Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 02:35:11 Player: Necroptosis Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (1836) 1836 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 7878 Bonus ------- High Alert Combat Kills 92 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 253/300 Energy 71/100 System Corruption 4% Temperature Cool (18) Movement Treading (160) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Visual Processing Unit Improved Target Analyzer Core Analyzer Microactuators Microactuators Hardened Light Armor Plating Improved Focal Shield Advanced Shield Generator System Guard > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Advanced Assault Cannon Missile Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Microactuators Device Microactuators Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 12 | . . 2 2 2 . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 89 | 7 2 20 5 12 9 1 1 12 3 . . 17 Power 9 | 1 1 1 2 . 2 . . . 1 . . 1 Engine 8 | 1 1 1 2 . 2 . . . 1 . . . Core 1 | . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 15 | 2 . 2 . 3 2 . . 2 . . . 4 Treads 4 | . . . . 2 . . . . . . . 2 Leg 2 | . . . . . 2 . . . . . . . Wheel 7 | 2 . 2 . 1 . . . 2 . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 2 Utility 43 | 2 . 9 3 7 3 . 1 10 2 . . 6 Device 21 | 1 . . 2 5 2 . . 8 . . . 3 Storage 1 | 1 . . . . . . . . . . . . Processor 6 | . . 1 . 2 . . 1 1 1 . . . Hackware . | . . . . . . . . . . . . . Protection 15 | . . 8 1 . 1 . . 1 1 . . 3 Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 1 8 . 2 2 1 . . . . . 6 Energy Gun 4 | 1 1 2 . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 7 | 1 . 6 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 2 1 . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 36 | . . 9 6 1 2 . . 1 3 . . 14 Power 3 | . . . 1 . . . . . 1 . . 1 Propulsion 6 | . . 2 . 1 1 . . . . . . 2 Utility 19 | . . 4 3 . 1 . . 1 2 . . 8 Weapon 8 | . . 3 2 . . . . . . . . 3 Highest Loss Streak 13 | . . 4 6 1 2 . . 1 3 . . 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 93 89 58 94 92 80 89 92 88 78 57 Engine 5 | . 14 11 8 . 4 7 6 5 5 5 5 1 Treads 3 | . . . . 11 8 . . . . . . . Leg 3 | . . . . . 5 15 13 4 . . . . Wheel 7 | . 28 21 16 1 . . . 6 11 11 10 5 Device 28 | . 14 6 8 24 40 38 33 36 39 29 26 18 Storage 2 | . 14 11 8 . . . . . . . . . Processor 12 | . . 2 8 7 15 15 13 21 23 23 21 13 Protection 7 | . . 17 22 . 4 7 6 6 5 11 10 9 Energy Gun 1 | . 14 9 . . . . . . . . . . Energy Cannon 2 | . . . . 6 4 . . . . . . . Ballistic Gun 3 | . 14 12 16 . . . . . . . . . Slashing Weapon 4 | . . . . 5 7 7 6 5 5 5 5 5 Peak Build Rating 67 | 7 8 16 22 35 50 50 49 67 67 64 64 64 Average Rating 36 | 5 7 11 18 22 42 44 44 60 66 64 64 46 On Entrance 36 | . 7 8 16 . 35 50 44 49 67 64 64 64 Naked Turns 96 | . . . 32 5 . . . . . . . 59 Heaviest Build 38 | 14 15 26 34 16 31 31 23 31 33 33 33 38 Greatest Support 60 | 32 32 32 28 40 40 35 35 35 24 24 24 60 Greatest Overweight (x) 3 | . . 1 1 . 1 . . 2 1 1 1 3 Average Overweight (x) . | . . . . . . . . . 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Carried 5 | 4 7 7 7 3 4 4 5 4 4 5 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 61% | Mutant 14% | Scavenger-Mutant 13% | Derelict-Mutant 6% | Gladiator 4% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Matter Collected 1206 | 274 36 216 167 81 125 10 . 100 45 . . 152 Remotely . | . . . . . . . . . . . . . Salvage Created 2386 | 96 233 764 253 191 311 146 . 137 107 . . 148 Parts 158 | 7 18 58 20 12 9 8 . 11 6 . . 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | . . 3 1 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 9 9 . . 4 . . . Prevented 1 | . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Combat Hostiles Destroyed 56 | . 7 21 10 1 5 3 . 2 2 . . 5 Melee 13 | . . . . . 5 3 . 2 2 . . 1 Guns 38 | . 7 21 10 . . . . . . . . . Cannons 2 | . . . . 1 . . . . . . . 1 AOE 3 | . . . . . . . . . . . . 3 Classes Destroyed 12 | 2 4 2 . 1 2 . . 1 . . . . Worker 6 | . 1 3 . 2 . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Tunneler 2 | 1 . . . . . . . 