Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.30 @ 07:59:27 Player: Joshua Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (376) 1880 Value Destroyed (18983) 18983 Prototype IDs (84) 1680 Alien Tech Used (7) 1400 Bonus (9195) 9195 TOTAL SCORE: 43038 Bonus ------- High Alert Combat Kills 2567 Follower Combat Kills 99 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 94 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Friendly Fire -165 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 599/600 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Advanced Energy Well Advanced Melee Analysis Suite Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- AEGIS Remote Shield Matter Drive Null Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Myomer Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Spectral Analyzer Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Centrium Medium Armor Plating Improved System Restoration Module Matter Drive > --- WEAPON ----------- Coil Gun Mass Driver Hypercooled Linear Accelerator Hypercooled Linear Accelerator > --- INVENTORY -------- Experimental Thermal Generator Advanced Heat Sink Advanced Cooling System Advanced Energy Well Advanced Matter Compressor Experimental Matter Compressor Structural Scanner Improved Kinecellerator Advanced Weapon Cycler Advanced Weapon Cycler Experimental ECM Suite Centrium Medium Armor Plating Ghost Barrier Advanced Dynamic Insulation System Hacking Drone Bay Transdimensional Reconstructor Micro-nuke Launcher [Rating: 177] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Biometal Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Vibroblade Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . Utility 11 | . . . . . 2 2 . . . . 1 1 . . . . 2 . . . . . . 2 . . 1 Weapon 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 619 | . 9 6 3 2 23 4 1 6 . 24 62 21 7 10 13 6 38 13 12 4 2 62 82 26 88 51 44 Power 37 | . 1 1 . 1 1 1 . . . 3 3 . . 1 1 . 2 . 1 . . 3 4 2 7 3 2 Engine 10 | . 1 . . . 1 1 . . . 3 3 . . 1 . . . . . . . . . . . . . Core 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Reactor 24 | . . . . . . . . . . . . . . . 1 . 2 . 1 . . 3 4 2 6 3 2 Propulsion 99 | . 2 1 1 . 5 . . . . 6 9 4 2 1 1 . 4 2 2 . 1 9 11 5 20 6 7 Treads 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 Leg 75 | . 2 1 1 . 5 . . . . 6 9 4 2 1 1 . 4 2 2 . 1 6 9 2 7 6 4 Wheel 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Hover 15 | . . . . . . . . . . . . . . . . . . . . . . . . 3 12 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 275 | . 1 . 2 1 6 3 . 2 . 6 31 8 3 . 7 5 18 8 6 2 . 34 44 11 36 20 21 Device 185 | . 1 . 1 . 2 1 . . . 4 21 7 2 . 6 2 9 5 3 . . 27 34 5 25 17 13 Storage 20 | . . . 1 1 2 . . . . . 3 . . . . . 1 . 1 2 . 1 1 . 5 1 1 Processor 22 | . . . . . . 1 . 1 . 1 2 1 . . . 1 2 1 . . . 3 . . 4 . 5 Hackware 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 4 . . . Protection 39 | . . . . . 2 1 . 1 . 1 5 . 1 . 1 2 5 2 2 . . 3 6 1 2 2 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Weapon 208 | . 5 4 . . 11 . 1 4 . 9 19 9 2 8 4 1 14 3 3 2 1 16 23 8 25 22 14 Energy Gun 28 | . 1 . . . . . 1 . . . . . . . 1 1 2 . . . . 1 5 2 7 3 4 Energy Cannon 23 | . . . . . . . . . . . 7 2 . 2 . . . . . . . . 6 . 1 4 1 Ballistic Gun 95 | . 2 4 . . 5 . . 3 . 3 4 6 1 5 2 . 5 3 1 2 1 12 6 . 9 12 9 Ballistic Cannon 28 | . 2 . . . 4 . . . . 2 4 . 1 . . . 6 . 2 . . 2 4 . 1 . . Launcher 12 | . . . . . 2 . . 1 . 2 2 1 . 1 . . 1 . . . . 1 . 1 . . . Special Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 4 3 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 7 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . 2 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . . . 1 . . . . . 6 . . . 7 . 1 . . 2 . 2 11 2 8 2 . Corrupted Parts 6 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . 2 . . System Corruption 33 | . . . . . . . . . . 5 . . . . . . 10 . . . . 1 6 . 11 . . Parts Lost 224 | . 4 1 . 1 1 . . 2 . 17 6 1 5 2 . 3 12 . 7 . 1 17 40 13 30 18 43 Power 27 | . 1 1 . 1 . . . . . 3 2 . . . . . . . 1 . . 1 6 1 3 4 3 Propulsion 64 | . 1 . . . . . . . . 5 1 1 2 1 . . 3 . 2 . . 7 11 3 13 4 10 Utility 72 | . . . . . . . . 2 . 6 . . 1 . . 2 4 . 3 . . 4 9 5 12 5 19 Weapon 61 | . 2 . . . 1 . . . . 3 3 . 2 1 . 1 5 . 1 . 1 5 14 4 2 5 11 Highest Loss Streak 28 | . 3 1 . 1 1 . . 1 . 11 2 1 4 2 . 2 5 . 7 . 1 8 18 11 7 5 28 Average Slot Usage (%) 95 | . 99 99 100 98 99 98 93 96 100 87 97 99 99 99 99 99 97 100 95 95 99 94 92 77 85 93 78 Engine 3 | . 14 4 . . 8 7 7 7 7 5 5 5 5 5 4 . . . . . . . . 3 . . . Reactor 2 | . . . . . . . . . . . . . . . . 5 5 5 4 5 5 8 7 3 5 7 4 Leg 21 | . 28 28 28 28 26 23 23 23 23 22 25 22 22 22 23 23 20 21 21 21 21 19 12 10 12 20 16 Device 10 | . 13 14 14 5 10 13 15 7 7 8 7 11 11 11 10 8 5 5 4 5 5 7 13 12 18 21 16 Storage 8 | . 14 14 14 22 18 15 15 15 15 7 10 5 5 5 5 5 5 5 6 12 15 4 4 4 6 4 3 Processor 17 | . . . . . . 7 7 11 15 15 19 23 23 23 23 24 32 31 28 26 26 27 21 12 10 13 14 Protection 5 | . . . . . 6 7 7 7 7 2 6 5 4 5 5 5 6 9 9 7 5 2 5 . 3 3 1 Ballistic Gun 15 | . 18 24 28 28 17 15 8 22 23 14 4 22 19 21 22 22 8 20 15 12 20 17 6 . 6 15 12 Ballistic Cannon 3 | . 6 3 . . 9 7 1 . . 7 6 . 2 . . . 8 . 2 5 . . 8 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 11 15 15 19 19 47 55 55 54 46 49 74 80 84 84 86 86 97 94 95 94 91 113 148 89 119 119 127 Greatest Support 167 | 20 20 27 37 37 60 60 60 60 60 60 74 78 78 72 86 86 86 86 90 90 90 110 120 90 167 142 135 Greatest Overweight (x) 8 | . . . . . . . . . . 1 1 1 1 1 1 . 