Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.27 @ 19:42:27

Player: h0rm1g4

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (70)      350
Value Destroyed (2048)     2048
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (550)                550
              TOTAL SCORE: 4748

 Bonus
-------
High Alert Combat Kills    550

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     228/240
System Corruption          0%
Temperature                Critical (669)
Movement                   Core (650) Ox12
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
>          --- PROPULSION (2) ---
   Armored Treads
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Sensor Array
           Signal Interpreter
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Ion Cannon
           Plasma Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Ion Engine
           Sensor Array
  Advanced ECM Suite
           Hacking Suite
           Beam Rifle
           Particle Gun
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
           Signal Interpreter
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Ion Cannon
           Plasma Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Sensor Array
  Advanced ECM Suite
           Hacking Suite
           Beam Rifle
           Particle Gun
  Improved Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 4   7   3   9   14  
  Power                    6    | 1   .   .   1   4   
    Engine                 3    | 1   .   .   1   1   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   2   1   2   
    Treads                 1    | .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 2   1   2   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   3   .   3   4   
    Device                 3    | .   1   .   1   1   
    Storage                2    | 1   1   .   .   .   
    Processor              4    | .   1   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   3   1   4   4   
    Energy Gun             3    | .   1   .   1   1   
    Energy Cannon          4    | .   .   .   2   2   
    Ballistic Gun          2    | .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   2   7   
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      2    | .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 99  87  
  Engine                   8    | .   14  14  11  2   
  Core                     5    | .   .   .   .   13  
  Wheel                    19   | .   28  28  22  11  
  Device                   10   | .   9   14  11  9   
  Storage                  11   | .   14  14  11  9   
  Processor                13   | .   2   .   22  18  
  Protection               1    | .   .   .   .   4   
  Energy Gun               5    | .   13  9   .   4   
  Energy Cannon            4    | .   .   .   3   9   
  Ballistic Gun            6    | .   14  14  7   .   
  Launcher                 5    | .   .   4   11  4   
Peak Build Rating          30   | 4   8   7   13  30  
  Average Rating           13   | 2   7   7   10  21  
  On Entrance              6    | .   4   7   7   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 10  20  21  27  46  
  Greatest Support         32   | 10  32  32  20  20  
  Greatest Overweight (x)  3    | .   1   1   2   3   
  Average Overweight (x)   1    | .   .   .   1   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  
  Most Carried             10   | 5   7   7   10  10  
  Average Carried          6    | 2   3   5   8   7   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            9    | 4   5   7   9   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1189 | 188  77   13   311  600  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1664 | .    77   81   189  1317 
  Parts                    105  | .    5    13   20   67   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           7    | .    .    .    1    6    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  43   | .   1   5   4   33  
  Guns                     7    | .   1   .   1   5   
  Cannons                  7    | .   .   .   .   7   
  AOE                      28   | .   .   5   3   20  
Classes Destroyed          14   | .   2   4   2   6   
  Worker                   4    | .   .   .   2   2   
  Builder                  5    | .   .   1   1   3   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 6    | .   .   1   .   5   
  Operator                 2    | .   .   .   1   1   
  Watcher                  8    | .   2   .   2   4   
  Swarmer                  10   | .   .   3   .   7   
  Grunt                    19   | .   1   .   3   15  
  Brawler                  2    | .   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   9    | .   .   2   1   6   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           19   | .   1   4   6   19  
  Combat Bots Only         8    | .   1   3   2   8   
Max Kills in Single Turn   3    | .   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        183  | .    5    25   4    149  
  Missed                   50   | .    3    8    3    36   
Damage Taken               2046 | .    16   207  100  1723 
  Core                     681  | .    .    45   1    635  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   474  | .    6    61   28   379  
Core Remaining (%)         93   | 100  .    82   99   .    
Volleys Fired              97   | .    9    7    11   70   
  Largest                  2    | .    2    2    2    2    
  Hottest                  140  | .    60   50   90   140  
Shots Fired                170  | .    18   14   19   119  
  Gun                      61   | .    18   7    10   26   
  Cannon                   53   | .    .    .    1    52   
  Launcher                 56   | .    .    7    8    41   
  Special                  .    | .    .    .    .    .    
