Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.02 @ 18:30:54 // Winter2019/RPGLIKE Player: birdborb Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (211) 1055 Value Destroyed (12219) 12219 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4318) 4318 TOTAL SCORE: 25072 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3618 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1500 Matter 241/300 Energy 214/250 System Corruption 0% Temperature Cool (9) Movement Flying (29) Location -1/Access Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Cesium-ion Thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (6) ------ Triangulator Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced ECM Suite Improved System Guard > --- WEAPON (6) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (4) ---- Relay Coupler [Specialist] (90) Enhanced Nova Cannon Fusion Bomb Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Armor Integrity Analyzer Improved Transmission Jammer Reaction Control System Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Relay Coupler [Specialist] Enhanced Nova Cannon Fusion Bomb Launcher Advanced Remote Datajack [Rating: 179] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Q-thruster Treads Light Treads Flight Unit Q-thruster Utility Sensor Array Device Sensor Array Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Dual-blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Slots Evolved 20 | 6 2 2 . 5 1 . . . 2 2 . . . . Power 3 | . 1 . . . . . . . 1 1 . . . . Propulsion 7 | 1 . . . 5 . . . . 1 . . . . . Utility 5 | 3 . 1 . . 1 . . . . . . . . . Weapon 5 | 2 1 1 . . . . . . . 1 . . . . Parts Attached 128 | 10 4 15 3 14 7 3 1 7 13 10 . 10 4 27 Power 22 | 1 1 2 1 . 1 1 . 3 2 2 . 2 1 5 Engine 4 | 1 1 2 . . . . . . . . . . . . Core 9 | . . . 1 . 1 1 . 3 2 1 . . . . Reactor 9 | . . . . . . . . . . 1 . 2 1 5 Propulsion 32 | 2 . 3 . 8 . 1 . . 4 5 . 2 1 6 Treads 4 | 2 . 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 28 | . . 1 . 8 . 1 . . 4 5 . 2 1 6 Utility 25 | 4 1 2 1 2 4 . 1 1 2 . . 1 1 5 Device 14 | . 1 1 . 1 3 . . 1 2 . . . 1 4 Storage . | . . . . . . . . . . . . . . . Processor 7 | 2 . . . 1 1 . 1 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 4 | 2 . 1 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 3 2 8 1 4 2 1 . 3 5 3 . 5 1 11 Energy Gun 19 | . . 1 . . . . . 1 4 3 . 3 1 6 Energy Cannon 17 | . . 4 1 3 1 . . 1 . . . 2 . 5 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . Special Weapon 5 | 1 . 2 . . 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . . 1 . . . 2 . . . . 1 Parts Lost 5 | . . . . . . . . . . . 1 . . 4 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . 2 Utility 3 | . . . . . . . . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 87 88 84 88 97 97 91 86 84 84 85 Engine 4 | . 15 14 8 5 1 . . . . . . . . . Core 4 | . . . 5 5 8 10 10 10 12 12 8 4 . . Reactor 4 | . . . . . . . . . . . 4 7 11 11 Treads 5 | . 16 14 14 5 . . . . . . . . . . Flight 17 | . . . . 13 35 35 35 35 33 28 25 25 25 24 Device 11 | . 4 10 14 10 8 15 15 19 18 17 15 12 9 8 Processor 12 | . 16 14 14 12 13 5 8 10 9 8 8 9 12 15 Protection 3 | . 11 10 7 5 5 5 5 . . . . . . . Energy Gun 6 | . . . . . . . . 2 8 9 16 12 11 11 Energy Cannon 13 | . . 18 28 20 10 10 10 10 9 8 8 11 12 11 Ballistic Cannon 1 | . 5 4 . . . . . . . . . . . . Special Weapon 2 | . 8 5 7 4 . 4 5 5 . . . . . . Peak Build Rating 179 | 10 12 26 26 45 58 56 61 72 106 152 147 164 167 179 Average Rating 94 | 8 11 20 25 32 49 55 59 67 99 128 146 157 163 171 On Entrance 71 | . 10 12 24 26 41 52 56 61 72 104 147 142 164 167 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 94 | 14 24 41 44 50 45 46 46 50 58 76 75 89 90 94 Greatest Support 94 | 40 40 40 50 50 45 46 46 51 63 80 85 89 94 94 Greatest Overweight (x) 13 | 2 . 