Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.28 @ 19:23:23 // Halloween2019/Abominations Player: Puzzlebark Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (2095) 2095 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4680 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 35/100 System Corruption 5% Temperature Cool (26) Location -7/Factory Parts ------- Power (2) Propulsion (4) Carbon-fiber Leg Improved Titanium Leg Utility (5) Small Storage Unit Advanced Targeting Computer Target Analyzer Medium Reactive Plating Weapon (2) Heavy EM Shotgun Gauss Cannon Inventory (6) Assault Cannon Missile Launcher Peak State ------------ Power Light Ion Engine Propulsion Improved Hover Unit Cooled Airjet Cooled Airjet Utility Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Weapon Flak Gun Axe Inventory Light Treads Small Storage Unit Heavy EM Shotgun Gatling Laser Gatling Laser Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Missile Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Axe Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 83 | 6 7 17 11 42 Power 8 | 1 1 1 . 5 Engine 6 | 1 1 1 . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 26 | 2 2 4 2 16 Treads 3 | 2 . . . 1 Leg 12 | . . 4 2 6 Wheel 6 | . 2 . . 4 Hover 5 | . . . . 5 Flight . | . . . . . Utility 15 | 1 2 4 3 5 Device 6 | . . 4 . 2 Storage 4 | 1 2 . . 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 34 | 2 2 8 6 16 Energy Gun 6 | 1 . . 1 4 Energy Cannon 6 | . . 2 1 3 Ballistic Gun 9 | 1 2 4 . 2 Ballistic Cannon 3 | . . . . 3 Launcher 5 | . . . 3 2 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . 1 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 30 | . 4 . 1 25 Power 6 | . 1 . . 5 Propulsion 10 | . 2 . . 8 Utility 5 | . . . 1 4 Weapon 9 | . 1 . . 8 Highest Loss Streak 11 | . 4 . 1 11 Average Slot Usage (%) 81 | . 95 95 90 60 Engine 8 | . 13 11 9 3 Treads 2 | . 19 . . . Leg 14 | . . 16 24 11 Wheel 2 | . 7 5 . 1 Hover 1 | . . . . 2 Device 9 | . . 18 16 3 Storage 14 | . 25 22 11 5 Processor 7 | . . . 9 15 Energy Gun 1 | . 8 . . . Energy Cannon 3 | . . 5 3 3 Ballistic Gun 5 | . 19 6 4 . Launcher 2 | . . . 7 1 Slashing Weapon 3 | . . 7 2 3 Naked Turns . | . . . . . Heaviest Build 49 | 12 41 49 49 42 Greatest Support 60 | 40 40 30 45 60 Greatest Overweight (x) 12 | . 12 3 1 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 16 | 6 16 16 16 10 Average Capacity 11 | 4 14 16 11 8 Most Carried 16 | 4 6 16 16 10 Average Carried 8 | 2 4 12 10 5 Final Capacity 16 | 6 16 16 10 6 Final Carried 14 | 4 2 14 9 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1325 | 159 194 328 156 488 Remotely . | . . . . . Salvage Created 1828 | . 408 436 299 685 Parts 122 | . 25 44 22 31 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 37 | . 9 9 5 14 Melee 4 | . . 2 1 1 Guns 13 | . 9 2 1 1 Cannons 11 | . . 5 2 4 AOE 9 | . . . 1 8 Classes Destroyed 6 | . 3 1 . 2 Worker 3 | . . . . 3 Recycler 1 | . . . . 1 Swarmer 2 | . 1 1 . . Grunt 12 | . 2 . . 10 Sentry 1 | . . 1 . . Abomination 22 | . 6 7 5 4 Best Kill Streak 6 | . 2 3 2 6 Combat Bots Only 4 | . 2 3 2 4 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 1 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4873 | . 627 457 245 3544 Core 964 | . 146 62 39 717 Absorbed by Shields 270 | . . 180 90 . Core Remaining (%) 79 | 100 41 84 92 . Volleys Fired 181 | . 40 50 15 76 Largest 2 | . 2 2 2 2 Hottest 108 | . 60 68 75 108 Shots Fired 229 | . 74 53 20 82 Gun 115 | . 74 11 10 20 Cannon 102 | . . 41 8 53 Launcher 11 | . . . 2 9 Special 1 | . . 1 . . Kinetic 108 | . 