Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.29 @ 04:17:18

Player: hemo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (421)      421
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (372)                372
              TOTAL SCORE: 3338

 Bonus
-------
Follower Combat Kills      72
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             538/550
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
           Army-in-a-Box (0/30)
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Enhanced Autogun
>          --- INVENTORY (4) ----
  Improved Heat Sink
     Large Storage Unit
  Advanced Terrain Scan Processor
           Longsword +1

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Army-in-a-Box
>          --- WEAPON -----------
  Improved EM Shotgun
  Enhanced Autogun
>          --- INVENTORY --------
  Improved Heat Sink
     Large Storage Unit
  Advanced Terrain Scan Processor
           Longsword +1
[Rating: 76]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy Laser
  Ballistic Gun            Shotgun
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              5    | .   1   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  4    | .   1   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 7   17  6   8   8   9   
  Power                    5    | 1   2   .   .   1   1   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   2    | .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   6   .   2   1   2   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    10   | 2   4   .   2   1   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  18   | 2   7   3   2   2   2   
    Device                 10   | .   3   3   1   1   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | 1   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   2   3   4   4   4   
    Energy Gun             3    | .   .   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 2   2   2   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   .   .   
  Unidentified Prototypes  5    | .   .   1   2   .   2   
Parts Lost                 3    | .   .   .   3   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      2    | .   .   .   2   .   .   
Average Slot Usage (%)     90   | .   99  89  80  100 55  
  Engine                   2    | .   1   .   .   5   7   
  Core                     8    | .   9   12  12  6   .   
  Treads                   1    | .   6   .   .   .   .   
  Leg                      22   | .   18  25  24  25  20  
  Device                   11   | .   5   11  7   19  7   
  Storage                  11   | .   12  12  12  12  .   
  Processor                1    | .   6   .   .   .   .   
  Protection               5    | .   12  3   .   5   .   
  Energy Gun               2    | .   .   .   .   7   8   
  Ballistic Gun            16   | .   25  24  12  12  7   
  Slashing Weapon          2    | .   .   .   2   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             96   | 19  35  41  41  49  96  
  Greatest Support         46   | 20  40  26  26  31  46  
  Greatest Overweight (x)  3    | .   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   1   .   .   1   
Largest Inventory Capacity 14   | 8   14  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  4   
  Most Carried             10   | 8   10  10  10  10  10  
  Average Carried          9    | 3   9   9   9   9   4   
  Final Capacity           10   | 8   10  10  10  10  4   
  Final Carried            10   | 7   10  10  9   10  4   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           897  | 217 267 80  .   213 120 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            918  | .   409 .   .   328 181 
  Parts                    42   | .   20  .   .   17  5   
Haulers Intercepted        3    | .   1   .   .   .   2   
Recyclers Shooed           2    | .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  14   | .   8   .   .   6   .   
  Melee                    2    | .   .   .   .   2   .   
  Guns                     12   | .   8   .   .   4   .   
Classes Destroyed          4    | .   4   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   
  Recycler                 4    | .   1   .   .   2   1   
  Swarmer                  6    | .   2   .   .   4   .   
  Grunt                    8    | .   6   .   .   2   .   
Best Kill Streak           5    | .   5   .   .   3   1   
  Combat Bots Only         4    | .   4   .   .   2   .   
Max Kills in Single Turn   1    | .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               968  | .   269 .   626 61  12  
  Core                     80   | .   10  .   58  .   12  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         86   | 100 .   .   .   72  .   
Volleys Fired              46   | .   31  .   5   7   3   
  Largest                  2    | .   2   .   1   2   2   
  Hottest                  92   | .   40  .   .   92  92  
Shots Fired                87   | .   62  .   5   14  6   
  Gun                      82   | .   62  .   .   14  6   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  5    | .   .   .   5   .   .   
  Kinetic                  72   | .   62  .   .   7   3   
  Thermal                  10   | .   .   .   .   7   3   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         48   | .   48  .   13  16  10  
  Robot Miss Streak        1    | .   1   .   .   1   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           85   | .   56  1   8   16  4   
  Core Hits                39   | .   24  .   .   10  5   
  Critical Hits            1    | .   1   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   
Melee Attacks              13   | .   .   1   3   9   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 9    | .   .   .   .   9   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            6    | .   .   1   3   2   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1258 | .   540 .   .   615 103 
  Guns                     786  | .   540 .   .   167 79  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    448  | .   .   .   .   448 .   
  Ramming                  24   | .   .   .   .   .   24  
  Kinetic                  612  | .   540 .   .   31  41  
  Thermal                  174  | .   .   .   .   136 38  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 448  | .   .   .   .   448 .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            88   | .   .   .   .   88  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    88   | .   .   .   .   88  .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      12   | .   .   .   .   .   12  
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   .   .   1   
  Kicked                   1    | .   .   .   .   .   1   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        87   | .   87  .   .   24  18  
  Average Temperature      22   | .   27  .   .   7   10  
  Received Heat Transfer   249  | .   225 .   .   24  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   .   