1 1 1 1 1 8 4 1 4 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 . . . . Largest Inventory Capacity 25 | . 8 8 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 20 Average Capacity 17 | . 8 8 9 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 18 Most Carried 20 | . 8 8 10 10 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 6 7 9 10 10 14 14 14 14 12 14 19 19 19 19 19 19 19 18 18 19 19 19 18 18 19 17 Final Capacity 20 | 8 8 8 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 10 10 15 15 15 15 15 10 16 20 19 20 20 19 19 20 17 20 20 20 19 17 18 19 4 Class Distribution -------------------- 39% | Scavenger-Gunner 24% | Gunner 15% | Scavenger-Mutant 13% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -2/Section 7 Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 18766 | 200 201 207 . 171 1173 181 37 214 . 311 1732 521 456 239 150 309 1549 483 23 250 209 1914 2332 622 2054 1934 1294 Remotely 277 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 277 Salvage Created 20262 | . 409 174 . 91 1395 203 133 459 . 339 1499 368 642 422 60 450 1671 621 . . 159 2245 640 195 2275 3778 2034 Parts 1044 | . 26 15 . 9 88 11 9 21 . 18 68 28 32 22 8 26 92 30 . . 13 171 34 12 106 130 75 Haulers Intercepted 9 | . . . . . 3 . . . . . 1 . . . . . 2 . . . . . . . 2 1 . Recyclers Shooed 11 | . 2 . . 1 1 . . . . . 2 . . . . . 3 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 200 | . . . . . . . 16 13 . 8 . . 26 18 51 26 . 31 . . 11 . . . . . . Prevented 17 | . . . . . . . 1 6 . 7 . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 291 | . 11 8 . 2 24 6 4 11 . 8 20 4 4 7 1 10 24 10 . . 1 31 16 6 24 41 18 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Guns 207 | . 10 8 . 2 10 2 4 10 . 4 8 4 3 5 1 10 10 10 . . 1 26 7 1 13 41 17 Cannons 45 | . 1 . . . 12 4 . . . 1 8 . 1 . . . 9 . . . . . 8 . 1 . . AOE 24 | . . . . . 2 . . 1 . 3 1 . . 2 . . 5 . . . . 5 1 4 . . . Classes Destroyed 20 | . 4 . . 1 6 1 . . . 2 2 . . . 1 . . . . . . . 1 1 . . 1 Worker 15 | . . . . 1 3 . . . . . 4 . . . . . 1 . . . . 5 . . 1 . . Builder 16 | . . . . . . . . . . . 2 1 . . . . 6 . . . . 1 . . 1 3 2 Tunneler 4 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 Hauler 9 | . . . . . 3 . . . . . 1 . . . . . 2 . . . . . . . 2 1 . Recycler 11 | . 1 . . . 1 . . . . . 3 . . . . . 2 . . . . . . . . 2 2 Minesweeper 5 | . . . . . . . . . . 1 . . 1 . . 1 . . . . 2 . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Watcher 20 | . 2 . . . 5 . . . . . 1 1 . . . . . . . . . 2 . . 2 4 3 Swarmer 73 | . 3 6 . . 5 . 3 4 . 4 . . 1 5 . 8 9 5 . . . 9 . 4 . 7 . Grunt 102 | . 8 2 . 2 9 4 . 6 . 3 11 1 1 . . 1 6 4 . . 1 6 2 . 2 25 8 Brawler 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 3 Duelist 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 Protector 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Sentry 36 | . . . . . 8 1 1 . . . 2 2 1 1 . 1 4 1 . . . 5 . . 3 5 1 Hunter 19 | . . . . . 1 . . 1 . . 2 . . 1 . . . . . . . . 5 . 7 . 2 Programmer 36 | . . . . . . 1 . . . . 4 1 . . . . 5 . . . . 11 . 1 10 3 . Behemoth 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 5 4 . 3 7 2 3 4 . 4 5 1 3 3 1 5 5 5 . . 1 7 4 5 7 9 9 Combat Bots Only 9 | . 5 4 . 2 5 2 3 4 . 4 5 1 3 3 1 4 5 5 . . 1 5 4 5 5 9 6 Max Kills in Single Turn 5 | . 1 1 . 1 4 1 1 2 . 2 2 1 1 2 1 2 5 2 . . 1 3 1 2 1 2 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . 1 . 1 . . . 1 . . . 1 . Exploded 5 | . . . . . 2 . . 1 . 2 1 . . 2 . . 5 . . . . 3 1 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Damage Taken 38018 | . 652 249 . 175 852 302 277 388 . 1984 2109 371 569 388 287 622 1848 753 708 . 78 2920 8035 1170 4298 3096 5887 Core 5299 | . 94 30 . . 99 23 28 59 . 279 211 45 71 56 28 64 285 77 88 . . 307 760 85 767 280 1563 Absorbed by Shields 63 | . . . . . . . . . . . . . . . 1 . . . . . . 38 . . 24 . . Core Remaining (%) 58 | 100 . . . 50 82 . . . . 44 75 . . . . 73 . . . . 60 . 17 . . 21 . Volleys Fired 861 | . 47 19 . 9 89 14 . 15 . 19 81 17 20 15 1 18 68 13 8 . 10 65 89 5 66 99 74 Largest 5 | . 2 2 . 2 3 3 . 3 . 3 3 4 4 4 4 4 4 4 1 . 4 4 4 4 4 4 5 Hottest 248 | . 60 45 . 40 104 94 . 81 . 88 163 121 146 146 112 112 189 134 57 . 134 176 248 215 216 240 216 Shots Fired 2557 | . 94 38 . 18 259 42 10 61 . 45 189 62 72 41 4 70 198 51 9 . 39 224 216 12 206 322 275 Gun 2054 | . 78 38 . 18 165 28 10 58 . 36 71 60 69 33 4 70 116 50 . . 39 219 100 10 203 306 273 Cannon 472 | . 16 . . . 91 14 . . . 4 105 2 3 7 . . 81 1 9 . . 2 116 . 3 16 2 Launcher 26 | . . . . . 3 . . 3 . 5 8 . . 1 . . 1 . . . . 3 . 2 . . . Special 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Kinetic 2282 | . 90 38 . 18 256 42 . 36 . 40 156 60 72 35 4 70 192 51 9 . 39 220 174 . 153 283 244 Thermal 123 | . . . . . . . 10 22 . . 8 2 . 5 . . 5 . . . . . 30 6 . 33 2 Explosive 9 | . . . . . . . . . . 2 . . . 1 . . 1 . . . . 3 . 2 . . . Electromagnetic 131 | . 4 . . . 3 . . 3 . 3 25 . . . . . . . . . . 1 . 4 53 6 29 Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Robot Hit Streak 49 | . 6 4 . 3 7 7 4 15 . 17 48 49 10 15 16 13 11 18 . . 4 18 22 4 21 27 25 Robot Miss Streak 13 | . 4 4 . 2 10 4 3 6 . 4 13 2 2 2 1 7 4 2 . . 2 3 5 2 4 6 4 Penetration Max 4 | . . . . . . . . 1 . . 1 1 1 . . 1 1 . . . 1 2 1 . 1 4 2 Secondary Targets 48 | . 1 1 . . . . . 2 . . . . 1 1 1 3 1 5 . . . 8 2 . 2 17 3 Max Gunslinging Chain 2 | . 1 1 . . . . . 1 . . . . 1 1 1 1 1 2 . . . 1 1 . 1 2 1 Autonomous 33 | . . . . . . . 10 23 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1717 | . 58 20 . 10 148 32 6 47 . 42 165 41 45 21 2 46 117 38 . . 25 144 162 12 164 194 178 Core Hits 915 | . 30 11 . 