Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 20:47:26 Player: Btuck Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2757) 2757 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 9422 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 221/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Makeshift Light Armor Plating Micro-nuke Launcher Advanced Datajack Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Airjet Gravmag Array Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Backup Plating III Improved Hacking Suite Mini Drone Bay > --- WEAPON ----------- Micro-nuke Launcher Micro-nuke Launcher Companion Sword > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Antigrav System Gyrokinetic Inverter Combat Gravmag System Improved Terrain Scanner Improved Target Analyzer Makeshift Light Armor Plating Improved Thermal Defense Suite Lance Force Lance [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Combat Gravmag System Treads Light Treads Wheel Wheel Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Heavy Assault Rifle Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Companion Sword Piercing Weapon Lance Build | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Slots Evolved 14 | . . . . . 10 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 5 | . . . . . 3 1 . . 1 Utility 7 | . . . . . 6 . . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 99 | 9 12 3 2 7 17 11 1 20 17 Power 17 | 2 2 1 . 1 2 2 . 2 5 Engine 7 | 2 1 1 . 1 2 . . . . Core 7 | . 1 . . . . 2 . . 4 Reactor 3 | . . . . . . . . 2 1 Propulsion 25 | 2 1 1 1 2 5 1 1 6 5 Treads 6 | 2 1 . 1 2 . . . . . Leg . | . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . Hover 18 | . . . . . 5 1 1 6 5 Flight . | . . . . . . . . . . Utility 37 | 2 4 . 1 2 6 8 . 9 5 Device 21 | 1 1 . 1 . 4 6 . 6 2 Storage 4 | 1 3 . . . . . . . . Processor 6 | . . . . . 2 1 . 1 2 Hackware 2 | . . . . . . 1 . . 1 Protection 4 | . . . . 2 . . . 2 . Artifact . | . . . . . . . . . . Weapon 20 | 3 5 1 . 2 4 . . 3 2 Energy Gun 5 | 3 . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . 4 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . 1 . . 2 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 1 . 2 2 Parts Lost 59 | . 1 5 . 2 10 . . 18 23 Power 14 | . 1 1 . 1 2 . . 4 5 Propulsion 20 | . . 3 . 1 . . . 7 9 Utility 17 | . . . . . 4 . . 6 7 Weapon 8 | . . 1 . . 4 . . 1 2 Highest Loss Streak 8 | . 1 5 . 2 5 . . 7 8 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 2 13 17 17 18 18 19 19 18 10 Power 1 | 1 1 1 1 . 1 . . 2 . Propulsion 3 | 1 2 3 2 2 6 8 8 4 . Utility 6 | . 4 8 8 9 6 7 7 6 3 Weapon 4 | . 4 4 5 6 4 3 4 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . 2 . . 1 3 . . 6 3 Power 1 | . 1 . . . . . . . . Propulsion 6 | . 1 . . . 3 . . 2 . Utility 3 | . . . . . . . . 2 1 Weapon 4 | . . . . 1 . . . 2 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 100 91 93 99 75 66 78 79 62 Engine 7 | . 12 14 14 14 4 . . . . Core 2 | . 1 . . . . 6 10 6 5 Treads 11 | . 28 17 8 14 6 . . . . Wheel 3 | . . 2 14 13 . . . . . Hover 9 | . . . . . 12 28 31 27 18 Device 13 | . 14 14 14 12 19 10 15 14 4 Storage 9 | . 14 14 14 14 5 5 5 5 3 Processor 3 | . . . . . 4 6 5 6 16 Hackware 1 | . . . . . . 2 5 5 4 Protection 1 | . . . . 1 3 . . 3 1 Energy Gun 3 | . 7 . . . 7 . . . . Ballistic Gun 13 | . 20 28 26 28 4 . . . . Slashing Weapon 1 | . . . . . 