Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 00:19:29 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (153) 765 Value Destroyed (4780) 4780 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2152) 2152 TOTAL SCORE: 15057 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 352 Aligned with FarCom 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 160/300 Energy 60/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Centrium Light Armor Plating > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Lightpack 2.0 Advanced Target Analyzer Centrium Heavy Armor Plating Experimental Shield Generator > --- WEAPON ----------- Long-range Proton Cannon Neutron Cannon Helical Railgun Tactical Quantum Warhead Makeshift Axe > --- INVENTORY -------- Reinforced Antimatter Reactor Advanced Medium Treads Improved Heavy Treads Heavy Siege Treads Advanced Heavy Treads Centrium Heavy Treads Improved Antigrav System Improved Gyrokinetic Inverter Impulse Thruster Array Advanced Heat Sink Advanced Energy Well Experimental Matter Compressor Cloaking Device Powered Armor Recalibrator Drone Bay Drone Bay Coil Gun Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Missile Launcher Advanced Remote Datajack [Rating: 170] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Slots Evolved 14 | . . . . . 4 2 2 2 . . 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 1 . 1 . . . . . . . Utility 6 | . . . . . 2 . 2 1 . . . . . 1 . Weapon 3 | . . . . . . . . . . . 2 . . 1 . Parts Attached 223 | 6 12 1 2 . 59 9 18 12 18 . 5 12 1 50 18 Power 24 | 1 3 . . . 4 4 3 1 1 . 1 1 . 3 2 Engine 11 | 1 3 . . . 1 3 2 . 1 . . . . . . Core 7 | . . . . . 3 1 1 1 . . 1 . . . . Reactor 6 | . . . . . . . . . . . . 1 . 3 2 Propulsion 67 | 2 2 . . . 23 . 4 5 7 . 4 3 . 13 4 Treads 34 | 2 2 . . . 17 . . 1 2 . . 3 . 5 2 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 16 | . . . . . 1 . 1 . . . 4 . . 8 2 Flight 17 | . . . . . 5 . 3 4 5 . . . . . . Utility 63 | 1 5 . 1 . 12 . 4 3 3 . . 7 . 20 7 Device 19 | . . . . . 1 . . . . . . . . 12 6 Storage 13 | 1 5 . 1 . 2 . . 1 . . . . . 3 . Processor 1 | . . . . . . . . . . . . . . 1 . Hackware 2 | . . . . . . . 2 . . . . . . . . Protection 28 | . . . . . 9 . 2 2 3 . . 7 . 4 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 69 | 2 2 1 1 . 20 5 7 3 7 . . 1 1 14 5 Energy Gun 10 | 1 . . . . 7 . . . . . . . . 1 1 Energy Cannon 2 | . . . . . . . . . . . . . . 2 . Ballistic Gun 25 | 1 2 1 1 . 8 1 3 1 2 . . . 1 3 1 Ballistic Cannon 8 | . . . . . . . 2 . 3 . . . . 2 1 Launcher 10 | . . . . . 3 . . 1 1 . . . . 3 2 Special Weapon 2 | . . . . . . 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 1 2 1 . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 2 . . . . . 1 . . . Unidentified Prototypes 16 | . . . . . 2 1 . 1 . . . . . 5 7 Parts Lost 48 | . 3 1 . . 6 . . 6 9 . . 2 . 8 13 Power 5 | . 1 . . . 1 . . 1 1 . . 1 . . . Propulsion 20 | . 1 . . . 1 . . 3 6 . . 1 . . 8 Utility 13 | . . . . . 3 . . 1 1 . . . . 6 2 Weapon 10 | . 1 1 . . 1 . . 1 1 . . . . 2 3 Highest Loss Streak 14 | . 2 1 . . 3 . . 5 14 . . 1 . 3 13 Average Slot Usage (%) 82 | . 94 98 93 100 94 82 84 81 57 58 49 60 67 76 66 Engine 5 | . 13 14 14 14 2 6 6 4 4 5 5 . . . . Core 3 | . . . . . 5 7 5 4 . . 1 5 5 2 . Reactor 1 | . . . . . . . . . . . . 4 5 4 6 Treads 16 | . 23 28 28 28 32 . . . 10 11 5 . . 9 . Hover 2 | . . . . . . . . . . . 