Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.15 @ 20:10:05 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (237) 1185 Value Destroyed (9982) 9982 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 16219 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 193 Friendly Fire -124 Cogmind --------- Core Integrity 474/1150 Matter 285/300 Energy 182/385 System Corruption 11% Temperature Cool (0) Movement Core (600) Ox11 Location -4/Factory Parts ------- > --- POWER (3) -------- Neutrino Core Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Signal Interpreter Targeting Computer Targeting Computer Armor Integrity Analyzer Utility Shielding > --- WEAPON ----------- Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Long-range Proton Cannon KE Penetrator KE Penetrator [Rating: 86] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Shotgun Energy Gun Plasma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Slots Evolved 13 | . 1 2 2 2 2 2 . 2 Power 2 | . 1 . . . . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 7 | . . . 2 . 2 2 . 1 Weapon 2 | . . 2 . . . . . . Parts Attached 159 | 7 7 3 14 18 9 35 32 34 Power 28 | 1 2 . 3 4 1 5 4 8 Engine 10 | 1 2 . 2 3 . . . 2 Core 17 | . . . 1 1 1 5 4 5 Reactor 1 | . . . . . . . . 1 Propulsion 48 | 2 1 . 4 8 4 13 7 9 Treads . | . . . . . . . . . Leg 48 | 2 1 . 4 8 4 13 7 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 . 1 2 1 2 3 9 5 Device 6 | . . . . . 1 . 4 1 Storage 4 | 1 . 1 . . 1 . . 1 Processor 9 | . . . 1 1 . 2 4 1 Hackware . | . . . . . . . . . Protection 6 | 1 . . 1 . . 1 1 2 Artifact . | . . . . . . . . . Weapon 58 | 2 4 2 5 5 2 14 12 12 Energy Gun 7 | 1 . . . . . . 3 3 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 43 | 1 4 2 5 5 1 13 9 3 Ballistic Cannon 6 | . . . . . 1 1 . 4 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . 1 1 1 Parts Lost 72 | . . . 2 11 . 3 18 38 Power 9 | . . . . 2 . . 2 5 Propulsion 22 | . . . . 3 . 2 4 13 Utility 9 | . . . . . . . 3 6 Weapon 32 | . . . 2 6 . 1 9 14 Highest Loss Streak 14 | . . . 1 5 . 2 14 8 Average Slot Usage (%) 95 | . 97 100 98 97 98 96 91 89 Engine 7 | . 25 20 10 12 6 . . 3 Core 5 | . . . 5 . 6 9 9 7 Leg 19 | . 24 20 15 27 24 21 19 15 Device 3 | . . . . . 6 5 9 4 Storage 9 | . 12 10 8 7 12 11 11 10 Processor 12 | . . . 8 7 6 16 16 23 Protection 9 | . 12 10 16 14 12 10 4 4 Ballistic Gun 19 | . 20 40 32 26 20 15 18 4 Ballistic Cannon 3 | . . . . . 2 3 . 12 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 15 23 37 45 47 56 63 61 96 Greatest Support 80 | 20 20 20 32 72 76 76 76 80 Greatest Overweight (x) 19 | 4 1 1 1 14 . 19 2 17 Average Overweight (x) . | 1 . 1 1 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 Most Carried 10 | 6 8 7 9 10 8 10 10 6 Average Carried 6 | 2 7 6 7 9 5 8 9 2 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 9 | 5 8 6 9 5 8 9 7 . Class Distribution -------------------- 52% | Hacker-Gunner 28% | Scavenger-Gunner 10% | Hacker-Mutant 6% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Matter Collected 9187 | 181 224 473 1230 1311 215 1499 1260 2794 Remotely . | . . . . . . . . . Salvage Created 10574 | . 210 477 1317 1611 232 1786 1931 3010 Parts 500 | . 12 45 86 71 14 62 95 115 Haulers Intercepted 5 | . 1 . 2 1 . . . 1 Recyclers Shooed 7 | . . 2 . 1 . 1 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Combat Hostiles Destroyed 178 | . 5 17 29 28 4 25 23 47 Guns 138 | . 5 17 29 28 4 19 23 13 Cannons 36 | . . . . . . 6 . 30 AOE 2 | . . . . . . . . 2 Classes Destroyed 16 | . 4 2 3 4 . 1 1 1 Worker 13 | . . . 6 1 . 2 . 4 Builder 9 | . . 1 1 . . 2 1 4 Hauler 5 | . 1 . 2 1 . . . 1 Recycler 12 | . . . . 3 . 3 3 3 Mechanic 1 | . . . . . . . . 1 Operator 6 | . . . 2 2 . . 2 . Watcher 14 | . 1 1 2 . . 