1 5 5 5 3 Peak Build Rating 107 | 9 11 11 14 24 84 95 80 107 103 Average Rating 40 | 6 9 10 12 16 58 73 79 86 82 On Entrance 34 | . 9 11 10 14 24 48 80 79 67 Avg Prop Armor Cover (%) 10 | . . . 11 11 8 14 4 2 . Naked Turns 17 | . . . . . . . . . 17 Heaviest Build 76 | 13 52 52 52 55 76 57 57 74 54 Greatest Support 100 | 40 40 40 10 36 70 100 84 84 76 Greatest Overweight (x) 23 | . 1 5 5 18 23 1 . 1 2 Average Overweight (x) 1 | . . 3 4 4 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 Average Capacity 18 | 7 15 20 20 20 20 20 20 19 13 Most Carried 20 | 5 19 19 18 20 20 20 20 20 13 Average Carried 16 | 2 13 17 17 18 18 19 19 18 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 5 Final Carried 20 | 5 19 15 18 20 20 20 19 14 4 Scrap Suit Usage (%) 17 | . . . . . 97 . . . . Parts Cannibalized 2 | . . . . . 2 . . . . Class Distribution -------------------- 62% | Mutant 12% | Scout 6% | Skirmisher 4% | Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Skirmisher | -5/Factory Scout | -4/Factory Scout | -4/Waste Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Matter Collected 1778 | 290 282 12 133 108 302 24 . 368 259 Remotely . | . . . . . . . . . . Salvage Created 3415 | 132 638 60 . . 418 24 . 1505 638 Parts 193 | 6 50 6 . . 20 4 . 66 41 Haulers Intercepted 6 | . 1 . . . . . . 3 2 Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Combat Hostiles Destroyed 49 | . 18 3 . . 7 . . 12 9 Melee 16 | . . . . . . . . 11 5 Guns 26 | . 18 3 . . 5 . . . . AOE 7 | . . . . . 2 . . 1 4 Classes Destroyed 14 | 3 5 1 . . 3 . . 1 1 Worker 6 | 1 1 . . . . . . 2 2 Builder 7 | . 1 . . . 1 1 . 1 3 Tunneler 5 | 2 1 . . . 1 . . . 1 Hauler 6 | . 1 . . . . . . 3 2 Recycler 4 | 1 . . . . . . . 3 . Turret 1 | . . 1 . . . . . . . Watcher 3 | . 2 . . . . . . 1 . Swarmer 11 | . 8 3 . . . . . . . Grunt 22 | . 10 . . . 3 . . 5 4 Brawler 1 | . . . . . 1 . . . . Sentry 2 | . . . . . . . . 2 . Hunter 6 | . . . . . 1 . . 2 3 Programmer 6 | . . . . . 2 . . 3 1 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 8 | 3 5 3 . . 3 1 . 4 8 Combat Bots Only 5 | . 5 3 . . 3 . . 3 4 Max Kills in Single Turn 2 | 1 2 1 . . 2 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . 1 . . 1 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Hostile Shots Fired 712 | . 101 120 . 21 163 . . 142 165 Missed 223 | . 30 42 . 4 47 . . 44 56 Hits 489 | . 71 78 . 17 116 . . 98 109 Melee 2 | . . . . . 2 . . . . Projectile 487 | . 71 78 . 17 114 . . 98 109 AOE 1 | . . . . . 1 . . . . Critical Strikes 21 | . . . . 2 4 . . 6 9 Actively Blocked 1 | . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 9062 | . 698 571 . 262 2484 . . 2087 2960 Core 2427 | . 104 95 . 42 389 . . 480 1317 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . . 108 . Regen/Repaired (Parts) 13 | . . . . . 13 . . . . Core Remaining (%) 55 | 100 . . . 3 61 . . 58 . Volleys Fired 135 | 9 73 20 2 3 19 . . 3 6 Largest 3 | 2 2 2 1 2 3 . . 2 1 Hottest 183 | 80 100 46 100 66 183 . . 98 52 Shots Fired 239 | 18 121 40 2 6 40 . . 6 6 Gun 222 | 18 120 40 . 6 38 . . . . Cannon . | . . . . . . . . . . Launcher 14 | . . . . . 2 . . 6 6 Special 3 | . 1 . 2 . . . . . . Kinetic 141 | . 79 40 . 6 16 . . . . Thermal 82 | 16 42 . 2 . 22 . . . . Explosive 14 | . . . . . 2 . . 6 6 Electromagnetic 2 | 2 . . . . . . . . . Robot Hit Streak 11 | 10 11 5 . 3 6 . . 2 2 Robot Miss Streak 5 | 5 3 3 . 3 4 . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 245 | 11 79 23 . 3 22 1 . 68 38 Core Hits 127 | 5 36 6 . 