Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.30 @ 03:54:07 Player: MTF Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (272) 1360 Value Destroyed (12728) 12728 Prototype IDs (294) 5880 Alien Tech Used (11) 2200 Bonus (24958) 24958 TOTAL SCORE: 57626 Bonus ------- High Alert Combat Kills 2265 Follower Combat Kills 4677 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Friendly Fire -11084 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 260/325 System Corruption 23% Temperature Cool (0) Movement Hovering (126) Ox1 Location -1/Access_0 Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (10) -- Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Targeting Computer Experimental Core Analyzer Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON (1) ------- Zionite Alpha Cannon Mk. II > --- INVENTORY (5) ---- Advanced Energy Well (500) Long-range Terrain Scanner High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zionite Heavy DM Reactor Compact Particle Reactor Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Long-range Terrain Scanner Experimental Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II [Rating: 235] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Combat Gravmag System Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Quantum Capacitor Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Medium Regenerative Plating Artifact Core Physics Calibrator Weapon Cooled Nova Cannon Energy Gun Zionite Phaser-S Energy Cannon Cooled Nova Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Propulsion 8 | . . . . 2 . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . 2 . . Utility 9 | . . . . 2 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . 1 . . Weapon -1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . Parts Attached 828 | 2 9 4 10 36 53 4 11 9 15 24 5 3 1 9 30 34 12 14 15 49 59 5 30 49 84 42 27 35 89 59 Power 75 | . 1 1 2 3 4 . 1 1 1 1 . . . . 3 2 1 3 1 5 4 . 3 . 10 9 4 3 3 9 Engine 8 | . 1 . . 3 2 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Core 15 | . . 1 2 . 2 . 1 1 1 1 . . . . 2 1 . 1 1 . . . . . . 1 . . . . Reactor 52 | . . . . . . . . . . . . . . . 1 . 1 1 . 5 4 . 3 . 10 8 4 3 3 9 Propulsion 114 | . 2 . 2 8 7 . . 1 4 2 . . . . 6 3 2 1 4 12 9 2 3 3 8 7 3 4 12 9 Treads 11 | . 2 . 1 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 96 | . . . . . 4 . . 1 1 2 . . . . 6 3 2 1 4 12 9 2 3 3 8 7 3 4 12 9 Flight 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Utility 466 | 1 2 . 1 9 28 2 7 2 5 15 3 2 . 6 17 20 3 7 8 25 40 1 21 33 61 22 15 20 51 39 Device 285 | 1 . . . 3 17 1 5 . 3 11 3 1 . 5 12 13 1 4 6 15 24 1 16 24 46 16 7 6 24 20 Storage 21 | . 1 . . 1 1 . . . . . . . . 1 1 1 . 1 . 2 2 . 2 2 1 2 1 . 2 . Processor 31 | . . . . . 3 . . 2 1 . . 1 . . . . . . 1 1 1 . 3 . 1 1 . 7 6 3 Hackware 23 | . . . . 1 1 . . . . 2 . . . . . . . . . 4 12 . . 1 . . . . 2 . Protection 104 | . 1 . 1 4 6 1 2 . 1 2 . . . . 4 6 2 2 1 3 1 . . 6 13 3 6 6 17 16 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 173 | 1 4 3 5 16 14 2 3 5 5 6 2 1 1 3 4 9 6 3 2 7 6 2 3 13 5 4 5 8 23 2 Energy Gun 25 | 1 1 . . 1 . . . . 1 . . . . . . 5 1 3 2 4 2 1 . 3 . . . . . . Energy Cannon 72 | . . . 1 2 1 . . . . . 2 . 1 3 2 3 3 . . 1 2 1 2 10 5 2 3 8 18 2 Ballistic Gun 18 | . . 1 1 7 2 . . . . . . . . . . . . . . . 2 . . . . . . . 5 . Ballistic Cannon 20 | . 3 2 3 2 5 . . . 2 3 . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . 1 1 1 1 . 1 2 . . . . 1 . 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . . 3 5 . 1 1 1 1 . 1 . . 1 1 . . . . . . 1 . . 1 . . . . Slashing Weapon 7 | . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . 1 2 . . . Piercing Weapon 4 | . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . . 2 . . 1 . 7 . . . . 2 1 9 2 . 1 1 . 3 3 8 7 4 2 1 6 . Corrupted Parts 13 | . . . . . . . . . . . . . . 2 . . . 1 . . . . 1 . . . 2 . 5 2 System Corruption 68 | . . . . . . . . . . . . . . 2 . . . 7 . . . . 3 . . . 13 . 28 15 Parts Lost 61 | . 1 . 4 3 1 . . . . 1 . . . . 6 3 2 1 1 1 1 . . 1 1 . . . 3 31 Power 13 | . . . 1 1 . . . . . . . . . . 3 . 1 1 . . . . . . 1 . . . . 5 Propulsion 13 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Utility 29 | . . . . . . . . . . . . . . . 3 2 1 . 1 1 1 . . 1 . . . . 3 16 Weapon 6 | . 1 . 1 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 17 | . 1 . 3 1 1 . . . . 1 . . . . 2 2 2 1 1 1 1 . . 1 1 . . . 2 17 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 100 100 96 98 98 100 100 99 99 100 96 94 89 94 88 89 87 88 90 89 88 90 94 94 94 96 86 90 90 85 Engine 1 | . 14 2 . 8 2 . . . . . . . . . . 3 1 4 3 . . . . . . . . . . . Core 3 | . . 11 14 . 4 7 7 8 11 10 10 10 10 10 9 1 5 . 1 2 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 1 3 3 5 5 7 10 10 13 13 11 11 8 7 7 8 Treads 5 | . 8 28 25 30 12 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . 17 30 29 27 26 30 31 31 31 31 28 33 32 33 33 29 30 30 31 31 33 32 33 37 37 35 Device 11 | . 2 . . 4 6 14 14 9 9 9 14 15 15 15 13 14 17 16 16 19 19 20 17 16 18 15 15 11 8 9 Storage 6 | . 14 14 14 9 7 7 7 6 5 5 5 5 5 5 4 5 5 5 5 5 6 5 4 4 4 4 6 3 3 2 Processor 9 | . . . . . 14 15 14 17 22 17 15 15 15 15 14 10 5 5 5 5 5 10 9 9 8 8 8 11 17 12 Hackware 1 | . . . . 6 6 . . . . 3 . . . . . . . . . 5 4 . . 3 4 4 4 3 1 . Protection 9 | . 11 14 14 16 7 7 8 12 6 10 7 5 5 5 5 8 8 10 11 9 6 10 9 5 6 10 5 9 8 11 Energy Cannon 3 | . . . 4 2 . . . . . . 6 10 . 10 6 2 4 5 . . 3 5 8 8 7 5 . 3 2 3 Ballistic Gun 1 | . 3 . 2 13 3 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 11 24 21 . 4 . . . 1 5 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 5 7 6 6 4 4 3 . 5 . 2 2 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 13 36 38 40 110 108 48 48 52 60 75 66 66 60 66 80 77 73 79 79 76 81 80 111 108 111 112 119 134 140 145 Greatest Support 152 | 20 40 40 40 80 80 48 48 60 60 72 72 72 72 72 84 92 82 82 82 83 86 84 98 98 124 112 119 136 152 152 Greatest Overweight (x) 25 | . 1 . 1 5 1 . . . 1 1 . . . . 1 . . 25 . 1 . . 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . 13 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 8 14 15 15 24 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 25 | 7 15 15 15 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 6 11 14 14 23 18 14 14 14 14 14 13 14 15 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 12 Final Capacity 25 | 8 15 15 15 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 5 15 15 14 25 14 15 15 15 15 15 13 15 15 15 15 15 15 15 14 14 15 15 15 15 15 15 15 15 15 3 Class Distribution -------------------- 37% | Scavenger-Mutant 12% | Mutant 10% | Machinist-Mutant 10% | Scavenger-Scout 6% | Hacker-Mutant 5% | Hacker-Sprinter 5% | Commander-Sprinter 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Derelict-Mutant | -6/Factory Machinist-Mutant | -6/Lower Caves Machinist-Mutant | -6/Lower Caves Machinist-Mutant | -6/Data Miner Machinist-Mutant | -5/Proximity Caves Machinist-Mutant | -5/Factory Commander-Mutant | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Mutant | -5/Archives Scavenger-Mutant | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Machinist-Mutant | -4/Lab Machinist-Mutant | -3/Research Machinist-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Hacker-Sprinter | -1/Access Commander-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9799 | 262 140 265 425 809 718 57 174 79 231 315 59 30 . 78 186 495 181 150 23 558 715 . 416 342 652 354 153 190 1504 238 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16119 | 80 139 196 175 1160 626 155 509 . 438 424 34 176 . 53 113 1177 421 732 96 703 571 . 