Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.15 @ 20:10:05

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (237)     1185
Value Destroyed (9982)     9982
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (292)                292
              TOTAL SCORE: 16219

 Bonus
-------
High Alert Combat Kills    223
Follower Combat Kills      193
Friendly Fire              -124

 Cogmind 
---------
Core Integrity             474/1150
Matter                     285/300
Energy                     182/385
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
           Neutrino Core
     Micro Fission Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
     Large Storage Unit
  Improved Signal Interpreter
           Targeting Computer
           Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Coolant Injector
          Large Storage Unit
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Signal Interpreter
                Targeting Computer
                Targeting Computer
                Armor Integrity Analyzer
                Utility Shielding
>               --- WEAPON -----------
       Enhanced Gauss Cannon
                Hardcell Cannon
                Hardcell Cannon
                Hardcell Cannon
>               --- INVENTORY --------
          Micro Fission Core
     Long-range Proton Cannon
                KE Penetrator
                KE Penetrator
[Rating: 86]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Shotgun
  Energy Gun               Plasma Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Hardcell Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   .   2   
  Power                    2    | .   1   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  7    | .   .   .   2   .   2   2   .   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             159  | 7   7   3   14  18  9   35  32  34  
  Power                    28   | 1   2   .   3   4   1   5   4   8   
    Engine                 10   | 1   2   .   2   3   .   .   .   2   
    Core                   17   | .   .   .   1   1   1   5   4   5   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               48   | 2   1   .   4   8   4   13  7   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    48   | 2   1   .   4   8   4   13  7   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   .   1   2   1   2   3   9   5   
    Device                 6    | .   .   .   .   .   1   .   4   1   
    Storage                4    | 1   .   1   .   .   1   .   .   1   
    Processor              9    | .   .   .   1   1   .   2   4   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | 1   .   .   1   .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   4   2   5   5   2   14  12  12  
    Energy Gun             7    | 1   .   .   .   .   .   .   3   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   2   
    Ballistic Gun          43   | 1   4   2   5   5   1   13  9   3   
    Ballistic Cannon       6    | .   .   .   .   .   1   1   .   4   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   .   1   1   1   
Parts Lost                 72   | .   .   .   2   11  .   3   18  38  
  Power                    9    | .   .   .   .   2   .   .   2   5   
  Propulsion               22   | .   .   .   .   3   .   2   4   13  
  Utility                  9    | .   .   .   .   .   .   .   3   6   
  Weapon                   32   | .   .   .   2   6   .   1   9   14  
  Highest Loss Streak      14   | .   .   .   1   5   .   2   14  8   
Average Slot Usage (%)     95   | .   97  100 98  97  98  96  91  89  
  Engine                   7    | .   25  20  10  12  6   .   .   3   
  Core                     5    | .   .   .   5   .   6   9   9   7   
  Leg                      19   | .   24  20  15  27  24  21  19  15  
  Device                   3    | .   .   .   .   .   6   5   9   4   
  Storage                  9    | .   12  10  8   7   12  11  11  10  
  Processor                12   | .   .   .   8   7   6   16  16  23  
  Protection               9    | .   12  10  16  14  12  10  4   4   
  Ballistic Gun            19   | .   20  40  32  26  20  15  18  4   
  Ballistic Cannon         3    | .   .   .   .   .   2   3   .   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 15  23  37  45  47  56  63  61  96  
  Greatest Support         80   | 20  20  20  32  72  76  76  76  80  
  Greatest Overweight (x)  19   | 4   1   1   1   14  .   19  2   17  
  Average Overweight (x)   .    | 1   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  
  Most Carried             10   | 6   8   7   9   10  8   10  10  6   
  Average Carried          6    | 2   7   6   7   9   5   8   9   2   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  
  Final Carried            9    | 5   8   6   9   5   8   9   7   .   

