Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 02:32:32 Player: Cmdr.Laserstrahl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (5020) 5020 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (578) 578 TOTAL SCORE: 10963 Bonus ------- High Alert Combat Kills 578 Cogmind --------- Core Integrity 0/1000 Matter 233/300 Energy 43/160 System Corruption 10% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Corruption Screen > --- WEAPON (3) ------- Wave Gun > --- INVENTORY (5) ---- Improved Heat Sink Improved Coolant Injector Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Heavy Treads Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Targeting Computer Launcher Loader > --- WEAPON ----------- Long-range Proton Cannon Makeshift Hammer Ripper > --- INVENTORY -------- Reinforced Deuterium Engine Cooled Deuterium Engine VSS Leg Improved Heat Sink Improved Corruption Screen Advanced Corruption Screen Improved EM Pulse Cannon Bore Cannon [Rating: 80] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 6 | . . 2 . 1 1 . . 2 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 175 | 7 9 9 42 23 12 11 1 8 4 49 Power 20 | 1 1 1 4 3 1 1 . 1 . 7 Engine 16 | 1 1 1 3 2 1 1 . 1 . 5 Core 4 | . . . 1 1 . . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 49 | 2 5 1 17 2 2 3 . 3 . 14 Treads 7 | . . . 3 . . 1 . 3 . . Leg 21 | . 3 1 11 2 2 2 . . . . Wheel 10 | 2 . . 3 . . . . . . 5 Hover 9 | . . . . . . . . . . 9 Flight 2 | . 2 . . . . . . . . . Utility 44 | 1 1 6 6 7 6 4 . 2 2 9 Device 19 | . . . 2 2 3 3 . . 2 7 Storage 3 | 1 . 1 . 1 . . . . . . Processor 5 | . . 2 . 1 . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 17 | . 1 3 4 3 3 1 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 62 | 3 2 1 15 11 3 3 1 2 2 19 Energy Gun 13 | 1 . 1 4 4 . 1 . . . 2 Energy Cannon 10 | . . . . 2 . 1 1 . 1 5 Ballistic Gun 14 | 2 1 . 3 3 2 . . 1 . 2 Ballistic Cannon 6 | . 1 . 2 . . . . 1 . 2 Launcher 12 | . . . 6 2 1 1 . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 Slashing Weapon 4 | . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 3 . . . . 1 . Corrupted Parts 5 | . . . 4 . . . . . . 1 System Corruption 19 | . . . 15 . . . . . . 4 Parts Lost 64 | . . 2 13 2 4 3 . . 5 35 Power 7 | . . . 1 . . . . . . 6 Propulsion 22 | . . . 7 . 1 1 . . 2 11 Utility 18 | . . 1 2 1 3 1 . . 2 8 Weapon 17 | . . 1 3 1 . 1 . . 1 10 Highest Loss Streak 15 | . . 1 7 1 2 3 . . 4 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 99 91 97 96 94 100 89 80 79 Engine 8 | . 12 11 7 4 12 9 13 9 9 5 Treads 3 | . . . 3 4 . 5 6 13 15 2 Leg 16 | . 19 21 24 25 24 20 20 4 . . Hover 1 | . . . . . . . . . . 8 Device 10 | . . . 6 6 13 17 20 17 15 16 Storage 7 | . 14 11 9 7 6 6 6 5 5 5 Processor 10 | . . 12 9 14 6 6 6 11 11 14 Protection 9 | . 10 20 10 7 11 7 6 11 7 1 Energy Gun 4 | . 14 11 7 6 . 2 . . . . Energy Cannon 2 | . . . . . 6 2 9 6 3 5 Ballistic Gun 4 | . 7 . 4 6 12 6 6 4 3 1 Ballistic Cannon 3 | . 5 11 3 6 . . . 1 2 1 Launcher 1 | . . . 1 . . 5 2 . 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 12 18 29 29 49 61 61 62 72 72 70 Greatest Support 117 | 26 26 20 52 48 54 54 42 117 117 79 Greatest Overweight (x) 2 | . . 2 2 1 1 1 1 1 . 2 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 6 9 9 9 7 8 10 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 8 10 8 9 8 10 10 9 10 3 Class Distribution -------------------- 48% | Scavenger-Mutant 16% | Mutant 11% | Scavenger-Tank 9% | Scavenger-Gunner 7% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Matter Collected 3461 | 276 100 199 881 553 298 309 33 56 207 549 Remotely . | . . . . . . . . . . . Salvage Created 5816 | 56 188 369 1566 778 609 554 75 56 207 1358 Parts 307 | 2 15 29 96 38 19 25 4 5 . 