Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 12:55:04

Player: MoYuYu

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (183)     915
Value Destroyed (6849)     6849
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (3201)               3201
              TOTAL SCORE: 14345

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2701

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          75%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Recoil Stabilizer
       Improved Spread Laser
                Plasma Rifle
   High-powered Shotgun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
       Advanced Assault Cannon
       Improved Datajack
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Cold Fusion Reactor
>               --- PROPULSION -------
                Titanium Leg
                VSS Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Light Armor Plating
        Layered Light Armor Plating
                Force Field
>               --- WEAPON -----------
          Heavy Flail
          Heavy Flail
          Heavy Flail
                Power Maul
>               --- INVENTORY --------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Seismic Detector
                Recoil Stabilizer
                Matter Filter
       Improved Spread Laser
                Plasma Rifle
   High-powered Shotgun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
       Advanced Assault Cannon
       Improved Datajack
          Heavy Flail
          Heavy Flail
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   1   1   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             204  | 6   10  17  41  91  39  
  Power                    20   | 1   2   3   2   7   5   
    Engine                 15   | 1   2   3   2   5   2   
    Core                   4    | .   .   .   .   2   2   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               66   | 2   5   3   12  30  14  
    Treads                 15   | .   .   .   3   8   4   
    Leg                    42   | 2   5   3   1   21  10  
    Wheel                  9    | .   .   .   8   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  57   | 1   2   2   12  28  12  
    Device                 26   | .   .   .   4   16  6   
    Storage                3    | 1   1   .   .   1   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             26   | .   1   2   7   10  6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   61   | 2   1   9   15  26  8   
    Energy Gun             12   | .   .   3   3   6   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          31   | 2   1   6   10  12  .   
    Ballistic Cannon       6    | .   .   .   2   4   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   7   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   
  Unidentified Prototypes  4    | .   .   .   .   2   2   
  Corrupted Parts          7    | .   .   .   .   2   5   
    System Corruption      51   | .   .   .   .   9   42  
Parts Lost                 73   | .   .   1   12  23  37  
  Power                    7    | .   .   .   .   2   5   
  Propulsion               25   | .   .   .   2   9   14  
  Utility                  23   | .   .   1   3   7   12  
  Weapon                   18   | .   .   .   7   5   6   
  Highest Loss Streak      13   | .   .   1   4   6   13  
  To Critical Strikes      3    | .   .   .   .   .   3   
Average Slot Usage (%)     96   | .   97  99  97  98  84  
  Engine                   7    | .   14  11  9   5   2   
  Treads                   4    | .   .   .   1   6   4   
  Leg                      18   | .   28  32  .   19  22  
  Wheel                    5    | .   .   .   23  2   .   
  Device                   4    | .   .   .   3   6   3   
  Storage                  8    | .   14  11  9   7   6   
  Processor                4    | .   .   .   7   6   .   
  Protection               8    | .   12  11  7   7   10  
  Energy Gun               7    | .   .   11  13  8   1   
  Ballistic Gun            16   | .   28  22  17  17  .   
  Ballistic Cannon         2    | .   .   .   3   3   2   
  Impact Weapon            3    | .   .   .   .   .   19  
Peak Build Rating          61   | 6   8   16  33  54  61  
  Average Rating           33   | 4   6   12  26  45  44  
  On Entrance              17   | .   6   8   16  32  42  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             83   | 14  19  30  41  81  83  
  Greatest Support         89   | 20  20  30  40  76  89  
  Greatest Overweight (x)  3    | .   .   .   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  
  Average Capacity         13   | 7   8   10  10  15  20  
  Most Carried             20   | 4   8   10  10  20  19  
  Average Carried          11   | 3   7   9   9   13  13  
  Final Capacity           20   | 8   10  10  10  20  20  
  Final Carried            11   | 4   8   10  10  11  10  

