Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.13 @ 12:02:28 // AFD2020/Player2

Player: Storm Mk9

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (101)     505
Value Destroyed (4210)     4210
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2173)               2173
              TOTAL SCORE: 11188

 Bonus
-------
High Alert Combat Kills    535
Follower Combat Kills      1260
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -222

 Cogmind 
---------
Core Integrity             386/1000
Matter                     228/300
Energy                     590/590
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (3) --------
  Reinforced Fission Core
  Reinforced Fission Core
       Micro Fission Core
>            --- PROPULSION (6) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
    Enhanced Armored Leg
>            --- UTILITY (6) ------
    Advanced Heat Sink
    Advanced Weight Redist. System
             Terrain Scanner
    Advanced Terrain Scanner
    Improved Utility Shielding
   Makeshift System Shield
>            --- WEAPON (3) -------
             Magnetic Acceleration Cannon
    Improved Proton Missile Launcher
       Heavy Shock Bomb Launcher
>            --- INVENTORY (4) ----
    Improved Coolant Injector
    Improved Hacking Suite
   Makeshift System Shield
             Mobile Refinery Mk. CCLXVII

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
  Reinforced Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
    Enhanced Armored Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Weight Redist. System
             Terrain Scanner
    Advanced Terrain Scanner
    Improved Utility Shielding
   Makeshift System Shield
>            --- WEAPON -----------
             Magnetic Acceleration Cannon
    Improved Proton Missile Launcher
       Heavy Shock Bomb Launcher
>            --- INVENTORY --------
    Improved Coolant Injector
    Improved Hacking Suite
   Makeshift System Shield
             Mobile Refinery Mk. CCLXVII
[Rating: 83]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Compact Matter Pod
  Hackware                 Makeshift System Shield
  Protection               Improved Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              11   | .   1   .   2   .   .   .   6   2   
  Power                    2    | .   .   .   1   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   2   1   
  Utility                  4    | .   1   .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             89   | 7   9   2   5   .   5   8   16  37  
  Power                    15   | 1   1   1   1   .   1   3   1   6   
    Engine                 5    | 1   1   .   .   .   .   1   .   2   
    Core                   8    | .   .   1   1   .   1   .   1   4   
    Reactor                2    | .   .   .   .   .   .   2   .   .   
  Propulsion               28   | 2   2   .   1   .   1   2   5   15  
    Treads                 3    | 2   .   .   .   .   .   .   .   1   
    Leg                    10   | .   .   .   .   .   .   .   .   10  
    Wheel                  1    | .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   2   .   1   .   1   2   5   3   
  Utility                  20   | 2   4   .   1   .   2   2   4   5   
    Device                 14   | .   3   .   1   .   1   2   4   3   
    Storage                1    | .   .   .   .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             4    | 2   1   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   1   2   .   1   1   6   11  
    Energy Gun             8    | .   2   .   .   .   .   .   2   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   1   2   .   1   1   3   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   
    Launcher               3    | .   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   2   2   
Parts Lost                 26   | .   .   1   .   1   .   1   5   18  
  Power                    4    | .   .   .   .   .   .   .   .   4   
  Propulsion               11   | .   .   .   .   1   .   1   2   7   
  Utility                  2    | .   .   .   .   .   .   .   .   2   
  Weapon                   9    | .   .   1   .   .   .   .   3   5   
  Highest Loss Streak      3    | .   .   1   .   1   .   1   2   3   
Average Slot Usage (%)     84   | .   85  99  91  99  100 94  83  72  
  Engine                   3    | .   12  10  .   .   .   1   .   4   
  Core                     9    | .   .   1   14  20  20  11  3   9   
  Reactor                  2    | .   .   .   .   .   .   6   12  1   
  Treads                   1    | .   11  .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   11  
  Flight                   17   | .   12  25  26  29  30  29  24  5   
  Device                   17   | .   6   25  28  30  27  15  20  12  
  Hackware                 4    | .   .   .   .   .   2   10  6   5   
  Protection               3    | .   22  12  1   .   .   .   .   2   
  Energy Gun               3    | .   6   22  5   .   .   .   1   3   
  Ballistic Gun            11   | .   12  1   14  20  20  20  12  5   
  Launcher                 1    | .   .   .   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 9   9   9   14  14  16  29  47  77  
  Greatest Support         119  | 40  40  14  18  18  21  34  56  119 
  Greatest Overweight (x)  8    | .   2   .   .   .   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   3   4   4   4   4   
  Average Carried          3    | .   1   3   3   3   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   4   4   3   3   4   4   3   4   

