Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 10:15:56 Player: naththebg Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (227) 1135 Value Destroyed (8776) 8776 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2974) 2974 TOTAL SCORE: 20585 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2407 Follower Combat Kills 129 Friendly Fire -62 Cogmind --------- Core Integrity 0/1600 Matter 111/300 Energy 98/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal-Heavy Exoskeleton > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Compact HERF Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Multi-Antimatter Reactor > --- PROPULSION ------- Biometal-Heavy Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Particle Accelerator ECM Suite Improved System Restoration Module > --- WEAPON ----------- Hpw. Electro Quantum Construct/G Kinetic HMG Construct/G > --- INVENTORY -------- Large Matter Pod Gravity Neutralizer Weapon Mount Kinecellerator Improved Cloaking Device Improved Force Field Hacking Suite Hacking Suite [Rating: 130] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Gravity Flail Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . 4 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . . . 1 Propulsion 4 | . . . . . 1 . . 1 1 . 1 . . Utility 8 | . . 1 . . 2 . . 1 . 1 1 1 1 Weapon 4 | . . 1 . . 1 . . . . 1 . 1 . Parts Attached 119 | 6 1 14 18 4 21 . 1 14 2 3 4 15 16 Power 7 | 1 . 1 3 . . . . . . . . 2 . Engine 5 | 1 . 1 3 . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 19 | 2 . 2 4 2 . . . 6 . . . . 3 Treads 12 | 2 . 2 4 2 . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight 6 | . . . . . . . . 6 . . . . . Utility 48 | 1 1 3 . 2 9 . . 5 2 2 3 12 8 Device 30 | . . 1 . 1 5 . . 4 1 2 1 10 5 Storage 7 | 1 . 2 . 1 1 . . . . . 1 1 . Processor 3 | . 1 . . . . . . . 1 . . . 1 Hackware 2 | . . . . . . . . . . . . . 2 Protection 6 | . . . . . 3 . . 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 45 | 2 . 8 11 . 12 . 1 3 . 1 1 1 5 Energy Gun 5 | 1 . 1 2 . . . . . . . . 1 . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 14 | 1 . 6 7 . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . 1 . . . . 5 Launcher 18 | . . 1 2 . 11 . 1 2 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 1 . . 1 . 1 1 2 . Parts Lost 81 | . . . 1 . 13 . 3 17 1 1 3 11 31 Power 10 | . . . 1 . 2 . . 1 . . 1 2 3 Propulsion 17 | . . . . . 3 . . 6 . . . . 8 Utility 32 | . . . . . 3 . 2 3 . 1 . 7 16 Weapon 22 | . . . . . 5 . 1 7 1 . 2 2 4 Highest Loss Streak 7 | . . . 1 . 2 . 3 5 1 1 2 5 7 To Critical Strikes 2 | . . . . . . . . . . . . 2 . Average Slot Usage (%) 68 | . 96 96 99 83 65 62 55 56 48 52 54 45 33 Engine 5 | . 14 11 10 10 5 . . . . . . . . Core 1 | . . . . . 1 7 7 4 5 5 1 . . Treads 6 | . 28 22 22 10 . . . . . . . 2 . Wheel 1 | . . . . 3 1 . . . . . . . . Hover 1 | . . . . . 2 7 7 4 . . . . . Device 13 | . . 10 11 11 17 15 11 14 12 19 18 15 12 Storage 7 | . 14 11 11 11 7 7 7 6 5 5 4 4 4 Processor 3 | . 10 11 11 4 . . . . 3 5 4 4 2 Protection 1 | . . . . . 1 7 4 . . . 3 4 . Energy Gun 4 | . 14 11 6 4 . . . 5 . 1 5 4 2 Ballistic Gun 11 | . 14 18 25 19 11 7 7 2 2 6 7 1 . Ballistic Cannon 3 | . . . . 6 4 . . 7 10 4 . . 1 Launcher 1 | . . . 1 . 