Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 08:18:40 Player: quak Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (1735) 1735 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 6143 Bonus ------- Follower Combat Kills 148 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 262/300 Energy 146/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Seismic Detector Medium Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Flight Unit Cesium-ion Thruster Small Storage Unit Reaction Control System Improved Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit 0b10 Alert Chip Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Flight Unit Cesium-ion Thruster Small Storage Unit Seismic Detector Reaction Control System Improved Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster Advanced EMP Blaster [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Improved Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . 1 . . . 2 1 Weapon . | . . . . . . . . . Parts Attached 42 | 7 5 2 10 . . . 17 1 Power 6 | 1 1 1 1 . . . 2 . Engine 5 | 1 . 1 1 . . . 2 . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 1 . 3 . . . 5 1 Treads 12 | 2 1 . 3 . . . 5 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 . 5 . . . 8 . Device 4 | 1 1 . . . . . 2 . Storage 3 | 1 . . 2 . . . . . Processor 2 | . . . . . . . 2 . Hackware . | . . . . . . . . . Protection 7 | . . . 3 . . . 4 . Artifact . | . . . . . . . . . Weapon 8 | 2 2 1 1 . . . 2 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . 1 1 . . . 1 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 2 | . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 7 | . 2 . . . . . 5 . Power 1 | . . . . . . . 1 . Propulsion 2 | . 1 . . . . . 1 . Utility 4 | . 1 . . . . . 3 . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . 2 . . . . . 2 . To Critical Strikes . | . . . . . . . . . Average Backups 15 | 1 6 8 14 19 19 20 19 19 Power 2 | . 1 2 2 3 3 3 2 3 Propulsion 3 | . . . 3 5 5 5 4 4 Utility 5 | . 2 3 5 8 8 9 7 6 Weapon 3 | . 2 2 2 3 3 3 5 6 Tool/Special . | . . . . . . . . . Unused Backups 27 | . . 1 7 . . . 2 17 Power 3 | . . . 1 . . . . 2 Propulsion 6 | . . . 1 . . . 1 4 Utility 10 | . . 1 2 . . . 1 6 Weapon 8 | . . . 3 . . . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 96 100 100 100 97 92 Engine 10 | . 12 13 11 11 11 11 7 7 Treads 29 | . 28 28 30 33 33 33 26 30 Device 11 | . 14 14 11 11 11 11 11 15 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 3 | . . . . . . . 8 . Protection 10 | . . . 10 11 11 11 15 15 Energy Gun 5 | . 25 14 3 . . . . . Ballistic Gun 16 | . . 13 18 22 22 22 17 15 Peak Build Rating 32 | 7 10 12 20 19 20 20 32 29 Average Rating 19 | 5 7 11 17 19 19 20 28 29 On Entrance 15 | . 7 10 12 19 19 20 20 28 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 15 16 20 58 58 58 58 67 . Greatest Support 60 | 40 40 40 60 60 60 60 60 . Greatest Overweight (x) 1 | . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 16 20 20 20 20 20 Most Carried 20 | 4 8 8 20 19 20 20 20 19 Average Carried 15 | 1 6 7 14 19 19 20 19 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 20 | 4 8 8 19 19 20 20 20 19 Class Distribution -------------------- 62% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1628 | 270 92 48 439 . . 16 763 . Remotely . | . . . . . . . . . Salvage Created 2563 | 126 256 59 823 . . . 1299 . Parts 148 | 11 12 7 61 . . . 57 . Haulers Intercepted 9 | . 2 . 3 . . . 4 . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 47 | . 10 4 15 . . . 18 . Guns 38 | . 5 4 13 . . . 16 . Cannons 1 | . 1 . . . . . . . AOE 6 | . 4 . 2 . . . . . Classes Destroyed 10 | 2 3 . 3 . . . 2 . Worker 3 | . . . 1 . . . 2 . Builder 1 | . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . Hauler 9 | . 2 . 3 . . . 4 . Recycler 2 | 1 . . 1 . . . . . Operator 3 | . . . 2 . . . 1 . Swarmer 14 | . 6 4 4 . . . . . Grunt 24 | . 4 . 6 . . . 14 . Sentry 8 | . . . 5 . . . 3 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 6 | 4 5 2 6 . . . 5 . Combat Bots Only 6 | . 5 2 6 . . . 5 . Max Kills in Single Turn 2 | 1 2 1 2 . . . 2 . Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 2 . 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 209 | . 53 8 52 . . . 96 . Missed 44 | . 11 3 9 . . . 21 . Hits 165 | . 42 5 43 . . . 75 . Projectile 165 | . 42 5 43 . . . 75 . Critical Strikes 5 | . 1 . 1 . . . 3 . Damage Taken 2337 | . 539 37 509 . . . 1252 . Core 255 | . 79 6 72 . . . 98 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 217 | . . . 106 . . . 111 . Core Remaining (%) 82 | 100 . 66 . . . 82 82 . Volleys Fired 181 | 5 37 7 44 . . . 88 . Largest 2 | 2 2 2 2 . . . 2 . Hottest 100 | 100 100 75 75 . . . 48 . Shots Fired 353 | 10 68 14 87 . . 1 173 . Gun 344 | 10 63 14 86 . . 1 170 . Cannon 3 | . 