 Class Distribution 
--------------------
 29% | Gunner
 28% | Scavenger-Gunner
 12% | Scavenger-Mutant
 11% | Mutant
 10% | Scavenger-Tank
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           5523 | 185  380  337  1171 2858 592  
  Remotely                 707  | .    .    .    .    707  .    
Salvage Created            7639 | .    369  347  1956 3225 1742 
  Parts                    351  | .    27   28   97   160  39   
Haulers Intercepted        5    | .    .    1    1    3    .    
Recyclers Shooed           2    | .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  153  | .   11  8   38  71  25  
  Melee                    10   | .   .   .   .   .   10  
  Guns                     105  | .   11  8   32  54  .   
  Cannons                  13   | .   .   .   2   11  .   
  AOE                      10   | .   .   .   4   6   .   
Classes Destroyed          19   | .   2   2   5   10  .   
  Worker                   9    | .   .   .   1   5   3   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 4    | .   .   .   1   2   1   
  Hauler                   5    | .   .   1   1   3   .   
  Recycler                 8    | .   .   .   3   3   2   
  Mechanic                 2    | .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  7    | .   .   .   1   3   3   
  Swarmer                  25   | .   3   3   10  9   .   
  Cutter                   1    | .   .   .   .   1   .   
  Grunt                    69   | .   8   1   16  31  13  
  Brawler                  8    | .   .   .   .   6   2   
  Duelist                  7    | .   .   .   .   5   2   
  Protector                3    | .   .   .   .   3   .   
  Sentry                   20   | .   .   4   9   4   3   
  Specialist               3    | .   .   .   .   3   .   
  Hunter                   9    | .   .   .   3   3   3   
  Programmer               7    | .   .   .   .   5   2   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           9    | .   4   2   7   9   8   
  Combat Bots Only         6    | .   4   2   6   5   5   
Max Kills in Single Turn   3    | .   1   1   2   3   2   
  Gunslinging              1    | .   .   .   1   1   .   
  Exploded                 2    | .   .   .   1   2   .   
  Melee                    2    | .   .   .   .   .   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        1065  | .    54   39   193  440  339  
  Missed                   277   | .    13   11   53   112  88   
Damage Taken               13784 | .    527  375  2375 5633 4874 
  Core                     2005  | .    97   25   334  699  850  
  Absorbed by Shields      200   | .    .    .    .    .    200  
  Redirected to Shielding  170   | .    39   13   .    13   105  
  Ignored by Resistances   147   | .    .    .    37   110  .    
  Regen/Repaired (Parts)   149   | .    .    60   89   .    .    
Core Remaining (%)         58    | 100  61   93   39   .    .    
Volleys Fired              283   | .    33   23   85   142  .    
  Largest                  4     | .    2    3    4    4    .    
  Hottest                  211   | .    40   99   168  211  .    
Shots Fired                902   | .    66   69   283  484  .    
  Gun                      806   | .    66   69   274  397  .    
  Cannon                   89    | .    .    .    9    80   .    
  Launcher                 7     | .    .    .    .    7    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  640   | .    66   46   195  333  .    
  Thermal                  199   | .    .    23   64   112  .    
  Explosive                7     | .    .    .    .    7    .    
  Electromagnetic          56    | .    .    .    24   32   .    
  Robot Hit Streak         36    | .    8    36   28   17   .    
  Robot Miss Streak        10    | .    2    3    5    10   .    
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        19    | .    1    .    7    11   .    
    Max Gunslinging Chain  2     | .    1    .    2    2    .    
Shots Hit Robots           723   | .    45   52   182  342  102  
  Core Hits                450   | .    19   16   89   309  17   
  Critical Kills           4     | .    .    .    .    .    4    
  Critical Parts Destroyed 31    | .    .    .    .    2    29   
  Critical Strikes         51    | .    .    2    5    5    39   
