Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 16:46:39 Player: Loumardes Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (4057) 4057 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1197) 1197 TOTAL SCORE: 8494 Bonus ------- High Alert Combat Kills 497 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 239/300 Energy 143/280 System Corruption 4% Temperature Cool (0) Movement Treading (165) Location -8/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (2) ------- Enhanced Autogun Mini Assault Cannon > --- INVENTORY (10) --- Aerolev Unit Aerolev Unit Cooled Airjet Cooled Airjet Hacking Suite Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Aerolev Unit Aerolev Unit Cooled Airjet Cooled Airjet Hacking Suite Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Slots Evolved 4 | . . 2 2 . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 2 . . . . Weapon . | . . . . . . . . Parts Attached 89 | 8 6 9 12 9 26 17 2 Power 8 | 1 . 1 . . 5 1 . Engine 7 | 1 . 1 . . 4 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 26 | 3 2 . 5 3 7 5 1 Treads 13 | . 2 . 2 1 3 4 1 Leg 6 | 2 . . . . 4 . . Wheel 1 | 1 . . . . . . . Hover 4 | . . . 2 2 . . . Flight 2 | . . . 1 . . 1 . Utility 29 | 2 . 6 5 2 9 4 1 Device 11 | 1 . 2 3 . 5 . . Storage 3 | 1 . 1 . . 1 . . Processor 3 | . . . 1 . 1 1 . Hackware 4 | . . . 1 2 1 . . Protection 8 | . . 3 . . 1 3 1 Artifact . | . . . . . . . . Weapon 26 | 2 4 2 2 4 5 7 . Energy Gun 7 | 2 1 1 . . 1 2 . Energy Cannon 4 | . 2 . . 1 1 . . Ballistic Gun 8 | . . . . 2 2 4 . Ballistic Cannon 5 | . 1 . 2 1 . 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 13 | . . 2 3 1 2 5 . Corrupted Parts 2 | 1 . 1 . . . . . System Corruption 5 | 2 . 3 . . . . . Parts Lost 13 | . . . 1 8 2 2 . Power 2 | . . . . 1 1 . . Propulsion 3 | . . . . 2 1 . . Utility 5 | . . . 1 3 . 1 . Weapon 3 | . . . . 2 . 1 . Highest Loss Streak 6 | . . . 1 6 1 1 . To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 7 7 9 9 9 9 10 Power . | . 1 . . . . . . Propulsion 3 | 2 2 2 2 3 4 3 4 Utility 2 | . 1 3 5 2 1 1 1 Weapon 3 | . 2 1 . 3 3 4 5 Tool/Special . | . . . . . . . . Unused Backups 20 | 1 3 2 5 . 3 3 3 Power 1 | . . 1 . . . . . Propulsion 6 | 1 2 . . . . 1 2 Utility 7 | . . 1 4 . . 1 1 Weapon 5 | . 1 . 1 . 2 1 . Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 95 | . 99 97 96 83 98 99 100 Engine 9 | . 14 11 9 8 7 9 9 Treads 15 | . 5 22 17 16 12 18 18 Leg 3 | . 22 . . . 4 . . Device 16 | . 14 20 23 10 17 17 18 Storage 9 | . 14 11 9 9 9 9 9 Processor 8 | . . . 8 9 9 12 18 Hackware 7 | . . . . 9 18 10 . Protection 3 | . . 9 10 2 . 3 9 Energy Gun 1 | . 17 . . . 1 . . Energy Cannon 5 | . 4 22 3 7 2 . . Ballistic Gun 6 | . . . . 1 10 12 8 Ballistic Cannon 5 | . 5 . 14 9 . 3 9 Peak Build Rating 37 | 7 12 19 31 33 34 36 37 Average Rating 26 | 5 8 15 24 27 30 32 34 On Entrance 20 | . 7 12 19 31 33 31 33 Naked Turns . | . . . . . . . . Heaviest Build 48 | 15 19 35 48 47 34 34 39 Greatest Support 46 | 20 46 46 46 46 40 40 40 Greatest Overweight (x) 2 | 2 . . 1 1 2 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 Most Carried 10 | 7 8 10 10 10 10 10 10 Average Carried 9 | 4 7 8 9 9 9 9 10 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 5 8 10 10 10 10 10 10 Class Distribution -------------------- 57% | Mutant 25% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Matter Collected 3084 | 270 33 130 339 582 760 839 131 Remotely . | . . . . . . . . Salvage Created 4192 | 112 230 390 231 1127 980 1025 97 Parts 201 | 9 16 20 9 45 44 54 4 Haulers Intercepted 5 | . . 