 Class Distribution 
--------------------
 37% | Hacker-Mutant
 23% | Scavenger-Mutant
 12% | Hacker-Gunner
 12% | Scavenger-Skirmisher
 11% | Hacker-Sprinter
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
        Hacker-Mutant | -7/Zion
        Hacker-Mutant | -6/Proximity Caves
      Hacker-Sprinter | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           2618 | 270  115  22   78   16   30   245  739  1103 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4921 | .    273  203  184  33   .    456  981  2791 
  Parts                    218  | .    11   9    14   4    .    14   48   118  
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    2    
Recyclers Shooed           5    | .    .    .    1    .    .    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  82   | .   3   6   4   2   .   7   18  42  
  Guns                     69   | .   3   6   4   2   .   7   17  30  
  Cannons                  2    | .   .   .   .   .   .   .   1   1   
  AOE                      10   | .   .   .   .   .   .   .   .   10  
Classes Destroyed          15   | .   4   .   1   .   .   1   2   7   
  Worker                   2    | .   .   .   .   .   .   .   1   1   
  Builder                  2    | .   .   .   .   .   .   .   .   2   
  Hauler                   2    | .   .   .   .   .   .   .   .   2   
  Recycler                 4    | .   2   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  8    | .   2   .   1   .   .   .   1   4   
  Swarmer                  28   | .   1   2   1   2   .   .   6   16  
  Grunt                    31   | .   2   4   1   .   .   4   5   15  
  Brawler                  4    | .   .   .   .   .   .   2   1   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   .   2   .   .   1   5   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   1   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   2   2   3   2   .   2   4   8   
  Combat Bots Only         6    | .   1   2   2   2   .   2   4   6   
Max Kills in Single Turn   3    | .   2   1   1   1   .   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Damage Taken               2666  | .    82   78   50   57   .    289  637  1473 
  Core                     657   | .    15   17   .    10   .    73   185  357  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    87   .    .    .    38   76   .    
Volleys Fired              272   | .    25   11   22   8    .    37   57   112  
  Largest                  3     | .    2    2    2    2    .    2    3    3    
  Hottest                  169   | .    60   105  60   40   .    52   116  169  
Shots Fired                573   | .    37   21   43   16   .    71   133  252  
  Gun                      522   | .    37   21   43   16   .    71   125  209  
  Cannon                   20    | .    .    .    .    .    .    .    8    12   
  Launcher                 31    | .    .    .    .    .    .    .    .    31   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  394   | .    25   2    28   16   .    71   120  132  
  Thermal                  97    | .    12   19   15   .    .    .    .    51   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          82    | .    .    .    .    .    .    .    13   69   
  Robot Hit Streak         39    | .    16   13   17   11   .    39   21   36   
  Robot Miss Streak        5     | .    1    1    2    1    .    1    5    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        10    | .    .    .    3    .    .    .    1    6    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    1    
Shots Hit Robots           471   | .    33   16   39   11   .    63   105  204  
  Core Hits                285   | .    18   11   12   4    .    32   67   141  
  Critical Hits            9     | .    2    .    .    .    .    .    .    7    
  Critical Kills           3     | .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 5     | .    2    .    .    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11044 | .    460  212  326  94   .    937  1941 7074 
  Guns                     8274  | .    310  212  326  94   .    937  1907 4488 
  Cannons                  253   | .    .    .    .    .    .    .    34   219  
  Explosions               2497  | .    150  .    .    .    .    .    .    2347 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    .    .    .    .    .    .    .    20   
  Kinetic                  6128  | .    187  10   185  94   .    937  1684 3031 
  Thermal                  2384  | .    123  202  141  .    .    .    .    1918 
  Explosive                150   | .    150  .    .    .    .    .    .    .    
  Electromagnetic          2362  | .    .    .    .    .    .    .    257  2105 
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    1    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    
  Corruption Purged        1     | .    .    .    .    .    .    .    1    .    
  Effects                  21    | .    .    .    .    .    .    .    4    17   
    Message Errors         10    | .    .    .    .    .    .    .    3    7    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    1    3    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    2    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            72    | .    .    .    .    .    .    .    .    72   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               72    | .    .    .    .    .    .    .    .    72   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67    | .    .    .    .    .    .    .    .    67   
  Shots                    4     | .    .    .    .    .    .    .    .    4    
  Rammed                   3     | .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        647   | .    17   81   7    .    .    303  259  647  
  Average Temperature      147   | .    6    26   3    .    .    137  108  176  