7 14 10 5 24 Flight 5 | . . . . . 1 30 26 27 . . . . . . . Device 1 | . . . . . . . . . . . . . . 5 8 Storage 14 | . 27 28 28 28 17 7 6 5 11 11 10 10 10 10 5 Hackware 1 | . . . . . . . 12 11 . . . . . . . Protection 11 | . . . . . 15 15 13 13 16 17 8 13 21 12 3 Energy Gun 1 | . 2 . . . 3 . . . . . . . . . 1 Ballistic Gun 9 | . 25 26 22 28 10 . 3 1 . . . . 4 6 3 Ballistic Cannon 3 | . . . . . . . 2 3 10 11 10 10 10 9 . Launcher 1 | . . . . . 3 . . . . . . . . . . Slashing Weapon 1 | . . . . . . 6 4 4 . . . . . 1 2 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 110 | 13 40 41 41 41 57 24 44 52 63 63 63 83 85 107 110 Greatest Support 215 | 40 40 40 40 40 80 24 47 53 60 60 74 74 33 215 114 Greatest Overweight (x) 7 | . 1 1 1 1 7 . . . 1 1 3 2 2 2 2 Average Overweight (x) . | . . . . 1 . . . . . 1 . 1 2 . . Largest Inventory Capacity 36 | 6 16 16 16 16 36 24 24 28 28 28 28 28 28 28 28 Average Capacity 20 | 5 13 16 16 16 16 24 24 24 28 28 28 28 28 28 19 Most Carried 28 | 6 16 16 16 16 24 24 24 27 28 20 28 28 28 28 28 Average Carried 19 | 4 12 16 15 16 16 23 23 23 20 20 23 26 27 27 18 Final Capacity 28 | 6 16 16 16 16 24 24 24 28 28 28 28 28 28 28 4 Final Carried 28 | 6 16 16 16 16 24 24 24 27 20 20 28 27 28 28 . Class Distribution -------------------- 25% | Mutant 23% | Scavenger-Mutant 22% | Hauler-Mutant 15% | Hauler-Sprinter 10% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Sprinter | -7/Factory Hauler-Sprinter | -6/Factory Hauler-Sprinter | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Tank | -4/Upper Caves Hauler-Tank | -3/Research Hauler-Tank | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Matter Collected 6208 | 347 619 302 . . 1253 112 259 116 745 . 33 346 28 1856 192 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5604 | 289 581 52 . . 2121 107 115 77 272 . 33 86 . 1741 130 Parts 272 | 30 29 2 . . 97 8 4 4 17 . 3 1 . 68 9 Haulers Intercepted 7 | . 1 . . . 5 1 . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 21 . . 1 . . . Prevented 6 | . . . . . . . . . . . . 6 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Combat Hostiles Destroyed 91 | . 9 5 . . 34 . 2 6 7 . . 3 . 23 2 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 52 | . 9 5 . . 23 . 1 1 3 . . . . 10 . Cannons 19 | . . . . . . . . 1 2 . . 3 . 13 . AOE 18 | . . . . . 11 . 1 4 2 . . . . . . Classes Destroyed 17 | 3 4 1 . . 3 1 1 . 1 . . . . 1 2 Worker 12 | 4 . . . . 1 1 . . . . . . . 6 . Builder 4 | . . . . . . 1 . . . . . . . 3 . Tunneler 12 | 9 1 . . . . . . . . . . . . 2 . Hauler 7 | . 1 . . . 5 1 . . . . . . . . . Recycler 15 | 1 2 . . . 6 . . . . . . . . 6 . Operator 2 | . . . . . 1 1 . . . . . . . . . Watcher 8 | . 2 . . . 4 . 1 . . . 1 . . . . Swarmer 26 | . 3 3 . . 7 . . 6 4 . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 27 | . 6 . . . 14 . 1 . . . . . . 5 1 Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 3 | . . . . . 3 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 Sentry 14 | . . . . . 10 . . . 2 . . 1 . 1 . Hunter 1 | . . . . . . . . . . . . . . 1 . Programmer 16 | . . . . . . . 1 . . . . 2 . 13 . Decomposer 1 | . . . . . . . . . 1 . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . Best Kill Streak 7 | 6 3 3 . . 7 1 1 4 3 . 1 1 . 5 1 Combat Bots Only 6 | . 3 3 . . 6 . 1 4 3 . . 1 . 4 1 Max Kills in Single Turn 3 | 2 2 2 . . 2 1 1 2 2 . 1 1 . 