###??????????????????? | | #??? ???????# #??????????????????????????? | | #???"""???????# #??????????????????????????? | | #????""???????? ???????????????????????????? | | #?????????????? ???????????????????????????? | | #######?????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 12 Launcher Accuracy 20 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Mines | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterRiotFrame Manual? 0 Play Time 00:58:58 Cumulative 937.1 hours Start 2021.09.06 @ 18:30:14 End 2021.09.06 @ 19:28:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 646 Rogue 642 Adventurer 4 Explorer 0 Win Type - Total 100 Types 77/9/5/4/2/0/0/2/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c50b270e-a0ea-4d7b-a05d-fd1370078b16