377 293 1417 836 468 278 3349 1123 Parts 790 | 4 13 6 26 54 20 2 13 . 10 12 4 . . 2 10 32 14 45 9 26 32 . 16 16 54 21 28 20 218 83 Haulers Intercepted 7 | . . . . 4 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Recyclers Shooed 14 | 2 2 . . 1 1 . . . . 2 . . . . 1 2 . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . 11 . . . 3 . 10 . 4 1 . 12 . . . . . . . . . . . . . . . . Prevented 5 | . . . . . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 167 | . 5 3 10 17 6 . 3 . 3 3 . . . 1 6 12 8 4 1 4 9 . 2 3 15 6 7 3 23 13 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Guns 28 | . 1 1 . 6 1 . . . . . . . . . . 8 1 . 1 4 5 . . . . . . . . . Cannons 81 | . 4 2 10 8 5 . . . . . . . . 1 1 2 1 1 . . 4 . 2 3 8 2 . 3 12 12 AOE 20 | . . . . 3 . . 3 . 3 3 . . . . 5 . 3 . . . . . . . . . . . . . Classes Destroyed 28 | 2 4 . 1 4 2 2 1 . 2 . . . . . . 1 1 1 . . 2 . . . 2 1 . . 2 . Worker 8 | . . . . 1 . . . . . 3 . . . . . . . . 1 . . . . . 1 . 2 . . . Builder 9 | . 1 . . . 2 . . . . . . . . . . 3 . . . 1 . . . . 1 . 1 . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 7 | . . . . 4 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Recycler 20 | 1 . 1 . 2 5 . . . . 3 . . . . . 2 . . . 3 . . 1 . 1 . . . 1 . Minesweeper 3 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 19 | . . . . . . . . . . . . . . . . . . 8 . . 2 . . 2 1 . 1 1 4 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 19 | . 1 . . 2 1 . . . . 1 . . . . . 1 1 . 1 . . . 2 1 3 2 1 1 1 . Swarmer 39 | . 3 3 . 3 3 . 3 . . 3 . . . . 5 . . . . . 1 . . . 3 . 6 . 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 31 | . 2 . . 7 . . . . . . . . . . . 8 2 . . . . . . . 1 3 . . 8 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Protector 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . . 6 . . . . . . . . . . . 3 . 4 . . 2 . . . 2 . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 7 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 4 . . . . . Programmer 33 | . . . . . 3 . . . . . . . . 1 1 . 1 . 1 4 4 . 2 3 3 2 . 3 5 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Cetus Guard 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Mutant 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Commander 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 2 2 3 4 4 1 3 . 3 3 1 1 . 1 5 2 8 3 2 3 3 . 3 2 7 2 8 3 6 3 Combat Bots Only 8 | . 2 2 3 3 4 . 3 . 3 3 . . . 1 5 2 8 2 1 2 3 . 1 1 7 1 5 3 6 3 Max Kills in Single Turn 5 | 1 1 1 1 2 1 1 2 . 2 3 1 1 . 1 5 1 2 1 1 1 1 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . . 2 . 2 3 . . . . 5 . 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 7 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 3 YI-UF0 (-10/Mines) A7 (-5/Extension) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 22763 | . 328 68 1042 1171 335 . 67 . 273 740 . . . 59 1429 992 769 180 610 720 1002 . 396 451 1336 266 525 52 1835 8117 Core 3523 | . 37 9 154 72 12 . . . 22 109 . . . 16 185 147 98 29 106 173 108 . 60 12 220 8 8 24 150 1764 Absorbed by Shields 8461 | . . . . . . . 8 . . 195 . . . 21 112 127 43 . . 211 55 . 71 97 540 263 544 36 1882 4256 Redirected to Shielding 996 | . . . . . 9 . . . . 62 . . . . 45 57 19 . 40 52 33 . 35 11 82 60 . . 42 449 Ignored by Resistances 7544 | . . . . . . . . . . . . . . . . . . . . . . . . . 257 243 353 216 1804 4671 Regen/Repaired (Parts) 4112 | . . . . . . . . . . 92 . . . . 147 37 115 175 19 484 322 76 60 136 284 279 389 7 626 864 Core Remaining (%) 75 | 100 . . 20 86 . . . . 95 . . . . 85 . . . . 43 . . 75 . 94 . . 83 . . . Volleys Fired 1923 | 11 22 42 52 82 23 . 2 . 5 6 7 17 . 33 42 108 43 115 32 136 128 10 77 73 161 40 9 50 349 248 Largest 2 | 2 2 2 2 2 2 . 1 . 1 2 1 1 . 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 Hottest 184 | 70 89 89 119 128 96 . 39 . 39 132 85 85 . 85 85 81 81 81 60 80 90 90 184 113 150 94 94 150 150 94 Shots Fired 2087 | 22 41 49 93 147 37 . 2 . 5 8 7 18 . 33 42 111 44 113 32 137 127 11 78 73 161 40 9 50 351 246 Gun 732 | 22 27 36 . 93 10 . . . . . . . . . . 77 13 85 32 137 81 . . . . . . . 119 . Cannon 1338 | . 14 13 93 50 27 . . . . 7 7 18 . 33 41 34 27 28 . . 46 11 78 73 161 40 9 50 232 246 Launcher 17 | . . . . 4 . . 2 . 5 1 . . . . 1 . 4 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 445 | 20 24 44 84 110 37 . . . . 7 . . . . . . . . . . . . . . . . . . 119 . Thermal 777 | 2 17 5 9 33 . . . . . . 7 14 . 32 40 . . 85 . 2 46 11 69 63 124 29 2 43 144 . Explosive 17 | . . . . 4 . . 2 . 5 1 . . . . 1 . 4 . . . . . . . . . . . . . Electromagnetic 258 | . . . . . . . . . . . . 4 . 1 1 34 27 28 . . . . 9 10 37 11 7 7 79 3 Phasic 590 | . . . . . . . . . . . . . . . . 77 13 . 32 135 81 . . . . . . . 9 243 Robot Hit Streak 58 | 4 7 12 12 9 8 . . . 9 2 . 5 . 3 3 8 11 8 3 7 15 . 8 7 7 5 10 11 58 17 Robot Miss Streak 5 | 2 3 2 2 4 2 . . . 1 3 . 2 . 1 3 3 3 4 2 3 4 . 3 2 4 1 . 4 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 981 | . . . . . . . . . . . 7 18 . 33 34 109 40 38 32 114 92 4 59 73 79 . . . 39 210 Shots Hit Robots 1092 | 14 27 32 66 92 27 4 12 . 6 18 2 7 . 10 8 72 30 66 6 49 37 . 20 17 25 25 24 6 234 156 Core Hits 450 | 4 8 13 19 37 9 1 8 . 13 7 1 3 . 3 7 23 20 29 4 18 20 . 7 5 18 4 11 5 90 63 Critical Kills 10 | . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . 6 . . . 1 . Critical Parts Destroyed 12 | . . . . 3 3 1 . . . 2 . . . . . . . 3 . . . . . . . . . . . . Critical Strikes 43 | . . 1 1 4 4 1 . . . 4 . 1 . . . 2 1 5 . 5 1 . . . 8 1 . . 2 2 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 . . . 1 . Destroy 6 | . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Blast 4 | . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Corrupt 5 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 . . . 1 . Smash 8 | . . . . 1 3 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intensify 8 | . . . . . . . . . . . . . . . . 2 . . . 5 1 . . . . . . . . . Phase 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 226 | . . . . 5 43 6 19 . 33 55 3 . . . 6 8 . . . 3 . . . . . 8 37 . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Impact 125 | . . . . 5 43 3 7 . 16 34 3 . . . 6 8 . . . . . . . . . . . . . . Slashing 58 | . . . . . . 3 12 . 2 . . . . . . . . . . . . . . . . 4 37 . . . Piercing 39 | . . . . . . . . . 15 21 . . . . . . . . . 3 . . . . . . . . . . Sneak Attacks 40 | . . . . 3 9 4 8 . 1 6 2 . . . . 2 . . . . . . . . . 1 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 1 . 3 3 . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47138 | 137 450 419 1373 2520 1473 315 1315 . 1135 1223 188 277 . 287 651 2825 1394 1699 231 1617 1740 . 973 900 2629 1347 1783 353 7320 10564 Guns 9521 | 137 227 205 . 996 113 . . . . . . . . . . 1881 264 1224 231 1570 801 . . . . . . . 1872 . Cannons 27896 | . 209 185 1373 782 233 . . . . 72 . 223 . 287 284 714 625 475 . . 560 . 973 900 2629 904 103 353 5448 10564 Explosions 2926 | . . . . 409 . . 258 . 768 186 . 54 . . 367 . 505 . . . 379 . . . . . . . . . Melee 6719 | . . . . 300 1127 315 1057 . 367 965 188 . . . . 230 . . . 47 . . . . . 443 1680 . . . Ramming 76 | . 14 29 . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5621 | 125 310 364 1212 1220 346 . . . . 72 . . . . . . . . . . . . . . . 100 . . 1872 . Thermal 10175 | 12 126 26 161 558 . . . . . . . 238 . 287 284 . . 1224 . 49 939 . 654 549 1644 499 . 224 2701 . Explosive 2493 | . . . . 409 . . 258 . 768 186 . . . . 367 . 505 . . . . . . . . . . . . . Electromagnetic 6475 | . . . . . . . . . . . . 39 . . . 714 625 475 . . . . 319 351 985 405 103 129 2227 103 Impact 3253 | . . . . 300 1127 223 204 . 199 782 188 . . . . 230 . . . . . . . . . . . . . . Slashing 3032 | . . . . . . 