74 Haulers Intercepted 4 | . . 1 2 1 . . . . . . Recyclers Shooed 8 | . . 1 2 . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 14 3 . . . Prevented 4 | . . . . . . 3 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Combat Hostiles Destroyed 94 | . 6 8 29 16 8 10 1 1 1 14 Melee 9 | . . . . . . . . . . 9 Guns 37 | . 6 2 9 6 4 7 . 1 . 2 Cannons 23 | . . 5 4 7 2 . 1 . 1 3 AOE 23 | . . 1 16 2 1 3 . . . . Classes Destroyed 17 | 1 2 3 7 1 . . . . 1 2 Worker 7 | . . . 3 1 . . . . . 3 Builder 15 | . . . 4 1 3 . . . . 7 Hauler 4 | . . 1 2 1 . . . . . . Recycler 8 | 1 . 1 3 . 1 . . . . 2 Mechanic 2 | . . . 2 . . . . . . . Operator 1 | . . . . . . . . . . 1 Watcher 6 | . . 1 2 1 . . . . . 2 Swarmer 17 | . 3 4 3 3 . 3 . . . 1 Grunt 34 | . 3 . 14 2 6 5 . . . 4 Brawler 2 | . . . 1 . . 1 . . . . Duelist 1 | . . . . . . . . . . 1 Sentry 17 | . . 4 7 2 2 . 1 . . 1 Specialist 6 | . . . 2 4 . . . . . . Hunter 7 | . . . 1 . . 1 . . . 5 Programmer 7 | . . . . 4 . . . 1 . 2 Heavy 2 | . . . 1 1 . . . . . . Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 18 | 1 3 3 18 3 7 3 1 1 1 5 Combat Bots Only 8 | . 3 3 8 3 4 3 1 1 1 3 Max Kills in Single Turn 10 | 1 2 1 10 1 1 2 1 1 1 2 Gunslinging 1 | . . . . . . 1 . . . . Exploded 2 | . . 1 2 1 1 2 . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Damage Taken 9425 | 38 102 288 1684 1237 928 536 148 69 136 4259 Core 1636 | . 40 51 197 154 46 119 16 . 33 980 Absorbed by Shields 740 | . . . . . 16 . 131 73 12 508 Regen/Repaired (Parts) 583 | . . . 35 83 . . . 465 . . Core Remaining (%) 81 | 100 84 87 64 78 . . 78 . . . Volleys Fired 318 | 3 9 25 100 57 34 23 4 5 5 53 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 Hottest 207 | 60 60 91 95 173 138 163 141 154 115 207 Shots Fired 693 | 6 18 50 180 142 97 59 11 13 14 103 Gun 433 | 6 18 25 128 98 61 42 3 5 5 42 Cannon 209 | . . 25 28 38 34 6 4 8 5 61 Launcher 51 | . . . 24 6 2 11 4 . 4 . Special . | . . . . . . . . . . . Kinetic 345 | 3 9 25 83 77 61 21 3 10 10 43 Thermal 227 | . . 17 73 59 34 27 4 . . 13 Explosive 20 | . . . 11 3 2 . . . 4 . Electromagnetic 101 | 3 9 8 13 3 . 11 4 3 . 47 Robot Hit Streak 29 | 5 6 6 13 17 29 7 5 2 5 8 Robot Miss Streak 6 | 1 3 6 5 2 4 3 1 2 2 6 Penetration Max 2 | . . . 1 . 1 1 . 1 1 2 Secondary Targets 2 | . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 441 | 5 9 24 96 98 63 33 8 6 9 90 Core Hits 251 | 2 8 14 82 37 29 24 2 4 4 45 Critical Kills 6 | . . . 1 . 1 . . . 1 3 Critical Parts Destroyed 9 | 1 . . . 1 . . . . 1 6 Critical Strikes 37 | 1 . 1 11 6 1 1 . . 5 11 Burn 15 | . . 1 9 3 . 1 . . . 1 Meltdown 1 | . . . . . 1 . . . . . Destroy 17 | 1 . . 1 2 . . . . 5 8 Blast 2 | . . . 1 1 . . . . . . Smash 1 | . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . 1 Melee Attacks 57 | . . . . . . . . . . 57 Impact 20 | . . . . . . . . . . 20 Slashing 37 | . . . . . . . . . . 37 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 7 Damage Inflicted 13764 | 102 125 372 3851 2157 1971 1036 165 127 611 3247 Guns 4918 | 56 125 162 1371 1209 785 498 40 84 99 489 Cannons 3236 | . . 206 283 660 657 101 80 43 120 1086 Explosions 4101 | 46 . . 2197 270 522 437 45 . 392 192 Melee 1437 | . . . . . . . . . . 1437 Ramming 72 | . . 4 . 18 7 . . . . 43 Kinetic 4471 | 32 75 206 1018 1110 785 236 40 115 219 635 Thermal 3536 | 46 . 115 1307 759 657 487 80 . . 85 Explosive 2262 | . . . 1186 162 522 . . . 392 . Electromagnetic 1986 | 24 50 47 340 108 . 313 45 12 . 1047 Impact 475 | . . . . . . . . . . 475 Slashing 962 | . . . . . . . . . . 962 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . 16 4 1 1 1 . . 10 Average Corruption 3 | . . . 3 2 1 1 1 . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . 12 Effects 56 | . . . 