Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 00:19:29 // Halloween2020/ForbiddenLore

Player: W_W

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (153)     765
Value Destroyed (4780)     4780
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (2152)               2152
              TOTAL SCORE: 15057

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    352
Aligned with FarCom        300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     160/300
Energy                     60/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (8) ------
    Centrium Light Armor Plating
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Particle Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
               Lightpack 2.0
      Advanced Target Analyzer
               Centrium Heavy Armor Plating
  Experimental Shield Generator
>              --- WEAPON -----------
    Long-range Proton Cannon
               Neutron Cannon
               Helical Railgun
               Tactical Quantum Warhead
     Makeshift Axe
>              --- INVENTORY --------
    Reinforced Antimatter Reactor
      Advanced Medium Treads
      Improved Heavy Treads
         Heavy Siege Treads
      Advanced Heavy Treads
               Centrium Heavy Treads
      Improved Antigrav System
      Improved Gyrokinetic Inverter
               Impulse Thruster Array
      Advanced Heat Sink
      Advanced Energy Well
  Experimental Matter Compressor
               Cloaking Device
               Powered Armor
               Recalibrator
               Drone Bay
               Drone Bay
               Coil Gun
               Hardcell Cannon
         Heavy Gauss Cannon
         Heavy Gauss Cannon
               Missile Launcher
      Advanced Remote Datajack
[Rating: 170]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   2   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   2   1   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
Parts Attached             223  | 6   12  1   2   .   59  9   18  12  18  .   5   12  1   50  18  
  Power                    24   | 1   3   .   .   .   4   4   3   1   1   .   1   1   .   3   2   
    Engine                 11   | 1   3   .   .   .   1   3   2   .   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   3   1   1   1   .   .   1   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   
  Propulsion               67   | 2   2   .   .   .   23  .   4   5   7   .   4   3   .   13  4   
    Treads                 34   | 2   2   .   .   .   17  .   .   1   2   .   .   3   .   5   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   1   .   1   .   .   .   4   .   .   8   2   
    Flight                 17   | .   .   .   .   .   5   .   3   4   5   .   .   .   .   .   .   
  Utility                  63   | 1   5   .   1   .   12  .   4   3   3   .   .   7   .   20  7   
    Device                 19   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   12  6   
    Storage                13   | 1   5   .   1   .   2   .   .   1   .   .   .   .   .   3   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Protection             28   | .   .   .   .   .   9   .   2   2   3   .   .   7   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   2   1   1   .   20  5   7   3   7   .   .   1   1   14  5   
    Energy Gun             10   | 1   .   .   .   .   7   .   .   .   .   .   .   .   .   1   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          25   | 1   2   1   1   .   8   1   3   1   2   .   .   .   1   3   1   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   1   
    Launcher               10   | .   .   .   .   .   3   .   .   1   1   .   .   .   .   3   2   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   2   1   2   1   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   2   1   .   1   .   .   .   .   .   5   7   
Parts Lost                 48   | .   3   1   .   .   6   .   .   6   9   .   .   2   .   8   13  
  Power                    5    | .   1   .   .   .   1   .   .   1   1   .   .   1   .   .   .   
  Propulsion               20   | .   1   .   .   .   1   .   .   3   6   .   .   1   .   .   8   
  Utility                  13   | .   .   .   .   .   3   .   .   1   1   .   .   .   .   6   2   
  Weapon                   10   | .   1   1   .   .   1   .   .   1   1   .   .   .   .   2   3   
  Highest Loss Streak      14   | .   2   1   .   .   3   .   .   5   14  .   .   1   .   3   13  
Average Slot Usage (%)     82   | .   94  98  93  100 94  82  84  81  57  58  49  60  67  76  66  
  Engine                   5    | .   13  14  14  14  2   6   6   4   4   5   5   .   .   .   .   
