Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.27 @ 14:43:15 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (214) 1070 Value Destroyed (7520) 7520 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (4068) 4068 TOTAL SCORE: 20978 Bonus ------- High Alert Combat Kills 768 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 298/400 System Corruption 0% Temperature Cool (15) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fission Core Light Quantum Reactor > --- PROPULSION (7) --- Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Diametric Drive > --- UTILITY (11) ----- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Melee Analysis Suite Advanced Reaction Control System Phase Shifter Advanced Shield Generator Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON (5) ------- Power Sword Spear Spear Lance > --- INVENTORY (10) --- Micro Fission Core Light Quantum Reactor Medium Storage Unit Advanced Reaction Control System Compact HERF Cannon Railgun Mini Assault Cannon Spear Peak State ------------ > --- POWER ------------ Fission Core Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Array Field Propulsion Array Diametric Drive > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Melee Analysis Suite Advanced Reaction Control System Phase Shifter Improved Utility Shielding Advanced Shield Generator Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Power Sword Spear Spear Spear > --- INVENTORY -------- Micro Fission Core Field Propulsion Drive Advanced Weight Redist. System Advanced Reaction Control System Compact HERF Cannon Railgun Mini Assault Cannon [Rating: 138] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . 1 . . . . . . . . . 1 . . 2 . 1 Utility 9 | . . . . 1 1 2 . . . . 1 1 . . . 2 1 Weapon 3 | . . 1 . 1 1 . . . . . . . . . . . . Parts Attached 280 | 6 2 35 25 33 41 15 2 1 . 7 45 20 3 . 31 6 8 Power 22 | 1 . 4 1 1 2 . . . . . 5 2 . . 3 3 . Engine 9 | 1 . 4 1 . 2 . . . . . 1 . . . . . . Core 10 | . . . . 1 . . . . . . 4 1 . . 2 2 . Reactor 3 | . . . . . . . . . . . . 1 . . 1 1 . Propulsion 42 | 2 . 8 1 5 4 1 . . . . 3 5 2 . 9 . 2 Treads 27 | 2 . 8 1 5 4 1 . . . . 3 2 . . 1 . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . . . . . 3 2 . 8 . 2 Utility 109 | 1 2 4 8 13 23 11 . 1 . . 23 9 . . 8 2 4 Device 51 | . 1 2 4 4 11 6 . . . . 11 2 . . 6 1 3 Storage 12 | 1 1 2 . 3 . . . . . . 1 3 . . . . 1 Processor 3 | . . . . . 1 . . . . . 1 1 . . . . . Hackware 4 | . . . . . . . . . . . 1 1 . . 1 1 . Protection 39 | . . . 4 6 11 5 . 1 . . 9 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 107 | 2 . 19 15 14 12 3 2 . . 7 14 4 1 . 11 1 2 Energy Gun 4 | 1 . 1 . . . . . . . . . . . . 1 . 1 Energy Cannon 9 | . . 5 2 1 . . . . . . . . . . 1 . . Ballistic Gun 27 | 1 . 8 5 5 3 . . . . 2 3 . . . . . . Ballistic Cannon 14 | . . . . 2 5 2 . . . 1 2 1 1 . . . . Launcher 18 | . . 2 4 2 1 . 1 . . 2 3 1 . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . 3 4 4 3 1 1 . . 2 6 2 . . 2 . . Piercing Weapon 7 | . . . . . . . . . . . . . . . 5 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 4 2 . 2 . . . . . . . . . 2 . . Parts Lost 36 | . . 1 . 4 2 2 1 . . 3 5 12 2 . . 2 2 Power 5 | . . . . . . 1 . . . . 2 1 . . . 1 . Propulsion 11 | . . . . 3 . . . . . . . 5 2 . . . 1 Utility 8 | . . . . . 2 . . . . 1 . 4 . . . . 1 Weapon 12 | . . 1 . 1 . 1 1 . . 2 3 2 . . . 1 . Highest Loss Streak 6 | . . 1 . 1 1 1 1 . . 3 2 6 1 . . 