2 1 . 1 1 . Recyclers Shooed 4 | 1 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Combat Hostiles Destroyed 76 | . 6 4 6 29 12 17 2 Guns 25 | . 6 . . 2 8 9 . Cannons 41 | . . 4 6 26 . 5 . AOE 8 | . . . . . 3 3 2 Classes Destroyed 13 | 2 4 3 1 1 2 . . Worker 2 | . . . . . 2 . . Builder 3 | . 1 . . . 1 1 . Tunneler 4 | 2 . . . . 2 . . Hauler 5 | . . 2 1 . 1 1 . Recycler 4 | 1 . . . . 2 1 . Operator 2 | . . 1 . . . 1 . Watcher 4 | . 1 1 . . 2 . . Swarmer 6 | . 3 . . 3 . . . Grunt 46 | . 3 . 5 21 9 6 2 Brawler 1 | . . . . . 1 . . Sentry 20 | . . 4 . 4 2 10 . Hunter 2 | . . . 1 . . 1 . Programmer 1 | . . . . 1 . . . Best Kill Streak 9 | 3 5 1 3 9 5 7 2 Combat Bots Only 9 | . 4 1 3 9 4 6 2 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Hostile Shots Fired 365 | . 20 16 54 134 53 73 15 Missed 104 | . 5 7 15 32 11 29 5 Hits 261 | . 15 9 39 102 42 44 10 Projectile 261 | . 15 9 39 102 42 44 10 Critical Strikes 11 | . . . 2 5 1 3 . Damage Taken 3666 | . 152 145 603 1277 706 621 162 Core 624 | . 34 26 34 251 139 95 45 Absorbed by Shields 252 | . . . . 116 8 120 8 Ignored by Resistances 62 | . . . 15 47 . . . Regen/Repaired (Parts) 172 | . . . . . . 172 . Core Remaining (%) 93 | 100 86 93 . . . . . Volleys Fired 305 | 10 17 18 27 91 65 74 3 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 115 | 90 115 112 74 105 94 76 76 Shots Fired 551 | 20 32 36 54 155 120 128 6 Gun 251 | 20 32 . . 22 95 80 2 Cannon 282 | . . 36 54 133 17 39 3 Launcher 18 | . . . . . 8 9 1 Special . | . . . . . . . . Kinetic 351 | . . . 54 83 90 119 5 Thermal 129 | 10 25 . . 72 22 . . Explosive . | . . . . . . . . Electromagnetic 71 | 10 7 36 . . 8 9 1 Robot Hit Streak 17 | 5 11 10 17 12 12 16 1 Robot Miss Streak 5 | 4 3 2 3 2 5 3 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 331 | 10 18 21 43 94 69 75 1 Core Hits 151 | 4 14 11 11 41 33 35 2 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 1 . 3 6 2 . . Burn 2 | . 1 . . . 1 . . Meltdown 1 | . . . . 1 . . . Destroy 1 | . . . . . 1 . . Blast 8 | . . . 3 5 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8269 | 133 287 475 1099 2556 1746 1879 94 Guns 2818 | 132 286 . . 320 1020 1042 18 Cannons 4366 | . . 436 1099 2231 225 375 . Explosions 1078 | . . 39 . . 501 462 76 Melee . | . . . . . . . . Ramming 7 | 1 1 . . 5 . . . Kinetic 4945 | . . . 1099 1486 925 1417 18 Thermal 1826 | 50 227 39 . 1065 368 77 . Explosive . | . . . . . . . . Electromagnetic 1491 | 82 59 436 . . 453 385 76 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | 2 2 3 . 2 2 4 4 Average Corruption 2 | 2 2 3 . 2 2 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . 6 . . 2 20 31 6 Message Errors 11 | . 2 . . . 4 4 1 Matter Fused 13 | . 1 . . . 4 5 3 Heat Flow Errors 9 | . . . . . 4 4 1 Energy Discharges 7 | . . . . . 1 6 . Parts Rejected 2 | . . . . . 1 . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . 1 . . . 4 3 . Data Loss (major) 3 | . 1 . . . . 2 . Misfires 4 | . . . . 1 1 2 . Alerts 4 | . 1 . . . . 3 . Weapon Failures 3 | . . . . 1 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 85 | . . . 33 15 17 20 . Projectiles 65 | . . . 33 15 . 17 . Explosions 20 | . . . . . 17 3 . Melee . | . . . . . . . . Knockbacks 21 | . . . 8 10 . 3 . Impact . | . . . . . . . . Kinetic 20 | . . . 8 9 . 3 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 131 | . . 22 . . 18 68 23 Shots 7 | . . 1 . . 1 4 1 Rammed 1 | . . . . 1 . . . Targets Rammed 3 | 1 1 . . 1 . . . Kicked 2 | 1 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 444 | 120 324 51 444 327 271 252 83 Average Temperature 89 | 53 139 18 214 193 85 45 29 Received Heat Transfer 1496 | . 