Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.13 @ 12:02:28 // AFD2020/Player2 Player: Storm Mk9 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (4210) 4210 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2173) 2173 TOTAL SCORE: 11188 Bonus ------- High Alert Combat Kills 535 Follower Combat Kills 1260 Met Imprinter 300 Was Imprinted 300 Friendly Fire -222 Cogmind --------- Core Integrity 386/1000 Matter 228/300 Energy 590/590 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Reinforced Fission Core Reinforced Fission Core Micro Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Weight Redist. System Terrain Scanner Advanced Terrain Scanner Improved Utility Shielding Makeshift System Shield > --- WEAPON (3) ------- Magnetic Acceleration Cannon Improved Proton Missile Launcher Heavy Shock Bomb Launcher > --- INVENTORY (4) ---- Improved Coolant Injector Improved Hacking Suite Makeshift System Shield Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Terrain Scanner Advanced Terrain Scanner Improved Utility Shielding Makeshift System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Improved Proton Missile Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Coolant Injector Improved Hacking Suite Makeshift System Shield Mobile Refinery Mk. CCLXVII [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Compact Matter Pod Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 . . . 6 2 Power 2 | . . . 1 . . . 1 . Propulsion 4 | . . . 1 . . . 2 1 Utility 4 | . 1 . . . . . 2 1 Weapon 1 | . . . . . . . 1 . Parts Attached 89 | 7 9 2 5 . 5 8 16 37 Power 15 | 1 1 1 1 . 1 3 1 6 Engine 5 | 1 1 . . . . 1 . 2 Core 8 | . . 1 1 . 1 . 1 4 Reactor 2 | . . . . . . 2 . . Propulsion 28 | 2 2 . 1 . 1 2 5 15 Treads 3 | 2 . . . . . . . 1 Leg 10 | . . . . . . . . 10 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 14 | . 2 . 1 . 1 2 5 3 Utility 20 | 2 4 . 1 . 2 2 4 5 Device 14 | . 3 . 1 . 1 2 4 3 Storage 1 | . . . . . . . . 1 Processor . | . . . . . . . . . Hackware 1 | . . . . . 1 . . . Protection 4 | 2 1 . . . . . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 2 1 2 . 1 1 6 11 Energy Gun 8 | . 2 . . . . . 2 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . 1 2 . 1 1 3 3 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 2 2 Parts Lost 26 | . . 1 . 1 . 1 5 18 Power 4 | . . . . . . . . 4 Propulsion 11 | . . . . 1 . 1 2 7 Utility 2 | . . . . . . . . 2 Weapon 9 | . . 1 . . . . 3 5 Highest Loss Streak 3 | . . 1 . 1 . 1 2 3 Average Slot Usage (%) 84 | . 85 99 91 99 100 94 83 72 Engine 3 | . 12 10 . . . 1 . 4 Core 9 | . . 1 14 20 20 11 3 9 Reactor 2 | . . . . . . 6 12 1 Treads 1 | . 11 . . . . . . . Leg 4 | . . . . . . . . 11 Flight 17 | . 12 25 26 29 30 29 24 5 Device 17 | . 6 25 28 30 27 15 20 12 Hackware 4 | . . . . . 2 10 6 5 Protection 3 | . 22 12 1 . . . . 2 Energy Gun 3 | . 6 22 5 . . . 1 3 Ballistic Gun 11 | . 12 1 14 20 20 20 12 5 Launcher 1 | . . . . . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 9 9 9 14 14 16 29 47 77 Greatest Support 119 | 40 40 14 18 18 21 34 56 119 Greatest Overweight (x) 8 | . 2 . . . . . 1 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 3 4 4 4 4 Average Carried 3 | . 1 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 3 3 4 4 3 4 Class Distribution -------------------- 37% | Hacker-Mutant 23% | Scavenger-Mutant 12% | Hacker-Gunner 12% | Scavenger-Skirmisher 11% | Hacker-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2618 | 270 115 22 78 16 30 245 739 1103 Remotely . | . . . . . . . . . Salvage Created 4921 | . 273 203 184 33 . 456 981 2791 Parts 218 | . 11 9 14 4 . 14 48 118 Haulers Intercepted 2 | . . . . . . . . 2 Recyclers Shooed 5 | . . . 1 . . . 1 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 82 | . 