Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 21:14:55 Player: Daniexpert Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (3348) 3348 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 6490 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 177 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 225/280 System Corruption 10% Temperature Warning (374) Movement Treading (320) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (25) --- Cooled Ion Engine Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating High-powered Tractor Beam Drone Bay (2/2) Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Ion Cannon High-powered Shotgun Assault Cannon Grenade Launcher Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Drone Bay Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Ion Cannon High-powered Shotgun Grenade Launcher Improved Grenade Launcher Heavy Mace [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Machine Analyzer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 147 | 9 20 49 1 36 32 Power 11 | 1 2 4 . 2 2 Engine 10 | 1 2 4 . 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 27 | 2 4 12 . 3 6 Treads 20 | 2 2 7 . 3 6 Leg 1 | . . 1 . . . Wheel 6 | . 2 4 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 42 | 3 3 12 1 15 8 Device 21 | 2 . 9 1 7 2 Storage 4 | 1 3 . . . . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 14 | . . 3 . 6 5 Artifact . | . . . . . . Weapon 67 | 3 11 21 . 16 16 Energy Gun 27 | 3 5 8 . 4 7 Energy Cannon 9 | . 2 3 . 1 3 Ballistic Gun 3 | . . . . 3 . Ballistic Cannon 7 | . . 1 . 3 3 Launcher 5 | . . 3 . 1 1 Special Weapon 7 | . 4 3 . . . Impact Weapon 9 | . . 3 . 4 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 23 | . . 10 . 5 8 Power 4 | . . 1 . . 3 Propulsion 10 | . . 5 . 2 3 Utility 4 | . . 3 . . 1 Weapon 5 | . . 1 . 3 1 Highest Loss Streak 6 | . . 3 . 4 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 96 100 98 98 Engine 13 | . 14 11 11 17 14 Treads 23 | . 23 16 33 27 26 Wheel 5 | . 4 15 . . . Device 9 | . 14 9 4 9 5 Storage 11 | . 14 11 11 9 9 Processor 1 | . . . . . 6 Protection 6 | . . 9 18 7 6 Energy Gun 14 | . 18 13 11 12 12 Energy Cannon 3 | . 5 2 . 2 6 Ballistic Cannon 3 | . . 3 . 4 7 Impact Weapon 1 | . . 1 . 2 . Naked Turns . | . . . . . . Heaviest Build 118 | 14 91 99 100 118 116 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 9 | 4 5 9 1 1 2 Average Overweight (x) 1 | . . 3 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 17 25 25 25 25 Most Carried 25 | 7 18 25 25 25 25 Average Carried 21 | 4 14 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 7 18 24 25 25 20 Class Distribution -------------------- 62% | Mutant 11% | Scavenger-Mutant 10% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Sto Matter Collected 2683 | 290 340 683 108 837 425 Remotely 20 | . . 20 . . . Salvage Created 4530 | 215 852 1215 68 1199 981 Parts 275 | 13 51 81 13 61 56 Haulers Intercepted 10 | . 2 2 . 2 4 Recyclers Shooed 8 | . 2 3 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Combat Hostiles Destroyed 86 | . 14 28 4 22 18 Guns 43 | . 10 13 4 8 8 Cannons 25 | . 4 8 . 7 6 AOE 17 | . . 7 . 6 4 Classes Destroyed 13 | 3 4 2 . 2 2 Worker 7 | 2 2 1 . 1 1 Builder 2 | . . 2 . . . Tunneler 4 | 4 . . . . . Hauler 10 | . 2 2 . 2 4 Recycler 7 | 1 2 3 . . 1 Mechanic 1 | . . . . 1 . Watcher 9 | . 3 3 . 3 . Swarmer 25 | . 4 10 4 3 4 Grunt 44 | . 10 12 . 14 8 Duelist 1 | . . . . 1 . Sentry 14 | . . 6 . 4 4 Demolisher 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 4 3 6 4 4 5 Combat Bots Only 5 | . 3 5 4 4 4 Max Kills in Single Turn 5 | 1 1 3 2 2 5 Gunslinging . | . . . . . . Exploded 4 | . . 3 . 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Damage Taken 5693 | . 540 1455 65 1230 2403 Core 910 | . 62 287 8 188 365 Absorbed by Shields 88 | . . . 15 73 . Redirected to Shielding 56 | . . 55 1 . . Regen/Repaired (Parts) 327 | . 189 . . . 138 Core Remaining (%) 67 | 100 75 . 26 . . Volleys Fired 328 | 13 87 101 3 72 52 Largest 3 | 2 2 2 1 3 3 Hottest 177 | 90 140 150 45 167 177 Shots Fired 668 | 26 149 175 3 181 134 Gun 431 | 26 103 105 3 124 70 Cannon 205 | . 33 54 . 55 63 Launcher 8 | . . 5 . 2 1 Special 24 | . 13 11 . . . Kinetic 159 | . . 28 . 93 38 Thermal 363 | 23 121 104 . 34 81 Explosive 8 | . . 5 . 2 1 Electromagnetic 138 | 3 28 38 3 52 14 Robot Hit Streak 16 | 12 16 15 7 14 15 Robot Miss Streak 7 | 2 5 5 1 7 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 413 | 17 85 104 3 122 82 Core Hits 222 | 7 29 72 4 66 44 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . 4 9 . 2 4 Burn 13 | . 4 5 . . 4 Blast 4 | . . 3 . 1 . Corrupt 1 | . . 1 . . . Smash 1 | . . . . 1 . Melee Attacks 22 | . . 6 . 7 9 Impact 22 | . . 6 . 7 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8362 | 208 1244 2216 49 2753 1892 Guns 4411 | 208 826 958 49 1482 888 Cannons 2636 | . 418 708 . 787 723 Explosions 1076 | . . 454 . 422 200 Melee 239 | . . 96 . 62 81 Ramming . | . . . . . . Kinetic 1817 | . . 405 . 1125 287 Thermal 3938 | 178 976 1042 . 634 1108 Explosive 682 | . . 346 . 136 200 Electromagnetic 1686 | 30 268 327 49 796 216 Impact 239 | . . 96 . 62 81 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 5 5 . 10 Average Corruption 4 | . . 4 5 . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . 33 10 . 1 Message Errors 8 | . . 6 2 . . Matter Fused 4 | . . 2 2 . . Heat Flow Errors 7 | . . 7 . . . Energy Discharges 6 | . . 4 2 . . Data Loss (minor) 14 | . . 9 4 . 1 Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Alerts 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 68 | . 3 6 . 44 15 Projectiles 37 | . 3 5 . 17 12 Explosions 31 | . . 1 . 27 3 Melee . | . . . . . . Knockbacks 13 | . . 2 . 10 1 Impact . | . . . . . . Kinetic 12 | . . 2 . 9 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 61 | . . 16 . 45 . Shots 3 | . . 1 . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 506 | 150 314 469 12 429 506 Average Temperature 116 | 60 101 115 7 128 146 Received Heat Transfer 2102 | . 213 570 20 714 585 Effects 19 | . 3 6 . 6 4 Shutdowns 5 | . . 1 . 2 2 Energy Bleed 4 | . . 1 . 3 . Interference 7 | . 3 3 . . 1 Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 8 | . 3 1 . 3 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | 2 3 1 . . 4 Heat Transferred 9107 | 459 2715 2477 . 977 2479 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Peak Influence 580 | 35 240 519 276 580 434 Initial 186 | . 22 43 186 107 130 Average 185 | 15 98 210 227 285 174 Maximum Alert Level 2 | . 1 2 1 2 2 Low Security (%) 59 | 100 84 49 53 21 74 Level 1 33 | . 15 30 46 70 23 Level 2 7 | . . 20 . 8 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 5 4 . 5 6 Investigation 12 | . 5 2 . 2 3 Extermination . | . . . . . . Reinforcement 5 | . . 2 . 2 1 Assault 3 | . . . . 1 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Distress Signals 6 | . . 2 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 140 | . 20 43 6 33 38 Peak Tracking Total 14 | . 4 6 4 5 14 Tactical Retreats 12 | . 1 5 . 4 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Traps Triggered 10 | . 2 5 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Sto Machines Disabled 9 | . 1 1 . 6 1 Max in Single Turn 2 | . 1 1 . 2 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Machines Accessed 33 | . 11 7 . 7 8 Terminals 25 | . 8 7 . 4 6 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 4 | . 2 . . 2 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 109 | . 40 20 . 20 29 Successful 53 | . 25 7 . 6 15 Failed 55 | . 14 13 . 14 14 Catastrophic 9 | . 2 3 . 2 2 Database Lockouts 1 | . 1 . . . . Manual 38 | . 11 6 . 9 12 Terminals 82 | . 30 20 . 12 20 Fabricators . | . . . . . . Repair Stations 10 | . 5 . . . 5 Recycling Units 10 | . 5 . . 5 . Scanalyzers . | . . . . . . Garrison Access 7 | . . . . 3 4 Terminal Hacks 33 | . 14 7 . 4 8 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 2 1 . . . Open Door 1 | . . . . . 1 Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 1 . . . Alert Level 2 | . 1 . . . 1 Unreport Threat 7 | . . 2 . 2 3 Locate Traps 6 | . 2 1 . 1 2 Zone Layout 7 | . 4 1 . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . . . 2 Scan Component 3 | . 2 . . . 1 Repair 3 | . 2 . . . 1 Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 10 | . 4 . . 2 4 Terminals 7 | . 3 . . . 4 Track 2 | . 1 . . . 1 Botnet 3 | . 1 . . . 2 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Reject 2 | . . . . 2 . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 11 6 . 5 8 Full Trace Events 10 | . 3 3 . 1 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 . . . 1 Time 78 | . 52 . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Total Allies 12 | . . . . . 12 Largest Group 12 | . . . . . 12 Highest-Rated Group 235 | . . . . . 235 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 49 | . . . . . 49 Total Damage 563 | . . . . . 