Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.13 @ 12:02:28 // AFD2020/Player2
Player: Storm Mk9
Result: Self-destructed
Performance
-------------
Evolutions (5) 2500
Regions Visited (8) 1600
Robots Destroyed (101) 505
Value Destroyed (4210) 4210
Prototype IDs (10) 200
Alien Tech Used (0) 0
Bonus (2173) 2173
TOTAL SCORE: 11188
Bonus
-------
High Alert Combat Kills 535
Follower Combat Kills 1260
Met Imprinter 300
Was Imprinted 300
Friendly Fire -222
Cogmind
---------
Core Integrity 386/1000
Matter 228/300
Energy 590/590
System Corruption 2%
Temperature Cool (0)
Movement Walking (120)
Location -5/Factory
Parts
-------
> --- POWER (3) --------
Reinforced Fission Core
Reinforced Fission Core
Micro Fission Core
> --- PROPULSION (6) ---
Carbon-fiber Leg
Carbon-fiber Leg
Flexi-carbon Leg
Flexi-carbon Leg
Flexi-carbon Leg
Enhanced Armored Leg
> --- UTILITY (6) ------
Advanced Heat Sink
Advanced Weight Redist. System
Terrain Scanner
Advanced Terrain Scanner
Improved Utility Shielding
Makeshift System Shield
> --- WEAPON (3) -------
Magnetic Acceleration Cannon
Improved Proton Missile Launcher
Heavy Shock Bomb Launcher
> --- INVENTORY (4) ----
Improved Coolant Injector
Improved Hacking Suite
Makeshift System Shield
Mobile Refinery Mk. CCLXVII
Peak State
------------
> --- POWER ------------
Reinforced Fission Core
Reinforced Fission Core
Micro Fission Core
> --- PROPULSION -------
Carbon-fiber Leg
Carbon-fiber Leg
Flexi-carbon Leg
Flexi-carbon Leg
Flexi-carbon Leg
Enhanced Armored Leg
> --- UTILITY ----------
Advanced Heat Sink
Advanced Weight Redist. System
Terrain Scanner
Advanced Terrain Scanner
Improved Utility Shielding
Makeshift System Shield
> --- WEAPON -----------
Magnetic Acceleration Cannon
Improved Proton Missile Launcher
Heavy Shock Bomb Launcher
> --- INVENTORY --------
Improved Coolant Injector
Improved Hacking Suite
Makeshift System Shield
Mobile Refinery Mk. CCLXVII
[Rating: 83]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Flight Unit
Treads Light Treads
Leg Carbon-fiber Leg
Wheel Wheel
Flight Unit Flight Unit
Utility Advanced Weight Redist. System
Device Advanced Weight Redist. System
Storage Compact Matter Pod
Hackware Makeshift System Shield
Protection Improved Utility Shielding
Weapon Light Assault Rifle
Energy Gun High-powered Shock Rifle
Ballistic Gun Light Assault Rifle
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Improved Proton Missile Launcher
Build | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Slots Evolved 11 | . 1 . 2 . . . 6 2
Power 2 | . . . 1 . . . 1 .
Propulsion 4 | . . . 1 . . . 2 1
Utility 4 | . 1 . . . . . 2 1
Weapon 1 | . . . . . . . 1 .
Parts Attached 89 | 7 9 2 5 . 5 8 16 37
Power 15 | 1 1 1 1 . 1 3 1 6
Engine 5 | 1 1 . . . . 1 . 2
Core 8 | . . 1 1 . 1 . 1 4
Reactor 2 | . . . . . . 2 . .
Propulsion 28 | 2 2 . 1 . 1 2 5 15
Treads 3 | 2 . . . . . . . 1
Leg 10 | . . . . . . . . 10
Wheel 1 | . . . . . . . . 1
Hover . | . . . . . . . . .
Flight 14 | . 2 . 1 . 1 2 5 3
Utility 20 | 2 4 . 1 . 2 2 4 5
Device 14 | . 3 . 1 . 1 2 4 3
Storage 1 | . . . . . . . . 1
Processor . | . . . . . . . . .
Hackware 1 | . . . . . 1 . . .
Protection 4 | 2 1 . . . . . . 1
Artifact . | . . . . . . . . .
