Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.19 @ 00:14:54 Player: c4-BRK Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1262) 1262 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5872 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 507/850 Matter 191/300 Energy 325/325 System Corruption 13% Temperature Warning (302) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (5) --- Medium Treads Heavy Treads Heavy Treads > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- Coolant Injector Coolant Injector Heavy Reactive Plating DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Heavy Siege Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Arachnoskeleton > --- UTILITY ---------- Scrap Suit Medium Storage Unit Hacking Suite > --- WEAPON ----------- Gatling Laser Proton Cannon Proton Cannon Proton Cannon > --- INVENTORY -------- Antimatter Reactor Heavy Treads Heavy Treads Coolant Injector Coolant Injector Heavy Reactive Plating DRS Beacon [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Armored Treads Leg Arachnoskeleton Wheel Compact Wheel Utility Hacking Suite Device Scrap Suit Storage Small Storage Unit Hackware Hacking Suite Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Slots Evolved 8 | . . . . . 8 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . . . . 3 . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . 2 . . Parts Attached 28 | 6 1 2 2 3 5 1 8 Power 5 | 1 . 1 . . 1 . 2 Engine 3 | 1 . . . . 1 . 1 Core 1 | . . 1 . . . . . Reactor 1 | . . . . . . . 1 Propulsion 13 | 2 . . 1 2 1 1 6 Treads 5 | . . . . 1 . 1 3 Leg 4 | . . . . . 1 . 3 Wheel 4 | 2 . . 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 4 | 1 1 . . 1 1 . . Device 1 | . . . . . 1 . . Storage 2 | 1 . . . 1 . . . Processor . | . . . . . . . . Hackware 1 | . 1 . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 6 | 2 . 1 1 . 2 . . Energy Gun 1 | . . . 1 . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 6 | . . . . . . . 6 Parts Lost 15 | . . . 1 . . . 14 Power 2 | . . . . . . . 2 Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon 10 | . . . 1 . . . 9 Highest Loss Streak 4 | . . . 1 . . . 4 To Critical Strikes . | . . . . . . . . Average Backups 3 | . . 1 6 4 . 2 4 Power 1 | . . . 2 1 . . 1 Propulsion 1 | . . . 1 1 . 1 1 Utility . | . . . . . . . 2 Weapon . | . . 1 2 1 . . . Tool/Special . | . . . . . . . . Unused Backups 9 | 1 . . 1 2 . 1 4 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . . . 1 . 1 . Utility 4 | . . . 1 . . . 3 Weapon 1 | 1 . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 87 100 99 100 58 61 61 Engine 2 | . 14 10 . . 4 5 3 Core 9 | . . 3 14 14 5 5 4 Treads 6 | . . . . 8 5 5 10 Leg 1 | . . . . . 5 5 5 Wheel 15 | . 28 28 28 19 1 . . Device 1 | . . . . . 4 5 5 Storage 11 | . 14 14 14 14 5 5 5 Hackware 10 | . 2 14 14 14 5 5 4 Energy Gun 8 | . . . 2 14 5 5 5 Energy Cannon 10 | . . 3 14 14 5 5 7 Ballistic Gun 4 | . 28 24 10 . . . 1 Peak Build Rating 88 | 6 9 14 17 19 50 66 88 Average Rating 29 | 4 6 10 15 17 48 58 65 On Entrance 22 | . 6 9 14 17 19 50 66 Naked Turns . | . . . . . . . . Heaviest Build 56 | 14 14 18 18 23 44 44 56 Greatest Support 168 | 32 32 32 36 36 50 50 168 Greatest Overweight (x) 2 | . . . . 2 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 9 Most Carried 10 | 5 1 6 8 9 6 10 10 Average Carried 6 | . . 1 7 7 1 5 7 Final Capacity 10 | 8 8 8 8 10 10 10 5 Final Carried 9 | . . 6 8 9 1 6 5 Class Distribution -------------------- 70% | Mutant 16% | Tank 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Gunner | -6/Factory Tank | -6/Waste Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Scr Fac Was Fac Matter Collected 979 | 237 10 109 48 20 . 422 133 Remotely . | . . . . . . . . Salvage Created 2434 | . 