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 2 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Damage Taken 13608 | . 625 242 . . 2405 153 121 1396 1416 . 30 454 . 3208 3558 Core 2531 | . 88 45 . . 232 28 . 525 291 . . 19 . 155 1148 Absorbed by Shields 120 | . . . . . . . . . . . . . . 24 96 Reduced by Siege Mode 449 | . . . . . . . . . . . . . . 449 . Core Remaining (%) 73 | 100 . . . 46 57 96 100 . . 18 . . 98 . . Volleys Fired 354 | 29 61 11 . . 115 3 12 17 18 . 1 15 . 64 8 Largest 5 | 2 2 2 . . 2 1 2 2 2 . 2 2 . 5 4 Hottest 284 | 70 70 44 . . 100 25 78 78 106 . 106 106 . 233 284 Shots Fired 741 | 57 121 18 . . 189 3 14 25 28 . 2 30 . 231 23 Gun 491 | 57 121 18 . . 163 3 3 10 9 . . . . 97 10 Cannon 211 | . . . . . . . 11 10 16 . 2 30 . 129 13 Launcher 38 | . . . . . 26 . . 5 2 . . . . 5 . Special 1 | . . . . . . . . . 1 . . . . . . Kinetic 604 | 29 105 18 . . 132 3 14 20 25 . 2 30 . 218 8 Thermal 74 | 28 16 . . . 17 . . . . . . . . 5 8 Explosive 20 | . . . . . 8 . . 5 2 . . . . 5 . Electromagnetic 42 | . . . . . 32 . . . . . . . . 3 7 Robot Hit Streak 42 | 10 9 3 . . 12 1 4 2 5 . . 10 . 42 3 Robot Miss Streak 10 | 2 3 4 . . 4 2 7 10 3 . . 2 . 4 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 530 | 29 74 11 . . 126 11 11 16 20 . . 19 . 201 12 Core Hits 301 | 15 27 8 . 1 101 5 9 14 12 . 2 7 . 95 5 Critical Hits 15 | 1 . . . . 1 . . . 1 . . . . 12 . Critical Kills 10 | 1 . . . . 1 . . . 1 . . . . 7 . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 5 . Melee Attacks 97 | . . . . . 2 32 14 21 . . . . . 23 5 Impact . | . . . . . . . . . . . . . . . . Slashing 96 | . . . . . 2 31 14 21 . . . . . 23 5 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 4 . . . . . . . 10 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14559 | 403 811 191 . 3 3113 633 459 506 652 . 63 668 . 6786 271 Guns 6026 | 403 801 172 . . 1984 42 18 52 179 . . . . 2255 120 Cannons 4189 | . . . . . . . 157 102 279 . 63 649 . 2828 111 Explosions 2148 | . . . . . 1001 . 284 352 194 . . . . 317 . Melee 1979 | . . . . . . 591 . . . . . . . 1350 38 Ramming 217 | . 10 19 . 3 128 . . . . . . 19 . 36 2 Kinetic 9123 | 177 651 172 . . 1536 42 175 154 458 . 63 649 . 4926 120 Thermal 885 | 226 150 . . . 336 . . . . . . . . 143 30 Explosive 1437 | . . . . . 290 . 284 352 194 . . . . 317 . Electromagnetic 918 | . . . . . 823 . . . . . . . . 14 81 Impact . | . . . . . . . . . . . . . . . . Slashing 1979 | . . . . . . 591 . . . . . . . 1350 38 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 1 . 1 1 . 2 2 14 28 Average Corruption 5 | . . . . . . . 1 . 1 1 . 1 2 8 15 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . Effects 114 | . . . . . . . 1 . 4 . . 3 2 80 24 Message Errors 10 | . . . . . . . . . 1 . . 1 . 4 4 Matter Fused 16 | . . . . . . . . . . . . . . 15 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . 3 . Energy Discharges 19 | . . . . . . . . . 3 . . 1 1 12 2 Parts Rejected 7 | . . . . . . . . . . . . . . 7 . Data Loss (minor) 18 | . . . . . . . 1 . . . . 1 1 11 4 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 16 | . . . . . . . . . . . . . . 6 10 Targeting Errors 13 | . . . . . . . . . . . . . . 12 1 Weapon Failures 9 | . . . . . . . . . . . . . . 8 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 714 | . . . . . 34 86 . . 50 . . 29 . 515 . Projectiles 204 | . . . . . . . . . 50 . . 29 . 125 . Explosions 34 | . . . . . 