Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.14 @ 23:44:54 Player: luka.null Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1166) 1166 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3531 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (12) Movement Flying (109) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Improved Flight Unit Cesium-ion Thruster > --- UTILITY (3) ------ Scrap Suit Improved Terrain Scan Processor > --- WEAPON (2) ------- Beamcaster Heavy Machine Gun > --- INVENTORY (5) ---- Light Ion Engine Makeshift Salvage Targeting Computer Makeshift Hacking Suite Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Scrap Suit Improved Terrain Scan Processor > --- WEAPON ----------- Beamcaster Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Makeshift Salvage Targeting Computer Makeshift Hacking Suite Bomb Factory No. 2 [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Terrain Scan Processor Device Scrap Suit Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 40 | 6 7 18 8 1 . Power 11 | 1 1 6 3 . . Engine 9 | 1 . 5 3 . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 . 4 . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 12 | 1 4 6 1 . . Device 7 | 1 2 3 1 . . Storage 2 | . 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 11 | 2 2 2 4 1 . Energy Gun 4 | 1 . . 2 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 1 . 1 2 . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . . 4 5 . 3 Power 3 | . . . 2 . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 2 1 . . Weapon 5 | . . 1 2 . 2 Highest Loss Streak 5 | . . 2 5 . 3 To Critical Strikes . | . . . . . . Average Backups 4 | . 3 3 4 4 4 Power 1 | . . . 1 1 1 Propulsion . | . . . . . . Utility 1 | . 1 1 . 1 3 Weapon 1 | . 1 . 2 1 . Tool/Special . | . . . . . . Unused Backups 4 | . . . . 1 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 97 94 89 88 75 Engine 18 | . 7 9 18 22 15 Core 2 | . 6 11 2 . . Wheel 3 | . 28 5 . . . Flight 18 | . . 15 22 22 22 Device 12 | . 25 14 11 11 11 Processor 9 | . . 6 11 11 11 Protection 1 | . . 9 2 . . Energy Gun 9 | . 9 3 9 11 8 Ballistic Gun 9 | . . 9 10 11 8 Ballistic Cannon 2 | . 13 5 . . . Peak Build Rating 30 | 6 9 18 22 26 30 Average Rating 20 | 3 7 14 18 23 26 On Entrance 13 | . 6 9 18 22 26 Naked Turns . | . . . . . . Heaviest Build 29 | 7 29 19 19 19 19 Greatest Support 20 | 20 20 20 10 10 10 Greatest Overweight (x) 5 | . 1 5 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 5 15 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 Average Carried 4 | . 3 3 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 5 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 860 | 261 104 356 128 11 . Remotely 277 | . 104 173 . . . Salvage Created 1386 | 50 121 852 363 . . Parts 98 | 3 7 68 20 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 3 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 42 | 1 3 23 15 . . Guns 21 | 1 . 9 11 . . Cannons 16 | . 3 11 2 . . AOE 5 | . . 3 2 . . Classes Destroyed 9 | 1 1 7 . . . Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 17 | . . 7 10 . . Grunt 20 | 1 3 12 4 . . Brawler 2 | . . 1 1 . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 9 | 1 2 6 9 . . Combat Bots Only 9 | 1 2 6 9 . . Max Kills in Single Turn 3 | 1 1 3 2 . . Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 268 | 1 4 100 138 . 25 Missed 83 | . 1 25 48 . 9 Hits 185 | 1 3 75 90 . 16 Melee 2 | . . 2 . . . Projectile 183 | 1 3 73 90 . 16 Critical Strikes 2 | . . 1 . . 1 Damage Taken 1647 | 9 29 667 613 . 329 Core 418 | 9 . 154 165 . 90 Absorbed by Shields . | . . . . . . Ignored by Resistances 514 | 3 9 212 197 . 93 Regen/Repaired (Parts) 15 | . . . . 15 . Core Remaining (%) 96 | 96 96 . . . . Volleys Fired 101 | 1 6 52 36 1 5 Largest 2 | 2 2 2 2 2 2 Hottest 85 | 60 70 76 85 75 75 Shots Fired 184 | 2 9 98 64 2 9 Gun 132 | 2 3 62 54 2 9 Cannon 52 | . 