3 6 4 2 . 7 18 42 Guns 69 | . 3 6 4 2 . 7 17 30 Cannons 2 | . . . . . . . 1 1 AOE 10 | . . . . . . . . 10 Classes Destroyed 15 | . 4 . 1 . . 1 2 7 Worker 2 | . . . . . . . 1 1 Builder 2 | . . . . . . . . 2 Hauler 2 | . . . . . . . . 2 Recycler 4 | . 2 . . . . . . 2 Operator 1 | . . . . . . . . 1 Watcher 8 | . 2 . 1 . . . 1 4 Swarmer 28 | . 1 2 1 2 . . 6 16 Grunt 31 | . 2 4 1 . . 4 5 15 Brawler 4 | . . . . . . 2 1 1 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . . 2 . . 1 5 3 Demolisher 1 | . . . . . . . . 1 Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . . 1 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 2 3 2 . 2 4 8 Combat Bots Only 6 | . 1 2 2 2 . 2 4 6 Max Kills in Single Turn 3 | . 2 1 1 1 . 1 1 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 2666 | . 82 78 50 57 . 289 637 1473 Core 657 | . 15 17 . 10 . 73 185 357 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 87 . . . 38 76 . Volleys Fired 272 | . 25 11 22 8 . 37 57 112 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 169 | . 60 105 60 40 . 52 116 169 Shots Fired 573 | . 37 21 43 16 . 71 133 252 Gun 522 | . 37 21 43 16 . 71 125 209 Cannon 20 | . . . . . . . 8 12 Launcher 31 | . . . . . . . . 31 Special . | . . . . . . . . . Kinetic 394 | . 25 2 28 16 . 71 120 132 Thermal 97 | . 12 19 15 . . . . 51 Explosive . | . . . . . . . . . Electromagnetic 82 | . . . . . . . 13 69 Robot Hit Streak 39 | . 16 13 17 11 . 39 21 36 Robot Miss Streak 5 | . 1 1 2 1 . 1 5 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 10 | . . . 3 . . . 1 6 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 Shots Hit Robots 471 | . 33 16 39 11 . 63 105 204 Core Hits 285 | . 18 11 12 4 . 32 67 141 Critical Hits 9 | . 2 . . . . . . 7 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 5 | . 2 . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11044 | . 460 212 326 94 . 937 1941 7074 Guns 8274 | . 310 212 326 94 . 937 1907 4488 Cannons 253 | . . . . . . . 34 219 Explosions 2497 | . 150 . . . . . . 2347 Melee . | . . . . . . . . . Ramming 20 | . . . . . . . . 20 Kinetic 6128 | . 187 10 185 94 . 937 1684 3031 Thermal 2384 | . 123 202 141 . . . . 1918 Explosive 150 | . 150 . . . . . . . Electromagnetic 2362 | . . . . . . . 257 2105 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 2 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged 1 | . . . . . . . 1 . Effects 21 | . . . . . . . 4 17 Message Errors 10 | . . . . . . . 3 7 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 4 | . . . . . . . 1 3 Data Loss (minor) 2 | . . . . . . . . 2 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 72 | . . . . . . . . 72 Projectiles . | . . . . . . . . . Explosions 72 | . . . . . . . . 72 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . . 67 Shots 4 | . . . . . . . . 4 Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 647 | . 17 81 7 . . 303 259 647 Average Temperature 147 | . 6 26 3 . . 137 108 176 Received Heat Transfer 960 | . 69 63 45 . . 159 237 387 Effects 41 | . . . . . . 2 . 39 Shutdowns 20 | . . . . . . . . 20 Energy Bleed 3 | . . . . . . . . 3 Interference 5 | . . . . . . 2 . 3 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 5 | . . . . . . . . 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 13 | . . . . . . . 2 11 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . . 4 Heat Transferred 3496 | . 275 472 325 . . . . 2424 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 6 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 1135 | . 341 242 297 134 . . 475 1135 Initial 157 | . . 93 66 81 . . 4 157 Average 408 | . 122 178 167 126 . . 288 604 Maximum Alert Level 4 | . 1 1 1 . . . 2 4 Low Security (%) 29 | 100 74 88 58 100 . . 