Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 12:55:04 Player: MoYuYu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (183) 915 Value Destroyed (6849) 6849 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3201) 3201 TOTAL SCORE: 14345 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2701 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 75% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Recoil Stabilizer Improved Spread Laser Plasma Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Titanium Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Layered Light Armor Plating Force Field > --- WEAPON ----------- Heavy Flail Heavy Flail Heavy Flail Power Maul > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Seismic Detector Recoil Stabilizer Matter Filter Improved Spread Laser Plasma Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Improved Datajack Heavy Flail Heavy Flail [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 2 | . . . 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 204 | 6 10 17 41 91 39 Power 20 | 1 2 3 2 7 5 Engine 15 | 1 2 3 2 5 2 Core 4 | . . . . 2 2 Reactor 1 | . . . . . 1 Propulsion 66 | 2 5 3 12 30 14 Treads 15 | . . . 3 8 4 Leg 42 | 2 5 3 1 21 10 Wheel 9 | . . . 8 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 57 | 1 2 2 12 28 12 Device 26 | . . . 4 16 6 Storage 3 | 1 1 . . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 26 | . 1 2 7 10 6 Artifact . | . . . . . . Weapon 61 | 2 1 9 15 26 8 Energy Gun 12 | . . 3 3 6 . Energy Cannon . | . . . . . . Ballistic Gun 31 | 2 1 6 10 12 . Ballistic Cannon 6 | . . . 2 4 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 7 | . . . . . 7 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 4 | . . . . 2 2 Corrupted Parts 7 | . . . . 2 5 System Corruption 51 | . . . . 9 42 Parts Lost 73 | . . 1 12 23 37 Power 7 | . . . . 2 5 Propulsion 25 | . . . 2 9 14 Utility 23 | . . 1 3 7 12 Weapon 18 | . . . 7 5 6 Highest Loss Streak 13 | . . 1 4 6 13 To Critical Strikes 3 | . . . . . 3 Average Slot Usage (%) 96 | . 97 99 97 98 84 Engine 7 | . 14 11 9 5 2 Treads 4 | . . . 1 6 4 Leg 18 | . 28 32 . 19 22 Wheel 5 | . . . 23 2 . Device 4 | . . . 3 6 3 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . 7 6 . Protection 8 | . 12 11 7 7 10 Energy Gun 7 | . . 11 13 8 1 Ballistic Gun 16 | . 28 22 17 17 . Ballistic Cannon 2 | . . . 3 3 2 Impact Weapon 3 | . . . . . 19 Peak Build Rating 61 | 6 8 16 33 54 61 Average Rating 33 | 4 6 12 26 45 44 On Entrance 17 | . 6 8 16 32 42 Naked Turns . | . . . . . . Heaviest Build 83 | 14 19 30 41 81 83 Greatest Support 89 | 20 20 30 40 76 89 Greatest Overweight (x) 3 | . . . 1 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 Average Capacity 13 | 7 8 10 10 15 20 Most Carried 20 | 4 8 10 10 20 19 Average Carried 11 | 3 7 9 9 13 13 Final Capacity 20 | 8 10 10 10 20 20 Final Carried 11 | 4 8 10 10 11 10 Class Distribution -------------------- 29% | Gunner 28% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Mutant 10% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 5523 | 185 380 337 1171 2858 592 Remotely 707 | . . . . 707 . Salvage Created 7639 | . 369 347 1956 3225 1742 Parts 351 | . 27 28 97 160 39 Haulers Intercepted 5 | . . 1 1 3 . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 153 | . 11 8 38 71 25 Melee 10 | . . . . . 10 Guns 105 | . 11 8 32 54 . Cannons 13 | . . . 2 11 . AOE 10 | . . . 4 6 . Classes Destroyed 19 | . 2 2 5 10 . Worker 9 | . . . 1 5 3 Builder 1 | . . . . 1 . Tunneler 4 | . . . 1 2 1 Hauler 5 | . . 1 1 3 . Recycler 8 | . . . 3 3 2 Mechanic 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 7 | . . . 1 3 3 Swarmer 25 | . 3 3 10 9 . Cutter 1 | . . . . 1 . Grunt 69 | . 8 1 16 31 13 Brawler 8 | . . . . 6 2 Duelist 7 | . . . . 5 2 Protector 3 | . . . . 3 . Sentry 20 | . . 4 9 4 3 Specialist 3 | . . . . 3 . Hunter 9 | . . . 3 3 3 Programmer 7 | . . . . 5 2 Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 4 2 7 9 8 Combat Bots Only 6 | . 4 2 6 5 5 Max Kills in Single Turn 3 | . 