Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.26 @ 21:59:30 Player: Soulcrifice Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2870) 2870 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 6358 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Shielding > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Assault Rifle Gauss Rifle [Rating: 30] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Core Shielding Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 4 | . . 2 . 1 1 Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 76 | 7 3 15 23 19 9 Power 14 | 1 . 1 7 4 1 Engine 7 | 1 . 1 4 . 1 Core 7 | . . . 3 4 . Reactor . | . . . . . . Propulsion 21 | 2 . 7 4 6 2 Treads 2 | . . 2 . . . Leg 19 | 2 . 5 4 6 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 . 3 3 1 Device 2 | . . . 1 1 . Storage 4 | 1 1 . 1 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 32 | 3 2 7 9 6 5 Energy Gun 11 | 1 . 3 6 . 1 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 14 | 2 2 4 1 3 2 Ballistic Cannon 3 | . . . . 3 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 52 | . . 11 12 10 19 Power 10 | . . 2 3 2 3 Propulsion 15 | . . 3 2 4 6 Utility 7 | . . . 3 1 3 Weapon 20 | . . 6 4 3 7 Highest Loss Streak 11 | . . 3 11 7 4 Average Slot Usage (%) 66 | . 97 73 67 80 43 Engine 6 | . 14 7 13 2 2 Core 3 | . . . 2 10 4 Treads 1 | . . 5 . . . Leg 17 | . 28 17 17 30 7 Device 1 | . . . 1 4 2 Storage 12 | . 26 22 14 6 6 Protection 2 | . . . 2 4 3 Energy Gun 2 | . . 2 4 3 2 Ballistic Gun 10 | . 27 18 8 4 4 Ballistic Cannon 4 | . . . . 10 7 Naked Turns . | . . . . . . Heaviest Build 47 | 11 15 17 27 47 47 Greatest Support 70 | 20 20 40 40 60 70 Greatest Overweight (x) 12 | 1 1 5 5 . 12 Average Overweight (x) 1 | . . . . . 4 Largest Inventory Capacity 10 | 6 6 6 6 10 10 Average Capacity 6 | 5 6 6 5 4 10 Most Carried 6 | 4 6 6 6 4 4 Average Carried 3 | 2 5 4 4 3 2 Final Capacity 10 | 6 6 6 4 10 10 Final Carried 6 | 4 6 6 4 4 1 Class Distribution -------------------- 49% | Mutant 23% | Scavenger-Mutant 17% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1644 | 173 167 309 484 342 169 Remotely . | . . . . . . Salvage Created 2900 | . 335 910 704 741 210 Parts 183 | . 23 67 43 32 18 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 71 | . 10 21 16 16 8 Guns 58 | . 10 20 13 14 1 Cannons 11 | . . . 3 2 6 AOE 2 | . . 1 . . 1 Classes Destroyed 12 | . 3 5 3 . 1 Worker 2 | . . 1 1 . . Builder 2 | . . 1 . . 1 Hauler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 8 | . 1 4 . 3 . Swarmer 20 | . 3 8 4 1 4 Grunt 33 | . 7 8 8 10 . Brawler 1 | . . . 1 . . Duelist 3 | . . 1 . 2 . Sentry 8 | . . 4 2 1 1 Hunter 4 | . . . 1 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 6 7 4 8 4 Combat Bots Only 8 | . 5 6 4 8 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6979 | . 292 1340 1531 1201 2615 Core 1678 | . 63 309 269 185 852 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 74 22 51 73 . Volleys Fired 270 | . 28 101 62 50 29 Largest 3 | . 2 2 2 3 3 Hottest 137 | . 40 85 112 137 132 Shots Fired 552 | . 56 184 112 125 75 Gun 431 | . 56 184 91 80 20 Cannon 118 | . . . 18 45 55 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 439 | . 56 158 58 99 68 Thermal 77 | . . . 51 26 . Explosive . | . . . . . . Electromagnetic 36 | . . 26 3 . 7 Robot Hit Streak 30 | . 13 21 30 17 14 Robot Miss Streak 5 | . 1 5 4 3 4 Penetration Max . | . . . . . . Secondary Targets 13 | . 2 3 3 5 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 424 | . 48 142 86 99 49 Core Hits 189 | . 21 56 34 64 14 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6019 | . 359 1274 1524 2054 808 Guns 4370 | . 359 1198 1151 1508 154 Cannons 1388 | . . . 284 537 567 Explosions 252 | . . 76 89 . 87 Melee . | . . . . . . Ramming 9 | . . . . 9 . Kinetic 4377 | . 359 926 772 1647 673 Thermal 1258 | . . 76 697 398 87 Explosive . | . . . . . . Electromagnetic 375 | . . 272 55 . 48 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . . 1 19 Average Corruption 3 | . . . . 1 8 Corruption Purged . | . . . . . . Effects 28 | . . . . 11 17 Message Errors 11 | . . . . 5 6 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 5 | . . . . 4 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 29 | . . . . 23 6 Projectiles 29 | . . . . 23 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . 3 5 Impact . | . . . . . . Kinetic 8 | . . . . 3 5 Secondary . | . . . . . . Self-Inflicted Damage 66 | . . 28 . 3 35 Shots 2 | . . 1 . . 1 Rammed 4 | . . . . 4 . Targets Rammed 5 | . . . . 5 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 439 | . 