56 11 10 31 Thermal 107 | . 18 42 8 39 Explosive 11 | . . . 2 9 Electromagnetic 3 | . . . . 3 Robot Hit Streak 16 | . 10 5 9 16 Robot Miss Streak 5 | . 3 5 2 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 169 | . 53 30 19 67 Core Hits 87 | . 19 16 11 41 Critical Hits 12 | . 2 2 1 7 Critical Kills 3 | . 1 1 . 1 Critical Parts Destroyed 9 | . 1 1 1 6 Melee Attacks 22 | . . 5 5 12 Impact . | . . . . . Slashing 22 | . . 5 5 12 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4662 | . 684 802 553 2623 Guns 1276 | . 684 74 140 378 Cannons 2060 | . . 643 180 1237 Explosions 814 | . . . 94 720 Melee 500 | . . 73 139 288 Ramming . | . . . . . Kinetic 1427 | . 514 74 140 699 Thermal 1885 | . 170 655 180 880 Explosive 801 | . . . 94 707 Electromagnetic 49 | . . . . 49 Impact . | . . . . . Slashing 500 | . . 73 139 288 Piercing . | . . . . . Highest Corruption 6 | . . 6 . 5 Average Corruption 3 | . . 2 . 3 Corruption Purged . | . . . . . Effects 31 | . . 9 . 22 Message Errors 8 | . . 1 . 7 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . 1 . 3 Energy Discharges 6 | . . 5 . 1 Parts Rejected 2 | . . . . 2 Targeting Errors 6 | . . 2 . 4 Overload Shots . | . . . . . Overflow Damage 120 | . . 38 4 78 Projectiles 91 | . . 38 . 53 Explosions 29 | . . . 4 25 Melee . | . . . . . Knockbacks 13 | . . . . 13 Impact . | . . . . . Kinetic 11 | . . . . 11 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 758 | . 758 174 232 637 Average Temperature 95 | . 131 38 59 110 Received Heat Transfer 741 | . 69 30 . 642 Effects 20 | . 5 . . 15 Shutdowns 3 | . 2 . . 1 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Short Circuit 3 | . 1 . . 2 Damage (major) 9 | . 2 . . 7 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1123 | . 198 262 82 581 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 233 | . 85 105 38 233 Average Influence 41 | . 35 53 17 56 Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | . . . . . Level 1 4 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 38 | . 2 9 2 25 Investigation 9 | . 1 2 1 5 Extermination . | . . . . . Reinforcement 11 | . 1 1 . 9 Assault 11 | . . 6 . 5 Garrison 7 | . . . 1 6 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 5 | . . . . 5 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 16 | . 3 6 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 20 9 6 31 Peak Tracking Total 6 | . 6 3 2 6 Tactical Retreats 7 | . 3 . . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . 1 1 1 2 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 1 3 . 2 Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 1 4 . 4 Successful 5 | . 1 3 . 1 Failed 4 | . . 1 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 1 4 . . Terminals 5 | . 1 4 . . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 7 . . Terminals 4 | . 1 3 . . Track 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 45 | . . . . 45 Total Damage 556 | . . . . 556 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2766 | 129 390 666 626 955 Spaces Moved 1705 | 74 167 372 406 686 Core 108 | 2 1 . . 105 Treads 189 | 72 107 . . 10 Legs 982 | . . 233 406 343 Wheels 292 | . 59 139 . 94 Hover 134 | . . . . 134 Flight . | . . . . . Fastest Speed 45 | 50 100 100 120 45 Average Speed 120 | 157 141 131 127 100 Slowest Speed 650 | 160 650 210 150 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 52 36 55 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . . 3 . 12 Terrain Destroyed 53 | . . 3 7 43 Melee 4 | . . 3 . 1 Projectile 5 | . . . 2 3 AOE 44 | . . . 