34 . . . . . . . . . . Melee 476 | . . . . . . 86 . . . . . . . 390 . Knockbacks 47 | . . . . . . . 5 4 2 . . 3 . 33 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 43 | . . . . . . . 5 4 2 . . 3 . 29 . Secondary 3 | . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 371 | . . . . . 269 . . 28 65 . . 9 . . . Shots 12 | . . . . . 9 . . 1 2 . . . . . . Rammed 21 | . 3 2 . 1 10 . . . . . . 1 . 1 3 Targets Rammed 25 | . 3 2 . 1 14 . . . . . . 1 . 1 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . . . . . 4 . . . . . . . . . . Highest Temperature 701 | 97 72 3 . . 448 109 387 618 195 . 12 354 . 701 636 Average Temperature 116 | 41 24 3 . . 99 35 118 169 67 . 8 149 . 164 236 Received Heat Transfer 1860 | . 267 9 . . 1044 . 18 42 129 . . 18 . 135 198 Effects 90 | . . . . . 7 . 6 17 . . . 6 . 16 38 Shutdowns 27 | . . . . . 3 . 3 6 . . . 1 . 4 10 Energy Bleed 12 | . . . . . 2 . . 2 . . . 2 . 2 4 Interference 11 | . . . . . 1 . 2 2 . . . 1 . 5 . Matter Decay 11 | . . . . . . . 1 2 . . . . . 2 6 Short Circuit 11 | . . . . . 1 . . 3 . . . 2 . . 5 Damage (minor) 4 | . . . . . . . . . . . . . . 1 3 Damage (major) 11 | . . . . . . . . . . . . . . 2 9 Damage (core) 3 | . . . . . . . . 2 . . . . . . 1 Siege Activations 10 | . . . . . . . . . . . . . . 10 . Total Turns 173 | . . . . . . . . . . . . . . 173 . Longest Duration 33 | . . . . . . . . . . . . . . 33 . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 7 . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 1 . 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . . . . . . . Heat Transferred 1941 | 666 444 . . . 731 . . . . . . . . 75 25 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Peak Influence 1713 | 60 209 21 . . 863 471 700 840 . . 61 . . 440 1713 Initial 392 | . 6 19 . . . 392 147 343 . . 54 . . . 236 Average 261 | 28 63 8 . . 302 374 409 415 . . 56 . . 163 1623 Maximum Alert Level 5 | . 1 . . . 3 2 3 3 . . . . . 2 5 Low Security (%) 54 | 100 99 100 . 100 46 . 35 . . . 100 . . 59 . Level 1 20 | . . . . . 24 47 8 69 . . . . . 30 . Level 2 17 | . . . . . 18 52 56 22 . . . . . 9 . Level 3 4 | . . . . . 11 . . 8 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . 99 Squads Dispatched 37 | . 1 . . . 5 2 8 1 . . . . . 7 13 Investigation 5 | . . . . . 2 . 2 . . . . . . 1 . Extermination 8 | . . . . . . 1 2 . . . . . . 5 . Reinforcement 6 | . 1 . . . 1 1 . 1 . . . . . 1 1 Assault 15 | . . . . . 2 . 1 . . . . . . . 12 Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Distress Signals 17 | . 2 . . . 8 1 . 1 . . . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 259 | . 21 5 . . 58 12 16 43 16 . 3 3 . 40 42 Peak Tracking Total 30 | . 3 3 . . 7 6 7 18 10 . 3 2 . 7 30 Tactical Retreats 34 | . 4 . . . 7 5 4 11 . . . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Traps Triggered 10 | . . . . . 3 . 2 . . . 1 . . 4 . Indirectly 1 | . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Machines Disabled 13 | . . . . . 5 . 3 2 . . . 1 . 1 1 Max in Single Turn 3 | . . . . . 2 . 3 1 . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Machines Accessed 56 | . 9 1 1 . 10 12 12 4 . . 1 1 . 5 . Terminals 36 | . 6 . . . 9 8 7 2 . . 1 . . 3 . Fabricators 5 | . . . . . . 1 3 1 . . . . . . . Repair Stations 5 | . 1 . . . . 2 1 1 . . . . . . . Recycling Units 6 | . 2 . . . 1 . 1 . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 149 | . 27 1 1 . 