1 1 8 Swarmer 31 | . 2 9 8 2 . 6 4 . Grunt 70 | . 3 4 13 14 . 8 8 20 Brawler 1 | . . . . . . 1 . . Sentry 26 | . . 4 5 3 1 6 4 3 Demolisher 2 | . . . . 2 . . . . Hunter 23 | . . . 3 2 2 3 5 8 Programmer 21 | . . . . 3 1 2 . 15 Behemoth 3 | . . . . . . . 2 1 Assembled 2 | . . . . 2 . . . . Best Kill Streak 19 | . 3 6 7 6 2 19 7 13 Combat Bots Only 13 | . 3 5 5 4 2 13 6 9 Max Kills in Single Turn 4 | . 1 3 2 2 1 2 2 4 Gunslinging 1 | . . . 1 1 . . 1 . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Damage Taken 10938 | . 64 412 852 1328 83 1420 2342 4437 Core 1257 | . . 17 20 105 20 141 278 676 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 100 95 96 85 97 . 58 . Volleys Fired 481 | . 15 26 80 73 7 59 75 146 Largest 4 | . 2 4 4 4 4 4 4 4 Hottest 253 | . 46 92 89 107 137 137 164 253 Shots Fired 1660 | . 30 104 296 263 26 218 251 472 Gun 1281 | . 30 104 296 263 21 171 251 145 Cannon 379 | . . . . . 5 47 . 327 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1613 | . 30 104 296 263 26 218 239 437 Thermal 36 | . . . . . . . 12 24 Explosive . | . . . . . . . . . Electromagnetic 11 | . . . . . . . . 11 Robot Hit Streak 52 | . 10 21 33 47 21 52 35 42 Robot Miss Streak 6 | . 4 6 4 4 2 5 2 5 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 27 | . . 3 8 8 . 2 5 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 Shots Hit Robots 1289 | . 23 69 230 221 17 185 211 333 Core Hits 755 | . 13 29 95 132 25 177 140 144 Critical Hits 39 | . . 1 1 1 . 2 5 29 Critical Kills 14 | . . . . . . . 2 12 Critical Parts Destroyed 22 | . . 1 1 1 . 2 1 16 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 27609 | . 337 651 2835 3870 344 4068 4312 11192 Guns 18485 | . 337 651 2830 3490 309 3403 4312 3153 Cannons 7970 | . . . . . 35 665 . 7270 Explosions 1105 | . . . . 380 . . . 725 Melee . | . . . . . . . . . Ramming 49 | . . . 5 . . . . 44 Kinetic 25388 | . 337 651 2830 3490 344 4068 4100 9568 Thermal 1493 | . . . . 380 . . 212 901 Explosive 81 | . . . . . . . . 81 Electromagnetic 598 | . . . . . . . . 598 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 1 . 4 4 11 Average Corruption 4 | . . . . 1 . 3 3 5 Corruption Purged 4 | . . . . . . . 4 . Effects 104 | . . . . 1 . 17 14 72 Message Errors 20 | . . . . 1 . 3 2 14 Matter Fused 14 | . . . . . . 2 4 8 Heat Flow Errors 6 | . . . . . . 2 . 4 Energy Discharges 12 | . . . . . . 4 1 7 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 7 | . . . . . . 2 1 4 Data Loss (major) 3 | . . . . . . . . 3 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 32 | . . . . . . 4 5 23 Weapon Failures 6 | . . . . . . . 1 5 Overload Shots . | . . . . . . . . . Overflow Damage 648 | . . . . 181 . . . 467 Projectiles 341 | . . . . . . . . 341 Explosions 307 | . . . . 181 . . . 126 Melee . | . . . . . . . . . Knockbacks 53 | . . . . . 2 4 . 47 Impact 1 | . . . . . . . . 1 Kinetic 51 | . . . . . 2 4 . 45 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 377 | . . . 2 73 . . . 302 Shots 8 | . . . . 1 . . . 7 Rammed 3 | . . . 1 . . . . 2 Targets Rammed 8 | . . . 1 . . . . 7 Kicked 5 | . . . . . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 607 | . 45 238 145 173 . 203 204 607 Average Temperature 86 | . 26 91 41 30 . 71 57 124 Received Heat Transfer 2592 | . 51 138 387 456 6 291 384 879 Effects 13 | . . . . . . . . 13 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . 4 Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1970 | . . . . 150 . . 370 1450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Peak Influence 542 | . 178 429 532 294 224 459 285 542 Initial 106 | . . 6 13 106 50 . 54 64 Average 160 | . 71 115 150 125 92 227 152 200 Maximum Alert Level 2 | . . 2 2 1 1 2 1 2 Low Security (%) 68 | 100 100 77 65 88 96 51 77 50 Level 1 24 | . . 