5 39 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2081 | 84 215 475 465 842 Wait 7 | . 2 4 . 1 Move 1700 | 73 165 371 405 686 Hop . | . . . . . Pick Up 52 | 5 1 19 12 15 Fast Attach 35 | 5 1 11 5 13 Attach 29 | 1 4 . 3 21 Detach 3 | . . . . 3 Swap 19 | . 2 6 3 8 Drop 33 | . . 9 17 7 Fire 181 | . 40 50 15 76 Melee 22 | . . 5 5 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 414 | -10/Materials | Core integrity fell below 50% 440 | -10/Materials | Lost 4 parts (1p2n1w) 511 | -10/Materials | Discovered new exit (range 9) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Utility x2 954 | -9/Materials | Discovered new exit (range 10) 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -8/Materials | Garrison activated, responded to threat 1806 | -8/Materials | Discovered new exit (range 6) 1812 | -8/Materials | Entered Factory 1812 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1834 | -7/Factory | Garrison activated, responded to threat 2032 | -7/Factory | Core integrity fell below 50% 2063 | -7/Factory | Lost 10 parts (2p3n2u3w) 2462 | -7/Factory | Garrison activated, responded to threat 2506 | -7/Factory | Core integrity fell below 20% 2514 | -7/Factory | Garrison activated, responded to threat 2540 | -7/Factory | Lost 11 parts (1p4n2u4w) 2642 | -7/Factory | Garrison activated, responded to threat 2767 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02746_ Destroyed Particle Gun. 02746_ G-47 Trooper suffers critical hit. 02746_ Destroyed Aluminum Leg. 02746_ G-47 Trooper knocked back. 02754_ ALERT: Dispatching additional forces to engage threats. 02754_ C-30 ARC bursts open, deploying its payload. 02754_ G-50 Soldier unfolds itself. 02754_ G-47 Trooper unfolds itself. 02754_ M-28 Smith unfolds itself. 02755_ K-01 Serf cleans the Neutrino Reactor. 02757_ System corrupted: Heat flow error (+109). 02759_ Acquired Med. Reactive Plating. 02760_ Fabricator completes R-06 Scavenger. 02760_ K-01 Serf cleans the Neutrino Reactor. 02761_ System corrupted: Gauss Cannon targeting data glitched. 02761_ G-47 Trooper knocked back. 02765_ G-50 Soldier knocked back. 02767_ G-47 Trooper destroyed. 02767_ G-50 Soldier suffers critical hit. 02767_ Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | % #?????????#######??????????????????????????? | | #######?????????#""G""#??????????????????????????? | | #??????????????# "%" #?##########???????????????? | | ################ """ ### #???????????????? | | # # """" #???????????????? | | # # ""F" #???????????????? | | # #@ %"" #???????????????? | | + = #%g #???????????????? | | #= + g """ #???????????????? | | # # g """ #???????????????? | | # # """ #???????????????? | | ## # #???????????????? | | ## #####+##r#???????????????? | | ## % ???????????????????????? | | ## ?????????????????????? | | ### ????????????????????? | | ??# #???????????????????? | | ??# #???????????????????? | | ??+ #???????????????????? | | ??# #???????????????????? | | ??# %#???????????????????? | | ??# ######### #???????????????????? | | ??? ????????# ????????????????????? | | ###????????????? ??????????????????????? | | #??????????? ????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Power Shielding 66 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatSpreadAnalyzer Manual? 0 Play Time 00:33:48 Cumulative 175.7 hours Start 2019.10.28 @ 18:37:47 End 2019.10.28 @ 19:23:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 161 Rogue 39 Adventurer 61 Explorer 0 Win Type - Total 8 Types 6/0/2/0/0/0/0 Lore% 46 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 111d80b6-17a1-40aa-a723-0fce8c3d378a