Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 23:24:47

Player: f3-rnm

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (166)     830
Value Destroyed (5489)     5489
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1017)               1017
              TOTAL SCORE: 11636

 Bonus
-------
High Alert Combat Kills    517
Entered Garrisons          200
Acquired ECA               300

 Cogmind 
---------
Core Integrity             143/850
Matter                     290/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
           Encrypted Comm Array
  Improved Utility Shielding
     Heavy Missile Launcher
           Multitool

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
                Titanium Leg
                Arachnoskeleton
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Microactuators
                Microactuators
                Microactuators
       Improved Shield Generator
>               --- WEAPON -----------
      Makeshift Hammer
      Makeshift Spear
>               --- INVENTORY --------
          Micro Nuclear Core
                Huge Storage Unit
        Compact Matter Pod
                Seismic Detector
                Encrypted Comm Array
                Actuator Array
                Transmission Jammer
       Improved Shield Generator
     Long-range Tractor Beam
                Power Bank
          Heavy Riot Gun
          Heavy Riot Gun
         Cooled Pulse Rifle
                Gauss Cannon
                Gauss Cannon
                Multitool
                Spear
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Arachnoskeleton
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Flak Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Slots Evolved              8    | .   .   .   4   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 5   10  18  12  26  8   18  22  24  4   13  
  Power                    15   | 1   .   1   2   2   1   3   1   2   .   2   
    Engine                 7    | 1   .   1   1   1   .   1   1   .   .   1   
    Core                   6    | .   .   .   1   1   1   1   .   1   .   1   
    Reactor                2    | .   .   .   .   .   .   1   .   1   .   .   
  Propulsion               45   | 2   3   7   4   7   2   6   5   5   .   4   
    Treads                 23   | 2   1   5   4   4   1   2   4   .   .   .   
    Leg                    8    | .   .   .   .   .   .   .   .   4   .   4   
    Wheel                  14   | .   2   2   .   3   1   4   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 1   4   3   5   4   2   4   9   13  2   4   
    Device                 32   | .   .   .   1   3   2   4   6   11  1   4   
    Storage                6    | 1   3   1   .   .   .   .   .   1   .   .   
    Processor              3    | .   1   .   1   .   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   
    Protection             8    | .   .   2   3   1   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 1   3   7   1   13  3   5   7   4   2   3   
    Energy Gun             5    | .   .   .   .   .   .   .   4   1   .   .   
    Energy Cannon          4    | .   .   2   .   2   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   2   1   2   1   2   .   .   .   1   
    Ballistic Cannon       13   | .   .   2   .   4   2   2   2   .   .   1   
    Launcher               7    | .   1   1   .   3   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   2   .   1   1   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   1   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 49   | .   .   .   4   8   4   7   5   9   7   5   
  Power                    7    | .   .   .   1   2   1   1   .   1   .   1   
  Propulsion               22   | .   .   .   2   4   1   3   3   5   2   2   
  Utility                  16   | .   .   .   1   1   2   3   2   2   4   1   
  Weapon                   4    | .   .   .   .   1   .   .   .   1   1   1   
  Highest Loss Streak      7    | .   .   .   2   4   1   3   3   5   7   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     86   | .   86  84  95  99  97  93  96  77  59  40  
  Engine                   7    | .   14  13  8   2   .   1   7   1   .   1   
  Core                     2    | .   .   .   .   6   9   7   .   1   .   1   
  Treads                   18   | .   24  22  16  18  20  19  20  8   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   4   10  10  
  Wheel                    8    | .   3   5   18  17  15  16  9   2   .   .   
  Device                   10   | .   .   .   8   9   14  16  24  28  26  8   
  Storage                  6    | .   14  2   9   9   9   9   7   6   4   .   
  Processor                2    | .   1   .   8   9   1   .   .   .   .   5   
  Hackware                 1    | .   .   .   .   .   .   .   10  1   .   .   