  Heat Transferred         333  | .   .   .   .   259 74  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             323  | .   172 .   .   65  323 
  Initial                  17   | .   .   .   .   .   17  
  Average                  60   | .   92  .   .   33  167 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 .   100 60  
  Level 1                  4    | .   .   .   .   .   39  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           5    | .   3   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              30   | .   16  .   8   6   .   
  Peak Tracking Total      10   | .   5   .   10  2   .   
  Tactical Retreats        4    | .   2   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          12   | .   5   1   1   2   3   
  Terminals                8    | .   5   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   19  1   1   2   7   
  Successful               20   | .   11  1   1   2   5   
  Failed                   10   | .   8   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   9   .   1   .   6   
  Terminals                26   | .   19  .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   10  1   1   2   4   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           2    | .   2   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   
  Robot Analysis           5    | .   3   .   .   .   2   
  Prototype ID Bank        3    | .   3   .   .   .   .   
  Open Door                3    | .   .   1   .   2   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   
  Terminals                2    | .   1   .   .   .   1   
    Botnet                 2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   5   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   1   3   .   .   
  Non-combat               2    | .   .   .   2   .   .   
  Combat                   2    | .   .   1   1   .   .   
Robot Hacks Applied        4    | .   .   1   3   .   .   
  parse_system             4    | .   .   1   3   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Total Allies               5    | .    .    .    5    .    .    
  Largest Group            3    | .    .    .    3    .    .    
  Highest-Rated Group      26   | .    .    .    26   .    .    
  Highest-Rated Ally       10   | .    .    .    10   .    .    
Total Orders               6    | .    .    2    .    .    4    
  EXPLORE                  4    | .    .    1    .    .    3    
  RETURN                   2    | .    .    1    .    .    1    
Ally Attacks               158  | .    .    .    10   .    148  
  Total Damage             2771 | .    .    .    178  .    2593 
  Kills                    30   | .    .    .    2    .    28   
Allies Corrupted           1    | .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    
Field Lobotomies           5    | .    .    .    5    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       5    | .   3   .   .   .   2   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             47   | .   .   16  .   .   31  
  Drone Recoveries         14   | .   .   13  .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3222 | 93   815  372  671  1008 263  
Spaces Moved               1805 | 63   397  184  442  615  104  
  Core                     7    | 7    .    .    .    .    .    
  Treads                   39   | .    39   .    .    .    .    
  Legs                     1759 | 56   358  184  442  615  104  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  120  120  
  Average Speed            148  | 112  150  150  143  149  175  
  Slowest Speed            210  | 120  160  150  150  150  210  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       67   | 6    67   98   62   94   75   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 3    | .    .    .    .    3    .    
Terrain Destroyed          3    | .    .    .    .    3    .    
  Melee                    3    | .    .    .    .    3    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2250 | 82  563 280 465 680 180 
  Wait                     252  | 5   88  82  .   32  45  
  Move                     1800 | 62  396 183 441 614 104 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 8   12  1   1   5   3   
  Fast Attach              29   | 6   6   4   3   1   9   
  Attach                   8    | 1   1   .   3   3   .   
  Detach                   5    | .   3   1   .   1   .   
  Swap                     18   | .   10  2   2   4   .   
  Drop                     47   | .   16  6   7   4   14  
  Fire                     46   | .   31  .   5   7   3   
  Melee                    13   | .   .   1   3   9   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 15)
   94 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Evolved 1 slot: Utility x1
  321 | -10/Materials | Build established: Hacker-Mutant
  592 | -10/Materials | Identified exit to Materials
  592 | -10/Materials | Discovered exit to Materials (range 10)
  770 | -10/Materials | Identified exit to Mines
  770 | -10/Materials | Discovered exit to Mines (range 6)
  830 | -10/Materials | Discovered exit to Mines (range 11)
  909 | -10/Materials | Entered Mines
  994 | -10/Mines     | Found the Drone Emporium
 1007 | -10/Mines     | Found Prototype Device
 1007 | -10/Mines     | Identified Decoy Drone Bay
 1065 | -10/Mines     | Discovered exit to Materials (range 11)
 1067 | -10/Mines     | Discovered exit to Materials (range 46)
 1233 | -10/Mines     | Learned location of Mines (-9)
 1275 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1275 | -10/Mines     | Identified exit to Exiles
 1275 | -10/Mines     | Discovered exit to Exiles (range 5)
 1281 | -10/Mines     | Entered Exiles
 1302 | -10/Exiles    | Identified exit to Mines
 1302 | -10/Exiles    | Discovered exit to Mines (range 15)
 1347 | -10/Exiles    | Met 8R-AWN
 1379 | -10/Exiles    | Met EX-HEX
 1443 | -10/Exiles    | Met EX-BIN
 1472 | -10/Exiles    | Aligned with FarCom system
 1473 | -10/Exiles    | Given EX-Vault access code
 1535 | -10/Exiles    | Opened EX-Vault
 1544 | -10/Exiles    | Found Prototype Slashing Weapon
 1544 | -10/Exiles    | Identified Longsword +1
 1554 | -10/Exiles    | Found Prototype Special Weapon
 1554 | -10/Exiles    | Identified Field Lobotomy Kit
 1587 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1743 | -10/Exiles    | Assimilated O5-PA4(z) with FLK Orb
 1744 | -10/Exiles    | Attacked by the Exiles
 1751 | -10/Exiles    | Assimilated as-44079 with FLK Orb
 1754 | -10/Exiles    | Assimilated as-95610 with FLK Orb
 1757 | -10/Exiles    | Assimilated as-52496 with FLK Orb
 1760 | -10/Exiles    | Assimilated as-78375 with FLK Orb
 1825 | -10/Exiles    | Found Prototype Device
 1942 | -10/Exiles    | Discovered exit to Mines (range 10)
 1952 | -10/Exiles    | Stole two prototypes: Longsword +1, Army-in-a-Box
 1952 | -10/Exiles    | Entered Mines
 1961 | -9/Mines      | Met a Derelict bent on vengeance
 2276 | -9/Mines      | Identified exit to Materials
 2276 | -9/Mines      | Discovered exit to Materials (range 10)
 2277 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2469 | -9/Mines      | Discovered exit to Materials (range 9)
 2524 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2715 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2960 | -9/Mines      | Entered Materials
 2960 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2978 | -8/Materials  | Identified Army-in-a-Box
 3076 | -8/Materials  | Identified exit to Factory
 3076 | -8/Materials  | Discovered exit to Factory (range 45)
 3170 | -8/Materials  | Discovered exit to Factory (range 64)
 3223 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03202_ K-01 Serf collects debris.