13 1 3 . . . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . . . . . . 1 1 1 1 1 2 4 4 Average Capacity 1 | . . . . . . . . 1 1 1 1 1 3 4 Most Carried 4 | . . . . . . . 1 1 1 1 1 2 4 4 Average Carried 1 | . . . . . . . . 1 1 1 1 1 3 3 Final Capacity 4 | . . . . . . . 1 1 1 1 1 2 4 4 Final Carried 4 | . . . . . . . 1 1 1 1 1 2 4 4 Class Distribution -------------------- 32% | Generator-Sprinter 29% | Hacker-Sprinter 21% | Hacker-Gunner 16% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Generator-Sprinter | -2/Research Generator-Sprinter | -1/Access Generator-Sprinter | -1/Garrison Generator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Matter Collected 3379 | 319 136 372 56 . 59 208 . 80 22 754 196 675 301 201 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10289 | 193 53 951 286 . . 37 . 264 173 2027 367 811 1530 3597 Parts 519 | 19 11 63 30 . . 7 . 10 8 82 17 38 64 170 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Combat Hostiles Destroyed 158 | . 4 19 7 . . 4 . 1 2 24 5 8 25 59 Guns 45 | . . . . . . . . . 2 12 1 6 9 15 Cannons 90 | . 2 16 7 . . 4 . . . 9 3 2 11 36 AOE 5 | . 2 2 . . . . . . . . . . . 1 Classes Destroyed 20 | 1 4 3 . . . 2 . 1 1 2 . . 4 2 Worker 3 | . 2 1 . . . . . . . . . . . . Builder 3 | . . . . . . . . . . 2 . 1 . . Tunneler 12 | 9 . . 1 . . . . . . 1 . 1 . . Hauler 1 | . . 1 . . . . . . . . . . . . Recycler 3 | . . . . . . . . 1 . 2 . . . . Carrier 2 | . . . . . . . . . . . . . 1 1 Operator 6 | . . 2 . . . . . . 1 2 . . . 1 Watcher 23 | . 2 4 1 . . . . 1 . 4 . 3 . 8 Swarmer 5 | . 2 . . . . 1 . . . 2 . . . . Cutter 3 | . . . . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 40 | . 2 11 1 . . . . . . 4 . 1 6 15 Brawler 7 | . . . . . . . . . . . . . 4 3 Duelist 7 | . . . . . . . . . . . . . 2 5 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 33 | . . 8 6 . . 1 . 1 . 5 1 3 2 6 Hunter 24 | . . . . . . 1 . . . 6 2 2 . 13 Programmer 33 | . . . . . . . . . 2 6 2 2 6 15 Behemoth 3 | . . . . . . . . . . 1 . . 2 . Thief 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 14 | 3 3 4 3 . . 2 . 2 2 7 2 4 6 14 Combat Bots Only 14 | . 2 4 2 . . 2 . 1 2 4 2 4 6 14 Max Kills in Single Turn 2 | 1 1 2 2 . . 1 . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Hostile Shots Fired 1105 | . 15 73 13 20 . 25 . . 8 202 20 43 170 516 Missed 483 | . 5 18 7 9 . 11 . . 3 103 5 17 77 228 Damage Taken 7269 | . 85 567 86 70 . 63 . . 107 960 144 306 753 4128 Core 5746 | . 63 417 66 40 . 47 . . 83 775 119 254 588 3294 Absorbed by Shields 67 | . . . . . . . . . . . . . 67 . Redirected to Core 4752 | . 57 250 59 38 . 39 . . 83 633 84 186 524 2799 Ignored by Resistances 6061 | . 57 302 69 68 . 89 . . 96 859 148 287 824 3262 Core Remaining (%) 97 | 100 96 93 100 96 . . 99 99 91 100 97 . . . Volleys Fired 490 | 38 11 47 51 3 4 49 . 3 5 59 7 22 61 130 Largest 6 | 2 3 5 5 2 1 3 . 4 4 5 6 6 6 6 Hottest 542 | 40 155 292 299 140 5 230 . 336 351 439 533 542 519 525 Shots Fired 1876 | 76 28 123 135 6 4 63 . 10 20 237 42 132 363 637 Gun 772 | 76 11 . . . . . . 1 9 119 28 66 180 282 Cannon 1078 | . 11 116 132 6 . 61 . 6 10 118 14 66 183 355 Launcher 7 | . 5 2 . . . . . . . . . . . . Special 19 | . 1 5 3 . 4 2 . 3 1 . . . . . Kinetic 137 | 76 22 39 . . . . . . . . . . . . Thermal 1728 | . 1 82 135 6 . 63 . 10 20 237 42 132 363 637 Explosive 7 | . 5 2 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 70 | 38 22 19 24 3 7 12 . 19 21 39 23 18 59 70 Robot Miss Streak 3 | 1 1 2 1 1 . 1 . . 1 1 3 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 1095 | 67 27 72 24 3 5 17 . 