19 27 11 3 29 22 38 Level 2 6 | . . 3 7 . . 18 . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 54 | . . 2 7 11 3 11 5 15 Investigation 21 | . . 1 4 7 2 1 2 4 Extermination 10 | . . . . 2 1 2 . 5 Reinforcement 16 | . . 1 2 2 . 2 3 6 Assault . | . . . . . . . . . Garrison 7 | . . . 1 . . 6 . . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . 1 . . 1 1 3 Haulers Reinforced 3 | . . . . . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Distress Signals 11 | . . 2 1 1 . 1 2 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 251 | . 12 20 39 37 5 35 29 74 Peak Tracking Total 8 | . 5 6 8 4 3 5 5 8 Tactical Retreats 8 | . 1 . 2 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Traps Triggered 12 | . . . . 2 . 8 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . 1 . 4 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Machines Disabled 18 | . . . . 1 . . 1 16 Max in Single Turn 5 | . . . . 1 . . 1 5 Garrison Access 2 | . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Machines Accessed 35 | . 2 7 7 6 3 3 4 3 Terminals 24 | . 1 7 5 5 2 . 4 . Fabricators 3 | . . . . 1 1 1 . . Repair Stations 4 | . 1 . 1 . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 127 | . 8 25 31 23 7 13 8 12 Successful 93 | . 8 20 25 17 3 9 3 8 Failed 34 | . . 5 6 6 4 4 5 4 Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 78 | . 2 25 18 20 5 . 8 . Fabricators 8 | . . . . 3 2 3 . . Repair Stations 28 | . 6 . 12 . . 7 . 3 Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . . . . . 6 Garrison Access 7 | . . . 1 . . 3 . 3 Terminal Hacks 54 | . 2 20 12 16 1 . 3 . Record 3 | . . 2 1 . . . . . Robot Schematic 2 | . . . . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . . . . . . 2 . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . . 4 . . . . . . Repair Station Index 2 | . . 1 . 1 . . . . Alert Level 4 | . . 2 1 1 . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 8 | . . 2 3 2 1 . . . Disarm Traps 2 | . . 1 . 1 . . . . Dispatch Records 4 | . . . 2 2 . . . . Maintenance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Assault Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Assault 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 2 | . . 1 . 1 . . . . Zone Layout 7 | . 1 1 2 2 . . 1 . Fabricator Hacks 5 | . . . . 1 2 2 . . Load Schematic 3 | . . . . 1 1 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks 26 | . 6 . 12 . . 6 . 2 Scan Component 13 | . 3 . 6 . . 3 . 1 Repair 13 | . 3 . 6 . . 3 . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . . . 6 Insert Component 3 | . . . . . . . . 3 Analyze 3 | . . . . . . . . 3 Garrison Access Hacks 2 | . . . 1 . . 1 . . Seal Access 2 | . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 2 3 4 6 3 2 2 3 Full Trace Events 20 | . 1 1 4 6 2 1 2 3 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built 8 | . . . . . 4 4 . . Matter 504 | . . . . . 252 252 . . Time 201 | . . . . . 67 134 . . Total Robot Build Rating 32 | . . . . . 16 16 . . Part Schematics Acquired 3 | . . . . . . . . 3 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 13 | . 3 . 6 . . 3 . 1 Time 391 | . 90 . 174 . . 114 . 13 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . 3 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Total Allies 9 | . . . . . 4 4 1 . Largest Group 4 | . . . . . 4 4 2 . Highest-Rated Group 48 | . . . . . 48 48 32 . Highest-Rated Ally 20 | . . . . . 12 12 20 . Total Orders . | . . . . . . . . . Ally Attacks 88 | . . . . . 31 51 6 . Total Damage 957 | . . . . . 301 576 80 . Kills 5 | . . . . . 1 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Turns Passed 8719 | 91 436 589 1388 1438 403 1160 788 2426 Spaces Moved 4314 | 60 204 296 470 808 297 545 365 1269 Core 62 | 45 . . . 1 . 4 . 