Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.11 @ 00:40:40 Player: Err. String Expected Got Nil Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (345) 1725 Value Destroyed (14927) 14927 Prototype IDs (88) 1760 Alien Tech Used (5) 1000 Bonus (7731) 7731 TOTAL SCORE: 35143 Bonus ------- High Alert Combat Kills 3034 Follower Combat Kills 2538 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1244 Friendly Fire -685 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 82/100 System Corruption 84% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Advanced Signal Interpreter Improved Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Sensor Array Terrabomb Core Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Jamming Amplifier Zionite Weapon Casing Advanced Shield Generator > --- WEAPON ----------- Enhanced Quantum Rifle Zionite Laser-H Core Cannon > --- INVENTORY -------- Light Antimatter Reactor Zionite Biocell Improved Sensor Array Improved Sensor Array Improved Particle Charger Advanced Transmission Jammer Improved Force Field Terrabomb Enhanced Quantum Rifle Zionite Laser-H Zionite Laser-H HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Compact Tesla Bomb Launcher Tiamat Missile Launcher Core Stripper [Rating: 181] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware System Mapper Protection Weapon Shielding Artifact Phase Redirector Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 2 . 2 Power 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Propulsion 4 | . . . 1 . 1 1 . . . . . . . . . . . 1 . . Utility 8 | . . . . . 1 1 . . . . 2 1 . . . . 2 . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Parts Attached 329 | 1 11 . 19 25 25 11 . 1 3 13 27 18 4 . 14 1 26 31 40 59 Power 45 | . 1 . 2 3 2 1 . 1 . 2 3 2 . . 1 . 1 7 9 10 Engine 15 | . 1 . 2 3 2 1 . . . 2 1 2 . . . . . . 1 . Core 4 | . . . . . . . . 1 . . 1 . . . . . 1 1 . . Reactor 26 | . . . . . . . . . . . 1 . . . 1 . . 6 8 10 Propulsion 100 | . 2 . 6 14 10 8 . . . 7 5 6 1 . 4 . 4 9 14 10 Treads 30 | . . . 5 14 10 1 . . . . . . . . . . . . . . Leg 70 | . 2 . 1 . . 7 . . . 7 5 6 1 . 4 . 4 9 14 10 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 89 | . 4 . 3 1 7 2 . . 1 2 10 2 2 . 3 1 15 10 10 16 Device 61 | . . . 2 1 5 1 . . 1 2 4 2 1 . 1 1 9 10 8 13 Storage 6 | . 2 . 1 . 1 . . . . . . . . . . . 2 . . . Processor 13 | . . . . . . 1 . . . . 5 . 1 . 1 . 4 . . 1 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . Protection 6 | . 2 . . . 1 . . . . . 1 . . . . . . . . 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . 2 . Weapon 95 | 1 4 . 8 7 6 . . . 2 2 9 8 1 . 6 . 6 5 7 23 Energy Gun 43 | . . . . . 1 . . . . 1 5 6 . . 2 . 4 3 5 16 Energy Cannon 17 | . . . 1 1 3 . . . 1 1 3 1 1 . . . 1 1 1 2 Ballistic Gun 16 | 1 2 . 4 6 . . . . . . . . . . . . . . . 3 Ballistic Cannon 3 | . 2 . . . . . . . . . . . . . 1 . . . . . Launcher 7 | . . . 2 . 1 . . . . . . 1 . . 1 . . 1 . 1 Special Weapon 3 | . . . . . . . . . 1 . . . . . 2 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . 1 . 1 . . . . . . . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 2 2 1 . . . 1 . 2 1 . . 7 . 7 6 7 12 Corrupted Parts 16 | . . . . . . . . . . 3 . . . . 1 . 2 2 . 8 System Corruption 88 | . . . . . . . . . . 15 . . . . 1 . 5 10 . 57 Parts Lost 100 | . . . . 2 1 . . 1 . 10 1 1 1 . . 2 3 20 14 44 Power 19 | . . . . . . . . 1 . 1 . . . . . . . 5 5 7 Propulsion 20 | . . . . . . . . . . 5 1 . . . . . . 4 2 8 Utility 31 | . . . . 1 1 . . . . 2 . 1 1 . . 2 3 4 4 12 Weapon 30 | . . . . 1 . . . . . 2 . . . . . . . 7 3 17 Highest Loss Streak 24 | . . . . 1 1 . . 1 . 6 1 1 1 . . 2 1 9 5 24 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 6 11 15 17 19 19 19 20 19 19 18 19 19 19 20 19 19 19 18 16 16 Power 1 | 1 1 2 1 1 1 1 1 . . 1 1 . 1 1 1 1 1 . . 1 Propulsion 3 | 4 4 6 5 6 4 3 3 3 3 3 2 2 2 3 3 4 3 2 2 2 Utility 6 | . . 1 2 4 7 6 8 7 7 6 8 7 7 7 7 6 5 8 8 6 Weapon 6 | 1 4 6 8 7 7 7 8 8 8 7 7 7 7 7 6 6 6 5 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 80 | . 13 . 7 6 6 2 . 1 4 . 6 8 . . 1 . 5 4 4 13 Power 10 | . 4 . 2 1 . . . . . . 1 . . . . . 1 1 . . Propulsion 21 | . 6 . 3 2 . 1 . . . . . 2 . . 1 . 1 . 1 4 Utility 27 | . 1 . 1 2 4 . . 1 1 . 3 4 . . . . 2 2 2 4 Weapon 20 | . 2 . 1 1 2 1 . . 3 . 2 2 . . . . . 1 1 4 Tool/Special 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 97 | . 99 100 99 99 99 99 100 99 100 98 99 99 100 100 97 92 93 93 95 93 Engine 5 | . 14 14 10 11 9 7 7 4 . 2 2 7 11 11 5 . . . . . Core 1 | . . . . . . . . 2 7 4 1 3 . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 . . . 2 5 5 9 11 11 Treads 6 | . . . 28 33 35 13 . . . . . . . . . . . . . . Leg 24 | . 28 28 4 . . 24 38 38 38 37 32 28 29 29 29 29 26 27 27 24 Device 15 | . . . 8 10 17 15 15 15 15 14 12 19 21 17 16 19 26 17 20 19 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 3 Processor 10 | . . . . . . 6 7 7 7 7 19 14 12 17 17 13 14 18 14 14 Protection 1 | . 13 14 2 . . . . . . . . . . . . . . . . 1 Energy Gun 9 | . . . . . 5 7 7 4 7 7 9 16 16 17 14 16 12 11 9 13 Energy Cannon 6 | . . . 9 11 20 15 15 15 15 14 9 . . . . . 2 1 . 1 Ballistic Gun 4 | . 22 28 23 21 . . . . . . . . . . . . . . . . Peak Build Rating 181 | 6 14 14 19 23 27 42 42 42 49 46 72 89 91 89 114 110 137 155 168 181 Average Rating 75 | 6 11 14 16 20 25 37 42 41 43 43 65 83 88 89 98 108 124 145 148 154 On Entrance 60 | 6 6 14 14 18 22 26 42 42 41 45 44 71 88 89 89 110 110 133 115 141 Avg Prop Armor Cover (%) 3 | . . . . . . 3 . . . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 14 34 34 59 60 66 64 64 64 60 63 72 83 88 79 96 97 108 124 138 136 Greatest Support 175 | 20 26 26 60 63 83 100 79 79 79 79 95 102 105 105 114 114 114 163 175 170 Greatest Overweight (x) 2 | . 1 1 . . . 1 . . . 2 . . . . . . 