Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 10:15:56

Player: naththebg

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (227)     1135
Value Destroyed (8776)     8776
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (2974)               2974
              TOTAL SCORE: 20585

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2407
Follower Combat Kills      129
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/1600
Matter                     111/300
Energy                     98/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
           Biometal-Heavy Exoskeleton
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Medium Treads
   Compact HERF Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
           Multi-Antimatter Reactor
>          --- PROPULSION -------
           Biometal-Heavy Exoskeleton
>          --- UTILITY ----------
           Scrap Engine
  Advanced Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
           Particle Accelerator
           ECM Suite
  Improved System Restoration Module
>          --- WEAPON -----------
           Hpw. Electro Quantum Construct/G
           Kinetic HMG Construct/G
>          --- INVENTORY --------
     Large Matter Pod
           Gravity Neutralizer
           Weapon Mount
           Kinecellerator
  Improved Cloaking Device
  Improved Force Field
           Hacking Suite
           Hacking Suite
[Rating: 130]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Armored Huge Wheel
  Flight Unit              VTOL Module
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Gravity Flail

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   4   .   .   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   .   .   1   1   .   1   .   .   
  Utility                  8    | .   .   1   .   .   2   .   .   1   .   1   1   1   1   
  Weapon                   4    | .   .   1   .   .   1   .   .   .   .   1   .   1   .   
Parts Attached             119  | 6   1   14  18  4   21  .   1   14  2   3   4   15  16  
  Power                    7    | 1   .   1   3   .   .   .   .   .   .   .   .   2   .   
    Engine                 5    | 1   .   1   3   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               19   | 2   .   2   4   2   .   .   .   6   .   .   .   .   3   
    Treads                 12   | 2   .   2   4   2   .   .   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Utility                  48   | 1   1   3   .   2   9   .   .   5   2   2   3   12  8   
    Device                 30   | .   .   1   .   1   5   .   .   4   1   2   1   10  5   
    Storage                7    | 1   .   2   .   1   1   .   .   .   .   .   1   1   .   
    Processor              3    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             6    | .   .   .   .   .   3   .   .   1   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   .   8   11  .   12  .   1   3   .   1   1   1   5   
    Energy Gun             5    | 1   .   1   2   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   6   7   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   1   .   .   .   .   5   
    Launcher               18   | .   .   1   2   .   11  .   1   2   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   1   1   .   .   1   .   1   1   2   .   
Parts Lost                 81   | .   .   .   1   .   13  .   3   17  1   1   3   11  31  
  Power                    10   | .   .   .   1   .   2   .   .   1   .   .   1   2   3   
  Propulsion               17   | .   .   .   .   .   3   .   .   6   .   .   .   .   8   
  Utility                  32   | .   .   .   .   .   3   .   2   3   .   1   .   7   16  
  Weapon                   22   | .   .   .   .   .   5   .   1   7   1   .   2   2   4   
  Highest Loss Streak      7    | .   .   .   1   .   2   .   3   5   1   1   2   5   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     68   | .   96  96  99  83  65  62  55  56  48  52  54  45  33  
  Engine                   5    | .   14  11  10  10  5   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   7   7   4   5   5   1   .   .   
  Treads                   6    | .   28  22  22  10  .   .   .   .   .   .   .   2   .   
  Wheel                    1    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   2   7   7   4   .   .   .   .   .   
  Device                   13   | .   .   10  11  11  17  15  11  14  12  19  18  15  12  
  Storage                  7    | .   14  11  11  11  7   7   7   6   5   5   4   4   4   
  Processor                3    | .   10  11  11  4   .   .   .   .   3   5   4   4   2   
  Protection               1    | .   .   .   .   .   1   7   4   .   .   .   3   4   .   
  Energy Gun               4    | .   14  11  6   4   .   .   .   5   .   1   5   4   2   
  Ballistic Gun            11   | .   14  18  25  19  11  7   7   2   2   6   7   1   .   
  Ballistic Cannon         3    | .   .   .   .   6   4   .   .   7   10  4   .   .   1   
  Launcher                 1    | .   .   .   1   .   3   1   .   1   .   .   .   .   .   