24 30 42 10 . . 2 1 . 11 . Successful 87 | . 17 1 1 . 16 10 28 8 . . 1 1 . 4 . Failed 62 | . 10 . . . 8 20 14 2 . . 1 . . 7 . Catastrophic 3 | . . . . . . 2 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 77 | . 14 . 2 . 18 20 21 . . . . . . 2 . Terminals 97 | . 16 . . . 23 23 23 4 . . 2 . . 6 . Fabricators 17 | . . . . . . 4 11 2 . . . . . . . Repair Stations 13 | . 3 . . . . 2 4 4 . . . . . . . Recycling Units 18 | . 8 . . . 1 . 4 . . . . . . 5 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 15 | . 2 1 1 . 2 1 4 2 . . 1 1 . . . Record 2 | . . . . . . . 1 . . . 1 . . . . Part Schematic 2 | . . . . . . 1 1 . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 8 2 . . . . . . . Load Schematic 3 | . . . . . . . 2 1 . . . . . . . Build 7 | . . . . . . . 6 1 . . . . . . . Repair Station Hacks 8 | . 1 . . . . . 3 4 . . . . . . . Scan Component 4 | . . . . . . . 2 2 . . . . . . . Repair 3 | . . . . . . . 1 2 . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 6 . . . 1 . 2 . . . . . . 3 . Report Inventory 3 | . 2 . . . . . 1 . . . . . . . . Retrieve Matter 3 | . 1 . . . . . . . . . . . . 2 . Retrieve Components 6 | . 3 . . . 1 . 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 42 | . 8 . . . 13 9 11 . . . . . . 1 . Terminals 39 | . 8 . . . 13 9 8 . . . . . . 1 . Assimilate 16 | . 4 . . . 7 4 1 . . . . . . . . Botnet 21 | . 4 . . . 6 5 5 . . . . . . 1 . Detonate 2 | . . . . . . . 2 . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . Report 2 | . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 49 | . 8 . . . 9 12 12 2 . . 1 . . 5 . Full Trace Events 4 | . 1 . . . . . 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . Matter 285 | . . . . . . . . 285 . . . . . . . Time 76 | . . . . . . . . 76 . . . . . . . Total Robot Build Rating 15 | . . . . . . . . 15 . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . . . . Parts Built 3 | . . . . . . . 3 . . . . . . . . Matter 636 | . . . . . . . 636 . . . . . . . . Time 206 | . . . . . . . 206 . . . . . . . . Total Part Build Rating 18 | . . . . . . . 18 . . . . . . . . Parts Repaired 3 | . . . . . . . 1 2 . . . . . . . Time 133 | . . . . . . . 19 114 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter 110 | . . . . . . . . . . . . . . 110 . Retrieved Components 43 | . 20 . . . 10 . 3 . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Total Allies 11 | . . 2 . . 3 2 . 3 1 . . . . . . Largest Group 3 | . . 2 . . 3 3 3 3 1 . . . . . . Highest-Rated Group 87 | . . 46 . . 30 41 41 87 30 . . . . . . Highest-Rated Ally 31 | . . 31 . . 10 21 21 29 30 . . . . . . Total Orders 13 | . . . . . 7 4 2 . . . . . . . . STAY 8 | . . . . . 4 3 1 . . . . . . . . FOLLOW 5 | . . . . . 3 1 1 . . . . . . . . Ally Attacks 25 | . . 17 . . . . 3 4 1 . . . . . . Total Damage 421 | . . 273 . . . . 48 58 42 . . . . . . Kills 4 | . . 3 . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Turns Passed 15479 | 594 1442 922 490 76 4111 967 1148 486 1340 96 177 855 286 2194 295 Spaces Moved 12526 | 118 725 521 283 15 2233 2311 2409 677 725 54 158 622 177 1201 297 Core 38 | 2 . . . . 3 . . . . . . . . . 33 Treads 4872 | 116 725 521 283 15 1751 . . . 696 54 52 2 . 648 9 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1715 | . . . . . 4 . . . . . 106 620 177 553 255 Flight 5901 | . . . . . 