2 2 Average Slot Usage (%) 91 | . 95 99 98 91 99 99 91 86 86 85 87 63 52 52 81 80 88 Engine 5 | . 14 10 11 6 5 5 . . . . 3 . . . . . . Core 2 | . . . . 2 1 . . . . . 4 7 5 5 6 2 4 Treads 20 | . 28 33 33 26 23 20 20 20 20 20 13 9 . . . . . Flight 1 | . . . . . . . . . . . . 1 7 5 14 17 20 Device 8 | . 9 5 8 5 6 13 13 13 13 13 12 5 . . 7 9 16 Storage 12 | . 14 16 11 16 15 13 13 13 13 13 11 8 5 5 4 4 4 Processor 3 | . . . . . . 6 6 6 6 6 5 15 15 15 9 8 8 Hackware 1 | . . . . . . . . . . . 4 5 10 10 9 9 12 Protection 4 | . . . 2 5 7 5 6 6 6 5 3 1 5 5 3 4 3 Ballistic Gun 9 | . 14 21 21 7 9 6 4 . . 2 8 . . . . . . Ballistic Cannon 9 | . . . . 6 25 20 20 20 20 18 6 1 3 5 . . . Slashing Weapon 5 | . . 6 4 12 1 5 5 6 6 4 6 5 . . . 4 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . 16 10 12 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 12 17 82 57 87 95 98 89 86 85 89 109 90 19 19 58 59 64 Greatest Support 140 | 40 40 69 60 60 60 60 60 60 60 60 97 140 40 23 63 63 79 Greatest Overweight (x) 2 | . . 1 . 2 1 1 1 1 1 1 1 1 . . 1 . . Average Overweight (x) . | . . . . . 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 6 8 20 12 20 20 20 20 20 20 20 20 20 8 8 8 8 10 Average Capacity 16 | 5 6 15 12 16 20 20 20 20 20 20 20 16 8 8 8 8 9 Most Carried 20 | 5 8 20 12 20 20 20 20 20 20 20 20 20 5 5 8 8 10 Average Carried 15 | 2 6 12 11 15 19 18 20 20 20 19 18 15 4 5 6 7 8 Final Capacity 20 | 6 8 12 12 20 20 20 20 20 20 20 20 8 8 8 8 8 10 Final Carried 20 | 5 8 12 12 20 19 20 20 20 20 17 20 5 5 5 8 6 8 Class Distribution -------------------- 23% | Hauler-Mutant 14% | Mutant 11% | Hacker-Mutant 9% | Hauler-Skirmisher 8% | Hacker-Assassin 6% | Hauler-Assassin 5% | Hacker-Sprinter 4% | Hauler-Tank 4% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Assassin | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Tank | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Matter Collected 7106 | 164 . 1184 742 720 1395 278 171 27 . 303 1132 103 261 . 498 58 70 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8153 | . 11 1648 877 1480 974 176 309 27 . 162 1013 69 . . 970 285 152 Parts 452 | . 3 98 76 80 47 5 6 5 . 4 50 8 . . 40 25 5 Haulers Intercepted 12 | . . 5 2 1 1 . . . . . 1 . . . 1 . 1 Recyclers Shooed 4 | . . 2 . 1 . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 2 5 . 5 . . 10 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 155 | . . 35 23 25 23 5 3 1 . 6 20 1 . . 6 7 . Melee 30 | . . 7 . 11 2 . . . . . 5 . . . 3 2 . Guns 66 | . . 26 21 5 6 1 . . . 2 5 . . . . . . Cannons 33 | . . 2 1 6 12 4 . 1 . 2 5 . . . . . . AOE 26 | . . . 1 3 3 . 3 . . 2 5 1 . . 3 5 . Classes Destroyed 15 | . 1 7 2 3 2 . . . . . . . . . . . . Worker 8 | . . 2 2 1 2 . . . . . 1 . . . . . . Builder 6 | . . . . 1 1 . . . . . 2 2 . . . . . Hauler 12 | . . 5 2 1 1 . . . . . 1 . . . 1 . 1 Recycler 12 | . . 3 . 3 2 . . . . . 1 . . . 3 . . Carrier 1 | . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . 1 . . Watcher 17 | . 1 3 2 2 . . . . . . 2 . . . 4 2 1 Swarmer 48 | . . 14 9 2 8 . 3 . . . 4 . . . 3 5 . Grunt 52 | . . 12 5 16 8 . . . . 4 4 . . . 3 . . Brawler 5 | . . . 1 . 2 . . . . 2 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . . . Sentry 28 | . . 8 8 5 1 4 . . . . 2 . . . . . . Hunter 6 | . . . . 1 . . . . . . 4 1 . . . . . Programmer 14 | . . . . . 4 1 . 1 . . 6 . . . . 2 . Best Kill Streak 10 | . 1 7 7 10 7 1 3 1 . 3 4 2 . . 4 6 1 Combat Bots Only 6 | . . 6 6 6 4 1 3 1 . 