Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 04:02:12 Player: Solon Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (344) 344 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1029 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 294/300 Energy 146/150 System Corruption 4% Temperature Cool (2) Movement Walking (190) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ High-capacity Storage Unit Subdweller Optics > --- WEAPON (2) ------- Beamcaster Battle Rifle > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Subdweller Optics > --- WEAPON ----------- Beamcaster Battle Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Beam Cannon [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 21 | 8 5 1 7 Power 5 | 2 2 . 1 Engine 5 | 2 2 . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads . | . . . . Leg 5 | 2 . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 2 . 1 Device 2 | . 1 . 1 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 4 1 1 2 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 4 | 3 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 86 | . 95 73 70 Engine 11 | . 14 11 1 Leg 27 | . 28 28 27 Device 7 | . 11 . . Storage 13 | . 12 14 14 Energy Gun 8 | . 13 . 1 Energy Cannon 8 | . 5 14 12 Ballistic Gun 6 | . 8 . 11 Launcher 1 | . . 4 . Peak Build Rating 21 | 5 7 6 21 Average Rating 6 | 3 6 5 7 On Entrance 3 | . 5 5 4 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 58 | 8 50 51 58 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 20 | 5 20 20 20 Average Capacity 18 | 5 18 20 20 Most Carried 4 | 2 2 1 4 Average Carried . | . . . . Final Capacity 20 | 5 20 20 20 Final Carried 1 | . . 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 540 | 279 89 60 112 Remotely . | . . . . Salvage Created 376 | 35 136 69 136 Parts 19 | 3 5 3 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 9 | 1 3 2 3 Guns 5 | 1 3 . 1 Cannons 4 | . . 2 2 Classes Destroyed 2 | 1 . . 1 Grunt 7 | 1 3 2 1 Subdweller 2 | . . . 2 Best Kill Streak 2 | 1 1 2 2 Combat Bots Only 2 | 1 1 2 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 52 | 1 19 23 9 Missed 8 | . 5 3 . Hits 44 | 1 14 20 9 Projectile 44 | 1 14 20 9 Damage Taken 692 | 12 149 301 230 Core 258 | 12 11 82 153 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 20 | . 20 . . Core Remaining (%) 95 | 95 . . . Volleys Fired 29 | 1 12 9 7 Largest 2 | 2 2 2 2 Hottest 90 | 40 60 90 85 Shots Fired 52 | 2 25 11 14 Gun 34 | 2 25 . 7 Cannon 16 | . . 9 7 Launcher 2 | . . 2 . Special . | . . . . Kinetic 22 | 2 13 . 7 Thermal 28 | . 12 9 7 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 10 | 1 10 7 6 Robot Miss Streak 3 | . 2 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 35 | 1 17 9 8 Core Hits 18 | 2 6 5 5 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 605 | 20 193 254 138 Guns 260 | 15 193 . 52 Cannons 225 | . . 139 86 Explosions 115 | . . 115 . Melee . | . . . . Ramming 5 | 5 . . . Kinetic 178 | 15 111 . 52 Thermal 307 | . 82 139 86 Explosive 115 | . . 115 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 4 Average Corruption 3 | . 3 4 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 34 | . 12 15 7 Message Errors 12 | . 5 4 3 Matter Fused 8 | . 3 3 2 Heat Flow Errors 4 | . . 3 1 Energy Discharges 1 | . . 1 . Data Loss (minor) 3 | . . 2 1 Data Loss (major) 3 | . 2 1 . Misfires 1 | . 1 . . Alerts 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 24 | . . 24 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 1 | 1 . . . Kicked 1 | 1 . . . Crushed . | . . . . Highest Temperature 277 | 6 42 277 61 Average Temperature 98 | 6 19 165 12 Received Heat Transfer 318 | 6 84 159 69 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 681 | . 200 296 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 50 | 20 30 50 . Initial 6 | . 6 . . Average 3 | 2 2 5 . Influence Increases 217 | 20 105 62 30 Destroy 0b10 Robot/C 140 | 20 60 40 20 Destroy Leader 30 | . 10 10 10 Successful Hack 20 | . 20 . . Destroy Structure 12 | . . 12 . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 217 | 10 115 36 56 Entered New Map 18 | . 4 . 14 Time Decay 187 | 10 111 24 42 Lost Part 12 | . . 12 . Squads Dispatched 4 | . 4 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | 1 4 2 7 Peak Tracking Total 5 | 1 2 2 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 6 | . 6 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 18 . . Successful 13 | . 13 . . Failed 5 | . 5 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations 7 | . 7 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 8 . . Record 6 | . 6 . . Prototype ID Bank 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1105 | . 1093 . 12 Optics 12 | . . . 12 Seismic 1093 | . 