Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 14:37:07 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (2707) 2707 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 9509 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 307 Met Imprinter 300 Was Imprinted 300 Friendly Fire -131 Cogmind --------- Core Integrity 1008/1150 Matter 273/300 Energy 88/100 System Corruption 5% Temperature Cool (1) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite > --- WEAPON (4) ------- Power Maul Lance Lance Lance > --- INVENTORY (5) ---- Improved Coolant Injector Z-Drone Bay (2/2) Bomb Factory No. 2 Faulty Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Linear Gravjet Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite System Backup Module > --- WEAPON ----------- Power Maul Lance Lance Lance > --- INVENTORY -------- Light Fission Core Improved Coolant Injector Triangulator Precision Matter Filter Mobile Refinery Mk. CCLXVII Z-Drone Bay Bomb Factory No. 2 Heavy Rocket Launcher Mini Smartbomb Launcher [Rating: 99] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . 1 1 Utility 6 | . . . . 1 1 2 . . . 1 1 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 114 | . 11 14 1 12 17 7 . 18 5 11 18 Power 11 | . . 2 . 2 . 2 . 2 . 3 . Engine 7 | . . 2 . 2 . 1 . 2 . . . Core 4 | . . . . . . 1 . . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 23 | . 6 1 . 2 4 . . 5 . 2 3 Treads 3 | . 1 . . . 2 . . . . . . Leg . | . . . . . . . . . . . . Wheel 10 | . 5 1 . 2 2 . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 8 | . . . . . . . . 5 . 2 1 Utility 36 | . 2 1 1 6 2 3 . 6 4 6 5 Device 25 | . 1 1 1 5 2 3 . 3 3 3 3 Storage 4 | . 1 . . . . . . . . 1 2 Processor 6 | . . . . 1 . . . 2 1 2 . Hackware 1 | . . . . . . . . 1 . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 44 | . 3 10 . 2 11 2 . 5 1 . 10 Energy Gun 8 | . 2 3 . 1 1 1 . . . . . Energy Cannon 3 | . . 2 . . 1 . . . . . . Ballistic Gun 11 | . 1 3 . 1 6 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 9 | . . 2 . . 3 . . . . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . 2 Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 8 | . . . . . . . . 3 1 . 4 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 . 2 . 1 . 4 . 1 2 Parts Lost 23 | . 3 2 1 1 6 . . . 1 1 8 Power 1 | . . . . . . . . . . . 1 Propulsion 10 | . 1 . . . 3 . . . . 1 5 Utility 6 | . . . 1 1 1 . . . 1 . 2 Weapon 6 | . 2 2 . . 2 . . . . . . Highest Loss Streak 7 | . 3 2 1 1 2 . . . 1 1 7 Average Slot Usage (%) 94 | . 91 95 100 99 99 91 100 94 91 94 92 Engine 7 | . 14 11 11 9 7 6 6 6 6 . . Treads 3 | . . . . . 7 13 13 7 . . . Leg 1 | . 9 . . . . . . . . . . Wheel 13 | . 18 22 22 27 21 13 13 11 . . . Flight 5 | . . . . . . . . 2 26 23 15 Device 12 | . 6 11 11 11 15 18 26 14 10 11 14 Storage 7 | . 14 11 11 9 7 6 6 5 . 2 5 Processor 10 | . . . . 5 7 6 6 17 20 26 21 Energy Gun 5 | . 2 13 11 9 9 5 6 5 . . . Energy Cannon 2 | . . 10 11 9 2 . . . . . . Ballistic Gun 13 | . 25 15 22 18 16 18 13 11 . . . Impact Weapon 2 | . . . . . . . . 3 6 5 4 Piercing Weapon 4 | . . . . . . . . 1 20 17 14 Naked Turns . | . . . . . . . . . . . . Heaviest Build 138 | 14 91 102 102 107 106 110 110 138 21 28 33 Greatest Support 41 | 20 28 22 22 34 34 20 20 24 24 41 39 Greatest Overweight (x) 7 | . 7 4 4 3 5 5 5 6 . . 1 Average Overweight (x) 2 | . 2 4 4 2 3 4 5 4 . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 5 10 10 Average Capacity 19 | . 19 25 25 25 25 25 25 23 5 7 9 Most Carried 25 | . 25 25 25 25 25 25 25 25 5 10 10 Average Carried 18 | . 13 23 24 24 24 24 25 23 4 5 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 5 10 5 Final Carried 25 | 6 23 25 25 25 24 25 25 5 5 10 5 Class Distribution -------------------- 21% | Gunner 20% | Scavenger-Skirmisher 18% | Derelict-Scout 12% | Mutant 11% | Scavenger-Assassin 6% | Skirmisher 5% | Scout 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Assassin | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 2224 | 177 374 175 75 300 219 169 . 