3 1 . 1 . . . . . Peak Build Rating 130 | 6 8 18 24 41 61 53 49 71 67 89 118 123 130 Average Rating 50 | 5 7 13 20 31 51 49 47 53 54 78 97 106 88 On Entrance 46 | . 6 8 18 24 40 53 49 44 49 67 89 96 110 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 85 | 14 14 27 31 39 52 45 38 44 41 43 85 72 65 Greatest Support 168 | 40 40 40 40 40 51 34 34 51 58 58 58 168 168 Greatest Overweight (x) 10 | . . . . 7 2 1 1 10 1 . 1 1 7 Average Overweight (x) . | . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 10 10 10 10 10 10 10 10 Average Capacity 11 | 6 8 9 10 11 14 10 10 10 10 10 10 10 8 Most Carried 15 | 6 8 10 10 15 15 10 10 9 5 10 10 10 10 Average Carried 9 | 2 7 8 9 9 11 9 9 6 3 7 9 9 6 Final Capacity 15 | 8 8 10 10 15 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 8 10 10 15 9 10 9 6 3 9 9 9 5 Scrap Engine Consumption 239 | . . . . 35 80 . . 51 7 9 19 21 17 Constructs Created 22 | . . . . 5 4 . . 7 1 1 1 . 3 Constructs Modified 71 | . . . . 7 26 . . 11 3 2 5 10 7 Class Distribution -------------------- 43% | Construct 16% | Mutant 16% | Scavenger-Skirmisher 10% | Commander-Construct 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Skirmisher | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -6/Factory Construct | -5/Factory Construct | -4/Factory Construct | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 5482 | 197 151 290 487 427 1810 96 110 609 . 82 368 655 200 Remotely . | . . . . . . . . . . . . . . Salvage Created 8852 | . 307 654 1123 1062 1926 49 54 1264 . 408 457 959 589 Parts 448 | . 17 39 63 47 111 8 6 80 . 11 18 18 30 Haulers Intercepted 13 | . 1 4 4 . 2 . . 1 . . . 1 . Recyclers Shooed 12 | . . 3 1 3 4 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 8 3 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 159 | . 5 6 18 9 49 4 4 33 . 3 6 10 12 Melee 2 | . . . . . 1 . . . . . . 1 . Guns 66 | . 5 3 16 7 12 . . 8 . . 2 6 7 Cannons 24 | . . . . 1 8 1 . 11 . . . . 3 AOE 57 | . . 3 2 . 28 3 4 14 . 2 1 . . Classes Destroyed 19 | . 3 5 1 3 5 . . 1 . . 1 . . Worker 16 | . . 1 2 1 4 . . 6 . 1 . 1 . Builder 8 | . . . . . 5 . . 3 . . . . . Tunneler 4 | . . 1 . 1 1 . . . . 1 . . . Hauler 13 | . 1 4 4 . 2 . . 1 . . . 1 . Recycler 14 | . . 3 2 4 3 . . . . 1 . 1 . Mechanic 3 | . . . . . 1 . . 2 . . . . . Operator 1 | . . . . . . . . . . . 1 . . Watcher 11 | . 1 1 1 . 3 . . 2 . 1 1 . 1 Swarmer 27 | . . . . . 4 4 4 10 . . . . 5 Saboteur 2 | . . . . . . . . 1 . . . . 1 Grunt 66 | . 5 3 10 . 25 . . 15 . 3 1 3 1 Brawler 6 | . . . 1 . 3 . . 2 . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . Sentry 27 | . . 2 7 4 7 . . 2 . . 1 3 1 Hunter 11 | . . . . . 1 . . 1 . . 4 3 2 Programmer 14 | . . . . 2 7 . . 2 . . . 1 2 Scientist 2 | . . . . 2 . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . Best Kill Streak 25 | . 2 5 8 5 9 4 4 25 . 6 2 4 5 Combat Bots Only 19 | . 2 3 5 3 8 4 4 19 . 3 2 2 5 Max Kills in Single Turn 5 | . 1 3 2 2 5 3 4 3 . 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 3 2 . 4 3 4 3 . 2 1 . . Melee 1 | . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Hostile Shots Fired 1754 | . 20 14 67 29 391 3 13 300 9 14 91 239 564 Missed 585 | . 8 6 19 8 149 . 1 94 2 7 30 68 193 Damage Taken 21925 | . 