03202_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
03203_ S-10 Pest destroyed.
03204_ Dropped Hvy. Laser.
03205_ Acquired Imp. EM Shotgun.
03205_ K-01 Serf collects debris.
03206_ Dropped Shotgun.
03209_ K-01 Serf collects debris.
03211_ Acquired Prototype Ballistic Gun.
03211_ Identified Enh. Autogun.
03212_ Acquired 14 matter.
03213_ K-01 Serf collects debris.
03214_ Acquired 38 matter.
03216_ Army Drone destroyed.
03220_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????#???????????????????######????????? |
| ##############[##??????????????????#    ######???? |
|          +  =%= #??????????????????#  !      #???? |
|          #  *"" #??????????????????# *%[     #???? |
|          #   """#??????????????????#    ######???? |
|          +    S"#????##########????##% ########??? |
|    ##### #  !   #????#        #?????#  # /  [ #??? |
|    #???# #      #????#        #######  /      #??? |
|    #???# ##+#####????#        ##       #   """#??? |
|    #???#    ###### ###      = ##       #    ""#??? |
|    #???#    # !!!   ##        ##  ######!   ""#??? |
|    #???#    + !!    ##        ##  #????#      #??? |
| ## #???#    # !!    ##        ##  #############??? |
| ?# #???#    ##########       *##  ##       ] #???? |
| ?# #####+##          +        ##  ##         #???? |
| ?# #]     #  ^      =######+###    #     """ ????? |
| ## #      #   ^   **[#####      "" #    """""????? |
|    +  """ +      [[ g%g* @      T  +    """""????? |
| ####  """ #     [[%[=##### ####    # !  """""????? |
| ???#  """ #     "T"[!#???# #??## ###     """ ????? |
| ##?#=     #     """  #???# #???# #?#         #???? |
|  ########## ######## #???# #####+#############???? |
|      #????# #??????# #???# ##        #???????????? |
|      ##??## ##?????# #???# ##        #???????????? |
|    # "####=  #?????# #??## ##        #???????????? |
|    +     !%= #???###+####   #        #???????????? |
|    #### ##!  #???#   =%*#   +        #???????????? |
|    #  # ### ##???#  ! =%#   #        #??########?? |
|    #  # ##    ???#   ! !+%  #        #??#  """ #?? |
|      ## ##    #??#    %*#   #        ####  """ #?? |
| ##   ## ##    #??#  "T" #[= #        +  +  """ #?? |
|      ## #?#   #??#  """ #%=*########### #      #?? |
|      ## #?#####??########[= #########?# # !   [#?? |
|     ### #?????###########=  #       #?# #      #?? |
|     #?# #?????# =!   [% #=  # """   #?# ########## |
|  % ##?# #?????# !!   =]=+   + "T"   #?# #?#        |
|    #??# #?????# !      %#   # " "   #?# #?#        |
|    #??# #?????#    ! =  #   #      |#?# #?# [      |
|    #??# #?????###########   ########### ###   """  |
|    #??# #????????#      #   ####          #   """  |
|    ####+#????????#  """ #                 +   """  |
|    #    #??#######  """ #                 #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
    Lrg. Storage Unit | -10/Materials | Hacked
 Imp. Terrain Scanner | -10/Materials | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystRecyclingDissipator
  Manual?         0
Play Time         01:18:14
  Cumulative      495.7 hours
  Start           2020.09.19 @ 03:06:02
  End             2020.09.29 @ 04:17:18
Sessions          13
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          59
  Rogue           3
  Adventurer      3
  Explorer        53
Win Type          -
  Total           27
  Types           21/3/2/1/0/0/0/0/0
Lore%             70
Gallery%          90
Achievement%      91
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2edff0ea-7839-4090-a794-9433e5eda6b0