  Core                     3    | .   .   .   .   .   5   7   5   4   .   .   1   5   5   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   4   6   
  Treads                   16   | .   23  28  28  28  32  .   .   .   10  11  5   .   .   9   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   7   14  10  5   24  
  Flight                   5    | .   .   .   .   .   1   30  26  27  .   .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   
  Storage                  14   | .   27  28  28  28  17  7   6   5   11  11  10  10  10  10  5   
  Hackware                 1    | .   .   .   .   .   .   .   12  11  .   .   .   .   .   .   .   
  Protection               11   | .   .   .   .   .   15  15  13  13  16  17  8   13  21  12  3   
  Energy Gun               1    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            9    | .   25  26  22  28  10  .   3   1   .   .   .   .   4   6   3   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   2   3   10  11  10  10  10  9   .   
  Launcher                 1    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   4   4   .   .   .   .   .   1   2   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             110  | 13  40  41  41  41  57  24  44  52  63  63  63  83  85  107 110 
  Greatest Support         215  | 40  40  40  40  40  80  24  47  53  60  60  74  74  33  215 114 
  Greatest Overweight (x)  7    | .   1   1   1   1   7   .   .   .   1   1   3   2   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   1   .   1   2   .   .   
Largest Inventory Capacity 36   | 6   16  16  16  16  36  24  24  28  28  28  28  28  28  28  28  
  Average Capacity         20   | 5   13  16  16  16  16  24  24  24  28  28  28  28  28  28  19  
  Most Carried             28   | 6   16  16  16  16  24  24  24  27  28  20  28  28  28  28  28  
  Average Carried          19   | 4   12  16  15  16  16  23  23  23  20  20  23  26  27  27  18  
  Final Capacity           28   | 6   16  16  16  16  24  24  24  28  28  28  28  28  28  28  4   
  Final Carried            28   | 6   16  16  16  16  24  24  24  27  20  20  28  27  28  28  .   

 Class Distribution 
--------------------
 25% | Mutant
 23% | Scavenger-Mutant
 22% | Hauler-Mutant
 15% | Hauler-Sprinter
 10% | Hauler-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Hauler-Sprinter | -7/Factory
  Hauler-Sprinter | -6/Factory
  Hauler-Sprinter | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Upper Caves
      Hauler-Tank | -4/Upper Caves
      Hauler-Tank | -3/Research
      Hauler-Tank | -3/Testing

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Matter Collected           6208 | 347  619  302  .    .    1253 112  259  116  745  .    33   346  28   1856 192  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5604 | 289  581  52   .    .    2121 107  115  77   272  .    33   86   .    1741 130  
  Parts                    272  | 30   29   2    .    .    97   8    4    4    17   .    3    1    .    68   9    
Haulers Intercepted        7    | .    1    .    .    .    5    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    21   .    .    1    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Combat Hostiles Destroyed  91   | .   9   5   .   .   34  .   2   6   7   .   .   3   .   23  2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     52   | .   9   5   .   .   23  .   1   1   3   .   .   .   .   10  .   
  Cannons                  19   | .   .   .   .   .   .   .   .   1   2   .   .   3   .   13  .   
  AOE                      18   | .   .   .   .   .   11  .   1   4   2   .   .   .   .   .   .   
Classes Destroyed          17   | 3   4   1   .   .   3   1   1   .   1   .   .   .   .   1   2   
  Worker                   12   | 4   .   .   .   .   1   1   .   .   .   .   .   .   .   6   .   
  Builder                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Tunneler                 12   | 9   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   7    | .   1   .   .   .   5   1   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | 1   2   .   .   .   6   .   .   .   .   .   .   .   .   6   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   4   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  26   | .   3   3   .   .   7   .   .   6   4   .   .   .   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    27   | .   6   .   .   .   14  .   1   .   .   .   .   .   .   5   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   .   10  .   .   .   2   .   .   1   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               16   | .   .   .   .   .   .   .   1   .   .   .   .   2   .   13  .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 6   3   3   .   .   7   1   1   4   3   .   1   1   .   5   1   
  Combat Bots Only         6    | .   3   3   .   .   6   .   1   4   3   .   .   1   .   4   1   
Max Kills in Single Turn   3    | 2   2   2   .   .   2   1   1   2   2   .   1   1   .   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   1   2   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Damage Taken               13608 | .    625  242  .    .    2405 153  121  1396 1416 .    30   454  .    3208 3558 
  Core                     2531  | .    88   45   .    .    232  28   .    525  291  .    .    19   .    155  1148 
  Absorbed by Shields      120   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   96   
  Reduced by Siege Mode    449   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    449  .    