140 113 683 361 3088 98 222 2567 280 224 1200 3622 9327 Core 3040 | . 22 48 75 59 265 . 12 213 129 23 171 402 1621 Absorbed by Shields 53 | . . . . . 10 . . . . . . 10 33 Regen/Repaired (Parts) 3636 | . . . . 93 834 . . 262 238 41 168 955 1045 Core Remaining (%) 80 | 100 91 . . 54 . . 60 74 87 98 86 72 . Volleys Fired 543 | . 26 25 54 38 152 3 1 81 2 9 22 69 61 Largest 5 | . 2 3 3 3 4 2 1 4 2 3 4 2 5 Hottest 305 | . 70 96 106 106 145 90 39 242 92 153 205 134 305 Shots Fired 1124 | . 52 68 139 107 306 6 1 183 4 16 43 96 103 Gun 788 | . 52 66 137 92 180 2 . 66 2 11 42 82 56 Cannon 266 | . . . . 15 89 2 . 92 2 5 . 14 47 Launcher 70 | . . 2 2 . 37 2 1 25 . . 1 . . Special . | . . . . . . . . . . . . . . Kinetic 682 | . 26 46 111 90 252 4 . 78 2 5 . . 68 Thermal 219 | . 26 20 8 . 17 . . 34 . 2 20 92 . Explosive 70 | . . 2 2 . 37 2 1 25 . . 1 . . Electromagnetic 153 | . . . 18 17 . . . 46 2 9 22 4 35 Robot Hit Streak 21 | . 11 10 20 21 19 3 . 12 . 4 12 12 6 Robot Miss Streak 7 | . 4 2 2 5 7 4 1 5 3 2 4 3 6 Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 707 | . 30 47 100 72 187 3 . 108 . 7 29 70 54 Core Hits 515 | . 13 23 45 44 148 3 5 142 . 28 15 27 22 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 1 1 . . 1 . . . . . Critical Strikes 17 | . 1 . . 1 1 . . 5 . . 3 3 3 Burn 5 | . 1 . . . . . . . . . 1 3 . Destroy 4 | . . . . 1 1 . . 2 . . . . . Blast 5 | . . . . . . . . 2 . . . . 3 Corrupt 3 | . . . . . . . . 1 . . 2 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25498 | . 396 899 1980 1485 8089 312 273 4820 146 822 1404 2697 2175 Guns 11372 | . 390 644 1623 1129 2257 18 . 732 . 188 933 2157 1301 Cannons 4524 | . . . . 352 1453 28 . 1356 . 39 . 464 832 Explosions 9184 | . . 218 345 . 4316 266 273 2732 . 595 439 . . Melee . | . . . . . . . . . . . . . . Ramming 418 | . 6 37 12 4 63 . . . 146 . 32 76 42 Kinetic 9282 | . 202 494 1346 1260 3540 46 . 1202 . 39 . . 1153 Thermal 5342 | . 188 150 39 . 1380 . . 440 . 314 390 2441 . Explosive 7379 | . . 218 345 . 3106 266 273 2732 . . 439 . . Electromagnetic 3077 | . . . 238 221 . . . 446 . 469 543 180 980 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 32 | . . . . 3 10 10 10 2 1 1 . 4 32 Average Corruption 5 | . . . . 1 4 10 10 1 1 1 . 2 14 Corruption Purged 5 | . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 114 | . . . . 4 43 17 4 12 . . . 3 31 Message Errors 20 | . . . . 1 7 3 1 3 . . . . 5 Matter Fused 29 | . . . . . 12 5 1 2 . . . 2 7 Heat Flow Errors 11 | . . . . . 6 3 . 1 . . . . 1 Energy Discharges 16 | . . . . 2 7 2 2 1 . . . . 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . 7 2 . . . . . . 3 Data Loss (major) 8 | . . . . 1 2 . . 2 . . . . 3 Misfires 3 | . . . . . . 1 . 1 . . . . 1 Alerts 1 | . . . . . . 1 . . . . . . . Misdirections 8 | . . . . . . . . . . . . . 8 Weapon Failures 5 | . . . . . 2 . . 1 . . . 1 1 Overload Shots 1 | . . . . . 1 . . . . . . . . Overflow Damage 395 | . . . . . 308 36 1 9 1 . . . 40 Projectiles 58 | . . . . . 18 . . . . . . . 40 Explosions 325 | . . . . . 279 36 1 9 . . . . . Melee 12 | . . . . . 11 . . . 1 . . . . Knockbacks 58 | . . . . 9 35 . . 7 . . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 52 | . . . . 7 33 . . 6 . . . . 6 Secondary 6 | . . . . 2 2 . . 