1 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 11 15 17 19 19 19 20 19 19 18 19 19 19 20 19 19 19 18 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 20 20 20 20 20 19 20 19 20 20 20 20 20 18 20 13 18 5 Class Distribution -------------------- 29% | Skirmisher 22% | Scavenger-Skirmisher 17% | Gunner 10% | Scavenger-Gunner 8% | Mutant 6% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Gunner | -5/Warlord Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Messiah-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Matter Collected 8558 | 210 402 . 814 826 380 212 . 50 40 205 587 741 158 12 386 166 527 738 878 1226 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 17405 | . 512 . 1603 1830 2047 359 . 40 . 430 1004 1618 70 . 730 554 691 1838 1529 2550 Parts 834 | . 32 . 98 122 99 24 . 4 . 13 34 59 1 . 27 13 33 68 101 106 Haulers Intercepted 21 | . 1 . 6 6 5 . . . . . 1 2 . . . . . . . . Recyclers Shooed 18 | . 2 . 3 4 1 . . . . . 2 4 . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 4 4 7 . . . . . 9 . . . . Prevented 16 | . . . . . . . . . . 8 . . . . . 8 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Combat Hostiles Destroyed 258 | . 10 . 24 35 29 5 . 1 . 9 10 18 1 . 11 12 9 26 18 40 Melee 5 | . . . . . . . . . . . . . . . . . . . 5 . Guns 116 | . 7 . 10 22 5 . . . . 2 3 8 . . 5 5 7 15 11 16 Cannons 77 | . 3 . 7 13 23 2 . 1 . 5 5 . . . 2 . 2 8 1 5 AOE 35 | . . . 6 . . 3 . . . . . 5 . . 4 4 . . . 13 Classes Destroyed 20 | . 7 . 4 . 1 3 . . . 1 . 2 . . 1 . . 1 . . Worker 10 | . . . . . 3 . . . . . . 3 . . . . . 1 1 2 Builder 11 | . . . 1 1 1 . . . . . 1 . . . . . . . 2 5 Tunneler 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Hauler 21 | . 1 . 6 6 5 . . . . . 1 2 . . . . . . . . Recycler 17 | . 1 . 5 2 2 2 . . . . 1 3 . . . . . . 1 . Mechanic 4 | . 1 . . . 1 . . . . . . . . . 1 . . . 1 . Operator 7 | . 1 . 1 1 . . . . . . 2 . . . . . 1 . . 1 Drone 4 | . . . . . . . . . . 2 . . . . . 2 . . . . Watcher 15 | . 1 . 3 2 4 1 . . . . . . . . . . 1 . 1 2 Swarmer 44 | . 3 . 6 6 3 3 . . . 1 . 6 . . . 5 . 2 . 9 Grunt 91 | . 7 . 9 19 18 . . . . 5 2 3 . . 3 3 3 5 3 11 Brawler 9 | . . . 1 . 1 . . . . . . . . . 2 2 1 . . 2 Duelist 7 | . . . 2 . . . . . . . . . . . 3 . . . . 2 Protector 2 | . . . . . . . . . . . . . . . 2 . . . . . Sentry 37 | . . . 6 10 7 . . . . 1 5 3 . . . . 1 2 . 2 Specialist 4 | . . . . . . . . . . . . 2 . . . . . 2 . . Hunter 18 | . . . . . . 1 . . . . 2 . 1 . 1 . . 7 2 4 Programmer 38 | . . . . . . 1 . 1 . . 1 3 . . . . 4 7 13 8 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Best Kill Streak 8 | . 3 . 5 6 6 4 . 1 . 7 2 5 1 . 4 4 3 8 4 7 Combat Bots Only 8 | . 3 . 3 6 4 3 . 1 . 7 2 4 1 . 4 4 3 8 3 5 Max Kills in Single Turn 4 | . 2 . 3 1 2 4 . 1 . 1 1 4 1 . 4 4 1 2 2 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . 1 . 1 Exploded 4 | . . . 2 . . 3 . . . . . 4 . . 4 4 . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Hostile Shots Fired 2073 | . 41 . 73 138 100 21 . 27 . 52 165 51 9 . 29 31 36 575 238 487 Missed 768 | . 10 . 17 24 27 8 . 8 . 14 85 22 3 . 14 15 12 247 81 181 Hits 1305 | . 31 . 56 114 73 13 . 19 . 38 80 29 6 . 15 16 24 328 157 306 Melee 44 | . . . 6 . 1 . . . . 5 . . . . . 1 . . . 31 Projectile 1261 | . 31 . 50 114 72 13 . 19 . 33 80 29 6 . 15 15 24 328 157 275 AOE 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Critical Strikes 66 | . . . 4 . 2 1 . 2 . 2 . 1 1 . . 1 2 10 15 25 Actively Blocked 19 | . . . 2 . . . . . . . . . . . . . . 3 12 2 Part Disruptions 8 | . . . . . . . . . . . . . . . . . . 3 2 3 Damage Taken 22704 | . 315 . 803 1375 1044 302 . 214 . 861 830 755 108 . 302 361 658 4261 3767 6748 Core 3261 | . 42 . 123 201 69 16 . . . 25 59 95 16 . 4 21 57 592 527 1414 Absorbed by Shields 2576 | . . . . . . . . . . . . . . . . . 25 1449 . 1102 Redirected to Core 289 | . . . . . . . . . . . . . . . . . . . 289 . Redirected to Shielding 329 | . 39 . 38 . . . . . . . . . . . . . . . . 252 Regen/Repaired (Parts) 499 | . . . 76 . 92 . . . . . . 21 . . 74 . . . 236 . Core Remaining (%) 74 | 100 . 83 . 19 87 . . . . 94 93 . . . . 86 95 . 13 . Volleys Fired 835 | . 42 . 67 99 81 11 . 4 . 24 63 50 11 . 39 20 34 96 69 125 Largest 4 | . 2 . 3 3 3 3 . 3 . 3 3 3 3 . 3 3 3 3 3 4 Hottest 372 | . 60 . 114 114 204 192 . 192 . 199 245 225 231 . 231 231 268 306 287 372 Shots Fired 2066 | . 84 . 191 282 242 29 . 12 1 59 136 146 21 . 66 52 94 232 146 273 Gun 1345 | . 58 . 137 184 47 9 . 4 . 21 57 144 17 . 42 46 74 166 133 206 Cannon 671 | . 26 . 49 97 195 18 . 8 1 34 79 . 4 . 14 . 20 66 13 47 Launcher 50 | . . . 5 1 . 2 . . . 4 . 2 . . 10 6 . . . 20 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 427 | . 84 . 137 184 . . . . . . . . . . 12 . . . . 10 Thermal 1526 | . . . 49 97 242 27 . 12 1 55 136 144 21 . 44 46 94 232 146 180 Explosive 29 | . . . 5 1 . 2 . . . . . 2 . . . 2 . . . 17 Electromagnetic 21 | . . . . . . . . . . 4 . . . . 10 4 . . . 3 Phasic 63 | . . . . . . . . . . . . . . . . . . . . 63 Robot Hit Streak 27 | . 8 . 12 27 23 7 . 3 . 14 24 11 4 . 23 4 8 8 12 22 Robot Miss Streak 7 | . 7 . 3 5 4 2 . 4 1 2 3 6 3 . 2 4 7 7 3 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . 1 Secondary Targets 18 | . . . 1 . . . . . . . . 1 . . 3 . . 7 3 3 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . 1 . . 1 . . 1 1 1 Shots Hit Robots 1208 | . 41 . 106 169 146 14 . 6 . 40 80 95 8 . 42 23 51 131 101 155 Core Hits 620 | . 21 1 50 65 70 12 . 2 . 17 35 44 1 . 46 19 27 54 41 115 Critical Kills 8 | . . . 2 . 1 . . . . 1 . . . . 1 . . 2 . 1 Critical Parts Destroyed 5 | . . . . 1 . . . . . . . . . . 4 . . . . . Critical Strikes 60 | . 1 . 2 1 4 . . . . 3 4 13 . . 9 . 1 6 10 6 Burn 39 | . . . . . 3 . . . . 2 4 13 . . 3 . 1 4 9 . Meltdown 6 | . . . 1 . 1 . . . . 1 . . . . . . . 2 . 1 Destroy 9 | . . . 1 1 . . . . . . . . . . 6 . . . . 