7 12 178 32 73 183 395 Core Hits 420 | 18 16 37 10 1 . 6 . 3 5 63 14 28 58 161 Critical Kills 12 | . . . . . . . . . . 6 . 1 1 4 Critical Parts Destroyed 10 | . . . . . . . . . . 7 2 1 . . Critical Strikes 28 | . 1 2 . . . . . 1 . 13 3 3 1 4 Burn 1 | . . . . . . . . 1 . . . . . . Meltdown 6 | . . . . . . . . . . 1 . . 1 4 Destroy 18 | . . . . . . . . . . 12 3 3 . . Blast 3 | . 1 2 . . . . . . . . . . . . Melee Attacks 9 | . . . . . 2 . . 4 3 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . 4 3 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 34909 | 518 533 1637 534 79 . 544 . 200 518 6561 1070 2097 6079 14539 Guns 16266 | 518 78 . . . . . . 28 246 3414 776 1313 3233 6660 Cannons 17858 | . 187 1393 523 79 . 532 . 149 160 3147 294 784 2846 7764 Explosions 715 | . 244 244 . . . . . . 112 . . . . 115 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1255 | 518 265 472 . . . . . . . . . . . . Thermal 32939 | . 24 921 534 79 . 544 . 200 406 6561 1070 2097 6079 14424 Explosive 715 | . 244 244 . . . . . . 112 . . . . 115 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 . . . . . 2 . . . . Average Corruption 1 | . . . 1 1 . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 19 | . . . 4 1 . . . . . 14 . . . . Message Errors 5 | . . . 1 . . . . . . 4 . . . . Matter Fused 4 | . . . 2 . . . . . . 2 . . . . Heat Flow Errors 4 | . . . . 1 . . . . . 3 . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . 2 . . . . Data Loss (major) 2 | . . . 1 . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 516 | . 10 22 5 . . 1 . 10 . 78 . . 107 283 Projectiles 515 | . 9 22 5 . . 1 . 10 . 78 . . 107 283 Explosions 1 | . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 5 | . 2 3 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . 2 3 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . . . . . 58 . . . . 36 Shots 2 | . . . . . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 587 | 24 219 587 309 111 . 134 . 94 283 325 88 332 . 11 Average Temperature 78 | 11 65 111 91 45 . 45 . 64 98 46 45 171 . 4 Received Heat Transfer 1191 | . 27 363 18 . . 24 . . 9 84 9 72 81 504 Effects 12 | . . 11 1 . . . . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . . . . . . Interference 3 | . . 2 1 . . . . . . . . . . . Damage (major) 3 | . . 3 . . . . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 20 | . . 1 . . . . . 1 . 4 1 . 5 8 Combat Hostiles 18 | . . 1 . . . . . 1 . 3 1 . 5 7 Parts Melted 153 | . . 3 6 . . 1 . 1 2 35 5 8 31 61 Heat Transferred 35634 | . 50 1665 962 111 . 672 . 505 407 6734 1147 2442 6347 14592 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Peak Influence 1968 | 40 128 237 198 45 16 . . 89 307 432 312 389 1230 1968 Initial 559 | . 2 6 26 . 16 . . 26 31 119 138 141 124 559 Average 345 | 15 22 90 82 6 16 . . 52 168 168 231 197 781 1025 Maximum Alert Level 5 | . . 1 . . . . . . 1 2 1 1 4 5 Low Security (%) 61 | 100 100 95 100 100 100 . . 100 80 68 17 66 3 . Level 1 9 | . . 4 . . . . . . 19 30 82 33 3 . Level 2 6 | . . . . . . . . . . . . . 19 26 Level 3 14 | . . . . . . . . . . . . . 64 36 Level 4 5 | . . . . . . . . . . . . . 9 25 Level 5 1 | . . . . . . . . . . . . . . 9 High Security . | . . . . . . . . . . . . . . 2 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 . 1 . . . . 1 8 1 2 . 13 Investigation 1 | . . . . . . . . . . 1 . . . . Extermination 10 | . . . . 1 . . . . 1 3 . 1 . 4 Reinforcement 5 | . . 1 . . . . . . . 1 1 1 . 1 Assault 7 | . . . . . . . . . . . . . . 7 Garrison 4 | . . . . . . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Distress Signals 7 | . 1 . . . . . . . . 2 1 . . 3 Communications Jammed 1 | . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 225 | . 8 26 8 2 . 4 . . 