Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 15:42:15

Player: Copyrite

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (66)      330
Value Destroyed (2259)     2259
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6829

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (40)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Coolant Injector
  Improved Coolant Injector
  Advanced Weight Redist. System
           Signal Interpreter
  Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Nuclear-Deuterium Core
>               --- PROPULSION -------
                Treaded Carbon-Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Targeting Computer
       Improved Kinecellerator
>               --- WEAPON -----------
                Gatling Ballistic Mag Construct/C
                Ballistic Mass Construct/C
                Energy Construct/G
                Kinetic Mag Construct/C
>               --- INVENTORY --------
       Improved Coolant Injector
       Improved Coolant Injector
                Energy Well
                Matter Compressor
       Advanced Weight Redist. System
                Signal Interpreter
       Advanced ECM Suite
       Improved Remote Datajack
       Improved Remote Datajack
[Rating: 84]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Constructs
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Constructs
  Ballistic Cannon         Constructs
  Launcher                 Mini Grenade Launcher
  Special Weapon           Flamer
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   .   .   6   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   4   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             60   | 8   12  5   5   14  6   9   .   1   
  Power                    6    | 2   .   1   .   3   .   .   .   .   
    Engine                 6    | 2   .   1   .   3   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   4   2   .   5   1   .   .   .   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   2   2   .   4   1   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   2   1   .   4   5   7   .   1   
    Device                 11   | .   1   .   .   2   2   5   .   1   
    Storage                6    | 1   1   1   .   .   1   2   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 3   6   1   5   2   .   2   .   .   
    Energy Gun             5    | 2   3   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   2   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   3   .   2   .   .   2   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   1   .   .   .   .   
Parts Lost                 28   | .   3   2   4   4   .   .   1   14  
  Power                    4    | .   .   1   .   1   .   .   1   1   
  Propulsion               7    | .   .   1   .   3   .   .   .   3   
  Utility                  8    | .   1   .   .   .   .   .   .   7   
  Weapon                   9    | .   2   .   4   .   .   .   .   3   
  Highest Loss Streak      4    | .   2   1   3   1   .   .   1   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     68   | .   90  83  75  64  51  63  64  48  
  Engine                   8    | .   14  13  14  6   6   5   4   .   
  Treads                   5    | .   18  .   .   .   4   5   5   4   
  Wheel                    10   | .   9   26  28  25  .   .   .   .   
  Device                   10   | .   6   .   .   11  12  20  17  13  
  Storage                  7    | .   14  14  14  7   1   .   5   4   
  Processor                5    | .   .   .   .   2   12  12  11  8   
  Energy Gun               3    | .   19  .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   4   4   5   5   4   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   6   11  8   
  Launcher                 4    | .   6   21  2   .   .   3   .   .   
  Impact Weapon            1    | .   .   6   5   .   .   .   .   .   
Naked Turns                22   | .   .   .   .   .   .   .   .   22  
Heaviest Build             234  | 12  15  207 210 216 234 89  79  79  
  Greatest Support         147  | 40  40  30  30  62  124 147 138 138 
  Greatest Overweight (x)  71   | .   4   6   6   5   71  .   .   1   
  Average Overweight (x)   1    | .   .   4   6   3   .   .   .   .   
Largest Inventory Capacity 35   | 8   8   35  35  35  35  20  20  20  
  Average Capacity         19   | 6   8   29  35  35  11  7   20  17  
  Most Carried             17   | 4   8   17  14  12  11  9   9   10  
  Average Carried          7    | 1   6   7   12  9   6   5   9   9   
  Final Capacity           35   | 8   8   35  35  35  5   20  20  5   
  Final Carried            12   | 4   5   9   11  12  5   9   9   5   
Scrap Engine Consumption   74   | .   .   .   .   32  20  13  3   6   
  Constructs Created       8    | .   .   .   .   3   2   2   1   .   
  Constructs Modified      19   | .   .   .   .   .   9   2   3   5   

 Class Distribution 
--------------------
 41% | Construct
 33% | Hauler-Mutant
 25% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Subcaves
 Hauler-Mutant | -9/Recycling
 Hauler-Mutant | -7/Factory
     Construct | -6/Factory
     Construct | -5/Factory
     Construct | -5/Upper Caves
     Construct | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Matter Collected           2263 | 231 182 168 302 161 .   30  640 549 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2161 | .   437 73  171 594 .   27  264 595 
  Parts                    118  | .   31  4   5   42  .   2   14  20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   5   .   .   .   .   13  17  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  56   | .   16  3   3   8   .   .   13  13  
  Guns                     9    | .   4   .   1   1   .   .   .   3   
  Cannons                  29   | .   .   .   .   6   .   .   13  10  
  AOE                      16   | .   12  3   1   .   .   .   .   .   
