Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.11 @ 01:58:51 Player: RaoLuAn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (730) 730 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 3873 Bonus ------- High Alert Combat Kills 23 Friendly Fire -55 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Flying (35) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (7) ------ Improved Terrain Scan Processor Makeshift Terrain Scan Processor Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Energy Filter Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Improved Terrain Scanner Improved Terrain Scan Processor Makeshift Terrain Scan Processor Launcher Guidance Computer Advanced ECM Suite Improved Reaction Control System Component Analysis Suite > --- WEAPON ----------- Precision Shock Rifle Scythe > --- INVENTORY -------- Light Nuclear Core Surge Thruster Small Storage Unit Energy Filter Beamcaster [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Surge Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Surge Thruster Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Scythe Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 2 . . Weapon . | . . . . . . . . Parts Attached 83 | 6 4 10 13 15 18 13 4 Power 11 | 1 1 1 1 1 1 4 1 Engine 4 | 1 1 1 1 . . . . Core 7 | . . . . 1 1 4 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 5 4 4 5 3 2 Treads . | . . . . . . . . Leg 5 | . . 3 . . . 2 . Wheel 4 | 2 2 . . . . . . Hover 8 | . . . 4 3 1 . . Flight 10 | . . 2 . 1 4 1 2 Utility 22 | 1 . 2 1 4 8 6 . Device 10 | . . . . 2 5 3 . Storage 5 | 1 . . 1 . 1 2 . Processor 7 | . . 2 . 2 2 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 1 2 7 6 4 . 1 Energy Gun 6 | 1 . . . 2 2 . 1 Energy Cannon 3 | . . 1 1 1 . . . Ballistic Gun 2 | 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 8 | . . . 5 3 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 3 2 . . Parts Lost 38 | . 7 . 3 6 4 13 5 Power 8 | . 1 . 1 1 1 2 2 Propulsion 16 | . 3 . 2 2 2 5 2 Utility 7 | . . . . 2 . 5 . Weapon 7 | . 3 . . 1 1 1 1 Highest Loss Streak 7 | . 4 . 3 4 4 7 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 71 | . 74 72 92 81 44 73 39 Engine 4 | . 13 10 7 6 . . . Core 3 | . . . . . 6 6 3 Leg 2 | . . 16 2 . . 3 . Wheel 3 | . 27 2 . . . . . Hover 7 | . . . 26 21 7 . . Flight 7 | . . 7 2 . 9 14 8 Device 7 | . . . . 10 5 14 7 Storage 5 | . 14 11 11 8 . 1 . Processor 15 | . . 14 22 18 7 19 15 Energy Gun 2 | . 8 . . . . 4 3 Energy Cannon 1 | . . 3 6 . . . . Ballistic Gun 1 | . 10 . . . . . . Launcher 1 | . . . 2 6 . . . Slashing Weapon 6 | . . 5 11 8 5 6 . Naked Turns 26 | . . . . 26 . . . Heaviest Build 33 | 14 14 16 30 33 14 22 11 Greatest Support 36 | 32 32 20 36 36 16 30 8 Greatest Overweight (x) 4 | . . . 2 4 1 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 8 8 5 Average Capacity 7 | 7 8 8 9 9 5 5 5 Most Carried 10 | 2 7 8 10 10 5 5 5 Average Carried 5 | . 4 6 9 8 3 4 2 Final Capacity 10 | 8 8 8 10 5 5 5 5 Final Carried 10 | 2 5 7 10 5 4 3 2 Class Distribution -------------------- 59% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Matter Collected 1291 | 242 131 106 215 162 95 310 30 Remotely . | . . . . . . . . Salvage Created 1148 | . 254 180 186 140 137 221 30 Parts 63 | . 13 5 10 16 11 4 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 3 1 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 46 | . 4 2 22 11 4 2 1 Melee 14 | . . 2 5 2 3 2 . Guns 6 | . 4 . . . 1 . 1 AOE 26 | . . . 17 9 . . . Classes Destroyed 11 | . 2 . 4 4 1 . . Worker 2 | . . . . 1 1 . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . . 1 . . . . Recycler 3 | . 1 1 . 1 . . . Swarmer 12 | . . . 2 7 . 2 1 Cutter 6 | . . . . 3 3 . . Grunt 7 | . 4 2 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 1 | . . . . 1 . . . Hunter 1 | . . . . . 1 . . Assembled 18 | . . . 18 . . . . Best Kill Streak 18 | . 3 2 18 9 3 2 1 Combat Bots Only 18 | . 3 2 18 8 3 2 1 Max Kills in Single Turn 5 | . 1 1 5 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 5 | . . . 5 2 . . . Melee 1 | . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Damage Taken 4333 | . 620 94 734 1109 458 932 386 Core 1713 | . 190 44 314 465 218 283 199 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 37 | 100 24 . 10 15 . . . Volleys Fired 77 | . 39 1 11 15 4 1 6 Largest 1 | . 1 1 1 1 1 1 1 Hottest 100 | . 100 68 39 68 69 55 75 Shots Fired 76 | . 39 1 11 15 4 1 5 Gun 46 | . 36 . . . 4 1 5 Cannon 4 | . . 1 . 3 . . . Launcher 23 | . . . 11 12 . . . Special 3 | . 3 . . . . . . Kinetic 36 | . 36 . . . . . . Thermal 15 | . 3 1 . 3 3 . 5 Explosive 23 | . . . 11 12 . . . Electromagnetic 2 | . . . . . 1 1 . Robot Hit Streak 9 | . 9 . 2 3 2 . 1 Robot Miss Streak 3 | . 3 1 3 1 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 87 | . 27 11 17 11 11 8 2 Core Hits 76 | . 13 3 34 15 6 4 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 4 2 . . . . Sever 6 | . . 4 2 . . . . Melee Attacks 108 | . . 15 20 10 14 49 . Impact . | . . . . . . . . Slashing 108 | . . 15 20 10 14 49 . Piercing . | . . . . . . . . Sneak Attacks 9 | . . 4 2 1 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4298 | . 370 468 1634 1004 388 392 42 Guns 417 | . 321 . . . 54 . 42 Cannons . | . . . . . . . . Explosions 1871 | . . . 1082 789 . . . Melee 1961 | . . 468 552 215 334 392 . Ramming 1 | . 1 . . . . . . Kinetic 321 | . 321 . . . . . . Thermal 128 | . 48 . . . 38 . 42 Explosive 1871 | . . . 1082 789 . . . Electromagnetic 16 | . . . . . 16 . . Impact . | . . . . . . . . Slashing 1961 | . . 468 552 215 334 392 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 1 9 9 Average Corruption 4 | . . . . . 1 4 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . 16 9 Message Errors 6 | . . . . . . 2 4 Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 4 | . . . . . . 3 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 380 | . . 22 116 136 38 68 . Projectiles . | . . . . . . . . Explosions 84 | . . . 8 76 . . . Melee 296 | . . 22 108 60 38 68 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . . . 33 24 . . . Shots 2 | . . . 1 1 . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 190 | . 59 22 13 72 6 190 87 Average Temperature 35 | . 31 11 10 24 5 69 30 Received Heat Transfer 807 | . 348 42 186 81 78 72 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 248 | . 100 . . . 74 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Peak Influence 615 | . 135 112 278 615 368 . . Initial 202 | . . 42 43 85 202 . . Average 211 | . 62 51 197 399 266 . . Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 47 | 100 100 100 44 12 7 . . Level 1 33 | . . . 55 7 92 . . Level 2 19 | . . . . 79 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 1 1 3 2 . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 1 . 3 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Distress Signals 4 | . . 1 . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 10 8 31 25 12 22 10 Peak Tracking Total 19 | . 5 6 19 9 5 5 4 Tactical Retreats 30 | . 2 . 4 4 3 15 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . 1 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Disabled 4 | . 