  Protection               5    | .   .   10  7   9   9   4   .   3   .   .   
  Energy Cannon            4    | .   .   13  3   2   .   .   .   .   .   .   
  Ballistic Gun            5    | .   27  1   5   1   .   2   6   .   .   .   
  Ballistic Cannon         8    | .   .   13  9   10  17  15  3   3   .   4   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   5   4   5   
Naked Turns                94   | .   .   .   .   .   .   .   .   .   34  60  
Heaviest Build             115  | 9   89  96  101 101 102 105 107 115 68  31  
  Greatest Support         88   | 40  40  40  40  80  60  80  88  88  67  61  
  Greatest Overweight (x)  10   | .   3   3   4   4   8   9   6   10  1   3   
  Average Overweight (x)   1    | .   .   .   3   3   3   3   2   3   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  20  5   
  Average Capacity         17   | 6   13  9   25  25  25  25  25  22  17  5   
  Most Carried             25   | 4   17  23  25  25  25  25  25  25  18  5   
  Average Carried          16   | 2   10  7   23  24  24  24  24  21  15  4   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  20  5   5   
  Final Carried            25   | 4   17  23  25  25  25  24  25  18  4   5   

 Class Distribution 
--------------------
 42% | Mutant
 27% | Scavenger-Mutant
 20% | Derelict-Mutant
  7% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
  Derelict-Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
        Gladiator | -7/Lower Caves
        Gladiator | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Matter Collected           5224 | 164 508 714 631 791 467 672 394 663 62  158 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5207 | .   516 838 780 551 365 688 579 454 52  384 
  Parts                    305  | .   53  52  49  34  28  38  30  13  .   8   
Haulers Intercepted        7    | .   2   .   .   .   1   3   1   .   .   .   
Recyclers Shooed           8    | .   .   .   2   .   2   1   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      33   | .   .   20  .   .   .   .   .   12  1   .   
  Prevented                3    | .   .   .   .   .   .   .   .   2   1   .   

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Combat Hostiles Destroyed  133  | .   13  22  23  23  13  11  10  13  1   4   
  Melee                    9    | .   .   .   .   .   .   .   1   6   .   2   
  Guns                     32   | .   13  4   6   2   .   1   6   .   .   .   
  Cannons                  79   | .   .   15  17  17  13  10  3   3   .   1   
  AOE                      8    | .   .   2   .   4   .   .   .   2   .   .   
Classes Destroyed          15   | .   7   2   2   3   .   1   .   .   .   .   
  Worker                   6    | .   2   .   .   .   1   2   .   .   .   1   
  Builder                  2    | .   .   .   1   .   .   1   .   .   .   .   
  Tunneler                 3    | .   2   .   .   .   .   .   1   .   .   .   
  Hauler                   7    | .   2   .   .   .   1   3   1   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   2   1   .   .   1   
  Operator                 3    | .   1   .   .   .   .   .   2   .   .   .   
  Watcher                  8    | .   3   .   2   .   .   2   .   .   .   1   
  Swarmer                  32   | .   9   3   6   7   4   .   3   .   .   .   
  Grunt                    51   | .   4   2   10  12  5   3   4   6   1   4   
  Brawler                  3    | .   .   .   .   1   1   .   .   1   .   .   
  Duelist                  5    | .   .   .   1   .   .   .   1   3   .   .   
  Sentry                   20   | .   .   1   6   1   3   7   .   2   .   .   
  Hunter                   3    | .   .   .   .   1   .   1   .   1   .   .   
  Programmer               3    | .   .   .   .   1   .   .   2   .   .   .   