Classes Destroyed          13   | .   5   2   1   3   .   1   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   1   2   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   
  Swarmer                  22   | .   9   .   .   3   .   .   9   1   
  Grunt                    17   | .   7   .   .   2   .   .   2   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  6    | .   .   .   .   1   .   .   1   4   
  Sentry                   6    | .   .   .   3   1   .   .   1   1   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
  Subdweller               3    | .   .   3   .   .   .   .   .   .   
Best Kill Streak           9    | .   5   2   2   3   .   1   5   9   
  Combat Bots Only         9    | .   4   2   1   3   .   .   5   9   
Max Kills in Single Turn   3    | .   3   1   2   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Fac  Fac  Upp  Upp  
Hostile Shots Fired        506  | .    54   30   33   87   .    .    120  182  
  Missed                   170  | .    23   11   14   36   .    .    31   55   
Damage Taken               6152 | .    342  263  492  688  .    .    1410 2957 
  Core                     1314 | .    44   83   51   119  .    .    97   920  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   516  | .    .    .    .    70   87   .    137  222  
Core Remaining (%)         77   | 100  .    .    28   83   100  .    .    .    
Volleys Fired              190  | .    41   10   23   41   .    3    31   41   
  Largest                  3    | .    2    2    1    1    .    2    2    3    
  Hottest                  152  | .    80   60   100  59   .    107  107  152  
Shots Fired                290  | .    60   16   23   40   .    6    61   84   
  Gun                      51   | .    34   .    7    2    .    .    .    8    
  Cannon                   181  | .    .    .    .    38   .    6    61   76   
  Launcher                 48   | .    26   16   6    .    .    .    .    .    
  Special                  10   | .    .    .    10   .    .    .    .    .    
  Kinetic                  160  | .    .    .    7    2    .    6    61   84   
  Thermal                  10   | .    .    .    10   .    .    .    .    .    
  Explosive                48   | .    26   16   6    .    .    .    .    .    
  Electromagnetic          72   | .    34   .    .    38   .    .    .    .    
  Robot Hit Streak         38   | .    8    9    11   38   .    3    6    13   
  Robot Miss Streak        5    | .    4    .    1    4    .    .    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           177  | .    19   9    15   38   .    1    33   62   
  Core Hits                154  | .    25   12   6    61   .    1    17   32   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    .    .    .    .    1    1    3    
    Blast                  5    | .    .    .    .    .    .    1    1    3    
    Corrupt                2    | .    2    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    5    .    .    .    .    .    .    
  Impact                   5    | .    .    5    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5553 | .    1073 484  371  604  .    35   1248 1738 
  Guns                     688  | .    293  .    155  30   .    .    .    210  
  Cannons                  3377 | .    .    .    .    574  .    35   1248 1520 
  Explosions               1369 | .    780  484  105  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    .    .    .    .    8    
  Kinetic                  3198 | .    .    .    155  30   .    35   1248 1730 
  Thermal                  363  | .    252  .    111  .    .    .    .    .    
  Explosive                1117 | .    528  484  105  .    .    .    .    .    
  Electromagnetic          867  | .    293  .    .    574  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    5    2    .    .    .    11   
  Average Corruption       6    | .    .    .    4    1    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    14   .    .    .    .    16   
    Message Errors         8    | .    .    .    6    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       7    | .    .    .    4    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      6    | .    .    .    3    .    .    .    .    3    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            150  | .    23   7    1    .    .    .    56   63   
  Projectiles              119  | .    .    .    .    .    .    .    56   63   
  Explosions               31   | .    23   7    1    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 31   | .    .    .    .    .    .    .    11   20   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    .    .    .    .    .    .    10   17   
  Secondary                4    | .    .    .    .    .    .    .    1    3    
Self-Inflicted Damage      168  | .    58   86   20   .    .    .    .    4    
  Shots                    6    | .    3    2    1    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        559  | .    222  .    222  72   .    51   538  559  
  Average Temperature      169  | .    74   .    83   21   .    27   217  247  
  Received Heat Transfer   1326 | .    90   69   72   78   .    .    180  837  
  Effects                  22   | .    .    .    .    .    .    .    10   12   
    Shutdowns              6    | .    .    .    .    .    .    .    2    4    
    Energy Bleed           5    | .    .    .    .    .    .    .    5    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         5    | .    .    .    .    .    .    .    1    4    
    Damage (major)         5    | .    .    .    .    .    .    .    2    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Fried              6    | .    2    .    .    4    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    .    .    