Core Remaining (%)         73    | 100  .    .    .    46   57   96   100  .    .    18   .    .    98   .    .    
Volleys Fired              354   | 29   61   11   .    .    115  3    12   17   18   .    1    15   .    64   8    
  Largest                  5     | 2    2    2    .    .    2    1    2    2    2    .    2    2    .    5    4    
  Hottest                  284   | 70   70   44   .    .    100  25   78   78   106  .    106  106  .    233  284  
Shots Fired                741   | 57   121  18   .    .    189  3    14   25   28   .    2    30   .    231  23   
  Gun                      491   | 57   121  18   .    .    163  3    3    10   9    .    .    .    .    97   10   
  Cannon                   211   | .    .    .    .    .    .    .    11   10   16   .    2    30   .    129  13   
  Launcher                 38    | .    .    .    .    .    26   .    .    5    2    .    .    .    .    5    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  604   | 29   105  18   .    .    132  3    14   20   25   .    2    30   .    218  8    
  Thermal                  74    | 28   16   .    .    .    17   .    .    .    .    .    .    .    .    5    8    
  Explosive                20    | .    .    .    .    .    8    .    .    5    2    .    .    .    .    5    .    
  Electromagnetic          42    | .    .    .    .    .    32   .    .    .    .    .    .    .    .    3    7    
  Robot Hit Streak         42    | 10   9    3    .    .    12   1    4    2    5    .    .    10   .    42   3    
  Robot Miss Streak        10    | 2    3    4    .    .    4    2    7    10   3    .    .    2    .    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           530   | 29   74   11   .    .    126  11   11   16   20   .    .    19   .    201  12   
  Core Hits                301   | 15   27   8    .    1    101  5    9    14   12   .    2    7    .    95   5    
  Critical Hits            15    | 1    .    .    .    .    1    .    .    .    1    .    .    .    .    12   .    
  Critical Kills           10    | 1    .    .    .    .    1    .    .    .    1    .    .    .    .    7    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              97    | .    .    .    .    .    2    32   14   21   .    .    .    .    .    23   5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 96    | .    .    .    .    .    2    31   14   21   .    .    .    .    .    23   5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    10   .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14559 | 403  811  191  .    3    3113 633  459  506  652  .    63   668  .    6786 271  
  Guns                     6026  | 403  801  172  .    .    1984 42   18   52   179  .    .    .    .    2255 120  
  Cannons                  4189  | .    .    .    .    .    .    .    157  102  279  .    63   649  .    2828 111  
  Explosions               2148  | .    .    .    .    .    1001 .    284  352  194  .    .    .    .    317  .    
  Melee                    1979  | .    .    .    .    .    .    591  .    .    .    .    .    .    .    1350 38   
  Ramming                  217   | .    10   19   .    3    128  .    .    .    .    .    .    19   .    36   2    
  Kinetic                  9123  | 177  651  172  .    .    1536 42   175  154  458  .    63   649  .    4926 120  
  Thermal                  885   | 226  150  .    .    .    336  .    .    .    .    .    .    .    .    143  30   
  Explosive                1437  | .    .    .    .    .    290  .    284  352  194  .    .    .    .    317  .    
  Electromagnetic          918   | .    .    .    .    .    823  .    .    .    .    .    .    .    .    14   81   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1979  | .    .    .    .    .    .    591  .    .    .    .    .    .    .    1350 38   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    .    .    1    .    1    1    .    2    2    14   28   
  Average Corruption       5     | .    .    .    .    .    .    .    1    .    1    1    .    1    2    8    15   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Effects                  114   | .    .    .    .    .    .    .    1    .    4    .    .    3    2    80   24   
    Message Errors         10    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    4    4    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      19    | .    .    .    .    .    .    .    .    .    3    .    .    1    1    12   2    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    11   4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    10   
    Targeting Errors       13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   1    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            714   | .    .    .    .    .    34   86   .    .    50   .    .    29   .    515  .    