1 1 2 3 2 Gunslinging 1 | . . . 1 1 . Exploded 2 | . . . 1 2 . Melee 2 | . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1065 | . 54 39 193 440 339 Missed 277 | . 13 11 53 112 88 Damage Taken 13784 | . 527 375 2375 5633 4874 Core 2005 | . 97 25 334 699 850 Absorbed by Shields 200 | . . . . . 200 Redirected to Shielding 170 | . 39 13 . 13 105 Ignored by Resistances 147 | . . . 37 110 . Regen/Repaired (Parts) 149 | . . 60 89 . . Core Remaining (%) 58 | 100 61 93 39 . . Volleys Fired 283 | . 33 23 85 142 . Largest 4 | . 2 3 4 4 . Hottest 211 | . 40 99 168 211 . Shots Fired 902 | . 66 69 283 484 . Gun 806 | . 66 69 274 397 . Cannon 89 | . . . 9 80 . Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 640 | . 66 46 195 333 . Thermal 199 | . . 23 64 112 . Explosive 7 | . . . . 7 . Electromagnetic 56 | . . . 24 32 . Robot Hit Streak 36 | . 8 36 28 17 . Robot Miss Streak 10 | . 2 3 5 10 . Penetration Max 1 | . . . . 1 . Secondary Targets 19 | . 1 . 7 11 . Max Gunslinging Chain 2 | . 1 . 2 2 . Shots Hit Robots 723 | . 45 52 182 342 102 Core Hits 450 | . 19 16 89 309 17 Critical Kills 4 | . . . . . 4 Critical Parts Destroyed 31 | . . . . 2 29 Critical Strikes 51 | . . 2 5 5 39 Burn 7 | . . 2 4 1 . Destroy 2 | . . . . 2 . Blast 3 | . . . 1 2 . Smash 36 | . . . . . 36 Sever 3 | . . . . . 3 Melee Attacks 150 | . . . . . 150 Impact 141 | . . . . . 141 Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks 10 | . . . . . 10 Combat Hostiles 3 | . . . . . 3 Follow-up Attacks 46 | . . . . . 46 Damage Inflicted 19151 | . 603 657 3442 9480 4969 Guns 10452 | . 603 657 3024 6168 . Cannons 1504 | . . . 107 1397 . Explosions 2226 | . . . 311 1915 . Melee 4969 | . . . . . 4969 Ramming . | . . . . . . Kinetic 7541 | . 603 357 1909 4672 . Thermal 4598 | . . 300 1112 3186 . Explosive 1100 | . . . . 1100 . Electromagnetic 943 | . . . 421 522 . Impact 4801 | . . . . . 4801 Slashing 168 | . . . . . 168 Piercing . | . . . . . . Highest Corruption 75 | . 1 1 . 19 75 Average Corruption 9 | . 1 1 . 5 23 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 137 | . 3 . . 90 44 Message Errors 27 | . . . . 19 8 Matter Fused 31 | . 1 . . 19 11 Heat Flow Errors 12 | . . . . 8 4 Energy Discharges 24 | . 1 . . 16 7 Parts Rejected 5 | . . . . 3 2 Parts Fused 4 | . 1 . . 2 1 Data Loss (minor) 15 | . . . . 9 6 Data Loss (major) 9 | . . . . 6 3 Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Misdirections 2 | . . . . . 2 Weapon Failures 6 | . . . . 6 . Overload Shots . | . . . . . . Overflow Damage 1614 | . . . 5 39 1570 Projectiles 5 | . . . 5 . . Explosions 39 | . . . . 39 . Melee 1570 | . . . . . 1570 Knockbacks 35 | . . . 2 15 18 Impact 14 | . . . . . 14 Kinetic 15 | . . . 1 14 . Secondary 6 | . . . 1 1 4 Self-Inflicted Damage 580 | . . . 201 379 . Shots 11 | . . . 4 7 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 468 | . 20 231 392 468 132 Average Temperature 122 | . 6 66 158 119 45 Received Heat Transfer 3489 | . 279 108 693 1035 1374 Effects 19 | . . . 8 11 . Shutdowns 3 | . . . . 3 . Energy Bleed 3 | . . . 3 . . Interference 9 | . . . 3 6 . Matter Decay 2 | . . . 1 1 . Short Circuit 1 | . . . 1 . . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 18 | . . . . . 18 Combat Hostiles 15 | . . . . . 15 Parts Fried 28 | . . . . . 28 Impact Corruptions 60 | . . . . . 60 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . . 2 7 3 . Heat Transferred 7936 | . . 888 2285 4763 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 4 3 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1778 | . 238 229 671 1778 1166 Initial 1100 | . . 73 13 243 1100 Average 615 | . 102 116 326 842 1055 Maximum Alert Level 5 | . 1 1 2 5 4 Low Security (%) 26 | 100 97 93 30 . . Level 1 9 | . 2 6 31 5 . Level 2 23 | . . . 38 37 . Level 3 23 | . . . . 33 59 Level 4 14 | . . . . 18 40 Level 5 1 | . . . . 2 . High Security . | . . . . 2 . Max Security . | . . . . . . Squads Dispatched 37 | . 2 1 8 19 7 Investigation 2 | . . . . 1 1 Extermination 6 | . . . . 4 2 Reinforcement 16 | . 2 1 4 9 . Assault 9 | . . . 