4 14 . 6 2 . . 30 Message Errors 16 | . . . 2 5 . 2 . . . 7 Matter Fused 10 | . . . 1 2 . . . . . 7 Heat Flow Errors 7 | . . . 1 1 . 2 . . . 3 Energy Discharges 6 | . . . . 2 . . . . . 4 Parts Rejected 2 | . . . . 1 . . . . . 1 Data Loss (minor) 5 | . . . . 2 . 1 . . . 2 Data Loss (major) 3 | . . . . . . . 1 . . 2 Misfires 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 3 | . . . . 1 . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 348 | 1 . . 174 . 8 . . . . 165 Projectiles 42 | . . . . . 8 . . . . 34 Explosions 195 | 1 . . 174 . . . . . . 20 Melee 111 | . . . . . . . . . . 111 Knockbacks 13 | . . . 3 5 . . . 1 . 4 Impact 1 | . . . . . . . . . . 1 Kinetic 12 | . . . 3 5 . . . 1 . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 208 | 38 . . 34 . . 12 . . 3 121 Shots 9 | 1 . . 2 . . 2 . . 1 3 Rammed 6 | . . . . . . . . . . 6 Targets Rammed 12 | . . 1 . 3 2 . . . . 6 Kicked 6 | . . 1 . 3 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 331 | 12 69 280 198 331 197 215 . . . 236 Average Temperature 70 | 12 39 79 54 95 86 64 . . . 58 Received Heat Transfer 1638 | . 36 72 639 108 267 147 17 . . 352 Effects 3 | . . . . 3 . . . . . . Interference 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . 11 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 2 | . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . Parts Melted 15 | . . 1 2 3 5 4 . . . . Heat Transferred 7245 | 50 . 370 2794 1567 1300 792 150 . . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | 1 . . 3 . . 3 . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Peak Influence 963 | 5 143 196 963 736 544 . . 190 44 226 Initial 437 | . 3 59 11 437 324 . . 133 . . Average 271 | 2 109 91 517 549 414 . . 141 17 87 Maximum Alert Level 3 | . . . 3 3 2 . . . . 1 Low Security (%) 61 | 100 100 100 31 . . . . 100 100 95 Level 1 8 | . . . 11 3 49 . . . . 4 Level 2 19 | . . . 5 88 50 . . . . . Level 3 10 | . . . 50 8 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 . 7 6 4 . . . . 8 Investigation 3 | . . . 1 . 1 . . . . 1 Extermination 5 | . . . . 2 1 . . . . 2 Reinforcement 14 | . 1 . 4 3 1 . . . . 5 Assault 1 | . . . 1 . . . . . . . Garrison 3 | . . . 1 1 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Distress Signals 5 | . . 1 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 7 13 42 20 13 12 2 3 5 40 Peak Tracking Total 12 | . 4 3 7 4 4 3 1 2 4 12 Tactical Retreats 14 | . . . 2 1 2 1 1 . 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Traps Triggered 8 | . 1 1 1 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Machines Disabled 26 | . . 1 13 . 7 . . . . 5 Max in Single Turn 9 | . . 1 9 . 4 . . . . 2 Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Machines Accessed 24 | . 1 7 5 4 2 . . 2 . 3 Terminals 9 | . . 4 2 1 . . . . . 2 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 6 | . . . 1 2 1 . . 2 . . Recycling Units 5 | . 1 2 2 . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 61 | . 1 17 13 6 3 . . 14 . 7 Successful 38 | . 1 11 7 4 2 . . 10 . 3 Failed 23 | . . 6 6 2 1 . . 4 . 4 Catastrophic 2 | . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . 4 2 1 1 . . . . . Terminals 17 | . . 5 7 1 . . . . . 4 Fabricators 5 | . . . . . 2 . . . . 3 Repair Stations 21 | . . . 2 4 1 . . 14 . . Recycling Units 11 | . 1 6 4 . . . . . . . Scanalyzers 7 | . . 6 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . 2 3 . . . . . . 2 Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . . 2 Level Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . 1 Load Schematic 2 | . . . . . 1 . . . . 1 Build 1 | . . . . . 1 . . . . . Repair Station Hacks 16 | . . . 2 4 . . . 10 . . Scan Component 8 | . . . 1 2 . . . 5 . . Repair 8 | . . . 