1 19 . . 32 28 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . . . 4 . Melee Attacks 152 | . . . . . 6 4 . 84 58 Impact . | . . . . . . . . . . Slashing 150 | . . . . . 6 4 . 84 56 Piercing 2 | . . . . . . . . . 2 Sneak Attacks 15 | . . . . . 1 1 . 8 5 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 8508 | 159 903 386 . 85 895 81 . 3471 2528 Guns 2022 | 127 899 386 . 85 525 . . . . Cannons . | . . . . . . . . . . Explosions 1812 | 32 . . . . 222 . . 482 1076 Melee 4654 | . . . . . 148 81 . 2989 1436 Ramming 20 | . 4 . . . . . . . 16 Kinetic 1208 | . 553 386 . 85 184 . . . . Thermal 819 | 132 346 . . . 341 . . . . Explosive 1780 | . . . . . 222 . . 482 1076 Electromagnetic 27 | 27 . . . . . . . . . Impact . | . . . . . . . . . . Slashing 4654 | . . . . . 148 81 . 2989 1436 Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . 14 . 6 11 11 Average Corruption 9 | . . . . . 13 . 6 7 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . . . . 24 . 3 19 7 Message Errors 15 | . . . . . 7 . . 5 3 Matter Fused 9 | . . . . . 4 . . 5 . Heat Flow Errors 12 | . . . . . 6 . 1 3 2 Energy Discharges 5 | . . . . . 1 . 1 1 2 Parts Rejected 2 | . . . . . 1 . 1 . . Data Loss (minor) 5 | . . . . . 1 . . 4 . Data Loss (major) 3 | . . . . . 2 . . 1 . Misfires 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 444 | 2 . . . . 12 51 . 265 114 Projectiles . | . . . . . . . . . . Explosions 42 | 2 . . . . . . . 8 32 Melee 402 | . . . . . 12 51 . 257 82 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . . . 72 52 Shots 4 | . . . . . . . . 2 2 Rammed 3 | . 1 . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 541 | 72 144 5 20 56 395 60 328 541 415 Average Temperature 87 | 31 37 5 12 26 108 23 86 99 130 Received Heat Transfer 1287 | . 240 312 . 170 81 . . 412 72 Effects 11 | . . . . . 1 . 1 5 4 Shutdowns 4 | . . . . . . . . 1 3 Energy Bleed 4 | . . . . . . . . 3 1 Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 1 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 1556 | 275 800 . . . 481 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 99 | 100 100 . 100 . 99 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 205 | 10 185 . 28 . 205 15 1 168 188 Initial 77 | . . . 28 . . 5 1 . 77 Average 49 | 1 92 . 2 . 67 2 . 16 53 Influence Increases 2058 | 20 527 110 2 . 350 37 . 506 506 Destroy 0b10 Robot/C 1000 | . 360 80 . . 140 . . 240 180 Destroy 0b10 Robot/NC 155 | 20 30 . . . 10 5 . 50 40 Destroy Leader 218 | . 76 . . . 30 . . 68 44 Successful Hack 20 | . 16 . . . . . . 4 . Disable Machine 150 | . 15 . . . 45 30 . 45 15 Destroy Structure 250 | . . . 2 . 80 2 . 84 82 Partial Spotted 30 | . . . . . . . . 15 15 Lose Combat Pursuer 135 | . 30 30 . . 45 . . . 30 Active Sensor Use 100 | . . . . . . . . . 100 Influence Decreases 1870 | 20 430 147 62 . 338 44 5 358 466 Entered New Map 161 | . . 47 32 . . 7 4 . 71 Time Decay 1247 | 20 420 50 30 . 238 37 1 215 236 Lost Part 462 | . 10 50 . . 100 . . 143 159 Squads Dispatched 15 | . 3 . . . 2 1 . 3 6 Investigation 4 | . 2 . . . . . . 1 1 Extermination 4 | . . . . . 2 . . 1 1 Reinforcement 7 | . 1 . . . . 1 . 1 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Distress Signals 3 | . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 26 8 . 10 15 . 6 22 14 Peak Tracking Total 6 | . 6 6 . 4 5 1 6 5 5 Tactical Retreats 7 | . 1 1 . . 3 . . . 2 Traps | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Traps Triggered 3 | . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Machines Disabled 12 | . 1 2 . . 3 2 . 3 1 Max in Single Turn 2 | . 1 1 . . 2 1 . 2 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Machines Accessed 9 | . 4 . . 3 . . . 2 . Terminals 5 | . 4 . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 27 | . 15 . . 8 . . . 4 . Successful 20 | . 9 . . 8 . . . 3 . Failed 6 | . 5 . . . . . . 1 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . Manual 16 | . 13 . . . . . . 3 . Terminals 18 | . 15 . . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 12 | . 4 . . 8 . . . . . Record 3 | . . . . 3 . . . . . Robot Analysis 6 | . 2 . . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 6 | . 5 . . . . . . 1 . Terminals 6 | . 5 . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . 4 . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 4 . . . . . . 1 . Full Trace Events 4 | . 3 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . 2 . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Active Infowar (turns) 5326 | 72 1193 102 486 998 1017 142 107 756 453 Sensors 3265 | . . . 481 998 792 142 107 478 267 A.S.S. 186 | . . . . . . . . . 186 Terrain 1089 | 72 8 . . . . 82 107 716 104 Structural 2704 | . 1185 102 5 . 1002 76 107 227 . Seismic 355 | . . . . . . . . 355 . Robot Analysis Total 6 | . 2 . . 4 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Turns Passed 5696 | 175 1194 102 486 1081 1053 204 107 756 538 Spaces Moved 3599 | 84 456 20 306 663 719 186 129 637 399 Core 52 | 3 . . . 3 2 . . . 44 Treads 815 | 81 456 10 . 13 255 . . . . Legs . | . . . . . . . . . . Wheels 963 | . . 10 306 647 . . . . . Hover 1769 | . . . . . 462 186 129 637 355 Flight . | . . . . . . . . . . Fastest Speed 46 | 50 160 155 140 140 68 65 65 50 46 Average Speed 122 | 156 207 197 153 159 120 77 66 66 62 Slowest Speed 1200 | 160 240 240 155 950 1200 147 68 144 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . 11 Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 33 | 6 91 3 48 52 22 3 81 15 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 32 | . . . 2 . 2 1 . 7 20 Terrain Destroyed 189 | 5 . . 2 . 40 1 . 86 55 Melee 30 | . . . . . 2 1 . 7 20 Projectile 3 | . . . 2 . 1 . . . . AOE 156 | 5 . . . . 37 . . 79 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Was Fac Res Total 4438 | 107 589 43 314 686 866 238 149 847 599 Wait 315 | 1 24 . . 2 74 29 18 65 102 Move 3591 | 83 455 19 305 662 718 186 128 636 399 Hop . | . . . . . . . . . . Pick Up 68 | 4 13 . 3 4 14 2 . 23 5 Fast Attach 53 | 7 3 . 1 3 7 9 1 11 11 Attach 42 | 1 1 4 . 1 10 3 1 10 11 Detach 20 | 1 3 . . 2 4 1 . 5 4 Swap 22 | 1 10 . 3 3 4 . . 1 . Drop 38 | . 6 . . 6 10 4 1 9 2 Fire 135 | 9 73 20 2 3 19 . . 3 6 Melee 151 | . . . . . 6 4 . 84 57 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 13) 941 | -10/Materials | Discovered new exit (range 16) 1204 | -10/Materials | Central database locked down 1293 | -10/Materials | Discovered new exit (range 14) 1370 | -10/Materials | Entered Subcaves 1371 | -10/Subcaves | Approached by a straggling Scientist 1387 | -10/Subcaves | Discovered new exit (range 11) 1402 | -10/Subcaves | Core integrity fell below 50% 1472 | -10/Subcaves | Entered Recycling 1477 | -7/Recycling | Lost 5 parts (1p3n1w) 1897 | -7/Recycling | Scanned before Scraplab entrance 1931 | -7/Recycling | Discovered new exit (range 3) 1958 | -7/Recycling | Entered