Weapon 26 | 2 2 1 2 . 1 1 6 11
Energy Gun 8 | . 2 . . . . . 2 4
Energy Cannon . | . . . . . . . . .
Ballistic Gun 13 | 2 . 1 2 . 1 1 3 3
Ballistic Cannon 2 | . . . . . . . 1 1
Launcher 3 | . . . . . . . . 3
Special Weapon . | . . . . . . . . .
Impact Weapon . | . . . . . . . . .
Slashing Weapon . | . . . . . . . . .
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes 4 | . . . . . . . 2 2
Parts Lost 26 | . . 1 . 1 . 1 5 18
Power 4 | . . . . . . . . 4
Propulsion 11 | . . . . 1 . 1 2 7
Utility 2 | . . . . . . . . 2
Weapon 9 | . . 1 . . . . 3 5
Highest Loss Streak 3 | . . 1 . 1 . 1 2 3
Average Slot Usage (%) 84 | . 85 99 91 99 100 94 83 72
Engine 3 | . 12 10 . . . 1 . 4
Core 9 | . . 1 14 20 20 11 3 9
Reactor 2 | . . . . . . 6 12 1
Treads 1 | . 11 . . . . . . .
Leg 4 | . . . . . . . . 11
Flight 17 | . 12 25 26 29 30 29 24 5
Device 17 | . 6 25 28 30 27 15 20 12
Hackware 4 | . . . . . 2 10 6 5
Protection 3 | . 22 12 1 . . . . 2
Energy Gun 3 | . 6 22 5 . . . 1 3
Ballistic Gun 11 | . 12 1 14 20 20 20 12 5
Launcher 1 | . . . . . . . . 2
Naked Turns . | . . . . . . . . .
Heaviest Build 77 | 9 9 9 14 14 16 29 47 77
Greatest Support 119 | 40 40 14 18 18 21 34 56 119
Greatest Overweight (x) 8 | . 2 . . . . . 1 8
Average Overweight (x) . | . . . . . . . . .
Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4
Average Capacity 4 | 4 4 4 4 4 4 4 4 4
Most Carried 4 | 4 4 4 4 3 4 4 4 4
Average Carried 3 | . 1 3 3 3 3 3 3 3
Final Capacity 4 | 4 4 4 4 4 4 4 4 4
Final Carried 4 | . 4 4 3 3 4 4 3 4
Class Distribution
--------------------
37% | Hacker-Mutant
23% | Scavenger-Mutant
12% | Hacker-Gunner
12% | Scavenger-Skirmisher
11% | Hacker-Sprinter
3% | Scavenger-Sprinter
Dominant Class
----------------
Hacker-Mutant | -10/Materials
Scavenger-Mutant | -10/Mines
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -9/Mines
Hacker-Mutant | -7/Zion
Hacker-Mutant | -6/Proximity Caves
Hacker-Sprinter | -6/Factory
Scavenger-Skirmisher | -5/Factory
Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5
----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Matter Collected 2618 | 270 115 22 78 16 30 245 739 1103
Remotely . | . . . . . . . . .
Salvage Created 4921 | . 273 203 184 33 . 456 981 2791
Parts 218 | . 11 9 14 4 . 14 48 118
Haulers Intercepted 2 | . . . . . . . . 2
Recyclers Shooed 5 | . . . 1 . . . 1 3
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . .
Prevented . | . . . . . . . . .
Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Combat Hostiles Destroyed 82 | . 3 6 4 2 . 7 18 42
Guns 69 | . 3 6 4 2 . 7 17 30
Cannons 2 | . . . . . . . 1 1
AOE 10 | . . . . . . . . 10
Classes Destroyed 15 | . 4 . 1 . . 1 2 7
Worker 2 | . . . . . . . 1 1
Builder 2 | . . . . . . . . 2
Hauler 2 | . . . . . . . . 2
Recycler 4 | . 2 . . . . . . 2
Operator 1 | . . . . . . . . 1
Watcher 8 | . 2 . 1 . . . 1 4
Swarmer 28 | . 1 2 1 2 . . 6 16
Grunt 31 | . 2 4 1 . . 4 5 15
Brawler 4 | . . . . . . 2 1 1
Duelist 1 | . . . . . . . . 1
Sentry 11 | . . . 2 . . 1 5 3
Demolisher 1 | . . . . . . . . 1
Hunter 2 | . . . . . . . . 2
Programmer 3 | . . . . . . . 1 2
Behemoth 1 | . . . . . . . . 1
Best Kill Streak 8 | . 2 2 3 2 . 2 4 8
Combat Bots Only 6 | . 1 2 2 2 . 2 4 6
Max Kills in Single Turn 3 | . 2 1 1 1 . 1 1 3
Gunslinging 1 | . . . . . . . . 1
Exploded 3 | . . . . . . . . 3
Melee . | . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5
-------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Damage Taken 2666 | . 82 78 50 57 . 289 637 1473
Core 657 | . 15 17 . 10 . 73 185 357
Absorbed by Shields . | . . . . . . . . .
Core Remaining (%) 75 | 100 . 87 . . . 38 76 .
Volleys Fired 272 | . 25 11 22 8 . 37 57 112
Largest 3 | . 2 2 2 2 . 2 3 3
Hottest 169 | . 60 105 60 40 . 52 116 169
Shots Fired 573 | . 37 21 43 16 . 71 133 252
Gun 522 | . 37 21 43 16 . 71 125 209
Cannon 20 | . . . . . . . 8 12
Launcher 31 | . . . . . . . . 31
Special . | . . . . . . . . .
Kinetic 394 | . 25 2 28 16 . 71 120 132
Thermal 97 | . 12 19 15 . . . . 51
Explosive . | . . . . . . . . .
Electromagnetic 82 | . . . . . . . 13 69
Robot Hit Streak 39 | . 16 13 17 11 . 39 21 36
Robot Miss Streak 5 | . 1 1 2 1 . 1 5 4
Penetration Max 1 | . . . . . . . . 1
Secondary Targets 10 | . . . 3 . . . 1 6
Max Gunslinging Chain 1 | . . . 1 . . . 1 1
Shots Hit Robots 471 | . 33 16 39 11 . 63 105 204
Core Hits 285 | . 18 11 12 4 . 32 67 141
Critical Hits 9 | . 2 . . . . . . 7
Critical Kills 3 | . . . . . . . . 3
Critical Parts Destroyed 5 | . 2 . . . . . . 3
Melee Attacks . | . . . . . . . . .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Sneak Attacks . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 11044 | . 460 212 326 94 . 937 1941 7074
Guns 8274 | . 310 212 326 94 . 937 1907 4488
Cannons 253 | . . . . . . . 34 219
Explosions 2497 | . 150 . . . . . . 2347
Melee . | . . . . . . . . .
Ramming 20 | . . . . . . . . 20
Kinetic 6128 | . 187 10 185 94 . 937 1684 3031
Thermal 2384 | . 123 202 141 . . . . 1918
Explosive 150 | . 150 . . . . . . .
Electromagnetic 2362 | . . . . . . . 257 2105
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Highest Corruption 2 | . . . . . . . 1 2
Average Corruption 1 | . . . . . . . 1 1
Corruption Purged 1 | . . . . . . . 1 .
Effects 21 | . . . . . . . 4 17
Message Errors 10 | . . . . . . . 3 7
Heat Flow Errors 3 | . . . . . . . . 3
Energy Discharges 4 | . . . . . . . 1 3
Data Loss (minor) 2 | . . . . . . . . 2
Targeting Errors 2 | . . . . . . . . 2
Overload Shots . | . . . . . . . . .
Overflow Damage 72 | . . . . . . . . 72
Projectiles . | . . . . . . . . .
Explosions 72 | . . . . . . . . 72
Melee . | . . . . . . . . .
Knockbacks 1 | . . . . . . . . 1
Impact . | . . . . . . . . .
Kinetic 1 | . . . . . . . . 1
Secondary . | . . . . . . . . .
Self-Inflicted Damage 67 | . . . . . . . . 67
Shots 4 | . . . . . . . . 4
Rammed 3 | . . . . . . . . 3
Targets Rammed 3 | . . . . . . . . 3
Kicked . | . . . . . . . . .
Crushed . | . . . . . . . . .