  Projectiles              204   | .    .    .    .    .    .    .    .    .    50   .    .    29   .    125  .    
  Explosions               34    | .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    
  Melee                    476   | .    .    .    .    .    .    86   .    .    .    .    .    .    .    390  .    
Knockbacks                 47    | .    .    .    .    .    .    .    5    4    2    .    .    3    .    33   .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  43    | .    .    .    .    .    .    .    5    4    2    .    .    3    .    29   .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Self-Inflicted Damage      371   | .    .    .    .    .    269  .    .    28   65   .    .    9    .    .    .    
  Shots                    12    | .    .    .    .    .    9    .    .    1    2    .    .    .    .    .    .    
  Rammed                   21    | .    3    2    .    1    10   .    .    .    .    .    .    1    .    1    3    
Targets Rammed             25    | .    3    2    .    1    14   .    .    .    .    .    .    1    .    1    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        701   | 97   72   3    .    .    448  109  387  618  195  .    12   354  .    701  636  
  Average Temperature      116   | 41   24   3    .    .    99   35   118  169  67   .    8    149  .    164  236  
  Received Heat Transfer   1860  | .    267  9    .    .    1044 .    18   42   129  .    .    18   .    135  198  
  Effects                  90    | .    .    .    .    .    7    .    6    17   .    .    .    6    .    16   38   
    Shutdowns              27    | .    .    .    .    .    3    .    3    6    .    .    .    1    .    4    10   
    Energy Bleed           12    | .    .    .    .    .    2    .    .    2    .    .    .    2    .    2    4    
    Interference           11    | .    .    .    .    .    1    .    2    2    .    .    .    1    .    5    .    
    Matter Decay           11    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    6    
    Short Circuit          11    | .    .    .    .    .    1    .    .    3    .    .    .    2    .    .    5    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Damage (major)         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    
    Damage (core)          3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
Siege Activations          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Total Turns              173   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    173  .    
  Longest Duration         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1941  | 666  444  .    .    .    731  .    .    .    .    .    .    .    .    75   25   
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Peak Influence             1713 | 60   209  21   .    .    863  471  700  840  .    .    61   .    .    440  1713 
  Initial                  392  | .    6    19   .    .    .    392  147  343  .    .    54   .    .    .    236  
  Average                  261  | 28   63   8    .    .    302  374  409  415  .    .    56   .    .    163  1623 
Maximum Alert Level        5    | .    1    .    .    .    3    2    3    3    .    .    .    .    .    2    5    
  Low Security (%)         54   | 100  99   100  .    100  46   .    35   .    .    .    100  .    .    59   .    
  Level 1                  20   | .    .    .    .    .    24   47   8    69   .    .    .    .    .    30   .    
  Level 2                  17   | .    .    .    .    .    18   52   56   22   .    .    .    .    .    9    .    
  Level 3                  4    | .    .    .    .    .    11   .    .    8    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          37   | .    1    .    .    .    5    2    8    1    .    .    .    .    .    7    13   
  Investigation            5    | .    .    .    .    .    2    .    2    .    .    .    .    .    .    1    .    
  Extermination            8    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    5    .    
  Reinforcement            6    | .    1    .    .    .    1    1    .    1    .    .    .    .    .    1    1    
  Assault                  15   | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    12   
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Distress Signals           17   | .   2   .   .   .   8   1   .   1   .   .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              259  | .   21  5   .   .   58  12  16  43  16  .   3   3   .   40  42  
  Peak Tracking Total      30   | .   3   3   .   .   7   6   7   18  10  .   3   2   .   7   30  
  Tactical Retreats        34   | .   4   .   .   .   7   5   4   11  .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Traps Triggered            10   | .   .   .   .   .   3   .   2   .   .   .   1   .   .   4   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Machines Disabled          13   | .   .   .   .   .   5   .   3   2   .   .   .   1   .   1   1   
  Max in Single Turn       3    | .   .   .   .   .   2   .   3   1   .   .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Machines Accessed          56   | .   9   1   1   .   10  12  12  4   .   .   1   1   .   5   .   