1 Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 . Intensify 4 | . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 37 | . . . 2 1 4 . . 3 . . 1 . . . 3 . . . 23 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . 2 1 4 . . 3 . . . . . . . . . . 23 . Piercing 4 | . . . . . . . . . . . 1 . . . 3 . . . . . Sneak Attacks 4 | . . . . . 1 . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40389 | . 679 1 2316 3011 3119 465 . 141 . 994 1932 3118 199 . 2844 1295 1766 4482 4418 9609 Guns 20325 | . 446 . 1075 1738 593 104 . 64 . 232 846 2581 199 . 691 546 1344 3171 2508 4187 Cannons 9862 | . 211 . 732 1172 2437 178 . 77 . 505 906 . . . 151 . 384 1311 80 1718 Explosions 8201 | . . . 489 41 . 180 . . . 257 . 399 . . 2002 749 38 . 413 3633 Melee 1419 | . . . . . 77 . . . . . . . . . . . . . 1342 . Ramming 582 | . 22 1 20 60 12 3 . . . . 180 138 . . . . . . 75 71 Kinetic 3816 | . 657 . 1075 1738 . . . . . . . . . . 151 . . . . 195 Thermal 25781 | . . . 732 1172 3030 282 . 141 . 737 1752 2581 199 . 1621 546 1728 4482 2588 4190 Explosive 4913 | . . . 489 41 . 180 . . . . . 399 . . . 336 38 . 413 3017 Electromagnetic 2358 | . . . . . . . . . . 257 . . . . 1072 413 . . . 616 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1419 | . . . . . 77 . . . . . . . . . . . . . 1342 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 1520 | . . . . . . . . . . . . . . . . . . . . 1520 Highest Corruption 84 | . . . . . . 2 2 2 2 15 4 4 4 4 4 7 7 19 47 84 Average Corruption 11 | . . . . . . 1 2 2 2 12 2 2 4 4 2 4 6 11 33 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 287 | . . . . . . 3 4 1 1 6 5 24 16 2 3 13 25 34 90 60 Message Errors 62 | . . . . . . 1 1 . . 3 1 4 2 . 1 3 8 6 20 12 Matter Fused 60 | . . . . . . . 1 . . 1 1 8 4 1 . 3 9 3 14 15 Heat Flow Errors 30 | . . . . . . 1 1 1 . . . 2 1 1 . 3 1 7 9 3 Energy Discharges 24 | . . . . . . 1 . . . . 2 3 2 . . . 2 5 8 1 Parts Rejected 6 | . . . . . . . . . . . . 1 . . . . . . 1 4 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 21 | . . . . . . . 1 . . . . 1 4 . . . 2 1 6 6 Data Loss (major) 22 | . . . . . . . . . . 1 . 3 . . . 2 . 3 10 3 Misfires 15 | . . . . . . . . . 1 1 1 1 2 . . 2 2 2 2 1 Alerts 7 | . . . . . . . . . . . . . 1 . 1 . 1 . 3 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . 3 3 Weapon Failures 33 | . . . . . . . . . . . . 1 . . 1 . . 7 14 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1081 | . 8 . 59 12 20 . . 14 . 11 14 28 . . 3 4 83 57 649 119 Projectiles 288 | . 8 . . 12 20 . . 14 . 11 . . . . . . 83 57 25 58 Explosions 261 | . . . 59 . . . . . . . . . . . 3 4 . . 134 61 Melee 532 | . . . . . . . . . . . 14 28 . . . . . . 490 . Knockbacks 7 | . 3 . . . . . . . . . 2 1 . . . . . . 1 . Impact 5 | . 1 . . . . . . . . . 2 1 . . . . . . 1 . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 449 | . . . . . . 36 . . . 2 . . . . 47 . . 59 298 7 Shots 8 | . . . . . . 1 . . . 1 . . . . 2 . . 1 3 . Rammed 24 | . . . 3 9 2 . . . . . . . . . . . . . . 10 Targets Rammed 62 | . 4 1 3 11 3 1 . . . . 11 6 . . . . . . 7 15 Kicked 35 | . 4 1 . . . 1 . . . . 11 6 . . . . . . 7 5 Crushed 3 | . . . . 2 1 . . . . . . . . . . . . . . . Highest Temperature 477 | . 24 . 259 174 216 206 248 171 28 222 325 359 82 29 . 230 117 306 222 477 Average Temperature 68 | . 5 . 43 36 33 68 130 94 16 86 93 87 54 29 . 63 14 82 93 108 Received Heat Transfer 3094 | . 150 . 207 486 495 . . . . 243 165 63 . . 30 124 91 222 48 770 Effects 13 | . . . . . . . . . . . 7 . . . . . . 1 . 5 Shutdowns 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . . . Interference 8 | . . . . . . . . . . . 5 . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 6 | . . . . . . . . . . . 1 2 . . . 2 . . . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Parts Fried 15 | . . . . . 1 . . . . 1 2 4 . . 2 2 . . . 3 Impact Corruptions 5 | . . . . . 1 . . . . . 2 2 . . . . . . . . Robots Melted 23 | . . . 1 . 1 . . . . 2 2 6 1 . . 1 . 3 1 5 Combat Hostiles 22 | . . . 1 . 1 . . . . 2 2 5 1 . . 1 . 3 1 5 Parts Melted 148 | . . . 3 . 16 2 . 1 . 3 21 29 4 . 4 6 3 29 2 25 Heat Transferred 40664 | . . . 1332 2109 5920 518 . 222 . 1554 3607 6212 361 . 2260 1096 2269 5735 3861 3608 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . 6 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Maximum Alert Level 5 | . . . 2 3 3 1 . . . . . 3 . . . . 2 2 1 5 Low Security (%) 37 | 100 100 100 45 1 . 42 . . . . 100 26 . . . . . 31 31 14 Level 1 24 | . . . 48 10 18 57 . . . . . 14 . . . . 52 33 68 4 Level 2 21 | . . . 6 68 28 . . . . . . 17 . . . . 47 35 . 35 Level 3 13 | . . . . 20 52 . . . . . . 41 . . . . . . . 12 Level 4 2 | . . . . . . . . . . . . . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1690 | . 74 6 490 908 862 377 . . . . 163 892 . . . . 484 546 306 1690 Initial 381 | . . 6 . 204 381 377 . . . . 150 12 . . . . 353 230 289 162 Average 360 | . 14 . 197 572 627 230 . . . . 44 501 . . . . 381 313 219 818 Influence Increases 11896 | . 363 . 922 1258 1009 170 . 45 . 253 608 1480 30 . 255 320 1042 991 687 2463 Destroy 0b10 Robot/C 6140 | . 200 . 480 700 580 100 . 20 . 200 200 760 20 . 180 200 340 600 360 1200 Destroy 0b10 Robot/NC 525 | . 25 . 80 60 80 20 . . . 10 35 60 . . 15 10 20 15 30 65 Destroy Leader 1342 | . 44 . 158 196 138 32 . 10 . 10 84 160 10 . . 20 74 124 72 210 Allied During Kill 621 | . . . . . . . . . . 33 . 134 . . . . 76 41 . 337 Successful Hack 158 | . 32 . 45 27 21 . . . . . 30 3 . . . . . . . . Select Force Hacks 180 | . 60 . 60 60 . . . . . . . . . . . . . . . . Disable Machine 975 | . . . 45 120 60 . . . . . 75 195 . . . . 120 75 150 135 Destroy Structure 1010 | . 2 . 39 35 10 18 . . . . 34 138 . . . . 82 106 60 486 Advance Influence 450 | . . . . . . . . . . . 150 . . . . . 300 . . . Lose Combat Pursuer 495 | . . . 