1 2 . . . 5 . . Recycling Unit Hacks 7 | . 1 4 2 . . . . . . . Report Inventory 5 | . 1 2 2 . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . 4 3 3 2 . . 2 . 2 Full Trace Events 3 | . . . 1 . 1 . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 62 | . . . . . 62 . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . Parts Repaired 7 | . . . 1 1 . . . 5 . . Time 354 | . . . 38 70 . . . 246 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . 4 . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Turns Passed 6923 | 65 258 1004 1038 836 563 1043 294 412 193 1217 Spaces Moved 3655 | 45 182 493 486 514 265 542 150 209 101 668 Core 13 | 13 . . . . . . . . . . Treads 456 | . . . 2 . . . . 158 101 195 Legs 2612 | . 129 493 468 514 265 542 150 51 . . Wheels 284 | 32 35 . 16 . . . . . . 201 Hover 272 | . . . . . . . . . . 272 Flight 18 | . 18 . . . . . . . . . Fastest Speed 37 | 50 37 120 90 90 90 100 186 165 165 60 Average Speed 141 | 78 106 181 126 93 149 174 186 170 165 121 Slowest Speed 270 | 90 120 260 270 180 185 186 186 186 166 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 47 41 42 15 8 70 20 5 76 18 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . . . Scrap Searched 8 | . . . . . . 7 1 . . . Spaces Dug 4 | . . . . . . . . . . 4 Terrain Destroyed 217 | 6 . . 116 7 27 3 . 5 34 19 Melee 4 | . . . . . . . . . . 4 Projectile 16 | . . . 1 1 . . . 5 1 8 AOE 197 | 6 . . 115 6 27 3 . . 33 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Total 4721 | 68 228 555 723 759 361 593 156 255 114 909 Wait 326 | 3 17 3 62 135 34 6 . 25 . 41 Move 3647 | 44 181 492 485 513 264 541 149 209 101 668 Hop . | . . . . . . . . . . . Pick Up 110 | 11 6 15 14 13 7 7 1 5 2 29 Fast Attach 41 | . 3 1 19 6 . 2 . 3 2 5 Attach 88 | 6 2 5 12 6 9 6 . 5 . 37 Detach 14 | . 2 . 1 . 1 3 . . . 7 Swap 47 | 1 4 3 12 11 3 3 1 . 2 7 Drop 66 | . 4 10 18 15 2 2 1 3 2 9 Fire 318 | 3 9 25 100 57 34 23 4 5 5 53 Melee 47 | . . . . . . . . . . 47 Ram 6 | . . . . . . . . . . 6 Kick 6 | . . 1 . 3 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 14) 230 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Utility x2 477 | -9/Materials | Identified exit to Materials 895 | -9/Materials | Build established: Scavenger-Mutant 1328 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Evolved 2 slots: Propulsion x2 1667 | -8/Materials | Repaired Carbon-fiber Leg 1703 | -8/Materials | Garrison activated, responded to threat 1802 | -8/Materials | Destroyed 8 combat bots 2290 | -8/Materials | Discovered new exit (range 16) 2339 | -8/Materials | System corruption reached 10% 2340 | -8/Materials | Lost 7 parts (1p3n1u2w) 2366 | -8/Materials | Entered Factory 2366 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2611 | -7/Factory | Build established: Scavenger-Gunner 2853 | -7/Factory | Garrison activated, responded to threat 3028 | -7/Factory | Repaired Minigun 3163 | -7/Factory | Discovered new exit (range 10) 3202 | -7/Factory | Entered another Factory area 3202 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3424 | -6/Factory | Build established: Tank 3553 | -6/Factory | Fabricated Mni. Grenade Launcher? 3709 | -6/Factory | Discovered new exit (range 14) 3756 | -6/Factory | Garrison activated, responded to threat 3765 | -6/Factory | Entered Lower Caves 3766 | -6/Lower Caves | Encountered a Warlord checkpoint 3802 | -6/Lower Caves | Lost 3 parts (2u1w) 4082 | -6/Lower Caves | Learned location of Zion (-6) 4267 | -6/Lower Caves | Learned Factory emergency access door positions 4287 | -6/Lower Caves | Identified exit to Lower Caves 4407 | -6/Lower Caves | Build established: Scavenger-Mutant 4808 | -6/Lower Caves | Entered another Lower Caves area 4810 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4920 | -6/Lower Caves | Spotted B-75 Beast 5020 | -6/Lower Caves | Discovered new exit (range 12) 5102 | -6/Lower Caves | Entered Factory 5102 | -5/Factory | Evolved 2 slots: Utility x2 5124 | -5/Factory | Build established: Scavenger-Tank 5233 | -5/Factory | Repaired Cld. Deuterium Engine 5253 | -5/Factory | Repaired Plasma Cannon 5272 | -5/Factory | Repaired Arm. Treads? 