Scraptown 2210 | -7/Scraptown | Visited Fellowship of the Rings 2289 | -7/Scraptown | Discovered new exit (range 11) 2482 | -7/Scraptown | Visited UFD Registry 2499 | -7/Scraptown | Registered with UFD as "Spikewalker" 2557 | -7/Scraptown | Visited Supply Room 2609 | -7/Scraptown | Visited LU-1G1's Boring Crew 2637 | -7/Scraptown | Visited Sword Containment 2653 | -7/Scraptown | Found Prototype Slashing Weapon 2689 | -7/Scraptown | Visited Botcube Research 2722 | -7/Scraptown | Visited Scrap Suit Storage 2734 | -7/Scraptown | Found Scrap Suit 2806 | -7/Scraptown | Met Optimus 2806 | -7/Scraptown | Accepted into 0bPrime 2873 | -7/Scraptown | Visited Analyses Database 2914 | -7/Scraptown | Civil war broke out across Scraptown 2939 | -7/Scraptown | Core integrity fell below 20% 2972 | -7/Scraptown | Lost 7 allies 2996 | -7/Scraptown | Discovered new exit (range 5) 3036 | -7/Scraptown | Lost 4 allies 3039 | -7/Scraptown | Entered Factory 3039 | -5/Factory | Evolved 10 slots: Propulsion x3, Utility x6, Weapon x1 3413 | -5/Factory | Build established: Skirmisher 3528 | -5/Factory | Lost 3 parts (1p1u1w) 3551 | -5/Factory | System corruption reached 10% 3696 | -5/Factory | Identified Companion Sword 4029 | -5/Factory | Discovered new exit (range 13) 4091 | -5/Factory | Identified exit to Factory 4092 | -5/Factory | Entered another Factory area 4092 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4119 | -4/Factory | Lost 5 parts (1p3u1w) 4268 | -4/Factory | Found Unknown Device 4268 | -4/Factory | Identified Quantum Capacitor 4296 | -4/Factory | Sucked down chute 4296 | -4/Factory | Entered Waste 4311 | -4/Waste | EMP discharged 4321 | -4/Waste | Spotted C-40 Crusher 4336 | -4/Waste | Spotted C-40 Crusher 4353 | -4/Waste | Spotted C-40 Crusher 4355 | -4/Waste | Spotted C-40 Crusher 4362 | -4/Waste | Spotted C-40 Crusher 4373 | -4/Waste | Spotted C-40 Crusher 4390 | -4/Waste | Discovered new exit (range 16) 4403 | -4/Waste | Identified exit to Factory 4403 | -4/Waste | Entered Factory 4441 | -4/Factory | Build established: Scout 4731 | -4/Factory | Lost 7 parts (1p4n1u1w) 4999 | -4/Factory | System corruption reached 10% 5148 | -4/Factory | Discovered new exit (range 15) 5159 | -4/Factory | Identified exit to Research 5159 | -4/Factory | Entered Research 5159 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5203 | -3/Research | Lost 7 parts (3p1n3u) 5265 | -3/Research | Found Fusion Bomb Launcher 5444 | -3/Research | Found Prototype Device 5444 | -3/Research | Identified Active Sensor Suite 5461 | -3/Research | Lost 7 parts (2p3n2u) 5465 | -3/Research | Found Prototype Device 5529 | -3/Research | Core integrity fell below 50% 5596 | -3/Research | Lost 6 parts (2p3n1u) 5604 | -3/Research | Crushed by falling debris 5622 | -3/Research | Crushed by falling debris 5630 | -3/Research | Crushed by falling debris 5667 | -3/Research | Core integrity fell below 20% 5667 | -3/Research | System corruption reached 10% 5670 | -3/Research | Released all parts (4) 5697 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05660_ The unstable cave ceiling collapses. 05660_ Backup Plating III destroyed. 05660_ G-67 Veteran destroyed. 05661_ The unstable cave ceiling collapses. 05662_ G-67 Veteran destroyed. 05669_ Cmb. Gravmag System destroyed. 05670_ Released Imp. Target Analyzer. 05670_ Released Imp. Armor Integrity Analyzer. 