3 4 1 . . 3 5 . Max Kills in Single Turn 3 | . 1 1 2 2 3 1 1 1 . 2 3 1 . . 1 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 1 . 1 . . 1 3 1 . . 1 3 . Melee 1 | . . 1 . 1 1 . . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Damage Taken 10360 | . . 938 803 849 1194 444 49 85 . 483 2648 1886 191 42 223 319 206 Core 1505 | . . 115 68 130 157 46 . 27 . 30 313 492 33 30 24 40 . Absorbed by Shields 181 | . . . . . . . . . . . . . . . 57 86 38 Core Remaining (%) 82 | 100 100 . 54 76 77 . . . . 87 68 . . 51 98 97 100 Volleys Fired 341 | . 2 70 66 37 51 14 3 2 . 16 54 11 2 . 11 2 . Largest 5 | . 2 3 3 4 5 5 1 3 . 5 5 1 1 . 1 1 . Hottest 188 | . 60 116 102 104 188 188 30 126 . 181 174 48 48 . 80 46 . Shots Fired 912 | . 4 196 142 84 191 56 3 6 . 58 146 11 2 . 11 2 . Gun 494 | . 4 181 115 38 53 14 . . . 21 68 . . . . . . Cannon 365 | . . 15 12 42 132 42 . 6 . 31 72 8 2 . 3 . . Launcher 53 | . . . 15 4 6 . 3 . . 6 6 3 . . 8 2 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 810 | . 2 173 115 68 185 56 . 6 . 52 140 8 2 . 3 . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 51 | . . . 15 4 6 . 3 . . 6 6 3 . . 6 2 . Electromagnetic 51 | . 2 23 12 12 . . . . . . . . . . 2 . . Robot Hit Streak 32 | . 4 32 25 16 25 19 5 2 . 15 20 21 . . 4 6 . Robot Miss Streak 5 | . . 4 2 2 5 1 1 1 . 3 3 1 . . 1 . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 759 | . 4 158 101 80 100 46 9 3 . 46 137 13 . . 30 23 9 Core Hits 385 | . 1 78 49 47 54 13 9 2 . 20 64 9 . . 22 13 4 Critical Hits 19 | . . 2 1 2 2 2 . . . 1 4 1 . . 2 2 . Critical Kills 7 | . . 1 . 1 1 1 . . . . 2 . . . 1 . . Critical Parts Destroyed 11 | . . . 1 1 1 1 . . . 1 2 1 . . 1 2 . Melee Attacks 285 | . . 18 7 31 5 19 7 . . . 42 10 . . 72 35 39 Impact . | . . . . . . . . . . . . . . . . . . Slashing 186 | . . 18 7 31 5 19 7 . . . 42 10 . . 8 15 24 Piercing 99 | . . . . . . . . . . . . . . . 64 20 15 Sneak Attacks 27 | . . 3 2 6 1 2 . . . . 3 2 . . 5 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 30 | . . 2 1 1 . . . . . . 4 . . . 10 9 3 Damage Inflicted 22437 | . 77 2766 2079 3231 2407 1071 740 85 . 1048 4033 763 . . 2033 1581 523 Guns 5773 | . 48 1834 1382 408 604 203 . . . 268 1026 . . . . . . Cannons 4794 | . . 246 205 630 1197 653 . 85 . 455 1185 138 . . . . . Explosions 4226 | . 29 39 198 531 468 . 180 . . 325 737 390 . . 711 618 . Melee 7636 | . . 647 294 1662 138 215 560 . . . 1085 235 . . 1322 955 523 Ramming 8 | . . . . . . . . . . . . . . . . 8 . Kinetic 9745 | . 6 1725 1382 818 1801 856 . 85 . 723 2211 138 . . . . . Thermal 493 | . 29 39 . 151 274 . . . . . . . . . . . . Explosive 3615 | . . . 198 380 194 . 180 . . 325 737 390 . . 593 618 . Electromagnetic 940 | . 42 355 205 220 . . . . . . . . . . 118 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 6168 | . . 647 294 1662 138 215 560 . . . 1085 235 . . 367 541 424 Piercing 1468 | . . . . . . . . . . . . . . . 955 414 99 Highest Corruption 8 | . . . . . 3 1 1 1 1 1 8 4 4 4 . 4 . Average Corruption 1 | . . . . . 1 1 1 1 1 1 3 3 4 4 . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . 9 3 1 1 . 4 27 2 2 . . 1 . Message Errors 16 | . . . . . 4 2 1 1 . 1 6 1 . . . . . Matter Fused 8 | . . . . . 1 . . . . . 7 . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . 2 . 1 . . . . Energy Discharges 6 | . . . . . 1 . . . . 1 4 . . . . . . Data Loss (minor) 12 | . . . . . 2 1 . . . 1 6 1 1 . . . . Targeting Errors 4 | . . . . . 