Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.03.02 @ 23:34:56 Player: Auto Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (163) 815 Value Destroyed (5293) 5293 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 10753 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 235 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 93/100 System Corruption 4% Temperature Cool (18) Movement Flying (115) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (4) ------ Relay Coupler [Sentry] (29) > --- WEAPON (3) ------- Autogun Remote Datajack > --- INVENTORY (5) ---- Actuator Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Actuator Array Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Remote Datajack Great Maul > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg VSS Leg VSS Leg Heat Sink Experimental Sensor Array Hardlight Generator Hacking Suite Relay Coupler [Grunt] EM Shotgun Shock Rifle Improved Medium Laser Heavy Assault Rifle Blade Saw [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 142 | 9 10 2 38 . 41 7 4 13 18 Power 15 | 1 . . 6 . 1 1 . 3 3 Engine 14 | 1 . . 6 . 1 1 . 3 2 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 51 | 2 3 . 16 . 13 2 3 4 8 Treads . | . . . . . . . . . . Leg 49 | 2 3 . 16 . 13 2 3 4 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 25 | 3 3 1 3 . 8 1 . 4 2 Device 10 | 2 2 1 2 . 2 . . 1 . Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . . . . . 2 . . . . Hackware 3 | . . . . . . . . 2 1 Protection 7 | . . . . . 4 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 51 | 3 4 1 13 . 19 3 1 2 5 Energy Gun 29 | 3 4 . 8 . 9 1 1 . 3 Energy Cannon 6 | . . . 5 . . . . 1 . Ballistic Gun 7 | . . . . . 6 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 5 | . . 1 . . 2 . . 1 1 Impact Weapon 3 | . . . . . 2 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 28 | . . . 1 . 4 1 1 1 20 Power 5 | . . . . . . . . 1 4 Propulsion 11 | . . . . . 1 . 1 . 9 Utility 3 | . . . . . . . . . 3 Weapon 9 | . . . 1 . 3 1 . . 4 Highest Loss Streak 15 | . . . 1 . 4 1 1 1 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 97 100 98 97 97 98 71 Engine 11 | . 14 14 10 11 8 8 9 13 9 Leg 35 | . 28 28 42 44 35 34 34 30 20 Device 9 | . 14 14 10 11 4 4 . 4 . Storage 10 | . 14 14 11 11 9 9 9 7 5 Processor 3 | . . . . . 9 9 9 7 5 Protection 1 | . . . . . 3 4 9 4 . Energy Gun 14 | . 27 24 12 11 9 12 17 6 1 Energy Cannon 4 | . . . 9 11 . . . 5 4 Ballistic Gun 1 | . . . . . 8 4 . . . Impact Weapon 2 | . . . . . 6 7 9 7 5 Naked Turns 19 | . . . . . . . . . 19 Heaviest Build 64 | 15 20 20 36 36 46 47 47 64 51 Greatest Support 62 | 20 20 20 46 46 62 62 62 62 62 Greatest Overweight (x) 6 | . . . 2 . 1 . . 1 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 12 Most Carried 15 | 8 10 10 15 15 15 15 15 15 15 Average Carried 12 | 7 7 9 13 14 14 14 14 13 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 8 8 10 15 15 15 15 14 15 1 Class Distribution -------------------- 75% | Mutant 17% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Matter Collected 1697 | 290 99 21 380 . 553 81 40 176 57 Remotely . | . . . . . . . . . . Salvage Created 5884 | 336 553 48 1621 185 1717 353 226 521 324 Parts 279 | 26 35 6 90 10 70 8 7 7 20 Haulers Intercepted 4 | . 1 . 3 . . . . . . Recyclers Shooed 4 | . 