Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 19:02:27 Player: Rockstar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1985) 1985 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6930 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 496/700 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (7) ------ Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Recoil Stabilizer Improved Light Armor Plating Heavy Ion Cannon Heavy Battle Rifle Heavy Battle Rifle Advanced Assault Cannon Precision Grenade Launcher Scythe Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Recoil Stabilizer Improved Light Armor Plating Flak Gun Heavy Battle Rifle Heavy Battle Rifle Advanced Assault Cannon Precision Grenade Launcher Scythe [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Flak Gun Energy Gun EM Shotgun Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 59 | 6 6 3 3 3 21 8 2 1 6 . Power 12 | 1 . . . . 7 2 1 . 1 . Engine 7 | 1 . . . . 4 1 . . 1 . Core 5 | . . . . . 3 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 7 | 2 2 1 2 . . . . . . . Treads . | . . . . . . . . . . . Leg 7 | 2 2 1 2 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 . 1 1 9 5 1 1 . . Device 9 | . . . . . 3 5 1 . . . Storage 4 | 1 2 . 1 . . . . . . . Processor 2 | . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . 1 4 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 2 2 . 2 5 1 . . 5 . Energy Gun 5 | . 2 2 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 2 . . . . 4 . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 3 | . . . . . . . . . 3 . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 . Parts Lost 13 | . . 3 . . 6 . . 1 3 . Power 6 | . . . . . 4 . . . 2 . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . . . . 2 . . 1 1 . Weapon 2 | . . 2 . . . . . . . . Highest Loss Streak 3 | . . 3 . . 2 . . 1 1 . To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 2 6 8 8 11 13 14 15 14 14 . Power 2 | . 1 1 2 2 . 3 3 3 2 . Propulsion 3 | 1 1 1 1 3 4 4 4 4 4 . Utility 3 | . 1 2 2 2 4 4 5 4 2 . Weapon 3 | . 2 2 3 3 4 2 3 3 5 . Tool/Special . | . . . . . . . . . . . Unused Backups 35 | . 5 . . . 15 2 1 1 2 9 Power 1 | . . . . . . . . . . 1 Propulsion 10 | . 2 . . . 1 1 1 1 . 4 Utility 11 | . 1 . . . 9 1 . . . . Weapon 13 | . 2 . . . 5 . . . 2 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 100 99 93 90 92 94 97 . Engine 9 | . 14 14 14 14 11 6 4 . . . Core 5 | . . . . . 4 7 9 15 13 . Leg 20 | . 26 27 28 28 18 15 15 15 15 . Device 10 | . . . . . 10 21 23 23 23 . Storage 15 | . 25 28 28 14 14 7 7 7 7 . Processor 4 | . . . . . 8 7 7 7 7 . Protection 7 | . . . . 14 7 7 7 9 15 . Energy Gun 9 | . 18 28 28 23 . . . . . . Ballistic Gun 7 | . 8 . . . 16 13 15 15 1 . Slashing Weapon 1 | . . . . . . . . . 11 . Peak Build Rating 66 | 6 12 12 28 33 51 60 61 61 66 . Average Rating 40 | 4 10 11 15 29 46 57 60 60 64 . On Entrance 34 | . 6 12 12 28 33 51 60 61 61 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 13 24 24 34 36 60 60 59 57 61 . Greatest Support 60 | 20 26 26 60 60 60 60 60 60 60 . Greatest Overweight (x) 6 | 4 6 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 . Average Capacity 13 | 7 9 10 10 15 15 15 15 15 15 . Most Carried 15 | 4 8 9 10 15 15 15 15 15 15 . Average Carried 12 | 3 6 8 8 13 14 14 14 14 14 . Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 10 15 15 15 15 13 15 15 Class Distribution -------------------- 66% | Mutant 15% | Skirmisher 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1678 | 242 127 42 . 40 726 186 95 102 118 . Remotely . | . . . . . . . . . . . Salvage Created 1660 | . 169 217 . . 877 113 127 111 46 . Parts 101 | . 13 17 . . 46 6 5 8 6 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 4 10 5 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 52 | . 4 10 . . 22 3 4 7 2 . Melee 2 | . . . . . . . . . 2 . Guns 46 | . 4 7 . . 21 3 4 7 . . Cannons 1 | . . . . . 1 . . . . . AOE 3 | . . 3 . . . . . . . . Classes Destroyed 9 | . 1 1 . . 6 1 . . . . Worker 2 | . . . . . 2 . . . . . Watcher 3 | . . . . . 3 . . . . . Swarmer 18 | . . 8 . . 3 . . 7 . . Grunt 15 | . 4 2 . . 5 . 4 . . . Brawler 1 | . . . . . 1 . . . . . Sentry 10 | . . . . . 8 2 . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 3 | . . . . . 3 . . . . . Programmer 1 | . . . . . . 1 . . . . Wasp 2 | . . . . . . . . . 2 . Best Kill Streak 12 | . 2 7 . . 12 2 4 3 2 . Combat Bots Only 12 | . 2 7 . . 12 2 4 3 2 . Max Kills in Single Turn 3 | . 1 3 . . 2 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . 3 . . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 423 | . 16 41 . . 145 59 22 38 102 . Missed 162 | . 7 9 . . 47 24 4 13 58 . Hits 261 | . 9 32 . . 98 35 18 25 44 . Melee 1 | . . . . . . . . . 1 . Projectile 260 | . 9 32 . . 98 35 18 25 43 . AOE 2 | . . . . . . . . . 2 . Critical Strikes 9 | . . . . . 2 1 3 . 3 . Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 3541 | . 116 325 . . 1420 289 294 377 720 . Core 525 | . 29 41 . . 251 48 . 94 62 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 4 | . . . . . 4 . . . . . Regen/Repaired (Parts) 115 | . . . . . . 115 . . . . Core Remaining (%) 75 | 100 . . . 72 54 . . . . . Volleys Fired 123 | . 15 12 . 1 62 9 9 15 . . Largest 2 | . 2 2 . 2 2 2 2 2 . . Hottest 109 | . 90 90 . 90 109 56 56 56 . . Shots Fired 241 | . 30 23 . 2 123 18 15 30 . . Gun 232 | . 30 23 . 2 114 18 15 30 . . Cannon 8 | . . . . . 8 . . . . . Launcher . | . . . . . . . . . . . Special 1 | . . . . . 1 . . . . . Kinetic 201 | . 24 . . . 114 18 15 30 . . Thermal 9 | . . . . . 9 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 31 | . 6 23 . 2 . . . . . . Robot Hit Streak 12 | . 9 8 . . 12 10 7 8 . . Robot Miss Streak 12 | . 2 3 . . 12 5 6 12 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 . . 3 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . . Shots Hit Robots 202 | . 23 18 . . 102 17 14 26 2 . Core Hits 221 | . 12 14 . . 121 23 22 27 2 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 5 | . . . . . . 2 . . 3 . Impact 2 | . . . . . . 2 . . . . Slashing 3 | . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 3643 | . 275 427 . . 1843 371 307 335 85 . Guns 3161 | . 241 277 . . 1630 371 307 335 . . Cannons 170 | . . . . . 170 . . . . . Explosions 150 | . . 150 . . . . . . . . Melee 85 | . . . . . . . . . 85 . Ramming 77 | . 34 . . . 43 . . . . . Kinetic 2912 | . 192 . . . 1707 371 307 335 . . Thermal 243 | . . 150 . . 93 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 326 | . 49 277 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 85 | . . . . . . . . . 85 . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 2 | . . . . . 2 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 33 | . . 33 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 17 | . 13 . . . 4 . . . . . Kicked 17 | . 13 . . . 4 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 285 | . 105 285 . 30 246 120 264 . 246 . Average Temperature 72 | . 34 125 . 18 55 63 120 . 146 . Received Heat Transfer 859 | . 63 69 . . 315 48 216 . 148 . Effects 1 | . . . . . . . 1 . . . Interference 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 335 | . . 150 . . 185 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 91 | 100 100 100 . 100 73 100 . . . . Level 1 8 | . . . . . 26 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 381 | . 50 139 . . 381 172 . . . . Initial 167 | . . . . . . 167 . . . . Average 55 | . 9 39 . . 108 104 . . . . Influence Increases 1482 | . 108 259 . . 726 124 90 175 . . Destroy 0b10 Robot/C 1000 | . 80 200 . . 440 60 80 140 . . Destroy 0b10 Robot/NC 25 | . . . . . 25 . . . . . Destroy Leader 276 | . 20 40 . . 156 30 10 20 . . Successful Hack 42 | . 8 . . . 30 4 . . . . Disable Machine 60 | . . . . . 30 30 . . . . Destroy Structure 4 | . . 4 . . . . . . . . Lose Combat Pursuer 75 | . . 15 . . 45 . . 15 . . Influence Decreases 1482 | . 108 150 109 . 357 416 147 188 7 . Entered New Map 352 | . . . 109 . . 202 30 4 7 . Time Decay 1040 | . 108 120 . . 307 214 117 174 . . Lost Part 90 | . . 30 . . 50 . . 10 . . Squads Dispatched 6 | . . . . . 4 2 . . . . Investigation 2 | . . . . . 1 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . . . 3 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 10 11 . . 37 3 5 8 36 . Peak Tracking Total 24 | . 3 8 . . 13 3 4 3 24 . Tactical Retreats 8 | . . 1 . . 2 . . 1 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 5 | . . . . 