7 91 20 5 31 . 28 96 15 23 14 2 18 61 21 . . 8 84 68 9 63 137 73 Critical Kills 61 | . . . . . 1 . . . . . 1 . . 1 . 1 4 2 . . 2 11 2 . 3 29 4 Critical Parts Destroyed 94 | . . . . . 1 . . . . . 1 . 2 . . 2 4 3 . . 5 17 3 2 7 40 7 Critical Strikes 197 | . . . . . 5 . . . . . 2 1 2 1 . 3 13 5 . . 7 32 20 3 15 75 13 Destroy 165 | . . . . . 2 . . . . . 2 1 2 1 . 3 8 5 . . 7 32 4 . 10 75 13 Blast 22 | . . . . . 3 . . . . . . . . . . . 5 . . . . . 14 . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Smash 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Puncture 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 88 | . . . . . . . . . . 12 . . . . 1 . . . . . . . . 12 55 8 . Impact 37 | . . . . . . . . . . . . . . . . . . . . . . . . 12 17 8 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 50 | . . . . . . . . . . 12 . . . . . . . . . . . . . . 38 . . Entropic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Damage Inflicted 45454 | . 615 255 . 126 2735 634 165 1301 . 1409 3666 984 1241 570 71 1043 4400 826 . . 381 4295 5714 853 4683 4730 4757 Guns 30917 | . 408 255 . 126 1378 327 165 1026 . 504 1236 970 1127 442 71 1043 1951 789 . . 381 3537 2307 100 3312 4707 4755 Cannons 9006 | . 207 . . . 1098 307 . . . 77 2082 . 114 . . . 1896 37 . . . . 3138 . 50 . . Explosions 3604 | . . . . . 259 . . 275 . 559 299 . . 128 . . 553 . . . . 751 269 511 . . . Melee 1832 | . . . . . . . . . . 269 . . . . . . . . . . . . . 242 1321 . . Ramming 74 | . . . . . . . . . . . 28 14 . . . . . . . . . 7 . . . 23 2 Kinetic 35663 | . 589 255 . 126 2476 634 . 553 . 581 2758 970 1241 442 71 1043 3815 826 . . 381 3514 4057 . 2439 4510 4382 Thermal 1996 | . . . . . 22 . 165 473 . . 104 . . . . . 65 . . . . . 996 42 . 129 . Explosive 2257 | . . . . . . . . . . 347 . . . 128 . . 520 . . . . 751 . 511 . . . Electromagnetic 2971 | . 26 . . . 237 . . 275 . 212 776 . . . . . . . . . . 23 . 58 923 68 373 Impact 438 | . . . . . . . . . . . . . . . . . . . . . . . . 242 196 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1394 | . . . . . . . . . . 269 . . . . . . . . . . . . . . 1125 . . Entropic 661 | . . . . . . . . . . . . . . . . . . . . . . . 661 . . . . Highest Corruption 38 | . . . . . . . 2 2 2 5 . . . . 2 2 15 15 8 4 . 6 8 . 28 38 38 Average Corruption 9 | . . . . . . . 2 2 2 5 . . . . 1 2 5 6 7 2 . 3 3 . 21 32 21 Corruption Purged 42 | . . . . . . . . . . . . . . . . . . 15 4 4 . 6 11 . 2 . . Effects 397 | . . . . . . . 10 15 . 30 . . . . 1 8 8 35 16 . . 21 26 . 114 81 32 Message Errors 90 | . . . . . . . 4 5 . 9 . . . . . 3 . 8 5 . . 5 9 . 21 17 4 Matter Fused 58 | . . . . . . . . . . 7 . . . . . . 2 10 5 . . 5 7 . 10 8 4 Heat Flow Errors 44 | . . . . . . . 1 2 . 9 . . . . . . 2 4 1 . . 3 4 . 10 7 1 Energy Discharges 43 | . . . . . . . 2 5 . 3 . . . . . 1 2 4 1 . . 1 1 . 13 7 3 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 1 1 Data Loss (minor) 39 | . . . . . . . 3 3 . 1 . . . . 1 4 1 2 1 . . 2 4 . 10 7 . Data Loss (major) 14 | . . . . . . . . . . 1 . . . . . . . 2 1 . . . . . 8 2 . Misfires 4 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 53 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 24 18 8 Weapon Failures 45 | . . . . . . . . . . . . . . . . . 1 . . . . 4 1 . 15 14 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 356 | . . . . . 13 4 . 14 . . 3 . 31 . . . 79 . . . . 97 10 82 23 . . Projectiles 129 | . . . . . 13 4 . . . . 3 . 31 . . . 68 . . . . . 10 . . . . Explosions 122 | . . . . . . . . 14 . . . . . . . . 11 . . . . 97 . . . . . Melee 105 | . . . . . . . . . . . . . . . . . . . . . . . . 82 23 . . Knockbacks 90 | . 5 . . . 18 4 . . . . 35 . . . . . 15 . . . . . 9 2 2 . . Impact 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 2 . . Kinetic 80 | . 5 . . . 17 4 . . . . 34 . . . . . 14 . . . . . 6 . . . . Secondary 5 | . . . . . 1 . . . . . . . . . . . 1 . . . . . 3 . . . . Self-Inflicted Damage 226 | . . . . . . . . . . . . . . 18 . . . . . . . 24 184 . . . . Shots 4 | . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . . . . . . . . . . 5 1 . . . . . . . . . 2 . . . 2 1 Kicked 10 | . . . . . . . . . . . 5 1 . . . . . . . . . 2 . . . 2 . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 478 | . 116 9 . 33 283 27 136 168 . 248 474 . 11 . . 28 231 221 152 . 97 420 478 . 381 185 117 Average Temperature 75 | . 30 4 . 16 70 7 87 72 . 81 107 . 7 . . 18 50 90 77 . 32 108 133 . 82 44 27 Received Heat Transfer 4468 | . 300 45 . 96 297 105 12 216 . 418 903 63 135 . . 72 168 159 9 . 48 213 381 99 117 297 315 Effects 10 | . . . . . . . . . . . 3 . . . . . . . . . . 1 5 . 1 . . Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 4 . 1 Combat Hostiles 6 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . 1 Parts Fried 30 | . . . . . . . . 2 . . 13 . . . . . . . . . . . . 2 10 . 3 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 12 1 . 1 . Heat Transferred 2448 | . . . . . 50 . 222 592 . . 224 . . . . . 124 . . . . . 903 111 . 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Peak Influence 1444 | . 266 313 . 68 523 379 . . . . 690 394 . . . . 522 . . . . 721 568 246 518 1444 1071 Initial 854 | . . 103 . . 26 212 . . . . . 315 . . . . 72 . . . . 3 405 60 16 291 854 Average 326 | . 146 225 . 38 269 245 . . . . 243 295 . . . . 323 . . . . 289 396 57 202 734 874 Maximum Alert Level 4 | . 1 1 . . 2 1 . . . . 2 1 . . . . 2 . . . . 3 2 1 2 4 3 Low Security (%) 30 | . 61 35 . 100 35 16 . . . . 35 10 . . . . 8 . . . . 45 1 98 57 . . Level 1 41 | . 38 64 . . 47 83 . . . . 52 89 . . . . 67 . . . . 29 47 1 19 21 . Level 2 18 | . . . . . 