6 36 10 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 116 | 1 6 71 32 1 5 Thermal 20 | . . . 20 . . Explosive . | . . . . . . Electromagnetic 48 | 1 3 27 12 1 4 Robot Hit Streak 27 | 1 9 27 14 . 12 Robot Miss Streak 2 | . 1 2 2 . . Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 139 | 1 8 76 45 . 9 Core Hits 67 | 1 5 41 19 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 5 2 . . Burn 2 | . . . 2 . . Blast 3 | . . 3 . . . Corrupt 3 | . 1 2 . . . Melee Attacks 4 | . 4 . . . . Impact . | . . . . . . Slashing 4 | . 4 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2230 | 15 143 1365 615 . 92 Guns 1078 | 15 56 484 431 . 92 Cannons 737 | . 87 518 132 . . Explosions 415 | . . 363 52 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 908 | . 87 618 159 . 44 Thermal 467 | . . 166 301 . . Explosive 197 | . . 197 . . . Electromagnetic 658 | 15 56 384 155 . 48 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 2 | . . 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . 6 7 . . Message Errors 5 | . . 3 2 . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 3 | . . . 3 . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . 7 . . Projectiles . | . . . . . . Explosions 7 | . . . 7 . . Melee . | . . . . . . Knockbacks 4 | . 2 2 . . . Impact . | . . . . . . Kinetic 3 | . 1 2 . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 49 | . . 37 12 . . Shots 2 | . . 1 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 306 | 20 15 146 306 42 148 Average Temperature 65 | 15 9 36 96 25 83 Received Heat Transfer 549 | 6 21 306 144 . 72 Effects 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 990 | . . 200 790 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 4 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 63 | 100 100 38 66 . . Level 1 36 | . . 61 33 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 391 | 20 50 391 308 . . Initial 108 | . 5 . 108 . . Average 149 | 2 8 212 188 . . Influence Increases 1294 | 20 95 764 400 . 15 Destroy 0b10 Robot/C 840 | 20 60 460 300 . . Destroy 0b10 Robot/NC 35 | . 5 30 . . . Destroy Leader 146 | . 12 84 50 . . Successful Hack 3 | . . 3 . . . Disable Machine 18 | . . 18 . . . Destroy Structure 42 | . 3 34 5 . . Lose Combat Pursuer 210 | . 15 135 45 . 15 Influence Decreases 1294 | 10 105 433 603 128 15 Entered New Map 356 | . 5 . 223 128 . Time Decay 858 | 10 100 403 330 . 15 Lost Part 80 | . . 30 50 . . Squads Dispatched 4 | . . 3 1 . . Investigation 3 | . . 2 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | 1 6 35 19 . 5 Peak Tracking Total 11 | 1 2 11 6 . 3 Tactical Retreats 8 | . 1 4 2 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 2 3 . . Successful 3 | . 1 1 1 . . Failed 3 | . . 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 1 . . Record 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 432 | . 363 69 . . . Sensors 432 | . 363 69 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 3 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5565 | 71 502 870 668 3353 101 Spaces Moved 4882 | 82 545 608 508 3010 129 Core 23 | 22 . 1 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 802 | 60 545 197 . . . Hover . | . . . . . . Flight 4057 | . . 410 508 3010 129 Fastest Speed 34 | 50 80 80 34 109 34 Average Speed 103 | 71 80 105 105 109 67 Slowest Speed 300 | 80 95 300 109 109 109 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 54 33 75 91 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 3 | . 3 . . . . Terrain Destroyed 39 | . 3 31 5 . . Melee 3 | . 3 . . . . Projectile . | . . . . . . AOE 36 | . . 31 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5218 | 88 590 744 581 3081 134 Wait 154 | . 21 48 22 63 . Move 4875 | 81 544 607 507 3007 129 Hop 1 | . . . . 1 . Pick Up 6 | . 1 1 1 3 . Fast Attach 25 | 6 4 11 3 1 . Attach 7 | . 2 2 3 . . Detach 6 | . 4 2 . . . Swap 15 | . 2 8 5 . . Drop 24 | . 