Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.01 @ 13:20:39 Player: PabloBot Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3192) 3192 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 7227 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 1/300 Energy 153/160 System Corruption 34% Temperature Cool (4) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Gauss Rifle Flak Gun > --- INVENTORY (4) ---- Light Ion Engine Improved Deuterium Engine Light Treads Light Treads Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Targeting Computer Improved Targeting Computer Improved ECM Suite Dynamic Insulation System > --- WEAPON ----------- Lightning Gun Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Lightning Gun Autogun Gauss Rifle Flak Gun Flak Gun [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . . . 1 2 2 Weapon 1 | . . . . . 1 . . Parts Attached 119 | 5 7 4 2 16 22 28 35 Power 14 | 1 1 1 . 2 3 3 3 Engine 9 | 1 1 . . 2 . 3 2 Core 5 | . . 1 . . 3 . 1 Reactor . | . . . . . . . . Propulsion 37 | 2 . 3 . 4 5 10 13 Treads 16 | . . . . . . 6 10 Leg 20 | 2 . 3 . 4 5 3 3 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 27 | . 2 . 2 2 6 7 8 Device 11 | . 2 . 1 . 1 2 5 Storage 6 | . . . 1 1 4 . . Processor 5 | . . . . 1 1 1 2 Hackware . | . . . . . . . . Protection 5 | . . . . . . 4 1 Artifact . | . . . . . . . . Weapon 41 | 2 4 . . 8 8 8 11 Energy Gun 5 | . . . . 2 1 . 2 Energy Cannon 5 | . . . . . . 3 2 Ballistic Gun 23 | 2 3 . . 2 5 5 6 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . . . 2 2 . . Special Weapon 3 | . 1 . . 2 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 54 | . . . . 9 8 7 30 Power 9 | . . . . 1 3 2 3 Propulsion 13 | . . . . 2 3 2 6 Utility 14 | . . . . 2 . . 12 Weapon 18 | . . . . 4 2 3 9 Highest Loss Streak 9 | . . . . 9 4 2 9 Average Slot Usage (%) 94 | . 84 100 100 96 91 93 93 Engine 5 | . 14 . . 12 3 6 4 Core 3 | . . 13 14 1 4 . 1 Treads 10 | . . . . . . 14 25 Leg 14 | . 28 28 28 27 31 6 . Device 9 | . 14 28 28 2 . 5 10 Storage 10 | . . . . 11 10 15 12 Processor 7 | . . . . 11 14 7 8 Protection 5 | . . . . . . 9 8 Energy Gun 2 | . . . . 11 5 . 2 Energy Cannon 2 | . . . . . . 4 2 Ballistic Gun 16 | . 25 28 28 15 14 16 11 Launcher 1 | . . . . . 5 1 . Naked Turns 1 | . . . . 1 . . . Heaviest Build 67 | 7 13 15 15 15 44 56 67 Greatest Support 108 | 20 20 20 20 20 40 88 108 Greatest Overweight (x) 3 | . . 1 . . 3 3 . Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 16 | 4 4 4 12 6 16 14 14 Average Capacity 10 | 4 4 4 4 5 7 14 13 Most Carried 14 | 4 4 4 4 6 12 14 14 Average Carried 9 | 1 3 3 4 4 6 12 11 Final Capacity 14 | 4 4 4 4 6 14 14 4 Final Carried 14 | 4 4 4 4 6 11 14 4 Class Distribution -------------------- 26% | Scavenger-Gunner 24% | Mutant 17% | Scavenger-Mutant 15% | Tank 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 3046 | 298 . 249 . 291 865 648 695 Remotely . | . . . . . . . . Salvage Created 3310 | 47 . 205 . 214 1049 829 966 Parts 180 | 7 . 12 . 12 54 41 54 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 6 | . . 1 . 2 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 74 | 1 . 4 . 14 20 15 20 Guns 34 | 1 . 4 . 4 9 6 10 Cannons 15 | . . . . . . 7 8 AOE 24 | . . . . 10 11 2 1 Classes Destroyed 13 | 2 . 1 . 3 4 3 . Worker 6 | . . 1 . . 3 1 1 Builder 3 | . . . . . 2 . 1 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 7 | . . . . 1 4 2 . Watcher 6 | . . . . . 3 2 1 Swarmer 11 | . . . . . . 4 7 Grunt 29 | 1 . 4 . . 16 3 5 Brawler 1 | . . . . . . 1 . Sentry 7 | . . . . 2 3 1 1 Hunter 7 | . . . . . 1 1 5 Programmer 7 | . . . . . . 5 2 Assembled 12 | . . . . 12 . . . Best Kill Streak 11 | 2 . 3 . 11 8 5 6 Combat Bots Only 11 | 1 . 2 . 11 5 4 5 Max Kills in Single Turn 4 | 2 . 1 . 4 2 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . . . . 4 1 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 8749 | 109 51 231 . 1030 984 1355 4989 Core 1449 | 22 13 71 . 88 199 191 865 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 62 | 91 . . . 22 63 72 . Volleys Fired 266 | 8 1 24 . 17 63 54 99 Largest 3 | 2 1 2 . 2 3 3 3 Hottest 188 | 40 100 46 . 123 118 130 188 Shots Fired 639 | 16 1 48 . 24 160 144 246 Gun 488 | 16 . 48 . 19 133 105 167 Cannon 114 | . . . . . . 35 79 Launcher 34 | . . . . 3 27 4 . Special 3 | . 1 . . 2 . . . Kinetic 451 | 16 . 48 . 14 104 105 164 Thermal 91 | . 1 . . 7 29 35 19 Explosive 34 | . . . . 3 27 4 . Electromagnetic 63 | . . . . . . . 63 Robot Hit Streak 32 | 7 . 17 . 10 11 14 32 Robot Miss Streak 5 | 3 . 3 . 1 3 4 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 378 | 11 . 35 . 16 97 90 129 Core Hits 199 | 3 . 11 . 24 75 34 52 Critical Hits 2 | . . 1 . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8955 | 155 . 514 . 635 2893 1951 2807 Guns 4308 | 155 . 513 . 192 1370 1011 1067 Cannons 2137 | . . . . . . 678 1459 Explosions 2502 | . . . . 436 1523 262 281 Melee . | . . . . . . . . Ramming 8 | . . 1 . 7 . . . Kinetic 4157 | 155 . 513 . 158 980 1011 1340 Thermal 1534 | . . . . 34 390 678 432 Explosive 2382 | . . . . 436 1523 262 161 Electromagnetic 874 | . . . . . . . 874 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 34 | . . . . 23 . 8 34 Average Corruption 12 | . . . . 22 . 5 10 Corruption Purged . | . . . . . . . . Effects 128 | . . . . 61 . 37 30 Message Errors 20 | . . . . 13 . 6 1 Matter Fused 23 | . . . . 12 . 9 2 Heat Flow Errors 10 | . . . . 1 . 9 . Energy Discharges 8 | . . . . 4 . 1 3 Data Loss (minor) 14 | . . . . 8 . 5 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 3 | . . . . 1 . 1 1 Misdirections 16 | . . . . 15 . . 1 Targeting Errors 28 | . . . . 4 . 6 18 Weapon Failures 5 | . . . . 2 . . 3 Overload Shots . | . . . . . . . . Overflow Damage 131 | . . . . . 49 12 70 Projectiles 56 | . . . . . . 5 51 Explosions 75 | . . . . . 49 7 19 Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 293 | . . . . 85 153 55 . Shots 11 | . . . . 3 6 2 . Rammed 2 | . . 1 . 1 . . . Targets Rammed 2 | . . 1 . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 505 | 12 20 . . 275 189 384 505 Average Temperature 95 | 7 10 . . 75 42 101 155 Received Heat Transfer 1311 | 60 . 126 . 27 423 135 540 Effects 18 | . . . . . . 3 15 Shutdowns 2 | . . . . . . . 2 Interference 9 | . . . . . . 3 6 Matter Decay 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 3 . Heat Transferred 2713 | . . . . 75 853 1135 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 487 | 25 16 167 . 57 487 342 277 Average Influence 101 | 7 16 63 . 15 202 113 101 Maximum Alert Level 2 | . . . . . 2 1 1 Low Security (%) 84 | 100 100 100 . 100 52 86 80 Level 1 13 | . . . . . 31 13 19 Level 2 2 | . . . . . 16 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . . . . 4 8 6 Investigation 6 | . . . . . 2 3 1 Extermination 6 | . . . . . . 4 2 Reinforcement 3 | . . . . . 2 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . . . . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | 1 1 8 . 23 43 20 30 Peak Tracking Total 21 | 1 2 2 . 21 7 4 6 Tactical Retreats 17 | . . 2 . 3 6 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 8 | . 2 . . . 1 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . . . . 5 1 1 Max in Single Turn 2 | . . . . . 2 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . . 1 1 . 3 7 2 Terminals 8 | . . 1 . . 3 3 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 1 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 52 | . . 5 1 . 13 30 3 Successful 32 | . . 2 1 . 7 21 1 Failed 20 | . . 3 . . 6 9 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . . 5 . . 13 11 1 Fabricators . | . . . . . . . . Repair Stations 12 | . . . . . . 