12 Treads . | . . . . . . . . . Legs 4252 | 15 204 296 470 807 297 541 365 1257 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 120 120 120 120 Average Speed 135 | 126 140 150 154 122 120 128 128 141 Slowest Speed 1000 | 250 150 150 155 750 123 1000 180 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 48 36 50 22 9 13 45 27 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 229 | . . . . 15 . 1 8 205 Melee . | . . . . . . . . . Projectile 114 | . . . . . . 1 8 105 AOE 115 | . . . . 15 . . . 100 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Total 6010 | 72 322 376 935 1080 322 846 502 1555 Wait 991 | . 93 51 362 168 9 205 13 90 Move 4306 | 59 203 295 469 807 296 544 364 1269 Hop . | . . . . . . . . . Pick Up 32 | 6 2 . 6 6 . 2 5 5 Fast Attach 86 | 6 4 . 7 5 3 28 14 19 Attach 42 | 1 1 2 4 8 2 4 7 13 Detach 3 | . 1 . . . 1 . . 1 Swap 31 | . 2 1 3 5 4 3 11 2 Drop 25 | . 1 1 3 8 . 1 8 3 Fire 481 | . 15 26 80 73 7 59 75 146 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 8 | . . . 1 . . . . 7 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Power x1 116 | -10/Materials | Identified exit to Mines 116 | -10/Materials | Discovered exit to Mines (range 5) 318 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Repaired Aluminum Leg 374 | -10/Materials | Repaired Shotgun 408 | -10/Materials | Repaired Shotgun 489 | -10/Materials | Identified exit to Materials 489 | -10/Materials | Discovered exit to Materials (range 15) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Weapon x2 749 | -9/Materials | Identified exit to Materials 839 | -9/Materials | Build established: Hacker-Tank 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Utility x2 1296 | -8/Materials | Repaired Shotgun 1330 | -8/Materials | Repaired Shotgun 1363 | -8/Materials | Repaired Shotgun 1391 | -8/Materials | Repaired Aluminum Leg 1412 | -8/Materials | Build established: Hacker-Gunner 1418 | -8/Materials | Repaired Aluminum Leg 1445 | -8/Materials | Repaired Ion Engine 2149 | -8/Materials | Garrison activated, responded to threat 2312 | -8/Materials | Identified exit to Factory 2312 | -8/Materials | Discovered exit to Factory (range 16) 2505 | -8/Materials | Entered Factory 2505 | -7/Factory | Evolved 2 slots: Propulsion x2 3860 | -7/Factory | Assembled infested ambush trap array 3903 | -7/Factory | Identified exit to Factory 3903 | -7/Factory | Discovered exit to Factory (range 6) 3909 | -7/Factory | Lost 5 parts (3n2w) 3943 | -7/Factory | Entered another Factory area 3943 | -6/Factory | Evolved 2 slots: Utility x2 4219 | -6/Factory | Fabricated S-27 Virus? 4314 | -6/Factory | Identified exit to Factory 4314 | -6/Factory | Discovered exit to Factory (range 9) 4346 | -6/Factory | Entered another Factory area 4346 | -5/Factory | Accompanied by 4 allies 4346 | -5/Factory | Evolved 2 slots: Utility x2 4498 | -5/Factory | Garrison activated, responded to threat 4536 | -5/Factory | Destroyed 13 combat bots 4633 | -5/Factory | Repaired Core Shielding 4679 | -5/Factory | Repaired Imp. Carbon-fiber Leg 4724 | -5/Factory | Repaired Flak Gun 5314 | -5/Factory | Fabricated S-27 Virus (x4) 5382 | -5/Factory | Identified exit to Extension 5382 | -5/Factory | Discovered exit to Extension (range 8) 5506 | -5/Factory | Entered Extension 5506 | -5/Extension | Accompanied by 1 ally 5681 | -5/Extension | Disrupted transfer network 5702 | -5/Extension | Rescued a captive Derelict 5830 | -5/Extension | Lost 3 parts (1n2w) 6044 | -5/Extension | Spotted B-75 Beast 6083 | -5/Extension | Spotted B-75 Beast 6113 | -5/Extension | Destroyed B-75 Beast 6196 | -5/Extension | Lost 14 parts (2p3n3u6w) 6220 | -5/Extension | Destroyed B-75 Beast 6290 | -5/Extension | Identified exit to Factory 6290 | -5/Extension | Discovered exit