17 . . . . . 12 . . . . . 24 . . . . 15 50 . 22 27 1 Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . 33 98 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 1 . . . 2 2 . . . . 6 1 . . . . 6 . . . . 10 3 1 12 11 13 Investigation 8 | . . . . . . 1 . . . . 2 . . . . . . . . . . 1 1 1 1 1 . Extermination 20 | . . . . . . 1 . . . . 2 1 . . . . 4 . . . . 4 . . 4 2 2 Reinforcement 16 | . 1 . . . 2 . . . . . 1 . . . . . 2 . . . . . 2 . 3 3 2 Assault 11 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 2 5 Garrison 13 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 3 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 17 | . 2 . . . 1 . . . . . . . . . . . 1 . . . . 1 1 4 2 3 2 Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . Times Spotted 521 | . 14 9 . 3 44 8 8 20 . 6 41 6 4 8 20 14 29 10 1 . 1 53 25 18 54 81 44 Peak Tracking Total 11 | . 6 3 . 3 7 3 3 4 . 3 5 1 3 4 11 5 5 5 1 . 1 7 4 6 6 10 11 Tactical Retreats 59 | . . 1 . . 3 1 1 5 . . 8 . . . . 4 3 . 1 . . 5 2 3 12 9 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 6 | . . 1 . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . . . 2 1 1 . . 7 . . . . . . Triggered 12 | . . . . . . . 1 . . . . . . . 8 1 1 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 35 | . . 1 . . 2 . . . . . . . . . 1 . 6 . . . . . 7 . 10 7 1 Max in Single Turn 2 | . . 1 . . 1 . . . . . . . . . 1 . 2 . . . . . 1 . 1 1 1 Garrison Access 4 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 66 | . 3 1 2 . 12 4 . 1 . . 6 2 . . 7 . 2 1 . 4 . 1 3 1 10 6 . Terminals 29 | . 3 . . . 9 2 . 1 . . 1 . . . . . . . . . . . 2 . 6 5 . Fabricators 7 | . . . . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . 2 . . Repair Stations 6 | . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 . . . . . 1 1 . . . . 1 . . . . . . . 1 1 . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Total Hacks 166 | . 9 1 2 . 39 7 . 1 . . 10 2 . . 17 . 4 1 . 17 . 2 6 2 33 13 . Successful 112 | . 6 1 2 . 27 4 . 1 . . 3 2 . . 17 . 3 1 . 17 . 1 2 1 21 3 . Failed 53 | . 3 . . . 11 3 . . . . 7 . . . . . 1 . . . . 1 4 1 12 10 . Catastrophic 10 | . . . . . . 2 . . . . 3 . . . . . . . . . . . 1 1 . 3 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 7 . 1 . 24 2 . . . . 4 . . . . . 2 . . . . 2 4 . 19 8 . Terminals 83 | . 9 . . . 26 4 . 1 . . 2 . . . . . 1 . . . . 1 4 . 24 11 . Fabricators 10 | . . . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . . 4 . . Repair Stations 17 | . . . . . 9 . . . . . . 1 . . . . . . . . . . 2 2 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . 4 . . . . . 1 1 . . . . 2 . . . . . . . 2 2 . Garrison Access 6 | . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . Terminal Hacks 57 | . 2 1 2 . 5 1 . 1 . . 1 . . . 17 . . 1 . 17 . . 1 . 7 1 . Record 23 | . . . 1 . . . . 1 . . . . . . 16 . . . . 5 . . . . . . . Part Schematic 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . Robot Analysis 8 | . 1 . . . 2 . . . . . . . . . . . . . . 4 . . . . . 1 . Prototype ID Bank 6 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . . 1 . . Open Door 3 | . . 1 . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 8 . . . . . . 1 . . . . . . . . . . . 1 2 . . Scan Component 6 | . . . . . 4 . . . . . . 1 . . . . . . . . . . . . 1 . . Repair 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 4 . . . . . . 1 . . . . 2 . . . . . . . 1 1 . Insert Component 7 | . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . 1 1 . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 4 . . . 10 1 . . . . 2 . . . . . 1 . . . . 1 1 . 9 1 . Terminals 24 | . 4 . . . 10 . . . . . . . . . . . 1 . . . . . . . 8 1 . Track 11 | . 1 . . . 4 . . . . . . . . . . . 1 . . . . . . . 5 . . Assimilate 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . 3 1 . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 2 . . . 8 3 . . . . 5 2 . . . . 2 . . . . 1 3 1 9 6 . Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 . . . . . . . . . . . . . . 4 . . . . 2 . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter 190 | . . . . . . 190 . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . Time 175 | . . . . . 162 . . . . . . . . . . . . . . . . . . . 13 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robots Rewired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 25 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . 8 . . 8 6 Largest Group 8 | . . . 1 1 1 1 . . . . 1 . . . . . . . . . . . 7 . . 8 6 Highest-Rated Group 116 | . . . 8 8 10 10 . . . . 26 . . . . . . . . . . . 101 . . 116 84 Highest-Rated Ally 44 | . . . 8 8 10 10 . . . . 26 . . . . . . . . . . . 44 . . 15 15 Total Orders 25 | . . . . . . . . . . . 4 3 . . . . 4 . 2 . . 5 6 . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . RETURN 23 | . . . . . . . . . . . 4 3 . . . . 4 . . . . 5 6 . . . 1 Ally Attacks 62 | . . . . 8 . . . . . . . . . . . . . . . . . . 17 . . 32 5 Total Damage 1096 | . . . . 54 . . . . . . . . . . . . . . . . . . 309 . . 599 134 Kills 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Robot Analysis Total 8 | . 1 . . . 2 . . . . . . . . . . . . . . 4 . . . . . 1 . Derelict Logs Recovered 14 | . . . . 1 . . 1 . 1 3 . . 2 2 . . . 2 2 . . . . . . . . Drone Launches 27 | . . . . . . . . . . . 4 3 . . . . 6 . 2 . . 5 6 . . . 1 Drone Recoveries 26 | . . . . . . . . . . . 4 3 . . . . 6 . 1 . . 5 6 . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 31588 | . 