475 2311 2409 677 29 . . . . . . Fastest Speed 25 | 50 160 160 160 180 27 27 25 26 30 180 55 55 161 48 48 Average Speed 91 | 158 165 169 170 180 134 27 27 26 172 180 101 124 161 124 58 Slowest Speed 400 | 160 180 180 180 180 400 27 29 30 180 180 230 180 161 170 161 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . 2 . 10 9 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 89 96 69 4 99 35 30 19 80 11 5 64 26 24 28 Regions Visited 15 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . . . . . 1 . . Spaces Dug 68 | . . . . . 14 14 14 20 . . . . . 3 3 Terrain Destroyed 324 | . . . . . 110 14 23 64 23 . . 9 . 70 11 Melee 56 | . . . . . 2 14 14 20 . . . . . 3 3 Projectile 54 | . . . . . . . . . 6 . . 9 . 31 8 AOE 214 | . . . . . 108 . 9 44 17 . . . . 36 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Total 15798 | 465 858 541 290 64 3164 2633 2861 927 782 53 174 676 178 1740 392 Wait 2181 | 307 14 1 2 49 660 246 338 189 16 . 1 16 . 304 38 Move 12469 | 117 724 520 282 14 2228 2310 2388 658 724 53 157 621 176 1200 297 Hop 21 | . . . . . 2 . 10 9 . . . . . . . Pick Up 159 | 6 26 2 2 . 30 13 21 10 1 . 4 3 1 39 1 Fast Attach 74 | 6 1 1 . . 15 3 6 2 4 . 4 1 1 20 10 Attach 72 | . 4 . 1 . 14 3 3 6 10 . 1 10 . 18 2 Detach 39 | . . . . . 11 3 . 4 4 . 5 7 . 5 . Swap 78 | . 7 . 1 . 30 3 9 5 4 . . 1 . 12 6 Drop 175 | . 18 3 2 . 43 17 24 6 1 . 1 1 . 44 15 Fire 354 | 29 61 11 . . 115 3 12 17 18 . 1 15 . 64 8 Melee 97 | . . . . . 2 32 14 21 . . . . . 23 5 Ram 3 | . . . . . . . . . . . . 1 . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 24 | . 3 2 . 1 14 . . . . . . . . 1 3 Escape Stasis 51 | . . . . . . . 36 . . . . . . 10 5 Rewire 1 | . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 104 | -11/Scrapyard | Discovered new exit (range 15) 595 | -11/Scrapyard | Entered Materials 596 | -10/Materials | Build established: Mutant 919 | -10/Materials | Discovered new exit (range 8) 1088 | -10/Materials | Discovered new exit (range 15) 1175 | -10/Materials | Discovered new exit (range 17) 1660 | -10/Materials | Discovered new exit (range 16) 2037 | -10/Materials | Entered Mines 2194 | -10/Mines | Learned Materials terminal intel 2194 | -10/Mines | Discovered new exit (range 4) 2333 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2534 | -10/Mines | Assembled infested the area 2712 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2837 | -10/Mines | Core integrity fell below 50% 2916 | -10/Mines | Discovered new exit (range 13) 2953 | -10/Mines | Discovered new exit (range 5) 2959 | -10/Mines | Entered Exiles 2983 | -10/Exiles | Discovered new exit (range 14) 3023 | -10/Exiles | Met 8R-AWN 3051 | -10/Exiles | Met EX-HEX 3092 | -10/Exiles | Met EX-BIN 3111 | -10/Exiles | Aligned with FarCom system 3113 | -10/Exiles | Given EX-Vault access code 3153 | -10/Exiles | Opened EX-Vault 3168 | -10/Exiles | Found Lightpack 2.0 3205 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3253 | -10/Exiles | Met EX-DEC 3425 | -10/Exiles | Discovered new exit (range 14) 3449 | -10/Exiles | Left Exiles lab with Lightpack 2.0 3449 | -10/Exiles | Entered Mines 3493 | -9/Mines | Discovered new exit (range 7) 3525 | -9/Mines | Entered Materials 3525 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3526 | -8/Materials | Loaded intel: 12 terminal locations 4026 | -8/Materials | Build established: Scavenger-Mutant 4837 | -8/Materials | Lost 3 parts (1p1u1w) 4941 | -8/Materials | Discovered new exit (range 4) 6001 | -8/Materials | Discovered new exit (range 13) 6904 | -8/Materials | Discovered new exit (range 7) 7525 | -8/Materials | First assault squad dispatched 7636 | -8/Materials | Entered Factory 7636 | -7/Factory | Accompanied by 1 ally 7636 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7745 | -7/Factory | Build established: Hauler-Sprinter 8026 | -7/Factory | Discovered new exit (range 16) 8369 | -7/Factory | Discovered new exit (range 10) 8603 | -7/Factory | Entered another Factory area 8603 | -6/Factory | Accompanied by 3 allies 8603 | -6/Factory | Evolved 2 slots: Utility x2 8655 | -6/Factory | Fabricated Drone Bay (x1) 8970 | -6/Factory | Fabricated Drone Bay? 8974 | -6/Factory | Fabricated Impulse Thruster Array (x1) 9029 | -6/Factory | Discovered new exit (range 14) 9043 | -6/Factory | Garrison activated, responded to threat 9102 | -6/Factory | Local fabrication network quarantined 9303 | -6/Factory | First assault squad dispatched 9423 | -6/Factory | Repaired Cesium-ion Thruster 9465 | -6/Factory | Discovered new exit (range 14) 9751 | -6/Factory | Entered another Factory area 9751 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9843 | -5/Factory | Repaired Broken Imp. VTOL Module 9882 | -5/Factory | Repaired Reflective Plating 10118 | -5/Factory | Fabricated G-50 Soldier? 10212 | -5/Factory | Spotted B-75 Beast 10219 | -5/Factory | Discovered new exit (range 13) 10234 | -5/Factory | Core integrity fell below 50% 10237 | -5/Factory | Entered Upper Caves 10243 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10313 | -5/Upper Caves | Lost 14 parts (2p8n2u2w) 10473 | -5/Upper Caves | Build established: Hauler-Mutant 11218 | -5/Upper Caves | Spotted B-75 Beast 11295 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11559 | -5/Upper Caves | Discovered new exit (range 11) 11577 | -5/Upper Caves | Core integrity fell below 20% 11577 | -5/Upper Caves | Entered another Upper Caves area 11605 | -5/Upper Caves | Encountered a Warlord checkpoint 11642 | -5/Upper Caves | Discovered new exit (range 12) 11673 | -5/Upper Caves | Entered Factory 11673 | -4/Factory | Evolved 2 slots: Weapon x2 11813 | -4/Factory | Discovered new exit (range 7) 11850 | -4/Factory | Entered Upper Caves 11863 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11929 | -4/Upper Caves | Encountered a Warlord checkpoint 12604 | -4/Upper Caves | Discovered new exit (range 8) 12705 | -4/Upper Caves | Entered another Upper Caves area 12882 | -4/Upper Caves | Learned 4 Research zone layouts 12898 | -4/Upper Caves | Discovered new exit (range 9) 12991 | -4/Upper Caves | Entered Research 12991 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13013 | -3/Research | Build established: Hauler-Tank 14522 | -3/Research | System corruption reached 10% 14558 | -3/Research | Lost 3 parts (3u) 14983 | -3/Research | Discovered new exit (range 5) 15016 | -3/Research | Found Prototype Protection 15018 | -3/Research | Identified Centrium Heavy Armor Plating 15064 | -3/Research | Found Powered Armor 15185 | -3/Research | Entered Testing 15186 | -3/Testing | Maximum security lockdown engaged 15198 | -3/Testing | Found Prototype Device 15198 | -3/Testing | Identified Exp. Shield Generator 15204 | -3/Testing | Found Prototype Launcher 15204 | -3/Testing | Identified Tactical Quantum Warhead 15330 | -3/Testing | Scanned by Researcher 15398 | -3/Testing | Spotted Striker 15433 | -3/Testing | Core integrity fell below 50% 15452 | -3/Testing | Found Prototype Device 15452 | -3/Testing | Identified System Purifier 15471 | -3/Testing | Core integrity fell below 20% 15479 | -3/Testing | Spotted Striker 15479 | -3/Testing | Spotted Striker 15480 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15472_ P-80 Master resets P-80 Master, system corruption cleaned. 