Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 02:29:30

Player: vilepis

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (2449)     2449
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (222)                222
              TOTAL SCORE: 5666

 Bonus
-------
High Alert Combat Kills    22
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     119/300
Energy                     64/100
System Corruption          9%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
           Autogun
>          --- INVENTORY (5) ----
  Improved Weapon Shielding
           Hardlight Generator

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Advanced Treads
>            --- UTILITY ----------
             Active Sensor Suite
    Advanced Targeting Computer
    Hardened Heavy Armor Plating
>            --- WEAPON -----------
    Improved Light Cannon
             Assault Cannon
    Advanced Assault Cannon
>            --- INVENTORY --------
    Improved Weapon Shielding
             Hardlight Generator
             Hardlight Generator
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Shield Generator
  Storage                  High-capacity Matter Pod
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   1   2   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             75   | 6   18  15  28  5   3   
  Power                    11   | 1   3   3   4   .   .   
    Engine                 5    | 1   3   .   1   .   .   
    Core                   6    | .   .   3   3   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   6   3   9   .   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    4    | .   4   .   .   .   .   
    Wheel                  10   | 2   2   3   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   4   .   .   
  Utility                  22   | 1   5   3   8   4   1   
    Device                 11   | .   2   2   3   3   1   
    Storage                4    | 1   2   1   .   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   4   6   7   1   2   
    Energy Gun             5    | 2   2   .   1   .   .   
    Energy Cannon          2    | .   1   .   1   .   .   
    Ballistic Gun          9    | .   .   4   3   .   2   
    Ballistic Cannon       6    | .   1   2   2   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   2   1   .   
Parts Lost                 22   | .   4   .   7   .   11  
  Power                    5    | .   2   .   1   .   2   
  Propulsion               5    | .   2   .   2   .   1   
  Utility                  8    | .   .   .   4   .   4   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      10   | .   2   .   3   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   93  96  92  69  54  
  Engine                   6    | .   13  2   .   7   5   
  Core                     9    | .   .   16  16  7   3   
  Treads                   3    | .   .   .   5   7   5   
  Leg                      1    | .   6   .   .   .   .   
  Wheel                    10   | .   15  22  7   .   .   
  Device                   12   | .   11  22  9   11  6   
  Storage                  8    | .   14  11  8   .   .   
  Processor                7    | .   .   .   17  8   5   
  Protection               3    | .   1   .   7   4   5   
  Energy Gun               3    | .   13  .   .   .   .   
  Energy Cannon            1    | .   5   1   .   .   .   
  Ballistic Gun            6    | .   .   10  16  .   .   
  Ballistic Cannon         9    | .   8   9   1   20  18  
Peak Build Rating          57   | 6   7   20  34  57  57  
  Average Rating           25   | 4   6   16  25  55  46  
  On Entrance              20   | .   6   7   20  33  57  
Naked Turns                9    | .   .   .   .   .   9   
Heaviest Build             59   | 13  32  29  54  59  59  
  Greatest Support         42   | 26  32  32  42  22  22  
  Greatest Overweight (x)  9    | .   3   1   8   2   9   
  Average Overweight (x)   .    | .   .   .   .   1   2   
Largest Inventory Capacity 15   | 8   15  5   5   5   5   
  Average Capacity         6    | 6   9   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   3   
  Average Carried          3    | .   2   4   4   3   2   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   3   2   