 Class Distribution 
--------------------
 52% | Hacker-Gunner
 28% | Scavenger-Gunner
 10% | Hacker-Mutant
  6% | Hacker-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
      Hacker-Tank | -9/Materials
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -5/Extension
 Scavenger-Gunner | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Fac  
Matter Collected           9187  | 181  224  473  1230 1311 215  1499 1260 2794 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    
Salvage Created            10574 | .    210  477  1317 1611 232  1786 1931 3010 
  Parts                    500   | .    12   45   86   71   14   62   95   115  
Haulers Intercepted        5     | .    1    .    2    1    .    .    .    1    
Recyclers Shooed           7     | .    .    2    .    1    .    1    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Combat Hostiles Destroyed  178  | .   5   17  29  28  4   25  23  47  
  Guns                     138  | .   5   17  29  28  4   19  23  13  
  Cannons                  36   | .   .   .   .   .   .   6   .   30  
  AOE                      2    | .   .   .   .   .   .   .   .   2   
Classes Destroyed          16   | .   4   2   3   4   .   1   1   1   
  Worker                   13   | .   .   .   6   1   .   2   .   4   
  Builder                  9    | .   .   1   1   .   .   2   1   4   
  Hauler                   5    | .   1   .   2   1   .   .   .   1   
  Recycler                 12   | .   .   .   .   3   .   3   3   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Operator                 6    | .   .   .   2   2   .   .   2   .   
  Watcher                  14   | .   1   1   2   .   .   1   1   8   
  Swarmer                  31   | .   2   9   8   2   .   6   4   .   
  Grunt                    70   | .   3   4   13  14  .   8   8   20  
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   26   | .   .   4   5   3   1   6   4   3   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   23   | .   .   .   3   2   2   3   5   8   
  Programmer               21   | .   .   .   .   3   1   2   .   15  
  Behemoth                 3    | .   .   .   .   .   .   .   2   1   
  Assembled                2    | .   .   .   .   2   .   .   .   .   
Best Kill Streak           19   | .   3   6   7   6   2   19  7   13  
  Combat Bots Only         13   | .   3   5   5   4   2   13  6   9   
Max Kills in Single Turn   4    | .   1   3   2   2   1   2   2   4   
  Gunslinging              1    | .   .   .   1   1   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -5    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Ext   Fac   
Damage Taken               10938 | .     64    412   852   1328  83    1420  2342  4437  
  Core                     1257  | .     .     17    20    105   20    141   278   676   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     
Core Remaining (%)         90    | 100   100   95    96    85    97    .     58    .     
Volleys Fired              481   | .     15    26    80    73    7     59    75    146   
  Largest                  4     | .     2     4     4     4     4     4     4     4     
  Hottest                  253   | .     46    92    89    107   137   137   164   253   
Shots Fired                1660  | .     30    104   296   263   26    218   251   472   
  Gun                      1281  | .     30    104   296   263   21    171   251   145   
  Cannon                   379   | .     .     .     .     .     5     47    .     327   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  1613  | .     30    104   296   263   26    218   239   437   
  Thermal                  36    | .     .     .     .     .     .     .     12    24    
  Explosive                .     | .     .     .     .     .     .     .     .     .     
  Electromagnetic          11    | .     .     .     .     .     .     .     .     11    
  Robot Hit Streak         52    | .     10    21    33    47    21    52    35    42    
  Robot Miss Streak        6     | .     4     6     4     4     2     5     2     5     
  Penetration Max          1     | .     .     .     .     .     .     1     1     1     
  Secondary Targets        27    | .     .     3     8     8     .     2     5     1     
    Max Gunslinging Chain  1     | .     .     1     1     1     .     1     1     1     
Shots Hit Robots           1289  | .     23    69    230   221   17    185   211   333   
  Core Hits                755   | .     13    29    95    132   25    177   140   144   
  Critical Hits            39    | .     .     1     1     1     .     2     5     29    
  Critical Kills           14    | .     .     .     .     .     .     .     2     12    
  Critical Parts Destroyed 22    | .     .     1     1     1     .     2     1     16    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     
Damage Inflicted           27609 | .     337   651   2835  3870  344   4068  4312  11192 
  Guns                     18485 | .     337   651   2830  3490  309   3403  4312  3153  
  Cannons                  7970  | .     .     .     .     .     35    665   .     7270  
  Explosions               1105  | .     .     .     .     380   .     .     .     725   
  Melee                    .     | .     .     .     .     .     .     .     .     .     