Highest Temperature 647 | . 17 81 7 . . 303 259 647
Average Temperature 147 | . 6 26 3 . . 137 108 176
Received Heat Transfer 960 | . 69 63 45 . . 159 237 387
Effects 41 | . . . . . . 2 . 39
Shutdowns 20 | . . . . . . . . 20
Energy Bleed 3 | . . . . . . . . 3
Interference 5 | . . . . . . 2 . 3
Matter Decay 2 | . . . . . . . . 2
Short Circuit 2 | . . . . . . . . 2
Damage (minor) 3 | . . . . . . . . 3
Damage (major) 5 | . . . . . . . . 5
Damage (core) 1 | . . . . . . . . 1
Siege Activations . | . . . . . . . . .
Robots Corrupted 2 | . . . . . . . . 2
Combat Hostiles 1 | . . . . . . . . 1
Parts Fried 13 | . . . . . . . 2 11
Impact Corruptions . | . . . . . . . . .
Robots Melted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Melted 4 | . . . . . . . . 4
Heat Transferred 3496 | . 275 472 325 . . . . 2424
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions 6 | . . . . . . . . 6
Missiles Intercepted . | . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Peak Influence 1135 | . 341 242 297 134 . . 475 1135
Initial 157 | . . 93 66 81 . . 4 157
Average 408 | . 122 178 167 126 . . 288 604
Maximum Alert Level 4 | . 1 1 1 . . . 2 4
Low Security (%) 29 | 100 74 88 58 100 . . 25 2
Level 1 26 | . 25 11 41 . . . 55 18
Level 2 26 | . . . . . . . 19 43
Level 3 13 | . . . . . . . . 26
Level 4 4 | . . . . . . . . 7
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 17 | . . . . . . 1 4 12
Investigation 2 | . . . . . . . 1 1
Extermination 1 | . . . . . . . . 1
Reinforcement 5 | . . . . . . . 2 3
Assault 5 | . . . . . . 1 1 3
Garrison 4 | . . . . . . . . 4
Intercept . | . . . . . . . . .
Construction Impeded 2 | . . . . . . . 1 1
Haulers Reinforced 2 | . . . . . . . 1 1
Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Distress Signals 5 | . . . 1 . . . 1 3
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 146 | . 12 6 10 5 . 15 24 74
Peak Tracking Total 9 | . 4 2 4 8 . 9 6 9
Tactical Retreats 7 | . . . 1 . . 2 1 3
Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Traps Triggered 1 | . . . . . . . . 1
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed 17 | . 13 . 4 . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered 1 | . . . . . . 1 . .
Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5
---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Machines Disabled 31 | . 2 . . . . . 7 22
Max in Single Turn 9 | . 1 . . . . . 1 9
Garrison Access 2 | . . . . . . . 1 1
Machines Sabotaged . | . . . . . . . . .
Garrisons Compromised . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Fab Network Shutdowns . | . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Machines Accessed 18 | . 6 . 3 . . . 6 3
Terminals 7 | . 5 . 2 . . . . .
Fabricators 1 | . . . . . . . 1 .
Repair Stations 1 | . . . . . . . . 1
Recycling Units 8 | . 1 . 1 . . . 4 2
Scanalyzers . | . . . . . . . . .
Garrison Access 1 | . . . . . . . 1 .
Total Hacks 50 | . 21 . 11 . . . 12 6
Successful 34 | . 15 . 9 . . . 7 3
Failed 16 | . 6 . 2 . . . 5 3
Catastrophic . | . . . . . . . . .
Database Lockouts . | . . . . . . . . .
Manual 33 | . 17 . 10 . . . 5 1
Terminals 30 | . 20 . 10 . . . . .
Fabricators 1 | . . . . . . . 1 .
Repair Stations 3 | . . . . . . . . 3
Recycling Units 14 | . 1 . 1 . . . 9 3
Scanalyzers . | . . . . . . . . .
Garrison Access 2 | . . . . . . . 2 .
Terminal Hacks 15 | . 11 . 4 . . . . .
Prototype ID Bank 3 | . 2 . 1 . . . . .
Branch Access Points 1 | . 1 . . . . . . .
