Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.14 @ 22:09:27 Player: ModulinMyGlobulin Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (4505) 4505 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 9276 Bonus ------- High Alert Combat Kills 226 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 104/290 System Corruption 17% Temperature Cool (342) Movement Walking (240) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Long-range Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Disposable Heat Sink Coolant Injector Large Storage Unit Large Storage Unit Hardlight Generator Relay Coupler [NC] (23) Relay Coupler [Swarmer] (44) Heavy Laser Autogun Flak Gun Powered Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Reflective Plating > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Armored Wheel Disposable Heat Sink Large Storage Unit Transmission Jammer Reflective Plating Hardlight Generator Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Heavy Laser Gatling Laser Gauss Rifle Proton Missile Launcher Proton Missile Launcher Powered Hammer [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 152 | . 8 34 46 24 14 8 1 17 Power 16 | . . 5 3 3 2 . . 3 Engine 15 | . . 5 2 3 2 . . 3 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 49 | . 1 15 13 12 1 2 . 5 Treads 2 | . . . . 2 . . . . Leg 45 | . 1 15 13 8 1 2 . 5 Wheel . | . . . . . . . . . Hover 2 | . . . . 2 . . . . Flight . | . . . . . . . . . Utility 36 | . 6 4 9 5 6 4 . 2 Device 17 | . . 1 8 3 3 1 . 1 Storage 7 | . 5 . . . . 2 . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 11 | . 1 3 . 2 3 1 . 1 Artifact . | . . . . . . . . . Weapon 51 | . 1 10 21 4 5 2 1 7 Energy Gun 25 | . . 5 10 3 2 1 . 4 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 8 | . . 4 2 1 1 . . . Ballistic Cannon 2 | . 1 . 1 . . . . . Launcher 11 | . . 1 3 . 2 1 1 3 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . 4 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . . . Parts Lost 46 | . . 6 12 7 6 . . 15 Power 4 | . . 1 1 1 . . . 1 Propulsion 14 | . . 2 6 2 . . . 4 Utility 11 | . . . 1 2 4 . . 4 Weapon 17 | . . 3 4 2 2 . . 6 Highest Loss Streak 9 | . . 2 4 4 2 . . 9 Average Slot Usage (%) 98 | . 100 99 99 97 94 100 100 94 Engine 8 | . 14 10 7 6 7 7 7 7 Leg 26 | . 28 33 26 22 23 23 23 21 Device 14 | . . 1 18 19 19 23 23 21 Storage 17 | . 19 22 18 15 15 15 15 15 Processor 5 | . . . 9 7 7 7 7 5 Protection 5 | . 8 9 . 7 5 7 7 7 Energy Gun 9 | . 3 8 11 11 8 6 7 14 Ballistic Gun 6 | . 14 12 4 3 3 7 1 . Ballistic Cannon 1 | . 10 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 13 58 66 69 72 75 92 95 95 Greatest Support 48 | 20 20 30 30 45 45 45 45 48 Greatest Overweight (x) 6 | . 2 2 3 6 1 2 2 3 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 Largest Inventory Capacity 20 | . 18 18 18 18 18 20 20 20 Average Capacity 17 | . 10 18 18 18 18 18 20 20 Most Carried 20 | . 16 18 18 18 18 20 20 20 Average Carried 16 | . 9 17 17 17 17 17 20 18 Final Capacity 20 | 6 18 18 18 18 18 20 20 20 Final Carried 20 | 6 14 18 18 17 17 20 20 14 Class Distribution -------------------- 46% | Scavenger-Mutant 39% | Mutant 14% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Matter Collected 2881 | 200 99 863 721 321 317 149 106 105 Remotely . | . . . . . . . . . Salvage Created 5177 | . 226 1171 1328 622 845 149 271 565 Parts 261 | . 19 78 71 19 37 8 10 19 Haulers Intercepted 11 | . . 2 5 3 . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 8 5 Prevented 13 | . . . . . . . 3 10 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Combat Hostiles Destroyed 95 | . 5 25 24 7 15 2 6 11 Guns 69 | . 4 23 16 7 10 2 3 4 Cannons 1 | . 1 . . . . . . . AOE 24 | . . 2 7 . 5 . 3 7 Classes Destroyed 13 | . 4 4 2 1 1 . . 1 Worker 3 | . 1 . 2 . . . . . Hauler 11 | . . 2 5 3 . 1 . . Recycler 3 | . . . 2 1 . . . . Watcher 9 | . 3 3 2 1 . . . . Swarmer 23 | . 3 3 9 . 2 . 3 3 Grunt 39 | . 2 13 9 1 6 1 2 5 Brawler 2 | . . 1 . . 1 . . . Duelist 5 | . . 1 . . 2 . 1 1 Sentry 17 | . . 7 5 3 2 . . . Specialist 1 | . . . . . 1 . . . Hunter 4 | . . . 