92 853 . 64 . . . . . . . . . . . . . . . . 343 1680 . . . Piercing 334 | . . . . . . . . . 104 183 . . . . . . . . . 47 . . . . . . . . . . Phasic 15679 | . . . . . . . . . . . . . . . . 1881 264 . 231 1521 801 . . . . . . . 520 10461 Highest Corruption 23 | . 2 2 2 . 2 2 2 2 . 2 2 2 2 6 6 6 5 8 5 6 11 11 6 6 . 2 16 . 11 23 Average Corruption 3 | . 2 2 2 . 1 2 2 2 . 1 2 2 2 2 3 2 4 4 3 4 6 11 4 1 . 1 6 . 4 10 Corruption Purged 56 | . . . . . . . . . . . . . . . . 5 . 12 . . . . . . . . . . 39 . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 332 | . 1 13 35 . 9 6 7 1 . 4 4 3 1 7 10 17 6 9 2 12 61 16 14 3 . 5 12 . 35 39 Message Errors 73 | . . 3 11 . 5 2 5 . . . . 1 . 1 3 4 . . 1 3 11 6 4 . . . 2 . 6 5 Matter Fused 64 | . . 3 7 . 2 2 . . . 1 1 . . 2 . 4 1 2 . 4 10 3 5 1 . 1 4 . 7 4 Heat Flow Errors 38 | . . 1 8 . . . 1 . . . . . . 2 1 1 . 1 . 1 8 2 . . . 2 2 . 3 5 Energy Discharges 42 | . . 3 6 . 1 . . 1 . . 1 . . . 2 2 1 1 . . 8 1 2 1 . . 1 . 8 3 Parts Rejected 6 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 1 . . 2 Parts Fused 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Data Loss (minor) 44 | . . 2 . . . 1 1 . . 1 . . . . 3 3 . 2 1 1 13 1 3 1 . 1 1 . 4 5 Data Loss (major) 24 | . . 1 1 . . 1 . . . 2 2 1 1 . 1 . 2 1 . 1 3 1 . . . . 1 . 2 3 Misfires 16 | . . . . . 1 . . . . . . 1 . 1 . 3 1 . . 1 2 1 . . . . . . 3 2 Alerts 5 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Weapon Failures 11 | . . . . . . . . . . . . . . 1 . . . 2 . . 3 . . . . . . . 1 4 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 4059 | . . 6 . 278 689 177 497 . 280 410 . 52 . . 37 138 3 . . . 49 . 103 108 106 206 445 . 224 251 Projectiles 1034 | . . 6 . 26 . . . . . . . 33 . . . 21 . . . . 17 . 103 108 106 139 . . 224 251 Explosions 231 | . . . . 37 . . . . 103 . . 19 . . 37 . 3 . . . 32 . . . . . . . . . Melee 2794 | . . . . 215 689 177 497 . 177 410 . . . . . 117 . . . . . . . . . 67 445 . . . Knockbacks 36 | . 1 4 11 3 7 . 1 . . 6 . . . . . 3 . . . . . . . . . . . . . . Impact 12 | . . . . . 5 . 1 . . 4 . . . . . 2 . . . . . . . . . . . . . . Kinetic 21 | . 1 4 10 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . 34 . . . . 9 . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed 12 | . . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . 1 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | 18 253 168 260 198 90 . 253 82 30 120 117 117 10 249 333 294 157 435 94 324 310 204 292 246 284 228 201 198 198 178 Average Temperature 121 | 10 117 39 58 63 26 . 134 31 6 34 46 26 5 69 104 65 60 84 30 80 52 49 94 52 56 31 181 145 181 162 Received Heat Transfer 2154 | . 150 . 180 504 . . 18 . . 172 . . . 6 135 183 72 18 36 48 27 . 85 36 101 28 32 . 209 114 Effects 15 | . 2 . . . . . . . . . . . . . 3 . . 1 . 3 1 . . . . . 5 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 12 | . 2 . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 5 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 31 | . . . . . . . . . . . . . . . . 4 3 3 . . . . . 1 4 3 1 . 11 1 Combat Hostiles 25 | . . . . . . . . . . . . . . . . 2 3 3 . . . . . . 1 3 1 . 11 1 Parts Fried 98 | . . . . 3 15 . . . 1 9 . . . . . 11 3 5 . . . . 2 5 14 4 1 . 22 3 Impact Corruptions 61 | . . . . 7 15 13 5 . 6 10 . . . . . 5 . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 . . . 1 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Parts Melted 25 | . . . . . . . . . . . . 1 . 1 2 . . 4 . . . . . . 11 . . . 6 . Heat Transferred 8672 | 37 370 148 222 740 . . . . . . . 272 . 296 296 . . 1887 . 74 300 . . 407 1295 333 . 148 1847 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1648 | 10 90 126 . 343 142 . . . . 1206 . . . . 382 1190 812 571 288 279 1648 . 185 282 1008 824 907 588 1263 . Initial 756 | . 6 34 . . 60 . . . . 756 . . . . . 175 585 324 . 148 122 . . 42 158 564 390 441 200 . Average 346 | 6 36 43 . 201 66 . . . . 966 . . . . 170 585 749 157 107 168 709 . 72 157 585 695 581 435 802 . Maximum Alert Level 5 | . . . . 1 . . . . . 4 . . . . 1 4 3 2 1 1 5 . . 1 3 3 3 2 5 . Low Security (%) 40 | 100 100 100 . 57 100 . . . . . . . . . 68 5 . 62 66 69 5 . 100 67 7 . . . . . Level 1 17 | . . . . 42 . . . . . . . . . . 31 26 . 27 33 30 12 . . 32 23 . 2 46 2 . Level 2 14 | . . . . . . . . . . . . . . . . 38 23 9 . . 39 . . . 32 55 77 53 5 . Level 3 13 | . . . . . . . . . . 96 . . . . . 27 76 . . . 31 . . . 36 44 19 . 13 . Level 4 1 | . . . . . . . . . . 3 . . . . . 1 . . . . 7 . . . . . . . 6 . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 71 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 . . 2 8 . . . . 4 . . . . 2 1 . . 2 2 14 . 2 1 3 4 . 6 5 . Investigation 8 | . . . . . 4 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . Extermination 21 | . . . . . 3 . . . . 1 . . . . 1 . . . 1 1 5 . 1 1 1 2 . 2 2 . Reinforcement 15 | . 1 . . 2 1 . . . . 1 . . . . 1 . . . 1 . 2 . 1 . 1 1 . 1 2 . Assault 13 | . . . . . . . . . . . . . . . . 1 . . . . 7 . . . 1 1 . 2 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 2 . 2 1 . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 48 | . . . . 4 1 . . . . 5 . . . . 3 4 1 . . . 4 . 2 2 3 1 . . 18 . Communications Jammed 180 | . . . . . . . . . . 42 . . . . 5 . . . . 2 79 . 1 10 11 1 24 . 5 . Distress Signals 176 | . . . . . . . . . . 42 . . . . 5 . . . . 2 79 . 1 10 7 1 24 . 5 . Times Spotted 673 | . 8 8 10 33 8 . 8 . 10 52 . . . 4 47 60 13 36 23 30 64 . 14 27 59 17 30 5 59 48 Peak Tracking Total 19 | . 3 3 3 4 3 . 3 . 8 11 . . . 3 11 8 5 1 8 8 16 . 7 4 9 5 8 2 6 19 Tactical Retreats 93 | . 1 . . 5 1 . 2 . . 14 . . . 1 7 7 1 1 5 5 4 . 3 4 12 3 6 . 4 7 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 1 . . . . . . . . 1 . . . . . 2 . . . 3 1 . . 1 2 2 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 70 | . . . . . 2 . . . . 3 . . . . 2 1 3 6 2 . 15 2 . 7 2 3 3 2 9 8 Max in Single Turn 2 | . . . . . 1 . . . . 2 . . . . . . 1 1 1 . 1 1 . 1 1 1 1 1 2 1 Garrison Access 7 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 2 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 73 | . 1 . . 11 14 3 . . . 7 . . 4 . 2 . . . 1 9 3 . 3 3 3 2 1 2 4 . Terminals 17 | . 1 . . 7 6 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Fabricators 13 | . . . . . 3 . . . . 4 . . . . 1 . . . . 2 2 . . . . . . 1 . . Repair Stations 10 | . . . . 1 . . . . . 2 . . . . 1 . . . . 3 1 . 1 . . 1 . . . . Recycling Units 6 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 9 | . . . . 1 1 . . . . . . . . . . . . . . 3 . . 1 2 . 1 . . . . Garrison Access 11 | . . . . . 2 . . . . 1 . . . . . . . . 1 1 . . 1 1 2 . 1 1 . . Total Hacks 263 | . 4 . . 27 38 6 . . . 21 . . 30 . 7 . . . 1 49 27 . 5 15 10 8 1 6 8 . Successful 146 | . 2 . . 13 16 6 . . . 10 . . 30 . 4 . . . . 19 24 . 2 11 2 4 . . 3 . Failed 117 | . 2 . . 14 22 . . . . 11 . . . . 3 . . . 1 30 3 . 3 4 8 4 1 6 5 . Catastrophic 21 | . 1 . . 5 1 . . . . 1 . . . . . . . . 1 6 . . 2 . . . 1 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 278 | . 4 . . 11 3 . . . . 16 . . . . 25 20 . . 26 30 12 . 17 24 30 20 12 11 17 . Terminals 44 | . 4 . . 18 17 . . . . . . . . . . . . . . . . . . . 2 . . . 3 . Fabricators 64 | . . . . . 9 . . . . 13 . . . . 2 . . . . 12 24 . . . . . . 4 . . Repair Stations 44 | . . . . 2 . . . . . 7 . . . . 5 . . . . 20 3 . 2 . . 5 . . . . Recycling Units 15 | . . . . 4 6 . . . . . . . . . . . . . . . . . . . . . . . 5 . Scanalyzers 36 | . . . . 3 2 . . . . . . . . . . . . . . 14 . . 1 13 . 3 . . . . Garrison Access 24 | . . . . . 4 . . . . 1 . . . . . . . . 1 3 . . 2 2 8 . 1 2 . . Terminal Hacks 54 | . 2 . . 7 7 6 . . . . . . 30 . . . . . . . . . . . . . . . 