Peak Build Rating          130  | 6   8   18  24  41  61  53  49  71  67  89  118 123 130 
  Average Rating           50   | 5   7   13  20  31  51  49  47  53  54  78  97  106 88  
  On Entrance              46   | .   6   8   18  24  40  53  49  44  49  67  89  96  110 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 14  14  27  31  39  52  45  38  44  41  43  85  72  65  
  Greatest Support         168  | 40  40  40  40  40  51  34  34  51  58  58  58  168 168 
  Greatest Overweight (x)  10   | .   .   .   .   7   2   1   1   10  1   .   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 6   8   9   10  11  14  10  10  10  10  10  10  10  8   
  Most Carried             15   | 6   8   10  10  15  15  10  10  9   5   10  10  10  10  
  Average Carried          9    | 2   7   8   9   9   11  9   9   6   3   7   9   9   6   
  Final Capacity           15   | 8   8   10  10  15  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 6   8   10  10  15  9   10  9   6   3   9   9   9   5   
Scrap Engine Consumption   239  | .   .   .   .   35  80  .   .   51  7   9   19  21  17  
  Constructs Created       22   | .   .   .   .   5   4   .   .   7   1   1   1   .   3   
  Constructs Modified      71   | .   .   .   .   7   26  .   .   11  3   2   5   10  7   

 Class Distribution 
--------------------
 43% | Construct
 16% | Mutant
 16% | Scavenger-Skirmisher
 10% | Commander-Construct
  5% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Storage
 Scavenger-Skirmisher | -9/Recycling
            Construct | -7/Factory
            Construct | -7/Lower Caves
            Construct | -7/Lower Caves
            Construct | -6/Factory
            Construct | -5/Factory
            Construct | -4/Factory
            Construct | -3/Research
               Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           5482 | 197  151  290  487  427  1810 96   110  609  .    82   368  655  200  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8852 | .    307  654  1123 1062 1926 49   54   1264 .    408  457  959  589  
  Parts                    448  | .    17   39   63   47   111  8    6    80   .    11   18   18   30   
Haulers Intercepted        13   | .    1    4    4    .    2    .    .    1    .    .    .    1    .    
Recyclers Shooed           12   | .    .    3    1    3    4    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    8    3    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  159  | .   5   6   18  9   49  4   4   33  .   3   6   10  12  
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     66   | .   5   3   16  7   12  .   .   8   .   .   2   6   7   
  Cannons                  24   | .   .   .   .   1   8   1   .   11  .   .   .   .   3   
  AOE                      57   | .   .   3   2   .   28  3   4   14  .   2   1   .   .   
Classes Destroyed          19   | .   3   5   1   3   5   .   .   1   .   .   1   .   .   
  Worker                   16   | .   .   1   2   1   4   .   .   6   .   1   .   1   .   
  Builder                  8    | .   .   .   .   .   5   .   .   3   .   .   .   .   .   
  Tunneler                 4    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   
  Hauler                   13   | .   1   4   4   .   2   .   .   1   .   .   .   1   .   
  Recycler                 14   | .   .   3   2   4   3   .   .   .   .   1   .   1   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  11   | .   1   1   1   .   3   .   .   2   .   1   1   .   1   
  Swarmer                  27   | .   .   .   .   .   4   4   4   10  .   .   .   .   5   
  Saboteur                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Grunt                    66   | .   5   3   10  .   25  .   .   15  .   3   1   3   1   
  Brawler                  6    | .   .   .   1   .   3   .   .   2   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   2   7   4   7   .   .   2   .   .   1   3   1   
  Hunter                   11   | .   .   .   .   .   1   .   .   1   .   .   4   3   2   
  Programmer               14   | .   .   .   .   2   7   .   .   2   .   .   .   1   2   
  Scientist                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           25   | .   2   5   8   5   9   4   4   25  .   6   2   4   5   
  Combat Bots Only         19   | .   2   3   5   3   8   4   4   19  .   3   2   2   5   
Max Kills in Single Turn   5    | .   1   3   2   2   5   3   4   3   .   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   .   4   3   4   3   .   2   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        1754  | .    20   14   67   29   391  3    13   300  9    14   91   239  564  
  Missed                   585   | .    8    6    19   8    149  .    1    94   2    7    30   68   193  
Damage Taken               21925 | .    140  113  683  361  3088 98   222  2567 280  224  1200 3622 9327 
  Core                     3040  | .    22   48   75   59   265  .    12   213  129  23   171  402  1621 
  Absorbed by Shields      53    | .    .    .    .    .    10   .    .    .    .    .    .    10   33   
  Regen/Repaired (Parts)   3636  | .    .    .    .    93   834  .    .    262  238  41   168  955  1045 
Core Remaining (%)         80    | 100  91   .    .    54   .    .    60   74   87   98   86   72   .    