  Subdweller               16   | .   .   16  .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   3   9   6   5   5   3   5   1   3   
  Combat Bots Only         8    | .   3   3   8   6   4   2   3   5   1   2   
Max Kills in Single Turn   2    | .   2   1   2   2   1   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Sto  Fac  Low  Low  Fac  
Hostile Shots Fired        922   | .    37   85   101  138  62   66   97   171  35   130  
  Missed                   263   | .    7    24   27   44   11   25   29   51   7    38   
Damage Taken               10266 | .    276  1047 1039 1278 747  676  1065 2147 445  1546 
  Core                     1887  | .    61   127  102  112  81   55   98   369  175  707  
  Absorbed by Shields      458   | .    .    .    .    .    .    .    45   227  53   133  
  Ignored by Resistances   158   | .    .    .    42   24   .    .    .    92   .    .    
  Regen/Repaired (Parts)   44    | .    44   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         42    | 100  .    24   .    .    .    36   .    .    8    .    
Volleys Fired              425   | .    45   96   74   56   31   46   41   26   .    10   
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    1    
  Hottest                  120   | .    46   119  119  119  88   88   120  96   .    53   
Shots Fired                796   | .    88   190  147  98   50   92   73   48   .    10   
  Gun                      245   | .    86   20   52   7    .    14   64   2    .    .    
  Cannon                   529   | .    .    168  95   75   50   78   9    44   .    10   
  Launcher                 22    | .    2    2    .    16   .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  606   | .    86   104  126  59   50   92   35   44   .    10   
  Thermal                  166   | .    .    84   21   23   .    .    38   .    .    .    
  Explosive                22    | .    2    2    .    16   .    .    .    2    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         24    | .    17   20   24   13   8    13   13   6    .    8    
  Robot Miss Streak        11    | .    3    3    5    5    11   8    4    3    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           561   | .    55   83   108  59   44   80   53   48   5    26   
  Core Hits                362   | .    26   31   43   71   58   79   20   19   .    15   
  Critical Kills           5     | .    .    1    1    1    .    .    .    1    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    1    .    3    
  Critical Strikes         22    | .    .    3    6    2    .    .    .    7    .    4    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    1    1    .    .    .    .    .    .    
    Blast                  10    | .    .    2    5    1    .    .    .    2    .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    2    .    4    
    Impale                 3     | .    .    .    .    .    .    .    .    3    .    .    
Melee Attacks              97    | .    .    .    .    2    .    1    10   45   11   28   
  Impact                   59    | .    .    .    .    2    .    1    10   16   2    28   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 38    | .    .    .    .    .    .    .    .    29   9    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    1    1    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    8    2    .    
Damage Inflicted           13822 | .    892  1983 2275 1700 857  1487 1154 2120 171  1183 
  Guns                     2899  | .    847  356  664  56   .    162  814  .    .    .    
  Cannons                  7693  | .    .    1492 1602 1368 857  1325 197  625  .    227  
  Explosions               1113  | .    40   135  .    276  .    .    .    662  .    .    
  Melee                    2095  | .    .    .    .    .    .    .    137  833  171  954  
  Ramming                  22    | .    5    .    9    .    .    .    6    .    .    2    
  Kinetic                  8381  | .    847  961  1859 1037 857  1487 481  625  .    227  
  Thermal                  2211  | .    .    887  407  387  .    .    530  .    .    .    
  Explosive                1113  | .    40   135  .    276  .    .    .    662  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1573  | .    .    .    .    .    .    .    137  431  51   954  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 522   | .    .    .    .    .    .    .    .    402  120  .    
Highest Corruption         11    | .    .    .    .    1    2    4    2    6    11   7    
  Average Corruption       2     | .    .    .    .    1    1    2    2    3    6    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102   | .    .    .    .    19   3    21   10   39   6    4    
    Message Errors         31    | .    .    .    .    6    2    6    1    12   3    1    
    Matter Fused           25    | .    .    .    .    4    1    9    2    7    1    1    
    Heat Flow Errors       10    | .    .    .    .    1    .    1    2    6    .    .    
    Energy Discharges      9     | .    .    .    .    1    .    2    2    3    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    5    .    2    2    6    1    1    
    Data Loss (major)      4     | .    .    .    .    1    .    .    .    3    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             4     | .    .    .    .    .    .    .    4    .    .    .    