379 403 613 300 2050 517 1413 1306 1120 1477 2465 771 1409 2212 1210 761 1550 1914 803 275 683 1525 2034 583 1916 1058 841 Spaces Moved 18631 | 1 193 269 459 202 1208 354 1072 956 860 909 1603 498 877 1072 638 591 661 929 343 143 421 754 991 379 1163 550 535 Core 148 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 141 Treads 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Legs 17702 | 1 193 269 459 202 1208 354 1072 956 860 909 1603 498 877 1072 638 591 661 929 343 143 421 585 732 379 813 550 384 Wheels 435 | . . . . . . . . . . . . . . . . . . . . . . 169 259 . . . 7 Hover 343 | . . . . . . . . . . . . . . . . . . . . . . . . . 343 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 125 135 130 130 130 130 130 120 122 122 122 200 115 115 115 195 115 115 115 116 110 115 52 112 50 Average Speed 144 | 120 120 124 131 135 130 130 130 130 130 143 125 131 151 200 178 115 183 197 188 176 148 151 165 130 119 114 102 Slowest Speed 360 | 120 120 125 135 135 135 130 130 130 130 205 202 202 200 200 200 115 195 200 200 195 195 200 280 196 360 120 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 61 | 2 34 61 92 54 94 14 99 91 85 93 37 20 95 89 87 67 19 94 83 62 58 30 93 16 82 42 15 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 9 | . . . 1 . . . 1 . 1 1 . . . . 1 . . 1 . 3 . . . . . . . Known Exits Taken 6 | . . . . . 1 1 . . . . . 1 . . . . 1 . . . 1 1 . . . . . Unknown Exits Taken 21 | 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 28 | . . 1 . 1 . . 2 3 3 4 . . 5 1 . 1 . 3 2 . 2 . . . . . . Spaces Dug 39 | . . . . . . . . . . 12 . 1 . 2 . . 2 . 3 . . 1 4 1 6 6 1 Terrain Destroyed 385 | . . . . . 5 1 4 4 . 22 4 2 10 22 . 2 83 8 8 . 1 51 57 16 10 35 40 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 6 4 . Projectile 186 | . . . . . . 1 4 4 . . 4 2 10 10 . 2 50 8 8 . 1 7 26 . 4 31 14 AOE 188 | . . . . . 5 . . . . 22 . . . 12 . . 33 . . . . 44 31 15 . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 21557 | . 259 304 472 212 1541 394 1094 993 863 1022 1885 575 908 1113 710 627 854 969 490 164 456 976 1233 433 1517 815 678 Wait 834 | . 4 . . . 189 5 12 9 . 53 71 18 1 . 29 8 51 3 126 12 13 46 27 2 80 70 5 Move 18602 | . 192 268 458 201 1207 353 1071 955 859 908 1602 497 876 1071 637 590 660 928 341 142 420 753 990 378 1162 548 535 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 232 | . 6 4 3 . 16 9 5 5 2 4 26 11 4 10 9 2 16 5 1 3 2 18 16 2 32 16 5 Fast Attach 233 | . 1 1 . 1 9 1 . 1 . 10 19 3 . . 8 1 10 2 3 2 . 17 30 18 49 20 27 Attach 131 | . 4 . . . 3 1 1 3 . 9 7 3 5 2 . 3 12 . 5 1 1 12 15 6 19 10 9 Detach 60 | . . . . . . . . . . 1 2 1 . . 2 . 6 . 1 1 . 4 10 5 20 2 5 Swap 264 | . 4 5 3 1 11 2 . 2 . 5 37 15 2 8 5 2 16 11 4 2 1 33 39 2 21 24 9 Drop 236 | . 1 7 5 . 17 9 5 3 2 1 35 9 . 7 18 1 14 6 . 1 2 21 17 3 29 15 8 Fire 861 | . 47 19 . 9 89 14 . 15 . 19 81 17 20 15 1 18 68 13 8 . 10 65 89 5 66 99 74 Melee 71 | . . . . . . . . . . 12 . . . . 1 . . . . . . . . 12 38 8 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 10 | . . . . . . . . . . . 5 1 . . . . . . . . . 2 . . . 2 . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . 1 . Rewire 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Trap 11 | . . . . . . . . . . . . . . . . 2 1 1 . . 7 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Lost 3 parts (1n2w) 292 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered Mines 389 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 394 | -10/Mines | Met a Derelict bent on vengeance 773 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 773 | -10/Mines | Discovered new exit (range 5) 783 | -10/Mines | Entered Exiles 783 | -10/Exiles | Found Exiles lab destroyed 1080 | -10/Exiles | Learned location of Zion (-7) 1150 | -10/Exiles | Opened EX-Vault 1161 | -10/Exiles | Found AWS/Thermal 1369 | -10/Exiles | Discovered new exit (range 10) 1396 | -10/Exiles | Entered Mines 1396 | -9/Mines | Accompanied by 1 ally 1405 | -9/Mines | Learned location of 1 exit from Materials 1570 | -9/Mines | Discovered new exit (range 8) 1696 | -9/Mines | Entered Materials 1696 | -8/Materials | Accompanied by 1 ally 1696 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1697 | -8/Materials | Identified exit to Factory 2020 | -8/Materials | Discovered exit to Factory (range 4) 2101 | -8/Materials | Build established: Gunner 2468 | -8/Materials | Build established: Tank 2524 | -8/Materials | Repaired Lgt. Cannon 2671 | -8/Materials | Discovered exit to Factory (range 13) 3053 | -8/Materials | Central database locked down 3521 | -8/Materials | Repaired Med. Armor Plating 3566 | -8/Materials | Repaired Imp. Titanium Leg 3628 | -8/Materials | Repaired Enh. Autogun 3746 | -8/Materials | Entered Factory 3746 | -7/Factory | Accompanied by 1 ally 3746 | -7/Factory | Evolved 2 slots: Utility x2 3931 | -7/Factory | Identified exit to Storage 3931 | -7/Factory | Identified exit to Lower Caves 4059 | -7/Factory | Build established: Gunner 4133 | -7/Factory | Fabricated Arm. Leg (x2) 4195 | -7/Factory | Discovered new exit (range 16) 4263 | -7/Factory | Entered Lower Caves 4383 | -7/Lower Caves | Encountered a Warlord checkpoint 4857 | -7/Lower Caves | Build established: Mutant 5095 | -7/Lower Caves | Learned location of Extension (-5) 5407 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5510 | -7/Lower Caves | Discovered new exit (range 12) 5676 | -7/Lower Caves | Entered another Lower Caves area 5676 | -7/Lower Caves | Discovered new exit (range 11) 6031 | -7/Lower Caves | Build established: Gunner 6185 | -7/Lower Caves | Encountered a Warlord checkpoint 6258 | -7/Lower Caves | Discovered new exit (range 13) 6982 | -7/Lower Caves | Entered Zion 7046 | -7/Zion | System corruption cleaned by Quarantine Array 7128 | -7/Zion | Received a hallucinogenic algorithm 7133 | -7/Zion | Discovered new exit (range 8) 7322 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7513 | -7/Zion | Learned location of Quarantine (-3) 7634 | -7/Zion | Given A8's code to call for help 7688 | -7/Zion | Learned Factory trap positions 7950 | -7/Zion | Given the Hacking Drone Bay 7950 | -7/Zion | Found Prototype Device 8074 | -7/Zion | Found CR-A16's Pointy Stick 8102 | -7/Zion | Entered Proximity Caves 8145 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8227 | -6/Proximity Caves | Lost 6 parts (1p2n3u) 8762 | -6/Proximity Caves | Spotted B-75 Beast 8838 | -6/Proximity Caves | Core integrity fell below 50% 8848 | -6/Proximity Caves | Destroyed B-75 Beast 8871 | -6/Proximity Caves | Lost 11 parts (2p3n3u3w) 9254 | -6/Proximity Caves | Discovered new exit (range 11) 9405 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9579 | -6/Proximity Caves | Entered Factory 9579 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9580 | -6/Factory | Loaded intel: 124 trap records 10276 | -6/Factory | Discovered new exit (range 9) 10497 | -6/Factory | Build established: Mutant 10764 | -6/Factory | Identified Hacking Drone Bay 10901 | -6/Factory | Identified exit to Lower Caves 11722 | -6/Factory | Build established: Gunner 11948 | -6/Factory | Discovered new exit (range 18) 12029 | -6/Factory | First assault squad dispatched 12044 | -6/Factory | Entered another Factory area 12044 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12045 | -5/Factory | Identified exit to Upper Caves 12815 | -5/Factory | Entered Upper Caves 12817 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12957 | -5/Upper Caves | Learned 12 Factory zone layouts 13515 | -5/Upper Caves | Spotted B-75 Beast 13531 | -5/Upper Caves | Destroyed B-75 Beast 13559 | -5/Upper Caves | Lost 4 parts (2n1u1w) 13617 | -5/Upper Caves | Learned Factory terminal intel 13676 | -5/Upper Caves | Encountered a Warlord checkpoint 13762 | -5/Upper Caves | Discovered new exit (range 10) 13866 | -5/Upper Caves | Build established: Scavenger-Gunner 14224 | -5/Upper Caves | Entered another Upper Caves area 14299 | -5/Upper Caves | Learned 12 Factory zone layouts 14335 | -5/Upper Caves | Learned Factory emergency access door positions 14345 | -5/Upper Caves | Discovered new exit (range 13) 15071 | -5/Upper Caves | Discovered new exit (range 18) 15562 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16394 | -5/Upper Caves | Build established: Scavenger-Mutant 16436 | -5/Upper Caves | Entered Warlord 16612 | -5/Warlord | Found Prototype Device 16612 | -5/Warlord | Identified Minesniffer Drone Bay 17051 | -5/Warlord | Learned Armory emergency access door positions 17053 | -5/Warlord | Learned 4 Armory zone layouts 17055 | -5/Warlord | Learned Testing security intel 17055 | -5/Warlord | Learned Armory terminal intel 17055 | -5/Warlord | Learned Research fabricator intel 17055 | -5/Warlord | Learned Research recycling unit intel 17211 | -5/Warlord | Warlord's base attacked by MAIN.C 17219 | -5/Warlord | Found Prototype Energy Gun 17219 | -5/Warlord | Identified Vortex Shotgun 17227 | -5/Warlord | Found Prototype Piercing Weapon 17232 | -5/Warlord | Found Vortex Shotgun 17364 | -5/Warlord | Met Warlord 17378 | -5/Warlord | Identified Vortex Lance 17421 | -5/Warlord | Found Prototype Device 17421 | -5/Warlord | Identified Exp. Focal Shield 17434 | -5/Warlord | Found Prototype Hackware 17441 | -5/Warlord | Found Prototype Processor 17561 | -5/Warlord | Warlord forces counterattacked 17571 | -5/Warlord | Spotted Executioner 17573 | -5/Warlord | Spotted Striker 17604 | -5/Warlord | Found Prototype Ballistic Cannon 17626 | -5/Warlord | Spotted Striker 17633 | -5/Warlord | Discovered new exit (range 14) 17646 | -5/Warlord | Entered Proximity Caves 17681 | -4/Proximity Caves | Build established: Scavenger-Gunner 17957 | -4/Proximity Caves | Spotted B-86 Titan 18359 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18372 | -4/Proximity Caves | Discovered new exit (range 18) 18407 | -4/Proximity Caves | Entered Factory 18407 | -4/Factory | Evolved 2 slots: Utility x2 18408 | -4/Factory | Identified exit to Research 18408 | -4/Factory | Identified exit to Upper Caves 18409 | -4/Factory | Identified Hvy. Autocannon 18410 | -4/Factory | Loaded intel: 20 terminal locations 18564 | -4/Factory | Lost 5 parts (2n1u2w) 18581 | -4/Factory | Found Prototype Slashing Weapon 18584 | -4/Factory | Found Prototype Slashing Weapon 18872 | -4/Factory | Spotted B-86 Titan 19381 | -4/Factory | Identified Vibroblade 19381 | -4/Factory | Identified Spectral Analyzer 19388 | -4/Factory | Lost 3 parts (1u2w) 19775 | -4/Factory | System corruption reached 10% 19803 | -4/Factory | Lost 3 parts (1n1u1w) 19830 | -4/Factory | Identified exit to Armory 19957 | -4/Factory | Entered Upper Caves 20908 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20980 | -4/Upper Caves | Learned location of Testing (-2) 21339 | -4/Upper Caves | Learned Research garrison access intel 21817 | -4/Upper Caves | Discovered new exit (range 14) 21871 | -4/Upper Caves | Entered another Upper Caves area 21883 | -4/Upper Caves | Discovered exit to Research (range 13) 21889 | -4/Upper Caves | Learned Research terminal intel 22205 | -4/Upper Caves | Spotted B-86 Titan 22274 | -4/Upper Caves | Crushed by falling debris 22352 | -4/Upper Caves | Lost 7 parts (1p2n3u1w) 22422 | -4/Upper Caves | Discovered new exit (range 18) 22540 | -4/Upper Caves | Build established: Scavenger-Mutant 22674 | -4/Upper Caves | Entered Zhirov 22674 | -4/Zhirov | Discovered new exit (range 3) 22710 | -4/Zhirov | Met Zhirov 22752 | -4/Zhirov | Learned location of Command (-1) 22764 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22793 | -4/Zhirov | Found Alien Artifact 22793 | -4/Zhirov | Identified Integrated Reactor 22793 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22807 | -4/Zhirov | Found Alien Artifact 22949 | -4/Zhirov | Entered Proximity Caves 23234 | -3/Proximity Caves | Build established: Scavenger-Gunner 23597 | -3/Proximity Caves | Discovered exit to Research (range 5) 23632 | -3/Proximity Caves | Entered Research 23632 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 23633 | -3/Research | Loaded intel: 20 terminal locations 23634 | -3/Research | Loaded intel: 4 fabricator locations 23635 | -3/Research | Loaded intel: 4 recycling unit locations 23636 | -3/Research | Loaded intel: 4 garrison access locations 23773 | -3/Research | Identified Ghost Barrier 23930 | -3/Research | Garrison activated, responded to threat 24021 | -3/Research | Lost 3 parts (1n1u1w) 24250 | -3/Research | Identified exit to Quarantine 24645 | -3/Research | Found Prototype Device 24650 | -3/Research | Identified Exp. ECM Suite 24652 | -3/Research | Spotted B-90 Cyclops 24728 | -3/Research | Found Prototype Processor 24728 | -3/Research | Identified Exp. Target Analyzer 24766 | -3/Research | Discovered new exit (range 5) 24832 | -3/Research | Lost 8 parts (1p4n1u2w) 24930 | -3/Research | First assault squad dispatched 25048 | -3/Research | Found Adv. Powered Armor 25157 | -3/Research | Entered Quarantine 25236 | -3/Quarantine | Found Alien Artifact 25236 | -3/Quarantine | Identified Matter Drive 25465 | -3/Quarantine | Cryocooling Duct disabled 25472 | -3/Quarantine | Cryocooling Duct disabled 25480 | -3/Quarantine | Ambient heat levels rising (+20) 25480 | -3/Quarantine | Non-combat units ordered to evacuate 25487 | -3/Quarantine | Ambient heat levels rising (+20) 25487 | -3/Quarantine | Combat units ordered to evacuate 25506 | -3/Quarantine | Spotted Alpha 7 25587 | -3/Quarantine | Quarantine Guard activated 25603 | -3/Quarantine | Spotted Quarantine Guard 25606 | -3/Quarantine | Core integrity fell below 50% 25606 | -3/Quarantine | Destroyed Alpha 7 25616 | -3/Quarantine | Destroyed Quarantine Guard 25631 | -3/Quarantine | Lost 12 parts (2p5n1u4w) 25756 | -3/Quarantine | Spotted Quarantine Guard 25783 | -3/Quarantine | Spotted Quarantine Guard 25786 | -3/Quarantine | Destroyed Quarantine Guard 25791 | -3/Quarantine | Spotted Quarantine Guard 25822 | -3/Quarantine | Destroyed Quarantine Guard 25850 | -3/Quarantine | Lost 6 parts (1p1u4w) 25864 | -3/Quarantine | Destroyed Quarantine Guard 25866 | -3/Quarantine | Build established: Scavenger-Mutant 26027 | -3/Quarantine | Spotted Quarantine Guard 26057 | -3/Quarantine | Destroyed Quarantine Guard 26102 | -3/Quarantine | Lost 3 parts (1p1n1u) 26127 | -3/Quarantine | Found Alien Launcher 26361 | -3/Quarantine | Discovered new exit (range 16) 26370 | -3/Quarantine | Spotted Quarantine Guard 26372 | -3/Quarantine | Spotted Quarantine Guard 26535 | -3/Quarantine | Spotted Quarantine Guard 26552 | -3/Quarantine | Destroyed Quarantine Guard 26845 | -3/Quarantine | Build established: Scavenger-Gunner 26954 | -3/Quarantine | Found Alien Artifact 26955 | -3/Quarantine | Identified Core Reset Matrix 26955 | -3/Quarantine | Identified Transdimensional Reconstructor 26955 | -3/Quarantine | Identified Sigix Terminator 26955 | -3/Quarantine | Used Core Reset Matrix 26959 | -3/Quarantine | Detected hypermatrix surge 26959 | -3/Quarantine | Emitted hypermatrix ping 26959 | -3/Quarantine | Sensed 2 artifacts in vicinity 26964 | -3/Quarantine | Assembled emerged from beneath the floor 27024 | -3/Quarantine | Spotted Quarantine Guard 27026 | -3/Quarantine | Discovered new exit (range 19) 27026 | -3/Quarantine | Spotted Quarantine Guard 27048 | -3/Quarantine | Cryocooling Duct disabled 27050 | -3/Quarantine | Destroyed Quarantine Guard 27063 | -3/Quarantine | Ambient heat levels rising (+20) 27066 | -3/Quarantine | Destroyed Quarantine Guard 27161 | -3/Quarantine | Cryocooling Duct disabled 27176 | -3/Quarantine | Ambient heat levels rising (+20) 27191 | -3/Quarantine | Core integrity fell below 20% 27191 | -3/Quarantine | Entered Research 27191 | -2/Research | Warlord forces began assault on 0b10 27191 | -2/Research | Evolved 2 slots: Utility x2 27221 | -2/Research | Lost 18 parts (2p5n6u5w) 27301 | -2/Research | Research machine network offline 27315 | -2/Research | Met up with Warlord 27512 | -2/Research | Spotted B-90 Cyclops 27552 | -2/Research | Spotted Striker 27591 | -2/Research | Spotted B-90 Cyclops 27645 | -2/Research | Borebot progress halted 27670 | -2/Research | Spotted B-90 Cyclops 27672 | -2/Research | Spotted Striker 27675 | -2/Research | Spotted Striker 27700 | -2/Research | Borebot progress halted 27712 | -2/Research | Destroyed Striker 27736 | -2/Research | Lost 11 parts (1p3n3u4w) 27748 | -2/Research | Spotted Striker 27772 | -2/Research | Discovered new exit (range 3) 27774 | -2/Research | Entered Testing 27781 | -2/Testing | Protovariant out of control (PL-UU5RBPZSA9) 27864 | -2/Testing | Found Prototype Device 27864 | -2/Testing | Identified AEGIS Remote Shield 27983 | -2/Testing | Repaired Hcp. Storage Unit 28077 | -2/Testing | System corruption reached 10% 28116 | -2/Testing | Lost 4 parts (3n1u) 28268 | -2/Testing | Lost 4 parts (2n2u) 28412 | -2/Testing | Lost 4 parts (1p2n1u) 28621 | -2/Testing | Lost 5 parts (3n2u) 28646 | -2/Testing | Core integrity