6 31 6 11 29 94 Peak Tracking Total 13 | . 4 5 2 2 . 1 . . 3 5 6 3 8 13 Tactical Retreats 21 | . . . . 1 . . . . 2 . 1 . 9 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Traps Triggered 19 | . 1 . 1 2 . . . . 1 2 . 3 5 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Machines Disabled 22 | . 2 . 1 . . . . 1 5 1 . 2 3 7 Max in Single Turn 2 | . 1 . 1 . . . . 1 2 1 . 1 1 2 Garrison Relay 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Machines Accessed 25 | . 3 4 1 4 1 . 2 2 4 2 . 1 1 . Terminals 19 | . 3 3 1 3 . . . 2 4 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 58 | . 6 7 2 8 7 . 5 3 7 10 . 2 1 . Successful 49 | . 5 6 2 8 4 . 5 2 7 8 . 1 1 . Failed 9 | . 1 1 . . 3 . . 1 . 2 . 1 . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 42 | . 6 6 2 7 . . . 3 7 10 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . . 1 . 1 7 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Terminal Hacks 42 | . 5 5 2 7 . . 5 2 7 8 . . 1 . Record 28 | . 2 3 2 7 . . 4 1 2 7 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . Maintenance Status 3 | . 1 1 . . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 . 1 4 . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . Report Inventory 3 | . . 1 . 1 1 . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . 2 . . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 13 | . 2 1 1 3 . . . 1 2 2 . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 14 | . . . . . 14 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . Non-combat 4 | . . . . . 4 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . no_distress 4 | . . . . . 4 . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 130 | . . . . . . . . 4 10 38 3 20 22 33 Traps 13 | . . . . . . . . . 1 7 . 1 3 1 Emergency Access 12 | . . . . . . . . . 2 4 2 1 . 3 Items 67 | . . . . . . . . 3 3 18 1 15 5 22 Machines 8 | . . . . . . . . 1 1 2 . . 2 2 Patrols 21 | . . . . . . . . . 2 5 . 2 9 3 Guards 8 | . . . . . . . . . 1 2 . 1 3 1 Exits 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Turns Passed 9489 | 442 528 1578 865 341 75 275 66 102 387 1305 111 689 1326 1399 Spaces Moved 11295 | 210 296 771 309 551 297 900 311 315 1261 1231 157 1347 836 2503 Core 51 | 9 . 1 . 40 . . . . . . . . . 1 Treads 1662 | 201 296 770 309 86 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9582 | . . . . 425 297 900 311 315 1261 1231 157 1347 836 2502 Fastest Speed 15 | 50 160 160 160 17 17 17 17 17 15 20 26 26 26 25 Average Speed 45 | 156 160 173 201 54 17 17 17 17 17 24 26 26 26 26 Slowest Speed 700 | 160 160 700 240 200 20 17 17 17 96 26 26 26 26 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . 1 . 1 2 . 2 . 5 . 4 Cave-ins Triggered 5 | . . . . . . . . . . . . . . 5 Exploration Rate (%) 32 | 8 53 66 29 11 8 79 33 9 24 34 6 20 56 58 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . . . . Spaces Dug 223 | . . . 78 . . 28 . . . 4 . . 33 80 Terrain Destroyed 470 | . 11 10 80 . . 43 . . 58 43 8 10 53 154 Melee . | . . . . . . . . . . . . . . . Projectile 374 | . . . 80 . . 43 . . 2 43 8 10 53 135 AOE 96 | . 11 10 . . . . . . 56 . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Gar Acc Total 14413 | 257 326 909 457 581 316 957 321 342 1410 2077 205 1615 1760 2880 Wait 2081 | . 12 46 85 3 . . 10 11 119 733 38 163 749 112 Move 11250 | 209 295 770 308 550 294 899 308 310 1260 1226 156 1336 835 2494 Hop 14 | . . . . . 1 . 1 2 . 2 . 5 . 3 Pick Up 9 | . . . . . . . 1 . . . . 4 2 2 Fast Attach 126 | 10 4 15 3 14 7 3 1 7 13 10 . 9 4 26 Attach 2 | . . . . . . . . . . . . 1 . 1 Detach . | . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . Drop 88 | . 2 13 3 11 8 2 . 5 10 9 . 11 1 13 Fire 490 | 38 11 47 51 3 4 49 . 