Terminal Index 1 | . 1 . . . . . . .
Alert Level 1 | . 1 . . . . . . .
Locate Traps 3 | . 1 . 2 . . . . .
Reprogram Traps 4 | . 3 . 1 . . . . .
Dispatch Records 1 | . 1 . . . . . . .
Registered Prototypes 1 | . 1 . . . . . . .
Fabricator Hacks 1 | . . . . . . . 1 .
Network Status 1 | . . . . . . . 1 .
Repair Station Hacks 1 | . . . . . . . . 1
Scan Component 1 | . . . . . . . . 1
Recycling Unit Hacks 9 | . 1 . 1 . . . 5 2
Report Inventory 8 | . 1 . 1 . . . 4 2
Retrieve Components 1 | . . . . . . . 1 .
Scanalyzer . | . . . . . . . . .
Garrison Access Hacks 1 | . . . . . . . 1 .
Seal Access 1 | . . . . . . . 1 .
Unauthorized Hacks 7 | . 3 . 4 . . . . .
Terminals 7 | . 3 . 4 . . . . .
Track 3 | . 1 . 2 . . . . .
Botnet 3 | . 1 . 2 . . . . .
Detonate 1 | . 1 . . . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access . | . . . . . . . . .
Data Cores Recovered . | . . . . . . . . .
Used . | . . . . . . . . .
Hacking Detections 13 | . 5 . 2 . . . 4 2
Full Trace Events 2 | . . . . . . . 1 1
Feedback Events 1 | . . . . . . . 1 .
Corruption 1 | . . . . . . . 1 .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Matter . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . .
Parts Built . | . . . . . . . . .
Matter . | . . . . . . . . .
Time . | . . . . . . . . .
Total Part Build Rating . | . . . . . . . . .
Parts Repaired . | . . . . . . . . .
Time . | . . . . . . . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components 3 | . . . . . . . 3 .
Parts Scanalyzed . | . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . .
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5
------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released 5 | . . . . . . . 2 3
Machine Destruction 5 | . . . . . . . 2 3
Robots Rewired . | . . . . . . . . .
Allies Hacked 1 | . . . . . . . 1 .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5
-------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Total Allies 7 | . 1 . . . 4 . 2 .
Largest Group 5 | . 1 1 1 1 5 5 4 1
Highest-Rated Group 296 | . 61 61 67 67 223 225 296 138
Highest-Rated Ally 138 | . 61 61 67 67 70 72 103 138
Total Orders . | . . . . . . . . .
Ally Attacks 163 | . 18 6 11 2 . 25 24 77
Total Damage 4818 | . 266 31 256 . . 556 923 2786
Kills 50 | . 10 . 3 . . 8 8 21
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered 4 | . . 1 . . 2 1 . .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5
------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Turns Passed 4104 | 72 319 219 196 125 502 407 599 1665
Spaces Moved 4771 | 43 318 264 254 263 807 504 1092 1226
Core 27 | 8 1 . . . . . . 18
Treads 161 | 35 84 . . . . . . 42
Legs 589 | . . . . . . . . 589
Wheels 23 | . . . . . . . . 23
Hover . | . . . . . . . . .
Flight 3971 | . 233 264 254 263 807 504 1092 554
Fastest Speed 25 | 50 37 37 34 34 34 34 28 25
Average Speed 52 | 139 70 37 35 34 34 34 31 92
Slowest Speed 450 | 160 160 37 37 37 34 37 109 450
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped 2 | . . . 1 . . . 1 .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 51 | 3 63 65 34 72 74 72 39 40
Regions Visited 8
Branch Regions 4
Pre-discovered Areas . | . . . . . . . . .
Known Exits Taken 7 | 1 1 1 1 . 1 1 1 .
Unknown Exits Taken 1 | . . . . 1 . . . .
Scrap Searched 5 | . . . . . 4 1 . .
Spaces Dug . | . . . . . . . . .
Terrain Destroyed 194 | . 54 . . . . . 1 139
Melee . | . . . . . . . . .
Projectile 30 | . . . . . . . 1 29
AOE 164 | . 54 . . . . . . 110
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Total 5900 | 55 385 364 321 284 1035 675 1231 1550
Wait 674 | . 11 85 38 14 214 119 51 142
Move 4759 | 42 317 263 251 262 806 503 1089 1226
Hop 2 | . . . 1 . . . 1 .