1 . . . . 1 Self-Inflicted Damage 386 | . . . 12 2 229 51 52 24 . . 16 . . Shots 10 | . . . 1 . 6 1 1 1 . . . . . Rammed 30 | . 2 5 6 2 6 . . . . . 1 8 . Targets Rammed 69 | . 2 6 6 2 8 . . . 5 . 1 22 17 Kicked 35 | . . . . . . . . . 5 . . 13 17 Crushed 4 | . . 1 . . 2 . . . . . . 1 . Highest Temperature 363 | . 63 4 108 225 265 223 . 339 51 112 363 337 314 Average Temperature 77 | . 26 2 34 53 43 74 . 124 24 50 141 93 69 Received Heat Transfer 2571 | . 78 48 261 111 753 . . 567 63 18 81 340 251 Effects 3 | . . . . . . . . . . . 3 . . Shutdowns 1 | . . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . . 1 . Total Turns 63 | . . . . . . . . . . . . 63 . Longest Duration 63 | . . . . . . . . . . . . 63 . Robots Corrupted 9 | . . . . 1 . . . . . 1 4 1 2 Combat Hostiles 8 | . . . . 1 . . . . . 1 3 1 2 Parts Fried 16 | . . . . 2 . . . 3 . 2 6 1 2 Impact Corruptions 3 | . . . . . 2 . . . 1 . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Melted 8 | . . . . 1 1 . . . . . 1 5 . Heat Transferred 6299 | . 629 444 111 . 1096 . . 457 . 250 574 2738 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 1797 | . 115 250 455 238 1797 . . 1279 578 894 814 648 666 Initial 576 | . . 40 105 175 350 . . 576 573 277 468 452 375 Average 432 | . 65 92 320 63 639 . . 932 572 417 642 515 446 Maximum Alert Level 5 | . . 1 2 1 5 . . 4 2 3 3 2 2 Low Security (%) 28 | 100 100 83 19 84 . . . . . . . . . Level 1 25 | . . 16 47 15 43 . . . . 76 . . 32 Level 2 30 | . . . 32 . 24 . . 30 100 5 89 100 67 Level 3 6 | . . . . . 12 . . 25 . 17 10 . . Level 4 8 | . . . . . 17 . . 43 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . 2 . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 48 | . 3 . 2 . 19 . . 8 1 . 2 4 9 Investigation 8 | . 2 . . . 3 . . 1 1 . . . 1 Extermination 11 | . . . . . 5 . . 1 . . . 2 3 Reinforcement 16 | . 1 . 2 . 4 . . 2 . . 1 2 4 Assault 9 | . . . . . 3 . . 4 . . 1 . 1 Garrison 4 | . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 . . 1 . . . . 2 Haulers Reinforced 3 | . . . . . 1 . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 7 | . . . 1 . 4 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 283 | . 10 8 24 9 70 1 4 48 4 9 22 20 54 Peak Tracking Total 11 | . 3 3 5 3 8 1 4 9 4 4 11 6 11 Tactical Retreats 33 | . 2 . 2 . 2 . 1 6 . 3 1 4 12 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 12 | . 1 . . . 4 . . . 1 2 . . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 48 | . . . 3 1 22 . . 2 . 19 . . 1 Max in Single Turn 8 | . . . 1 1 5 . . 1 . 8 . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 38 | . 1 2 7 10 6 . . 3 3 3 2 1 . Terminals 23 | . 1 2 5 6 2 . . 1 2 1 2 1 . Fabricators 5 | . . . . . 2 . . 1 1 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 6 | . . . 2 3 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . Total Hacks 102 | . 6 9 11 38 11 . . 6 5 10 4 2 . Successful 41 | . 1 4 6 18 2 . . 3 2 4 . 1 . Failed 61 | . 5 5 5 20 9 . . 3 3 6 4 1 . Catastrophic 14 | . . 1 3 2 3 . . 1 2 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 56 | . 4 3 5 23 3 . . 5 3 4 4 2 . Terminals 74 | . 6 9 7 30 4 . . 2 3 7 4 2 . Fabricators 8 | . . . . . 3 . . 2 2 1 . . . Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units 12 | . . . 