  Heat Transferred         1300 | .    500  .    800  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Peak Influence             311  | .   311 .   117 203 .   13  .   .   
  Initial                  58   | .   .   .   8   58  .   .   .   .   
  Average                  42   | .   83  .   44  53  .   2   .   .   
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 86  .   100 98  100 100 .   .   
  Level 1                  4    | .   13  .   .   1   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   2   .   .   .   1   
  Investigation            3    | .   3   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Distress Signals           2    | .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              95   | .   21  16  6   13  .   1   12  26  
  Peak Tracking Total      10   | .   6   2   2   4   .   1   5   10  
  Tactical Retreats        10   | .   1   2   1   1   .   .   2   3   

 Traps                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Traps Triggered            5    | .   5   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Machines Disabled          12   | .   7   3   2   .   .   .   .   .   
  Max in Single Turn       3    | .   2   3   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Machines Accessed          13   | .   6   .   6   1   .   .   .   .   
  Terminals                11   | .   6   .   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   15  .   14  2   .   .   .   .   
  Successful               21   | .   10  .   9   2   .   .   .   .   
  Failed                   10   | .   5   .   5   .   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   14  .   8   2   .   .   .   .   
  Terminals                25   | .   15  .   8   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   6   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   1   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   .   .   .   .   .   
  Process                  2    | .   .   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   3   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   7   .   2   1   .   .   .   .   
  Terminals                10   | .   7   .   2   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   
    Botnet                 8    | .   5   .   2   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   6   .   5   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          77   | .   .   .   77  .   .   .   .   .   
  Retrieved Matter         77   | .   .   .   77  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  Fac  Fac  Upp  Upp  
Turns Passed               6804 | 92   1161 917  587  824  601  735  892  995  
Spaces Moved               4080 | 50   789  597  311  400  286  417  464  766  
  Core                     331  | 3    1    .    .    .    1    .    .    326  
  Treads                   2051 | 47   432  .    .    .    251  417  464  440  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   1679 | .    356  597  311  400  15   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   19   | .    .    .    .    .    19   .    .    .    
  Fastest Speed            50   | 50   80   80   167  131  131  158  163  50   
  Average Speed            142  | 153  124  142  167  146  185  160  163  112  
  Slowest Speed            3600 | 160  250  167  167  165  3600 163  163  172  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       37   | 5    84   24   75   7    5    9    58   72   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    
  Known Exits Taken        4    | .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    .    
Scrap Searched             7    | .    .    2    .    .    .    .    1    4    
Spaces Dug                 23   | .    20   .    .    .    .    3    .    .    
Terrain Destroyed          408  | .    210  98   56   .    .    3    25   16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               45   | .    .    .    1    .    .    3    25   16   
  AOE                      363  | .    210  98   55   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Fac Fac Fac Upp Upp 
Total                      4760 | 61  909 651 345 598 361 478 539 818 
  Wait                     324  | .   56  3   3   123 56  35  44  4   
  Move                     4072 | 49  788 596 310 399 285 416 463 766 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  52   | 4   7   19  4   9   1   7   .   1   
  Fast Attach              26   | 6   6   .   .   5   3   5   .   1   
  Attach                   21   | .   3   3   3   7   3   2   .   .   
  Detach                   6    | .   .   .   .   5   .   .   1   .   
  Swap                     13   | 2   3   2   2   2   .   2   .   .   