2 . Record 15 | . . . . . . 4 . . . . . . 11 . . . . . . . . . . . . . . . . . Part Schematic 13 | . . . . 2 1 . . . . . . . 10 . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 34 | . . . . . 5 . . . . 4 . . . . . . . . . 4 21 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 19 | . . . . . 3 . . . . 3 . . . . . . . . . 2 11 . . . . . . . . . Build 14 | . . . . . 2 . . . . 1 . . . . . . . . . 1 10 . . . . . . . . . Repair Station Hacks 20 | . . . . 1 . . . . . 4 . . . . 4 . . . . 8 1 . . . . 2 . . . . Scan Component 14 | . . . . 1 . . . . . 3 . . . . 2 . . . . 6 1 . . . . 1 . . . . Repair 6 | . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 17 | . . . . 3 . . . . . . . . . . . . . . . 4 . . . 9 . 1 . . . . Insert Component 11 | . . . . 2 . . . . . . . . . . . . . . . 3 . . . 5 . 1 . . . . Analyze 6 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . 4 . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 2 . . . . . Seal Access 7 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 2 . . . . . Unauthorized Hacks 10 | . . . . 1 1 . . . . 1 . . . . . . . . . 2 2 . 1 1 . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 2 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recompile 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Researchers 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 1 . . 9 13 . . . . 6 . . . . 2 . . . 1 8 2 . 1 2 1 . 1 2 1 . Full Trace Events 5 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 31 | . . . . . . . . . . . . . 6 . . . . . 7 . . . . 5 5 . 3 . 5 . Robots Built 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Authchips 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Time 558 | . . . . . . . . . . . . . . . . . . . . . 558 . . . . . . . . . Total Robot Build Rating 84 | . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . Part Schematics Acquired 140 | . . . . 3 1 . . . . 12 . . 10 . 15 . . . 12 1 11 . 24 20 15 16 . . . . Parts Built 15 | . . . . . 4 . . . . 2 . . . . . . . . . 2 7 . . . . . . . . . Authchips 7 | . . . . . 1 . . . . 1 . . . . . . . . . 1 4 . . . . . . . . . Time 449 | . . . . . 78 . . . . 47 . . . . . . . . . 53 271 . . . . . . . . . Total Part Build Rating 77 | . . . . . 20 . . . . 10 . . . . . . . . . 12 35 . . . . . . . . . Parts Repaired 6 | . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . 1 . . . . Time 272 | . . . . . . . . . . 16 . . . . 100 . . . . 67 . . . . . 89 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 262 | . . . . . 262 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 457 | . . . . . 457 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . 10 . Parts Scanalyzed 8 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . 5 . . . . . . Part Schematics Acquired 6 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . 4 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 22 | . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 104 | . . 3 . . . . . 4 . 4 . . . 1 4 36 . . 2 3 16 . 1 . 3 . . 1 26 . Largest Group 20 | . . 3 . . . . . 4 4 4 . . . 1 2 15 2 . 2 2 11 . 1 . 2 . . 1 20 . Highest-Rated Group 2445 | . . 40 . . . . . 158 158 112 . . . 96 170 652 62 . 54 54 609 . 27 . 269 . . 29 2445 . Highest-Rated Ally 269 | . . 16 . . . . . 41 41 28 . . . 96 85 159 31 . 31 32 56 . 27 . 269 . . 29 269 . Zionite Dispatches 17 | . . . . . . . . . . 1 . . . . 2 3 . . 2 3 2 . 1 . 2 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 3 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Total Orders 55 | . . . . . . . . . . . . . . . . 2 . . 4 6 13 . 2 . . . . 2 26 . STAY 35 | . . . . . . . . . . . . . . . . . . . 2 3 11 . 1 . . . . 1 17 . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 11 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 9 . DROP 8 | . . . . . . . . . . . . . . . . 1 . . 2 3 . . 1 . . . . 1 . . Ally Attacks 699 | . . 10 . . . . . . 17 12 . . . 19 18 260 12 . . . 183 . . . 18 . . . 150 . Total Damage 28040 | . . 98 . . . . . . 669 254 . . . 596 713 5015 186 . . . 6863 . . . 1863 . . . 11783 . Kills 134 | . . 3 . . . . . . 7 5 . . . 4 6 43 . . . . 41 . . . 3 . . . 22 . Allies Corrupted 3 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 2 . . 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . 13 . . . . 12 2 . . . . . . . . . . . . . . Traps 15 | . . . . . . . . . . 7 . . . . 8 . . . . . . . . . . . . . . . Emergency Access 12 | . . . . . . . . . . 6 . . . . 4 2 . . . . . . . . . . . . . . Zionite Intel Received 47 | . . . . . . . . . . 2 . . . . 4 2 . . 5 4 1 . 3 6 6 5 3 1 5 . Main Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . Component Schematics 6 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 1 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . 1 . 1 . Unaware Analyses 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 31287 | 81 680 1006 1897 2385 1618 518 738 1012 622 700 259 437 68 473 549 1447 293 3220 340 1251 1833 373 701 746 1115 515 418 1040 4018 934 Spaces Moved 25335 | 37 331 524 971 744 1172 697 682 1209 666 794 299 494 93 353 541 1156 99 406 440 1463 1500 205 906 975 1264 492 463 745 4319 1295 Core 212 | . . . . . . . . . . . . . . . . . . 212 . . . . . . . . . . . . Treads 2332 | . 110 524 971 488 239 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 258 | 37 221 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 256 | . . . . 256 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22265 | . . . . . 933 697 682 1209 666 794 299 494 93 353 541 1156 99 194 440 1463 1500 205 906 975 1264 492 463 733 4319 1295 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 25 | 120 120 160 160 129 71 71 71 68 68 65 65 65 65 65 60 60 65 65 57 36 45 52 53 43 31 40 36 27 25 32 Average Speed 77 | 120 170 160 175 205 105 71 71 69 69 65 66 65 65 65 60 63 65 709 59 49 50 56 55 53 44 43 43 29 34 37 Slowest Speed 1300 | 120 190 160 260 240 240 71 71 71 141 135 68 65 65 65 129 65 65 1300 68 109 52 58 134 136 118 130 128 37 121 126 Overloaded Moves 187 | . . . . . . . . . . . . . . . . . . . . 21 123 . . 1 36 . 6 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Microwarps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 55 | 3 44 88 52 59 29 73 58 89 57 28 54 63 68 60 22 90 48 79 47 32 66 90 28 93 47 56 36 17 68 66 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 17 | . . 2 1 . . 2 . 2 . . . . 1 . 5 . . . . . . . . 2 2 . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 . . . . 1 1 . . . 1 . . . 1 . . . . 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 . . . . . 1 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 19 | . . . 2 . . . 1 4 5 . 2 3 . 2 . . . . . . . . . . . . . . . . Spaces Dug 449 | . . . . 5 32 1 5 . 18 30 3 4 . 8 27 5 . . 15 47 34 . 35 29 65 14 9 19 30 14 Terrain Destroyed 1034 | . . 2 . 60 36 1 30 . 71 35 7 8 . 24 42 16 56 . 23 87 75 1 53 43 87 19 10 35 138 75 Melee 96 | . . . . 2 30 1 5 . 18 27 . . . . 5 . . . . . . . . . . . 8 . . . Projectile 683 | . . 2 . 20 6 . . . . 6 7 8 . 24 31 16 3 . 23 87 72 1 53 43 87 19 2 35 63 75 AOE 255 | . . . . 38 . . 25 . 53 2 . . . . 6 . 53 . . . 3 . . . . . . . 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 35521 | 53 404 647 1076 1452 1436 708 898 1373 796 916 356 608 100 594 748 1862 323 666 522 1949 2521 454 1081 1193 1724 734 593 1498 6545 1691 Wait 6108 | 1 25 57 32 520 84 . 184 150 69 26 41 92 6 194 105 282 155 121 15 234 782 223 41 45 122 112 36 649 1661 44 Move 25292 | 36 330 523 970 743 1171 696 681 1208 665 793 298 493 92 352 539 1155 98 405 439 1462 1499 204 905 974 1263 491 462 733 4318 1294 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 321 | 1 13 6 6 30 22 2 1 2 3 13 . 2 . 