25 2 Level 1 26 | . 25 11 41 . . . 55 18 Level 2 26 | . . . . . . . 19 43 Level 3 13 | . . . . . . . . 26 Level 4 4 | . . . . . . . . 7 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . . . . . 1 4 12 Investigation 2 | . . . . . . . 1 1 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . . . . . 2 3 Assault 5 | . . . . . . 1 1 3 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 5 | . . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 12 6 10 5 . 15 24 74 Peak Tracking Total 9 | . 4 2 4 8 . 9 6 9 Tactical Retreats 7 | . . . 1 . . 2 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 17 | . 13 . 4 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 31 | . 2 . . . . . 7 22 Max in Single Turn 9 | . 1 . . . . . 1 9 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 18 | . 6 . 3 . . . 6 3 Terminals 7 | . 5 . 2 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 Recycling Units 8 | . 1 . 1 . . . 4 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 50 | . 21 . 11 . . . 12 6 Successful 34 | . 15 . 9 . . . 7 3 Failed 16 | . 6 . 2 . . . 5 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 17 . 10 . . . 5 1 Terminals 30 | . 20 . 10 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . . . . . . 3 Recycling Units 14 | . 1 . 1 . . . 9 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 15 | . 11 . 4 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . Reprogram Traps 4 | . 3 . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks 9 | . 1 . 1 . . . 5 2 Report Inventory 8 | . 1 . 1 . . . 4 2 Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . 3 . 4 . . . . . Terminals 7 | . 3 . 4 . . . . . Track 3 | . 1 . 2 . . . . . Botnet 3 | . 1 . 2 . . . . . Detonate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 . 2 . . . 4 2 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 2 3 Machine Destruction 5 | . . . . . . . 2 3 Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 7 | . 1 . . . 4 . 2 . Largest Group 5 | . 1 1 1 1 5 5 4 1 Highest-Rated Group 296 | . 61 61 67 67 223 225 296 138 Highest-Rated Ally 138 | . 61 61 67 67 70 72 103 138 Total Orders . | . . . . . . . . . Ally Attacks 163 | . 18 6 11 2 . 25 24 77 Total Damage 4818 | . 266 31 256 . . 556 923 2786 Kills 50 | . 10 . 3 . . 8 8 21 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4104 | 72 319 219 196 125 502 407 599 1665 Spaces Moved 4771 | 43 318 264 254 263 807 504 1092 1226 Core 27 | 8 1 . . . . . . 18 Treads 161 | 35 84 . . . . . . 42 Legs 589 | . . . . . . . . 589 Wheels 23 | . . . . . . . . 23 Hover . | . . . . . . . . . Flight 3971 | . 233 264 254 263 807 504 1092 554 Fastest Speed 25 | 50 37 37 34 34 34 34 28 25 Average Speed 52 | 139 70 37 35 34 34 34 31 92 Slowest Speed 450 | 160 160 37 37 37 34 37 109 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . 1 . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 63 65 34 72 74 72 39 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . Scrap Searched 5 | . . . . . 4 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 194 | . 54 . . . . . 1 139 Melee . | . . . . . . . . . Projectile 30 | . . . . . . . 1 29 AOE 164 | . 54 . . . . . . 110 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 5900 | 55 385 364 321 284 1035 675 1231 1550 Wait 674 | . 11 85 38 14 214 119 51 142 Move 4759 | 42 317 263 251 262 806 503 1089 1226 Hop 2 | . . . 1 . . . 1 . Pick Up 50 | 6 14 2 1 . 4 1 10 12 Fast Attach 38 | 1 . . 2 . 2 7 3 23 Attach 43 | 6 8 2 2 . 1 . 13 11 Detach 3 | . . . . . . . 3 . Swap 8 | . 1 . 1 . 2 1 . 3 Drop 45 | . 9 1 3 . 6 7 4 15 Fire 272 | . 25 11 22 8 . 