1 1 1 1 . . Programmer 3 | . . . . 2 . . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 5 | . 4 3 5 2 5 1 3 4 Combat Bots Only 5 | . 3 3 4 1 5 1 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 2 . 1 . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Damage Taken 7648 | . 351 1623 1642 876 1011 168 209 1768 Core 1278 | . 80 235 249 228 173 36 32 245 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 68 41 54 . . . . . Volleys Fired 381 | . 23 106 87 41 61 11 18 34 Largest 2 | . 2 2 2 2 2 2 1 2 Hottest 141 | . 60 112 119 130 141 89 61 130 Shots Fired 659 | . 46 204 149 81 84 21 21 53 Gun 592 | . 32 200 130 81 70 21 14 44 Cannon 24 | . 14 . 10 . . . . . Launcher 43 | . . 4 9 . 14 . 7 9 Special . | . . . . . . . . . Kinetic 269 | . 37 137 53 10 22 10 . . Thermal 337 | . . 63 86 71 48 11 14 44 Explosive 10 | . . 4 6 . . . . . Electromagnetic 43 | . 9 . 4 . 14 . 7 9 Robot Hit Streak 22 | . 11 15 17 22 15 5 6 17 Robot Miss Streak 5 | . 4 5 3 1 4 4 3 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . . 1 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 481 | . 28 141 120 65 62 16 11 38 Core Hits 231 | . 11 53 55 22 48 12 8 22 Critical Hits 2 | . 1 1 . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . Melee Attacks 26 | . . . 26 . . . . . Impact 26 | . . . 26 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10452 | . 375 2279 2830 1308 1704 269 408 1279 Guns 7473 | . 295 2059 1644 1291 1084 269 137 694 Cannons 143 | . 55 . 88 . . . . . Explosions 2614 | . 24 216 881 17 620 . 271 585 Melee 217 | . . . 217 . . . . . Ramming 5 | . 1 4 . . . . . . Kinetic 3028 | . 205 1386 588 218 496 135 . . Thermal 4536 | . 24 673 1118 1090 613 134 137 747 Explosive 983 | . . 216 767 . . . . . Electromagnetic 1683 | . 145 . 140 . 595 . 271 532 Impact 217 | . . . 217 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 1 . . 5 7 8 8 17 Average Corruption 6 | . 1 . . 3 6 7 8 8 Corruption Purged . | . . . . . . . . . Effects 127 | . 3 . . 6 36 20 26 36 Message Errors 29 | . 2 . . 1 6 9 4 7 Matter Fused 25 | . . . . 2 8 2 5 8 Heat Flow Errors 17 | . . . . 2 4 2 2 7 Energy Discharges 12 | . 1 . . . 2 2 4 3 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 3 . 3 3 Data Loss (major) 7 | . . . . 1 1 2 1 2 Misfires 5 | . . . . . 1 . 3 1 Targeting Errors 19 | . . . . . 8 2 4 5 Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 126 | . . . 113 . 13 . . . Projectiles 2 | . . . 2 . . . . . Explosions 105 | . . . 92 . 13 . . . Melee 19 | . . . 19 . . . . . Knockbacks 4 | . 1 . 3 . . . . . Impact 1 | . . . 1 . . . . . Kinetic 3 | . 1 . 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 267 | . . 22 44 . 29 . 18 154 Shots 15 | . . 1 1 . 4 . 1 8 Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 478 | . 45 177 341 194 192 201 218 478 Average Temperature 72 | . 30 51 65 45 37 92 68 171 Received Heat Transfer 1896 | . 93 528 630 159 195 . 63 228 Effects 6 | . . . . . . . . 6 Shutdowns 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . 1 . 2 . . 4 Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 25 | . . 1 11 5 2 . 2 4 Heat Transferred 9590 | . 50 1665 2442 2122 1300 296 296 1419 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Peak Influence 713 | . 242 290 507 315 713 457 . . Initial 373 | . . . 115 215 220 373 . . Average 259 | . 71 137 349 168 503 385 . . Maximum Alert Level 3 | . 1 1 2 1 3 2 . . Low Security (%) 41 | . 88 72 20 49 . . . . Level 1 32 | . 11 27 31 50 32 45 . . Level 2 23 | . . . 48 . 40 54 . . Level 3 3 | . . . . . 27 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 4 4 3 . . . . Investigation 2 | . . 2 . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . . 2 3 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Distress Signals 11 | . 1 6 4 . . . . . Communications Jammed 52 | . . . 50 . . 2 . . Distress Signals 48 | . . . 48 . . . . . Times Spotted 157 | . 15 45 48 11 16 2 6 14 Peak Tracking Total 6 | . 5 4 6 2 6 1 3 4 Tactical Retreats 8 | . . 2 4 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Traps Triggered 10 | . 2 2 . 