10 42 148 . . 1224 1010 Parts 79 | . 3 5 15 . . 9 47 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . . Prevented 3 | . . . 3 . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Combat Hostiles Destroyed 35 | . . 3 7 . . 6 19 Guns 20 | . . 3 5 . . . 12 Cannons 9 | . . . 2 . . . 7 AOE 6 | . . . . . . 6 . Classes Destroyed 9 | . 1 1 1 . . 1 5 Worker 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Swarmer 16 | . . 3 6 . . . 7 Grunt 6 | . . . . . . . 6 Sentry 2 | . . . 1 . . . 1 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . . 3 Compactor 6 | . . . . . . 6 . Best Kill Streak 5 | . 1 3 4 . . 2 5 Combat Bots Only 4 | . . 3 4 . . 2 4 Max Kills in Single Turn 2 | . 1 1 1 . . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Hostile Shots Fired 364 | . . 27 65 . . . 272 Missed 86 | . . 2 26 . . . 58 Hits 278 | . . 25 39 . . . 214 Projectile 278 | . . 25 39 . . . 214 Critical Strikes 10 | . . . . . . . 10 Part Disruptions 2 | . . . . . . . 2 Damage Taken 3950 | . . 203 305 . . 2 3440 Core 463 | . . 52 68 . . 1 342 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 30 | . . . . . . . 30 Core Remaining (%) 76 | 100 . . . 52 . . . Volleys Fired 160 | . 1 10 21 . . 32 96 Largest 4 | . 2 2 2 . . 1 4 Hottest 305 | . 40 40 103 . . 33 305 Shots Fired 234 | . 2 20 36 . . 32 144 Gun 130 | . 2 20 16 . . . 92 Cannon 72 | . . . 20 . . . 52 Launcher 32 | . . . . . . 32 . Special . | . . . . . . . . Kinetic 69 | . 2 20 11 . . . 36 Thermal 32 | . . . . . . . 32 Explosive 32 | . . . . . . 32 . Electromagnetic 101 | . . . 25 . . . 76 Robot Hit Streak 7 | . 1 2 4 . . 7 7 Robot Miss Streak 6 | . . 3 2 . . 1 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 136 | . 1 8 14 . . 24 89 Core Hits 79 | . 1 3 7 . . 14 54 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4677 | . 15 116 261 . . 2344 1941 Guns 1478 | . 15 116 82 . . . 1265 Cannons 794 | . . . 158 . . . 636 Explosions 2405 | . . . 21 . . 2344 40 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 603 | . 15 116 60 . . . 412 Thermal 712 | . . . 21 . . . 691 Explosive 2344 | . . . . . . 2344 . Electromagnetic 1018 | . . . 180 . . . 838 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . . 13 Average Corruption 10 | . . . . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . . . 20 Message Errors 6 | . . . . . . . 6 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . 2 . . . 9 Projectiles 11 | . . . 2 . . . 9 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 35 | . . . . . . 3 32 Shots 2 | . . . . . . 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 533 | . . 6 . . . . 533 Average Temperature 195 | . . 6 . . . . 195 Received Heat Transfer 867 | . . . 90 . . . 777 Effects 17 | . . . . . . . 17 Shutdowns 7 | . . . . . . . 7 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Matter Decay 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1475 | . . . 50 . . . 1425 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 166 | . 5 60 . . . 26 166 Initial . | . . . . . . . . Average 27 | . . 9 . . . 4 63 Influence Increases 941 | . 5 70 240 . . 76 550 Destroy 0b10 Robot/C 580 | . . 60 140 . . . 380 Destroy 0b10 Robot/NC 15 | . 5 . . . . . 10 Destroy Leader 102 | . . 10 10 . . . 82 Destroy Structure 79 | . . . . . . 76 3 Lose Combat Pursuer 165 | . . . 90 . . . 75 Influence Decreases 803 | . 5 70 130 110 . 76 412 Entered New Map 110 | . . . . 110 . . . Time Decay 543 | . 5 70 120 . . 76 272 Lost Part 150 | . . . 10 . . . 140 Squads Dispatched 6 | . 1 1 . . . . 4 Investigation 3 | . . 1 . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 1 3 12 . . 5 29 Peak Tracking Total 7 | . 2 3 6 . . 2 7 Tactical Retreats 6 | . . . 3 . . . 3 Traps | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Traps Triggered 3 | . . . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Scr Fac Was Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Machines Accessed 7 | . 1 1 1 4 . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 2 1 1 15 . . . Successful 17 | . . 1 1 15 . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 2 . . . . . 2 Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . . 1 1 15 . . . Record 8 | . . . . 8 . . . Robot Analysis 7 | . . . . 7 . . . Open Door 1 | . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 7 | . . . . 7 . . . Derelict Logs Recovered 4 | . . 1 1 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Scr Fac Was Fac Turns Passed 3825 | 71 65 478 374 1656 93 413 675 Spaces Moved 3079 | 66 61 417 286 1461 98 379 311 Core 15 | 15 . . . . . . . Treads 247 | . . . . 166 . . 81 Legs 707 | . . . . . 98 379 230 Wheels 2110 | 51 61 417 286 1295 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 95 90 90 90 Average Speed 106 | 88 100 100 104 112 90 90 118 Slowest Speed 180 | 100 100 100 105 170 90 90 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 17 86 14 66 4 86 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 7 | . . 2 1 4 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 161 | . . . 3 . . 156 2 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 161 | . . . 3 . . 156 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Total 3411 | 79 63 457 328 1473 104 419 488 Wait 99 | . . 23 12 . . 1 63 Move 3073 | 65 60 416 285 1460 98 378 311 Hop . | . . . . . . . . Pick Up 34 | 7 1 6 4 5 . 5 6 Fast Attach 3 | . . . . . . . 3 Attach 20 | 6 1 . 1 1 5 1 5 Detach . | . . . . . . . . Swap 5 | . . 2 1 2 . . . Drop 17 | 1 . . 4 5 1 2 4 Fire 160 | . 1 10 21 . . 32 96 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -9/Scraptown -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 6) 137 | -10/Materials | Entered Mines 306 | -10/Mines | Discovered new exit (range 11) 318 | -10/Mines | Build established: Mutant 403 | -10/Mines | Discovered new exit (range 8) 429 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 484 | -10/Mines | Met a Derelict shopkeep closing up shop 536 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 615 | -10/Mines | Entered Subcaves 616 | -10/Subcaves | Approached by a straggling Scientist 618 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 679 | -10/Subcaves | Learned location of 1 exit from Materials 808 | -10/Subcaves | Visited 4L-MR0's lab 819 | -10/Subcaves | Found Arachnoskeleton 989 | -10/Subcaves | Entered Scraptown 1097 | -9/Scraptown | Visited Artisan Demo Area 1176 | -9/Scraptown | Visited Symbiants 1210 | -9/Scraptown | Visited Junk Repository 1231 | -9/Scraptown | Visited Cyclists 1264 | -9/Scraptown | Visited SPCMW 1297 | -9/Scraptown | Visited Shadow of the Wyrm 1321 | -9/Scraptown | Visited Observation Area 1371 | -9/Scraptown | Visited UFD Registry 1371 | -9/Scraptown | Registered with UFD as "Wrenchbucket" 1419 | -9/Scraptown | Visited Abandonware Association 1435 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 1493 | -9/Scraptown | Visited Chapter 10 1538 | -9/Scraptown | Visited Derelict Rescue Squad 1679 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 1683 | -9/Scraptown | Learned location of Testing (-2) 1684 | -9/Scraptown | Learned Factory terminal intel 1894 | -9/Scraptown | Found DRS Beacon 1917 | -9/Scraptown | Visited Analyses Database 1953 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1968 | -9/Scraptown | Found DCF Scrap (31 items) 2002 | -9/Scraptown | Visited Sword Containment 2014 | -9/Scraptown | Visited Scrap Suit Storage 2098 | -9/Scraptown | Visited Scrapoid Research Area 2124 | -9/Scraptown | Visited LU-1G1's Boring Crew 2461 | -9/Scraptown | Found