1 . . . . . 2 . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1011 | . . 8 68 192 29 138 95 . . . 112 19 . . 210 94 46 Projectiles 63 | . . . . . . 15 . . . . 45 3 . . . . . Explosions 149 | . . . 31 14 29 . . . . . . 16 . . 23 36 . Melee 799 | . . 8 37 178 . 123 95 . . . 67 . . . 187 58 46 Knockbacks 32 | . . . . 9 5 4 . 1 . 1 9 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . 8 5 4 . 1 . 1 9 3 . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . 30 15 12 . . . . 26 . . . . 12 11 . Shots 10 | . . . 2 1 1 . . . . 2 . . . . 3 1 . Rammed 1 | . . . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 389 | . 20 230 242 234 389 257 . 42 . 220 294 . 195 . 84 8 8 Average Temperature 77 | . 15 42 42 68 100 114 . 24 . 118 91 . 106 . 32 5 5 Received Heat Transfer 2315 | . . 327 243 513 291 144 . . . 213 327 153 21 . 32 6 45 Effects 5 | . . 1 . . 3 . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . Interference 4 | . . 1 . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 2 1 . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . Heat Transferred 450 | . 50 50 . 100 250 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Peak Influence 821 | . 7 641 568 534 821 230 . . . . 608 233 . . 609 614 573 Average Influence 331 | . . 315 344 336 572 169 . . . . 289 158 . . 165 480 456 Maximum Alert Level 3 | . . 2 2 2 3 1 . . . . 2 1 . . 2 2 2 Low Security (%) 32 | 100 100 29 14 15 4 65 . . . . 40 92 . . 68 . . Level 1 23 | . . 25 47 51 1 34 . . . . 17 7 . . 23 31 15 Level 2 42 | . . 45 38 33 85 . . . . . 42 . . . 8 68 84 Level 3 1 | . . . . . 7 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . 1 4 4 9 6 . . . . 6 2 . . 2 2 2 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 9 | . . . . . 4 1 . . . . 3 1 . . . . . Reinforcement 15 | . . . 1 3 . 2 . . . . 3 1 . . 1 2 2 Assault 3 | . . 1 . . 2 . . . . . . . . . . . . Garrison 11 | . . . 3 1 3 3 . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 2 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Distress Signals 13 | . . 2 2 . . 1 . . . . 3 . . . 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 320 | . 2 49 38 38 29 9 3 1 . 8 33 19 14 4 22 31 20 Peak Tracking Total 15 | . 1 6 8 5 4 4 3 1 . 4 7 15 6 4 7 13 15 Tactical Retreats 29 | . . 6 4 . 1 1 . . . 1 5 3 4 . . 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Traps Triggered 5 | . . . 1 1 2 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 3 . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Machines Disabled 34 | . . . 6 2 23 . . . . . 2 . . . 1 . . Max in Single Turn 23 | . . . 1 1 23 . . . . . 1 . . . 1 . . Garrison Access 5 | . . . 1 1 . 1 . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . . . . . 1 . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Machines Accessed 65 | . 1 10 8 7 7 6 . . 1 . 4 3 . . 10 3 5 Terminals 33 | . 1 6 7 4 2 3 . . . . . 1 . . 2 2 5 Fabricators 5 | . . . . . 2 . . . . . 2 . . . 1 . . Repair Stations 5 | . . 1 . . 1 . . . . . 1 1 . . 1 . . Recycling Units 10 | . . 2 . 2 1 1 . . . . . 1 . . 3 . . Scanalyzers 5 | . . 1 . . . 1 . . . . 1 . . . 2 . . Garrison Access 6 | . . . 1 1 1 1 . . . . . . . . 1 1 . Total Hacks 168 | . 1 27 17 17 20 14 . . 12 . 12 8 . . 21 6 13 Successful 109 | . 1 20 11 9 8 9 . . 12 . 10 3 . . 13 4 9 Failed 59 | . . 7 6 8 12 5 . . . . 2 5 . . 8 2 4 Catastrophic 5 | . . . . 2 2 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 21 | . . 2 2 4 4 4 . . . . 1 2 . . . 