3 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Machines Disabled 19 | . 1 2 2 12 2 . . . Max in Single Turn 12 | . 1 1 1 12 1 . . . Garrison Access 1 | . . . . . . 1 . . Garrison Relay 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Machines Accessed 22 | . 4 5 4 6 . 3 . . Terminals 17 | . 4 5 3 4 . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 56 | . 13 16 11 11 . 5 . . Successful 29 | . 8 6 7 5 . 3 . . Failed 27 | . 5 10 4 6 . 2 . . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 30 | . 7 12 4 5 . 2 . . Terminals 49 | . 13 16 9 8 . 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 11 | . 5 2 3 1 . . . . Record 1 | . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 1 | . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 11 | . 3 4 2 1 . 1 . . Terminals 11 | . 3 4 2 1 . 1 . . Botnet 11 | . 3 4 2 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 4 4 5 . 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . . . . Parts Built 2 | . . . . . . 2 . . Matter 212 | . . . . . . 212 . . Time 53 | . . . . . . 53 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . 3 9 . . . Machine Destruction 9 | . . . . . 9 . . . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Turns Passed 8898 | . 834 1903 2219 1101 926 489 627 799 Spaces Moved 4266 | 1 504 797 942 519 495 281 315 412 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 4266 | 1 504 797 942 519 495 281 315 412 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 150 150 150 150 150 180 150 Average Speed 165 | 120 138 177 177 168 150 154 180 162 Slowest Speed 300 | 120 180 180 210 300 150 180 180 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 2 77 72 77 16 59 11 55 55 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 4 | . . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . . 2 2 Spaces Dug 13 | . . . 9 . 4 . . . Terrain Destroyed 140 | . 7 26 83 14 4 . . 6 Melee 9 | . . . 9 . . . . . Projectile 2 | . . . 2 . . . . . AOE 129 | . 7 26 72 14 4 . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Total 5416 | . 597 1107 1305 659 593 315 355 485 Wait 449 | . 39 124 172 59 7 8 22 18 Move 4258 | . 503 797 941 518 493 280 314 412 Hop . | . . . . . . . . . Pick Up 63 | . 12 17 15 8 7 3 . 1 Fast Attach 29 | . 3 4 7 9 4 1 . 1 Attach 41 | . . 8 15 6 4 . . 8 Detach 2 | . . . 2 . . . . . Swap 82 | . 5 22 24 9 6 7 1 8 Drop 79 | . 11 29 16 9 6 5 . 3 Fire 381 | . 23 106 87 41 61 11 18 34 Melee 26 | . . . 26 . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 13) 351 | -10/Materials | Discovered new exit (range 14) 811 | -10/Materials | Discovered new exit (range 4) 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1651 | -9/Materials | Build established: Scavenger-Mutant 2405 | -9/Materials | Discovered new exit (range 13) 2412 | -9/Materials | Core integrity fell below 50% 2712 | -9/Materials | Discovered new exit (range 14) 2738 | -9/Materials | Entered another Materials area 2738 | -8/Materials | Evolved 2 slots: Utility x2 2839 | -8/Materials | Garrison activated, responded to threat 2933 | -8/Materials | Lost 4 parts (1n1u2w) 3854 | -8/Materials | Build established: Mutant 3936 | -8/Materials | Discovered new exit (range 7) 4102 | -8/Materials | Identified exit to Factory 4861 | -8/Materials | Discovered exit to Factory (range 3) 4925 | -8/Materials | Repaired Aluminum Leg 4957 | -8/Materials | Entered Factory 4957 | -7/Factory | Evolved 2 slots: Utility x2 5250 | -7/Factory | Lost 4 parts (2n1u1w) 5504 | -7/Factory | Build established: Scavenger-Mutant 6048 | -7/Factory | Build established: Mutant 6057 | -7/Factory | Identified exit to Garrison 6058 | -7/Factory | Entered Garrison 6128 | -7/Garrison | Triggered checkpoint 6147 | -7/Garrison | Garrison Relay disabled 6199 | -7/Garrison | Triggered checkpoint 6318 | -7/Garrison | Triggered checkpoint 6359 | -7/Garrison | Garrison Relay disabled 6423 | -7/Garrison | Discovered new exit (range 14) 6458 | -7/Garrison | Identified exit to Factory 6551 | -7/Garrison | Triggered checkpoint 6643 | -7/Garrison | Spotted B-75 Beast 6644 | -7/Garrison | Spotted B-75 Beast 6714 | -7/Garrison | Core integrity fell below 50% 6810 | -7/Garrison | Discovered exit to Factory (range 10) 6832 | -7/Garrison | Installed Relay Interface Framework 6844 | -7/Garrison | Build established: Scavenger-Mutant 6984 | -7/Garrison | Entered Factory 7353 | -7/Factory | Discovered new exit (range 8) 7362 | -7/Factory | Identified exit to Lower Caves 7431 | -7/Factory | Fabricated Arm. Medium Treads? 