3 13 17 7 4 6 23 20 4 7 13 25 10 4 8 36 20 Fast Attach 300 | 1 . 1 3 17 9 . 2 6 9 . . 1 1 . 3 10 2 2 6 15 18 3 15 19 40 24 12 17 40 24 Attach 135 | . 1 . 5 4 14 . 1 2 1 5 1 . . . 7 7 4 6 3 8 9 1 4 8 5 5 6 4 14 10 Detach 84 | . . . . 2 4 . . . 2 . 1 1 . . . 4 2 3 3 5 3 1 4 8 4 5 4 9 18 1 Swap 401 | 1 8 3 2 16 30 4 9 1 5 19 4 2 . 9 20 17 6 6 6 26 32 2 11 23 39 13 10 14 36 27 Drop 488 | 2 4 8 6 28 36 1 2 4 13 11 1 . 1 3 12 23 6 4 12 24 30 6 17 30 64 26 13 14 65 22 Fire 1923 | 11 22 42 52 82 23 . 2 . 5 6 7 17 . 33 42 108 43 115 32 136 128 10 77 73 161 40 9 50 349 248 Melee 201 | . . . . 5 43 5 16 . 24 43 3 . . . 6 8 . . . 3 . . . . . 8 37 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . 1 10 . . . 13 . . . . 1 . . . . 1 Rewire 229 | . . . . . . . . . . . . . . . . 221 . . . . . . . . . . . . 8 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory (discovered 2 exits: Res / [*Lab]) -4/Lab -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 82 | -11/Junkyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Discovered new exit (range 16) 762 | -10/Materials | Entered Mines 766 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 788 | -10/Mines | Learned Materials interactive machine intel 807 | -10/Mines | Learned location of Zion (-7) 825 | -10/Mines | Discovered new exit (range 8) 944 | -10/Mines | Found a hidden stash of uninstalled traps 963 | -10/Mines | Assembled infested the area 1025 | -10/Mines | Met 8R-AWN 1193 | -10/Mines | Discovered new exit (range 5) 1474 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1679 | -10/Mines | Destroyed YI-UF0 1710 | -10/Mines | Learned location of Storage (-9) 1754 | -10/Mines | Discovered new exit (range 5) 1768 | -10/Mines | Entered Subcaves 1844 | -10/Subcaves | Met a Zionite searching for "candidates" 1852 | -10/Subcaves | Learned 2 Materials zone layouts 2210 | -10/Subcaves | Discovered new exit (range 5) 2651 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3107 | -10/Subcaves | Core integrity fell below 50% 3250 | -10/Subcaves | A Subdweller sparked back to life 3288 | -10/Subcaves | Found Prototype Processor 3300 | -10/Subcaves | Lost 3 parts (1p2n) 3637 | -10/Subcaves | Build established: Scavenger-Mutant 3665 | -10/Subcaves | Entered Materials 3665 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3667 | -8/Materials | Loaded intel: 19 interactive machine locations 4217 | -8/Materials | Discovered new exit (range 10) 4549 | -8/Materials | Identified Rainbow Chip 4711 | -8/Materials | Discovered new exit (range 6) 6050 | -8/Materials | Entered Factory 6050 | -7/Factory | Evolved 2 slots: Utility x2 6434 | -7/Factory | Identified exit to Lower Caves 6688 | -7/Factory | Fabricated Cmb. Airjet (x2) 7000 | -7/Factory | Build established: Scavenger-Scout 7462 | -7/Factory | Fabricated Cmb. Airjet? 7668 | -7/Factory | Entered Lower Caves 7960 | -7/Lower Caves | Learned location of Extension (-5) 7971 | -7/Lower Caves | Destroyed Q0-U78(g) 8033 | -7/Lower Caves | Discovered new exit (range 7) 8037 | -7/Lower Caves | Identified exit to Lower Caves 8186 | -7/Lower Caves | Entered another Lower Caves area 8187 | -7/Lower Caves | Identified exit to Factory 8744 | -7/Lower Caves | Found Alien Artifact 8744 | -7/Lower Caves | Identified Core Expander 8744 | -7/Lower Caves | Installed Core Expander, added new Utility slot 8786 | -7/Lower Caves | Identified exit to Zion 8924 | -7/Lower Caves | Entered Zion 8952 | -7/Zion | Discovered new exit (range 15) 9007 | -7/Zion | Received a hallucinogenic algorithm 9025 | -7/Zion | System corruption cleaned by Quarantine Array 9049 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9094 | -7/Zion | Given A8's code to call for help 9319 | -7/Zion | Learned location of Armory (-4) 9484 | -7/Zion | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 9627 | -7/Zion | Imprinted 9629 | -7/Zion | Declared Zion's savior 9798 | -7/Zion | Identified exit to Proximity Caves 9936 | -7/Zion | Entered Proximity Caves 9936 | -6/Proximity Caves | Accompanied by 4 allies 10048 | -6/Proximity Caves | Spotter reported a threat 10139 | -6/Proximity Caves | Spotter reported a threat 10157 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 10164 | -6/Proximity Caves | Spotter reported a threat 10215 | -6/Proximity Caves | Spotter reported a threat 10238 | -6/Proximity Caves | Spotter reported a threat 10438 | -6/Proximity Caves | Build established: Derelict-Scout 10481 | -6/Proximity Caves | Spotted B-75 Beast 10558 | -6/Proximity Caves | Entered Factory 10558 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10559 | -6/Factory | Identified exit to Factory 10632 | -6/Factory | Spotted B-75 Beast 10750 | -6/Factory | Found Quantum Capacitor 10885 | -6/Factory | Zion Fire squad teleported in 10908 | -6/Factory | Search patrols dispatched 10910 | -6/Factory | Discovered new exit (range 3) 11028 | -6/Factory | Retrieved Zion intel report: Component Schematics 11049 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11131 | -6/Factory | Fabricated Cmb. Airjet? 11202 | -6/Factory | Repaired Cmb. Airjet 11258 | -6/Factory | Search patrols dispatched 11258 | -6/Factory | Entered Lower Caves 11467 | -6/Lower Caves | Learned location of 1 exit from Factory 11488 | -6/Lower Caves | Build established: Machinist-Mutant 11500 | -6/Lower Caves | Discovered new exit (range 15) 11517 | -6/Lower Caves | Entered another Lower Caves area 11522 | -6/Lower Caves | Discovered exit to Factory (range 11) 11687 | -6/Lower Caves | Encountered a Warlord checkpoint 11836 | -6/Lower Caves | Learned location of 1 exit from Factory 11857 | -6/Lower Caves | Discovered new exit (range 7) 11954 | -6/Lower Caves | Entered Data Miner 11955 | -6/Data Miner | Discovered new exit (range 6) 11967 | -6/Data Miner | Met Data Miner 11978 | -6/Data Miner | Learned location of Section 7 (-2) 11978 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11997 | -6/Data Miner | Received God Mode back door access code from Data Miner 12022 | -6/Data Miner | Entered Proximity Caves 12120 | -5/Proximity Caves | Escorted by Enhanced Grunt 12482 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12495 | -5/Proximity Caves | Entered Factory 12495 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12496 | -5/Factory | Identified exit to Extension 12496 | -5/Factory | Identified exit to Upper Caves 12545 | -5/Factory | Crushed by falling debris 12606 | -5/Factory | Retrieved Zion intel report: Main Access 12606 | -5/Factory | Identified exit to Factory 12626 | -5/Factory | Retrieved Zion intel report: Component Schematics 12706 | -5/Factory | Repaired Cmb. Airjet? 12802 | -5/Factory | Repaired Cmb. Airjet? 