  Ramming                  49    | .     .     .     5     .     .     .     .     44    
  Kinetic                  25388 | .     337   651   2830  3490  344   4068  4100  9568  
  Thermal                  1493  | .     .     .     .     380   .     .     212   901   
  Explosive                81    | .     .     .     .     .     .     .     .     81    
  Electromagnetic          598   | .     .     .     .     .     .     .     .     598   
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     1     .     4     4     11    
  Average Corruption       4     | .     .     .     .     1     .     3     3     5     
  Corruption Purged        4     | .     .     .     .     .     .     .     4     .     
  Effects                  104   | .     .     .     .     1     .     17    14    72    
    Message Errors         20    | .     .     .     .     1     .     3     2     14    
    Matter Fused           14    | .     .     .     .     .     .     2     4     8     
    Heat Flow Errors       6     | .     .     .     .     .     .     2     .     4     
    Energy Discharges      12    | .     .     .     .     .     .     4     1     7     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      7     | .     .     .     .     .     .     2     1     4     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     3     
    Alerts                 1     | .     .     .     .     .     .     .     .     1     
    Misdirections          1     | .     .     .     .     .     .     .     .     1     
    Targeting Errors       32    | .     .     .     .     .     .     4     5     23    
    Weapon Failures        6     | .     .     .     .     .     .     .     1     5     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     
Overflow Damage            648   | .     .     .     .     181   .     .     .     467   
  Projectiles              341   | .     .     .     .     .     .     .     .     341   
  Explosions               307   | .     .     .     .     181   .     .     .     126   
  Melee                    .     | .     .     .     .     .     .     .     .     .     
Knockbacks                 53    | .     .     .     .     .     2     4     .     47    
  Impact                   1     | .     .     .     .     .     .     .     .     1     
  Kinetic                  51    | .     .     .     .     .     2     4     .     45    
  Secondary                1     | .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      377   | .     .     .     2     73    .     .     .     302   
  Shots                    8     | .     .     .     .     1     .     .     .     7     
  Rammed                   3     | .     .     .     1     .     .     .     .     2     
Targets Rammed             8     | .     .     .     1     .     .     .     .     7     
  Kicked                   5     | .     .     .     .     .     .     .     .     5     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     
Highest Temperature        607   | .     45    238   145   173   .     203   204   607   
  Average Temperature      86    | .     26    91    41    30    .     71    57    124   
  Received Heat Transfer   2592  | .     51    138   387   456   6     291   384   879   
  Effects                  13    | .     .     .     .     .     .     .     .     13    
    Shutdowns              4     | .     .     .     .     .     .     .     .     4     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     4     
    Interference           3     | .     .     .     .     .     .     .     .     3     
    Short Circuit          1     | .     .     .     .     .     .     .     .     1     
    Damage (major)         1     | .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     2     
  Parts Fried              5     | .     .     .     .     .     .     .     .     5     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     .     .     .     .     2     
  Heat Transferred         1970  | .     .     .     .     150   .     .     370   1450  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Peak Influence             542  | .   178 429 532 294 224 459 285 542 
  Initial                  106  | .   .   6   13  106 50  .   54  64  
  Average                  160  | .   71  115 150 125 92  227 152 200 
Maximum Alert Level        2    | .   .   2   2   1   1   2   1   2   
  Low Security (%)         68   | 100 100 77  65  88  96  51  77  50  
  Level 1                  24   | .   .   19  27  11  3   29  22  38  
  Level 2                  6    | .   .   3   7   .   .   18  .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          54   | .   .   2   7   11  3   11  5   15  
  Investigation            21   | .   .   1   4   7   2   1   2   4   
  Extermination            10   | .   .   .   .   2   1   2   .   5   
  Reinforcement            16   | .   .   1   2   2   .   2   3   6   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   1   .   .   6   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   1   .   .   1   1   3   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   3   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Distress Signals           11   | .   .   2   1   1   .   1   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              251  | .   12  20  39  37  5   35  29  74  
  Peak Tracking Total      8    | .   5   6   8   4   3   5   5   8   
  Tactical Retreats        8    | .   1   .   2   .   .   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Traps Triggered            12   | .   .   .   .   2   .   8   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   1   .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Machines Disabled          18   | .   .   .   .   1   .   .   1   16  
  Max in Single Turn       5    | .   .   .   .   1   .   .   1   5   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Machines Accessed          35   | .   2   7   7   6   3   3   4   3   
  Terminals                24   | .   1   7   5   5   2   .   4   .   