1 4 4 Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 13 | . 1 2 2 5 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 250 | . 22 17 58 104 49 Peak Tracking Total 12 | . 6 5 5 6 12 Tactical Retreats 10 | . . 2 3 4 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . 1 1 3 3 2 Indirectly . | . . . . . . Trap Hack Attempts 2 | . . . . 2 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . . 5 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . 3 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . . . 4 9 1 Max in Single Turn 5 | . . . 2 5 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 35 | . 9 7 7 10 2 Terminals 24 | . 6 5 5 7 1 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 1 1 1 . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 2 . Total Hacks 90 | . 30 21 19 15 5 Successful 43 | . 16 11 12 2 2 Failed 47 | . 14 10 7 13 3 Catastrophic 14 | . 5 3 . 4 2 Database Lockouts . | . . . . . . Manual 45 | . 18 12 10 5 . Terminals 66 | . 23 16 13 10 4 Fabricators 1 | . . . . . 1 Repair Stations 9 | . 1 2 3 3 . Recycling Units 9 | . 6 3 . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . 3 2 . Terminal Hacks 29 | . 11 8 8 1 1 Record 1 | . . . 1 . . Robot Analysis 3 | . 3 . . . . Prototype ID Bank 11 | . 3 6 2 . . Scanalyzer Index 1 | . 1 . . . . Alert Level 6 | . 2 1 3 . . Unreport Threat 4 | . . 1 2 . 1 Reprogram Traps 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks 6 | . 3 1 1 1 . Terminals 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 3 1 . . . Reject 1 | . 1 . . . . Mask 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 31 | . 8 6 7 9 1 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 45 | . . 26 19 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8050 | 113 697 907 1583 3518 1232 Spaces Moved 4393 | 89 413 544 970 1868 509 Core 9 | 9 . . . . . Treads 932 | . . . 79 728 125 Legs 2378 | 80 413 544 . 957 384 Wheels 1074 | . . . 891 183 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 112 Average Speed 127 | 112 120 120 101 135 159 Slowest Speed 330 | 120 120 120 240 260 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 5 82 53 85 58 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 1 1 Terrain Destroyed 166 | . . . 37 128 1 Melee 1 | . . . . . 1 Projectile 23 | . . . 3 20 . AOE 142 | . . . 34 108 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6031 | 98 552 757 1380 2508 736 Wait 844 | . 77 145 226 327 69 Move 4388 | 88 412 543 969 1867 509 Hop . | . . . . . . Pick Up 118 | 4 8 11 31 44 20 Fast Attach 49 | 6 2 3 10 15 13 Attach 55 | . . 2 12 23 18 Detach 1 | . . . 1 . . Swap 100 | . 8 12 19 53 8 Drop 98 | . 12 18 27 35 6 Fire 283 | . 33 23 85 142 . Melee 93 | . . . . . 93 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . 2 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 9) 802 | -10/Materials | Discovered new exit (range 7) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1277 | -9/Materials | Build established: Scavenger-Tank 1509 | -9/Materials | Repaired Aluminum Leg 1679 | -9/Materials | Discovered new exit (range 14) 1718 | -9/Materials | Entered another Materials area 1718 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1967 | -8/Materials | Garrison activated, responded to threat 2053 | -8/Materials | Lost 4 parts (2u2w) 2097 | -8/Materials | Discovered new exit (range 15) 2160 | -8/Materials | Discovered new exit (range 6) 2609 | -8/Materials | Lost 3 parts (3w) 2643 | -8/Materials | Build established: Gunner 2737 | -8/Materials | Core integrity fell below 50% 2918 | -8/Materials | First assault squad dispatched 3075 | -8/Materials | Repaired Minigun 3093 | -8/Materials | Discovered new exit (range 16) 3265 | -8/Materials | Discovered new exit (range 16) 3301 | -8/Materials | Entered Factory 3301 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3451 | -7/Factory | Garrison activated, responded to threat 3510 | -7/Factory | Lost 3 parts (1n1u1w) 4232 | -7/Factory | Build established: Scavenger-Gunner 4284 | -7/Factory | Discovered new exit (range 12) 4444 | -7/Factory | Cargo convoy interrupted 4706 | -7/Factory | Discovered new exit (range 5) 4901 | -7/Factory | First assault squad dispatched 5502 | -7/Factory | Build established: Gunner 5901 | -7/Factory | Build established: Scavenger-Gunner 6322 | -7/Factory | Core integrity fell below 50% 6377 | -7/Factory | Lost 3 parts (1n1u1w) 6571 | -7/Factory | System corruption reached 10% 6608 | -7/Factory | Core integrity fell below 20% 6677 | -7/Factory | Lost 6 parts (1p1n2u2w) 6743 | -7/Factory | High security lockdown imminent 6767 | -7/Factory | Lost 3 parts (2n1u) 6778 | -7/Factory | Discovered new exit (range 8) 6819 | -7/Factory | Entered another Factory area 6819 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7169 | -6/Factory | First assault squad dispatched 7241 | -6/Factory | Build established: Scavenger-Mutant 7344 | -6/Factory | System corruption reached 10% 7391 | -6/Factory | Lost 8 parts (1p4n3u) 7772 | -6/Factory | System corruption reached 30% 7790 | -6/Factory | Lost 13 parts (2p6n3u2w) 8009 | -6/Factory | Core integrity fell below 50% 8045 | -6/Factory | Core integrity fell below 20% 8051 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08029_ G-67 Veteran system corrupted by crushing effect. 08029_ G-67 Veteran knocked back. 08030_ G-67 Veteran system terminally corrupted. 08030_ Adv. Heat Sink fried. 08031_ Carbon-fiber Leg destroyed. 08035_ G-50 Soldier Carbon-fiber Leg severed. 08037_ Lgt. Angular Momentum Engine destroyed. 08039_ Adv. Heat Sink destroyed. 08040_ Power Sword destroyed. 08040_ System corrupted by crushing effect (+5). 08040_ M-28 Smith repairs G-50 Soldier. 08042_ M-28 Smith fits Unknown Hover Unit on G-50 Soldier. 08044_ System corrupted: Component data lost. 08046_ B-48 Gladiator suffers critical hit (Burn). 08048_ Hvy. Flail destroyed. 08050_ M-28 Smith repairs B-48 Gladiator. 08050_ Power Maul destroyed. Map ----- +----------------------------------------------------+ | # """ """ #?## #???# ! | | ####### # """ """ #??# """ " #???# | | ????????####### #??# """ F" #???# | | ????????????#####+###+####### """ " #???# | | ????????????# ^ # "" #???# | | ????????????# ! # % #???#[ | | ????????????# % # #???# | | ????????????# #% ####+#+#???##### | | ????????????# # % ########??????????????? | | ????????????# #| % #?????????????????????? | | ????????????# %+% #?????????????????????? | | ????????????# % !#### #?????????????????????? | | ????????????# #??# #?????????????????????? | | ????????????# !#??# #?????????????????????? | | ????????????# !=#??# #?????????????????????? | | ????????????# ==%#??# #?????????????????????? | | ????????????# =%#### ###???????????????????? | | ????????????# %##! ###########+????????? | | ??????????#########+## ????????? | | ??? % %% ???????? | | ??? %= ???????? | | ??? ???????? | | ????###############+## ???????? | | ?????????????????? # = ##########+?????????? | | ?????????????????? ####g#######????????????????? | | ?????????????????? #=%[@ g ]#????????????????? | | ??????????????????! # [*b #????????????????? | | ?????????????????? # gm g #????????????????? | | ??????????????????! # g !#????????????????? | | ??????????????????! # #????????????????? | | ?????????????????? # #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# [ * #????????????????? | | ?????????????????????+% #????????????????? | | ???????????????????? # #????????????????? | | ????????????????????## #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# !!! #????????????????? | | ?????????????????????# !! #????????????????? | | ?????????????????????# !! #????????????????? | | ?????????????????????############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Z1$+NX3F=JRE3_ZNQR root@ Challenges ------------ None Game ------ Seed RagnarokActiveShearcannon Manual? 0 Play Time 02:07:42 Cumulative 55.6 hours Start 2025.01.30 @ 23:07:39 End 2025.02.02 @ 12:55:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 24 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 71092a63-95ec-4928-90b1-ea775b070f13