Pick Up 50 | 6 14 2 1 . 4 1 10 12
Fast Attach 38 | 1 . . 2 . 2 7 3 23
Attach 43 | 6 8 2 2 . 1 . 13 11
Detach 3 | . . . . . . . 3 .
Swap 8 | . 1 . 1 . 2 1 . 3
Drop 45 | . 9 1 3 . 6 7 4 15
Fire 272 | . 25 11 22 8 . 37 57 112
Melee . | . . . . . . . . .
Ram 3 | . . . . . . . . 3
Kick . | . . . . . . . . .
Crush . | . . . . . . . . .
Escape Stasis 3 | . . . . . . . . 3
Rewire . | . . . . . . . . .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory
History
---------
Turn | Location | Event
4 | -11/Scrapyard | Identified exit to Materials
4 | -11/Scrapyard | Discovered exit to Materials (range 15)
73 | -11/Scrapyard | Entered Materials
73 | -10/Materials | Evolved 1 slot: Utility x1
264 | -10/Materials | Identified exit to Materials
264 | -10/Materials | Discovered exit to Materials (range 9)
274 | -10/Materials | Identified exit to Mines
312 | -10/Materials | Build established: Hacker-Mutant
392 | -10/Materials | Entered Mines
392 | -10/Mines | Accompanied by 1 ally
560 | -10/Mines | Discovered exit to Materials (range 9)
611 | -10/Mines | Entered Materials
611 | -9/Materials | Accompanied by 1 ally
611 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1
782 | -9/Materials | Identified exit to Mines
782 | -9/Materials | Discovered exit to Mines (range 16)
807 | -9/Materials | Entered Mines
807 | -9/Mines | Accompanied by 1 ally
832 | -9/Mines | Met a Derelict bent on vengeance
849 | -9/Mines | Identified exit to Materials
849 | -9/Mines | Discovered exit to Materials (range 11)
871 | -9/Mines | Discovered exit to Materials (range 13)
899 | -9/Mines | Found a hidden stash of uninstalled traps
915 | -9/Mines | Assembled infested the area
920 | -9/Mines | Assisted by a Guerilla fighting off Assembled
925 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
932 | -9/Mines | Entered Zion
932 | -7/Zion | Accompanied by 1 ally
972 | -7/Zion | Build established: Scavenger-Mutant
972 | -7/Zion | Learned Factory stockpile data
1026 | -7/Zion | Learned location of 1 exit from Factory
1139 | -7/Zion | Imprinted
1141 | -7/Zion | Declared Zion's savior
1222 | -7/Zion | Found Prototype Device
1325 | -7/Zion | Identified exit to Proximity Caves
1325 | -7/Zion | Discovered exit to Proximity Caves (range 15)
1331 | -7/Zion | Given A8's code to call for help
1336 | -7/Zion | Build established: Hacker-Mutant
1434 | -7/Zion | Entered Proximity Caves
1434 | -6/Proximity Caves | Accompanied by 5 allies
1518 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
1749 | -6/Proximity Caves | Learned Factory trap positions
1768 | -6/Proximity Caves | Identified exit to Factory
1768 | -6/Proximity Caves | Discovered exit to Factory (range 9)
1777 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
1790 | -6/Proximity Caves | Core integrity fell below 50%
1841 | -6/Proximity Caves | Entered Factory
1841 | -6/Factory | Accompanied by 2 allies
1841 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
1842 | -6/Factory | Identified exit to Factory
1843 | -6/Factory | Loaded intel: 113 trap records
1843 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII
1918 | -6/Factory | Enhanced Grunt warped into view, answering call for help
1919 | -6/Factory | Enhanced Grunt warped into view, answering call for help
2191 | -6/Factory | First assault squad dispatched
2215 | -6/Factory | Identified exit to Lower Caves
2215 | -6/Factory | Discovered exit to Lower Caves (range 14)
2403 | -6/Factory | Discovered exit to Factory (range 4)
2440 | -6/Factory | Entered another Factory area
2440 | -5/Factory | Accompanied by 1 ally
2440 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1
2541 | -5/Factory | Lost 3 parts (1p2n)
2810 | -5/Factory | Garrison activated, responded to threat
2865 | -5/Factory | Lost 3 parts (1n1u1w)
3116 | -5/Factory | Garrison activated, responded to threat
3129 | -5/Factory | Core integrity fell below 50%
3192 | -5/Factory | Lost 3 parts (1p2w)
3554 | -5/Factory | Build established: Scavenger-Mutant
3640 | -5/Factory | First assault squad dispatched
3669 | -5/Factory | Spotted B-75 Beast
3692 | -5/Factory | Destroyed B-75 Beast
3911 | -5/Factory | Build established: Scavenger-Skirmisher
4105 | -5/Factory | Self-destructed
Last Messages
---------------
04086_ Door malfunctions.