3 5 59 7 22 61 130 Melee 9 | . . . . . 2 . . 4 3 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 152 | . . . . . . . . . . . . 54 78 20 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 192 | . 2 18 7 . . 4 . . . 38 4 10 30 79 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research -1/Access -1/Garrison -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 8 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 8 | -11/Scrapyard | Upgraded with Utility slot (x1) 8 | -11/Scrapyard | Upgraded with Weapon slot (x1) 37 | -11/Scrapyard | Upgraded with Utility slot (x2) 72 | -11/Scrapyard | Identified exit to Materials 72 | -11/Scrapyard | Discovered exit to Materials (range 15) 417 | -11/Scrapyard | Upgraded with Weapon slot (x1) 443 | -11/Scrapyard | Entered Materials 444 | -10/Materials | Build established: Hacker-Gunner 463 | -10/Materials | Upgraded with Power slot (x1) 463 | -10/Materials | Upgraded with Weapon slot (x1) 792 | -10/Materials | Identified exit to Mines 792 | -10/Materials | Discovered exit to Mines (range 15) 936 | -10/Materials | Identified exit to Materials 936 | -10/Materials | Discovered exit to Materials (range 7) 971 | -10/Materials | Entered another Materials area 973 | -9/Materials | Reached level 2 973 | -9/Materials | Reached level 3 1061 | -9/Materials | Upgraded with Utility slot (x1) 1293 | -9/Materials | Reached level 4 1482 | -9/Materials | Identified exit to Mines 1482 | -9/Materials | Discovered exit to Mines (range 15) 1855 | -9/Materials | Upgraded with Weapon slot (x1) 2009 | -9/Materials | Reached level 5 2332 | -9/Materials | Build established: Hacker-Tank 2493 | -9/Materials | Identified exit to Materials 2493 | -9/Materials | Discovered exit to Materials (range 16) 2549 | -9/Materials | Entered another Materials area 2551 | -8/Materials | Reached level 6 2551 | -8/Materials | Reached level 7 2969 | -8/Materials | Identified exit to Factory 2969 | -8/Materials | Discovered exit to Factory (range 7) 3414 | -8/Materials | Entered Factory 3416 | -7/Factory | Reached level 8 3416 | -7/Factory | Reached level 9 3416 | -7/Factory | Reached level 10 3554 | -7/Factory | Upgraded with Propulsion slot (x5) 3678 | -7/Factory | Identified exit to Factory 3678 | -7/Factory | Discovered exit to Factory (range 13) 3755 | -7/Factory | Entered another Factory area 3757 | -6/Factory | Reached level 11 3757 | -6/Factory | Reached level 12 3807 | -6/Factory | Upgraded with Utility slot (x1) 3829 | -6/Factory | Identified exit to Lower Caves 3829 | -6/Factory | Discovered exit to Lower Caves (range 8) 3830 | -6/Factory | Entered Lower Caves 3890 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3943 | -6/Lower Caves | Build established: Hacker-Sprinter 4035 | -6/Lower Caves | Reached level 13 4104 | -6/Lower Caves | Identified exit to Lower Caves 4104 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 4105 | -6/Lower Caves | Entered another Lower Caves area 4127 | -6/Lower Caves | Learned Factory trap positions 4127 | -6/Lower Caves | Learned Factory security intel 4132 | -6/Lower Caves | Learned Factory security intel 4141 | -6/Lower Caves | Identified exit to Factory 4141 | -6/Lower Caves | Discovered exit to Factory (range 12) 4171 | -6/Lower Caves | Entered Factory 4172 | -5/Factory | Loaded intel: 108 trap records 4173 | -5/Factory | Reached level 14 4173 | -5/Factory | Reached level 15 4268 | -5/Factory | Identified exit to Factory 4268 | -5/Factory | Discovered exit to Factory (range 6) 4273 | -5/Factory | Entered another Factory area 4275 | -4/Factory | Reached level 16 4275 | -4/Factory | Reached level 17 4275 | -4/Factory | Reached level 18 4275 | -4/Factory | Upgraded with