1 . . . . Recycler 3 | 1 . 1 . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 27 | . 3 13 7 . . . . . 1 . . 3 Grunt 17 | . 4 4 2 . 3 3 . . . . . 1 Duelist 1 | . . . . . 1 . . . . . . . Sentry 7 | . . 4 1 1 . . . . 1 . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 3 | . . . . . . . . 2 . . . 1 Best Kill Streak 6 | 1 5 6 5 4 4 3 . 1 2 . . 4 Combat Bots Only 6 | . 5 6 5 1 4 3 . 1 2 . . 4 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 Melee 1 | . . . . . 1 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Hostile Shots Fired 541 | . 25 125 98 27 37 17 . 25 24 . . 163 Missed 137 | . 6 27 23 12 5 5 . 8 6 . . 45 Damage Taken 5757 | . 171 1148 827 113 536 202 80 319 203 . . 2158 Core 1938 | . 47 124 182 26 125 91 40 96 40 . . 1167 Absorbed by Shields 312 | . . . 116 . . . . 56 81 . . 59 Redirected to Shielding 78 | . . . . . . 13 . 27 . . . 38 Ignored by Resistances 86 | . . . . . . . . . 60 . . 26 Core Remaining (%) 80 | 100 81 69 66 . . 65 95 . . 86 . . Volleys Fired 129 | 4 18 62 33 5 . . . . . . . 7 Largest 2 | 2 2 2 2 1 . . . . . . . 1 Hottest 75 | 70 70 65 43 75 . . . . . . . 48 Shots Fired 242 | 8 36 121 65 5 . . . . . . . 7 Gun 230 | 8 36 121 65 . . . . . . . . . Cannon 7 | . . . . 5 . . . . . . . 2 Launcher 5 | . . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . Kinetic 159 | 4 18 70 65 . . . . . . . . 2 Thermal 15 | 4 6 . . 5 . . . . . . . . Explosive 5 | . . . . . . . . . . . . 5 Electromagnetic 63 | . 12 51 . . . . . . . . . . Robot Hit Streak 14 | 4 7 14 9 12 . . . . . . . 2 Robot Miss Streak 5 | 1 3 4 4 1 . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 1 4 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 235 | 6 23 87 43 10 16 10 . 20 9 . . 11 Core Hits 116 | 3 16 46 16 5 6 4 . 4 3 . . 13 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . 1 . . . 3 . . 3 1 . . 3 Burn 1 | . 1 . . . . . . . . . . . Sever 10 | . . . . . 3 . . 3 1 . . 3 Melee Attacks 109 | . . . . 7 22 14 2 33 14 . . 17 Thermal 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 107 | . . . . 7 22 14 2 33 14 . . 15 Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 5 1 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 5065 | 59 277 1094 489 481 594 292 . 797 320 . . 662 Guns 1748 | 59 277 928 484 . . . . . . . . . Cannons 123 | . . . . 100 . . . . . . . 23 Explosions 516 | . . 166 . . . . . . . . . 350 Melee 2665 | . . . . 381 594 292 . 797 320 . . 281 Ramming 13 | . . . 5 . . . . . . . . 8 Kinetic 962 | 22 75 358 484 . . . . . . . . 23 Thermal 365 | 37 62 166 . 100 . . . . . . . . Explosive 350 | . . . . . . . . . . . . 350 Electromagnetic 710 | . 140 570 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2665 | . . . . 381 594 292 . 797 320 . . 281 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 2 2 . 4 Average Corruption 3 | . . . . . . . . . 2 2 . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . . . . . . . 2 . . 7 Message Errors 2 | . . . . . . . . . 1 . . 1 Matter Fused 2 | . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 233 | . . . . 60 81 9 . 76 . . . 7 Projectiles . | . . . . . . . . . . . . . Explosions 7 | . . . . . . . . . . . . 7 Melee 226 | . . . . 60 81 9 . 76 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 202 | . . 110 2 . . . . . . . . 90 Shots 6 | . . 3 . . . . . . . . . 3 Rammed 2 | . . . 1 . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 251 | 60 144 251 88 126 . 2 . . . . . 7 Average Temperature 57 | 26 52 70 24 58 . 2 . . . . . 7 Received Heat Transfer 1479 | . 48 273 327 36 207 72 . . 43 . . 473 Effects 2 | . . 2 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 818 | 111 259 300 . 148 . . . . . . . . Parts Sabotaged 7 | . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Peak Influence 629 | 10 261 629 617 341 . . 39 93 . . 44 120 Initial 271 | . 6 109 202 271 . . 37 18 . . 44 30 Average 230 | 4 119 377 436 308 . . 37 44 . . 44 64 Maximum Alert Level 2 | . 1 2 2 1 . . . . . . . . Low Security (%) 46 | 100 71 7 . 4 . . 100 100 . . 100 100 Level 1 35 | . 28 56 32 95 . . . . . . . . Level 2 18 | . . 