  Kinetic                  26   | .    9    7    10   .    
  Thermal                  79   | .    .    .    1    78   
  Explosive                56   | .    .    7    8    41   
  Electromagnetic          9    | .    9    .    .    .    
  Robot Hit Streak         20   | .    5    16   20   10   
  Robot Miss Streak        3    | .    3    .    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           124  | .    10   13   16   85   
  Core Hits                124  | .    6    14   17   87   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5513 | .    108  529  586  4290 
  Guns                     564  | .    108  86   98   272  
  Cannons                  1003 | .    .    .    17   986  
  Explosions               3946 | .    .    443  471  3032 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  221  | .    37   86   98   .    
  Thermal                  1434 | .    .    .    17   1417 
  Explosive                3787 | .    .    443  471  2873 
  Electromagnetic          71   | .    71   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            179  | .    .    9    49   121  
  Projectiles              .    | .    .    .    .    .    
  Explosions               179  | .    .    9    49   121  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      193  | .    .    18   93   82   
  Shots                    7    | .    .    1    3    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        669  | .    32   32   21   669  
  Average Temperature      165  | .    17   17   14   181  
  Received Heat Transfer   810  | .    12   90   6    702  
  Effects                  24   | .    .    .    .    24   
    Shutdowns              9    | .    .    .    .    9    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           4    | .    .    .    .    4    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (core)          5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         2462 | .    .    .    37   2425 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  
Peak Influence             1288 | .    89   201  313  1288 
  Initial                  66   | .    .    29   66   40   
  Average                  419  | .    62   59   159  877  
Maximum Alert Level        4    | .    .    1    1    4    
  Low Security (%)         50   | 100  100  96   60   3    
  Level 1                  13   | .    .    3    39   10   
  Level 2                  6    | .    .    .    .    15   
  Level 3                  19   | .    .    .    .    46   
  Level 4                  9    | .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          8    | .    1    .    2    5    
  Investigation            2    | .    1    .    1    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            3    | .    .    .    1    2    
  Assault                  2    | .    .    .    .    2    
  Garrison                 1    | .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   3   5   8   48  
  Peak Tracking Total      8    | .   1   3   2   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          14   | .   .   .   3   11  
  Max in Single Turn       3    | .   .   .   2   3   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          3    | .   .   .   2   1   
  Terminals                2    | .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   .   .   3   2   
  Successful               5    | .   .   .   3   2   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   2   
  Record                   3    | .   .   .   1   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2016 | 48  375 288 473 832 
Spaces Moved               1508 | 50  340 217 408 493 
  Core                     11   | 11  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1497 | 39  340 217 408 493 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  95  95  95  95  
  Average Speed            104  | 73  97  98  96  122 
  Slowest Speed            135  | 80  100 100 110 135 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 3   55  33  42  45  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 8    | .   .   .   .   8   
Terrain Destroyed          352  | .   .   38  54  260 
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   .   .   5   
  AOE                      347  | .   .   38  54  255 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1778 | 61  367 276 470 604 
  Wait                     77   | .   .   46  23  8   
  Move                     1504 | 49  339 216 407 493 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 8   8   3   11  13  
  Fast Attach              1    | .   .   .   1   .   
  Attach                   19   | 4   4   .   3   8   
  Detach                   1    | .   1   .   .   .   
  Swap                     17   | .   3   3   5   6   
  Drop                     19   | .   3   1   9   6   
  Fire                     97   | .   9   7   11  70  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  132 | -10/Materials | Discovered new exit (range 18)
  288 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Entered Mines
  439 | -10/Mines     | Learned location of Mines (-8)
  697 | -10/Mines     | Discovered new exit (range 9)
  712 | -10/Mines     | Entered Materials
  712 | -9/Materials  | Evolved 2 slots: Utility x2
 1035 | -9/Materials  | Discovered new exit (range 15)
 1184 | -9/Materials  | Identified exit to Materials
 1185 | -9/Materials  | Entered another Materials area
 1185 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1480 | -8/Materials  | Garrison activated, responded to threat
 1516 | -8/Materials  | Destroyed 8 combat bots
 1898 | -8/Materials  | Discovered new exit (range 9)
 1985 | -8/Materials  | First assault squad dispatched
 2012 | -8/Materials  | Core integrity fell below 50%
 2015 | -8/Materials  | Core integrity fell below 20%
 2018 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01964_ Dropped Lgt. Ion Engine.