Overflow Damage            661   | .    .    19   61   5    .    .    90   169  35   282  
  Projectiles              99    | .    .    19   61   5    .    .    .    14   .    .    
  Explosions               13    | .    .    .    .    .    .    .    .    13   .    .    
  Melee                    549   | .    .    .    .    .    .    .    90   142  35   282  
Knockbacks                 107   | .    .    5    20   12   22   20   1    13   .    14   
  Impact                   8     | .    .    .    .    .    .    .    1    3    .    4    
  Kinetic                  92    | .    .    5    17   11   20   20   .    10   .    9    
  Secondary                7     | .    .    .    3    1    2    .    .    .    .    1    
Self-Inflicted Damage      184   | .    8    21   4    21   .    .    71   59   .    .    
  Shots                    6     | .    1    1    .    1    .    .    1    2    .    .    
  Rammed                   5     | .    3    .    1    .    .    .    1    .    .    .    
Targets Rammed             6     | .    3    .    1    .    .    .    1    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318   | .    24   20   126  178  31   126  238  318  2    129  
  Average Temperature      46    | .    6    8    31   36   16   32   47   134  2    57   
  Received Heat Transfer   3912  | .    36   210  594  531  306  360  313  760  237  565  
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    3    .    2    6    
  Impact Corruptions       22    | .    .    .    .    .    .    .    4    6    2    10   
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    3    .    .    .    .    1    .    .    .    
  Heat Transferred         3245  | .    .    1184 555  518  .    .    988  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Sto  Fac  Low  Low  Fac  
Peak Influence             1078 | .    241  .    532  1078 832  427  284  .    .    264  
  Initial                  525  | .    .    .    28   277  525  300  58   .    .    .    
  Average                  291  | .    110  .    305  737  667  179  84   .    .    90   
Maximum Alert Level        3    | .    1    .    2    3    3    2    1    .    .    1    
  Low Security (%)         56   | 100  92   .    24   .    .    69   90   .    .    77   
  Level 1                  16   | .    7    .    37   12   .    29   9    .    .    22   
  Level 2                  13   | .    .    .    38   27   71   .    .    .    .    .    
  Level 3                  13   | .    .    .    .    60   28   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    3    .    3    .    3    .    3    .    .    5    
  Investigation            5    | .    2    .    1    .    1    .    .    .    .    1    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    1    
  Reinforcement            6    | .    1    .    1    .    1    .    2    .    .    1    
  Assault                  2    | .    .    .    .    .    1    .    .    .    .    1    
  Garrison                 2    | .    .    .    1    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Distress Signals           9    | .   .   .   3   .   1   3   1   .   .   1   
Communications Jammed      2    | .   .   .   .   .   .   .   2   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   2   .   .   .   
Times Spotted              208  | .   22  24  34  23  24  14  17  13  8   29  
  Peak Tracking Total      12   | .   4   6   8   6   6   4   6   8   6   12  
  Tactical Retreats        14   | .   1   1   2   1   .   1   .   2   1   5   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Traps Triggered            12   | .   1   .   1   5   1   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   1   2   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Machines Disabled          12   | .   .   1   1   4   .   .   4   1   .   1   
  Max in Single Turn       4    | .   .   1   1   1   .   .   4   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Machines Accessed          25   | .   3   2   4   2   1   4   6   1   .   2   
  Terminals                15   | .   2   .   3   2   1   4   3   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   1   .   .   .   
Total Hacks                50   | .   6   3   9   4   2   8   13  1   .   4   
  Successful               26   | .   3   3   6   .   .   5   7   1   .   1   
  Failed                   24   | .   3   .   3   4   2   3   6   .   .   3   
    Catastrophic           6    | .   1   .   1   1   .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   2   .   3   .   2   7   4   .   .   .   
  Terminals                33   | .   4   .   8   4   2   8   7   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   2   
  Repair Stations          4    | .   2   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   1   .   .   .   