36 67 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 2 3 1 . . . . . . . . . Investigation 1 | . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . 1 2 1 . . . . . . . . . Assault 1 | . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Distress Signals 8 | . 3 3 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 107 | . 14 32 21 2 5 5 . 5 6 . . 17 Peak Tracking Total 9 | . 5 9 9 1 4 3 . 2 3 . . 8 Tactical Retreats 14 | . 2 3 4 . . 1 . . 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Traps Triggered 3 | . . . 1 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Machines Disabled 5 | . . 1 1 1 1 . . . . . . 1 Max in Single Turn 1 | . . 1 1 1 1 . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Machines Accessed 16 | . 1 8 1 1 1 . . 2 1 . 1 . Terminals 11 | . 1 7 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 31 | . 2 19 2 3 1 . . 2 1 . 1 . Successful 12 | . . 7 1 1 1 . . . 1 . 1 . Failed 19 | . 2 12 1 2 . . . 2 . . . . Catastrophic 4 | . . 2 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 2 10 2 . . . . 1 . . . . Terminals 24 | . 2 16 2 3 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 3 | . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 7 | . . 4 . 1 1 . . . 1 . . . Record 1 | . . 1 . . . . . . . . . . Open Door 2 | . . . . . 1 . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . 2 1 . . . . . . . . . Terminals 3 | . . 2 1 . . . . . . . . . Botnet 3 | . . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 8 1 1 . . . 2 . . . . Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 3 . . . 4 Machine Destruction 4 | . . . . . . . . . . . . 4 Programmers 3 | . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Turns Passed 5279 | 82 183 822 354 421 1730 237 83 542 384 9 40 392 Spaces Moved 3227 | 53 108 493 211 190 900 128 64 400 339 9 38 294 Core 167 | 1 . . 62 10 . . . . . . . 94 Treads 454 | . . . . 158 292 . . . . . . 4 Legs 940 | . . . . . 608 128 64 140 . . . . Wheels 1646 | 52 108 493 149 22 . . . 260 339 9 38 176 Hover . | . . . . . . . . . . . . . Flight 20 | . . . . . . . . . . . . 20 Fastest Speed 32 | 50 100 95 50 50 125 125 125 105 105 105 105 32 Average Speed 125 | 99 100 97 91 144 175 125 125 112 105 105 105 92 Slowest Speed 200 | 100 100 115 110 160 200 125 125 125 105 105 105 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 26 59 22 5 89 17 4 15 67 6 1 41 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . . . . 6 1 . . 1 . . . Spaces Dug 3 | . . . . . 1 . 2 . . . . . Terrain Destroyed 58 | . . 9 . . 1 . 2 . . . . 46 Melee 3 | . . . . . 1 . 2 . . . . . Projectile . | . . . . . . . . . . . . . AOE 55 | . . 9 . . . . . . . . . 46 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Gar Total 4152 | 71 152 727 312 316 1035 200 66 487 357 8 38 383 Wait 518 | . 17 142 59 98 83 54 . 31 . . . 34 Move 3215 | 52 107 492 210 189 899 127 63 399 338 8 38 293 Hop . | . . . . . . . . . . . . . Pick Up 40 | 8 3 6 2 5 9 2 . 2 1 . . 2 Fast Attach 48 | 7 1 4 1 7 5 . 1 10 2 . . 10 Attach 24 | . . 7 3 5 2 1 . . 1 . . 5 Detach 1 | . . . . . 1 . . . . . . . Swap 17 | . 1 9 1 . 2 . . 2 . . . 2 Drop 37 | . 5 5 2 . 12 2 . 10 1 . . . Fire 129 | 4 18 62 33 5 . . . . . . . 7 Melee 108 | . . . . 7 22 14 2 33 14 . . 16 Ram 2 | . . . 1 . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 7) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 557 | -9/Materials | Discovered new exit (range 14) 698 | -9/Materials | Lost 4 parts (1n2u1w) 866 | -9/Materials | Discovered new exit (range 6) 945 | -9/Materials | Identified exit to Mines 1023 | -9/Materials | Discovered new exit (range 16) 1066 | -9/Materials | First assault squad dispatched 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Utility x2 1367 | -8/Materials | Build established: Scavenger-Mutant 1410 | -8/Materials | Released all parts (7) 1436 | -8/Materials | Discovered new exit (range 11) 1439 | -8/Materials | Lost 6 parts (1p3u2w) 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Utility x2 1693 | -7/Factory | Build established: Mutant 1737 | -7/Factory | Discovered new exit (range 8) 1863 | -7/Factory | Entered Lower Caves 2442 | -7/Lower