2 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 113 | . 7 1 27 6 35 10 3 11 13 Melee 23 | . . . . . 10 4 2 2 5 Guns 45 | . 5 1 17 6 15 1 . . . Cannons 13 | . . . 9 . 1 . . . 3 AOE 5 | . 2 . 1 . . . . . 2 Classes Destroyed 13 | 3 4 1 3 . 1 . . 1 . Worker 7 | 4 . . 1 1 1 . . . . Builder 3 | . 1 . 2 . . . . . . Tunneler 13 | 9 1 2 . 1 . . . . . Hauler 4 | . 1 . 3 . . . . . . Recycler 4 | 1 1 . 1 . 1 . . . . Operator 9 | . . . 5 . 2 . 1 1 . Watcher 14 | . 3 . 5 . 4 . 2 . . Swarmer 30 | . . 1 7 4 3 3 . . 12 Grunt 61 | . 7 . 10 2 27 4 1 9 1 Brawler 2 | . . . . . 1 1 . . . Duelist 3 | . . . 1 . . 2 . . . Sentry 15 | . . . 9 . 4 . 2 . . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 8 | 2 5 2 6 4 8 5 2 3 4 Combat Bots Only 8 | . 4 1 4 4 8 5 1 3 4 Max Kills in Single Turn 3 | 2 2 2 3 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . 1 . . . . . 2 Melee 1 | . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Damage Taken 5956 | . 169 64 918 111 1285 757 110 542 2000 Core 1283 | . 38 15 74 17 218 176 37 105 603 Absorbed by Shields 42 | . . . . . . . . . 42 Regen/Repaired (Parts) 1083 | . 44 . 515 . 316 . 208 . . Core Remaining (%) 69 | 100 . 78 . 77 . . 21 . . Volleys Fired 252 | 26 27 20 95 11 41 4 5 6 17 Largest 3 | 2 2 2 2 2 3 2 2 1 2 Hottest 148 | 90 90 100 123 101 148 81 121 5 136 Shots Fired 495 | 52 54 26 188 22 106 8 10 7 22 Gun 365 | 52 54 12 109 11 92 8 10 . 17 Cannon 96 | . . . 79 11 . . . 1 5 Launcher . | . . . . . . . . . . Special 34 | . . 14 . . 14 . . 6 . Kinetic 44 | . . . . . 38 4 . . 2 Thermal 265 | 26 27 20 135 . 31 4 10 1 11 Explosive . | . . . . . . . . . . Electromagnetic 180 | 26 27 6 53 22 37 . . . 9 Robot Hit Streak 28 | 18 14 7 23 7 28 6 8 8 11 Robot Miss Streak 3 | 2 1 1 1 1 1 3 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . Shots Hit Robots 477 | 37 42 9 147 14 127 33 12 29 27 Core Hits 200 | 14 21 4 66 13 57 9 4 2 10 Critical Kills 7 | . . . . . 4 1 1 . 1 Critical Parts Destroyed 32 | . . . . . 11 3 1 13 4 Critical Strikes 57 | 1 5 . 4 . 18 8 2 13 6 Burn 13 | 1 3 . 4 . 3 1 . . 1 Destroy 3 | . . . . . 2 . . . 1 Corrupt 2 | . 2 . . . . . . . . Smash 36 | . . . . . 13 4 2 13 4 Sever 3 | . . . . . . 3 . . . Melee Attacks 128 | . . . . . 46 34 6 23 19 Impact 118 | . . . . . 46 24 6 23 19 Slashing 10 | . . . . . . 10 . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 4 1 . 1 . Combat Hostiles 2 | . . . . . 1 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11747 | 531 805 194 2651 298 3652 1151 365 1094 1006 Guns 4658 | 489 589 125 1512 127 1338 165 97 . 216 Cannons 1222 | . . . 1033 86 . . . 27 76 Explosions 708 | 42 216 69 106 85 78 . . . 112 Melee 5081 | . . . . . 2158 986 268 1067 602 Ramming . | . . . . . . . . . . Kinetic 664 | . . . . . 543 96 . . 25 Thermal 3636 | 205 443 142 1925 85 404 69 97 27 239 Explosive . | . . . . . . . . . . Electromagnetic 2366 | 326 362 52 726 213 547 . . . 140 Impact 4946 | . . . . . 2158 851 268 1067 602 Slashing 135 | . . . . . . 135 . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 Average Corruption 3 | . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . . . . . 10 8 Message Errors 2 | . . . . . . . . 1 1 Matter Fused 5 | . . . . . . . . 4 1 Heat Flow Errors 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 4 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1677 | . 4 . 5 . 