    Burn                   7     | .    .    2    4    1    .    
    Destroy                2     | .    .    .    .    2    .    
    Blast                  3     | .    .    .    1    2    .    
    Smash                  36    | .    .    .    .    .    36   
    Sever                  3     | .    .    .    .    .    3    
Melee Attacks              150   | .    .    .    .    .    150  
  Impact                   141   | .    .    .    .    .    141  
  Slashing                 9     | .    .    .    .    .    9    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    10   
    Combat Hostiles        3     | .    .    .    .    .    3    
  Follow-up Attacks        46    | .    .    .    .    .    46   
Damage Inflicted           19151 | .    603  657  3442 9480 4969 
  Guns                     10452 | .    603  657  3024 6168 .    
  Cannons                  1504  | .    .    .    107  1397 .    
  Explosions               2226  | .    .    .    311  1915 .    
  Melee                    4969  | .    .    .    .    .    4969 
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  7541  | .    603  357  1909 4672 .    
  Thermal                  4598  | .    .    300  1112 3186 .    
  Explosive                1100  | .    .    .    .    1100 .    
  Electromagnetic          943   | .    .    .    421  522  .    
  Impact                   4801  | .    .    .    .    .    4801 
  Slashing                 168   | .    .    .    .    .    168  
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         75    | .    1    1    .    19   75   
  Average Corruption       9     | .    1    1    .    5    23   
  Corruption Purged        5     | .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  137   | .    3    .    .    90   44   
    Message Errors         27    | .    .    .    .    19   8    
    Matter Fused           31    | .    1    .    .    19   11   
    Heat Flow Errors       12    | .    .    .    .    8    4    
    Energy Discharges      24    | .    1    .    .    16   7    
    Parts Rejected         5     | .    .    .    .    3    2    
    Parts Fused            4     | .    1    .    .    2    1    
    Data Loss (minor)      15    | .    .    .    .    9    6    
    Data Loss (major)      9     | .    .    .    .    6    3    
    Misfires               1     | .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    2    
    Weapon Failures        6     | .    .    .    .    6    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            1614  | .    .    .    5    39   1570 
  Projectiles              5     | .    .    .    5    .    .    
  Explosions               39    | .    .    .    .    39   .    
  Melee                    1570  | .    .    .    .    .    1570 
Knockbacks                 35    | .    .    .    2    15   18   
  Impact                   14    | .    .    .    .    .    14   
  Kinetic                  15    | .    .    .    1    14   .    
  Secondary                6     | .    .    .    1    1    4    
Self-Inflicted Damage      580   | .    .    .    201  379  .    
  Shots                    11    | .    .    .    4    7    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        468   | .    20   231  392  468  132  
  Average Temperature      122   | .    6    66   158  119  45   
  Received Heat Transfer   3489  | .    279  108  693  1035 1374 
  Effects                  19    | .    .    .    8    11   .    
    Shutdowns              3     | .    .    .    .    3    .    
    Energy Bleed           3     | .    .    .    3    .    .    
    Interference           9     | .    .    .    3    6    .    
    Matter Decay           2     | .    .    .    1    1    .    
    Short Circuit          1     | .    .    .    1    .    .    
    Damage (major)         1     | .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    .    18   
  Combat Hostiles          15    | .    .    .    .    .    15   
  Parts Fried              28    | .    .    .    .    .    28   
  Impact Corruptions       60    | .    .    .    .    .    60   
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             12    | .    .    2    7    3    .    
  Heat Transferred         7936  | .    .    888  2285 4763 .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    4    3    .    