  Received Heat Transfer   960   | .    69   63   45   .    .    159  237  387  
  Effects                  41    | .    .    .    .    .    .    2    .    39   
    Shutdowns              20    | .    .    .    .    .    .    .    .    20   
    Energy Bleed           3     | .    .    .    .    .    .    .    .    3    
    Interference           5     | .    .    .    .    .    .    2    .    3    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    3    
    Damage (major)         5     | .    .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Fried              13    | .    .    .    .    .    .    .    2    11   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    4    
  Heat Transferred         3496  | .    275  472  325  .    .    .    .    2424 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    6    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Peak Influence             1135 | .    341  242  297  134  .    .    475  1135 
  Initial                  157  | .    .    93   66   81   .    .    4    157  
  Average                  408  | .    122  178  167  126  .    .    288  604  
Maximum Alert Level        4    | .    1    1    1    .    .    .    2    4    
  Low Security (%)         29   | 100  74   88   58   100  .    .    25   2    
  Level 1                  26   | .    25   11   41   .    .    .    55   18   
  Level 2                  26   | .    .    .    .    .    .    .    19   43   
  Level 3                  13   | .    .    .    .    .    .    .    .    26   
  Level 4                  4    | .    .    .    .    .    .    .    .    7    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    .    .    .    .    1    4    12   
  Investigation            2    | .    .    .    .    .    .    .    1    1    
  Extermination            1    | .    .    .    .    .    .    .    .    1    
  Reinforcement            5    | .    .    .    .    .    .    .    2    3    
  Assault                  5    | .    .    .    .    .    .    1    1    3    
  Garrison                 4    | .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    1    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           5    | .   .   .   1   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   12  6   10  5   .   15  24  74  
  Peak Tracking Total      9    | .   4   2   4   8   .   9   6   9   
  Tactical Retreats        7    | .   .   .   1   .   .   2   1   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             17   | .   13  .   4   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          31   | .   2   .   .   .   .   .   7   22  
  Max in Single Turn       9    | .   1   .   .   .   .   .   1   9   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          18   | .   6   .   3   .   .   .   6   3   
  Terminals                7    | .   5   .   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          8    | .   1   .   1   .   .   .   4   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                50   | .   21  .   11  .   .   .   12  6   
  Successful               34   | .   15  .   9   .   .   .   7   3   
  Failed                   16   | .   6   .   2   .   .   .   5   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   17  .   10  .   .   .   5   1   
  Terminals                30   | .   20  .   10  .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   
  Recycling Units          14   | .   1   .   1   .   .   .   9   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Terminal Hacks             15   | .   11  .   4   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   
  Reprogram Traps          4    | .   3   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       9    | .   1   .   1   .   .   .   5   2   
  Report Inventory         8    | .   1   .   1   .   .   .   4   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   3   .   4   .   .   .   .   .   
  Terminals                7    | .   3   .   4   .   .   .   .   .   
    Track                  3    | .   1   .   2   .   .   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   2   .   .   .   4   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   2   3   
  Machine Destruction      5    | .   .   .   .   .   .   .   2   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               7    | .    1    .    .    .    4    .    2    .    
  Largest Group            5    | .    1    1    1    1    5    5    4    1    
  Highest-Rated Group      296  | .    61   61   67   67   223  225  296  138  
  Highest-Rated Ally       138  | .    61   61   67   67   70   72   103  138  
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               163  | .    18   6    11   2    .    25   24   77   
  Total Damage             4818 | .    266  31   256  .    .    556  923  2786 
  Kills                    50   | .    10   .    3    .    .    8    8    21   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               4104 | 72   319  219  196  125  502  407  599  1665 
Spaces Moved               4771 | 43   318  264  254  263  807  504  1092 1226 
  Core                     27   | 8    1    .    .    .    .    .    .    18   
  Treads                   161  | 35   84   .    .    .    .    .    .    42   
  Legs                     589  | .    .    .    .    .    .    .    .    589  
  Wheels                   23   | .    .    .    .    .    .    .    .    23   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   3971 | .    233  264  254  263  807  504  1092 554  
  Fastest Speed            25   | 50   37   37   34   34   34   34   28   25   
  Average Speed            52   | 139  70   37   35   34   34   34   31   92   