15 60 120 . . 15 . . . 30 . . 60 90 30 30 15 30 Influence Decreases 10397 | . 345 18 438 838 1083 821 179 45 . 253 581 617 708 151 139 411 689 915 912 1254 Entered New Map 2555 | . . 12 . 280 523 453 67 . . . . 15 330 41 61 177 33 209 226 128 Time Decay 6364 | . 345 6 438 538 550 368 112 45 . 105 531 492 368 110 78 214 486 486 546 546 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 . . . Lost Part 960 | . . . . 20 10 . . . . 70 10 10 10 . . 20 30 200 140 440 Lost Ally 418 | . . . . . . . . . . 78 40 100 . . . . 40 20 . 140 Squads Dispatched 58 | . 4 . 3 6 2 2 . . . . 5 10 . . . . 2 5 6 13 Investigation 12 | . 3 . 3 3 . . . . . . 1 1 . . . . . . . 1 Extermination 21 | . . . . . . 2 . . . . 3 3 . . . . 2 2 5 4 Reinforcement 15 | . 1 . . 1 2 . . . . . 1 4 . . . . . 3 1 2 Assault 5 | . . . . . . . . . . . . 2 . . . . . . . 3 Garrison 5 | . . . . 2 . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Distress Signals 17 | . 1 . . 2 4 1 . . . . 1 1 . . . 1 1 2 . 3 Communications Jammed 37 | . . . . . . . . . . . . . . . . . . . 37 . Distress Signals 37 | . . . . . . . . . . . . . . . . . . . 37 . Times Spotted 465 | . 16 . 27 46 47 6 . 2 . 11 18 43 1 . 45 13 23 41 30 96 Peak Tracking Total 12 | . 3 . 5 7 8 3 . 1 . 5 2 4 1 . 12 7 4 7 4 12 Tactical Retreats 22 | . . . 1 2 5 . . 1 . . . 1 . . 2 3 2 2 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Traps Triggered 8 | . 1 . 2 . . 1 . . . . 2 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Machines Disabled 72 | . . . 4 8 4 . . . 1 2 5 13 1 . 2 . 8 5 10 9 Max in Single Turn 3 | . . . 1 1 1 . . . 1 2 1 1 1 . 1 . 3 1 2 2 Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Machines Accessed 55 | . 9 . 11 9 9 2 . . . . 5 3 . 2 5 . . . . . Terminals 30 | . 7 . 8 7 7 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 2 1 . . . . . . . . Repair Stations 4 | . . . 1 . 2 . . . . . . 1 . . . . . . . . Recycling Units 6 | . 2 . 2 2 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . . . . Total Hacks 150 | . 21 . 31 21 25 4 . . . . 18 8 . 7 15 . . . . . Successful 101 | . 12 . 20 12 15 2 . . . . 13 5 . 7 15 . . . . . Failed 49 | . 9 . 11 9 10 2 . . . . 5 3 . . . . . . . . Catastrophic 7 | . 1 . . 3 1 1 . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 207 | . 17 . 21 13 17 2 . . . . 36 12 . . . . 23 15 25 26 Terminals 85 | . 19 . 24 19 21 2 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . 5 2 . . . . . . . . Repair Stations 9 | . . . 2 . 4 . . . . . . 3 . . . . . . . . Recycling Units 9 | . 2 . 5 2 . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . 2 . . . . 10 . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 3 3 . . . . . . . . Terminal Hacks 42 | . 3 . 9 4 4 . . . . . . . . 7 15 . . . . . Record 13 | . . . . . . . . . . . . . . 6 7 . . . . . Part Schematic 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . 2 . 1 . . . . . . . . . 7 . . . . . Open Door 5 | . . . . 3 . . . . . . . . . 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 3 2 . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 1 . . . . . . . . Build 2 | . . . . . . . . . . . 1 1 . . . . . . . . Repair Station Hacks 7 | . . . 2 . 3 . . . . . . 2 . . . . . . . . Scan Component 4 | . . . 1 . 2 . . . . . . 1 . . . . . . . . Repair 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 2 . . . . 8 . . . . . . . . . Insert Component 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Analyze 6 | . . . . . . 1 . . . . 5 . . . . . . . . . Retrieve Study 2 | . . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . . . . . . Unauthorized Hacks 35 | . 9 . 9 8 8 . . . . . 1 . . . . . . . . . Terminals 28 | . 7 . 7 6 8 . . . . . . . . . . . . . . . Botnet 6 | . 1 . 1 2 2 . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . Skim 18 | . 5 . 5 3 5 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 2 . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 2 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . . . . . 1 . . . . . 2 . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 7 . 9 5 8 1 . . . . 5 1 . . . . . . . . Full Trace Events 3 | . . . . 1 . . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 62 | . 1 . . . 1 1 . . . . 22 . . . . . . 13 24 . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 94 | . . . . . . . . . . . 47 47 . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . 2 . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . . Time 121 | . . . 32 . 51 . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . 2 . . . . . 1 . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Total Allies 33 | . . . . . . . . . 4 . 9 3 . 2 . . 3 1 . 11 Largest Group 7 | . . . . . . . . . 4 4 3 4 . 2 . . 3 1 . 7 Highest-Rated Group 648 | . . . . . . . . . 160 160 210 350 . 40 . . 288 269 . 648 Highest-Rated Ally 269 | . . . . . . . . . 42 42 70 180 . 20 . . 96 269 . 122 Zionite Dispatches 11 | . . . . . . . . . . . 2 2 . . . . 1 1 . 5 Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Light 3 | . . . . . . . . . . . 1 . . . . . 1 . . 1 Fire 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . 1 . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 5 STAY 3 | . . . . . . . . . . . . . . . . . . . . 3 DROP 2 | . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 282 | . . . . . . . . . . 13 2 106 . . . . 51 16 . 94 Total Damage 11587 | . . . . . . . . . . 207 396 3325 . . . . 2141 1848 . 3670 Kills 74 | . . . . . . . . . . 3 4 25 . . . . 11 6 . 25 Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Active Infowar (turns) 14798 | . . . . . . 839 276 311 1232 674 2073 1868 835 239 888 641 1228 1133 1352 1209 Optics 1 | . . . . . . . . . . . 1 . . . . . . . . . Sensors 13389 | . . . . . . 839 276 311 1232 674 2066 1805 833 239 64 628 1170 849 1198 1205 Terrain 4443 | . . . . . . . . . . . . . 381 . 