7473 | -7/Factory | Entered Lower Caves 7785 | -7/Lower Caves | Learned Factory stockpile data 7880 | -7/Lower Caves | Build established: Hauler-Mutant 7957 | -7/Lower Caves | Learned location of 1 exit from Factory 8006 | -7/Lower Caves | Discovered new exit (range 10) 8026 | -7/Lower Caves | Identified exit to Lower Caves 8100 | -7/Lower Caves | Entered another Lower Caves area 8681 | -7/Lower Caves | Spotted B-75 Beast 8711 | -7/Lower Caves | Core integrity fell below 20% 8738 | -7/Lower Caves | Lost 9 parts (1p2n2u4w) 8743 | -7/Lower Caves | Destroyed B-75 Beast 8781 | -7/Lower Caves | Learned location of Extension (-6) 8881 | -7/Lower Caves | System corruption reached 10% 8899 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 08876_ Knocked back. 08880_ G-47 Trooper destroyed. 08883_ Carbon-fiber Leg destroyed. 08883_ System corrupted by crushing effect (+5). 08885_ Knocked back. 08886_ Power failure, Rnf. Deuterium Engine shutdown. 08886_ System corrupted: Component data lost. 08886_ Aluminum Leg self-destruct mechanism malfunctions. 08889_ Imp. Heat Sink self-destruct mechanism malfunctions. 08890_ Particle Gun self-destruct mechanism malfunctions. 08890_ Proton Missile Launcher destroyed. 08892_ Overheating: Mak. Armor Plating damaged (-15). 08892_ Overheating: Prc. Beam Rifle damaged (-4). 08892_ Overheating: Lrn. Sensor Array damaged (-7). 08892_ Overheating: Hcp. Storage Unit damaged (-199). 08892_ Prc. Beam Rifle destroyed. 08894_ Transmission Jammer destroyed. 08894_ System corrupted by crushing effect (+1). 08897_ Mak. Armor Plating destroyed. 08897_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ??????????????????????## ##??????#####??????## | | ??????????????????????# ##??#### ####### | | ??????????????????????### #### ## | | ????????????????????????##### | | ????????????????????????????# #? | | ????????????????????????????# #? | | ??????????????????????????### ###### ## | | ?????????????????????###### ########### | | ?????????????????????# #???## | | ?????????????????????# # #????# # | | ?????????????????????# ### " #????# # | | ???????????????????### ## """"" #????### # | | ???????????????????# """" "" #??????## | | ???????????????????# ??????# # | | ???????????????????### @" " ?????# ### | | ?????????????????????# gb"""""" #???###?# | | ?????????????????????# "" ####???????# | | ?????????????????????# ??????????# | | ???????????????????? %= #?????????## | | ??????????????????? [%! ## ???????????# | | ?????????????????? ########? ## ???????????# | | ???????????????? ?????????? ###???#????????????? | | ??????????????? ??????????? #??????????????????? | | ?????????????? ?????????????? ??????????????????# | | ???????????? ??????????????? ??????????????????# | | ??????????? ????????????????? ?????????????????# | | ????????????#????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????## | | ??????????????????????????????????????????### | | ?????????????????????????????????????????## # | | ????????????????????????????????????????## ## ## | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# #??# | | ????????????????????????????????????????## #??## | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? # | | ?????????????????????????????????????????# ##?? ? | | ?????????????????????????????????????????# #?# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Evasion (%) 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableShadingGuard Manual? 0 Play Time 01:09:12 Cumulative 47.5 hours Start 2021.11.14 @ 19:54:22 End 2021.11.14 @ 22:09:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4969a3a4-4a60-43e3-b3f1-93b94f61d18d