10 2 Recycling Units 3 | . . . . . . 3 . Scanalyzers 6 | . . . . . . 6 . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . . 2 1 . 7 8 1 Record 9 | . . 1 1 . 1 5 1 Alert Level 2 | . . . . . 1 1 . Locate Traps 1 | . . . . . . 1 . Disarm Traps 1 | . . . . . . 1 . Dispatch Records 2 | . . . . . 2 . . Reinforcement Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . Recall Assault 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . . . . 10 . Scan Component 5 | . . . . . . 5 . Repair 5 | . . . . . . 5 . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . . 2 . Insert Component 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . . 1 . . 3 6 2 Full Trace Events 7 | . . 1 . . 2 3 1 Feedback Events 2 | . . . . . . 1 1 Corruption 2 | . . . . . . 1 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . . . 5 . Time 191 | . . . . . . 191 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 5 | . . 2 . 3 . . . Largest Group 3 | . . 2 1 3 1 . . Highest-Rated Group 47 | . . 47 31 40 16 . . Highest-Rated Ally 31 | . . 31 31 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . 10 . 12 . . . Total Damage 217 | . . 127 . 90 . . . Kills 4 | . . 2 . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 8118 | 144 115 664 580 992 990 3041 1592 Spaces Moved 4405 | 100 74 443 478 717 561 1395 637 Core 21 | 20 . . . 1 . . . Treads 1710 | . . . . . . 1082 628 Legs 2674 | 80 74 443 478 716 561 313 9 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 120 150 120 Average Speed 142 | 106 120 120 120 119 121 174 159 Slowest Speed 210 | 120 120 150 120 120 210 210 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 9 | . . . . 2 . . 7 Exploration Rate (%) 40 | 8 18 63 76 88 38 21 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 25 | . 1 . . 9 . . 15 Terrain Destroyed 322 | . 1 . . 31 214 16 60 Melee . | . . . . . . . . Projectile 43 | . 1 . . 2 . . 40 AOE 279 | . . . . 29 214 16 20 Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 5728 | 122 95 527 484 818 746 1919 1017 Wait 785 | 1 8 49 3 51 75 386 212 Move 4394 | 99 73 442 477 715 560 1394 634 Hop . | . . . . . . . . Pick Up 88 | 9 2 2 . 11 14 27 23 Fast Attach 33 | . 4 3 2 2 7 10 5 Attach 52 | 5 . . . 7 5 12 23 Detach 2 | . . . . . . 2 . Swap 34 | . 3 1 . 7 10 6 7 Drop 59 | . 4 5 2 6 12 18 12 Fire 266 | 8 1 24 . 17 63 54 99 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . 1 . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . 1 . 10 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 145 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 13) 242 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Entered Mines 323 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 11) 462 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 569 | -10/Mines | Learned location of 2 exits from Materials 627 | -10/Mines | Learned Materials garrison access intel 718 | -10/Mines | Discovered new exit (range 6) 838 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 839 | -10/Mines | Discovered new exit (range 5) 924 | -10/Mines | Entered Exiles 924 | -10/Exiles | Found Exiles lab abandoned 924 | -10/Exiles | Accompanied by 1 ally 954 | -10/Exiles | Led the pair of lost Derelicts to a safe place 958 | -10/Exiles | Discovered new exit (range 15) 1359 | -10/Exiles | Discovered new exit (range 14) 1504 | -10/Exiles | Entered Mines 1510 | -9/Mines | Discovered new exit (range 6) 1512 | -9/Mines | Met a Derelict bent on vengeance 1530 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1582 | -9/Mines | Assembled infested the area 1601 | -9/Mines | Crushed by falling debris 1601 | -9/Mines | Core integrity fell below 50% 1601 | -9/Mines | System corruption reached 10% 1630 | -9/Mines | Crushed by falling debris 1647 | -9/Mines | Destroyed 11 combat bots 1661 | -9/Mines | Lost 9 parts (1p2n2u4w) 1970 | -9/Mines | Build established: Scavenger-Mutant 1987 | -9/Mines | Discovered new exit (range 8) 2103 | -9/Mines | Learned location of 1 exit from Materials 2496 | -9/Mines | Entered Materials 2496 | -8/Materials | Accompanied by 1 ally 2496 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2497 | -8/Materials | Identified exit to Factory 2498 | -8/Materials | Loaded intel: 1 garrison access location 2883 | -8/Materials | Build established: Scavenger-Gunner 3340 | -8/Materials | Build established: Scavenger-Mutant 3481 | -8/Materials | Lost 4 parts (3n1w) 3486 | -8/Materials | Entered Factory 3486 | -7/Factory | Evolved 2 slots: Utility x2 3912 | -7/Factory | Build established: Scavenger-Gunner 5062 | -7/Factory | Discovered new exit (range 14) 5168 | -7/Factory | Build established: Gunner 5488 | -7/Factory | Repaired Carbon-fiber Leg 5520 | -7/Factory | Repaired Lgt. Treads 5559 | -7/Factory | Repaired Hrd. Medium Armor Plating 5612 | -7/Factory | Repaired Imp. Assault Rifle 5651 | -7/Factory | Repaired Imp. Heat Sink 6088 | -7/Factory | Build established: Tank 6527 | -7/Factory | Entered another Factory area 6527 | -6/Factory | Evolved 2 slots: Utility x2 7115 | -6/Factory | Lost 4 parts (3u1w) 7402 | -6/Factory | Garrison activated, responded to threat 7420 | -6/Factory | Build established: Gunner 7502 | -6/Factory | Lost 4 parts (1p1n2w) 7679 | -6/Factory | Lost 7 parts (1p2n1u3w) 7882 | -6/Factory | Spotted B-75 Beast 7894 | -6/Factory | Build established: Scavenger-Gunner 7987 | -6/Factory | Crushed by falling debris 7987 | -6/Factory | System corruption reached 10% 8018 | -6/Factory | Lost 4 parts (1n2u1w) 8033 | -6/Factory | Crushed by falling debris 8033 | -6/Factory | Core integrity fell below 50% 8043 | -6/Factory | Crushed by falling debris 8072 | -6/Factory | Crushed by falling debris 8073 | -6/Factory | System corruption reached 30% 8077 | -6/Factory | Crushed by falling debris 8108 | -6/Factory | Lost 9 parts (2n5u2w) 8113 | -6/Factory | Crushed by falling debris 8113 | -6/Factory | Core integrity fell below 20% 8119 | -6/Factory | Crushed by falling debris 8119 | -6/Factory | Smashed by cave-in Last Messages --------------- 08080_ Acquired Carbon-fiber Leg. 08082_ Dropped Lgt. Treads. 08086_ Acquired Lgt. Treads. 08092_ Dropped Lgt. Treads. 08092_ Acquired Lgt. Treads. 08094_ System corrupted: Gauss Rifle targeting data glitched. 08094_ System corrupted: Flak Gun targeting data glitched. 08096_ System corrupted: Matter fused (-6). 08099_ System corrupted: Gauss Rifle targeting data glitched. 08099_ Slug penetrates Wall. 08102_ System corrupted: Gauss Rifle targeting data glitched. 08105_ System corrupted: Flak Gun targeting data glitched. 08108_ System corrupted: Gauss Rifle targeting data glitched. 08108_ Slug penetrates Wall. 08108_ System corrupted: Flak Gun targeting data glitched. 08113_ The unstable cave ceiling collapses. 08113_ Crushed by falling debris. 08114_ Slug penetrates Earth. 08119_ The unstable cave ceiling collapses. 08119_ Crushed by falling debris. 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"" #@##? | | ????? #= #? | | ?????? #=##? | | ?????# "## # #?? | | ?????#????# ###?? | | ??????????# #*#?? | | ??????????# ####? | | ?????????? ## #? | | ?????????# # ##? | | ?????????# # #?? | | ????????? # #?? | | ????????## # #?? | | ?????????######## ###?? | | ????????????????? #####?? | | ????????????????? ???????? | | ????????????????? ?????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation More Dakka Please Power Corrupts Challenges ------------ None Game ------ Seed TransportDirtyGuard Manual? 0 Play Time 01:57:41 Cumulative 11.1 hours Start 2020.02.01 @ 10:28:49 End 2020.02.01 @ 13:20:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63f7d646-7137-4215-8aec-32a02aabe3d0