45 27 333 510 365 204 12 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 7 | . . 3 . . 3 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 6 | 1 2 . . 1 2 . . Heat Transferred 2940 | 148 703 50 . 1310 679 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 1 . Alert | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Maximum Alert Level 3 | . . . . 3 2 1 . Low Security (%) 53 | 100 100 100 100 8 . 52 100 Level 1 14 | . . . . 14 1 47 . Level 2 21 | . . . . 23 98 . . Level 3 9 | . . . . 54 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 989 | 5 117 52 121 989 554 363 122 Initial 481 | . . . 18 70 481 202 122 Average 267 | 1 40 13 21 651 477 205 41 Influence Increases 2732 | 15 171 230 203 999 423 643 48 Destroy 0b10 Robot/C 1520 | . 120 80 120 580 240 340 40 Destroy 0b10 Robot/NC 130 | 15 10 20 5 . 50 30 . Destroy Leader 298 | . 22 46 22 20 66 122 . Successful Hack 112 | . 19 19 22 14 12 22 4 Disable Machine 225 | . . 60 15 30 15 105 . Anti-Garrison Action 200 | . . . . 200 . . . Destroy Structure 82 | . . 5 4 35 10 24 4 Lose Combat Pursuer 165 | . . . 15 120 30 . . Influence Decreases 2696 | 15 171 186 139 118 932 808 327 Entered New Map 1043 | . . . 26 38 508 278 193 Time Decay 1523 | 15 171 186 103 . 404 510 134 Lost Part 130 | . . . 10 80 20 20 . Squads Dispatched 8 | . 1 1 2 . 2 2 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 1 1 . 1 2 . Assault 1 | . . . . . 1 . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Distress Signals 7 | . 1 . . . 4 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 10 6 11 35 23 21 4 Peak Tracking Total 9 | . 3 2 6 9 6 5 4 Tactical Retreats 7 | . . . 1 4 2 . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Traps Triggered 7 | . 1 . . 2 . 4 . Indirectly 2 | . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Machines Disabled 17 | . . 4 1 4 1 7 . Max in Single Turn 1 | . . 1 1 1 1 1 . Garrison Relay 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Machines Accessed 37 | . 4 4 6 2 4 10 7 Terminals 27 | . 4 3 4 2 3 8 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 5 | . . 1 . . . . 4 Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . 1 . . . . Total Hacks 128 | . 16 9 16 5 22 47 13 Successful 68 | . 8 6 10 1 13 23 7 Failed 59 | . 8 3 5 4 9 24 6 Catastrophic 7 | . . . . 1 2 3 1 Database Lockouts 1 | . . . 1 . . . . Manual 73 | . 15 5 9 1 8 32 3 Terminals 96 | . 16 8 12 5 11 38 6 Fabricators . | . . . . . . . . Repair Stations 9 | . . . . . . 9 . Recycling Units 8 | . . 1 . . . . 7 Scanalyzers 13 | . . . 2 . 11 . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 24 | . 5 3 3 1 4 7 1 Robot Schematic 1 | . . . . . 1 . . Robot Analysis 9 | . 4 1 1 . 1 2 . Prototype ID Bank 2 | . . 1 . . . 1 . Open Door 2 | . . . . . . 2 . Branch Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Hauler Manifests 5 | . 1 1 1 . . 1 1 Zone Layout 2 | . . . 1 . 1 . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . . . 7 . Scan Component 4 | . . . . . . 4 . Repair 3 | . . . . . . 3 . Recycling Unit Hacks 6 | . . 1 . . . . 5 Report Inventory 5 | . . 1 . . . . 4 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 10 | . . . 2 . 8 . . Insert Component 4 | . . . 1 . 3 . . Analyze 6 | . . . 1 . 5 . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 20 | . 3 2 4 . 1 9 1 Terminals 20 | . 3 2 4 . 1 9 1 Assimilate 3 | . . . . . . 3 . Botnet 15 | . 3 2 4 . 1 4 1 Disrupt 2 | . . . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 4 3 5 2 3 8 6 Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . 3 . Time 186 | . . . . . . 186 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed 4 | . . . 1 . 3 . . Part Schematics Acquired 4 | . . . 1 . 3 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Rec Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 11 | . . . . 11 . . . Machine Destruction 8 | . . . . 8 . . . Programmers 3 | . . . . 3 . . . Attached 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Active Infowar (turns) 4257 | 5 528 568 445 . 923 1388 400 Sensors 3011 | . . . 410 . 875 1326 400 Seismic 1794 | 5 528 568 297 . 334 62 . Robot Analysis Total 9 | . 4 1 1 . 1 2 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Turns Passed 5384 | 106 528 568 446 985 962 1389 400 Spaces Moved 2533 | 48 282 287 191 454 450 586 235 Core 7 | 7 . . . . . . . Treads 2111 | . 59 287 191 408 345 586 235 Legs 339 | 40 223 . . . 76 . . Wheels 1 | 1 . . . . . . . Hover 75 | . . . . 46 29 . . Flight . | . . . . . . . . Fastest Speed 46 | 50 120 160 160 46 46 160 160 Average Speed 154 | 113 128 160 167 154 157 160 161 Slowest Speed 260 | 150 160 160 240 240 260 240 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 67 24 25 53 34 75 55 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . . 1 8 . Terrain Destroyed 44 | . . 4 3 2 9 23 3 Melee . | . . . . . . . . Projectile 28 | . . . 3 2 3 17 3 AOE 16 | . . 4 . . 6 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Total 3517 | 76 419 360 266 586 617 942 251 Wait 421 | . 95 27 1 27 44 220 7 Move 2527 | 47 281 286 191 453 449 585 235 Hop . | . . . . . . . . Pick Up 63 | 8 8 9 15 4 8 11 . Fast Attach 44 | 6 5 4 5 3 9 11 1 Attach 16 | 1 . 3 3 4 3 2 . Detach 2 | . . . 1 . 1 . . Swap 58 | 1 2 4 7 2 21 17 4 Drop 78 | 2 10 9 16 1 17 22 1 Fire 305 | 10 17 18 27 91 65 74 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | 1 1 . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 2 exits: *Fac / *Mat) -8/Materials -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 611 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Utility x2 1157 | -9/Materials | Discovered new exit (range 3) 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Utility x2 1365 | -8/Materials | Central database locked down 1468 | -8/Materials | Discovered new exit (range 21) 1549 | -8/Materials | Identified exit to Storage 1575 | -8/Materials | Garrison activated, responded to threat 1649 | -8/Materials | Identified exit to Garrison 1649 | -8/Materials | Entered Garrison 1793 | -8/Garrison | Triggered checkpoint 1894 | -8/Garrison | Triggered checkpoint 1978 | -8/Garrison | Destroyed 9 combat bots 2073 | -8/Garrison | Triggered checkpoint 2100 | -8/Garrison | Garrison Relay disabled 2359 | -8/Garrison | Triggered checkpoint 2416 | -8/Garrison | Installed Relay Interface Framework 2433 | -8/Garrison | Garrison Relay disabled 2531 | -8/Garrison | Discovered new exit (range 8) 2553 | -8/Garrison | Triggered checkpoint 2600 | -8/Garrison | Core integrity fell below 50% 2609 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2615 | -8/Garrison | Discovered new exit (range 6) 2620 | -8/Garrison | Identified exit to Factory 2633 | -8/Garrison | Identified exit to Materials 2634 | -8/Garrison | Entered Materials 2646 | -8/Materials | Discovered exit to Storage (range 13) 3434 | -8/Materials | First assault squad dispatched 3589 | -8/Materials | Build established: Hacker-Mutant 3596 | -8/Materials | Entered Storage 3671 | -8/Storage | Repaired Enh. Autogun? 