824 323 934 948 956 77 Structural 186 | . . . . . . . . . . . . . . . . . . . 186 . Traps 2717 | . . . . . . . . . . . 793 1634 . . . 13 277 . . . Seismic 1081 | . . . . . . . . . . . . . . . . . 831 . 250 . Jamming 265 | . . . . . . . . . . . . . . . . . . 56 209 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 . . 1 . . 3 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . 8 1 . . . . 4 3 7 4 Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 5 | . . . . . . . . . . . 1 1 . . . . . 1 1 1 Prototype Stockpiles 3 | . . . . . . . . . . . 1 . . . . . 1 . . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . 1 1 . Prototype Schematics 3 | . . . . . . . . . . . 2 . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Turns Passed 22305 | 4 1332 143 1150 1535 1588 852 276 330 1232 822 2201 2113 855 239 1198 759 1277 1268 1564 1567 Spaces Moved 13842 | 3 616 75 519 688 708 518 223 229 914 546 1554 1535 612 177 807 580 991 733 964 850 Core 2 | . . . . . . . . . . . . . . . . . . . . 2 Treads 2011 | . . . 440 688 708 175 . . . . . . . . . . . . . . Legs 11829 | 3 616 75 79 . . 343 223 229 914 546 1554 1535 612 177 807 580 991 733 964 848 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 120 160 160 112 124 124 124 102 105 105 114 117 108 108 99 102 108 50 Average Speed 123 | 120 176 190 153 160 160 142 124 124 124 120 113 110 116 117 113 108 102 106 111 111 Slowest Speed 265 | 120 190 190 160 160 160 192 124 124 124 265 120 114 117 117 117 108 180 189 116 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 82 24 60 85 59 14 43 49 88 54 35 38 78 28 90 67 31 20 62 31 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 20 | . 5 1 2 2 1 . . . 1 . . . . 2 1 1 . . 4 . Known Exits Taken 18 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . 1 2 1 . . 1 2 . 1 . . . . Spaces Dug 45 | . . . 2 1 3 . . 2 . . 8 . 1 . 4 . 3 2 2 17 Terrain Destroyed 497 | . . . 30 23 3 21 . 2 . . 32 39 4 . 20 31 24 56 41 171 Melee 13 | . . . 2 1 3 . . 2 . . 1 . . . 3 . . . 1 . Projectile 146 | . . . . . . . . . . . 31 . 4 . 2 . 12 22 6 69 AOE 338 | . . . 28 22 . 21 . . . . . 39 . . 15 31 12 34 34 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Total 17256 | 3 778 75 722 911 982 606 222 259 1014 657 1865 1837 738 209 1014 670 1187 1001 1279 1227 Wait 1314 | . 67 . 72 44 109 38 . 17 81 56 122 134 103 33 125 58 52 47 78 78 Move 13822 | 2 615 74 518 687 707 517 222 228 913 545 1553 1534 611 176 806 579 990 732 963 850 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 234 | . 19 . 19 11 18 10 . 1 8 9 21 18 2 . . . 20 21 28 29 Fast Attach 114 | . 3 . 1 2 4 . . . 1 5 11 9 . . 6 . 15 12 19 26 Attach 92 | . . . 3 1 4 2 . 1 . 12 3 3 1 . 1 2 4 15 19 21 Detach 23 | . 2 . . . 1 . . . . . 1 2 . . 2 . 2 . 10 3 Swap 401 | 1 10 . 21 26 24 17 . 4 3 6 51 53 9 . 16 11 34 39 31 45 Drop 292 | . 16 . 16 29 27 10 . 1 8 . 28 28 1 . 8 . 31 23 32 34 Fire 835 | . 42 . 67 99 81 11 . 4 . 24 63 50 11 . 39 20 34 96 69 125 Melee 37 | . . . 2 1 4 . . 3 . . 1 . . . 3 . . . 23 . Ram 10 | . . . . . . . . . . . . . . . . . . . . 10 Kick 35 | . 4 1 . . . 1 . . . . 11 6 . . . . . . 7 5 Crush 17 | . . . 3 11 3 . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . 5 . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 24 | . . . . . . . . . . . . . . . 8 . . 16 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / [*Upp] / Ext x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 368 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Derelicts attacked the area 857 | -10/Materials | Learned Storage trap positions 913 | -10/Materials | Identified exit to Materials 913 | -10/Materials | Identified exit to Subcaves 998 | -10/Materials | Discovered new exit (range 14) 999 | -10/Materials | Learned location of Subcaves (-10) 1025 | -10/Materials | Identified exit to Mines 1042 | -10/Materials | Learned location of 2 exits from Mines 1069 | -10/Materials | Learned location of Mines (-10) 1337 | -10/Materials | Entered Mines 1423 | -10/Mines | Learned location of Zion (-7) 1480 | -10/Mines | Entered Materials 1480 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1481 | -9/Materials | Identified exit to Storage 1670 | -9/Materials | Discovered new exit (range 15) 1779 | -9/Materials | Build established: Tank 1910 | -9/Materials | Discovered new exit (range 4) 2005 | -9/Materials | Discovered new exit (range 4) 2125 | -9/Materials | Identified exit to Mines 2195 | -9/Materials | Learned Storage stockpile data 2215 | -9/Materials | Repaired Hvy. Assault Rifle 2215 | -9/Materials | Learned 2 Storage zone layouts 2226 | -9/Materials | Learned location of 1 exit from Storage 2229 | -9/Materials | Learned 4 Recycling zone layouts 2230 | -9/Materials | Learned Storage stockpile data 2235 | -9/Materials | Identified exit to Materials 2272 | -9/Materials | Learned Storage stockpile data 2373 | -9/Materials | Build established: Scavenger-Gunner 2630 | -9/Materials | Entered Storage 2633 | -9/Storage | Loaded intel: 25 trap records 2835 | -9/Storage | Garrison activated, responded to threat 2896 | -9/Storage | Core integrity fell below 50% 2951 | -9/Storage | Garrison activated, responded to threat 3183 | -9/Storage | Build established: Gunner 3935 | -9/Storage | Core integrity fell below 20% 4165 | -9/Storage | Entered Materials 4165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4678 | -8/Materials | Discovered new exit (range 5) 5056 | -8/Materials | Learned Storage trap positions 5163 | -8/Materials | Learned Storage trap positions 5201 | -8/Materials | Learned Storage emergency access door positions 5231 | -8/Materials | Learned 2 Lower Caves zone layouts 5245 | -8/Materials | Build established: Scavenger-Gunner 5253 | -8/Materials | Learned Storage security intel 5288 | -8/Materials | Learned 2 Storage zone layouts 5364 | -8/Materials | Learned location of Lower Caves (-6) 5624 | -8/Materials | Repaired Adv. Beam Cannon 5650 | -8/Materials | Discovered new exit (range 11) 5753 | -8/Materials | Entered Factory 5753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5754 | -7/Factory | Identified exit to Lower Caves 6263 | -7/Factory | Discovered exit to Lower Caves (range 15) 6335 | -7/Factory | Build established: Skirmisher 6605 | -7/Factory | Entered Lower Caves 6621 | -7/Lower Caves | Encountered a Warlord checkpoint 6804 | -7/Lower Caves | Learned location of 1 exit from Factory 6876 | -7/Lower Caves | Discovered new exit (range 5) 6880 | -7/Lower Caves | Identified exit to Lower Caves 6881 | -7/Lower Caves | Entered another Lower Caves area 6898 | -7/Lower Caves | Spotted B-75 Beast 7188 | -7/Lower Caves | Encountered a Warlord checkpoint 7202 | -7/Lower Caves | Discovered new exit (range 6) 7210 | -7/Lower Caves | Identified exit to Zion 7211 | -7/Lower Caves | Entered Zion 7269 | -7/Zion | Discovered new exit (range 15) 7324 | -7/Zion | System corruption cleaned by Quarantine Array 7385 | -7/Zion | Build established: Scavenger-Skirmisher 7700 | -7/Zion | Learned location of Warlord (-5) 7921 | -7/Zion | Found CR-A16's Pointy Stick 7939 | -7/Zion | Found Prototype Special Weapon 7940 | -7/Zion | Identified RU-N14's Throwing Claymores 7945 | -7/Zion | Found RU-N14's Throwing Claymores 8142 | -7/Zion | Met Imprinter 8164 | -7/Zion | Imprinted 8166 | -7/Zion | Declared Zion's savior 8360 | -7/Zion | Identified exit to Proximity Caves 8443 | -7/Zion | Entered Proximity Caves 8443 | -6/Proximity Caves | Accompanied by 4 allies 8574 | -6/Proximity Caves | Spotter reported a threat 8778 | -6/Proximity Caves | Learned Factory emergency access door positions 9017 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9021 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 9035 | -6/Proximity Caves | Lost 4 allies 9069 | -6/Proximity Caves | Lost 6 parts (3n1u2w) 9083 | -6/Proximity Caves | Destroyed 7 combat bots 9154 | -6/Proximity Caves | System corruption reached 10% 9251 | -6/Proximity Caves | Discovered new exit (range 14) 9264 | -6/Proximity Caves | Identified exit to Factory 9265 | -6/Proximity Caves | Entered Factory 9265 | -6/Factory | Evolved 2 slots: Utility x2 9266 | -6/Factory | Identified exit to Factory 9374 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9377 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9378 | -6/Factory | Zion Light squad teleported in 9452 | -6/Factory | Lost 3 allies 9579 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9599 | -6/Factory | Found Powered Armor 9750 | -6/Factory | Retrieved Zion intel report: Main Access 9933 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10093 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10405 | -6/Factory | Build established: Skirmisher 10700 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10722 | -6/Factory | Retrieved Zion intel report: Active Terminals 10723 | -6/Factory | Zion Fire squad teleported in 10793 | -6/Factory | Terminal network hard line cut 11190 | -6/Factory | Build established: Scavenger-Skirmisher 11466 | -6/Factory | Entered another Factory area 11466 | -5/Factory | Accompanied by 3 allies 11466 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11556 | -5/Factory | Found Powered Armor 11615 | -5/Factory | Fabricated Flexi-carbon Leg (x2) 11665 | -5/Factory | Zion hero teleported in (7V-RTL) 11911 | -5/Factory | Build established: Skirmisher 11916 | -5/Factory | Spotted B-75 Beast 11924 | -5/Factory | Destroyed B-75 Beast 12076 | -5/Factory | Zion Heavy squad teleported in 12163 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12366 | -5/Factory | First assault squad dispatched 12539 | -5/Factory | Repaired Cryofiber Web 12566 | -5/Factory | Discovered new exit (range 10) 12576 | -5/Factory | Identified exit to Factory 12703 | -5/Factory | Terminal network hard line cut 12763 | -5/Factory | Discovered exit to Factory (range 7) 13319 | -5/Factory | Discovered exit to Factory (range 14) 13539 | -5/Factory | Discovered new exit (range 9) 13573 | -5/Factory | Identified exit to Upper Caves 13579 | -5/Factory | Entered Upper Caves 13600 | -5/Upper Caves | Learned Factory stockpile data 13826 | -5/Upper Caves | Found Alien Artifact 14409 | -5/Upper Caves | Discovered new exit (range 10) 14416 | -5/Upper Caves | Learned Factory stockpile data 14433 | -5/Upper Caves | Identified exit to Upper Caves 14434 | -5/Upper Caves | Entered another Upper Caves area 14545 | -5/Upper Caves | Entered an active Warlord outpost 14550 | -5/Upper Caves | A Commander dispatched an escort 14563 | -5/Upper Caves | Learned location of 1 exit from Factory 14563 | -5/Upper Caves | Learned Armory security intel 14563 | -5/Upper Caves | Learned Research terminal intel 14630 | -5/Upper Caves | Discovered new exit (range 11) 14640 | -5/Upper Caves | Identified exit to Warlord 14673 | -5/Upper Caves | Entered Warlord 14673 | -5/Warlord | Accompanied by 2 allies 14674 | -5/Warlord | Commander's escort returned to base 14674 | -5/Warlord | Commander's escort returned to base 14713 | -5/Warlord | System corruption cleaned by Quarantine Array 14987 | -5/Warlord | Learned Research trap positions 14988 | -5/Warlord | Learned 4 Access zone layouts 14988 | -5/Warlord | Learned 4 Armory zone layouts 14990 | -5/Warlord | Learned Factory repair station intel 14990 | -5/Warlord | Learned Research garrison access intel 15043 | -5/Warlord | Build established: Gunner 15180 | -5/Warlord | Found Prototype Special Weapon 15180 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 15285 | -5/Warlord | Found Prototype Reactor 15285 | -5/Warlord | Identified Vortex Chain Reactor 15291 | -5/Warlord | Found Prototype Device 15291 | -5/Warlord | Identified Exp. Focal Shield 15294 | -5/Warlord | Found Prototype Processor 15294 | -5/Warlord | Identified Exp. Target Analyzer 15298 | -5/Warlord | Found Prototype Hackware 15298 | -5/Warlord | Identified System Mapper 15327 | -5/Warlord | Rebuked by Warlord 15352 | -5/Warlord | Warlord's base attacked by MAIN.C 15375 | -5/Warlord | Found Prototype Energy Gun 15375 | -5/Warlord | Identified Vortex Rail 15609 | -5/Warlord | Spotted B-86 Titan 15637 | -5/Warlord | Spotted B-75 Beast 15702 | -5/Warlord | Warlord forces counterattacked 15724 | -5/Warlord | Spotted Striker 15762 | -5/Warlord | Spotted Executioner 15806 | -5/Warlord | Lost 7 allies 15852 | -5/Warlord | Spotted Striker 15861 | -5/Warlord | Discovered new exit (range 12) 15870 | -5/Warlord | Identified exit to Proximity Caves 15871 | -5/Warlord | Entered Proximity Caves 15897 | -4/Proximity Caves | Lost 3 allies 16117 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16155 | -4/Proximity Caves | Spotter reported a threat 16160 | -4/Proximity Caves | Build established: Skirmisher 16372 | -4/Proximity Caves | Spotter reported a threat 16474 | -4/Proximity Caves | Spotted B-86 Titan 16624 | -4/Proximity Caves | Discovered exit to Factory (range 7) 16630 | -4/Proximity Caves | Entered Factory 16630 | -4/Factory | Evolved 2 slots: Utility x2 16631 | -4/Factory | Identified exit to Extension 16632 | -4/Factory | Identified exit to Research 16634 | -4/Factory | Loaded intel: 6 repair station locations 16710 | -4/Factory | Zion Light squad teleported in 16805 | -4/Factory | Discovered new exit (range 7) 16880 | -4/Factory | Search patrols dispatched 17002 | -4/Factory | Retrieved Zion intel report: Guard Positions 17167 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17222 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17236 | -4/Factory | Discovered exit to Extension (range 19) 17533 | -4/Factory | Discovered exit to Research (range 16) 17642 | -4/Factory | Retrieved Zion intel report: Trap Installations 17726 | -4/Factory | Build established: Gunner 17907 | -4/Factory | Entered Research 17907 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 17908 | -3/Research | Identified exit to Armory 17908 | -3/Research | Identified exit to Quarantine 17909 | -3/Research | Loaded intel: 116 trap records 17910 | -3/Research | Loaded intel: 24 terminal locations 17911 | -3/Research | Loaded intel: 4 garrison access locations 17984 | -3/Research | Retrieved Zion intel report: Branch Access 17985 | -3/Research | Zion Experimental squad teleported in 18189 | -3/Research | Retrieved Zion intel report: Component Stockpiles 18379 | -3/Research | Build established: Skirmisher 18466 | -3/Research | Retrieved Zion intel report: Component Schematics 18467 | -3/Research | Destroyed 8 combat bots 18664 | -3/Research | System corruption reached 10% 18685 | -3/Research | Found Prototype Device 18685 | -3/Research | Identified Exp. Thermal Defense Suite 18953 | -3/Research | Lost 9 parts (2p3n1u3w) 19123 | -3/Research | Terminal network hard line cut 19155 | -3/Research | Lost 8 parts (2p1n2u3w) 19175 | -3/Research | Entered Quarantine 19178 | -3/Quarantine | Spotted Alpha 7 19242 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19268 | -3/Quarantine | Found Alien Energy Cannon 19268 | -3/Quarantine | Identified Core Cannon 19310 | -3/Quarantine | Found Alien Slashing Weapon 19310 | -3/Quarantine | Identified Sigix Broadsword 19451 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19577 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 19670 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19723 | -3/Quarantine | System corruption reached 30% 19785 | -3/Quarantine | Core integrity fell below 50% 19863 | -3/Quarantine | Lost 5 parts (1p2n1u1w) 19901 | -3/Quarantine | Found Alien Artifact 19901 | -3/Quarantine | Identified Phase Redirector 19975 | -3/Quarantine | Found Alien Artifact 20020 | -3/Quarantine | Identified Phase Armor 20126 | -3/Quarantine | Build established: Scavenger-Skirmisher 20138 | -3/Quarantine | Discovered new exit (range 8) 20144 | -3/Quarantine | Identified exit to Research 20146 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 20163 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 20185 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 20324 | -3/Quarantine | Found Alien Artifact 20411 | -3/Quarantine | Found Alien Impact Weapon 20581 | -3/Quarantine | Core integrity fell below 20% 20642 | -3/Quarantine | Terminal network hard line cut 20739 | -3/Quarantine | Entered Research 20739 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 20748 | -2/Research | Retrieved Zion intel report: Trap Installations 20749 | -2/Research | Zion Zionite Resupply teleported in 20870 | -2/Research | Zion Heavy squad teleported in 20880 | -2/Research | Lost 4 parts (1p1u2w) 20988 | -2/Research | Found Prototype Launcher 20988 | -2/Research | Identified Com. Tesla Bomb Launcher 21036 | -2/Research | Zion Light squad teleported in 21050 | -2/Research | Build established: Messiah-Skirmisher 21117 | -2/Research | Zion Defense Resupply teleported in 21120 | -2/Research | Found Prototype Device 21120 | -2/Research | Identified Exp. Shock Absorption System 21239 | -2/Research | First assault squad dispatched 21260 | -2/Research | Lost 5 allies 21260 | -2/Research | Found Prototype Protection 21260 | -2/Research | Identified Zio. Weapon Casing 21268 | -2/Research | System corruption reached 10% 21274 | -2/Research | Found Zio. Weapon Casing 21471 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 21476 | -2/Research | Retrieved Zion intel report: Active Garrisons 21481 | -2/Research | Spotted B-90 Cyclops 21578 | -2/Research | Retrieved Zion intel report: Component Stockpiles 21579 | -2/Research | Zion Fire squad teleported in 21613 | -2/Research | Destroyed B-90 Cyclops 21722 | -2/Research | Spotted B-90 Cyclops 21733 | -2/Research | Destroyed B-90 Cyclops 21793 | -2/Research | Lost 3 allies 21828 | -2/Research | Lost 3 parts (1u2w) 21913 | -2/Research | Lost 7 parts (2p1n1u3w) 21936 | -2/Research | System corruption reached 30% 21949 | -2/Research | Garrison activated, responded to threat 21983 | -2/Research | Terminal network hard line cut 22232 | -2/Research | Identified Core Stripper 22260 | -2/Research | Core integrity fell below 50% 22296 | -2/Research | Core integrity fell below 20% 22306 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 22296_ Slammed into I-47 Archangel. 