5305 | -5/Factory | Repaired Gauss Rifle? 5332 | -5/Factory | Repaired Angular Momentum Engine? 5514 | -5/Factory | Sucked down chute 5514 | -5/Factory | Entered Waste 5538 | -5/Waste | Found Prototype Device 5538 | -5/Waste | Identified System Purifier 5569 | -5/Waste | Spotted C-40 Crusher 5575 | -5/Waste | Spotted C-40 Crusher 5588 | -5/Waste | Destroyed C-40 Crusher 5591 | -5/Waste | Spotted C-40 Crusher 5595 | -5/Waste | Spotted C-40 Crusher 5639 | -5/Waste | Spotted C-40 Crusher 5643 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5646 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5653 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5682 | -5/Waste | Discovered new exit (range 10) 5684 | -5/Waste | Lost 4 parts (1n2u1w) 5703 | -5/Waste | Identified exit to Factory 5705 | -5/Waste | Crushed by Compactor (1 part destroyed) 5707 | -5/Waste | Entered Factory 6160 | -5/Factory | Found Unknown Device 6161 | -5/Factory | Identified Launcher Loader 6200 | -5/Factory | System corruption reached 10% 6486 | -5/Factory | Build established: Scavenger-Mutant 6545 | -5/Factory | Lost 5 parts (2n1u2w) 6614 | -5/Factory | Lost 8 parts (2p2n2u2w) 6752 | -5/Factory | Lost 3 parts (1p1n1w) 6861 | -5/Factory | Core integrity fell below 50% 6907 | -5/Factory | Core integrity fell below 20% 6924 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06908_ System corrupted: Energy discharge (-32). 06908_ Cmb. Gravmag System destroyed. 06908_ S-27 Virus suffers critical hit (Burn). 06913_ Lgt. Ion Engine destroyed. 06915_ Wheel destroyed. 06916_ Slammed into S-27 Virus. 06918_ Acquired 30 matter. 06918_ Penetrated by Slug. 06918_ Slammed into S-27 Virus. 06918_ Adv. Weight Redist. System destroyed. 06918_ Imp. Corruption Screen intercepted 1% system corruption. 06919_ Slammed into S-27 Virus. 06921_ Targeting Computer destroyed. 06921_ Acquired Lgt. Nuclear Core. 06923_ Slammed into S-27 Virus. 06923_ Imp. Corruption Screen broken. 06923_ Destabilizing: Short circuit. 06924_ Gravmag Array destroyed. 06924_ Med. Storage Unit destroyed. 06924_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? s#??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? s#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????####?#s#??????????????????????? | | ######+#####+#######T ###@########???????????????? | | ss ????????? | | g Y ????????? | | ????????? | | ?????????? | | ?????????? | | ###############; ################### ??????????? | | ??????????????## #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????? ?????????????????????????????? | | #####+#####???# #????????????????????????????? | | +????????????????????????????? | | ## ########???# #????????????????????????????? | | ?# #??????????# #????????????????????????????? | | ?# #??????????#######????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ## ###???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 15 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 4 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualDecoyExpander Manual? 0 Play Time 02:49:12 Cumulative 109.1 hours Start 2022.05.06 @ 22:38:03 End 2022.05.07 @ 02:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 43 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a473a7fb-38b7-410f-92a6-36b121543cf0