3772 | -8/Storage | Core integrity fell below 20% 3774 | -8/Storage | Repaired Faulty Cld. Airjet? 4762 | -8/Storage | Repaired Hardlight Generator 4821 | -8/Storage | Build established: Scavenger-Mutant 4982 | -8/Storage | Used back door to open Recycling access 4982 | -8/Storage | Discovered new exit (range 3) 4984 | -8/Storage | Identified exit to Recycling 4985 | -8/Storage | Entered Recycling 5340 | -8/Recycling | Discovered new exit (range 7) 5385 | -8/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05282_ Acquired 30 matter. 05302_ System corrupted: Matter fused (-5). 05333_ Acquired 5 matter. 05340_ EXIT=FOUND 05365_ G-47 Trooper springs to life. 05365_ B-36 Bruiser springs to life. 05366_ P-60 Hacker springs to life. 05366_ G-47 Trooper springs to life. 05373_ System corrupted: Hrd. Medium Armor Plating rejected. 05374_ Acquired Hrd. Medium Armor Plating. 05377_ U-05 Engineer builds a Wall. 05380_ Door malfunctions. 05380_ G-47 Trooper destroyed. 05383_ U-05 Engineer lays Concrete. 05383_ P-60 Hacker resets B-36 Bruiser, system corruption cleaned. 05384_ R-06 Scavenger collects Particle Gun. 05385_ U-05 Engineer lays Concrete. 05385_ Destroyed Unknown Processor. Map ----- +----------------------------------------------------+ | # """ """ """ ?????????????????????????? | | + """ """ """ #???????????????????????? | | Y" # """ """ """ #???????????????????????? | | "" # #???????????????????????? | | + ????????????????????? | | ############# #######???? ??????????????????????? | | ????????????# #?????????? ??????????????????????? | | ????????????# #?????????? ??????????????????????? | | ????????????# #?????????? ??????????????????????? | | ????????????# #?????????? ??????????????????????? | | ????????????# #?????????? ??????????????????????? | | ############# #?????????? ??????????????????????? | | ! # #?????????# #?????????????????????? | | ! # #?????????# #??#######????????????? | | ! # #?????????# #? ! [ #????????????? | | # ###+####### #? ! #????????????? | | ! # #? ! #????????????? | | %+ + ] [ #????????????? | | # # ! #????????????? | | % / ###########r # #????????????? | | #?????????# %u/ * %#????????????? | | | #?#########b p# #????????????? | | #?# #*%=; #????????????? | | ! = #?# # = ##?#######????????????? | | #####+######### # ;#????????????????????? | | + = # @#########?????????????? | | ######## * # # ??????????????? | | #??????# !%%!; # """ #????????????? | | ### #??????# ! # # """ #????????????? | | ??# #??????# # # """ #????????????? | | ? + #??????#] # + #????????????? | | # #??????# ! # # """ #????????????? | | # #??????# = # # """ #????????????? | | ?+ #??????# ! /# # """ #????????????? | | ??# #??????# !/* # < # #????????????? | | ??# #??????# # #########?????????????? | | ??+ +??????# #####?????????????????????? | | ??######??????#! #?????????????????????????? | | ??????????????# ! #?????????????????????????? | | ??????????????#########?????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 38 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Cld. Airjet | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -8/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 10% | -8/Storage Cld. Airjet | 99% | -8/Storage | Broken Hardlight Generator | 3% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed MediumMultireflexBattery Manual? 0 Play Time 03:01:08 Cumulative 271.0 hours Start 2025.07.25 @ 14:41:39 End 2025.08.12 @ 16:46:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 41 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 342aa2bc-6705-4099-b48b-e3f5652d79a3