Volleys Fired              543   | .    26   25   54   38   152  3    1    81   2    9    22   69   61   
  Largest                  5     | .    2    3    3    3    4    2    1    4    2    3    4    2    5    
  Hottest                  305   | .    70   96   106  106  145  90   39   242  92   153  205  134  305  
Shots Fired                1124  | .    52   68   139  107  306  6    1    183  4    16   43   96   103  
  Gun                      788   | .    52   66   137  92   180  2    .    66   2    11   42   82   56   
  Cannon                   266   | .    .    .    .    15   89   2    .    92   2    5    .    14   47   
  Launcher                 70    | .    .    2    2    .    37   2    1    25   .    .    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  682   | .    26   46   111  90   252  4    .    78   2    5    .    .    68   
  Thermal                  219   | .    26   20   8    .    17   .    .    34   .    2    20   92   .    
  Explosive                70    | .    .    2    2    .    37   2    1    25   .    .    1    .    .    
  Electromagnetic          153   | .    .    .    18   17   .    .    .    46   2    9    22   4    35   
  Robot Hit Streak         21    | .    11   10   20   21   19   3    .    12   .    4    12   12   6    
  Robot Miss Streak        7     | .    4    2    2    5    7    4    1    5    3    2    4    3    6    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           707   | .    30   47   100  72   187  3    .    108  .    7    29   70   54   
  Core Hits                515   | .    13   23   45   44   148  3    5    142  .    28   15   27   22   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    1    .    .    1    .    .    .    .    .    
  Critical Strikes         17    | .    1    .    .    1    1    .    .    5    .    .    3    3    3    
    Burn                   5     | .    1    .    .    .    .    .    .    .    .    .    1    3    .    
    Destroy                4     | .    .    .    .    1    1    .    .    2    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    2    .    .    .    .    3    
    Corrupt                3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25498 | .    396  899  1980 1485 8089 312  273  4820 146  822  1404 2697 2175 
  Guns                     11372 | .    390  644  1623 1129 2257 18   .    732  .    188  933  2157 1301 
  Cannons                  4524  | .    .    .    .    352  1453 28   .    1356 .    39   .    464  832  
  Explosions               9184  | .    .    218  345  .    4316 266  273  2732 .    595  439  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  418   | .    6    37   12   4    63   .    .    .    146  .    32   76   42   
  Kinetic                  9282  | .    202  494  1346 1260 3540 46   .    1202 .    39   .    .    1153 
  Thermal                  5342  | .    188  150  39   .    1380 .    .    440  .    314  390  2441 .    
  Explosive                7379  | .    .    218  345  .    3106 266  273  2732 .    .    439  .    .    