4 6 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . 2 . . . Terminal Hacks 17 | . 1 3 3 8 . . . . . 2 . . . Record 1 | . . . . . . . . . . 1 . . . Prototype ID Bank 8 | . 1 1 . 5 . . . . . 1 . . . Open Door 3 | . . . 3 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . 1 1 . . . . Network Status 3 | . . . . . 1 . . 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 3 . . . . . . . . . Retrieve Components 5 | . . . 2 3 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 14 | . . 1 1 6 1 . . 2 1 1 . 1 . Terminals 13 | . . 1 1 6 1 . . 2 . 1 . 1 . Botnet 12 | . . 1 1 6 1 . . 1 . 1 . 1 . Sabotage 1 | . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 33 | . 1 2 5 8 6 . . 2 3 3 2 1 . Full Trace Events 12 | . 1 . . 7 3 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . . . 1 19 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 8 | . . . . 8 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Total Allies 8 | . . . . 8 . . . . . . . . . Largest Group 8 | . . . . 8 7 . . . . . . . . Highest-Rated Group 128 | . . . . 128 122 . . . . . . . . Highest-Rated Ally 27 | . . . . 27 27 . . . . . . . . Total Orders 2 | . . . . . 2 . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . Ally Attacks 38 | . . . . 4 34 . . . . . . . . Total Damage 676 | . . . . 91 585 . . . . . . . . Kills 6 | . . . . 1 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 12058 | 90 518 716 928 2190 3296 419 94 1062 165 194 361 769 1256 Spaces Moved 7068 | 49 239 357 391 1187 1610 217 66 528 121 505 315 430 1053 Core 553 | 2 . . . 2 . . . 3 . . . . 546 Treads 1993 | 47 239 357 391 579 202 . . . . . . 174 4 Legs 1595 | . . . . 194 . . . . 26 505 249 118 503 Wheels 715 | . . . . 412 297 . . . . . . 6 . Hover 1602 | . . . . . 838 217 66 356 . . . 125 . Flight 610 | . . . . . 273 . . 169 95 . 66 7 . Fastest Speed 28 | 50 160 160 160 84 42 190 72 72 28 28 28 28 50 Average Speed 119 | 155 160 160 160 152 149 190 136 109 60 28 41 80 74 Slowest Speed 550 | 160 160 160 160 400 292 190 190 550 98 28 93 143 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 42 42 56 98 48 44 9 17 4 13 8 11 33 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 9 | . . . . . 8 . . . . . . 1 . Terrain Destroyed 735 | . . 17 25 . 387 36 15 126 . 63 34 14 18 Melee . | . . . . . . . . . . . . . . Projectile 46 | . . . . . 4 1 . 4 . 1 4 14 18 AOE 689 | . . 17 25 . 383 35 15 122 . 62 30 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Fac Res Res Acc Total 9811 | 60 321 451 585 1490 2252 220 68 868 208 547 522 780 1439 Wait 1748 | . 52 25 95 154 402 . 1 239 76 17 171 240 276 Move 7056 | 48 238 356 390 1186 1609 216 65 527 120 504 315 429 1053 Hop . | . . . . . . . . . . . . . . Pick Up 75 | 6 2 10 5 11 14 . . 2 1 10 5 3 6 Fast Attach 44 | 6 1 1 1 1 4 . . 6 1 2 1 8 12 Attach 33 | . . 1 . 1 11 . 1 7 1 1 1 5 4 Detach 13 | . . . . 1 4 1 . 3 . . . 1 3 Swap 43 | . . 12 18 2 6 . . 1 . . 2 2 . Drop 83 | . . 15 16 16 16 . . 2 2 4 5 1 6 Fire 543 | . 26 25 54 38 152 3 1 81 2 9 22 69 61 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . 2 . . . . . . . . 1 Kick 35 | . . . . . . . . . 5 . . 13 17 Crush 31 | . 2 6 6 . 8 . . . . . . 9 . Escape Stasis 26 | . . . . . 26 . . . . . . . . Rewire 78 | . . . . 