2 13 4 5 . Fire 101 | 1 6 52 36 1 5 Melee 4 | . 4 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 550 | -10/Materials | Discovered new exit (range 16) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1327 | -9/Materials | Discovered new exit (range 14) 1444 | -9/Materials | Entered Mines 1576 | -9/Mines | Learned location of 2 exits from Materials 1582 | -9/Mines | Core integrity fell below 50% 1638 | -9/Mines | Lost 5 parts (2p1u2w) 1643 | -9/Mines | Destroyed 9 combat bots 1763 | -9/Mines | Learned 2 Materials zone layouts 1797 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1800 | -9/Mines | Found Scrap Suit 1900 | -9/Mines | Learned 2 Materials zone layouts 1908 | -9/Mines | Found a hidden stash of uninstalled traps 1998 | -9/Mines | Discovered new exit (range 11) 2106 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2112 | -9/Mines | Entered Zion 2161 | -7/Zion | System corruption cleaned by Quarantine Array 2677 | -7/Zion | Met Imprinter 2700 | -7/Zion | Imprinted 2702 | -7/Zion | Declared Zion's savior 3188 | -7/Zion | Found Prototype Device 3270 | -7/Zion | Learned location of Extension (-4) 3278 | -7/Zion | Given A8's code to call for help 4284 | -7/Zion | Discovered new exit (range 16) 4300 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5465 | -7/Zion | Entered Proximity Caves 5465 | -6/Proximity Caves | Spotted B-75 Beast 5468 | -6/Proximity Caves | Spotter reported a threat 5475 | -6/Proximity Caves | Core integrity fell below 20% 5477 | -6/Proximity Caves | Spotter reported a threat 5521 | -6/Proximity Caves | Lost 3 parts (1p2w) 5566 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- button are only visible while in targeting mode. See the manual for a detailed description of its advanced features. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Unidentified potential threat approaching Complex 0b10. Knocked back. ALERT: Unidentified potential threat approaching Complex 0b10. Lightning Gun destroyed. Lgt. Assault Rifle destroyed. Ion Engine destroyed. Searching scrap... Found Hvy. Machine Gun. Found Beamcaster. Found 50 Matter. Scrap Suit secures Beamcaster. Scrap Suit secures Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###?????####?????????????# | | ????????????????????????#;###??## ##????######### | | ???????????????????????## #### ###### | | ???????????????????????# | | ????????????? ????????# ##### | | ??????????? ###?????# ############# | | ??????????? #????# ##?????# | | ???????????? ????# @ #?????# ### | | ????????????? ##??# #?????# #?? | | ?????????????? "??# ### #?????# ### | | ???????????????# ??# #?# ##????# % | | ???????????????# ?#% #?# ##???# ## | | ???????????????# ?# #?# #?### #? | | ???????????????# ?# #?# ### # ##? | | ???????????????# ## %#?## #### ## | | ??????????????## ; %##?#### ##?# # | | ???????????# #????## #??# | | ?????????# #???## ##?## # | | ????????# ### ;;## #??## #??### # | | ????????####### ???# ?? #??# ##???## | | ???????????????????# ?? #??# #????# ## | | ???????????????????# BB ??? ####??# #????# # | | ???????????????????# Bn??? #?##### #????# ## | | ??????????????????? ??? #?# ###### ##? | | ?????????????????? ??# ### ## # #? | | ?????????????????? ## | | ?????????????????### ### # # | | ???????????????????## ##### ###?# | | ????????????????????## ###?????## #????# # | | ?????????????????????##?????????###????# # ## | | ???????????????????????????????????????# # | | ?????????????????????????????????????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Spear | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Robot Respite The One Tourist Use The Force Challenges ------------ None Game ------ Seed ArmoredDiametricTether Manual? 0 Play Time 01:06:13 Cumulative 2.7 hours Start 2025.08.14 @ 22:23:29 End 2025.08.14 @ 23:44:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b60422b5-46fa-4b90-b8f1-fabed3dda963