Propulsion slot (x1) 4317 | -4/Factory | Upgraded with Power slot (x1) 4658 | -4/Factory | Identified exit to Research 4658 | -4/Factory | Discovered exit to Research (range 6) 4660 | -4/Factory | Entered Research 4662 | -3/Research | Reached level 19 4662 | -3/Research | Reached level 20 4662 | -3/Research | Reached level 21 4662 | -3/Research | Reached level 22 5205 | -3/Research | Garrison activated, responded to threat 5219 | -3/Research | Reached level 23 5350 | -3/Research | Spotted B-86 Titan 5574 | -3/Research | Destroyed B-86 Titan 5729 | -3/Research | Reached level 24 5893 | -3/Research | Upgraded with Power slot (x1) 5893 | -3/Research | Upgraded with Weapon slot (x1) 5963 | -3/Research | Identified exit to Research 5963 | -3/Research | Discovered exit to Research (range 5) 5965 | -3/Research | Entered another Research area 5967 | -2/Research | Reached level 25 5967 | -2/Research | Reached level 26 6067 | -2/Research | Identified exit to Access 6067 | -2/Research | Discovered exit to Access (range 4) 6076 | -2/Research | Entered Access 6078 | -1/Access | Reached level 27 6078 | -1/Access | Reached level 28 6078 | -1/Access | Reached level 29 6099 | -1/Access | Found Fusion Bomb Launcher 6182 | -1/Access | Build established: Generator-Sprinter 6765 | -1/Access | Identified exit to Garrison 6765 | -1/Access | Entered Garrison 6767 | -1/Garrison | Reached level 30 6788 | -1/Garrison | Spotted B-86 Titan 6883 | -1/Garrison | Garrison Relay disabled 6883 | -1/Garrison | Reached level 31 6917 | -1/Garrison | Spotted B-99 Colossus 6918 | -1/Garrison | Triggered checkpoint 6924 | -1/Garrison | Triggered checkpoint 6973 | -1/Garrison | Destroyed B-86 Titan 7826 | -1/Garrison | Reached level 32 7934 | -1/Garrison | Destroyed B-99 Colossus 7962 | -1/Garrison | Triggered checkpoint 8034 | -1/Garrison | Identified exit to Access 8034 | -1/Garrison | Discovered exit to Access (range 9) 8091 | -1/Garrison | Entered Access 8138 | -1/Access | Crushed by falling debris 8150 | -1/Access | Crushed by falling debris 8151 | -1/Access | Crushed by falling debris 8172 | -1/Access | Core integrity fell below 50% 8178 | -1/Access | Crushed by falling debris 8252 | -1/Access | Spotted B-99 Colossus 8272 | -1/Access | Garrison activated, responded to threat 8454 | -1/Access | Reached level 33 8481 | -1/Access | Spotted B-99 Colossus 8625 | -1/Access | First assault squad dispatched 8807 | -1/Access | Spotted B-99 Colossus 9070 | -1/Access | Reached level 34 9175 | -1/Access | Spotted B-99 Colossus 9274 | -1/Access | Crushed by falling debris 9383 | -1/Access | Destroyed 14 combat bots 9462 | -1/Access | High security lockdown imminent 9473 | -1/Access | Core integrity fell below 20% 9477 | -1/Access | Reached level 35 9485 | -1/Access | Identified exit to Surface 9490 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- ALERT: High security lockdown imminent, T-100. Lgt. Antimatter Reactor melted. L-61 Swordsman destroyed. Destroyed Lgt. Antimatter Reactor. Flexi-carbon Leg melted. L-61 Swordsman destroyed. Reached level 35. B-74 Champion destroyed. Q-thruster destroyed. Upgraded: Energy Generation (+5) G-73 Enforcer destroyed. Destroyed Lgt. Quantum Reactor. >> DECODED: Surface access location. Critical hit (Burn: +37). G-73 Enforcer destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | !!! #???# ## #?????????????????? | | !!! #???# ## #?????????????????? | | !! #???# ########?????????????????? | | #????? ?????????????????????????? | | #??????? ???????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????! | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# ###????????????????????? | | ???????????????????????? # ##???????????