  Terminals                36   | .   6   .   .   .   9   8   7   2   .   .   1   .   .   3   .   
  Fabricators              5    | .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   2   1   1   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                149  | .   27  1   1   .   24  30  42  10  .   .   2   1   .   11  .   
  Successful               87   | .   17  1   1   .   16  10  28  8   .   .   1   1   .   4   .   
  Failed                   62   | .   10  .   .   .   8   20  14  2   .   .   1   .   .   7   .   
    Catastrophic           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   14  .   2   .   18  20  21  .   .   .   .   .   .   2   .   
  Terminals                97   | .   16  .   .   .   23  23  23  4   .   .   2   .   .   6   .   
  Fabricators              17   | .   .   .   .   .   .   4   11  2   .   .   .   .   .   .   .   
  Repair Stations          13   | .   3   .   .   .   .   2   4   4   .   .   .   .   .   .   .   
  Recycling Units          18   | .   8   .   .   .   1   .   4   .   .   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   1   1   .   2   1   4   2   .   .   1   1   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   8   2   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   1   .   .   .   .   .   3   4   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   6   .   .   .   1   .   2   .   .   .   .   .   .   3   .   
  Report Inventory         3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Components      6    | .   3   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         42   | .   8   .   .   .   13  9   11  .   .   .   .   .   .   1   .   
  Terminals                39   | .   8   .   .   .   13  9   8   .   .   .   .   .   .   1   .   
    Assimilate             16   | .   4   .   .   .   7   4   1   .   .   .   .   .   .   .   .   
    Botnet                 21   | .   4   .   .   .   6   5   5   .   .   .   .   .   .   1   .   
    Detonate               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   8   .   .   .   9   12  12  2   .   .   1   .   .   5   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Matter                 636  | .   .   .   .   .   .   .   636 .   .   .   .   .   .   .   .   
    Time                   206  | .   .   .   .   .   .   .   206 .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Time                     133  | .   .   .   .   .   .   .   19  114 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         110  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   110 .   
  Retrieved Components     43   | .   20  .   .   .   10  .   3   .   .   .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Total Allies               11   | .   .   2   .   .   3   2   .   3   1   .   .   .   .   .   .   
  Largest Group            3    | .   .   2   .   .   3   3   3   3   1   .   .   .   .   .   .   
  Highest-Rated Group      87   | .   .   46  .   .   30  41  41  87  30  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   10  21  21  29  30  .   .   .   .   .   .   
Total Orders               13   | .   .   .   .   .   7   4   2   .   .   .   .   .   .   .   .   
  STAY                     8    | .   .   .   .   .   4   3   1   .   .   .   .   .   .   .   .   
  FOLLOW                   5    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   17  .   .   .   .   3   4   1   .   .   .   .   .   .   
  Total Damage             421  | .   .   273 .   .   .   .   48  58  42  .   .   .   .   .   .   
  Kills                    4    | .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Turns Passed               15479 | 594  1442 922  490  76   4111 967  1148 486  1340 96   177  855  286  2194 295  
Spaces Moved               12526 | 118  725  521  283  15   2233 2311 2409 677  725  54   158  622  177  1201 297  
  Core                     38    | 2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    33   
  Treads                   4872  | 116  725  521  283  15   1751 .    .    .    696  54   52   2    .    648  9    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1715  | .    .    .    .    .    4    .    .    .    .    .    106  620  177  553  255  
  Flight                   5901  | .    .    .    .    .    475  2311 2409 677  29   .    .    .    .    .    .    