  Slowest Speed            450  | 160  160  37   37   37   34   37   109  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    1    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    63   65   34   72   74   72   39   40   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      1    | .    .    .    .    1    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    4    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194  | .    54   .    .    .    .    .    1    139  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    .    .    .    .    .    1    29   
  AOE                      164  | .    54   .    .    .    .    .    .    110  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total                      5900 | 55   385  364  321  284  1035 675  1231 1550 
  Wait                     674  | .    11   85   38   14   214  119  51   142  
  Move                     4759 | 42   317  263  251  262  806  503  1089 1226 
  Hop                      2    | .    .    .    1    .    .    .    1    .    
  Pick Up                  50   | 6    14   2    1    .    4    1    10   12   
  Fast Attach              38   | 1    .    .    2    .    2    7    3    23   
  Attach                   43   | 6    8    2    2    .    1    .    13   11   
  Detach                   3    | .    .    .    .    .    .    .    3    .    
  Swap                     8    | .    1    .    1    .    2    1    .    3    
  Drop                     45   | .    9    1    3    .    6    7    4    15   
  Fire                     272  | .    25   11   22   8    .    37   57   112  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    3    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Identified exit to Materials
    4 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   73 | -11/Scrapyard      | Entered Materials
   73 | -10/Materials      | Evolved 1 slot: Utility x1
  264 | -10/Materials      | Identified exit to Materials
  264 | -10/Materials      | Discovered exit to Materials (range 9)
  274 | -10/Materials      | Identified exit to Mines
  312 | -10/Materials      | Build established: Hacker-Mutant
  392 | -10/Materials      | Entered Mines
  392 | -10/Mines          | Accompanied by 1 ally
  560 | -10/Mines          | Discovered exit to Materials (range 9)
  611 | -10/Mines          | Entered Materials
  611 | -9/Materials       | Accompanied by 1 ally
  611 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  782 | -9/Materials       | Identified exit to Mines
  782 | -9/Materials       | Discovered exit to Mines (range 16)
  807 | -9/Materials       | Entered Mines
  807 | -9/Mines           | Accompanied by 1 ally
  832 | -9/Mines           | Met a Derelict bent on vengeance
  849 | -9/Mines           | Identified exit to Materials
  849 | -9/Mines           | Discovered exit to Materials (range 11)
  871 | -9/Mines           | Discovered exit to Materials (range 13)
  899 | -9/Mines           | Found a hidden stash of uninstalled traps
  915 | -9/Mines           | Assembled infested the area
  920 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  925 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  932 | -9/Mines           | Entered Zion
  932 | -7/Zion            | Accompanied by 1 ally
  972 | -7/Zion            | Build established: Scavenger-Mutant
  972 | -7/Zion            | Learned Factory stockpile data
 1026 | -7/Zion            | Learned location of 1 exit from Factory
 1139 | -7/Zion            | Imprinted
 1141 | -7/Zion            | Declared Zion's savior
 1222 | -7/Zion            | Found Prototype Device
 1325 | -7/Zion            | Identified exit to Proximity Caves
 1325 | -7/Zion            | Discovered exit to Proximity Caves (range 15)
 1331 | -7/Zion            | Given A8's code to call for help
 1336 | -7/Zion            | Build established: Hacker-Mutant
 1434 | -7/Zion            | Entered Proximity Caves
 1434 | -6/Proximity Caves | Accompanied by 5 allies
 1518 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1749 | -6/Proximity Caves | Learned Factory trap positions
 1768 | -6/Proximity Caves | Identified exit to Factory
 1768 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 1777 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 1790 | -6/Proximity Caves | Core integrity fell below 50%
 1841 | -6/Proximity Caves | Entered Factory
 1841 | -6/Factory         | Accompanied by 2 allies
 1841 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 1842 | -6/Factory         | Identified exit to Factory
 1843 | -6/Factory         | Loaded intel: 113 trap records
 1843 | -6/Factory         | Identified Mobile Refinery Mk. CCLXVII
 1918 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 1919 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 2191 | -6/Factory         | First assault squad dispatched
 2215 | -6/Factory         | Identified exit to Lower Caves
 2215 | -6/Factory         | Discovered exit to Lower Caves (range 14)
 2403 | -6/Factory         | Discovered exit to Factory (range 4)
 2440 | -6/Factory         | Entered another Factory area
 2440 | -5/Factory         | Accompanied by 1 ally
 2440 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2541 | -5/Factory         | Lost 3 parts (1p2n)
 2810 | -5/Factory         | Garrison activated, responded to threat
 2865 | -5/Factory         | Lost 3 parts (1n1u1w)
 3116 | -5/Factory         | Garrison activated, responded to threat
 3129 | -5/Factory         | Core integrity fell below 50%
 3192 | -5/Factory         | Lost 3 parts (1p2w)
 3554 | -5/Factory         | Build established: Scavenger-Mutant
 3640 | -5/Factory         | First assault squad dispatched
 3669 | -5/Factory         | Spotted B-75 Beast
 3692 | -5/Factory         | Destroyed B-75 Beast
 3911 | -5/Factory         | Build established: Scavenger-Skirmisher
 4105 | -5/Factory         | Self-destructed