588 218 81 625 156 Projectiles 5 | . . . 5 . . . . . . Explosions 46 | . 4 . . . 42 . . . . Melee 1626 | . . . . . 546 218 81 625 156 Knockbacks 13 | . . . . . 5 1 1 5 1 Impact 13 | . . . . . 5 1 1 5 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 72 | . . . 24 . 48 . . . . Shots 2 | . . . 1 . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 389 | 150 389 99 282 57 132 17 249 28 275 Average Temperature 58 | 40 149 24 57 21 33 11 102 13 111 Received Heat Transfer 2328 | . 111 15 390 42 819 198 72 279 402 Effects 3 | . 1 . . . . . . . 2 Shutdowns 1 | . 1 . . . . . . . . Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 37 | 3 . . 4 . 11 7 3 8 1 Impact Corruptions 61 | . . . . . 20 10 5 21 5 Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 14 | . 1 1 7 2 2 . 1 . . Heat Transferred 8885 | 555 1088 372 4318 150 1473 222 222 50 435 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | 1 2 1 1 . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Peak Influence 551 | 55 295 71 365 158 477 551 279 220 413 Initial 231 | . 8 8 6 . . 105 231 70 135 Average 130 | 17 97 20 108 48 315 274 223 91 259 Maximum Alert Level 2 | . 1 . 1 . 2 2 1 1 2 Low Security (%) 72 | 100 83 100 79 100 15 43 27 93 26 Level 1 24 | . 16 . 20 . 64 37 72 6 70 Level 2 3 | . . . . . 20 18 . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . 4 1 5 . . 4 . Investigation 7 | . 1 . . 1 3 . . 2 . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . . . 4 . 2 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Distress Signals 6 | . 1 . . . 3 . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 10 5 41 8 53 12 7 23 20 Peak Tracking Total 13 | . 2 3 4 4 7 6 3 6 13 Tactical Retreats 16 | . . . 3 . 6 2 . 1 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Traps Triggered 9 | . 2 . 1 . 2 1 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Machines Disabled 14 | . . . 1 10 . 2 . . 1 Max in Single Turn 10 | . . . 1 10 . 1 . . 1 Garrison Relay 3 | . . . . . . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Machines Accessed 48 | . 10 . 14 2 14 . 4 4 . Terminals 28 | . 7 . 8 1 8 . 3 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 6 | . 1 . 2 . 2 . 1 . . Recycling Units 5 | . 2 . 2 . 1 . . . . Scanalyzers 4 | . . . 2 . 2 . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 179 | . 32 . 60 6 59 . 14 8 . Successful 138 | . 22 . 47 4 47 . 12 6 . Failed 41 | . 10 . 13 2 12 . 2 2 . Catastrophic 6 | . . . 2 1 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 90 | . 26 . 25 2 29 . 8 . . Terminals 87 | . 23 . 23 5 27 . 8 1 . Fabricators 5 | . . . . . . . . 5 . Repair Stations 42 | . 2 . 22 . 12 . 6 . . Recycling Units 16 | . 7 . 6 . 3 . . . . Scanalyzers 25 | . . . 9 . 16 . . . . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 34 | . 8 . 8 4 9 . 4 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 2 | . 1 . . 1 . . . . . Branch Access Points 4 | . 1 . . 1 2 . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . Fabricator Index 2 | . . . 1 . . . 1 . . Repair Station Index 4 | . 1 . 1 . 1 . 1 . . Recycling Unit Index 4 | . 1 . 1 . 1 . 1 . . Scanalyzer Index 2 | . . . 1 . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Disarm Traps 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 4 | . 1 . 2 . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . 2 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 42 | . 2 . 22 . 12 . 6 . . Scan Component 21 | . 1 . 11 . 6 . 3 . . Repair 21 | . 1 . 11 . 6 . 3 . . Recycling Unit Hacks 5 | . 2 . 2 . 1 . . . . Retrieve Components 5 | . 2 . 2 . 1 . . . . Scanalyzer 25 | . . . 9 . 16 . . . . Insert Component 11 | . . . 4 . 7 . . . . Analyze 14 | . . . 5 . 9 . . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 . Unlock Access 2 | . . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks 26 | . 10 . 6 . 8 . 2 . . Terminals 18 | . 6 . 4 . 6 . 2 . . Botnet 18 | . 6 . 4 . 6 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 4 . 2 . 2 . . . . Reject 5 | . 2 . 2 . 1 . . . . Recyclers 2 | . 1 . . . 1 . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . Used 2 | . . . 1 . . . 1 . . Hacking Detections 32 | . 6 . 9 1 10 . 4 2 . Full Trace Events 8 | . 2 . 1 . 2 . 1 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . 4 . 7 . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 21 | . 1 . 11 . 6 . 3 . . Time 748 | . 13 . 366 . 242 . 127 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 28 | . 8 . 13 . 7 . . . . Parts Scanalyzed 11 | . . . 4 . 7 . . . . Part Schematics Acquired 11 | . . . 4 . 7 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 3 | . . . . . . . . 3 . Non-combat . | . . . . . . . . . . Combat 3 | . . . . . . . . 3 . Robot Hacks Applied 3 | . . . . . . . . 3 . amplify_resonance 2 | . . . . . . . . 2 . formatsys_high 1 | . . . . . . . . 1 . Relay Couplers Released 12 | . . . . . . 7 . . 5 Machine Destruction 12 | . . . . . . 7 . . 5 Attached 2 | . . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Total Allies 4 | . . 3 . . . . . 1 . Largest Group 3 | . . 3 2 . . . . 1 . Highest-Rated Group 40 | . . 40 24 . . . . 16 . Highest-Rated Ally 16 | . . 16 16 . . . . 16 . Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . 18 13 . . . . 11 . Total Damage 480 | . . 239 81 . . . . 160 . Kills 11 | . . 4 3 . . . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Turns Passed 12053 | 663 1152 1426 3505 1055 1787 441 553 1196 275 Spaces Moved 6784 | 422 705 963 1907 805 776 241 274 556 135 Core 39 | 9 . . . . . . . . 30 Treads . | . . . . . . . . . . Legs 6742 | 413 705 963 1907 805 776 241 274 556 102 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . . . 3 Fastest Speed 32 | 50 120 120 120 120 120 122 122 112 32 Average Speed 124 | 118 120 120 123 120 127 122 122 154 104 Slowest Speed 350 | 120 120 120 260 120 190 123 123 192 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 11 93 97 94 99 64 37 21 16 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 . . . 1 . . Scrap Searched 4 | . . 1 . 3 . . . . . Spaces Dug 15 | . . 14 . . . 1 . . . Terrain Destroyed 49 | 3 11 15 4 1 10 1 . . 4 Melee 1 | . . . . . . 1 . . . Projectile 14 | . . 14 . . . . . . . AOE 34 | 3 11 1 4 1 10 . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Total 9635 | 532 962 1178 2873 874 1387 310 470 840 209 Wait 2159 | 61 196 192 792 49 437 18 179 235 . Move 6774 | 421 704 962 1906 804 775 239 273 555 135 Hop . | . . . . . . . . . . Pick Up 92 | 15 12 2 23 5 20 2 3 6 4 Fast Attach 16 | . 1 . 9 . 4 1 . . 1 Attach 50 | 7 2 . 8 . 8 3 4 5 13 Detach 6 | . . . 4 . . 1 . . 1 Swap 76 | 2 7 2 21 . 29 3 . 8 4 Drop 51 | . 13 . 15 5 14 . . 2 2 Fire 252 | 26 27 20 95 11 41 4 5 6 17 Melee 128 | . . . . . 