04086_ Destroyed Plasma Rifle.
04086_ G-50 Soldier destroyed.
04086_ Chain reaction triggered in Lgt. Deuterium Engine.
04086_ M-28 Smith destroyed.
04086_ G-50 Soldier destroyed.
04086_ Slug penetrates G-50 Soldier.
04086_ G-50 Soldier knocked back.
04086_ G-50 Soldier IFF system glitched.
04089_ Hvy. Laser fried.
04089_ Lgt. Angular Momentum Engine fried.
04089_ G-50 Soldier destroyed.
04089_ Adv. Heat Sink fried.
04089_ Electrolaser fried.
04089_ G-67 Veteran destroyed.
04089_ Chain reaction triggered in Lgt. Angular Momentum Engine.
04090_ A-15 Conveyor system terminally corrupted.
04090_ Adv. Weight Redist. System fried.
04097_ System corrupted: Energy discharge (-188).
[Achievement: I Think I Know What's Going On]
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 59
Energy Generation 47
Energy Capacity 590
Matter Stores 355
Matter Capacity 450
Sight Range 16
Robot Scan Range 10
Terrain Scan Range 20
Terrain Scan Density 10
Additional Mass Support 18
Resistance: KI 35
Resistance: TH 35
Resistance: EX 35
Resistance: EM 35
Resistance: I 35
Resistance: S 35
Resistance: P 35
Power Shielding 33
Propulsion Shielding 33
Utility Shielding 66
Evasion (%) 65
Recoil Reduction 2
Offensive Hacking 20
Defensive Hacking 11
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Help From High Places
I Think I Know What's Going On
Challenges
------------
None
Player 2 | -11 -10 -10 -9 -9 -7 -6 -6 -5
---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Slots Evolved 10 | . . 2 . . . 6 2 .
Power 2 | . . . . . . 1 1 .
Propulsion 2 | . . . . . . 2 . .
Utility 3 | . . 1 . . . 1 1 .
Weapon 3 | . . 1 . . . 2 . .
Parts Attached 71 | . 8 . 6 . 1 6 13 37
Parts Lost 25 | . . . . . . 2 2 21
Damage Taken 4340 | . 10 12 84 87 . 416 346 3385
Core 434 | . . . 14 87 . 61 15 257
Player 2/Cogmind (%) 39 | . . . 100 89 . 45 7 41
Absorbed by Shields . | . . . . . . . . .
Damage Inflicted 4026 | . 266 31 256 . . 320 367 2786
Player 2/Cogmind (%) 26 | . 36 12 43 . . 25 15 28
Combat Hostiles Destroyed 33 | . 6 . 2 . . 5 4 16
Player 2/Cogmind (%) 28 | . 66 . 33 . . 41 18 27
Game
------
Seed IntegratedBoreLance
Manual? 0
Play Time 01:19:04
Cumulative 97.3 hours
Start 2021.10.16 @ 15:26:04
End 2021.11.13 @ 12:02:28
Sessions 5
Manual Loads 0
Difficulty Explorer
Special Mode AFD2020/Player2
Game No. 25
Rogue 0
Adventurer 0
Explorer 25
Win Type -
Total 4
Types 0/1/0/2/0/0/0/0/1
Lore% 50
Gallery% 43
Achievement% 47
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 93f3fadf-c9bf-480f-b8c9-91674e3c5d85