1093 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2260 | 135 1308 499 318 Spaces Moved 947 | 110 536 184 117 Core 32 | 32 . . . Treads . | . . . . Legs 915 | 78 536 184 117 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 260 190 Average Speed 225 | 99 235 260 240 Slowest Speed 260 | 120 260 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 31 | 6 80 30 9 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 14 | . . 14 . Melee . | . . . . Projectile . | . . . . AOE 14 | . . 14 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1033 | 135 561 195 142 Wait 4 | 4 . . . Move 943 | 109 535 183 116 Hop . | . . . . Pick Up 22 | 8 5 2 7 Fast Attach . | . . . . Attach 17 | 7 5 1 4 Detach 2 | 1 1 . . Swap 4 | 1 . . 3 Drop 11 | 3 3 . 5 Fire 29 | 1 12 9 7 Melee . | . . . . Ram . | . . . . Kick 1 | 1 . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 1 exit: Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 136 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 7) 690 | -10/Materials | Discovered new exit (range 15) 1158 | -10/Materials | Discovered new exit (range 5) 1296 | -10/Materials | Discovered new exit (range 15) 1353 | -10/Materials | Repaired Seismic Detector 1379 | -10/Materials | Repaired Sml. Laser? 1444 | -10/Materials | Entered Mines 1470 | -10/Mines | Met a Derelict bent on vengeance 1709 | -10/Mines | Learned Materials interactive machine intel 1756 | -10/Mines | Discovered new exit (range 7) 1922 | -10/Mines | Discovered new exit (range 6) 1943 | -10/Mines | Entered Subcaves 1944 | -10/Subcaves | Approached by a straggling Scientist 1967 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1994 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2108 | -10/Subcaves | Identified exit to Materials 2147 | -10/Subcaves | Ambushed by swarm of Subdwellers 2170 | -10/Subcaves | Core integrity fell below 50% 2198 | -10/Subcaves | Lost 3 allies 2261 | -10/Subcaves | Crushed by falling debris 2261 | -10/Subcaves | Smashed by cave-in Last Messages --------------- Gun. 02242_ Acquired 10 matter. 02244_ FXVFDK3R:EQYVYML|PS, 02248_ Acquired Sub. Optics. 4L-NIU(c): "I think it's somewhere northwest of here" [Achievement: Spot Them First] 02250_ Dropped Beam Cannon. 02251_ Dropped Aluminum Leg. 02252_ Acquired 4 matter. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 02261_ The unstable cave ceiling collapses. 02261_ Crushed by falling debris. [Achievement: Unlikely Earthworm] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ##??????????????????? | | ????????????????????? #??????????????????? | | ????????????????????? ???##??????????????? | | ????????????????????? ??# #??????????????? | | ????????????????????? ### #??????????????? | | ???????????????????## #??????????????? | | ??????????????????## ???????????????? | | ?????????????????## ????????????????? | | ????#????????????# ??????????????????? | | ???? ???????????# #???????????????????? | | ????? ??????????# #???????????????????? | | ?????? ####???????# #???????????????????? | | ??????? ??###### ##???????????????????? | | ???????? ??# ## #######???????????????? | | ????????# ??# ### &#[""!*##??????????????? | | ???###?## ?## ##&!&##"&! #??????????????? | | ??## ## ## =%&[%&*& ##?????????????? | | ??# ![*%&%!= #?????????????? | | ???# # # %&%=&]= #?????????????? | | ???# #####= [*c% ## #?????????????? | | ???# ## ######% "#;@;;#??????????????? | | ??????### # ## % #### ##??????????????? | | ????????## ##?## #??????????????? | | ?????????# %! #???##??????????????? | | ????????## # #??????????????????? | | ????##### ##### #????????????????? | | ???## ### ##???# #????????????????? | | ???# #####????## #????????????????? | | ?##### ###???????# #???????????????? | | ## # % ##????##?# #??????????????? | | % #???? ??#####??????????????? | | # ## %### ##????? ##???????????????????? | | ?####?# #??# #?????? ####????????????????? | | ??????# #???##?????? ##???????????????? | | ?????## ##?????????? #???????????????? | | ?????# ########???# #???????????????? | | ?????# #??## ##??????????????? | | ????### #### = #??????????????? | | ##### # !### #??????????????? | | # " ##???????????????????? | | # """" #????????????????????? | | # " #" #????????????????????? | | #" "### " #????????????????????? | | #= ??# " ### ??????????????????? | | ??# """ #?### ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 71% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only One Hack Too Far Part-time Mechanic Spot Them First Unlikely Earthworm Challenges ------------ None Game ------ Seed ShadeVisualAutohacker Manual? 0 Play Time 00:19:53 Cumulative 0.5 hours Start 2026.09.15 @ 03:37:39 End 2026.09.15 @ 04:02:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4e951c-f704-4a52-8c14-9bee132115b6