  Electromagnetic          3077  | .    .    .    238  221  .    .    .    446  .    469  543  180  980  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    .    3    10   10   10   2    1    1    .    4    32   
  Average Corruption       5     | .    .    .    .    1    4    10   10   1    1    1    .    2    14   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    4    43   17   4    12   .    .    .    3    31   
    Message Errors         20    | .    .    .    .    1    7    3    1    3    .    .    .    .    5    
    Matter Fused           29    | .    .    .    .    .    12   5    1    2    .    .    .    2    7    
    Heat Flow Errors       11    | .    .    .    .    .    6    3    .    1    .    .    .    .    1    
    Energy Discharges      16    | .    .    .    .    2    7    2    2    1    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    7    2    .    .    .    .    .    .    3    
    Data Loss (major)      8     | .    .    .    .    1    2    .    .    2    .    .    .    .    3    
    Misfires               3     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Weapon Failures        5     | .    .    .    .    .    2    .    .    1    .    .    .    1    1    
Overload Shots             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overflow Damage            395   | .    .    .    .    .    308  36   1    9    1    .    .    .    40   
  Projectiles              58    | .    .    .    .    .    18   .    .    .    .    .    .    .    40   
  Explosions               325   | .    .    .    .    .    279  36   1    9    .    .    .    .    .    
  Melee                    12    | .    .    .    .    .    11   .    .    .    1    .    .    .    .    
Knockbacks                 58    | .    .    .    .    9    35   .    .    7    .    .    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  52    | .    .    .    .    7    33   .    .    6    .    .    .    .    6    
  Secondary                6     | .    .    .    .    2    2    .    .    1    .    .    .    .    1    
Self-Inflicted Damage      386   | .    .    .    12   2    229  51   52   24   .    .    16   .    .    
  Shots                    10    | .    .    .    1    .    6    1    1    1    .    .    .    .    .    
  Rammed                   30    | .    2    5    6    2    6    .    .    .    .    .    1    8    .    
Targets Rammed             69    | .    2    6    6    2    8    .    .    .    5    .    1    22   17   
  Kicked                   35    | .    .    .    .    .    .    .    .    .    5    .    .    13   17   
  Crushed                  4     | .    .    1    .    .    2    .    .    .    .    .    .    1    .    
Highest Temperature        363   | .    63   4    108  225  265  223  .    339  51   112  363  337  314  
  Average Temperature      77    | .    26   2    34   53   43   74   .    124  24   50   141  93   69   
  Received Heat Transfer   2571  | .    78   48   261  111  753  .    .    567  63   18   81   340  251  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              63    | .    .    .    .    .    .    .    .    .    .    .    .    63   .    
  Longest Duration         63    | .    .    .    .    .    .    .    .    .    .    .    .    63   .    
Robots Corrupted           9     | .    .    .    .    1    .    .    .    .    .    1    4    1    2    
  Combat Hostiles          8     | .    .    .    .    1    .    .    .    .    .    1    3    1    2    
  Parts Fried              16    | .    .    .    .    2    .    .    .    3    .    2    6    1    2    
  Impact Corruptions       3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             8     | .    .    .    .    1    1    .    .    .    .    .    1    5    .    
  Heat Transferred         6299  | .    629  444  111  .    1096 .    .    457  .    250  574  2738 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1797 | .    115  250  455  238  1797 .    .    1279 578  894  814  648  666  
  Initial                  576  | .    .    40   105  175  350  .    .    576  573  277  468  452  375  
  Average                  432  | .    65   92   320  63   639  .    .    932  572  417  642  515  446  
Maximum Alert Level        5    | .    .    1    2    1    5    .    .    4    2    3    3    2    2    
  Low Security (%)         28   | 100  100  83   19   84   .    .    .    .    .    .    .    .    .    
  Level 1                  25   | .    .    16   47   15   43   .    .    .    .    76   .    .    32   
  Level 2                  30   | .    .    .    32   .    24   .    .    30   100  5    89   100  67   
  Level 3                  6    | .    .    .    .    .    12   .    .    25   .    17   10   .    .    