  Fabricators              3    | .   .   .   .   1   1   1   .   .   
  Repair Stations          4    | .   1   .   1   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   1   .   .   1   .   1   
Total Hacks                127  | .   8   25  31  23  7   13  8   12  
  Successful               93   | .   8   20  25  17  3   9   3   8   
  Failed                   34   | .   .   5   6   6   4   4   5   4   
    Catastrophic           2    | .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   
  Terminals                78   | .   2   25  18  20  5   .   8   .   
  Fabricators              8    | .   .   .   .   3   2   3   .   .   
  Repair Stations          28   | .   6   .   12  .   .   7   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   6   
  Garrison Access          7    | .   .   .   1   .   .   3   .   3   
Terminal Hacks             54   | .   2   20  12  16  1   .   3   .   
  Record                   3    | .   .   2   1   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  4    | .   .   4   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   1   .   1   .   .   .   .   
  Alert Level              4    | .   .   2   1   1   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   
  Locate Traps             8    | .   .   2   3   2   1   .   .   .   
  Disarm Traps             2    | .   .   1   .   1   .   .   .   .   
  Dispatch Records         4    | .   .   .   2   2   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   1   .   .   .   .   
  Zone Layout              7    | .   1   1   2   2   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   1   2   2   .   .   
  Load Schematic           3    | .   .   .   .   1   1   1   .   .   
  Build                    2    | .   .   .   .   .   1   1   .   .   
Repair Station Hacks       26   | .   6   .   12  .   .   6   .   2   
  Scan Component           13   | .   3   .   6   .   .   3   .   1   
  Repair                   13   | .   3   .   6   .   .   3   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   .   .   .   3   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   3   4   6   3   2   2   3   
  Full Trace Events        20   | .   1   1   4   6   2   1   2   3   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   4   4   .   .   
    Matter                 504  | .   .   .   .   .   252 252 .   .   
    Time                   201  | .   .   .   .   .   67  134 .   .   
  Total Robot Build Rating 32   | .   .   .   .   .   16  16  .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   3   .   6   .   .   3   .   1   
  Time                     391  | .   90  .   174 .   .   114 .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Total Allies               9    | .   .   .   .   .   4   4   1   .   
  Largest Group            4    | .   .   .   .   .   4   4   2   .   
  Highest-Rated Group      48   | .   .   .   .   .   48  48  32  .   
  Highest-Rated Ally       20   | .   .   .   .   .   12  12  20  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               88   | .   .   .   .   .   31  51  6   .   
  Total Damage             957  | .   .   .   .   .   301 576 80  .   