78 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / [*Arm]) -2/Research -1/Access History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 15) 495 | -10/Materials | Discovered new exit (range 8) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 851 | -9/Materials | Discovered new exit (range 14) 1083 | -9/Materials | Build established: Skirmisher 1148 | -9/Materials | Discovered new exit (range 16) 1181 | -9/Materials | Discovered new exit (range 10) 1308 | -9/Materials | Identified exit to Mines 1308 | -9/Materials | Identified exit to Storage 1325 | -9/Materials | Entered Storage 1478 | -9/Storage | Build established: Scavenger-Skirmisher 2248 | -9/Storage | Used back door to open Recycling access 2248 | -9/Storage | Discovered new exit (range 4) 2253 | -9/Storage | Entered Recycling 2594 | -9/Recycling | Discovered new exit (range 9) 3093 | -9/Recycling | Scanned before Scraplab entrance 3117 | -9/Recycling | Entered Scraplab 3122 | -9/Recycling | Angered Scraplab inhabitants 3144 | -9/Recycling | Found Prototype Device 3144 | -9/Recycling | Identified Scrap Engine 3568 | -9/Recycling | Build established: Construct 4065 | -9/Recycling | Build established: Commander-Construct 4443 | -9/Recycling | Entered Factory 4443 | -7/Factory | Accompanied by 7 allies 4443 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5104 | -7/Factory | Lost 6 allies 5380 | -7/Factory | Build established: Construct 6429 | -7/Factory | Discovered new exit (range 4) 6606 | -7/Factory | Garrison activated, responded to threat 6843 | -7/Factory | First assault squad dispatched 7111 | -7/Factory | Destroyed 8 combat bots 7150 | -7/Factory | Discovered new exit (range 15) 7180 | -7/Factory | Garrison activated, responded to threat 7295 | -7/Factory | System corruption reached 10% 7667 | -7/Factory | High security lockdown imminent 7739 | -7/Factory | Entered Lower Caves 8036 | -7/Lower Caves | Encountered a Warlord checkpoint 8143 | -7/Lower Caves | Discovered new exit (range 8) 8158 | -7/Lower Caves | Entered another Lower Caves area 8170 | -7/Lower Caves | Discovered new exit (range 9) 8212 | -7/Lower Caves | Learned Factory trap positions 8252 | -7/Lower Caves | Entered Factory 8252 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8253 | -6/Factory | Loaded intel: 108 trap records 8260 | -6/Factory | Lost 3 parts (2u1w) 8602 | -6/Factory | First assault squad dispatched 8730 | -6/Factory | Lost 5 parts (1p2n2w) 8764 | -6/Factory | Destroyed 19 combat bots 8843 | -6/Factory | Lost 3 parts (2u1w) 8942 | -6/Factory | Lost 5 parts (3n1u1w) 9299 | -6/Factory | Discovered new exit (range 12) 9314 | -6/Factory | Entered another Factory area 9314 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9470 | -5/Factory | Discovered new exit (range 8) 9479 | -5/Factory | Entered another Factory area 9479 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9669 | -4/Factory | Discovered new exit (range 12) 9673 | -4/Factory | Entered Research 9673 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9727 | -3/Research | Discovered new exit (range 11) 9746 | -3/Research | Found Fusion Bomb Launcher 9923 | -3/Research | First assault squad dispatched 10023 | -3/Research | Discovered