  Fastest Speed            25    | 50   160  160  160  180  27   27   25   26   30   180  55   55   161  48   48   
  Average Speed            91    | 158  165  169  170  180  134  27   27   26   172  180  101  124  161  124  58   
  Slowest Speed            400   | 160  180  180  180  180  400  27   29   30   180  180  230  180  161  170  161  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    .    .    2    .    10   9    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    89   96   69   4    99   35   30   19   80   11   5    64   26   24   28   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 68    | .    .    .    .    .    14   14   14   20   .    .    .    .    .    3    3    
Terrain Destroyed          324   | .    .    .    .    .    110  14   23   64   23   .    .    9    .    70   11   
  Melee                    56    | .    .    .    .    .    2    14   14   20   .    .    .    .    .    3    3    
  Projectile               54    | .    .    .    .    .    .    .    .    .    6    .    .    9    .    31   8    
  AOE                      214   | .    .    .    .    .    108  .    9    44   17   .    .    .    .    36   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Total                      15798 | 465  858  541  290  64   3164 2633 2861 927  782  53   174  676  178  1740 392  
  Wait                     2181  | 307  14   1    2    49   660  246  338  189  16   .    1    16   .    304  38   
  Move                     12469 | 117  724  520  282  14   2228 2310 2388 658  724  53   157  621  176  1200 297  
  Hop                      21    | .    .    .    .    .    2    .    10   9    .    .    .    .    .    .    .    
  Pick Up                  159   | 6    26   2    2    .    30   13   21   10   1    .    4    3    1    39   1    
  Fast Attach              74    | 6    1    1    .    .    15   3    6    2    4    .    4    1    1    20   10   
  Attach                   72    | .    4    .    1    .    14   3    3    6    10   .    1    10   .    18   2    
  Detach                   39    | .    .    .    .    .    11   3    .    4    4    .    5    7    .    5    .    
  Swap                     78    | .    7    .    1    .    30   3    9    5    4    .    .    1    .    12   6    
  Drop                     175   | .    18   3    2    .    43   17   24   6    1    .    1    1    .    44   15   
  Fire                     354   | 29   61   11   .    .    115  3    12   17   18   .    1    15   .    64   8    
  Melee                    97    | .    .    .    .    .    2    32   14   21   .    .    .    .    .    23   5    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24    | .    3    2    .    1    14   .    .    .    .    .    .    .    .    1    3    
  Escape Stasis            51    | .    .    .    .    .    .    .    36   .    .    .    .    .    .    10   5    
  Rewire                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing

 History 
---------
  Turn | Location       | Event
   104 | -11/Scrapyard  | Discovered new exit (range 15)
   595 | -11/Scrapyard  | Entered Materials
   596 | -10/Materials  | Build established: Mutant
   919 | -10/Materials  | Discovered new exit (range 8)
  1088 | -10/Materials  | Discovered new exit (range 15)
  1175 | -10/Materials  | Discovered new exit (range 17)
  1660 | -10/Materials  | Discovered new exit (range 16)
  2037 | -10/Materials  | Entered Mines
  2194 | -10/Mines      | Learned Materials terminal intel
  2194 | -10/Mines      | Discovered new exit (range 4)
  2333 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2534 | -10/Mines      | Assembled infested the area
  2712 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2837 | -10/Mines      | Core integrity fell below 50%
  2916 | -10/Mines      | Discovered new exit (range 13)
  2953 | -10/Mines      | Discovered new exit (range 5)
  2959 | -10/Mines      | Entered Exiles
  2983 | -10/Exiles     | Discovered new exit (range 14)
  3023 | -10/Exiles     | Met 8R-AWN
  3051 | -10/Exiles     | Met EX-HEX
  3092 | -10/Exiles     | Met EX-BIN
  3111 | -10/Exiles     | Aligned with FarCom system
  3113 | -10/Exiles     | Given EX-Vault access code
  3153 | -10/Exiles     | Opened EX-Vault
  3168 | -10/Exiles     | Found Lightpack 2.0
  3205 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3253 | -10/Exiles     | Met EX-DEC
  3425 | -10/Exiles     | Discovered new exit (range 14)
  3449 | -10/Exiles     | Left Exiles lab with Lightpack 2.0