Scrap Suit 2559 | -9/Scraptown | Met Optimus 2559 | -9/Scraptown | Accepted into 0bPrime 2640 | -9/Scraptown | Discovered new exit (range 5) 2641 | -9/Scraptown | Civil war broke out across Scraptown 2645 | -9/Scraptown | Entered Factory 2645 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x2, Weapon x2 2646 | -6/Factory | Loaded intel: 26 terminal locations 2646 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2738 | -6/Factory | Sucked down chute 2738 | -6/Factory | Entered Waste 2752 | -6/Waste | Spotted C-40 Crusher 2803 | -6/Waste | Destroyed C-40 Crusher 2818 | -6/Waste | Spotted C-40 Crusher 2827 | -6/Waste | Spotted C-40 Crusher 2829 | -6/Waste | Destroyed C-40 Crusher 2835 | -6/Waste | Destroyed C-40 Crusher 2857 | -6/Waste | Spotted C-40 Crusher 2902 | -6/Waste | Destroyed C-40 Crusher 2918 | -6/Waste | Spotted C-40 Crusher 2925 | -6/Waste | Destroyed C-40 Crusher 2942 | -6/Waste | Build established: Gunner 2957 | -6/Waste | Spotted C-40 Crusher 2998 | -6/Waste | Destroyed C-40 Crusher 3135 | -6/Waste | Discovered new exit (range 13) 3151 | -6/Waste | Entered Factory 3243 | -6/Factory | Build established: Tank 3293 | -6/Factory | Found Hvy. Reactive Plating 3349 | -6/Factory | Lost 3 parts (3w) 3546 | -6/Factory | System corruption reached 10% 3826 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Nuclear Core. K-01 Serf collects debris. U-05 Engineer lays Concrete. KA5:PJ 6Y WD 9IC=6V1XS8BHRVM#%N2 K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Connecting with Fabricator... Current location identified: Factory G-50 Soldier destroyed. Destroyed Lgt. Angular Momentum Engine. Autogun destroyed. Scrap Suit destroyed. G-50 Soldier destroyed. Med. Storage Unit destroyed. VRXLJ|QG KMFH|Z IZ#KIY6 Imp. Deuterium Engine destroyed. System corrupted: Gatling Laser failed to cycle. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ????????????????? ???????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????? ??????????????????????????? | | ????????????? ??????????????????????????? | | ?????????????? ??????????????????????????? | | ??????????????? ???????????????????????????? | | ???????????????? #?????????????????????????? | | ????????????????? #?????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????#########+#########???????????????????? | | ???????????# = #???????????????????? | | ???????????# """"" ggg#???????????????????? | | ???????????# """"" == @=g[####????????????????? | | ???????????# "" = * "" + #???????????????? | | ???????????# g"F"" ### #???????????????? | | ??????????## """" #???????????????????? | | ??????????#% #???????????????????? | | ??????????###+################???????????????????? | | ????????????#%#??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ??????????### #??????????????????????????????????? | | ??????????+ #??????????????????????????????????? | | ??????????### ########???????????????????????????? | | ????????????# ######??????????????????????? | | #########???# #??????????????????????? | | #???# #??????????????????????? | | #####%% #??????????????????????? | | ! + [ %= #??????????????????????? | | # % %= #??????????????????????? | | ####+#### #####??????????????????? | | ???????????????? | | ???????????????? | | """" ???????????????? | | """" ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 57 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ArchitectAngularImmobilizer Manual? 0 Play Time 00:35:06 Cumulative 27.1 hours Start 2025.09.18 @ 23:28:11 End 2025.09.19 @ 00:14:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 23 Adventurer 21 Explorer 0 Win Type - Total 1 Types 0/0/0/0/0/0/0/1/0/0 Lore% 50 Gallery% 33 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27d8a160-71f8-45fe-b144-3c0b25ea24b6