  Drop                     49   | .   5   13  .   7   13  8   .   3   
  Fire                     190  | .   41  10  23  41  .   3   31  41  
  Melee                    5    | .   .   5   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   93 | -11/Scrapyard  | Entered Materials
  309 | -10/Materials  | Build established: Mutant
  319 | -10/Materials  | Discovered new exit (range 9)
  612 | -10/Materials  | Discovered new exit (range 3)
 1062 | -10/Materials  | Discovered new exit (range 16)
 1246 | -10/Materials  | Discovered new exit (range 7)
 1254 | -10/Materials  | Entered Subcaves
 1254 | -10/Subcaves   | Discovered new exit (range 14)
 1316 | -10/Subcaves   | Discovered new exit (range 12)
 1340 | -10/Subcaves   | Ambushed by Subdweller buried in earth
 1366 | -10/Subcaves   | Identified exit to Recycling
 1399 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 1467 | -10/Subcaves   | Core integrity fell below 50%
 1708 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Hammer
 1740 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Machine Gun
 1745 | -10/Subcaves   | Build established: Hauler-Mutant
 2171 | -10/Subcaves   | Entered Recycling
 2175 | -9/Recycling   | Found Scrap Engine
 2380 | -9/Recycling   | Crushed by falling debris
 2411 | -9/Recycling   | Lost 3 parts (3w)
 2740 | -9/Recycling   | Discovered new exit (range 10)
 2758 | -9/Recycling   | Entered Factory
 2758 | -7/Factory     | Evolved 6 slots: Propulsion x2, Utility x4
 3460 | -7/Factory     | Discovered new exit (range 13)
 3582 | -7/Factory     | Entered another Factory area
 3582 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3771 | -6/Factory     | Discovered new exit (range 10)
 4008 | -6/Factory     | Build established: Construct
 4181 | -6/Factory     | Identified exit to Factory
 4183 | -6/Factory     | Entered another Factory area
 4183 | -5/Factory     | Evolved 2 slots: Weapon x2
 4335 | -5/Factory     | Spotted B-75 Beast
 4885 | -5/Factory     | Discovered new exit (range 7)
 4895 | -5/Factory     | Identified exit to Upper Caves
 4918 | -5/Factory     | Entered Upper Caves
 5507 | -5/Upper Caves | Discovered new exit (range 15)
 5696 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5714 | -5/Upper Caves | Identified exit to Upper Caves
 5810 | -5/Upper Caves | Entered another Upper Caves area
 5848 | -5/Upper Caves | Spotted B-75 Beast
 5903 | -5/Upper Caves | Learned location of Armory (-3)
 6171 | -5/Upper Caves | Identified exit to Factory
 6366 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 6445 | -5/Upper Caves | Lost 4 parts (1n3u)
 6472 | -5/Upper Caves | Destroyed 9 combat bots
 6564 | -5/Upper Caves | Lost 3 parts (1p2w)
 6736 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6741 | -5/Upper Caves | Learned Factory terminal intel
 6752 | -5/Upper Caves | Core integrity fell below 50%
 6752 | -5/Upper Caves | System corruption reached 10%
 6784 | -5/Upper Caves | Core integrity fell below 20%
 6805 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
Broken Adv. Signal Interpreter destroyed.
System corrupted by crushing effect (+2).
Searching scrap...
Found 18 Matter.
Found Lrn. Proton Cannon.
Found Imp. Sensor Array.
Found 20 Matter.
Slug penetrates Wall.
Penetrated by Slug.
System corrupted: Matter fused (-9).
Penetrated by Slug.
Critical hit (Burn: +37).
Scrap Engine destroyed.
Adv. Heat Sink destroyed.
Penetrated by Slug. <x2>
System corrupted: Heat flow error (+256).
Searching scrap...
Found Shock Absorption System.
Found Cloaking Device.
Found 22 Matter.

 Map 
-----
+----------------------------------------------------+
| ????????????#  ####     ##???????????????????????? |
| ??###########  #       ##????????????????????????? |
| ??#  [         #  ##   #?????????????????????????? |
| ??#            #  #?  ##?????????????????????????? |
| ??# !###########  #?  #??????????????????????????? |
| ??#  #########    #?# #??????????????????????????? |
| ??#              ##??##????#######???????????????? |
| ??#              #????????#      ##  ????????????? |
| ??########       ##??????#           ????????????? |
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| ???????????#       ##??#           #?????????????? |
| ###???????##        ####           #?????????????? |
|   ##??????#                        ##????????????? |
|    ##?????#       ###     ##        ##???????????? |
|     ########     ##?##    #?#        #???????????? |
|          ###     #???##   ###        #???????????? |
|           ##     ##???##            #????????????? |
|                   ###??##          #?????????????? |
|                      #####         #?????????????? |
|                         ####       ######????????? |
|                          ###        ##  ##???????? |
| #   ###      ##    ###                   ####????? |
| #  ##?#    #####  ##?##  %                  ####?? |
| #  #?##    #????########                       #?? |
| #  ### #####??????#   ## @#                    #?? |
| #  ##  ############       ###             ## # ##? |
| #                !%!      #?#########     ##    ## |
| # #   #############       #?????????#    ##      # |
| ###   #??????????#;     ###?????????#   ###        |
| ?#     #???????#       ##???????????## ##?#        |
| #        ??????#      ##?????????????###??## ##    |
| ##   ##   ?????#  BB  #????????????????????#### ## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          23
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Evasion (%)                50
Targeting Accuracy         11
Recoil Reduction           4
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearDefenseCycler
  Manual?         0
Play Time         01:07:23
  Cumulative      25.1 hours
  Start           2024.04.14 @ 14:31:34
  End             2024.04.14 @ 15:42:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9265f56-b767-430c-a294-224b52ea07fa