  Level 4                  8    | .    .    .    .    .    17   .    .    43   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    3    .    2    .    19   .    .    8    1    .    2    4    9    
  Investigation            8    | .    2    .    .    .    3    .    .    1    1    .    .    .    1    
  Extermination            11   | .    .    .    .    .    5    .    .    1    .    .    .    2    3    
  Reinforcement            16   | .    1    .    2    .    4    .    .    2    .    .    1    2    4    
  Assault                  9    | .    .    .    .    .    3    .    .    4    .    .    1    .    1    
  Garrison                 4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    2    .    .    1    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    1    .    .    1    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Distress Signals           7    | .   .   .   1   .   4   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              283  | .   10  8   24  9   70  1   4   48  4   9   22  20  54  
  Peak Tracking Total      11   | .   3   3   5   3   8   1   4   9   4   4   11  6   11  
  Tactical Retreats        33   | .   2   .   2   .   2   .   1   6   .   3   1   4   12  

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Traps Triggered            12   | .   1   .   .   .   4   .   .   .   1   2   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Machines Disabled          48   | .   .   .   3   1   22  .   .   2   .   19  .   .   1   
  Max in Single Turn       8    | .   .   .   1   1   5   .   .   1   .   8   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Machines Accessed          38   | .   1   2   7   10  6   .   .   3   3   3   2   1   .   
  Terminals                23   | .   1   2   5   6   2   .   .   1   2   1   2   1   .   
  Fabricators              5    | .   .   .   .   .   2   .   .   1   1   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          6    | .   .   .   2   3   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                102  | .   6   9   11  38  11  .   .   6   5   10  4   2   .   
  Successful               41   | .   1   4   6   18  2   .   .   3   2   4   .   1   .   
  Failed                   61   | .   5   5   5   20  9   .   .   3   3   6   4   1   .   
    Catastrophic           14   | .   .   1   3   2   3   .   .   1   2   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   4   3   5   23  3   .   .   5   3   4   4   2   .   
  Terminals                74   | .   6   9   7   30  4   .   .   2   3   7   4   2   .   
  Fabricators              8    | .   .   .   .   .   3   .   .   2   2   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          12   | .   .   .   4   6   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   
Terminal Hacks             17   | .   1   3   3   8   .   .   .   .   .   2   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        8    | .   1   1   .   5   .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Network Status           3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   .   1   1   6   1   .   .   2   1   1   .   1   .   
  Terminals                13   | .   .   1   1   6   1   .   .   2   .   1   .   1   .   
    Botnet                 12   | .   .   1   1   6   1   .   .   1   .   1   .   1   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   2   5   8   6   .   .   2   3   3   2   1   .   
  Full Trace Events        12   | .   1   .   .   7   3   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   1   19  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Total Allies               8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Largest Group            8    | .   .   .   .   8   7   .   .   .   .   .   .   .   .   
  Highest-Rated Group      128  | .   .   .   .   128 122 .   .   .   .   .   .   .   .   
  Highest-Rated Ally       27   | .   .   .   .   27  27  .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   4   34  .   .   .   .   .   .   .   .   
  Total Damage             676  | .   .   .   .   91  585 .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   1   5   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               12058 | 90   518  716  928  2190 3296 419  94   1062 165  194  361  769  1256 
Spaces Moved               7068  | 49   239  357  391  1187 1610 217  66   528  121  505  315  430  1053 
  Core                     553   | 2    .    .    .    2    .    .    .    3    .    .    .    .    546  
  Treads                   1993  | 47   239  357  391  579  202  .    .    .    .    .    .    174  4    
  Legs                     1595  | .    .    .    .    194  .    .    .    .    26   505  249  118  503  
  Wheels                   715   | .    .    .    .    412  297  .    .    .    .    .    .    6    .    
  Hover                    1602  | .    .    .    .    .    838  217  66   356  .    .    .    125  .    
  Flight                   610   | .    .    .    .    .    273  .    .    169  95   .    66   7    .    
  Fastest Speed            28    | 50   160  160  160  84   42   190  72   72   28   28   28   28   50   
  Average Speed            119   | 155  160  160  160  152  149  190  136  109  60   28   41   80   74   
  Slowest Speed            550   | 160  160  160  160  400  292  190  190  550  98   28   93   143  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 4    42   42   56   98   48   44   9    17   4    13   8    11   33   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    .    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    8    .    .    .    .    .    .    1    .    