28 62 439 382 148 Average Temperature 72 | . 10 11 109 81 25 Received Heat Transfer 1998 | . 162 609 765 312 150 Effects 2 | . . . 1 1 . Shutdowns 2 | . . . 1 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 2494 | . . 100 1493 851 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 427 | . 242 380 384 427 200 Initial 102 | . . 16 36 102 66 Average 136 | . 108 174 215 242 34 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 66 | 100 74 63 43 26 97 Level 1 32 | . 25 36 56 68 2 Level 2 1 | . . . . 5 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 1 3 4 Investigation 2 | . 2 . . . . Extermination 4 | . . . . 1 3 Reinforcement 4 | . . . 1 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 1 3 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 13 31 25 26 16 Peak Tracking Total 8 | . 4 6 8 8 4 Tactical Retreats 7 | . . 3 1 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 10 | . . 1 4 2 3 Max in Single Turn 2 | . . 1 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 6 | . 3 2 . 1 . Terminals 5 | . 3 2 . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 14 4 . 1 . Successful 16 | . 12 3 . 1 . Failed 3 | . 2 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 6 1 . . . Terminals 18 | . 14 4 . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 12 3 . . . Record 6 | . 4 2 . . . Alert Level 4 | . 4 . . . . Unreport Threat 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4621 | 86 434 1043 585 913 1560 Spaces Moved 2050 | 62 236 458 263 568 463 Core 259 | 8 . 67 6 . 178 Treads 144 | . . 144 . . . Legs 1647 | 54 236 247 257 568 285 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 Average Speed 169 | 115 124 155 141 120 290 Slowest Speed 650 | 150 150 300 300 120 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 36 37 17 21 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . 4 3 . 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . 4 3 . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2741 | 74 335 639 378 695 620 Wait 248 | . 57 45 . 32 114 Move 2045 | 61 235 457 262 567 463 Hop . | . . . . . . Pick Up 59 | 5 6 16 16 11 5 Fast Attach 30 | 5 3 . 10 11 1 Attach 41 | 2 . 15 10 6 8 Detach 2 | 1 . . 1 . . Swap 5 | . . . 3 2 . Drop 36 | . 6 5 14 11 . Fire 270 | . 28 101 62 50 29 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . . 5 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 4) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x2 862 | -9/Materials | Lost 3 parts (2n1w) 1323 | -9/Materials | Core integrity fell below 50% 1466 | -9/Materials | Lost 3 parts (1n2w) 1543 | -9/Materials | Discovered new exit (range 15) 1564 | -9/Materials | Entered another Materials area 1564 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2007 | -8/Materials | Discovered new exit (range 7) 2016 | -8/Materials | Lost 11 parts (2p2n3u4w) 2149 | -8/Materials | Entered Factory 2149 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2249 | -7/Factory | Build established: Scavenger-Mutant 2524 | -7/Factory | Destroyed 8 combat bots 2527 | -7/Factory | Lost 7 parts (2p3n2w) 2931 | -7/Factory | Build established: Scavenger-Tank 3043 | -7/Factory | Discovered new exit (range 15) 3062 | -7/Factory | Entered another Factory area 3062 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3331 | -6/Factory | Lost 4 parts (4n) 3541 | -6/Factory | Spotted B-75 Beast 3663 | -6/Factory | Lost 3 parts (2u1w) 3745 | -6/Factory | Build established: Mutant 4485 | -6/Factory | System corruption reached 10% 4509 | -6/Factory | Lost 4 parts (1p1u2w) 4553 | -6/Factory | Core integrity fell below 50% 4597 | -6/Factory | Core integrity fell below 20% 4622 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- MWINHUTED9Z& #ZD7PX,YJTQZQI TL System corrupted: FCS attempts to trigger Lightning Gun. System corrupted: Lightning Gun misfires. XYAWJIJEDMDYI JO8=FQ P6XIWMG Critical hit. Gauss Rifle destroyed. Lightning Gun destroyed. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. Critical hit. Imp. Light Armor Plating destroyed. Lgt. Angular Momentum Engine destroyed. System corrupted: Substantial component data lost. System corrupted: Imp. EM Pulse Cannon rejected. R-10 Processor collects Imp. EM Pulse Cannon. System corrupted: Matter fused (-3). Hvy. Plasma Cannon destroyed. System corrupted: Matter fused (-5). System corrupted: IFF burst signal emitted. System corrupted: Heat flow error (+185). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????###############????????????????????? | | ??????????????#] #????????????????????? | | ??????????????# ! ! 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