fell below 50% 28682 | -2/Testing | Lost 7 parts (1p3n2u1w) 28795 | -2/Testing | Garrison activated, responded to threat 28876 | -2/Testing | Spotted Striker 28879 | -2/Testing | Spotted Striker 28962 | -2/Testing | Found Portable AFG 29217 | -2/Testing | Found Prototype Device 29218 | -2/Testing | Identified Femtoactuators 29223 | -2/Testing | Found Prototype Slashing Weapon 29223 | -2/Testing | Identified Vibroblade 29308 | -2/Testing | Found Prototype Energy Cannon 29308 | -2/Testing | Identified Null Cannon 29434 | -2/Testing | Found Prototype Ballistic Gun 29435 | -2/Testing | Identified Hyp. Multirail 29603 | -2/Testing | Spotted Fortress 29661 | -2/Testing | Discovered new exit (range 23) 29690 | -2/Testing | Entered Section 7 29691 | -2/Section 7 | Sensed 17 artifacts in vicinity 30019 | -2/Section 7 | Crushed by falling debris 30020 | -2/Section 7 | System corruption reached 30% 30022 | -2/Section 7 | Spotted S7 Guard 30033 | -2/Section 7 | Found Integrated Singularity Reactor 30034 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30087 | -2/Section 7 | Found Prototype Device 30087 | -2/Section 7 | Identified Exp. Thermal Shield 30104 | -2/Section 7 | Garrison activated, responded to threat 30171 | -2/Section 7 | Spotted B-90 Cyclops 30176 | -2/Section 7 | Lost 5 parts (1n1u3w) 30235 | -2/Section 7 | Emitted hypermatrix ping 30240 | -2/Section 7 | Assembled emerged from beneath the floor 30295 | -2/Section 7 | Lost 5 parts (1p2n1u1w) 30305 | -2/Section 7 | Found Integrated Mediator 30305 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 30440 | -2/Section 7 | First assault squad dispatched 30540 | -2/Section 7 | Destroyed 9 combat bots 30605 | -2/Section 7 | Found Integrated Dissipator 30605 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30613 | -2/Section 7 | Spotted B-90 Cyclops 30738 | -2/Section 7 | Discovered new exit (range 8) 30748 | -2/Section 7 | Entered Access 30748 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 30998 | -1/Access | First assault squad dispatched 31075 | -1/Access | Lost 3 parts (1u2w) 31221 | -1/Access | Garrison activated, responded to threat 31293 | -1/Access | Lost 6 parts (1p5u) 31336 | -1/Access | Garrison activated, responded to threat 31343 | -1/Access | Lost 4 parts (1n2u1w) 31403 | -1/Access | System corruption reached 10% 31456 | -1/Access | System corruption reached 30% 31462 | -1/Access | Garrison activated, responded to threat 31513 | -1/Access | Warped through subspace 31514 | -1/Access | Core integrity fell below 50% 31539 | -1/Access | Lost 28 parts (2p9n9u8w) 31567 | -1/Access | Spotted B-99 Colossus 31570 | -1/Access | Emitted hypermatrix ping 31575 | -1/Access | Assembled emerged from beneath the floor 31582 | -1/Access | Spotted B-99 Colossus 31583 | -1/Access | Core integrity fell below 20% 31583 | -1/Access | Spotted B-99 Colossus 31589 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 31576_ as-27127 destroyed. 31576_ Slug penetrates Wall. 31576_ Penetrated by Slug. 31576_ K-01 Serf destroyed. 31576_ as-73637 destroyed. 31578_ Slug penetrates as-72061. 31578_ as-72061 destroyed. 31582_ W-44 Eye sends out distress signal. 31582_ Penetrated by Slug. 31582_ Imp. Targeting Computer destroyed. 31582_ Slug penetrates Wall. 31582_ Penetrated by Slug. 31582_ Slug penetrates Wall. 31584_ Seismic Analyzer destroyed. 31584_ Critical hit (Blast). 31584_ Penetrated by Slug. 31586_ Slug penetrates Wall. 31586_ Slug penetrates W-44 Eye. 31586_ Penetrated by Slug. 31588_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????#?????????????????# | | ????????????????????######### ????????????????# | | ????????????????????" # ???????????????# | | ????????????????????" BB # ??????????????# | | ????????????????????" BB ###+################## | | ????????????????????" % | | ????????????????????" % ! | | ????????????????????" | | ????????????????????" % | | ????????????????????" BB ## ###### +# ######### | | ????????????????????" BB @ ####? ????????? | | ????????????????????" % #???# ??????? | | ????????????????????#########??# ! """"""" ????? | | ???????????????????????????????## """Y""" #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???# | | ????????????????????????????????# !!! #???# | | ????????????????????????????????# !|! #???? | | ????????????????????????????????? !! ?????? | | ??????????????????????????????????? ???????? | | ????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 120 Energy Generation 73 Energy Capacity 970 Matter Stores 597 Matter Capacity 800 Sight Range 24 Terrain Scan Range 18 Terrain Scan Density 60 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 25 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Core Shielding 30 Utility Shielding 66 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 22 Melee Accuracy 8 Target Analysis 10 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Salvage Targeting 4 Stasis Canceling 2 Offensive Hacking 14 Defensive Hacking 44 Item Schematics ----------------- Hcp. Storage Unit | -2/Testing | Hacked Imp. System Restoration Module | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Matter Drive Core Reset Matrix Integrated Singularity Reactor Integrated Mediator Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FluxMobileWings Manual? 0 Play Time 05:25:53 Cumulative 567.4 hours Start 2021.05.26 @ 19:06:00 End 2021.05.30 @ 07:59:27 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 48 Types 26/4/6/3/2/2/3/1/1 Lore% 96 Gallery% 98 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 35384b46-e337-44f6-ae42-23c946880c4b