118 324 80 213 Remotely . | . . . . . . . . . . . . Salvage Created 3771 | . 806 246 307 744 443 . . . 265 468 492 Parts 225 | . 49 22 23 38 38 . . . 14 16 25 Haulers Intercepted 7 | . 2 . . 1 . . . . . 2 2 Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 . . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 69 | . 17 10 9 11 14 . . . 3 1 4 Melee 6 | . . . . . . . . . 3 1 2 Guns 42 | . 17 3 6 10 6 . . . . . . Cannons 8 | . . 3 3 1 1 . . . . . . AOE 13 | . . 4 . . 7 . . . . . 2 Classes Destroyed 12 | . 5 1 1 2 1 . . . 1 . 1 Worker 5 | . 2 . . 1 2 . . . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 7 | . 2 . . 1 . . . . . 2 2 Recycler 4 | . . . . 1 1 . . . . 1 1 Minesweeper 2 | . . . . . . . . . 2 . . Operator 4 | . 1 . . 1 . . . . . 1 1 Watcher 1 | . . . . . 1 . . . . . . Swarmer 27 | . 3 6 6 . 12 . . . . . . Grunt 30 | . 14 3 3 7 . . . . 3 . . Sentry 7 | . . 1 . 3 2 . . . . 1 . Hunter 1 | . . . . 1 . . . . . . . Programmer 4 | . . . . . . . . . . . 4 Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 8 | . 7 4 6 3 8 . . . 2 2 2 Combat Bots Only 6 | . 6 4 6 3 5 . . . 2 1 2 Max Kills in Single Turn 3 | . 1 2 2 2 3 . . . 1 1 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 3 | . . 2 . . 3 . . . . . 2 Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Damage Taken 3306 | . 764 212 228 359 730 . . . 59 207 747 Core 532 | . 159 22 12 30 109 . . . 36 22 142 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 36 . 91 94 84 . . . 95 97 . Volleys Fired 161 | . 72 20 10 29 25 . . . . . 5 Largest 4 | . 2 4 4 4 4 . . . . . 1 Hottest 173 | . 85 173 159 171 171 . . . . . 39 Shots Fired 432 | . 142 50 40 107 88 . . . . . 5 Gun 358 | . 142 30 30 78 78 . . . . . . Cannon 60 | . . 17 10 29 4 . . . . . . Launcher 14 | . . 3 . . 6 . . . . . 5 Special . | . . . . . . . . . . . . Kinetic 263 | . 127 11 20 52 53 . . . . . . Thermal 114 | . . 26 10 52 26 . . . . . . Explosive 14 | . . 3 . . 6 . . . . . 5 Electromagnetic 41 | . 15 10 10 3 3 . . . . . . Robot Hit Streak 15 | . 10 7 15 8 10 . . . . . . Robot Miss Streak 7 | . 4 3 7 2 7 . . . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 273 | . 88 29 18 62 45 . . . 7 11 13 Core Hits 162 | . 41 17 13 25 39 . . . 5 6 16 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . 1 . . 1 . . . . . 1 1 Destroy 1 | . . . . 1 . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Puncture 2 | . . . . . . . . . . 1 1 Melee Attacks 92 | . . . . . . . . 1 11 46 34 Impact 13 | . . . . . . . . 1 2 4 6 Slashing . | . . . . . . . . . . . . Piercing 79 | . . . . . . . . . 9 42 28 Sneak Attacks 15 | . . . . . . . . . 3 6 6 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . 2 3 4 Damage Inflicted 7188 | . 1058 627 476 1129 1195 . . . 499 865 1339 Guns 3039 | . 1058 229 248 800 704 . . . . . . Cannons 658 | . . 145 124 329 60 . . . . . . Explosions 1074 | . . 253 104 . 431 . . . . . 286 Melee 2417 | . . . . . . . . . 499 865 1053 Ramming . | . . . . . . . . . . . . Kinetic 1924 | . 945 51 117 420 391 . . . . . . Thermal 1424 | . . 200 228 669 327 . . . . . . Explosive 970 | . . 253 . . 431 . . . . . 286 Electromagnetic 453 | . 113 123 131 40 46 . . . . . . Impact 231 | . . . . . . . . . . . 231 Slashing . | . . . . . . . . . . . . Piercing 2186 | . . . . . . . . . 499 865 822 Highest Corruption 5 | . . . . . . . . . . . 5 Average Corruption 1 | . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 246 | . . 28 2 . . . . . 85 . 131 Projectiles 2 | . . . 2 . . . . . . . . Explosions 28 | . . 28 . . . . . . . . . Melee 216 | . . . . . . . . . 85 . 131 Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 190 | . . 2 62 . 76 . . . . . 50 Shots 8 | . . 1 2 . 4 . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 395 | . 12 165 251 395 49 . . . . . . Average Temperature 66 | . 5 53 91 99 21 . . . . . . Received Heat Transfer 861 | . 378 78 42 225 96 . . . 9 12 21 Effects 1 | . . . . 1 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . Heat Transferred 2643 | . . 384 372 1258 629 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Peak Influence 448 | . 