37 57 112 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 264 | -10/Materials | Identified exit to Materials 264 | -10/Materials | Discovered exit to Materials (range 9) 274 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Hacker-Mutant 392 | -10/Materials | Entered Mines 392 | -10/Mines | Accompanied by 1 ally 560 | -10/Mines | Discovered exit to Materials (range 9) 611 | -10/Mines | Entered Materials 611 | -9/Materials | Accompanied by 1 ally 611 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 782 | -9/Materials | Identified exit to Mines 782 | -9/Materials | Discovered exit to Mines (range 16) 807 | -9/Materials | Entered Mines 807 | -9/Mines | Accompanied by 1 ally 832 | -9/Mines | Met a Derelict bent on vengeance 849 | -9/Mines | Identified exit to Materials 849 | -9/Mines | Discovered exit to Materials (range 11) 871 | -9/Mines | Discovered exit to Materials (range 13) 899 | -9/Mines | Found a hidden stash of uninstalled traps 915 | -9/Mines | Assembled infested the area 920 | -9/Mines | Assisted by a Guerilla fighting off Assembled 925 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 932 | -9/Mines | Entered Zion 932 | -7/Zion | Accompanied by 1 ally 972 | -7/Zion | Build established: Scavenger-Mutant 972 | -7/Zion | Learned Factory stockpile data 1026 | -7/Zion | Learned location of 1 exit from Factory 1139 | -7/Zion | Imprinted 1141 | -7/Zion | Declared Zion's savior 1222 | -7/Zion | Found Prototype Device 1325 | -7/Zion | Identified exit to Proximity Caves 1325 | -7/Zion | Discovered exit to Proximity Caves (range 15) 1331 | -7/Zion | Given A8's code to call for help 1336 | -7/Zion | Build established: Hacker-Mutant 1434 | -7/Zion | Entered Proximity Caves 1434 | -6/Proximity Caves | Accompanied by 5 allies 1518 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1749 | -6/Proximity Caves | Learned Factory trap positions 1768 | -6/Proximity Caves | Identified exit to Factory 1768 | -6/Proximity Caves | Discovered exit to Factory (range 9) 1777 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1790 | -6/Proximity Caves | Core integrity fell below 50% 1841 | -6/Proximity Caves | Entered Factory 1841 | -6/Factory | Accompanied by 2 allies 1841 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 1842 | -6/Factory | Identified exit to Factory 1843 | -6/Factory | Loaded intel: 113 trap records 1843 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 1918 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1919 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2191 | -6/Factory | First assault squad dispatched 2215 | -6/Factory | Identified exit to Lower Caves 2215 | -6/Factory | Discovered exit to Lower Caves (range 14) 2403 | -6/Factory | Discovered exit to Factory (range 4) 2440 | -6/Factory | Entered another Factory area 2440 | -5/Factory | Accompanied by 1 ally 2440 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2541 | -5/Factory | Lost 3 parts (1p2n) 2810 | -5/Factory | Garrison activated, responded to threat 2865 | -5/Factory | Lost 3 parts (1n1u1w) 3116 | -5/Factory | Garrison activated, responded to threat 3129 | -5/Factory | Core integrity fell below 50% 3192 | -5/Factory | Lost 3 parts (1p2w) 3554 | -5/Factory | Build established: Scavenger-Mutant 3640 | -5/Factory | First assault squad dispatched 3669 | -5/Factory | Spotted B-75 Beast 3692 | -5/Factory | Destroyed B-75 Beast 3911 | -5/Factory | Build established: Scavenger-Skirmisher 4105 | -5/Factory | Self-destructed Last Messages --------------- 04086_ Door malfunctions. 04086_ Destroyed Plasma Rifle. 04086_ G-50 Soldier destroyed. 04086_ Chain reaction triggered in Lgt. Deuterium Engine. 04086_ M-28 Smith destroyed. 04086_ G-50 Soldier destroyed. 04086_ Slug penetrates G-50 Soldier. 04086_ G-50 Soldier knocked back. 04086_ G-50 Soldier IFF system glitched. 04089_ Hvy. Laser fried. 