Terminal Hacks             19   | .   1   3   5   .   .   5   4   1   .   .   
  Record                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              8    | .   .   .   3   .   .   4   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         18   | .   2   .   3   2   1   3   5   .   .   2   
  Full Trace Events        3    | .   1   .   .   1   .   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   1   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   1   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Sto Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Sto  Fac  Low  Low  Fac  
Turns Passed               13711 | 81   1592 3975 809  1510 473  1357 1403 1777 206  528  
Spaces Moved               7116  | 47   856  2310 320  824  202  511  727  781  128  410  
  Core                     201   | 6    .    .    .    .    .    .    .    .    68   127  
  Treads                   2940  | 41   750  1765 1    49   10   24   182  118  .    .    
  Legs                     782   | .    .    .    .    .    .    .    .    439  60   283  
  Wheels                   3193  | .    106  545  319  775  192  487  545  224  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   135  135  135  135  135  135  135  110  50   50   
  Average Speed            155   | 145  157  155  139  155  154  149  164  192  115  101  
  Slowest Speed            400   | 160  320  360  320  360  330  250  245  400  190  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    96   91   35   81   29   72   23   73   19   15   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             18    | .    .    16   .    .    .    .    .    1    1    .    
Spaces Dug                 68    | .    .    .    .    56   .    1    6    3    .    2    
Terrain Destroyed          265   | .    10   18   11   143  .    1    32   48   .    2    
  Melee                    12    | .    .    .    .    1    .    1    5    3    .    2    
  Projectile               41    | .    .    7    11   1    .    .    2    20   .    .    
  AOE                      212   | .    10   11   .    141  .    .    25   25   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Sto  Fac  Low  Low  Fac  
Total                      8940 | 60   1026 2514 547  949  314  1011 860  991  186  482  
  Wait                     912  | .    88   31   117  6    63   418  29   109  41   10   
  Move                     7105 | 46   855  2309 320  821  201  510  726  780  127  410  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125  | 9    17   25   16   14   6    9    15   9    1    4    
  Fast Attach              48   | .    6    7    2    1    2    7    8    2    2    11   
  Attach                   56   | 5    .    2    10   10   4    6    5    10   2    2    
  Detach                   7    | .    1    .    .    .    .    1    .    1    2    2    
  Swap                     56   | .    4    9    .    15   2    5    9    12   .    .    
  Drop                     83   | .    7    19   7    8    5    8    16   7    2    4    
  Fire                     425  | .    45   96   74   56   31   46   41   26   .    10   
  Melee                    85   | .    .    .    .    2    .    1    10   35   9    28   
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    
  Crush                    4    | .    3    .    .    .    .    .    1    .    .    .    
  Escape Stasis            16   | .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            16   | .    .    16   .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 3 exits: Fac / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
  Turn | Location       | Event
    58 | -11/Scrapyard  | Discovered new exit (range 15)
    82 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   439 | -10/Materials  | Discovered new exit (range 13)
   576 | -10/Materials  | Discovered new exit (range 4)
   584 | -10/Materials  | Discovered new exit (range 15)
   693 | -10/Materials  | Repaired Lgt. Treads
   886 | -10/Materials  | Discovered new exit (range 15)
  1072 | -10/Materials  | Discovered new exit (range 5)
  1664 | -10/Materials  | Discovered new exit (range 8)