419 417 230 386 231 98 . . . 306 448 Initial 128 | . . 117 31 40 114 86 . . . 56 128 Average 167 | . 233 240 166 183 110 56 . . . 154 192 Maximum Alert Level 2 | . 2 2 1 1 1 . . . . 1 2 Low Security (%) 65 | . 36 41 64 48 95 100 . . . 65 70 Level 1 29 | . 59 35 35 51 4 . . . . 34 21 Level 2 4 | . 3 23 . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 7 1 . 3 1 . . . . 1 5 Investigation 7 | . 5 . . . . . . . . 1 1 Extermination 3 | . . . . . 1 . . . . . 2 Reinforcement 8 | . 2 1 . 3 . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 7 | . 2 . . 3 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 33 19 9 20 16 1 . . 5 23 32 Peak Tracking Total 16 | . 7 5 3 4 5 1 . . 4 11 16 Tactical Retreats 10 | . . 2 . . . . . . 1 6 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 5 | . 2 . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 2 | . . 1 . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged 1 | . 1 . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 22 | . 4 4 . 1 3 3 . . . 4 3 Terminals 12 | . 2 4 . 1 3 2 . . . . . Fabricators 4 | . . . . . . . . . . 2 2 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 3 | . 2 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Total Hacks 37 | . 4 6 . 2 8 4 . . . 7 6 Successful 15 | . 4 4 . 1 1 1 . . . 1 3 Failed 22 | . . 2 . 1 7 3 . . . 6 3 Catastrophic 6 | . . 1 . . 2 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 4 4 . 2 2 1 . . . 21 9 Terminals 21 | . 2 6 . 2 8 3 . . . . . Fabricators 6 | . . . . . . . . . . 3 3 Repair Stations 3 | . . . . . . . . . . . 3 Recycling Units 3 | . 2 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 . Terminal Hacks 4 | . . 4 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 8 | . 4 . . 1 1 1 . . . . 1 Terminals 4 | . 2 . . 1 1 . . . . . . Botnet 2 | . . . . 1 1 . . . . . . Sabotage 1 | . 1 . . . . . . . . . . Search 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . Monitor 1 | . . . . . . 1 . . . . . Tunnel 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . 3 . 1 3 2 . . . 4 2 Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 53 | . . . . . . . . . . . 53 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Total Allies 17 | . . . 2 . . . . 4 . 7 4 Largest Group 5 | . . . 1 . . . . 4 4 3 5 Highest-Rated Group 210 | . . . 31 . . . . 155 155 210 203 Highest-Rated Ally 95 | . . . 31 . . . . 40 40 95 47 Zionite Dispatches 4 | . . . . . . . . . . 3 1 Light 1 | . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 73 | . . . 13 . . . . . 7 23 30 Total Damage 1976 | . . . 190 . . . . . 169 606 1011 Kills 17 | . . . 3 . . . . . 1 2 11 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . 10 10 Garrisons 1 | . . . . . . . . . . . 1 Patrols 10 | . . . . . . . . . . 6 4 Investigations 1 | . . . . . . . . . . . 1 Reinforcements 1 | . . . . . . . . . . . 1 Guards 7 | . . . . . . . . . . 4 3 Zionite Intel Received 4 | . . . . . . . . . . 3 1 Guard Positions 1 | . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 7477 | . 862 634 530 483 862 630 14 1757 623 522 560 Spaces Moved 6331 | 1 395 363 315 261 529 397 10 1116 840 1239 865 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 98 | 1 97 . . . . . . . . . . Wheels 3177 | . 298 363 315 261 529 397 10 1004 . . . Hover . | . . . . . . . . . . . . Flight 3056 | . . . . . . . . 112 840 1239 865 Fastest Speed 28 | 120 120 145 145 116 125 140 155 28 32 29 32 Average Speed 90 | 120 132 145 145 120 130 154 155 143 32 32 37 Slowest Speed 195 | 120 195 145 145 131 155 155 155 170 32 37 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 2 71 32 77 22 14 8 2 89 90 34 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 9 | . 2 . . . . . . 1 . 6 . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 8 | . . . 1 . . . . 3 4 . . Spaces Dug 74 | . . . . . 21 . . . . 19 34 Terrain Destroyed 158 | . . 26 11 . 34 . . . . 19 68 Melee 28 | . . . . . . . . . . 19 9 Projectile 1 | . . 1 . . . . . . . . . AOE 129 | . . 25 11 . 34 . . . . . 