22296_ Imp. Salvage Targeting Computer broken. 22296_ Destabilizing: Short circuit. 22297_ Slammed into I-47 Archangel. 22298_ Destabilizing: System corrupted (+2). 22300_ Slammed into I-47 Archangel. 22300_ U-05 Engineer lays Concrete. 22301_ System corrupted: Matter fused (-7). 22301_ Slammed into I-47 Archangel. 22301_ Destabilizing: System corrupted (+2). 22301_ U-05 Engineer lays Concrete. 22302_ Slammed into G-73 Enforcer. 22303_ U-05 Engineer lays Concrete. 22303_ Slammed into G-73 Enforcer. 22304_ U-05 Engineer lays Concrete. 22304_ Slammed into I-47 Archangel. 22304_ Adv. Signal Interpreter broken. 22304_ Destabilizing: Short circuit. 22304_ U-05 Engineer destroyed. 22305_ Slammed into I-47 Archangel. Map ----- +----------------------------------------------------+ | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????# # "" | | ????????????????????????????#! # | | ????????????????????????????# # | | ????????????????????????????# + | | ????????????????????????????# # ####### | | ????????????????????????????# # #?????? | | ????????????????????????????#########"# #?????? | | ????????????????????????????# #^^^^#?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# "" "" + #?????? | | ????????????????????????????# ""R"" # #?????? | | ????????????????????????????# """" # ####### | | ????????????????????????????# # # """ | | ????????????????????????????# + # """ | | ?###????????????????????????######### # """ | | ?# #??###???????????????????????????### | | ?# #??# #??????????????????########## # | | ##"##?#"#################### # | | ### ;!/[==] ## ### | | "" #=]*!!! ;# # # # | | ### """" # =![=/= ## """ # # #### | | #?# """" # =%g=gi # """ ### #?? | | ]! #?# """" #*! g m@%# """ #* ##?? | | !! ### """" #%= =! # = # * # #??? | | + + #!! %= ==%;#= =*!*= ### ####??? | | =### # %*= %== # [%% #?# #?????? | | ###########+######+######### # # # ## #?????? | | [% % [%|%! *% #?????? | | !! ! = = #????? | | % % % #?????? | | %= #????? | | ####+######+###"###+### ###+## * ###????? | | # # # * ??? ""??????? | | # # # ?^? # ""??????? | | + * #?? ! " "^ ???#? ??????? | | # #???# """ ?????? ??????? | | * " #????? """^ ???!????????? | | # #?????? ^ #??????????? | | # #??????? ? #??????????? | | #######################??????????##?###??????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 73 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 100 Corruption Containment 12 Armor Coverage 400 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cryofiber Web | -8/Materials | Hacked Titanium Leg | -7/Factory | Scanalyzed Prc. Assault Rifle | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Scanalyzed Adv. Target Analyzer | -3/Research | Z-intel Hvy. Disruptor Cannon | -3/Research | Z-intel Arm. Heavy Treads | -3/Research | Z-intel Imp. Reaction Control System | -3/Research | Z-intel Target Analyzer | -3/Research | Z-intel Adv. Trap Extractor | -3/Research | Z-intel Nova Cannon | -3/Research | Z-intel Impulse Thruster Array | -3/Research | Z-intel Launcher Loader | -3/Research | Z-intel Recalibrator | -3/Research | Z-intel Imp. Corruption Screen | -3/Research | Z-intel Component Analysis Suite | -3/Research | Z-intel Fusion Compressor | -3/Research | Z-intel Biometal Leg | -3/Quarantine | Z-intel Adv. Point Defense System | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Adv. Transmission Jammer | -3/Quarantine | Z-intel Terrain Scan Processor | -3/Quarantine | Z-intel Imp. Core Shielding | -3/Quarantine | Z-intel Adv. Hacking Suite | -3/Quarantine | Z-intel Adv. Melee Analysis Suite | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Huge Storage Unit | -3/Quarantine | Z-intel Biometal Medium Treads | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Hpw. Shock Rifle | -3/Quarantine | Z-intel Exp. Terrain Scan Processor | -3/Quarantine | Z-intel Smartbomb Launcher | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Exp. Target Analyzer | -3/Quarantine | Z-intel Adv. Thermal Defense Suite | -3/Quarantine | Z-intel Exp. ECM Suite | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Proton Burst Cannon | -3/Quarantine | Z-intel Coolant Network | -3/Quarantine | Z-intel Robot Schematics ------------------ R-10 Processor | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel Fabricated ------------ Flexi-carbon Leg | x2 | -5/Factory Repaired ---------- Hvy. Assault Rifle | 33% | -9/Materials Adv. Beam Cannon | 29% | -8/Materials Cryofiber Web | 30% | -5/Factory Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Phase Cannon | -6/Factory | Hacked Alien Tech Used ----------------- Core Cannon Sigix Broadsword Phase Redirector Phase Armor Core Stripper Achievements -------------- Friend Of Zion Hard Hitter Heroic Deeds That Tickles Challenges ------------ None Game ------ Seed TrapBurstTelecube Manual? 0 Play Time 04:14:12 Cumulative 286.3 hours Start 2026.10.10 @ 20:15:58 End 2026.10.11 @ 00:40:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/1/1/1/0/0/1/0/1 Lore% 75 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c44e19e-cf95-4073-b820-6fe20ea62ce3