 Alert                          | -11  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Peak Influence             1778 | .    238  229  671  1778 1166 
  Initial                  1100 | .    .    73   13   243  1100 
  Average                  615  | .    102  116  326  842  1055 
Maximum Alert Level        5    | .    1    1    2    5    4    
  Low Security (%)         26   | 100  97   93   30   .    .    
  Level 1                  9    | .    2    6    31   5    .    
  Level 2                  23   | .    .    .    38   37   .    
  Level 3                  23   | .    .    .    .    33   59   
  Level 4                  14   | .    .    .    .    18   40   
  Level 5                  1    | .    .    .    .    2    .    
  High Security            .    | .    .    .    .    2    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          37   | .    2    1    8    19   7    
  Investigation            2    | .    .    .    .    1    1    
  Extermination            6    | .    .    .    .    4    2    
  Reinforcement            16   | .    2    1    4    9    .    
  Assault                  9    | .    .    .    1    4    4    
  Garrison                 4    | .    .    .    3    1    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    1    .    
Haulers Reinforced         1    | .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           13   | .   1   2   2   5   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              250  | .   22  17  58  104 49  
  Peak Tracking Total      12   | .   6   5   5   6   12  
  Tactical Retreats        10   | .   .   2   3   4   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            10   | .   1   1   3   3   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   .   2   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   5   .   
  Reused                   1    | .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   3   1   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          14   | .   .   .   4   9   1   
  Max in Single Turn       5    | .   .   .   2   5   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          35   | .   9   7   7   10  2   
  Terminals                24   | .   6   5   5   7   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          4    | .   1   1   1   1   .   
  Recycling Units          3    | .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   
Total Hacks                90   | .   30  21  19  15  5   
  Successful               43   | .   16  11  12  2   2   
  Failed                   47   | .   14  10  7   13  3   
    Catastrophic           14   | .   5   3   .   4   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   45   | .   18  12  10  5   .   
  Terminals                66   | .   23  16  13  10  4   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          9    | .   1   2   3   3   .   
  Recycling Units          9    | .   6   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   3   2   .   
Terminal Hacks             29   | .   11  8   8   1   1   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   
  Prototype ID Bank        11   | .   3   6   2   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Alert Level              6    | .   2   1   3   .   .   
  Unreport Threat          4    | .   .   1   2   .   1   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   2   2   .   .   
  Scan Component           2    | .   .   1   1   .   .   
  Repair                   2    | .   .   1   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   1   .   .   
Unauthorized Hacks         6    | .   3   1   1   1   .   
  Terminals                1    | .   .   .   1   .   .   
    Assimilate             1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   3   1   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
    Mask                   3    | .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         31   | .   8   6   7   9   1   
  Full Trace Events        3    | .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   
  Time                     45   | .   .   26  19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               8050 | 113  697  907  1583 3518 1232 
Spaces Moved               4393 | 89   413  544  970  1868 509  
  Core                     9    | 9    .    .    .    .    .    
  Treads                   932  | .    .    .    79   728  125  
  Legs                     2378 | 80   413  544  .    957  384  
  Wheels                   1074 | .    .    .    891  183  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   90   112  
  Average Speed            127  | 112  120  120  101  135  159  
  Slowest Speed            330  | 120  120  120  240  260  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 5    82   53   85   58   17   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    1    1    
Terrain Destroyed          166  | .    .    .    37   128  1    
  Melee                    1    | .    .    .    .    .    1    
  Projectile               23   | .    .    .    3    20   .    