1 1 Terminals 90 | . 1 18 16 11 6 10 . . . . . 3 . . 7 5 13 Fabricators 15 | . . . . . 6 . . . . . 7 . . . 2 . . Repair Stations 14 | . . 4 . . 3 . . . . . 3 2 . . 2 . . Recycling Units 18 | . . 2 . 4 4 1 . . . . . 3 . . 4 . . Scanalyzers 12 | . . 3 . . . 2 . . . . 2 . . . 5 . . Garrison Access 7 | . . . 1 2 1 1 . . . . . . . . 1 1 . Terminal Hacks 57 | . 1 11 9 4 1 6 . . 12 . . 1 . . 2 2 8 Part Schematic 10 | . . . . . . 1 . . 9 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 3 | . . . 2 . . . . . . . . . . . . . 1 Level Access Points 5 | . . 1 . . . 1 . . . . . . . . 1 1 1 Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 5 | . . . . 1 . 1 . . . . . 1 . . . . 2 Machine Index 2 | . . 1 . . . 1 . . . . . . . . . . . Terminal Index 2 | . . 1 . . . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 10 | . 1 2 3 1 1 1 . . . . . . . . . 1 . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . . 1 . . . . . . . . . . 1 Zone Layout 6 | . . 1 1 1 . . . . . . . . . . 1 . 2 Fabricator Hacks 12 | . . . . . 5 . . . . . 6 . . . 1 . . Load Schematic 6 | . . . . . 2 . . . . . 3 . . . 1 . . Build 6 | . . . . . 3 . . . . . 3 . . . . . . Repair Station Hacks 9 | . . 4 . . 1 . . . . . 2 . . . 2 . . Scan Component 5 | . . 2 . . 1 . . . . . 1 . . . 1 . . Repair 4 | . . 2 . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks 10 | . . 2 . 4 . . . . . . . 2 . . 2 . . Process 2 | . . . . 1 . . . . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . Retrieve Matter 2 | . . . . 1 . . . . . . . 1 . . . . . Retrieve Components 5 | . . 2 . 1 . . . . . . . . . . 2 . . Scanalyzer 10 | . . 2 . . . 1 . . . . 2 . . . 5 . . Insert Component 5 | . . 1 . . . 1 . . . . 1 . . . 2 . . Analyze 5 | . . 1 . . . . . . . . 1 . . . 3 . . Garrison Access Hacks 5 | . . . 1 1 . 1 . . . . . . . . 1 1 . Seal Access 5 | . . . 1 1 . 1 . . . . . . . . 1 1 . Unauthorized Hacks 6 | . . 1 1 . 1 1 . . . . . . . . . 1 1 Terminals 6 | . . 1 1 . 1 1 . . . . . . . . . 1 1 Assimilate 1 | . . . . . . . . . . . . . . . . 1 . Botnet 5 | . . 1 1 . 1 1 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . 1 . . Hacking Detections 44 | . 1 3 4 4 7 4 . . . . 4 3 . . 8 2 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . 1 . . 9 . 1 . . . 1 . . Parts Built 7 | . . . . . 4 . . . . . 3 . . . . . . Matter 767 | . . . . . 292 . . . . . 475 . . . . . . Time 356 | . . . . . 109 . . . . . 247 . . . . . . Total Part Build Rating 27 | . . . . . 12 . . . . . 15 . . . . . . Parts Repaired 4 | . . 2 . . . . . . . . 1 . . . 1 . . Time 115 | . . 64 . . . . . . . . 32 . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 15 | . . . . 9 . . . . . . . 6 . . . . . Retrieved Matter 15 | . . . . 9 . . . . . . . 6 . . . . . Retrieved Components 23 | . . 18 . 1 . . . . . . . . . . 4 . . Parts Scanalyzed 5 | . . 1 . . . 1 . . . . 1 . . . 2 . . Part Schematics Acquired 3 | . . 1 . . . . . . . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Total Allies 3 | . . . 1 . . . . . . 1 . . . . . 1 . Largest Group 1 | . . . 1 1 . . . . . 1 . . . . . 1 . Highest-Rated Group 99 | . . . 99 99 . . . . . 94 . . . . . 26 . Highest-Rated Ally 99 | . . . 99 99 . . . . . 94 . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . 8 . . . . . . . Total Damage 301 | . . . . . . . . . . 301 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . 2 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Turns Passed 13169 | 72 339 1653 1074 1429 2022 832 619 424 152 592 2208 450 265 11 608 136 283 Spaces Moved 8171 | 40 203 724 453 588 882 350 306 212 81 269 919 398 665 26 1147 230 678 Core 71 | 4 . . . . . . . . . . . 67 . . . . . Treads 5182 | 36 203 724 453 588 882 350 306 212 81 269 919 159 . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2918 | . . . . . . . . . . . . 172 665 26 1147 230 678 Fastest Speed 26 | 50 160 160 170 170 186 190 190 190 190 190 165 37 34 40 28 28 26 Average Speed 127 | 149 160 174 170 180 189 190 190 190 190 190 182 90 38 40 33 28 26 Slowest Speed 210 | 160 160 190 170 210 190 190 190 190 190 190 190 180 40 40 114 28 28 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . 7 1 . 2 2 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 31 69 78 44 26 11 54 38 68 48 27 14 84 6 30 16 22 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . . . . . Known Exits Taken 5 | . . 1 1 . . . . . . 1 . . . . 1 1 . Unknown Exits Taken 12 | 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 3 | . . . . . . . . . . . . . 2 1 . . . Spaces Dug 165 | . . . 59 3 6 13 . . . . 12 6 1 . 43 5 17 Terrain Destroyed 535 | . 5 3 122 19 73 15 17 1 . 29 69 16 1 . 105 43 17 Melee 79 | . . . . 3 2 13 . . . . 10 6 . . 23 5 17 Projectile 27 | . . . . . 7 2 . 1 . 3 12 1 1 . . . . AOE 429 | . 5 3 122 16 64 . 17 . . 26 47 9 . . 82 38 . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Total 9882 | 50 215 960 626 823 1101 449 330 229 80 311 1275 462 669 25 1281 262 734 Wait 650 | . 1 53 57 110 101 45 13 15 . 19 185 1 . . 25 4 21 Move 8126 | 39 202 723 452 587 881 349 305 211 80 268 918 385 662 25 1142 227 670 Hop 12 | . . . . . . . . . . . . 5 1 . 2 1 3 Pick Up 96 | 5 5 22 5 14 9 4 . . . . 14 7 1 . 6 . 4 Fast Attach 69 | 6 1 8 3 6 3 1 . . . . 8 4 2 . 21 3 3 Attach 61 | . . 5 4 10 6 3 . . . 4 9 12 1 . 2 2 3 Detach 46 | . . 8 3 5 2 1 . . . 1 8 7 . . 8 1 2 Swap 151 | . 1 23 18 17 32 11 2 1 . 3 28 4 . . 8 1 2 Drop 116 | . 3 32 12 9 11 2 . . . . 15 17 . . 12 1 2 Fire 341 | . 2 70 66 37 51 14 3 2 . 16 54 11 2 . 11 2 . Melee 214 | . . 16 6 28 5 19 7 . . . 36 9 . . 44 20 24 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 9) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 751 | -9/Materials | Identified exit to Materials 764 | -9/Materials | Build established: Gunner 796 | -9/Materials | Identified exit to Mines 796 | -9/Materials | Identified exit to Storage 1684 | -9/Materials | Build established: Hauler-Gunner 1796 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1833 | -9/Materials | Repaired Shotgun 1987 | -9/Materials | Build established: Hauler-Mutant 2012 | -9/Materials | First assault squad dispatched 2065 | -9/Materials | Entered Storage 2212 | -9/Storage | Garrison activated, responded to threat 2759 | -9/Storage | Found Prototype Launcher 2759 | -9/Storage | Identified Gui. Missile Launcher 2763 | -9/Storage | Found Gui. Missile Launcher 2769 | -9/Storage | Found Gui. Missile Launcher 3105 | -9/Storage | Discovered exit to Materials (range 15) 3127 | -9/Storage | Met 01-MTF 3139 | -9/Storage | Entered Materials 3139 | -8/Materials | Accompanied by 1 ally 3139 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3144 | -8/Materials | 01-MTF left 3214 | -8/Materials | Garrison activated, responded to threat 3709 | -8/Materials | Build established: Mutant 4364 | -8/Materials | Build established: Hauler-Mutant 4402 | -8/Materials | Discovered new exit (range 16) 4568 | -8/Materials | Entered Factory 4568 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4669 | -7/Factory | Local fabrication network quarantined 4691 | -7/Factory | Fabricated Arm. Treads (x2) 4691 | -7/Factory | Fabricated Arm. Treads? 