12902 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12903 | -5/Factory | Zion Heavy squad teleported in 12937 | -5/Factory | Zion Hacker squad teleported in 13013 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13044 | -5/Factory | Entered Extension 13227 | -5/Extension | Retrieved Zion intel report: Trap Installations 13288 | -5/Extension | Build established: Mutant 13431 | -5/Extension | Zion Fire squad teleported in 13433 | -5/Extension | Zion Light squad teleported in 13574 | -5/Extension | Rescued A7 13579 | -5/Extension | Rescued a captive Derelict 13579 | -5/Extension | Rescued a captive Derelict 13699 | -5/Extension | Zion Thermal Resupply teleported in 13819 | -5/Extension | Found Prototype Protection 13819 | -5/Extension | Identified Zio. Weapon Casing 13894 | -5/Extension | Spotted B-75 Beast 13906 | -5/Extension | Allies destroyed B-75 Beast 13909 | -5/Extension | Spotted B-75 Beast 13926 | -5/Extension | Allies destroyed B-75 Beast 13988 | -5/Extension | Rescued a captive Derelict 13989 | -5/Extension | Rescued a captive Derelict 13994 | -5/Extension | Disrupted transfer network 14062 | -5/Extension | Retrieved Zion intel report: Emergency Access 14244 | -5/Extension | First assault squad dispatched 14289 | -5/Extension | Build established: Commander-Mutant 14320 | -5/Extension | Crushed by falling debris 14322 | -5/Extension | Allies destroyed A7 14323 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 14324 | -5/Extension | Found Prototype Protection 14371 | -5/Extension | Identified Med. Regenerative Plating 14414 | -5/Extension | Rescued a captive Derelict 14415 | -5/Extension | Rescued a captive Derelict 14442 | -5/Extension | Discovered exit to Factory (range 10) 14443 | -5/Extension | Discovered new exit (range 6) 14491 | -5/Extension | Entered Cetus 14491 | -5/Cetus | Accompanied by 2 allies 14534 | -5/Cetus | Spotted Cetus Guard 14536 | -5/Cetus | Spotted Cetus Guard 14541 | -5/Cetus | Destroyed Cetus Guard 14542 | -5/Cetus | Spotted Cetus Guard 14542 | -5/Cetus | Spotted Cetus Guard 14547 | -5/Cetus | Destroyed Cetus Guard 14568 | -5/Cetus | Destroyed Cetus Guard 14599 | -5/Cetus | Destroyed Cetus Guard 14620 | -5/Cetus | Destroyed 8 combat bots 14636 | -5/Cetus | Cetus Manufacturing Module disabled 14641 | -5/Cetus | Build established: Scavenger-Mutant 14653 | -5/Cetus | Discovered new exit (range 15) 14784 | -5/Cetus | Entered Archives 14937 | -5/Archives | Discovered new exit (range 16) 14996 | -5/Archives | Discovered exit to Factory (range 15) 15078 | -5/Archives | Discovered new exit (range 15) 18004 | -5/Archives | Entered Hub_04(d) 18017 | -5/Hub_04(d) | Zion Hover Resupply teleported in 18056 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 18059 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 18081 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 18114 | -5/Hub_04(d) | Discovered exit to Factory (range 16) 18123 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 18157 | -5/Hub_04(d) | Discovered exit to Factory (range 11) 18206 | -5/Hub_04(d) | Discovered exit to Factory (range 15) 18220 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 18221 | -5/Hub_04(d) | Zion Thermal Resupply teleported in 18232 | -5/Hub_04(d) | Spotted B-75 Beast 18305 | -5/Hub_04(d) | Network Hub disabled 18332 | -5/Hub_04(d) | Spotted Lightning 18335 | -5/Hub_04(d) | Core integrity fell below 50% 18336 | -5/Hub_04(d) | Spotted Lightning 18337 | -5/Hub_04(d) | Spotted Lightning 18344 | -5/Hub_04(d) | Entered Factory 18344 | -4/Factory | Evolved 2 slots: Utility x2 18485 | -4/Factory | Found Quantum Capacitor 18549 | -4/Factory | Discovered new exit (range 14) 18568 | -4/Factory | Retrieved Zion intel report: Active Terminals 18569 | -4/Factory | Zion Hover Resupply teleported in 18677 | -4/Factory | Incoming investigation squad redirected 18760 | -4/Factory | Retrieved Zion intel report: Active Garrisons 18761 | -4/Factory | Zion Hover Resupply teleported in 18919 | -4/Factory | Discovered new exit (range 20) 19118 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 19266 | -4/Factory | Fabricated Cmb. Gravmag System (x2) 19331 | -4/Factory | Spotted B-86 Titan 19420 | -4/Factory | Retrieved Zion intel report: Guard Positions 19421 | -4/Factory | Zion Infowar Resupply teleported in 19505 | -4/Factory | Repaired Broken Cmb. Gravmag System 19538 | -4/Factory | Repaired Cmb. Gravmag System 19595 | -4/Factory | Entered Armory 19767 | -4/Armory | Retrieved Zion intel report: Prototype Schematics 19768 | -4/Armory | Zion Demo squad teleported in 19768 | -4/Armory | Spotted B-86 Titan 19916 | -4/Armory | Zion Fire squad teleported in 20004 | -4/Armory | Discovered new exit (range 17) 20062 | -4/Armory | Fabricated Cmb. Gravmag System? 20151 | -4/Armory | Fabricated Cmb. Gravmag System? 20309 | -4/Armory | Fabricated H-77 Assassin? 20436 | -4/Armory | Fabricated H-77 Assassin (x2) 20565 | -4/Armory | Fabricated H-77 Assassin? 20697 | -4/Armory | Fabricated H-77 Assassin? 20823 | -4/Armory | Fabricated H-77 Assassin? 20958 | -4/Armory | Fabricated H-77 Assassin? 21023 | -4/Armory | Build established: Commander-Mutant 21061 | -4/Armory | Terminal network hard line cut 21069 | -4/Armory | Fabricated Exp. Targeting Computer? 21127 | -4/Armory | First assault squad dispatched 21131 | -4/Armory | Fabricated Imp. Utility Shielding? 21378 | -4/Armory | System corruption reached 10% 21412 | -4/Armory | Incoming assault squad redirected 21415 | -4/Armory | Incoming assault squad redirected 21425 | -4/Armory | Discovered new exit (range 4) 21428 | -4/Armory | Entered Lab 21428 | -4/Lab | Discovered new exit (range 9) 21434 | -4/Lab | Hidden lab's door opened automatically 21434 | -4/Lab | Sensor layout match revealed 21435 | -4/Lab | Gained access to the hidden lab's interior 21465 | -4/Lab | Found Alien Artifact 21465 | -4/Lab | Identified Integrated Mediator 21465 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 21474 | -4/Lab | Found Alien Artifact 21515 | -4/Lab | Found Prototype Hackware 21538 | -4/Lab | Found Prototype Energy Gun 21538 | -4/Lab | Identified Tachyon Dispersion Ray 21542 | -4/Lab | Found Prototype Energy Cannon 21580 | -4/Lab | Found Alien Artifact 21599 | -4/Lab | Build established: Machinist-Mutant 21799 | -4/Lab | Identified Warp Cannon 21801 | -4/Lab | Entered Research 21801 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 21823 | -3/Research | Spotted B-86 Titan 22267 | -3/Research | Discovered new exit (range 3) 22270 | -3/Research | Identified exit to Testing 22303 | -3/Research | Retrieved Zion intel report: Active Terminals 22345 | -3/Research | Retrieved Zion intel report: Component Schematics 22366 | -3/Research | Discovered new exit (range 3) 22419 | -3/Research | Discovered new exit (range 3) 22425 | -3/Research | Retrieved Zion intel report: Prototype Schematics 22426 | -3/Research | Zion Infowar Resupply teleported in 22434 | -3/Research | Found Prototype Processor 22434 | -3/Research | Identified Spectral Analyzer 22502 | -3/Research | Entered Testing 22512 | -3/Testing | Retrieved Zion intel report: Component Schematics 22520 | -3/Testing | Identified Core Reset Matrix 22520 | -3/Testing | Identified Transdimensional Reconstructor 22520 | -3/Testing | Used Core Reset Matrix 22521 | -3/Testing | Identified Quantum Router 22632 | -3/Testing | Found Prototype Energy Gun 22633 | -3/Testing | Identified Hyp. EM Gauss Rifle 22656 | -3/Testing | Found Prototype Energy Cannon 22656 | -3/Testing | Identified Cld. Nova Cannon 22693 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 22701 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 22840 | -3/Testing | Discovered new exit (range 4) 22925 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 23079 | -3/Testing | Found Prototype Energy Cannon 23079 | -3/Testing | Identified Hpw. Disruptor Cannon 23090 | -3/Testing | Retrieved Zion intel report: Guard Positions 23090 | -3/Testing | Spotted Striker 23091 | -3/Testing | Spotted Striker 23112 | -3/Testing | Found Prototype Energy Cannon 23112 | -3/Testing | Identified Potential Cannon 23130 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 23150 | -3/Testing | Found Prototype Hackware 23248 | -3/Testing | Entered Research 23248 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23391 | -2/Research | Spotted B-90 Cyclops 23401 | -2/Research | Retrieved Zion intel report: Component Schematics 23443 | -2/Research | Retrieved Zion intel report: Unaware Schematics 23447 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 23515 