1 . 1 2 . . . Max in Single Turn 1 | . 1 . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Accessed 8 | . . . 3 3 1 1 . Terminals 4 | . . . 1 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . . 5 9 1 1 . Successful 14 | . . . 4 8 1 1 . Failed 2 | . . . 1 1 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . . . 3 6 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 4 5 1 1 . Record 4 | . . . 1 2 1 . . Open Door 3 | . . . 2 . . 1 . Level Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Recall Investigation 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . Process 1 | . . . . 1 . . . Report Inventory 2 | . . . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 2 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Turns Passed 3659 | 71 397 302 509 550 475 1155 200 Spaces Moved 3732 | 60 272 201 472 603 710 1159 255 Core 235 | 1 . . 5 57 9 84 79 Treads . | . . . . . . . . Legs 365 | . . 129 31 . . 205 . Wheels 403 | 59 272 72 . . . . . Hover 1460 | . . . 420 546 494 . . Flight 1269 | . . . 16 . 207 870 176 Fastest Speed 29 | 50 90 100 72 50 29 50 32 Average Speed 77 | 99 96 112 77 74 51 84 68 Slowest Speed 250 | 100 100 120 150 250 110 150 112 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 37 | 4 46 19 68 30 15 91 29 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 3 | . . . 1 . . 2 . Spaces Dug 89 | . . . . 47 3 39 . Terrain Destroyed 264 | . 1 . 84 137 3 39 . Melee 42 | . . . . . 3 39 . Projectile 1 | . 1 . . . . . . AOE 221 | . . . 84 137 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Total 4243 | 68 360 250 572 669 793 1259 272 Wait 188 | 1 39 17 44 16 37 29 5 Move 3721 | 59 271 200 471 602 709 1156 253 Hop 1 | . . . . . . . 1 Pick Up 39 | 2 6 6 5 5 8 4 3 Fast Attach 35 | 6 1 5 5 4 7 7 . Attach 38 | . 3 5 2 7 11 6 4 Detach 9 | . . 1 3 1 2 2 . Swap 10 | . . . 6 4 . . . Drop 14 | . . . 5 5 1 3 . Fire 77 | . 39 1 11 15 4 1 6 Melee 108 | . . 15 20 10 14 49 . Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 379 | -10/Materials | Core integrity fell below 50% 418 | -10/Materials | Lost 4 parts (1p1n2w) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 706 | -9/Materials | Discovered new exit (range 13) 771 | -9/Materials | Entered Mines 772 | -9/Mines | Assembled infested the area 777 | -9/Mines | Assisted by a Guerilla fighting off Assembled 789 | -9/Mines | Met a Derelict bent on vengeance 833 | -9/Mines | Destroyed 18 combat bots 836 | -9/Mines | Met a Derelict shopkeep closing up shop 844 | -9/Mines | Core integrity fell below 50% 850 | -9/Mines | Core integrity fell below 20% 870 | -9/Mines | Lost 3 parts (1p2n) 1022 | -9/Mines | Learned Materials trap positions 1041 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1109 | -9/Mines | Discovered new exit (range 3) 1110 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1130 | -9/Mines | Learned location of Storage (-8) 1239 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1269 | -9/Mines | Build established: Scavenger-Mutant 1280 | -9/Mines | Entered Materials 1280 | -8/Materials | Evolved 2 slots: Utility x2 1281 | -8/Materials | Loaded intel: 12 trap records 1398 | -8/Materials | Destroyed 8 combat bots 1531 | -8/Materials | Identified exit to Factory 1689 | -8/Materials | Core integrity fell below 50% 1710 | -8/Materials | Lost 4 parts (1p2u1w) 1788 | -8/Materials | Released all parts (6) 1813 | -8/Materials | Core integrity fell below 20% 1830 | -8/Materials | Entered Factory 1830 | -7/Factory | Evolved 2 slots: Utility x2 1975 | -7/Factory | Build established: Mutant 2191 | -7/Factory | Lost 4 parts (1p2n1w) 2292 | -7/Factory | Discovered new exit (range 7) 2302 | -7/Factory | Garrison activated, responded to threat 2305 | -7/Factory | Entered Lower Caves 2379 | -7/Lower Caves | Spotted B-75 Beast 2569 | -7/Lower Caves | Build established: Scavenger-Mutant 2616 | -7/Lower Caves | Identified exit to Lower Caves 2676 | -7/Lower Caves | Learned Factory security intel 2818 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2998 | -7/Lower Caves | Crushed by falling debris 3034 | -7/Lower Caves | Crushed by falling debris 3042 | -7/Lower Caves | Core integrity fell below 50% 3066 | -7/Lower Caves | Lost 7 parts (3n3u1w) 3292 | -7/Lower Caves | Build established: Mutant 3367 | -7/Lower Caves | Lost 3 parts (1p2n) 3460 | -7/Lower Caves | Entered another Lower Caves area 3477 | -7/Lower Caves | Encountered a Warlord checkpoint 3513 | -7/Lower Caves | Core integrity fell below 20% 3660 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03472_ System corrupted: Heat flow error (+112). 03477_ 6D-3X4(M): "You haven't seen any Assembled, have you?" 03502_ Lgt. Nuclear Core destroyed. 03508_ System corrupted: Energy discharge (-39). 03511_ Surge Thruster destroyed. 03526_ /0>R2U0TQXAK4S AZ//KILSQR: 03544_ Z/AW/VA3G8OW 03560_ System corrupted: Matter fused (-5). 03560_ Acquired 16 matter. 03578_ E,W5X:|MJ8 E9SHGDILAN 4QN8ZUEF 03621_ 5FSU1F0Z VHEURPRB0OJLG:D 03639_ Lgt. Nuclear Core destroyed. 03641_ Beamcaster destroyed. 03644_ System corrupted: Substantial component data lost. 03644_ VTOL Module destroyed. 03649_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ## ###???????????#############??????????????????? | | # #???????????# ####???????????????? | | # #????????????## ##??????????????? | | #???##????????######## #??????????????? | | #### #####???????????## #??????????????? | | # #?????######?## #??????????????? | | ## ?#???# ##?## ##??????????????? | | # # # #??# #?## #???????????????? | | # # # #?# #?# ##??????????????? | | #### # #?# ###?# #??????????????? | | #### #?# #??## #??????????????? | | # # #?# s#### #??????????????? | | # # ??# s #??????????????? | | ##?? ?## s@ #??????????????? | | ##?????????#### #??????????????? | | # ##?????????????# #??????????????? | | #########??????## ##??????????????? | | #### ##????## #???????????????? | | ## ### ##???# ##???????????????? | | ?## #???## #????????????????? | | ??# ## ##???## ##???????????????? | | ??# ## ##???## #???????????????? | | ??# ### ###??# #???????????????? | | ??# ## ## ##?# #???????????????? | | ??## ### #### ##???????????????? | | ???# ### ### ##????????????????? | | ???# #### #?????????????????? | | ???## ## ##??## ###?????????????????? | | ????## ### ##????## #???????????????????? | | ?????# #?####??????###### ###?????????????????? | | ?????# ????????????????# ##????????????????? | | ????? ???????????????## #????????????????? | | ????# ????????????????## ##????????????????? | | ????# ????????????????####?????????????????? | | ????## #????????????????????????????????????? | | ?????# ##????????????????????????????????????? | | ?????## ####?????????????????????????????????????? | | ??????###????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 235 ECM Strength 1 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Omniscient Cartographer Quick And Dirty Challenges ------------ None Game ------ Seed ComponentLinkedMatrix Manual? 0 Play Time 01:01:11 Cumulative 12.2 hours Start 2023.02.11 @ 00:19:21 End 2023.02.11 @ 01:58:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af4b6e14-3da1-4b7c-aba3-d1f80309bf83