  3449 | -10/Exiles     | Entered Mines
  3493 | -9/Mines       | Discovered new exit (range 7)
  3525 | -9/Mines       | Entered Materials
  3525 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  3526 | -8/Materials   | Loaded intel: 12 terminal locations
  4026 | -8/Materials   | Build established: Scavenger-Mutant
  4837 | -8/Materials   | Lost 3 parts (1p1u1w)
  4941 | -8/Materials   | Discovered new exit (range 4)
  6001 | -8/Materials   | Discovered new exit (range 13)
  6904 | -8/Materials   | Discovered new exit (range 7)
  7525 | -8/Materials   | First assault squad dispatched
  7636 | -8/Materials   | Entered Factory
  7636 | -7/Factory     | Accompanied by 1 ally
  7636 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  7745 | -7/Factory     | Build established: Hauler-Sprinter
  8026 | -7/Factory     | Discovered new exit (range 16)
  8369 | -7/Factory     | Discovered new exit (range 10)
  8603 | -7/Factory     | Entered another Factory area
  8603 | -6/Factory     | Accompanied by 3 allies
  8603 | -6/Factory     | Evolved 2 slots: Utility x2
  8655 | -6/Factory     | Fabricated Drone Bay (x1)
  8970 | -6/Factory     | Fabricated Drone Bay?
  8974 | -6/Factory     | Fabricated Impulse Thruster Array (x1)
  9029 | -6/Factory     | Discovered new exit (range 14)
  9043 | -6/Factory     | Garrison activated, responded to threat
  9102 | -6/Factory     | Local fabrication network quarantined
  9303 | -6/Factory     | First assault squad dispatched
  9423 | -6/Factory     | Repaired Cesium-ion Thruster
  9465 | -6/Factory     | Discovered new exit (range 14)
  9751 | -6/Factory     | Entered another Factory area
  9751 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9843 | -5/Factory     | Repaired Broken Imp. VTOL Module
  9882 | -5/Factory     | Repaired Reflective Plating
 10118 | -5/Factory     | Fabricated G-50 Soldier?
 10212 | -5/Factory     | Spotted B-75 Beast
 10219 | -5/Factory     | Discovered new exit (range 13)
 10234 | -5/Factory     | Core integrity fell below 50%
 10237 | -5/Factory     | Entered Upper Caves
 10243 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 10313 | -5/Upper Caves | Lost 14 parts (2p8n2u2w)
 10473 | -5/Upper Caves | Build established: Hauler-Mutant
 11218 | -5/Upper Caves | Spotted B-75 Beast
 11295 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 11559 | -5/Upper Caves | Discovered new exit (range 11)
 11577 | -5/Upper Caves | Core integrity fell below 20%
 11577 | -5/Upper Caves | Entered another Upper Caves area
 11605 | -5/Upper Caves | Encountered a Warlord checkpoint
 11642 | -5/Upper Caves | Discovered new exit (range 12)
 11673 | -5/Upper Caves | Entered Factory
 11673 | -4/Factory     | Evolved 2 slots: Weapon x2
 11813 | -4/Factory     | Discovered new exit (range 7)
 11850 | -4/Factory     | Entered Upper Caves
 11863 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 11929 | -4/Upper Caves | Encountered a Warlord checkpoint
 12604 | -4/Upper Caves | Discovered new exit (range 8)
 12705 | -4/Upper Caves | Entered another Upper Caves area
 12882 | -4/Upper Caves | Learned 4 Research zone layouts
 12898 | -4/Upper Caves | Discovered new exit (range 9)
 12991 | -4/Upper Caves | Entered Research
 12991 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 13013 | -3/Research    | Build established: Hauler-Tank
 14522 | -3/Research    | System corruption reached 10%
 14558 | -3/Research    | Lost 3 parts (3u)
 14983 | -3/Research    | Discovered new exit (range 5)
 15016 | -3/Research    | Found Prototype Protection
 15018 | -3/Research    | Identified Centrium Heavy Armor Plating
 15064 | -3/Research    | Found Powered Armor
 15185 | -3/Research    | Entered Testing
 15186 | -3/Testing     | Maximum security lockdown engaged
 15198 | -3/Testing     | Found Prototype Device
 15198 | -3/Testing     | Identified Exp. Shield Generator
 15204 | -3/Testing     | Found Prototype Launcher
 15204 | -3/Testing     | Identified Tactical Quantum Warhead
 15330 | -3/Testing     | Scanned by Researcher
 15398 | -3/Testing     | Spotted Striker
 15433 | -3/Testing     | Core integrity fell below 50%
 15452 | -3/Testing     | Found Prototype Device
 15452 | -3/Testing     | Identified System Purifier
 15471 | -3/Testing     | Core integrity fell below 20%
 15479 | -3/Testing     | Spotted Striker
 15479 | -3/Testing     | Spotted Striker
 15480 | -3/Testing     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
15472_ P-80 Master resets P-80 Master, system corruption cleaned.