Caves | Learned Factory stockpile data 3345 | -7/Lower Caves | Build established: Gladiator 3374 | -7/Lower Caves | Learned location of 1 exit from Factory 3485 | -7/Lower Caves | Encountered a Warlord checkpoint 3571 | -7/Lower Caves | Discovered new exit (range 18) 3593 | -7/Lower Caves | Entered another Lower Caves area 3639 | -7/Lower Caves | Discovered new exit (range 7) 3830 | -7/Lower Caves | Entered Factory 3830 | -6/Factory | Evolved 2 slots: Utility x2 3831 | -6/Factory | Identified exit to Factory 3896 | -6/Factory | Build established: Derelict-Mutant 3899 | -6/Factory | Discovered exit to Factory (range 10) 3913 | -6/Factory | Entered another Factory area 3913 | -5/Factory | Evolved 2 slots: Utility x2 4446 | -5/Factory | Discovered new exit (range 5) 4450 | -5/Factory | Discovered new exit (range 12) 4455 | -5/Factory | Entered Upper Caves 4464 | -5/Upper Caves | Learned Factory stockpile data 4616 | -5/Upper Caves | Build established: Mutant 4706 | -5/Upper Caves | Spotted B-75 Beast 4753 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4812 | -5/Upper Caves | Lost 3 parts (1p2u) 4826 | -5/Upper Caves | Discovered new exit (range 12) 4839 | -5/Upper Caves | Entered another Upper Caves area 4843 | -5/Upper Caves | Discovered new exit (range 6) 4848 | -5/Upper Caves | Entered Factory 4848 | -4/Factory | Evolved 2 slots: Utility x2 4888 | -4/Factory | Identified exit to Garrison 4888 | -4/Factory | Entered Garrison 5002 | -4/Garrison | Triggered checkpoint 5067 | -4/Garrison | Build established: Scavenger-Mutant 5130 | -4/Garrison | Triggered checkpoint 5211 | -4/Garrison | Spotted B-86 Titan 5214 | -4/Garrison | Released all parts (6) 5219 | -4/Garrison | Core integrity fell below 50% 5244 | -4/Garrison | Lost 13 parts (1p2n7u3w) 5254 | -4/Garrison | Discovered new exit (range 10) 5259 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5272 | -4/Garrison | Core integrity fell below 20% 5280 | -4/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05230_ System corrupted: Energy discharge (-37). 05230_ Field strength at 46. 05231_ Field strength at 40. 05232_ Field strength at 34. 05233_ Field strength at 17. 05234_ Field strength at 11. 05235_ Field strength at 1. 05235_ Stasis field depleted. 05243_ Penetrated by Slug. 05254_ EXIT=FOUND 05259_ Attempting to access garrison exit controls... 05259_ Remote lockdown engaged. 05267_ Critical hit (Burn: +50). 05270_ Slammed into G-67 Veteran. 05270_ Slug penetrates G-67 Veteran. 05276_ Critical hit (Burn: +37). 05276_ Penetrated by Slug. 05277_ System corrupted: Component data lost. 05278_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??? ???# ## ""##########????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??## ##""""#######"####" #????????????????????? | | ???????????????????? + #????????????????????? | | ???????????????????###??# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ######## #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# ####"""####??????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###################### | | ????????????????????????# | | ????????????????????????# bYg g | | ????????????????????????# Y | | ????????????????????????#@^#################### | | ????????????????????????#%^#??????????????????# | | ????????????????????????# #??????????????????# | | ???????????????????????? #??????????????????# | | ??????????????????????? #??????????????????# | | ??????????????????????### ##??????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????# ????????????????????# < | | ????????????????????????" ????????????????????# | | ????????????????????????T ????????????????????#### | | ????????????????????????""???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 675 Resistance: KI 25 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 63 Target Analysis 9 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterMicrowarpStick Manual? 0 Play Time 00:37:46 Cumulative 16.8 hours Start 2024.08.23 @ 02:01:24 End 2024.08.23 @ 02:35:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b1602be-4b31-40cd-b8fe-74b9158bad94