 Class Distribution 
--------------------
 70% | Mutant
 17% | Scavenger-Skirmisher
  5% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Gar 
Matter Collected           1985 | 226 271 560 727 59  142 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2373 | .   685 638 843 61  146 
  Parts                    132  | .   36  40  43  4   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  59   | .   18  13  16  2   10  
  Guns                     31   | .   8   8   14  .   1   
  Cannons                  28   | .   10  5   2   2   9   
Classes Destroyed          8    | .   3   2   1   2   .   
  Worker                   2    | .   .   2   .   .   .   
  Watcher                  6    | .   2   2   1   1   .   
  Swarmer                  12   | .   3   .   .   .   9   
  Grunt                    33   | .   15  9   9   .   .   
  Sentry                   11   | .   .   4   6   .   1   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           6    | .   4   5   3   1   6   
  Combat Bots Only         6    | .   4   3   3   1   6   
Max Kills in Single Turn   3    | .   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        527  | .    110  37   107  10   263  
  Missed                   158  | .    31   15   41   2    69   
Damage Taken               4246 | .    867  215  1057 142  1965 
  Core                     1113 | .    206  39   158  14   696  
  Absorbed by Shields      414  | .    .    83   203  20   108  
  Redirected to Shielding  89   | .    10   .    79   .    .    
Core Remaining (%)         69   | 100  17   90   71   .    .    
Volleys Fired              191  | .    66   37   58   8    22   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  131  | .    95   95   83   131  131  
Shots Fired                372  | .    131  63   115  20   43   
  Gun                      225  | .    77   43   98   .    7    
  Cannon                   147  | .    54   20   17   20   36   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  268  | .    32   58   115  20   43   
  Thermal                  104  | .    99   5    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | .    13   12   22   5    10   
  Robot Miss Streak        6    | .    5    5    2    3    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           259  | .    85   42   94   12   26   
  Core Hits                103  | .    30   23   35   4    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    4    1    .    .    .    
    Burn                   1    | .    1    .    .    .    .    
    Blast                  4    | .    3    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4685 | .    1247 783  1677 260  718  
  Guns                     2591 | .    578  516  1389 .    108  
  Cannons                  2087 | .    669  267  288  260  603  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    7    
  Kinetic                  3717 | .    372  697  1677 260  711  
  Thermal                  961  | .    875  86   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    3    .    1    9    
  Average Corruption       1    | .    .    2    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    3    .    3    3    
    Message Errors         4    | .    .    2    .    .    2    
    Matter Fused           2    | .    .    1    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            24   | .    8    .    .    16   .    
  Projectiles              24   | .    8    .    .    16   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 19   | .    6    .    7    4    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  19   | .    6    .    7    4    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    36   3    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        522  | .    410  122  510  216  522  
  Average Temperature      113  | .    113  35   111  101  237  
  Received Heat Transfer   1120 | .    396  121  414  .    189  
  Effects                  23   | .    3    .    8    .    12   
    Shutdowns              11   | .    1    .    5    .    5    
    Energy Bleed           5    | .    2    .    2    .    1    
    Interference           6    | .    .    .    1    .    5    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         2413 | .    2228 185  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             451  | .   287 320 451 203 170 
  Initial                  135  | .   .   73  135 126 .   
  Average                  176  | .   128 176 295 99  65  
Maximum Alert Level        2    | .   1   1   2   1   .   
  Low Security (%)         63   | 100 85  58  18  96  100 
  Level 1                  29   | .   14  41  60  3   .   
  Level 2                  6    | .   .   .   20  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   5   .   3   3   .   
  Investigation            5    | .   3   .   1   1   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   1   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              98   | .   31  20  30  4   13  
  Peak Tracking Total      8    | .   5   4   8   1   6   
  Tactical Retreats        7    | .   1   1   4   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            5    | .   3   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          6    | .   4   .   .   2   .   