4756 | -7/Factory | Discovered new exit (range 15) 4785 | -7/Factory | Garrison activated, responded to threat 4870 | -7/Factory | Build established: Hauler-Skirmisher 5899 | -7/Factory | Discovered new exit (range 4) 6168 | -7/Factory | First assault squad dispatched 6590 | -7/Factory | Entered another Factory area 6590 | -6/Factory | Evolved 2 slots: Utility x2 6901 | -6/Factory | Build established: Hauler-Assassin 7020 | -6/Factory | Garrison activated, responded to threat 7199 | -6/Factory | Identified exit to Factory 7261 | -6/Factory | Discovered new exit (range 20) 7422 | -6/Factory | Entered Lower Caves 7677 | -6/Lower Caves | Build established: Hauler-Mutant 8022 | -6/Lower Caves | Discovered new exit (range 11) 8041 | -6/Lower Caves | Entered another Lower Caves area 8456 | -6/Lower Caves | Discovered new exit (range 6) 8465 | -6/Lower Caves | Entered Data Miner 8465 | -6/Data Miner | Discovered new exit (range 6) 8502 | -6/Data Miner | Met Data Miner 8572 | -6/Data Miner | Received God Mode back door access code from Data Miner 8617 | -6/Data Miner | Entered Proximity Caves 8714 | -5/Proximity Caves | Learned Factory emergency access door positions 8769 | -5/Proximity Caves | Spotted B-75 Beast 8771 | -5/Proximity Caves | Escorted by Enhanced Grunt 9168 | -5/Proximity Caves | Lost 3 parts (1u2w) 9204 | -5/Proximity Caves | Discovered exit to Factory (range 4) 9209 | -5/Proximity Caves | Entered Factory 9209 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9229 | -5/Factory | Discovered new exit (range 19) 9389 | -5/Factory | Repaired Broken Cld. Ion Engine 9688 | -5/Factory | Discovered new exit (range 15) 9958 | -5/Factory | Fabricated Fission Core (x2) 10097 | -5/Factory | Local fabrication network quarantined 10113 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 10114 | -5/Factory | Build established: Hacker-Assassin 10880 | -5/Factory | Spotted B-75 Beast 11214 | -5/Factory | Discovered new exit (range 14) 11346 | -5/Factory | Build established: Hacker-Mutant 11417 | -5/Factory | Entered another Factory area 11417 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11699 | -4/Factory | Lost 6 parts (1p2n2u1w) 11784 | -4/Factory | Lost 4 parts (1n2u1w) 11815 | -4/Factory | Discovered new exit (range 10) 11867 | -4/Factory | Entered Upper Caves 11878 | -4/Upper Caves | Spotted B-86 Titan 11909 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11919 | -4/Upper Caves | Learned Research trap positions 12008 | -4/Upper Caves | Encountered a Warlord checkpoint 12016 | -4/Upper Caves | Learned location of 1 exit from Research 12104 | -4/Upper Caves | Discovered new exit (range 5) 12132 | -4/Upper Caves | Entered another Upper Caves area 12136 | -4/Upper Caves | Discovered new exit (range 17) 12143 | -4/Upper Caves | Entered Research 12143 | -3/Research | Evolved 2 slots: Propulsion x2 12144 | -3/Research | Identified exit to Quarantine 12145 | -3/Research | Loaded intel: 96 trap records 12160 | -3/Research | Spotted B-86 Titan 12263 | -3/Research | Found Antimissile System 12404 | -3/Research | Found Gamma Bomb Array 12542 | -3/Research | Repaired Imp. Utility Shielding 12618 | -3/Research | Found Prototype Slashing