  Kills                    5    | .   .   .   .   .   1   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Fac  
Turns Passed               8719 | 91   436  589  1388 1438 403  1160 788  2426 
Spaces Moved               4314 | 60   204  296  470  808  297  545  365  1269 
  Core                     62   | 45   .    .    .    1    .    4    .    12   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4252 | 15   204  296  470  807  297  541  365  1257 
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  120  120  120  120  120  
  Average Speed            135  | 126  140  150  154  122  120  128  128  141  
  Slowest Speed            1000 | 250  150  150  155  750  123  1000 180  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    48   36   50   22   9    13   45   27   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          229  | .    .    .    .    15   .    1    8    205  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               114  | .    .    .    .    .    .    1    8    105  
  AOE                      115  | .    .    .    .    15   .    .    .    100  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Fac  
Total                      6010 | 72   322  376  935  1080 322  846  502  1555 
  Wait                     991  | .    93   51   362  168  9    205  13   90   
  Move                     4306 | 59   203  295  469  807  296  544  364  1269 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  32   | 6    2    .    6    6    .    2    5    5    
  Fast Attach              86   | 6    4    .    7    5    3    28   14   19   
  Attach                   42   | 1    1    2    4    8    2    4    7    13   
  Detach                   3    | .    1    .    .    .    1    .    .    1    
  Swap                     31   | .    2    1    3    5    4    3    11   2    
  Drop                     25   | .    1    1    3    8    .    1    8    3    
  Fire                     481  | .    15   26   80   73   7    59   75   146  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    1    .    .    .    .    7    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension
-4/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 16)
   92 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Evolved 1 slot: Power x1
  116 | -10/Materials | Identified exit to Mines
  116 | -10/Materials | Discovered exit to Mines (range 5)
  318 | -10/Materials | Build established: Hacker-Mutant
  341 | -10/Materials | Repaired Aluminum Leg
  374 | -10/Materials | Repaired Shotgun
  408 | -10/Materials | Repaired Shotgun
  489 | -10/Materials | Identified exit to Materials
  489 | -10/Materials | Discovered exit to Materials (range 15)
  528 | -10/Materials | Entered another Materials area
  528 | -9/Materials  | Evolved 2 slots: Weapon x2
  749 | -9/Materials  | Identified exit to Materials
  839 | -9/Materials  | Build established: Hacker-Tank
 1117 | -9/Materials  | Entered another Materials area
 1117 | -8/Materials  | Evolved 2 slots: Utility x2
 1296 | -8/Materials  | Repaired Shotgun
 1330 | -8/Materials  | Repaired Shotgun
 1363 | -8/Materials  | Repaired Shotgun
 1391 | -8/Materials  | Repaired Aluminum Leg
 1412 | -8/Materials  | Build established: Hacker-Gunner
 1418 | -8/Materials  | Repaired Aluminum Leg
 1445 | -8/Materials  | Repaired Ion Engine
 2149 | -8/Materials  | Garrison activated, responded to threat
 2312 | -8/Materials  | Identified exit to Factory
 2312 | -8/Materials  | Discovered exit to Factory (range 16)
 2505 | -8/Materials  | Entered Factory
 2505 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3860 | -7/Factory    | Assembled infested ambush trap array
 3903 | -7/Factory    | Identified exit to Factory
 3903 | -7/Factory    | Discovered exit to Factory (range 6)
 3909 | -7/Factory    | Lost 5 parts (3n2w)
 3943 | -7/Factory    | Entered another Factory area
 3943 | -6/Factory    | Evolved 2 slots: Utility x2
 4219 | -6/Factory    | Fabricated S-27 Virus?
 4314 | -6/Factory    | Identified exit to Factory
 4314 | -6/Factory    | Discovered exit to Factory (range 9)
 4346 | -6/Factory    | Entered another Factory area
 4346 | -5/Factory    | Accompanied by 4 allies
 4346 | -5/Factory    | Evolved 2 slots: Utility x2
 4498 | -5/Factory    | Garrison activated, responded to threat
 4536 | -5/Factory    | Destroyed 13 combat bots
 4633 | -5/Factory    | Repaired Core Shielding
 4679 | -5/Factory    | Repaired Imp. Carbon-fiber Leg
 4724 | -5/Factory    | Repaired Flak Gun
 5314 | -5/Factory    | Fabricated S-27 Virus (x4)
 5382 | -5/Factory    | Identified exit to Extension
 5382 | -5/Factory    | Discovered exit to Extension (range 8)
 5506 | -5/Factory    | Entered Extension
 5506 | -5/Extension  | Accompanied by 1 ally
 5681 | -5/Extension  | Disrupted transfer network
 5702 | -5/Extension  | Rescued a captive Derelict
 5830 | -5/Extension  | Lost 3 parts (1n2w)
 6044 | -5/Extension  | Spotted B-75 Beast
 6083 | -5/Extension  | Spotted B-75 Beast
 6113 | -5/Extension  | Destroyed B-75 Beast
 6196 | -5/Extension  | Lost 14 parts (2p3n3u6w)
 6220 | -5/Extension  | Destroyed B-75 Beast
 6290 | -5/Extension  | Identified exit to Factory
 6290 | -5/Extension  | Discovered exit to Factory (range 3)
 6294 | -5/Extension  | Entered Factory
 6294 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 6489 | -4/Factory    | Lost 8 parts (1p3n1u3w)
 6591 | -4/Factory    | Spotted B-86 Titan
 6623 | -4/Factory    | Destroyed B-86 Titan
 6647 | -4/Factory    | Lost 5 parts (2n3w)
 6975 | -4/Factory    | Build established: Scavenger-Gunner
 7429 | -4/Factory    | Repaired Utility Shielding
 7826 | -4/Factory    | Lost 5 parts (1p3n1u)
 7870 | -4/Factory    | Destroyed 9 combat bots
 8496 | -4/Factory    | System corruption reached 10%
 8527 | -4/Factory    | Lost 5 parts (2n1u2w)
 8606 | -4/Factory    | Core integrity fell below 50%
 8630 | -4/Factory    | Lost 6 parts (1p1n2u2w)
 8720 | -4/Factory    | Self-destructed

 Last Messages 
---------------
08615_ R-10 Processor collects Flexi-carbon Leg.