46 34 6 23 19 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . 5 . . 13 Rewire 13 | . . . . . 13 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 664 | -11/Scrapyard | Entered Materials 665 | -10/Materials | Build established: Mutant 991 | -10/Materials | Repaired EM Pulse Gun 1003 | -10/Materials | Discovered new exit (range 10) 1381 | -10/Materials | Discovered new exit (range 12) 1581 | -10/Materials | Discovered new exit (range 15) 1603 | -10/Materials | Identified exit to Mines 1603 | -10/Materials | Identified exit to Materials 1816 | -10/Materials | Entered Mines 1819 | -10/Mines | Met a Derelict bent on vengeance 1883 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1932 | -10/Mines | Discovered exit to Materials (range 15) 2247 | -10/Mines | Discovered exit to Materials (range 5) 2367 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3242 | -10/Mines | Entered Materials 3242 | -9/Materials | Accompanied by 2 allies 3242 | -9/Materials | Evolved 2 slots: Propulsion x2 3574 | -9/Materials | Discovered new exit (range 16) 3794 | -9/Materials | Build established: Scavenger-Mutant 4131 | -9/Materials | Discovered new exit (range 16) 5163 | -9/Materials | Discovered new exit (range 15) 5880 | -9/Materials | Build established: Mutant 6002 | -9/Materials | Discovered new exit (range 11) 6162 | -9/Materials | Repaired Imp. Aluminum Leg 6215 | -9/Materials | Repaired Hvy. Ion Engine 6248 | -9/Materials | Repaired Lgt. EM Pulse Cannon 6281 | -9/Materials | Repaired EM Shotgun 6309 | -9/Materials | Repaired Beam Cannon 6452 | -9/Materials | Repaired Aluminum Leg 6479 | -9/Materials | Repaired Aluminum Leg 6532 | -9/Materials | Repaired Hvy. Ion Engine 6559 | -9/Materials | Repaired Heat Sink 6587 | -9/Materials | Repaired Aluminum Leg 6626 | -9/Materials | Repaired Hacking Suite 6747 | -9/Materials | Entered Mines 6751 | -9/Mines | Discovered new exit (range 10) 6804 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6903 | -9/Mines | Learned Materials emergency access door positions 6934 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6937 | -9/Mines | Found Prototype Device 7037 | -9/Mines | Discovered new exit (range 9) 7070 | -9/Mines | Identified exit to Materials 7156 | -9/Mines | Learned location of 1 exit from Proximity Caves 7245 | -9/Mines | Learned Materials terminal intel 7447 | -9/Mines | Met a Derelict shopkeep closing up shop 7802 | -9/Mines | Entered Materials 7802 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7804 | -8/Materials | Loaded intel: 12 terminal locations 8116 | -8/Materials | Lost 4 parts (1n3w) 8119 | -8/Materials | Destroyed 8 combat bots 8318 | -8/Materials | Discovered new exit (range 10) 9011 | -8/Materials | Repaired EM Shotgun 9050 | -8/Materials | Repaired Carbon-fiber Leg 9089 | -8/Materials | Repaired Hrd. Medium Armor Plating 9276 | -8/Materials | Repaired Hvy. Ion Engine 9310 | -8/Materials | Repaired Imp. Aluminum Leg 9362 | -8/Materials | Repaired Imp. Medium Laser 9588 | -8/Materials | Identified exit to Garrison 9589 | -8/Materials | Entered Garrison 9616 | -8/Garrison | Triggered checkpoint 9645 | -8/Garrison | Core integrity fell below 50% 9690 | -8/Garrison | Garrison Relay disabled 9740 | -8/Garrison | Triggered checkpoint 9930 | -8/Garrison | Triggered checkpoint 9963 | -8/Garrison | Garrison Relay disabled 9998 | -8/Garrison | Discovered new exit (range 14) 10024 | -8/Garrison | Installed Relay Interface Framework 10030 | -8/Garrison | Entered Materials 10176 | -8/Materials | Repaired Carbon-fiber Leg 10229 | -8/Materials | Repaired Imp. Medium Laser 10269 | -8/Materials | Repaired Carbon-fiber Leg 10545 | -8/Materials | Discovered new exit (range 14) 10583 | -8/Materials | Entered Factory 10583 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10584 | -7/Factory | Identified exit to Storage 11568 | -7/Factory | Fabricated Deuterium Engine? 11736 | -7/Factory | Build established: Hacker-Mutant 11778 | -7/Factory | Identified exit to Garrison 11779 | -7/Factory | Entered Garrison 11814 | -7/Garrison | Triggered checkpoint 11873 | -7/Garrison | Garrison Relay disabled 11984 | -7/Garrison | Core integrity fell below 50% 12009 | -7/Garrison | Core integrity fell below 20% 12018 | -7/Garrison | Lost 15 parts (3p6n3u3w) 12054 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12009_ Field strength at 17. 12010_ Field strength at 7. 12011_ Stasis field depleted. 12017_ System corrupted: Heat flow error (+219). 12020_ Acquired Lgt. Nuclear Core. 12025_ Chain reaction triggered in Lgt. Nuclear Core. 12025_ S-27 Virus destroyed. 12036_ G-47 Trooper system terminally corrupted. 12036_ Lgt. Nuclear Core fried. 12037_ Carbon-fiber Leg destroyed. 12042_ Acquired VTOL Module. 12044_ Shock Rifle destroyed. 12045_ Acquired VTOL Module. 12049_ Acquired 13 matter. 12050_ Acquired Autogun. 12050_ Lgt. Nuclear Core destroyed. 12050_ VTOL Module destroyed. 12054_ System corrupted: Matter fused (-6). 12054_ G-47 Trooper suffers critical hit (Destroy). 12054_ Destroyed Particle Gun. Map ----- +----------------------------------------------------+ | ??? ????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ?# ?# #?????????????????????????????????????? | | ## ##* #?????????????????????????????????????? | | %== #?##??????????????????????????????????? | | [%== +? #?????????????????????????????????? | | %%= #?# #?????????????????????????????????? | | ##""""##% #?# #?????????????????????????????????? | | ???????# #?# ?????????????????????????????????? | | ???????# #?# #?????????????????????????????????? | | ???????# #?# #?????????????????????????????????? | | ???????# #?#%#?????????????????????????????????? | | ???????# #?#=#?????????????????????????????????? | | ???????# ###%###############################???? | | ???????# !!%[[ ^ #???? | | ???????# [ ![! ^ #???? | | ???????# % / ! #???? | | ???????##################### ############ #???? | | ???????????????????????????# #??????????# #???? | | ????????????????????????#### #??????????#####???? | | ?????????????#++#########;#; #??????????????????? | | ?????????????# !% % g %= #??????????????????? | | ?????????????# ! g g[%* #??????????????????? | | ?????????????##!! ##### #"###??????????????????? | | ?????????????#""!""#??# @#??????????????????????? | | ?????????????#######??#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Enh. Flamer | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualStormExtractor Manual? 0 Play Time 01:35:29 Cumulative 36.5 hours Start 2023.03.02 @ 21:56:38 End 2023.03.02 @ 23:34:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79d143c5-9ed3-45a5-835f-1ba8048f0c7b