 Last Messages 
---------------
04086_ Door malfunctions.
04086_ Destroyed Plasma Rifle.
04086_ G-50 Soldier destroyed.
04086_ Chain reaction triggered in Lgt. Deuterium Engine.
04086_ M-28 Smith destroyed.
04086_ G-50 Soldier destroyed.
04086_ Slug penetrates G-50 Soldier.
04086_ G-50 Soldier knocked back.
04086_ G-50 Soldier IFF system glitched.
04089_ Hvy. Laser fried.
04089_ Lgt. Angular Momentum Engine fried.
04089_ G-50 Soldier destroyed.
04089_ Adv. Heat Sink fried.
04089_ Electrolaser fried.
04089_ G-67 Veteran destroyed.
04089_ Chain reaction triggered in Lgt. Angular Momentum Engine.
04090_ A-15 Conveyor system terminally corrupted.
04090_ Adv. Weight Redist. System fried.
04097_ System corrupted: Energy discharge (-188).
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ??????????? ??????????#       ###########  ?       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          47
Energy Capacity            590
Matter Stores              355
Matter Capacity            450
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    18
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                65
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
I Think I Know What's Going On

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -9   -9   -7   -6   -6   -5   
----------                 Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Slots Evolved              10   | .    .    2    .    .    .    6    2    .    
  Power                    2    | .    .    .    .    .    .    1    1    .    
  Propulsion               2    | .    .    .    .    .    .    2    .    .    
  Utility                  3    | .    .    1    .    .    .    1    1    .    
  Weapon                   3    | .    .    1    .    .    .    2    .    .    
Parts Attached             71   | .    8    .    6    .    1    6    13   37   
Parts Lost                 25   | .    .    .    .    .    .    2    2    21   
Damage Taken               4340 | .    10   12   84   87   .    416  346  3385 
  Core                     434  | .    .    .    14   87   .    61   15   257  
    Player 2/Cogmind (%)   39   | .    .    .    100  89   .    45   7    41   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4026 | .    266  31   256  .    .    320  367  2786 
  Player 2/Cogmind (%)     26   | .    36   12   43   .    .    25   15   28   
Combat Hostiles Destroyed  33   | .    6    .    2    .    .    5    4    16   
  Player 2/Cogmind (%)     28   | .    66   .    33   .    .    41   18   27   

 Game 
------
Seed              IntegratedBoreLance
  Manual?         0
Play Time         01:19:04
  Cumulative      97.3 hours
  Start           2021.10.16 @ 15:26:04
  End             2021.11.13 @ 12:02:28
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      AFD2020/Player2
Game No.          25
  Rogue           0
  Adventurer      0
  Explorer        25
Win Type          -
  Total           4
  Types           0/1/0/2/0/0/0/0/1
Lore%             50
Gallery%          43
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93f3fadf-c9bf-480f-b8c9-91674e3c5d85