15473_ Slammed into Striker. 15474_ System corrupted: IFF burst signal emitted. 15474_ Slammed into Striker. 15475_ Striker system terminally corrupted. 15476_ Acquired 80 matter. 15477_ P-80 Master resets P-80 Master, system corruption cleaned. 15477_ Slug penetrates Wall. 15477_ Broken Imp. Gyrokinetic Inverter destroyed. 15477_ Slug penetrates Wall. 15478_ Centrium Heavy Treads destroyed. 15478_ C-30 ARC bursts open, deploying its payload. 15478_ Striker unfolds itself. 15478_ P-80 Master unfolds itself. 15479_ Broken Imp. Gyrokinetic Inverter destroyed. 15479_ C-30 ARC bursts open, deploying its payload. 15479_ G-73 Enforcer unfolds itself. 15479_ G-67 Veteran unfolds itself. 15480_ Acquired Prototype Protection. 15480_ Identified Centrium Light Armor Plating. Map ----- +----------------------------------------------------+ | ????????????????????????# # #????????????? | | ????????????????????????# + ""T""???????????????? | | ????????????????????????# # """""???????????????? | | ????????????????????????# # ?????????????? | | ???????????????????????## #########?????????????? | | ???????????##+########## w #????????????????????? | | ???????# "T #????????????????????? | | ???????# "" +????????????????????? | | ??????????######## ### #????????????????????? | | ?????????????????# ??## ##????????????????????? | | ?????????????????# xx???# C#?????????????????????? | | ?????????????????##?????# C#?????????????????????? | | ????????????????????????# C#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????######??????? | | ???????????????????????## h##???????? #??????? | | ???????????????????????# g######## #??????? | | ???????????????????????# bb # #??????? | | ???????????????????????# g g + "???????????? | | ???????????????????????# ######g# "???????????? | | ???????????????????????########??#g# "???????????? | | ???????????????????????# !p!K #??# #? ???????????? | | ???????K??K????????????# p p #??#g#? "??????????? | | ???????????????????????# g ####l#??""?????????? | | ???????????????????????#=gpggK/ %m%#??""?????????? | | ????????????7??????????# @ g m######???" ????????? | | ???????????????????????# pg!#???????? ?????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 41 Energy Capacity 555 Matter Stores 491 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1650 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 65 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Drone Bay | -7/Factory | Hacked Adv. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Drone Bay | x1 | -6/Factory Drone Bay | x1 | -6/Factory Impulse Thruster Array | x1 | -6/Factory | Preloaded G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularLaserReplicator Manual? 0 Play Time 03:24:46 Cumulative 101.8 hours Start 2020.11.01 @ 20:46:55 End 2020.11.02 @ 00:19:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 48 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24345309-6b0d-4a78-a55e-b15b7dbddeb5