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 23560 | -2/Research | Build established: Hacker-Mutant 23658 | -2/Research | Retrieved Zion intel report: Guard Positions 23964 | -2/Research | Spotted B-90 Cyclops 23980 | -2/Research | Retrieved Zion intel report: Active Garrisons 23981 | -2/Research | Zion Experimental squad teleported in 24066 | -2/Research | Destroyed 7 combat bots 24081 | -2/Research | Destroyed B-90 Cyclops 24089 | -2/Research | Found Prototype Protection 24090 | -2/Research | Identified Zio. Weapon Casing 24093 | -2/Research | Found Prototype Protection 24093 | -2/Research | Identified Zio. Shade Armor 24096 | -2/Research | Found Zio. Shade Armor 24098 | -2/Research | Found Zio. Shade Armor 24099 | -2/Research | Discovered new exit (range 14) 24183 | -2/Research | Found Prototype Device 24183 | -2/Research | Identified Exp. Force Field 24202 | -2/Research | Discovered new exit (range 11) 24248 | -2/Research | First assault squad dispatched 24259 | -2/Research | Zion Heavy squad teleported in 24271 | -2/Research | Incoming assault squad redirected 24356 | -2/Research | Discovered new exit (range 9) 24363 | -2/Research | Entered Quarantine 24364 | -2/Quarantine | Detected hypermatrix surge 24364 | -2/Quarantine | Sensed 8 artifacts in vicinity 24401 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24459 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 24468 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24486 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 24505 | -2/Quarantine | Found Sigix Broadsword 24526 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24635 | -2/Quarantine | Repaired Exp. Heat Sink? 24657 | -2/Quarantine | First assault squad dispatched 24673 | -2/Quarantine | Incoming assault squad redirected 24700 | -2/Quarantine | Found Core Stripper 24710 | -2/Quarantine | Incoming assault squad redirected 24715 | -2/Quarantine | Identified Exp. System Shield 24791 | -2/Quarantine | Spotted Fortress 24803 | -2/Quarantine | Destroyed Fortress 24808 | -2/Quarantine | Found Prototype Device 24808 | -2/Quarantine | Identified Thermal Barrier 24811 | -2/Quarantine | Found Prototype Device 24811 | -2/Quarantine | Identified Exp. EM Disruption Field 24822 | -2/Quarantine | Found Prototype Reactor 24822 | -2/Quarantine | Identified Vortex Chain Reactor 24827 | -2/Quarantine | Found Exp. Force Field 24874 | -2/Quarantine | Discovered new exit (range 6) 24878 | -2/Quarantine | Entered Section 7 24879 | -2/Section 7 | Sensed 23 artifacts in vicinity 24892 | -2/Section 7 | Found Microwarp Drive 24966 | -2/Section 7 | Spotted S7 Guard 25012 | -2/Section 7 | Destroyed S7 Guard 25020 | -2/Section 7 | Found Integrated Thermoelectric Network 25020 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 25024 | -2/Section 7 | Found Corrupted Prototype Protection 25024 | -2/Section 7 | Identified Hvy. Regenerative Plating 25056 | -2/Section 7 | Spotted S7 Guard 25063 | -2/Section 7 | Found Core Physics Calibrator 25078 | -2/Section 7 | Build established: Alien-Mutant 25080 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 25103 | -2/Section 7 | Spotted S7 Guard 25112 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 25117 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25283 | -2/Section 7 | Discovered new exit (range 10) 25291 | -2/Section 7 | System corruption reached 10% 25296 | -2/Section 7 | Entered Access 25296 | -1/Access | Evolved 2 slots (calibrated): Propulsion x2, Utility x1, -Weapon x1 25297 | -1/Access | Sensed 2 artifacts in vicinity 25320 | -1/Access | Spotted B-99 Colossus 25436 | -1/Access | Retrieved Zion intel report: Branch Access 25436 | -1/Access | Identified exit to Command 25437 | -1/Access | Zion Infowar Resupply teleported in 25446 | -1/Access | Found Prototype Processor 25446 | -1/Access | Identified Exp. Signal Interpreter 25546 | -1/Access | First assault squad dispatched 25561 | -1/Access | Incoming assault squad redirected 25572 | -1/Access | Incoming assault squad redirected 25744 | -1/Access | Build established: Hacker-Sprinter 26336 | -1/Access | Entered Command 26364 | -1/Command | Spotted B-99 Colossus 26586 | -1/Command | First assault squad dispatched 26688 | -1/Command | Incoming assault squad redirected 26873 | -1/Command | Retrieved Zion intel report: Trap Installations 26890 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 26933 | -1/Command | Retrieved Zion intel report: Unaware Analyses 26939 | -1/Command | Retrieved Zion intel report: Main Access 26939 | -1/Command | Identified exit to Surface 27002 | -1/Command | Retrieved Zion intel report: Unaware Schematics 27067 | -1/Command | Disengaged cave seal 27067 | -1/Command | Zionites emerged from the dark tunnel 27195 | -1/Command | Spotted M Guard 27213 | -1/Command | Spotted Combat Programmer 27213 | -1/Command | Combat Programmer assimilated allied SB-90Q(M) 27216 | -1/Command | Allies destroyed Combat Programmer 27217 | -1/Command | Spotted Combat Programmer 27220 | -1/Command | Destroyed Combat Programmer 27224 | -1/Command | Spotted M Guard 27231 | -1/Command | Allies destroyed M Guard 27242 | -1/Command | Allies destroyed M Guard 27242 | -1/Command | All MAIN.C guards destroyed 27249 | -1/Command | Found Exp. Targeting Computer 27254 | -1/Command | Found Prototype Device 27254 | -1/Command | Identified AEGIS Remote Shield 27259 | -1/Command | Found Prototype Reactor 27260 | -1/Command | Identified Zero-point Reactor 27262 | -1/Command | Found Zero-point Reactor 27392 | -1/Command | Met MAIN.C 27399 | -1/Command | 0b10 Conduit disabled 27403 | -1/Command | System corruption reached 10% 27407 | -1/Command | Allies destroyed MAIN.C Shell 27407 | -1/Command | MAIN.C activated Command garrisons 27415 | -1/Command | Allies destroyed MAIN.C 27420 | -1/Command | Discovered exit to Surface (range 38) 27420 | -1/Command | Discovered exit to Surface (range 81) 27420 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27474 | -1/Command | Build established: Commander-Sprinter 27503 | -1/Command | Found Exp. System Purifier 27590 | -1/Command | Found Vortex Chain Reactor 27596 | -1/Command | Found Exp. Core Analyzer 29076 | -1/Command | Found Quantum Capacitor 29356 | -1/Command | Build established: Scavenger-Mutant 29617 | -1/Command | Phase Generator disabled 29930 | -1/Command | Found Prototype Energy Cannon 29930 | -1/Command | Identified Zio. Alpha Cannon Mk. II 29935 | -1/Command | Found Zio. Shade Armor 30273 | -1/Command | Found Prototype Protection 30273 | -1/Command | Identified Zio. Weapon Casing 30278 | -1/Command | Found Zio. Shade Armor 30280 | -1/Command | Found Zio. Shade Armor 30295 | -1/Command | Found Zio. Shade Armor 30300 | -1/Command | Found Zio. Alpha Cannon Mk. II 30301 | -1/Command | Found Zio. Weapon Casing 30304 | -1/Command | Found Zio. Weapon Casing 30308 | -1/Command | Found Zio. Weapon Casing 30330 | -1/Command | Found Zio. Alpha Cannon Mk. II 30333 | -1/Command | Found Zio. Shade Armor 30349 | -1/Command | Warped through subspace to slip node 30349 | -1/Command | Discovered new exit (range 5) 30351 | -1/Command | Found Zio. Weapon Casing 30354 | -1/Command | Entered Access_0 30355 | -1/Access_0 | Sensed 4 artifacts in vicinity 30355 | -1/Access_0 | Met Architect 30365 | -1/Access_0 | Destroyed A8 30369 | -1/Access_0 | Architect warped through subspace 30407 | -1/Access_0 | Architect warped through subspace 30429 | -1/Access_0 | Subspace Access Node disabled 30435 | -1/Access_0 | Architect warped through subspace 30480 | -1/Access_0 | Architect warped through subspace 30502 | -1/Access_0 | Found