04089_ Lgt. Angular Momentum Engine fried. 04089_ G-50 Soldier destroyed. 04089_ Adv. Heat Sink fried. 04089_ Electrolaser fried. 04089_ G-67 Veteran destroyed. 04089_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04090_ A-15 Conveyor system terminally corrupted. 04090_ Adv. Weight Redist. System fried. 04097_ System corrupted: Energy discharge (-188). [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ??????????? ??????????# ########### ? | | ??????????????????????# T" ? | | ???? "?????? ???????? + " #??????# | | ???????????? ?????????# #?#????# | | ???? ??"?????"????????# ######### #??????# | | ??????????????????????# #?????????#??????# | | ???????????? ? ??????### ###?#######/#?????#### | | ??????#??????#???######## #?? ########## | | ?????????????????? # #? !! # | | ????????#?????????"""" # #? !! # """"""" | | ??????????????""" """" #% #? ! """??# """Y""" | | ??????????????""" """" # # """??# | | ?????????????"""" """" #%@% """ # | | ?????????????"""" """" +% [ # "" "" | | ??????????# """" """" #%=% """ """ # "" "" | | ??????????# """" """" #!! """ "????# """ """ | | ??????????# #!! ? """ "????# """ """ | | ??????????# # ? ????# """ """ | | ??????????# % # #?? ? ??# | | ??????????############### #??######???#??####### | | ?????????????#?#???????## t###?????????#???????#? | | ???????????????????????# ##??#??????? ????#?? | | ??????????????########## #????????? ???? ????# | | ??????????????# ## #??????#????????????# | | ???????#??????# " " " ## #?#??????????????#??# | | ??????????????# " " " ## @ #?????????? ????#?## | | ??????????????# " " " #### ###???????????????????# | | ?????????#????# " " " #??# #???#??#????"" ??"??### | | ????????????#?# " " " #### ###????????""????????# | | ??????????????# " " " ## #??#??????##+######## | | ??????????????# " " " ## #?????????# + | | ??????????????# " " " ## +?? ? ##### # ""G"" | | ####??####?##?# " " " ## % #???? + # " | | # ?# ## #???? ##??# + | | # """" """" ####+##+##### ###???? #???# # | | # """" """" #??# #???# #?# """ #???# # | | # """" """" #?## #???# ### """ #???# # | | # """" """" #??# ##### # #???# # | | # #??# ^+ """ #???# # | | # ! ] """" #??# ##### # """ #???# # | | # """" #??#+"#/##### # """ #???# # | | # """" #??# % # # #???# ####+## | | + "" """" #### %% % # # #???# # %% | | # "F"" %+ + % # ###+####### # | | # """" ! !#### # % # | | ################# / %% + | | #########?# # "" "" # % %% % # " | | | #### ! # ""R" # ########### # "" | | !% / # """ % # # """???" # " """ | | =! # # # % # """?????# "%""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 47 Energy Capacity 590 Matter Stores 355 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 18 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Think I Know What's Going On Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 1 1 . Propulsion 2 | . . . . . . 2 . . Utility 3 | . . 1 . . . 1 1 . Weapon 3 | . . 1 . . . 2 . . Parts Attached 71 | . 8 . 6 . 1 6 13 37 Parts Lost 25 | . . . . . . 2 2 21 Damage Taken 4340 | . 10 12 84 87 . 416 346 3385 Core 434 | . . . 14 87 . 61 15 257 Player 2/Cogmind (%) 39 | . . . 100 89 . 45 7 41 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 4026 | . 266 31 256 . . 320 367 2786 Player 2/Cogmind (%) 26 | . 36 12 43 . . 25 15 28 Combat Hostiles Destroyed 33 | . 6 . 2 . . 5 4 16 Player 2/Cogmind (%) 28 | . 66 . 33 . . 41 18 27 Game ------ Seed IntegratedBoreLance Manual? 0 Play Time 01:19:04 Cumulative 97.3 hours Start 2021.10.16 @ 15:26:04 End 2021.11.13 @ 12:02:28 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 25 Rogue 0 Adventurer 0 Explorer 25 Win Type - Total 4 Types 0/1/0/2/0/0/0/0/1 Lore% 50 Gallery% 43 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93f3fadf-c9bf-480f-b8c9-91674e3c5d85