05670_ Released Companion Sword. Companion Sword: "Now if you don't mind, I'd like you to do the reverse of what you just did." 05670_ Released Adv. Terrain Scan Processor. [Achievement: Live, Flee, And Rebuild] 05673_ Acquired 61 matter. 05675_ System corrupted: Heat flow error (+111). 05675_ K-01 Serf collects debris. 05676_ U-05 Engineer builds a Door. 05680_ U-05 Engineer lays Concrete. 05687_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ##### | | ???????????????????????????????????????? # | | ???????????????????????????????????????? # | | ???????????????????????????????????????? # " | | ????????????????????????????????????????# # T | | ????????????????????????????????????????# # " | | ???????????????????#######??????????????# # | | ???????????????????# #??????????????# # | | ???????????????????# #??????????????# # | | ???????????????????#" #??????????????# # | | ???????????????????#" #??????????????# # | | ???????????????????#" #??????????????# # | | ???????????????????#T #??????????????# # | | ???????????????????#" #??????????????# ###+ | | ???????????????????#" ################ % | | ???????????????????#" / p | | ???????????????????# p# | | ???????????????????# # ######+####### | | ???????????????????# # #???= ????########+# | | ???????????????????######; ##?# ! #???????? | | ????????????????????????# ### #??????? | | ????????????????????????# " + %! #????? "" | | ????????????????????????#@ ### !! #???? !? "" | | ??????????????????????? ;####?#! #???# ? Y" | | ????????????????????? #?????##### ##???# ? "" | | ??????????????????? ???????????##????# ?? ?" | | ??????????????????#####?????????????##???# ? ? | | ????????????????????????????????????#?????? ?? ?? | | ???????????????????????????????????#???????##?###? | | ??????????????????????????????????????##???##?#### | | ??????????????????????????????????? ?#???######### | | ??????????????????????????????????? ?#?# """ # | | ???????????????????????????????????????# """ # | | ??????????????????????????????????? ##?# """ " | | ?????????????????????????????????? ??### # | | ????????????????????????????????? ????## %+ | | ????????????????????????????????? ?????# %# | | ??????????????????????????????????? ?### %# | | ???????????????????????????????????????# # | | ??????????????????????????????????????########/### | | ??????????????????????????????????? ? ? ? | | ??????????????????????????????????? ??????? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????? ?? ? | | ???????????????????????????????????????? | | ???????????????????????????????????#?#?#######+### | | ????????????????????????????????????#?? ? ??? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 41 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 16 Armor Coverage 180 Weapon Shielding 66 Evasion (%) 55 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 DATA ERROR: Steam Global Achievement% Fancy Inventory For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? Link The Feds Live, Flee, And Rebuild Organ Harvest Some Acronyms Are Better Than Others That Tickles There's More Where That Came From Throw Away The Key Uncivil War Well Done You May Approach The Wall Challenges ------------ None Game ------ Seed CobblerSubatomicArmor Manual? 0 Play Time 01:11:46 Cumulative 93.8 hours Start 2025.11.29 @ 19:11:42 End 2025.12.06 @ 20:47:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 45 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e51c412-42cf-4c77-a92a-ac36567acca2