  AOE                      142  | .    .    .    34   108  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      6031 | 98   552  757  1380 2508 736  
  Wait                     844  | .    77   145  226  327  69   
  Move                     4388 | 88   412  543  969  1867 509  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  118  | 4    8    11   31   44   20   
  Fast Attach              49   | 6    2    3    10   15   13   
  Attach                   55   | .    .    2    12   23   18   
  Detach                   1    | .    .    .    1    .    .    
  Swap                     100  | .    8    12   19   53   8    
  Drop                     98   | .    12   18   27   35   6    
  Fire                     283  | .    33   23   85   142  .    
  Melee                    93   | .    .    .    .    .    93   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2])
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  223 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  666 | -10/Materials | Discovered new exit (range 9)
  802 | -10/Materials | Discovered new exit (range 7)
  811 | -10/Materials | Entered another Materials area
  811 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1277 | -9/Materials  | Build established: Scavenger-Tank
 1509 | -9/Materials  | Repaired Aluminum Leg
 1679 | -9/Materials  | Discovered new exit (range 14)
 1718 | -9/Materials  | Entered another Materials area
 1718 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1967 | -8/Materials  | Garrison activated, responded to threat
 2053 | -8/Materials  | Lost 4 parts (2u2w)
 2097 | -8/Materials  | Discovered new exit (range 15)
 2160 | -8/Materials  | Discovered new exit (range 6)
 2609 | -8/Materials  | Lost 3 parts (3w)
 2643 | -8/Materials  | Build established: Gunner
 2737 | -8/Materials  | Core integrity fell below 50%
 2918 | -8/Materials  | First assault squad dispatched
 3075 | -8/Materials  | Repaired Minigun
 3093 | -8/Materials  | Discovered new exit (range 16)
 3265 | -8/Materials  | Discovered new exit (range 16)
 3301 | -8/Materials  | Entered Factory
 3301 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3451 | -7/Factory    | Garrison activated, responded to threat
 3510 | -7/Factory    | Lost 3 parts (1n1u1w)
 4232 | -7/Factory    | Build established: Scavenger-Gunner
 4284 | -7/Factory    | Discovered new exit (range 12)
 4444 | -7/Factory    | Cargo convoy interrupted
 4706 | -7/Factory    | Discovered new exit (range 5)
 4901 | -7/Factory    | First assault squad dispatched
 5502 | -7/Factory    | Build established: Gunner
 5901 | -7/Factory    | Build established: Scavenger-Gunner
 6322 | -7/Factory    | Core integrity fell below 50%
 6377 | -7/Factory    | Lost 3 parts (1n1u1w)
 6571 | -7/Factory    | System corruption reached 10%
 6608 | -7/Factory    | Core integrity fell below 20%
 6677 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 6743 | -7/Factory    | High security lockdown imminent
 6767 | -7/Factory    | Lost 3 parts (2n1u)
 6778 | -7/Factory    | Discovered new exit (range 8)
 6819 | -7/Factory    | Entered another Factory area
 6819 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7169 | -6/Factory    | First assault squad dispatched
 7241 | -6/Factory    | Build established: Scavenger-Mutant
 7344 | -6/Factory    | System corruption reached 10%
 7391 | -6/Factory    | Lost 8 parts (1p4n3u)
 7772 | -6/Factory    | System corruption reached 30%
 7790 | -6/Factory    | Lost 13 parts (2p6n3u2w)
 8009 | -6/Factory    | Core integrity fell below 50%
 8045 | -6/Factory    | Core integrity fell below 20%
 8051 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08029_ G-67 Veteran system corrupted by crushing
  effect.
08029_ G-67 Veteran knocked back.
08030_ G-67 Veteran system terminally corrupted.
08030_ Adv. Heat Sink fried. <x2>
08031_ Carbon-fiber Leg destroyed. <x2>
08035_ G-50 Soldier Carbon-fiber Leg severed.
08037_ Lgt. Angular Momentum Engine destroyed.
08039_ Adv. Heat Sink destroyed.
08040_ Power Sword destroyed.
08040_ System corrupted by crushing effect (+5).
08040_ M-28 Smith repairs G-50 Soldier.
08042_ M-28 Smith fits Unknown Hover Unit on
  G-50 Soldier.
08044_ System corrupted: Component data lost.
08046_ B-48 Gladiator suffers critical hit
  (Burn).
08048_ Hvy. Flail destroyed. <x2>
08050_ M-28 Smith repairs B-48 Gladiator.
08050_ Power Maul destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             15
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         6
Recoil Reduction           3
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Z1$+NX3F=JRE3_ZNQR
root@

 Challenges 
------------
None

 Game 
------
Seed              RagnarokActiveShearcannon
  Manual?         0
Play Time         02:07:42
  Cumulative      55.6 hours
  Start           2025.01.30 @ 23:07:39
  End             2025.02.02 @ 12:55:04
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           24
  Adventurer      4
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          39
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SATURATION(60)
Steam             1


RUN: 71092a63-95ec-4928-90b1-ea775b070f13