Core Regenerator 30502 | -1/Access_0 | Used Core Regenerator, restored core integrity (+386) 30530 | -1/Access_0 | Architect warped through subspace 30569 | -1/Access_0 | A6 warped into view 30573 | -1/Access_0 | Destroyed A6 30588 | -1/Access_0 | Architect warped through subspace 30602 | -1/Access_0 | Found Exp. Terrain Scan Processor 30618 | -1/Access_0 | Found Exp. Targeting Computer 30629 | -1/Access_0 | Architect warped through subspace 30677 | -1/Access_0 | Architect warped through subspace 30686 | -1/Access_0 | Subspace Access Node disabled 30737 | -1/Access_0 | A5 warped into view 30765 | -1/Access_0 | Build established: Scavenger-Sprinter 30774 | -1/Access_0 | Architect warped through subspace 30791 | -1/Access_0 | Destroyed A5 30805 | -1/Access_0 | Found Exp. Targeting Computer 30807 | -1/Access_0 | Found Exp. Targeting Computer 30824 | -1/Access_0 | Architect warped through subspace 30869 | -1/Access_0 | Architect warped through subspace 30897 | -1/Access_0 | Subspace Access Node disabled 30938 | -1/Access_0 | A4 warped into view 31020 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31054 | -1/Access_0 | Lost 3 parts (1p1n1u) 31056 | -1/Access_0 | Found Integrated Reactor 31056 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 31079 | -1/Access_0 | Crushed by falling debris 31116 | -1/Access_0 | Lost 3 parts (1p2n) 31171 | -1/Access_0 | Subspace Access Node disabled 31184 | -1/Access_0 | Lost 5 parts (1p1n3u) 31235 | -1/Access_0 | Core integrity fell below 50% 31285 | -1/Access_0 | Core integrity fell below 20% 31288 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 31278_ Chain reaction triggered in Antimatter Reactor. 31279_ Quantum Shear penetrates Enhanced Grunt. 31281_ Exp. Power Amplifier destroyed. 31281_ Com. Particle Reactor destroyed. 31281_ Penetrated by Quantum Shear. 31281_ Antimatter Reactor severed. 31281_ Penetrated by Quantum Shear. 31281_ Cld. Antigrav System destroyed. 31282_ Acquired Antimatter Reactor. 31284_ Penetrated by Quantum Shear. 31284_ Antimatter Reactor destroyed. 31284_ Quantum Shear penetrates Wall. 31284_ Cmb. Antigrav System destroyed. 31285_ System corrupted: Zio. Alpha Cannon Mk. II failed to cycle. 31286_ Penetrated by Quantum Shear. 31287_ Destroyed Exp. Phase Shifter. 31287_ Zio. Weapon Casing destroyed. 31288_ Penetrated by Quantum Shear. 31288_ Cmb. Antigrav System destroyed. 31288_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | " "######### "## #### ###### " " !!=!%=! | | "########" #"""##" ### " " ##""""!"##"# | | ####?## "" #### ############## | | ####### "" "" "" ############## | | ######## %"" ####### ############?###### | | ##" """## " ####################?# | | ##### ##" ""### ##############?######### | | ### ##" "### ### ######################## | | # # " #### ### #################??##### | | #### ##" "### ### ###################?#### | | # ##" "#### #### #####################?## | | # ##" ########## ######################## | | # ##" ########## ########### ###?####?### | | ## ### ########## ########## ############? | | ## ### ########## #### ##?########### | | #"#### ### ############### ### ### ######### | | ### ;############## ## ###;"########## | | ### ############# # ##;; ####?### | | " ######## ## ;## "######### | | #####" ####### #g;; "######### | | ######## ##"# #######;];; ###### ## | | ######## ##### ### ;;;=! ##### # | | ##### ##### ;# ;;%!=% ;# #### | | ##### ;; !%]! ;######?# | | ######## g; ! = ;;####### """ | | ## #######; 0@ ! ; ;; #### | | # #######; pg ;;# ##### | | ### ######; g;; ##?## | | ## #### ###### ;# #; ### ##### | | ################## ### ##;### ;#####?######### | | ############?#################?###########??#####? | | ####################?#############??#?##?##?##?### | | ########?##?###?############?#####?##?#####?#####? | | ##?########?#####?############??####?############# | | ###################?#######?########???####??#??## | | ######################################?#?########? | | ########?###?########?############?##?#####?###?#? | | #########?#########?#####??#?#######?####???##?#?? | | ###########################?##?#######???####?#### | | #?#?#####?#?#?######???#?#?#?#?#?#?#???##########? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 117 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Particle Charging 37 Salvage Targeting 6 Offensive Hacking 12 Defensive Hacking 37 Authchip Count 2 Item Schematics ----------------- Cmb. Linear Gravjet | -3/Testing | Scanalyzed Cmb. Gravmag System | -3/Testing | Scanalyzed Imp. Utility Shielding | -3/Testing | Scanalyzed Adv. Force Field | -3/Testing | Scanalyzed Com. Matter Pod | -2/Research | Z-intel Adv. Datajack | -2/Research | Z-intel Imp. Heavy Treads | -2/Research | Z-intel Lyr. Heavy Armor Plating | -2/Research | Z-intel Adv. Remote Datajack | -2/Research | Z-intel Hvy. Treads | -2/Research | Z-intel Adv. Thermal Shield | -2/Research | Z-intel Imp. Melee Analysis Suite | -2/Research | Z-intel Antigrav System | -2/Research | Z-intel Arm. Heavy Treads | -2/Research | Z-intel Antimissile System | -2/Research | Z-intel Hcp. Storage Unit | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel Cmb. Antigrav System | -2/Research | Z-intel Imp. Datajack | -2/Research | Z-intel Imp. Reaction Control System | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Force Booster | -2/Quarantine | Z-intel Imp. Field Recycling Unit | -2/Quarantine | Z-intel Imp. Weapon Shielding | -2/Quarantine | Z-intel Armor Integrity Analyzer | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Recalibrator | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Smartbomb Launcher | -2/Quarantine | Z-intel Huge Storage Unit | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Gamma Rifle | -2/Quarantine | Z-intel Robot Schematics ------------------ K-01 Serf | -3/Testing | Z-intel A-27 Freighter | -3/Testing | Z-intel A-02 Transporter | -3/Testing | Z-intel C-55 Analyst | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel Y-72 Warden | -2/Research | Z-intel R-10 Processor | -2/Research | Z-intel A-15 Conveyor | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel S-43 Plague | -2/Research | Z-intel H-88 Terminator | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel L-61 Swordsman | -2/Section 7 | Z-intel C-57 Dissector | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel D-83 Annihilator | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Authchip Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory | Authchip Cmb. Gravmag System | x2 | -4/Factory | Authchip Cmb. Gravmag System | x2 | -4/Armory | Authchip Cmb. Gravmag System | x2 | -4/Armory | Authchip H-77 Assassin | x2 | -4/Armory | Authchip H-77 Assassin | x2 | -4/Armory | Authchip H-77 Assassin | x2 | -4/Armory | Authchip H-77 Assassin | x2 | -4/Armory | Authchip H-77 Assassin | x2 | -4/Armory | Authchip H-77 Assassin | x2 | -4/Armory | Authchip Exp. Targeting Computer | x1 | -4/Armory | Authchip Imp. Utility Shielding | x2 | -4/Armory | Authchip Alien Tech Used ----------------- Core Expander Integrated Mediator Core Reset Matrix Core Stripper Sigix Broadsword Integrated Thermoelectric Network Core Physics Calibrator Microwarp Drive Transdimensional Reconstructor Core Regenerator Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityGrenadeFragment Manual? 0 Play Time 12:28:45 Cumulative 1427.8 hours Start 2023.07.27 @ 20:20:42 End 2023.07.30 @ 03:54:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type - Total 82 Types 13/18/16/3/1/2/25/2/2 Lore% 94 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1788b80-9600-4773-8abc-13f3f127a866