  1674 | -10/Materials  | Entered Subcaves
  1720 | -10/Subcaves   | Shifting Twisted Machinery released Spk. Treads
  1732 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Thermal Plating
  2011 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  2233 | -10/Subcaves   | Build established: Derelict-Mutant
  2265 | -10/Subcaves   | Shifting Twisted Machinery released Spk. Treads
  2304 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
  2351 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  2389 | -10/Subcaves   | A Subdweller sparked back to life
  2389 | -10/Subcaves   | A Subdweller sparked back to life
  2933 | -10/Subcaves   | Shifting Twisted Machinery released Piercing Trap
  3015 | -10/Subcaves   | Learned Materials non-interactive machine intel
  3081 | -10/Subcaves   | Core integrity fell below 50%
  3091 | -10/Subcaves   | Discovered new exit (range 8)
  3201 | -10/Subcaves   | Shifting Twisted Machinery released Shrapnel Trap
  3450 | -10/Subcaves   | Learned location of Zion (-7)
  3450 | -10/Subcaves   | Met a Zionite searching for "candidates"
  3693 | -10/Subcaves   | Learned 4 Materials zone layouts
  3784 | -10/Subcaves   | Visited Clippyterm
  3901 | -10/Subcaves   | Discovered new exit (range 12)
  4166 | -10/Subcaves   | Discovered new exit (range 13)
  4455 | -10/Subcaves   | Visited 4L-MR0's lab
  4480 | -10/Subcaves   | Found Power Bank
  5107 | -10/Subcaves   | Build established: Mutant
  5218 | -10/Subcaves   | Found Arachnoskeleton
  5649 | -10/Subcaves   | Entered Materials
  5649 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  5650 | -8/Materials   | Identified exit to Storage
  5650 | -8/Materials   | Identified exit to Factory
  5651 | -8/Materials   | Loaded intel: 34 non-interactive machine locations
  5878 | -8/Materials   | Destroyed 8 combat bots
  6425 | -8/Materials   | Garrison activated, responded to threat
  6458 | -8/Materials   | Identified exit to Garrison
  6458 | -8/Materials   | Entered Garrison
  6510 | -8/Garrison    | Triggered checkpoint
  6614 | -8/Garrison    | Triggered checkpoint
  6671 | -8/Garrison    | Lost 4 parts (1p2n1w)
  6870 | -8/Garrison    | Triggered checkpoint
  6918 | -8/Garrison    | Discovered new exit (range 10)
  7052 | -8/Garrison    | Triggered checkpoint
  7136 | -8/Garrison    | Triggered checkpoint
  7216 | -8/Garrison    | Discovered new exit (range 12)
  7286 | -8/Garrison    | Triggered checkpoint
  7400 | -8/Garrison    | Discovered new exit (range 9)
  7426 | -8/Garrison    | Triggered checkpoint
  7684 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  7822 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  7968 | -8/Garrison    | Entered Materials
  8158 | -8/Materials   | Discovered exit to Factory (range 11)
  8253 | -8/Materials   | Discovered exit to Storage (range 15)
  8364 | -8/Materials   | Core integrity fell below 50%
  8368 | -8/Materials   | First assault squad dispatched
  8441 | -8/Materials   | Entered Storage
  8664 | -8/Storage     | Build established: Scavenger-Mutant
  9411 | -8/Storage     | Lost 3 parts (2n1u)
  9767 | -8/Storage     | Discovered exit to Factory (range 15)
  9798 | -8/Storage     | Entered Factory
  9798 | -7/Factory     | Evolved 2 slots: Utility x2
 10284 | -7/Factory     | Identified exit to Lower Caves
 10574 | -7/Factory     | Lost 3 parts (1n2u)
 11201 | -7/Factory     | Entered Lower Caves
 11207 | -7/Lower Caves | Met a Warlord Commander
 11208 | -7/Lower Caves | Learned location of Warlord (-4)
 11209 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 11214 | -7/Lower Caves | Found Encrypted Comm Array
 11607 | -7/Lower Caves | Lost 4 parts (1p3n)
 11829 | -7/Lower Caves | Learned Factory garrison access intel
 12134 | -7/Lower Caves | Spotted B-75 Beast
 12142 | -7/Lower Caves | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 12159 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 12192 | -7/Lower Caves | Core integrity fell below 50%
 12228 | -7/Lower Caves | Lost 5 parts (2n2u1w)
 12440 | -7/Lower Caves | Build established: Gladiator
 12959 | -7/Lower Caves | Discovered new exit (range 10)