Weapon 12618 | -3/Research | Identified Molecular Scythe 12720 | -3/Research | Identified exit to Research 12739 | -3/Research | Garrison activated, responded to threat 12751 | -3/Research | Entered another Research area 12751 | -2/Research | Evolved 2 slots: Utility x2 12858 | -2/Research | Identified exit to Access 12887 | -2/Research | Entered Access 12887 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12919 | -1/Access | Build established: Hacker-Sprinter 13046 | -1/Access | Identified exit to Surface 13106 | -1/Access | Spotted B-99 Colossus 13114 | -1/Access | Spotted B-99 Colossus 13114 | -1/Access | Spotted B-99 Colossus 13170 | *** | Escaped! Last Messages --------------- 13106_ C-30 ARC bursts open, deploying its payload. 13106_ G-73 Enforcer unfolds itself. 13111_ Slug penetrates Wall. 13111_ Penetrated by Slug. 13111_ Field Propulsion Array destroyed. 13111_ Imp. Utility Shielding destroyed. 13112_ Slug penetrates K-01 Serf. 13112_ K-01 Serf destroyed. 13112_ Slug penetrates Wall. 13112_ K-01 Serf collects debris. 13113_ R-10 Processor collects Wheel. 13113_ Slug penetrates Wall. 13113_ Slug penetrates R-10 Processor. 13114_ K-01 Serf collects debris. 13161_ W-44 Eye distress signal alerts nearby ally. 13168_ Connecting with Terminal... >>Open Sealed Barrier opened. 13169_ The Access Shell folds into the floor. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????" | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ??????????? ????????????????????????????????# | | ??????????? ???????????????????????????????###### | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??? ?????????????? | | ??????????# """ """ "??" ?? ??????????? | | ??????????# "??" ?? ###+##### | | ??????????# "??" | | ??????????# "" "??" | | ??????????# u @" "??" | | ??????????# "??" | | ??????????# "??" ?? ######### | | ??????????# "??? ??????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #????????????????????????###########? | | ??????????# #????????????????????????# ? | | ??????????+ #????????????????????????# * | | ??????????# #????####????????????????# | | ??????????# #??? #????????????????# | | ??????????# #??? #????????????????# | | ??????????# #?? #????????????????# | | ??????????# #?? #????????????????# ? | | ??????????# # ###########????#############? | | ??????????# + # """"" #???? ????? | | ??????????# # # ""Y"" #????? [ ?????? | | ??????????# # # #????? ""?????? | | ??????????# + # #?????? "??????? | | ??????????# # # = #?????? "??????? | | ??????????# # # #??????? ???????? | | ??????????# #?## #### ???????? ???????? | | ??????????/ ###??#????? ??????????#+#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 83 Melee Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Overload Amplification 75 Offensive Hacking 22 Defensive Hacking 24 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Fission Core | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Assault Rifle | -5/Factory | Scanalyzed Mni. Assault Cannon | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Fission Core | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club It Was An Accident, I Swear Leap Before You Look Challenges ------------ None Game ------ Seed TerrabombSpikedBoosters Manual? 0 Play Time 03:47:44 Cumulative 66.3 hours Start 2020.04.23 @ 20:51:55 End 2020.04.27 @ 14:43:15 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aad53186-bd82-407b-9f8c-3ff0987e3430