3 . . . . . . . Launcher 6 | . 2 . 1 . . . 3 . Special . | . . . . . . . . . Kinetic 259 | . 3 7 78 . . 1 170 . Thermal 88 | 10 63 7 8 . . . . . Explosive 3 | . 2 . 1 . . . . . Electromagnetic 3 | . . . . . . . 3 . Robot Hit Streak 19 | 9 10 3 11 . . . 19 . Robot Miss Streak 5 | . 4 3 4 . . . 5 . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 1 3 . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . Shots Hit Robots 243 | 9 44 8 60 . . . 122 . Core Hits 106 | 5 19 4 31 . . . 47 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | . 6 . 3 . . . . . Burn 7 | . 5 . 2 . . . . . Destroy 1 | . . . 1 . . . . . Blast 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4534 | 119 876 124 1042 . . . 2373 . Guns 3640 | 113 535 124 932 . . . 1936 . Cannons 31 | . 31 . . . . . . . Explosions 839 | . 310 . 110 . . . 419 . Melee . | . . . . . . . . . Ramming 24 | 6 . . . . . . 18 . Kinetic 2887 | . 31 62 858 . . . 1936 . Thermal 784 | 113 535 62 74 . . . . . Explosive 420 | . 310 . 110 . . . . . Electromagnetic 419 | . . . . . . . 419 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . . Average Corruption 2 | . . . 2 2 2 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 8 2 1 3 . . Message Errors 4 | . . . 2 1 1 . . . Matter Fused 5 | . . . 3 1 . 1 . . Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . 1 . . Misfires 2 | . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . 5 . . . . . 23 . Projectiles . | . . . . . . . . . Explosions 25 | . 5 . . . . . 20 . Melee 3 | . . . . . . . 3 . Knockbacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . 1 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 87 | . 51 . . . . . 36 . Shots 4 | . 2 . . . . . 2 . Rammed 2 | 1 . . . . . . 1 . Targets Rammed 2 | 1 . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 454 | 117 454 106 82 . . . 18 . Average Temperature 74 | 43 129 44 15 . . . 2 . Received Heat Transfer 1017 | . 204 . 192 . . . 621 . Effects 4 | . 4 . . . . . . . Shutdowns 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | 1 6 . . . . . . . Heat Transferred 2849 | 333 1961 185 370 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 95 | 100 100 100 80 100 . 100 100 100 Level 1 4 | . . . 19 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 252 | 10 160 74 252 88 . . 123 51 Initial 88 | . . 49 25 88 . . . 51 Average 47 | 2 76 11 95 41 . . 27 51 Influence Increases 1580 | 20 347 114 608 . . . 491 . Destroy 0b10 Robot/C 1016 | . 200 100 400 . . . 316 . Destroy 0b10 Robot/NC 102 | 20 10 . 40 . . . 32 . Destroy Leader 240 | . 34 10 118 . . . 78 . Allied During Kill 15 | . . 4 11 . . . . . Successful Hack 51 | . 3 . 22 . . . 26 . Disable Machine 54 | . 30 . . . . . 24 . Destroy Structure 45 | . 25 . 17 . . . 3 . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 42 | . 30 . . . . . 12 . Influence Decreases 1529 | 20 219 176 446 228 . . 377 63 Entered New Map 323 | . . 79 41 140 . . . 63 Time Decay 1152 | 20 199 97 385 88 . . 363 . Lost Part 34 | . 20 . . . . . 14 . Lost Ally 20 | . . . 20 . . . . . Squads Dispatched 4 | . . 1 2 . . . 1 . Investigation 2 | . . 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 18 5 27 . . . 33 . Peak Tracking Total 6 | . 6 3 6 . . . 4 . Tactical Retreats 3 | . 2 . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 5 | . 3 . . . . . 2 . Max in Single Turn 3 | . 3 . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 21 | . 3 1 7 . 1 . 9 . Terminals 13 | . 3 . 4 . . . 6 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 62 | . 12 1 23 . 1 . 25 . Successful 39 | . 7 1 13 . 1 . 17 . Failed 23 | . 5 . 10 . . . 8 . Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 29 | . 10 . 9 . 1 . 9 . Terminals 37 | . 12 . 15 . . . 10 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 2 . . . 5 . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 14 | . . . 5 . . . 9 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 13 | . 4 1 5 . 1 . 2 . Part Schematic 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 2 | . . . 1 . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . Registered Components 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . 3 . Scan Component 3 | . . . 1 . . . 2 . Repair 2 | . . . 1 . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 12 | . . . 4 . . . 8 . Insert Component 5 | . . . 2 . . . 3 . Analyze 3 | . . . 2 . . . 1 . Retrieve Study 4 | . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . 3 . 1 . . . 3 . Terminals 7 | . 3 . 1 . . . 3 . Botnet 6 | . 2 . 1 . . . 3 . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 4 . . . 7 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 4 . Parts Repaired 2 | . . . 1 . . . 1 . Time 79 | . . . 26 . . . 53 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 55 | . . 