new exit (range 13) 10034 | -3/Research | Entered another Research area 10034 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10462 | -2/Research | Lost 5 parts (1p3u1w) 10677 | -2/Research | Lost 4 parts (1p3u) 10790 | -2/Research | Discovered new exit (range 13) 10803 | -2/Research | Entered Access 10803 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10970 | -1/Access | Build established: Scavenger-Mutant 11344 | -1/Access | Lost 6 parts (1p5u) 11553 | -1/Access | First assault squad dispatched 11571 | -1/Access | Build established: Mutant 11575 | -1/Access | Lost 6 parts (4u2w) 11656 | -1/Access | Lost 3 parts (1p2u) 11762 | -1/Access | System corruption reached 10% 11805 | -1/Access | Lost 7 parts (1n4u2w) 11970 | -1/Access | Core integrity fell below 50% 11991 | -1/Access | System corruption reached 30% 12011 | -1/Access | Spotted B-99 Colossus 12035 | -1/Access | Core integrity fell below 20% 12059 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 12031_ Penetrated by Slug. 12031_ P-80 Master destroyed. 12032_ System corrupted: Matter fused (-10). 12032_ Biometal-Heavy Exoskeleton destroyed. 12032_ Biometal-Heavy Exoskeleton core remains intact and functional. 12032_ Kicked C-57 Dissector out of the way. 12036_ Penetrated by Slug. 12036_ Slug penetrates Wall. 12040_ Knocked back. 12040_ C-57 Dissector knocked back. 12040_ Biometal-Heavy Exoskeleton destroyed. 12040_ Biometal-Heavy Exoskeleton core remains intact and functional. 12040_ Knocked back. 12040_ P-80 Master resets C-57 Dissector, system corruption cleaned. 12042_ Slug penetrates Wall. 12053_ ALERT: Rogue bot located, Programmers report to Access Zone 6F. Map ----- +----------------------------------------------------+ | #??# #????????????????????? | | #### #????????????????????? | | = ###??????????????????? | | !! #??????????????????? | | """## ###### = !! #??????????????????? | | T"""###?????####### + !???????????????? | | #####?????#######?# # ?????????????????? | | ??????????# # #??????????????????? | | ??????????# # ####+###??????????????????? | | ??????????# + #?????????????????????????? | | ??????????# ! # ####?????????????????????????? | | ??????????# # #????????????????????????????? | | ??????????#######?# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #??######????????????????????? | | ??????????????????# #### #????????????????????? | | ??????????????????# + #????????????????????? | | ??????????????????# #c * #????????????????????? | | ??????????????????# # #????????????????????? | | ??????????????????# + c %#????????????????????? | | ??????????????????###### @ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# *#????????????????????? | | ???????????????????????# ! #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 49 Energy Capacity 368 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 900 Weapon Cycling 20 Evasion (%) 69 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Particle Charging 45 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalDisruptorBiocell Manual? 0 Play Time 02:03:56 Cumulative 189.6 hours Start 2025.01.05 @ 08:11:09 End 2025.01.05 @ 10:15:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fe1fb63-1927-41c6-9c98-c98ec9c09c6c