Terrain Destroyed          735   | .    .    17   25   .    387  36   15   126  .    63   34   14   18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46    | .    .    .    .    .    4    1    .    4    .    1    4    14   18   
  AOE                      689   | .    .    17   25   .    383  35   15   122  .    62   30   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Total                      9811 | 60   321  451  585  1490 2252 220  68   868  208  547  522  780  1439 
  Wait                     1748 | .    52   25   95   154  402  .    1    239  76   17   171  240  276  
  Move                     7056 | 48   238  356  390  1186 1609 216  65   527  120  504  315  429  1053 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 6    2    10   5    11   14   .    .    2    1    10   5    3    6    
  Fast Attach              44   | 6    1    1    1    1    4    .    .    6    1    2    1    8    12   
  Attach                   33   | .    .    1    .    1    11   .    1    7    1    1    1    5    4    
  Detach                   13   | .    .    .    .    1    4    1    .    3    .    .    .    1    3    
  Swap                     43   | .    .    12   18   2    6    .    .    1    .    .    2    2    .    
  Drop                     83   | .    .    15   16   16   16   .    .    2    2    4    5    1    6    
  Fire                     543  | .    26   25   54   38   152  3    1    81   2    9    22   69   61   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Kick                     35   | .    .    .    .    .    .    .    .    .    5    .    .    13   17   
  Crush                    31   | .    2    6    6    .    8    .    .    .    .    .    .    9    .    
  Escape Stasis            26   | .    .    .    .    .    26   .    .    .    .    .    .    .    .    
  Rewire                   78   | .    .    .    .    78   .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto)
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Res / [*Arm])
-2/Research
-1/Access

 History 
---------
  Turn | Location       | Event
    28 | -11/Scrapyard  | Discovered new exit (range 15)
    91 | -11/Scrapyard  | Entered Materials
   307 | -10/Materials  | Build established: Mutant
   377 | -10/Materials  | Discovered new exit (range 15)
   495 | -10/Materials  | Discovered new exit (range 8)
   609 | -10/Materials  | Entered another Materials area
   609 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
   851 | -9/Materials   | Discovered new exit (range 14)
  1083 | -9/Materials   | Build established: Skirmisher
  1148 | -9/Materials   | Discovered new exit (range 16)
  1181 | -9/Materials   | Discovered new exit (range 10)
  1308 | -9/Materials   | Identified exit to Mines
  1308 | -9/Materials   | Identified exit to Storage
  1325 | -9/Materials   | Entered Storage
  1478 | -9/Storage     | Build established: Scavenger-Skirmisher
  2248 | -9/Storage     | Used back door to open Recycling access
  2248 | -9/Storage     | Discovered new exit (range 4)
  2253 | -9/Storage     | Entered Recycling
  2594 | -9/Recycling   | Discovered new exit (range 9)
  3093 | -9/Recycling   | Scanned before Scraplab entrance
  3117 | -9/Recycling   | Entered Scraplab
  3122 | -9/Recycling   | Angered Scraplab inhabitants
  3144 | -9/Recycling   | Found Prototype Device
  3144 | -9/Recycling   | Identified Scrap Engine
  3568 | -9/Recycling   | Build established: Construct
  4065 | -9/Recycling   | Build established: Commander-Construct
  4443 | -9/Recycling   | Entered Factory
  4443 | -7/Factory     | Accompanied by 7 allies
  4443 | -7/Factory     | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5104 | -7/Factory     | Lost 6 allies
  5380 | -7/Factory     | Build established: Construct
  6429 | -7/Factory     | Discovered new exit (range 4)
  6606 | -7/Factory     | Garrison activated, responded to threat
  6843 | -7/Factory     | First assault squad dispatched
  7111 | -7/Factory     | Destroyed 8 combat bots
  7150 | -7/Factory     | Discovered new exit (range 15)
  7180 | -7/Factory     | Garrison activated, responded to threat
  7295 | -7/Factory     | System corruption reached 10%