01985_ ALERT: Significant disruption in Zone 8X,
  assault force dispatched.
01989_ C-30 ARC bursts open, deploying its
  payload.
01989_ G-50 Soldier unfolds itself.
01989_ G-47 Trooper unfolds itself. <x3>
01989_ M-28 Smith unfolds itself.
01999_ G-47 Trooper destroyed.
02005_ Power failure, Nuclear Core shutdown.
02007_ Critical hit (Burn: +37).
02010_ Power failure, Nuclear Core shutdown.
02010_ Arm. Wheel destroyed.
02011_ Power failure, Nuclear Core shutdown.
02012_ Overheating: Core damaged (-82).
02013_ G-47 Trooper destroyed.
02014_ Overheating: Core damaged (-71).
02014_ Nuclear Core destroyed.
02015_ Overheating: Core damaged (-77). <x2>
02018_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
|  ########????????????????????????????????????      |
|          ????????????????????????????????????      |
|         #????????????????????????????????????      |
|         #????????????????????????????????????      |
|  ##### #?????????????????????????????????????      |
|  #???? #?????????????????????????????????????      |
| "#####+####??????????????????????????????????      |
| "# [      #??????????????????????????????????      |
| "#      ""#??????????????????????????????????      |
|         T"#??????????????????????????????????      |
|         ""#??????????????????????????????????      |
|           ##?????????????????????????????????      |
|  #    !    #?????????????????????????????????      |
|           ##?????????????????????????????????      |
|            #?????????????????????????????????      |
|            #?????????????????????????????????      |
|  #        ##?????????#######?????????????????      |
|    #   % ###?????????#     ########??????????      |
| ] ##  #    #?????????#            #??????????      |
|            #?????????#  %*g     < #??????????      |
|           ##?????????#     %      #??????????      |
|          # #?????????#   = ###+#######???????      |
|   ##      #############g%%###    "T" #???????      |
|   #          ## [   [ # m #?#        #???????      |
|  ##          ##       #   #?#        #???????      |
| ###          #??""""" +  @#?#   !!!  #???????      |
|  ##          #??""""" #   #?#   !!   #???????      |
| ###          #??""""" #   #?#   !!   #???????      |
| #?#          #??#####?#   #?#       =##??????      |
| ###          ######???#   #?#        "#??????      |
|   #############   #???#   #?# !      ##??????      |
|                   #???#   #?#####"##%#???????      |
|                   ##??#   #?????######???????      |
|  [    "            #??#   ###########????????      |
|  [                #####   ##        #????????      |
|  *                ## ##   ## """    #????????      |
|    !             %         # """ !  #????????      |
|                            # """    #????????      |
|                            +        #????????      |
|                !           #        #????????      |
|    #############           # " "    #????????      |
| ###  ######   ##         ### "Y"    #????????      |
| ######### ###  #         # # """    #????????      |
| #          =  ##         # ##########????????      |
| # """  ! !   # #         #########???????????      |
| # """  !!! ] ###         #"!!!!]]#???????????      |
| + """  !!!   ##       !  ##!!!  ]#???????????      |
| #            ##          "#      ############      |
| ############+##     "    #####   ##         #      |
| ############ ###     "   #####    #         #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
 EM Pulse Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionFireMicrothruster
  Manual?         0
Play Time         00:33:50
  Cumulative      34.2 hours
  Start           2025.03.27 @ 19:05:20
  End             2025.03.27 @ 19:42:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           7
  Adventurer      22
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3431d1c2-24dd-4cbc-9e25-009ac55980d5