08616_ R-10 Processor collects Adv. Heat Sink.
08619_ R-10 Processor collects Flexi-carbon Leg.
08619_ R-10 Processor collects Electrolaser.
08619_ K-01 Serf collects debris. <x2>
08626_ Acquired 16 matter.
08627_ System corrupted: IFF burst signal emitted.
08627_ K-01 Serf collects debris. <x5>
08645_ System corrupted: Component data lost.
08698_ System corrupted: Neutrino Core rejected.
08699_ A-15 Conveyor calls for reinforcements.
08699_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
08702_ Angular Momentum Engine destroyed.
08707_ Adv. Coolant Injector destroyed.
08708_ A-15 Conveyor calls for reinforcements.
08708_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
08711_ Lrn. Proton Cannon destroyed.
08718_ Acquired Neutrino Core.

 Map 
-----
+----------------------------------------------------+
| ?????  ?????#            #??###########+####       |
| ??????  ????#            #???#  **!  #             |
| ##+####+#####            #???#  **   #             |
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|             #            #???#       #             |
|             +            #???#       #             |
|             #    =       #######+#####           T |
|             #            +                      "" |
|             #            #############             |
|             ###+#####+####?###########             |
|                       #????# # #  # ############## |
|                       #????# #       ###?#=        |
|                       #???##############?#    """  |
|                       #####            #?#   """"  |
|                           +            # #! """""  |
| ##############            #            # #         |
| ?????????????#            #            ###|   """  |
| ?????????????#            #            # #  """""  |
| ?????????????#            #            # #  """""  |
| ?????????????#            + !          #  ]        |
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| ?????????????#            #            # #???????? |
| ???????????############## # %          ###???????? |
| ???????????#            # #%           ##????????? |
| ???????????#            + +%           #?????????? |
| ???????????#            #@##############?????????? |
| ???????????#            #                 ???????? |
| ???????????#            #%                ???????? |
| ???????????##############          ####??????????? |
| ????????????????????????#          #?????????????? |
| ????????????????????????#        g #?????????????? |
| ????????????????????????#            ????????????? |
| ????????????????????????#        ###   ??????????? |
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| ????????????????????????         # ??????????????? |
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| ????????????????????????????  ???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          100
Energy Generation          48
Energy Capacity            915
Matter Stores              500
Matter Capacity            550
Sight Range                18
Terrain Scan Density       10
Cloak Strength             2
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         16
Armor Integrity Analysis   33
Offensive Hacking          20

 Item Schematics 
-----------------
 Mic. Fission Core | -4/Factory | Scanalyzed
  Flexi-carbon Leg | -4/Factory | Scanalyzed
 Lgt. Nuclear Core | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Factory | Hacked
 B-48 Gladiator | -7/Factory | Hacked

 Fabricated
------------
 S-27 Virus | x4 | -6/Factory 
 S-27 Virus | x4 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeFlyingStripper
  Manual?         0
Play Time         01:19:54
  Cumulative      920.1 hours
  Start           2021.02.15 @ 18:51:29
  End             2021.02.15 @ 20:10:05
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          693
  Rogue           62
  Adventurer      0
  Explorer        631
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03548ad2-1209-44a9-b7cd-f70818705dbb