  7667 | -7/Factory     | High security lockdown imminent
  7739 | -7/Factory     | Entered Lower Caves
  8036 | -7/Lower Caves | Encountered a Warlord checkpoint
  8143 | -7/Lower Caves | Discovered new exit (range 8)
  8158 | -7/Lower Caves | Entered another Lower Caves area
  8170 | -7/Lower Caves | Discovered new exit (range 9)
  8212 | -7/Lower Caves | Learned Factory trap positions
  8252 | -7/Lower Caves | Entered Factory
  8252 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8253 | -6/Factory     | Loaded intel: 108 trap records
  8260 | -6/Factory     | Lost 3 parts (2u1w)
  8602 | -6/Factory     | First assault squad dispatched
  8730 | -6/Factory     | Lost 5 parts (1p2n2w)
  8764 | -6/Factory     | Destroyed 19 combat bots
  8843 | -6/Factory     | Lost 3 parts (2u1w)
  8942 | -6/Factory     | Lost 5 parts (3n1u1w)
  9299 | -6/Factory     | Discovered new exit (range 12)
  9314 | -6/Factory     | Entered another Factory area
  9314 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  9470 | -5/Factory     | Discovered new exit (range 8)
  9479 | -5/Factory     | Entered another Factory area
  9479 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  9669 | -4/Factory     | Discovered new exit (range 12)
  9673 | -4/Factory     | Entered Research
  9673 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  9727 | -3/Research    | Discovered new exit (range 11)
  9746 | -3/Research    | Found Fusion Bomb Launcher
  9923 | -3/Research    | First assault squad dispatched
 10023 | -3/Research    | Discovered new exit (range 13)
 10034 | -3/Research    | Entered another Research area
 10034 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
 10462 | -2/Research    | Lost 5 parts (1p3u1w)
 10677 | -2/Research    | Lost 4 parts (1p3u)
 10790 | -2/Research    | Discovered new exit (range 13)
 10803 | -2/Research    | Entered Access
 10803 | -1/Access      | Evolved 2 slots: Power x1, Utility x1
 10970 | -1/Access      | Build established: Scavenger-Mutant
 11344 | -1/Access      | Lost 6 parts (1p5u)
 11553 | -1/Access      | First assault squad dispatched
 11571 | -1/Access      | Build established: Mutant
 11575 | -1/Access      | Lost 6 parts (4u2w)
 11656 | -1/Access      | Lost 3 parts (1p2u)
 11762 | -1/Access      | System corruption reached 10%
 11805 | -1/Access      | Lost 7 parts (1n4u2w)
 11970 | -1/Access      | Core integrity fell below 50%
 11991 | -1/Access      | System corruption reached 30%
 12011 | -1/Access      | Spotted B-99 Colossus
 12035 | -1/Access      | Core integrity fell below 20%
 12059 | -1/Access      | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
12031_ Penetrated by Slug. <x2>
12031_ P-80 Master destroyed.
12032_ System corrupted: Matter fused (-10).
12032_ Biometal-Heavy Exoskeleton destroyed.
12032_ Biometal-Heavy Exoskeleton core remains
  intact and functional.
12032_ Kicked C-57 Dissector out of the way.
12036_ Penetrated by Slug.
12036_ Slug penetrates Wall.
12040_ Knocked back.
12040_ C-57 Dissector knocked back.
12040_ Biometal-Heavy Exoskeleton destroyed.
12040_ Biometal-Heavy Exoskeleton core remains
  intact and functional.
12040_ Knocked back.
12040_ P-80 Master resets C-57 Dissector, system
  corruption cleaned.
12042_ Slug penetrates Wall.
12053_ ALERT: Rogue bot located, Programmers
  report to Access Zone 6F.

 Map 
-----
+----------------------------------------------------+
|                #??#         #????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          49
Energy Capacity            368
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Armor Coverage             900
Weapon Cycling             20
Evasion (%)                69
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           5
Energy Filtering           30
Particle Charging          45
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalDisruptorBiocell
  Manual?         0
Play Time         02:03:56
  Cumulative      189.6 hours
  Start           2025.01.05 @ 08:11:09
  End             2025.01.05 @ 10:15:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fe1fb63-1927-41c6-9c98-c98ec9c09c6c