55 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 31 | . . 9 22 . . . . . Total Damage 497 | . . 139 358 . . . . . Kills 7 | . . 1 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 3592 | 32 475 534 1144 207 323 184 692 1 Seismic 3379 | 32 475 534 1144 207 323 184 479 1 T.N.C. 213 | . . . . . . . 213 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 4910 | 103 544 565 1144 207 323 184 1839 1 Spaces Moved 2331 | 49 256 335 553 130 202 116 690 . Core 5 | 5 . . . . . . . . Treads 2326 | 44 256 335 553 130 202 116 690 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 . Average Speed 169 | 148 160 160 160 160 160 160 193 . Slowest Speed 240 | 160 160 160 160 160 160 160 240 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 41 89 57 25 59 35 61 . Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . 24 . 11 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 35 | . 24 . 11 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 2970 | 66 321 355 740 129 202 115 1041 1 Wait 335 | . 18 6 94 . . . 217 . Move 2324 | 49 255 334 552 129 201 115 689 . Hop . | . . . . . . . . . Pick Up 49 | 5 5 2 23 . 1 . 13 . Fast Attach 9 | 6 . 1 1 . . . 1 . Attach 14 | 1 2 . 3 . . . 7 1 Detach . | . . . . . . . . . Swap 27 | . 4 1 9 . . . 13 . Drop 30 | . . 4 14 . . . 12 . Fire 181 | 5 37 7 44 . . . 88 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 104 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 7) 648 | -10/Materials | Entered Mines 656 | -10/Mines | Met a Derelict shopkeep closing up shop 886 | -10/Mines | Learned location of Zion (-7) 1181 | -10/Mines | Discovered new exit (range 6) 1213 | -10/Mines | Entered Materials 1213 | -9/Materials | Accompanied by 1 ally 1213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1217 | -9/Materials | Discovered new exit (range 10) 1218 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1427 | -9/Materials | Repaired Lgt. Treads 1466 | -9/Materials | Discovered new exit (range 16) 1642 | -9/Materials | Discovered new exit (range 12) 1772 | -9/Materials | Identified exit to Mines 1772 | -9/Materials | Identified exit to Storage 1944 | -9/Materials | Identified exit to Materials 2018 | -9/Materials | Build established: Scavenger-Mutant 2357 | -9/Materials | Entered Mines 2444 | -9/Mines | Learned Materials emergency access door positions 2557 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2557 | -9/Mines | Discovered new exit (range 5) 2564 | -9/Mines | Entered Exiles 2585 | -9/Exiles | Discovered new exit (range 15) 2608 | -9/Exiles | Met 8R-AWN 2632 | -9/Exiles | Met EX-HEX 2673 | -9/Exiles | Met EX-BIN 2692 | -9/Exiles | Aligned with FarCom system 2694 | -9/Exiles | Given EX-Vault access code 2731 | -9/Exiles | Opened EX-Vault 2742 | -9/Exiles | Found 0b10 Alert Chip 2775 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2818 | -9/Exiles | Met EX-DEC 2874 | -9/Exiles | Discovered new exit (range 10) 2887 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2887 | -9/Exiles | Entered Mines 3063 | -8/Mines | Discovered exit to Materials (range 5) 3071 | -8/Mines | Entered Materials 3071 | -8/Materials | Evolved 2 slots: Utility x2 3506 | -8/Materials | Repaired Broken Minigun 4190 | -8/Materials | Discovered new exit (range 6) 4537 | -8/Materials | Discovered new exit (range 16) 4736 | -8/Materials | Identified exit to Factory 4910 | -8/Materials | Entered Factory 4910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4911 | -7/Factory | Self-destructed Last Messages --------------- 04837_ Switching to secondary target: G-47 Trooper. 04839_ Critical hit (Burn: +37). 04845_ G-47 Trooper destroyed. 04852_ Acquired 48 matter. 04860_ U-05 Engineer builds a Door. 04895_ K-01 Serf cleans the Fusion Modulator. 04900_ Slammed into K-01 Serf. 04900_ Destroyed Sml. Matter Pod. 04900_ K-01 Serf system corrupted by crushing effect. 04904_ C-30 ARC bursts open, deploying its payload. 04904_ B-36 Bruiser unfolds itself. 04904_ G-47 Trooper unfolds itself. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 04910_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????##T ###????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????##+### #????????????????????? | | ?????????? @ #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ??????????? #????????????????????? | | ??????????? #????????????????????? | | ???????????? ######### #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 24% | -9/Materials Minigun | 11% | -8/Materials | Broken Studied --------- Minigun | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed GravmagActuatorPenetrator Manual? 0 Play Time 00:32:48 Cumulative 37.8 hours Start 2026.02.03 @ 07:45:55 End 2026.02.03 @ 08:18:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0711a875-5b55-4286-891a-624b5b3b2a8e