5 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . . 2 2 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 16 | . 1 . 1 1 10 3 . . . . Terminals 9 | . 1 . . . 7 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 51 | . 2 . 1 1 37 10 . . . . Successful 30 | . 1 . 1 1 21 6 . . . . Failed 21 | . 1 . . . 16 4 . . . . Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 2 . 1 . 6 1 . . . . Terminals 30 | . 2 . . . 25 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers 5 | . . . . . 5 . . . . . Garrison Access 5 | . . . . . 4 1 . . . . Terminal Hacks 16 | . 1 . 1 1 13 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 2 | . . . . . 2 . . . . . Locate Traps 2 | . . . . . 2 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . . 2 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 5 | . . . . . 5 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . Terminals 1 | . . . . . 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Patch 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . . . 9 1 . . . . Full Trace Events 2 | . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . Time 82 | . . . . . . 82 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . . . . . 5 . Largest Group 5 | . . . . . . . . . 5 . Highest-Rated Group 120 | . . . . . . . . . 120 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) 2439 | . . . . . 496 413 352 413 765 . Sensors 2439 | . . . . . 496 413 352 413 765 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 5198 | 74 619 345 444 690 1033 440 366 413 774 . Spaces Moved 4292 | 49 405 250 394 438 761 327 359 392 917 . Core 27 | 21 6 . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4265 | 28 399 250 394 438 761 327 359 392 917 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 45 | 50 120 120 90 90 90 90 90 45 45 . Average Speed 95 | 125 122 120 111 90 90 90 90 88 81 . Slowest Speed 350 | 250 350 120 120 90 90 90 90 90 125 . Overloaded Moves 188 | . . . . . . . . 12 176 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 52 48 78 89 63 9 51 58 86 3 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 13 | . . 2 . 2 . . 4 2 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 4 | . . 4 . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 4 | . . 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5157 | 58 497 272 396 733 995 450 386 428 942 . Wait 510 | . 31 5 . 279 79 90 10 16 . . Move 4282 | 48 404 249 393 437 760 326 358 391 916 . Hop . | . . . . . . . . . . . Pick Up 71 | 4 9 3 . 7 34 4 2 2 6 . Fast Attach 31 | 6 11 . . 2 5 2 . . 5 . Attach 19 | . . 3 . . 11 2 . 2 1 . Detach 13 | . 3 . . 2 3 2 . . 3 . Swap 24 | . 1 . 3 1 6 9 4 . . . Drop 63 | . 10 . . 4 31 4 3 2 9 . Fire 123 | . 15 12 . 1 62 9 9 15 . . Melee 4 | . . . . . . 2 . . 2 . Ram . | . . . . . . . . . . . Kick 17 | . 13 . . . 4 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 3) 423 | -10/Materials | Identified exit to Mines 467 | -10/Materials | Discovered new exit (range 11) 694 | -10/Materials | Entered Mines 774 | -10/Mines | Learned Materials security intel 999 | -10/Mines | Destroyed 7 combat bots 1004 | -10/Mines | Lost 3 parts (1n2w) 1033 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1033 | -10/Mines | Discovered new exit (range 5) 1039 | -10/Mines | Entered Exiles 1067 | -10/Exiles | Met 8R-AWN 1090 | -10/Exiles | Met EX-HEX 1143 | -10/Exiles | Met EX-DEC 1163 | -10/Exiles | Visited The Gauntlet 1279 | -10/Exiles | Met EX-BIN 1296 | -10/Exiles | Aligned with FarCom system 1297 | -10/Exiles | Given EX-Vault access code 1369 | -10/Exiles | Opened EX-Vault 1379 | -10/Exiles | Found Potential Leg 1382 | -10/Exiles | Found Potential Leg 1402 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1470 | -10/Exiles | Discovered new exit (range 15) 1483 | -10/Exiles | Left Exiles lab with Potential Leg 1483 | -10/Exiles | Entered Mines 1600 | -9/Mines | Learned Materials trap positions 1681 | -9/Mines | Found a hidden stash of uninstalled traps 1947 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2166 | -9/Mines | Discovered new exit (range 5) 2173 | -9/Mines | Entered Materials 2173 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2174 | -8/Materials | Loaded intel: 26 trap records 2352 | -8/Materials | Discovered new exit (range 9) 2372 | -8/Materials | Identified exit to Factory 2375 | -8/Materials | Discovered new exit (range 10) 2405 | -8/Materials | Identified exit to Storage 2672 | -8/Materials | Build established: Skirmisher 2970 | -8/Materials | Destroyed 12 combat bots 3158 | -8/Materials | Build established: Mutant 3206 | -8/Materials | Entered Factory 3206 | -7/Factory | Evolved 2 slots: Utility x2 3305 | -7/Factory | Repaired Flak Gun 3345 | -7/Factory | Repaired Imp. Light Armor Plating 3633 | -7/Factory | Discovered new exit (range 16) 3646 | -7/Factory | Identified exit to Lower Caves 3646 | -7/Factory | Entered Lower Caves 3656 | -7/Lower Caves | Learned Factory stockpile data 3947 | -7/Lower Caves | Discovered new exit (range 11) 3955 | -7/Lower Caves | Identified exit to Lower Caves 4012 | -7/Lower Caves | Entered another Lower Caves area 4020 | -7/Lower Caves | Discovered new exit (range 5) 4050 | -7/Lower Caves | Identified exit to Factory 4255 | -7/Lower Caves | Learned Factory garrison access intel 4324 | -7/Lower Caves | Learned 8 Factory zone layouts 4412 | -7/Lower Caves | Discovered new exit (range 15) 4424 | -7/Lower Caves | Identified exit to Zion 4425 | -7/Lower Caves | Entered Zion 4485 | -7/Zion | Found Prototype Launcher 4485 | -7/Zion | Identified Rocket Array 4494 | -7/Zion | Found Prototype Launcher 4494 | -7/Zion | Identified Gui. Missile Launcher 4603 | -7/Zion | Build established: Scavenger-Mutant 4605 | -7/Zion | Discovered new exit (range 11) 4676 | -7/Zion | Learned location of Extension (-4) 4699 | -7/Zion | Learned location of Armory (-3) 4923 | -7/Zion | Gained Derelict followers 5083 | -7/Zion | Rebuked by Imprinter 5102 | -7/Zion | Attempted to imprint without authorization 5102 | -7/Zion | Attacked by Zionites 5177 | -7/Zion | Spotted T8-8VV(B) 5178 | -7/Zion | Spotted RW-NBC(B) 5198 | -7/Zion | Identified exit to Proximity Caves 5199 | -7/Zion | Entered Proximity Caves 5199 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05135_ Critical hit (Burn: +37). 05137_ Lgt. Nuclear Core destroyed. 05141_ RP-HQ4(z) pulls a Mak. Spear out of the Twisted Machinery. 05143_ R5-0ZW(z) pulls a Mak. Sword out of the Twisted Machinery. 05144_ YZ-8O8(z) emerges from the Twisted Machinery. 05145_ YZ-8O8(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 05151_ 5L-KAL(z) pulls a Mak. Axe out of the Twisted Machinery. 05153_ ZP-NL2(z) pulls a Mak. Spear out of the Twisted Machinery. 05156_ 0V-EAD(z) pulls a Mak. Spear out of the Twisted Machinery. 05157_ S7-5SB(z) pulls a Mak. Laser out of the Twisted Machinery. 05168_ 3N-ZHS(z) pulls a Mak. Laser out of the Twisted Machinery. 05169_ TV-3RJ(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 05171_ C1-YVA(z) pulls a Mak. Hammer out of the Twisted Machinery. 05173_ Critical hit (Smash). 05179_ Knocked back. 05182_ Acquired 5 matter. 05190_ Imp. Sensor Array destroyed. 05198_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ????????????????????# #??????????? ###?????????? | | ????????????????????# ##????? ????????? | | ????????????????????# ## ????????? | | ????????????????????# @ #????????? | | ????????????????????# ## #?????????? | | ???????????????????# #????????????????????? | | ???????????????????# $ ???????????????????? | | ?????????????????? ??????????????????? | | ???????????????? ### ?????????????????? | | ?????????????? ???###### ????????????????? | | ????????????? ???????????#???????????????? | | ????????????? ???????????????????????????? | | ????????????? ????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 24 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 750 Power Shielding 33 Evasion (%) 66 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flak Gun | 58% | -7/Factory Imp. Light Armor Plating | 68% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileEtherialRefractor Manual? 0 Play Time 01:19:13 Cumulative 99.9 hours Start 2025.07.19 @ 20:47:53 End 2025.07.20 @ 19:02:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 91 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a080b63-74a8-4699-8c4c-9c00beccf405