59 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Total 7697 | . 602 435 366 369 650 412 9 1290 1184 1320 1060 Wait 875 | . 105 26 36 50 68 1 . 113 326 23 127 Move 6316 | . 394 362 314 260 528 396 9 1115 839 1236 863 Hop 2 | . . . . . . . . . . 1 1 Pick Up 51 | . 17 5 3 6 8 2 . 3 2 4 1 Fast Attach 41 | . 2 4 . 4 1 6 . 6 3 7 8 Attach 31 | . 5 3 1 2 7 . . 10 1 2 . Detach 19 | . 3 1 . . . . . 9 1 5 . Swap 42 | . 4 7 . 6 9 1 . 2 1 2 10 Drop 79 | . . 7 2 12 4 6 . 31 3 5 9 Fire 161 | . 72 20 10 29 25 . . . . . 5 Melee 56 | . . . . . . . . 1 7 27 21 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . 8 15 Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 11) 536 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Discovered new exit (range 13) 787 | -10/Materials | Core integrity fell below 50% 853 | -10/Materials | Lost 3 parts (1n2w) 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Weapon x2 1284 | -9/Materials | Build established: Gunner 1476 | -9/Materials | Discovered new exit (range 9) 1497 | -9/Materials | Entered Mines 1579 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1582 | -9/Mines | Found Prototype Device 1961 | -9/Mines | Learned 2 Materials zone layouts 1981 | -9/Mines | Discovered new exit (range 10) 2027 | -9/Mines | Entered Materials 2027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2028 | -8/Materials | Identified Exp. Sensor Array 2508 | -8/Materials | Discovered new exit (range 3) 2509 | -8/Materials | Identified exit to Factory 2510 | -8/Materials | Entered Factory 2510 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2798 | -7/Factory | Build established: Skirmisher 3287 | -7/Factory | Discovered new exit (range 16) 3371 | -7/Factory | Identified exit to Factory 3372 | -7/Factory | Entered another Factory area 3372 | -6/Factory | Evolved 2 slots: Utility x2 3490 | -6/Factory | Build established: Scavenger-Gunner 3797 | -6/Factory | Build established: Scavenger-Skirmisher 3866 | -6/Factory | Discovered new exit (range 8) 3876 | -6/Factory | Identified exit to Lower Caves 4002 | -6/Factory | Entered Lower Caves 4003 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4015 | -6/Lower Caves | Identified exit to Zion 4016 | -6/Lower Caves | Entered Zion 4119 | -6/Zion | Discovered new exit (range 9) 4152 | -6/Zion | Found Prototype Device 4152 | -6/Zion | Identified Bomb Factory No. 2 4542 | -6/Zion | Found Prototype Device 4542 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4871 | -6/Zion | Learned Factory garrison access intel 4912 | -6/Zion | Given A8's code to call for help 4950 | -6/Zion | Learned location of Warlord (-5) 5073 | -6/Zion | Build established: Scavenger-Assassin 5244 | -6/Zion | Learned Factory terminal intel 5433 | -6/Zion | Imprinted 5435 | -6/Zion | Declared Zion's savior 5662 | -6/Zion | Identified exit to Proximity Caves 5773 | -6/Zion | Entered Proximity Caves 5773 | -5/Proximity Caves | Accompanied by 4 allies 5902 | -5/Proximity Caves | Build established: Derelict-Scout 5938 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6099 | -5/Proximity Caves | Spotted B-75 Beast 6353 | -5/Proximity Caves | Learned Factory terminal intel 6353 | -5/Proximity Caves | Learned Factory emergency access door positions 6386 | -5/Proximity Caves | Discovered new exit (range 6) 6391 | -5/Proximity Caves | Identified exit to Factory 6396 | -5/Proximity Caves | Entered Factory 6396 | -5/Factory | Accompanied by 1 ally 6396 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6398 | -5/Factory | Loaded intel: 26 terminal locations 6399 | -5/Factory | Loaded intel: 4 garrison access locations 6622 | -5/Factory | Retrieved Zion intel report: Guard Positions 6626 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6627 | -5/Factory | Zion Recon squad teleported in 6692 | -5/Factory | Zion Light squad teleported in 6744 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6783 | -5/Factory | Spotted B-75 Beast 6795 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6796 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6888 | -5/Factory | Found Prototype Launcher 6899 | -5/Factory | Discovered new exit (range 6) 6901 | -5/Factory | Identified exit to Factory 6908 | -5/Factory | Zion Hacker squad teleported in 6918 | -5/Factory | Entered another Factory area 6918 | -4/Factory | Accompanied by 2 allies 6918 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6919 | -4/Factory | Loaded intel: 28 terminal locations 7060 | -4/Factory | Identified Mni. Smartbomb Launcher 7149 | -4/Factory | Repaired Broken Imp. Sensor Array 7365 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7366 | -4/Factory | Zion Fire squad teleported in 7445 | -4/Factory | Cargo convoy interrupted 7455 | -4/Factory | Build established: Scout 7467 | -4/Factory | Spotted Executioner 7478 | -4/Factory | Self-destructed Last Messages --------------- 07473_ Slug penetrates Wall. 07473_ System Backup Module destroyed. 07473_ Slug penetrates Wall. 07473_ Imp. Sensor Array destroyed. 07473_ U-05 Engineer builds a Wall. 07474_ K-01 Serf collects debris. 07475_ >> DECODED: Reinforcement location. 07475_ K-01 Serf collects debris. 07475_ Mak. Flight Unit destroyed. 07475_ U-05 Engineer builds a Wall. 07477_ Penetrated by Slug. 07477_ Mic. Fission Core destroyed. 07477_ Slug penetrates Wall. 07477_ Penetrated by Slug. 07477_ Slug penetrates Earth. 07477_ Dropped Med. Storage Unit. 07477_ U-05 Engineer lays Concrete. 07478_ Imp. Linear Gravjet destroyed. 07478_ Penetrated by Slug. 07478_ Nuclear Pulse Array destroyed. Map ----- +----------------------------------------------------+ | "F""## #?????##??????????"T"???? ??????????? | | ^ ""## ]] #???????????????????????? ??????????? | | """## ]] #??????????????????????? ??????????? | | ^ "" ## ] #??????????????????????? #??????????? | | ## #??????????????????????? #??????????? | | ^ ###/##### #?????????????????? #??????????? | | !%| #?????????????????? #??????????? | | = #####/###??????????????? #??????????? | | !%= ## #??????????????? #??????????? | | """ %=|= "# """" #??????????????? #??????????? | | """ !%=## """" #??????????????? #??????????? | | """ * ## """" #??????????????? #??????????? | | "" ## """"????????????????? #??????????? | | "" ## ????????????###???? #??????????? | | ##+##+#???######## #####A ##?????????? | | #???# ## #?????????? | | ######### #???# Ru #?????????? | | #???????# #?### #?????????? | | #???????# ### kk #?????????? | | #########+##### ## ## #?????????? | | ## # # %p ! ##H% #?????????? | | + # # p * ##### #?????????? | | ## # # E%* #???# #?????????? | | %## #u## xh !! #???# #?????????? | | ## #m h g !!* #???# #?????????? | | / uu k/ m @] #???# #?????????? | | ## # #???# #?????????? | | =## ##### ## ;#??# #?????????? | | ### #???#??# # #?# #?????????? | | #?# #??????# ## #? #?????????? | | #?# #??????# #?# # #?????????? | | #?# #??????# #??## #?????????? | | #?####+#########??????# ####???? #?????????? | | ###### ######?????????# #??????? #?????????? | | # +?????????##+##??????? #?????????? | | # ###########????????????????????? +?????????? | | # + #????????????????????? ??????????? | | # # """S""" #????????????????????? ????????????? | | # # """ """??????????????????????????????????????? | | # # #????????????????????????????????????? | | # # """ """ #????????????????????????????????????? | | # # """ """?#????????????????????????????????????? | | # # """ """??????????????????????????????????????? | | # # ?????????????????????????????????????? | | ###########????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Weapon Cycling 15 Evasion (%) 64 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lrn. Proton Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Beamcaster | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Force Rifle | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtySegregatorMultirail Manual? 0 Play Time 01:11:41 Cumulative 185.2 hours Start 2021.12.10 @ 12:39:28 End 2021.12.10 @ 14:37:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b777ac3e-76ed-475c-8c49-f5b502a00eef