  Max in Single Turn       2    | .   1   .   .   2   .   
  Garrison Relay           1    | .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          15   | .   3   4   5   3   .   
  Terminals                11   | .   3   2   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                39   | .   6   8   17  8   .   
  Successful               16   | .   2   3   9   2   .   
  Failed                   23   | .   4   5   8   6   .   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                28   | .   6   4   13  5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             11   | .   2   1   7   1   .   
  Record                   3    | .   .   .   3   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   3   2   5   3   .   
  Full Trace Events        5    | .   1   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               4311 | 44   1225 668  1314 801  259  
Spaces Moved               2245 | 40   701  484  690  271  59   
  Core                     39   | 3    22   .    1    .    13   
  Treads                   555  | .    .    .    238  271  46   
  Legs                     233  | .    233  .    .    .    .    
  Wheels                   1404 | 37   446  484  437  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   14   | .    .    .    14   .    .    
  Fastest Speed            50   | 50   90   90   90   225  50   
  Average Speed            144  | 87   121  101  137  277  277  
  Slowest Speed            500  | 100  200  115  450  305  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    71   50   48   7    10   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    1    1    14   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    1    1    1    .    
  AOE                      13   | .    .    .    .    13   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Total                      2971 | 45  936 609 961 305 115 
  Wait                     367  | .   130 50  143 16  28  
  Move                     2240 | 39  700 483 689 270 59  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | .   11  10  16  2   2   
  Fast Attach              28   | 6   6   2   13  1   .   
  Attach                   10   | .   .   2   2   3   3   
  Detach                   2    | .   .   .   .   2   .   
  Swap                     37   | .   12  11  13  1   .   
  Drop                     54   | .   11  14  27  2   .   
  Fire                     191  | .   66  37  58  8   22  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  712 | -10/Materials | Discovered new exit (range 15)
  833 | -10/Materials | Discovered new exit (range 3)
 1058 | -10/Materials | Core integrity fell below 50%
 1224 | -10/Materials | Core integrity fell below 20%
 1270 | -10/Materials | Entered another Materials area
 1270 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1572 | -9/Materials  | Discovered new exit (range 15)
 1663 | -9/Materials  | Discovered new exit (range 5)
 1919 | -9/Materials  | Discovered new exit (range 15)
 1938 | -9/Materials  | Entered another Materials area
 1938 | -8/Materials  | Evolved 2 slots: Utility x2
 3108 | -8/Materials  | Discovered new exit (range 14)
 3160 | -8/Materials  | Found Prototype Device
 3162 | -8/Materials  | Lost 3 parts (1n2u)
 3169 | -8/Materials  | Identified exit to Factory
 3252 | -8/Materials  | Entered Factory
 3252 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3253 | -7/Factory    | Identified Active Sensor Suite
 3791 | -7/Factory    | Identified exit to Garrison
 3832 | -7/Factory    | Build established: Scavenger-Skirmisher
 4053 | -7/Factory    | Entered Garrison
 4265 | -7/Garrison   | Garrison Relay disabled
 4281 | -7/Garrison   | Core integrity fell below 50%
 4296 | -7/Garrison   | Core integrity fell below 20%
 4311 | -7/Garrison   | Phase Generator disabled
 4312 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04265_ Relay Coupler [Demolisher] tumbles out of
  relay unit.
04268_ Imp. Light Cannon destroyed.
04270_ Acquired 22 matter.
04273_ Adv. Assault Cannon destroyed.
04274_ Active Sensor Suite destroyed.
04275_ Slammed into S-27 Virus.
04275_ Adv. Targeting Computer destroyed.
04275_ System corrupted by crushing effect (+1).
04276_ Acquired 80 matter.
04276_ Rnf. Deuterium Engine destroyed.
04286_ Acquired Autogun.
04288_ Acquired 18 matter.
04289_ System corrupted: Matter fused (-8).
04294_ Acquired 8 matter.
04295_ Autogun destroyed.
04296_ Acquired Autogun.
04298_ Hardlight Generator destroyed.
04304_ S-27 Virus destroyed.
04311_ Acquired 14 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            380
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             15
Core Shielding             20
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Light Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              PlasmaTimingMapper
  Manual?         0
Play Time         00:45:52
  Cumulative      7.2 hours
  Start           2024.12.05 @ 01:46:21
  End             2024.12.05 @ 02:29:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a117b35d-1b8c-47ee-84b2-bd18bf65226d