15473_ Slammed into Striker.
15474_ System corrupted: IFF burst signal emitted.
15474_ Slammed into Striker.
15475_ Striker system terminally corrupted.
15476_ Acquired 80 matter.
15477_ P-80 Master resets P-80 Master, system corruption cleaned.
15477_ Slug penetrates Wall.
15477_ Broken Imp. Gyrokinetic Inverter destroyed.
15477_ Slug penetrates Wall.
15478_ Centrium Heavy Treads destroyed.
15478_ C-30 ARC bursts open, deploying its payload.
15478_ Striker unfolds itself. <x2>
15478_ P-80 Master unfolds itself.
15479_ Broken Imp. Gyrokinetic Inverter destroyed.
15479_ C-30 ARC bursts open, deploying its payload.
15479_ G-73 Enforcer unfolds itself.
15479_ G-67 Veteran unfolds itself.
15480_ Acquired Prototype Protection.
15480_ Identified Centrium Light Armor Plating.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#  #        #????????????? |
| ????????????????????????#  + ""T""???????????????? |
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| ???????????##+########## w  #????????????????????? |
| ???????#                 "T #????????????????????? |
| ???????#                 "" +????????????????????? |
| ??????????########   ###    #????????????????????? |
| ?????????????????#   ??##  ##????????????????????? |
| ?????????????????# xx???# C#?????????????????????? |
| ?????????????????##?????# C#?????????????????????? |
| ????????????????????????# C#?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????######??????? |
| ???????????????????????## h##????????     #??????? |
| ???????????????????????#   g########      #??????? |
| ???????????????????????#       bb  #      #??????? |
| ???????????????????????#      g  g + "???????????? |
| ???????????????????????#    ######g# "???????????? |
| ???????????????????????########??#g# "???????????? |
| ???????????????????????# !p!K #??# #? ???????????? |
| ???????K??K????????????#  p p #??#g#? "??????????? |
| ???????????????????????#  g   ####l#??""?????????? |
| ???????????????????????#=gpggK/ %m%#??""?????????? |
| ????????????7??????????# @ g m######???" ????????? |
| ???????????????????????#   pg!#???????? ?????????? |
| ???????????????????????########??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          41
Energy Capacity            555
Matter Stores              491
Matter Capacity            800
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             1650
Resistance: TH             10
Weapon Shielding           66
Evasion (%)                65
Target Analysis            8
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
          Drone Bay | -7/Factory | Hacked
 Adv. Medium Treads | -6/Factory | Hacked

 Robot Schematics 
------------------
 G-50 Soldier | -6/Factory | Hacked

 Fabricated
------------
              Drone Bay | x1 | -6/Factory 
              Drone Bay | x1 | -6/Factory 
 Impulse Thruster Array | x1 | -6/Factory | Preloaded
           G-50 Soldier | x3 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularLaserReplicator
  Manual?         0
Play Time         03:24:46
  Cumulative      101.8 hours
  Start           2020.11.01 @ 20:46:55
  End             2020.11.02 @ 00:19:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          48
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24345309-6b0d-4a78-a55e-b15b7dbddeb5