563 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Sto Turns Passed 6878 | 155 1904 1816 327 1441 1235 Spaces Moved 2716 | 62 841 835 132 452 394 Core 9 | 9 . . . . . Treads 1808 | 53 686 91 132 452 394 Legs . | . . . . . . Wheels 899 | . 155 744 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 130 115 240 240 240 Average Speed 188 | 157 159 158 240 240 242 Slowest Speed 320 | 250 175 320 240 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 46 | 4 90 49 33 43 59 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 48 | . 12 24 . 4 8 Terrain Destroyed 111 | . 13 40 . 34 24 Melee 13 | . . 3 . 4 6 Projectile 40 | . 13 10 . 2 15 AOE 58 | . . 27 . 28 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Total 3805 | 89 1232 1116 140 667 561 Wait 398 | . 245 77 3 42 31 Move 2711 | 61 840 834 131 451 394 Hop . | . . . . . . Pick Up 100 | 6 22 25 1 29 17 Fast Attach 35 | 7 1 11 1 6 9 Attach 25 | . 1 7 . 11 6 Detach 5 | . 1 . . 3 1 Swap 87 | 2 18 31 . 19 17 Drop 92 | . 17 24 1 27 23 Fire 328 | 13 87 101 3 72 52 Melee 22 | . . 6 . 7 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 156 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 460 | -10/Materials | Identified exit to Mines 460 | -10/Materials | Discovered new exit (range 18) 820 | -10/Materials | Discovered new exit (range 7) 1144 | -10/Materials | Discovered new exit (range 14) 1144 | -10/Materials | Central database locked down 1696 | -10/Materials | Repaired Lgt. Treads 1741 | -10/Materials | Repaired Med. Laser 2060 | -10/Materials | Entered another Materials area 2060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -9/Materials | Lost 3 parts (1n2u) 2622 | -9/Materials | Discovered new exit (range 4) 3018 | -9/Materials | Discovered new exit (range 9) 3462 | -9/Materials | Core integrity fell below 50% 3733 | -9/Materials | Discovered new exit (range 9) 3738 | -9/Materials | Identified exit to Mines 3876 | -9/Materials | Entered Mines 3877 | -9/Mines | Learned location of Storage (-8) 4140 | -9/Mines | Discovered new exit (range 5) 4179 | -9/Mines | Learned Materials interactive machine intel 4203 | -9/Mines | Entered Materials 4203 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4204 | -8/Materials | Loaded intel: 19 interactive machine locations 4743 | -8/Materials | Build established: Tank 5215 | -8/Materials | Discovered new exit (range 16) 5339 | -8/Materials | Lost 4 parts (2n2w) 5396 | -8/Materials | Discovered new exit (range 8) 5481 | -8/Materials | Identified exit to Storage 5495 | -8/Materials | Identified exit to Factory 5644 | -8/Materials | Entered Storage 5718 | -8/Storage | Repaired Lgt. Treads? 6457 | -8/Storage | Core integrity fell below 50% 6727 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6782 | -8/Storage | Met a pair of Derelict thieves 6857 | -8/Storage | Crushed by falling debris 6857 | -8/Storage | Core integrity fell below 20% 6857 | -8/Storage | System corruption reached 10% 6879 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06865_ M-13 Machinist repairs G-50 Soldier. 06866_ Compression Vault explodes. 06866_ The unstable cave ceiling collapses. 06867_ Lgt. Treads destroyed. 06868_ Discarded Machine Analyzer. 06869_ Lgt. Treads destroyed. 06870_ M-13 Machinist repairs D-53 Grenadier. 06871_ Hrd. Medium Armor Plating destroyed. 06872_ The unstable cave ceiling collapses. 06872_ Critical hit (Burn: +37). 06872_ D-53 Grenadier destroyed. 06872_ Switching to secondary target: D-53 Grenadier. 06874_ M-13 Machinist destroyed. 06875_ The unstable cave ceiling collapses. 06875_ D-53 Grenadier suffers critical hit (Burn). 06875_ Imp. Heat Sink melted. 06875_ G-47 Trooper destroyed. 06875_ D-53 Grenadier destroyed. 06876_ The unstable cave ceiling collapses. 06878_ Destroyed Unknown Device. 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T"#????????? | | ???????????# ## # [ !] =k""#????????? | | ?????"T"???# + # !!!%* ####?####??? | | ?????"""???# ##### ## # [ ######""#### | | ???????????######### = | | ????????????#!!! # + ##+############## | | ????????????# ! ########### #T #????????????? | | ????????????#!!!!# #?????????######"#????????????? | | ????????????######T#?????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticWeldingBay Manual? 0 Play Time 01:17:39 Cumulative 190.1 hours Start 2023.03.24 @ 19:46:33 End 2023.03.24 @ 21:14:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9948c24e-ae37-4e7d-84ee-ce7ac4ae2231