 12978 | -7/Lower Caves | Entered another Lower Caves area
 13145 | -7/Lower Caves | System corruption reached 10%
 13145 | -7/Lower Caves | Released all parts (4)
 13148 | -7/Lower Caves | Core integrity fell below 20%
 13172 | -7/Lower Caves | Discovered new exit (range 15)
 13175 | -7/Lower Caves | Lost 7 parts (2n4u1w)
 13176 | -7/Lower Caves | Learned Factory trap positions
 13184 | -7/Lower Caves | Entered Factory
 13184 | -6/Factory     | Evolved 2 slots: Utility x2
 13185 | -6/Factory     | Loaded intel: 97 trap records
 13186 | -6/Factory     | Loaded intel: 4 garrison access locations
 13400 | -6/Factory     | Garrison activated, responded to threat
 13435 | -6/Factory     | Build established: Mutant
 13650 | -6/Factory     | Released all parts (7)
 13680 | -6/Factory     | Lost 5 parts (1p2n1u1w)
 13698 | -6/Factory     | Core integrity fell below 50%
 13711 | -6/Factory     | Core integrity fell below 20%
 13712 | -6/Factory     | Self-destructed

 Last Messages 
---------------
13648_ Carbon-fiber Leg destroyed.
13649_ Fission Core destroyed.
13650_ Released Hvy. Machine Gun.
13650_ Released Matter Filter.
13650_ Released Imp. Trap Scanner.
13650_ Released Mak. Hammer.
13650_ Released Armor Integrity Analyzer.
13650_ Released Arm. Leg.
13650_ Released Carbon-fiber Leg.
13662_ K-01 Serf cleans the Nuclear Reactor.
13664_ |IM09QE 7PDU3/|K,/S#VNEC
13666_ K-01 Serf cleans the Nuclear Reactor.
13678_ Acquired Imp. Utility Shielding.
13680_ Acquired Hvy. Missile Launcher.
13682_ Dropped Lgt. Angular Momentum Engine.
13692_ Connecting with Repair Station...
Feedback: System corruption (+1%).
13692_ ALERT: Suspicious activity at Repair
  Station F002. Dispatching Investigation squad.
13707_ Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
|         #????????????????????????????????????????? |
|   """"  #????????????????????????????????????????? |
|   ""R"" #???"?????"??????????????????????????????? |
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|         # """ """ """ ???????????????????????????? |
| #+####+##             #??????????????????????????? |
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|   ^    ## """ """ """ #??????????????????????????? |
|        #? """ """ """ ???????????????????????????? |
|        #???         ?????????????????????????????? |
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|   [[   #????#     #???????????#      ????????????? |
|   [    #????#     #???????????#     #????????????? |
|        #????#     #???????????#     #????????????? |
|        ######     #???????????+     #????????????? |
|                   #???????????#     #????????????? |
|                   #???????????#     #????????????? |
|                   #############     ####?????????? |
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|   """ """ """                        # ""????????? |
|   """ """ """                        # """???????? |
|                                      # """" ""???? |
|   """ """ """            @        b  # """" """??? |
|   """ """ """      ###########g   g  # """" """"?? |
|   """ """ """      #?????????#       # """" """"   |
|                    #???"?????#       #             |
|   """ """ """      #??Y"     #     ! #             |
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| ?????????????????????????????????#     #           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             800
Resistance: TH             10
Core Shielding             20
Melee Speed Boost          50
Evasion (%)                55
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
 Cold Fusion Reactor | -7/Factory | Scanalyzed
      Microactuators | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeLongswordLaser
  Manual?         0
Play Time         01:26:31
  Cumulative      175.4 hours
  Start           2024.04.15 @ 20:24:03
  End             2024.04.19 @ 23:24:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           148
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0
Lore%             56
Gallery%          81
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28ec607b-849f-4e57-9511-71b28cf1f008