to Factory (range 3) 6294 | -5/Extension | Entered Factory 6294 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6489 | -4/Factory | Lost 8 parts (1p3n1u3w) 6591 | -4/Factory | Spotted B-86 Titan 6623 | -4/Factory | Destroyed B-86 Titan 6647 | -4/Factory | Lost 5 parts (2n3w) 6975 | -4/Factory | Build established: Scavenger-Gunner 7429 | -4/Factory | Repaired Utility Shielding 7826 | -4/Factory | Lost 5 parts (1p3n1u) 7870 | -4/Factory | Destroyed 9 combat bots 8496 | -4/Factory | System corruption reached 10% 8527 | -4/Factory | Lost 5 parts (2n1u2w) 8606 | -4/Factory | Core integrity fell below 50% 8630 | -4/Factory | Lost 6 parts (1p1n2u2w) 8720 | -4/Factory | Self-destructed Last Messages --------------- 08615_ R-10 Processor collects Flexi-carbon Leg. 08616_ R-10 Processor collects Adv. Heat Sink. 08619_ R-10 Processor collects Flexi-carbon Leg. 08619_ R-10 Processor collects Electrolaser. 08619_ K-01 Serf collects debris. 08626_ Acquired 16 matter. 08627_ System corrupted: IFF burst signal emitted. 08627_ K-01 Serf collects debris. 08645_ System corrupted: Component data lost. 08698_ System corrupted: Neutrino Core rejected. 08699_ A-15 Conveyor calls for reinforcements. 08699_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08702_ Angular Momentum Engine destroyed. 08707_ Adv. Coolant Injector destroyed. 08708_ A-15 Conveyor calls for reinforcements. 08708_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08711_ Lrn. Proton Cannon destroyed. 08718_ Acquired Neutrino Core. Map ----- +----------------------------------------------------+ | ????? ?????# #??###########+#### | | ?????? ????# #???# **! # | | ##+####+##### #???# ** # | | # #???# ! # | | # #???# # | | + #???# # | | # = #######+##### T | | # + "" | | # ############# | | ###+#####+####?########### | | #????# # # # ############## | | #????# # ###?#= | | #???##############?# """ | | ##### #?# """" | | + # #! """"" | | ############## # # # | | ?????????????# # ###| """ | | ?????????????# # # # """"" | | ?????????????# # # # """"" | | ?????????????# + ! # ] | | ?????????????# # # ######### | | ?????????????# # # #???????? | | ???????????############## # % ###???????? | | ???????????# # #% ##????????? | | ???????????# + +% #?????????? | | ???????????# #@##############?????????? | | ???????????# # ???????? | | ???????????# #% ???????? | | ???????????############## ####??????????? | | ????????????????????????# #?????????????? | | ????????????????????????# g #?????????????? | | ????????????????????????# ????????????? | | ????????????????????????# ### ??????????? | | ????????????????????????# #??? ?????????? | | ????????????????????????# #????? ?????????? | | ????????????????????????# #???????????????? | | ???????????????????????? g#???????????????? | | ???????????????????????? +???????????????? | | ???????????????????????? # ??????????????? | | ????????????????????????#### #???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 100 Energy Generation 48 Energy Capacity 915 Matter Stores 500 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Cloak Strength 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Armor Integrity Analysis 33 Offensive Hacking 20 Item Schematics ----------------- Mic. Fission Core | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Lgt. Nuclear Core | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -6/Factory S-27 Virus | x4 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeFlyingStripper Manual? 0 Play Time 01:19:54 Cumulative 920.1 hours Start 2021.02.15 @ 18:51:29 End 2021.02.15 @ 20:10:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 693 Rogue 62 Adventurer 0 Explorer 631 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03548ad2-1209-44a9-b7cd-f70818705dbb